Here ya go, they are not the "end all".....from Wiki
The lightsaber's blade cuts through most substances without resistance. It leaves cauterized wounds in flesh, but can be deflected by another lightsaber's blade, or by energy shields. Some exotic saber-proof materials have been introduced in the Expanded Universe
Not that this lack of realism really bothers be but...
I'm guessing that we can explain it away by saying that every single paltry thug or monster in SWTOR just happens to have these "exotic saber-proof materials?" It kind of reminds me of the old superman cartoon where every thug he encountered just happened to have a piece of kryptonite on them .
Yeah watching some of the video I had to cringe at how useless lightsabers were... maybe the Mando really sold a lot of their saber resistent iron a long, long, long time ago?
I wouldn't doubt if this was part of why the SWG devs originally didn't want Jedi as a profession, in order to do them justice the entire system is out of balance.
From my understanding in SWG "jedi" was used as a carrot on a stick to keep a great many of it's players playing to try and find the hidden way to unlock the class. This was talked about from the start of the game. And add in the fact that it took ten plus laser blasts to defeat unarmored creatures standing around the starter towns and I seriously doubt that this entered the minds of the SWG devs at all....
Well it takes a mace a sword and various other weapons a bunch hits to kill stuff in every other fantasy MMO. We all know that all it takes is one hit to bash in a skull or chop a body in half in real life, Not that i"m against a game that has combat thats one hit kill, I loved Bushido Blade, but I don't think an MMO would be very fun if everything was able to be one shotted even yourself.
Here ya go, they are not the "end all".....from Wiki
The lightsaber's blade cuts through most substances without resistance. It leaves cauterized wounds in flesh, but can be deflected by another lightsaber's blade, or by energy shields. Some exotic saber-proof materials have been introduced in the Expanded Universe
Not that this lack of realism really bothers be but...
I'm guessing that we can explain it away by saying that every single paltry thug or monster in SWTOR just happens to have these "exotic saber-proof materials?" It kind of reminds me of the old superman cartoon where every thug he encountered just happened to have a piece of kryptonite on them .
Yeah watching some of the video I had to cringe at how useless lightsabers were... maybe the Mando really sold a lot of their saber resistent iron a long, long, long time ago?
I wouldn't doubt if this was part of why the SWG devs originally didn't want Jedi as a profession, in order to do them justice the entire system is out of balance.
From my understanding in SWG "jedi" was used as a carrot on a stick to keep a great many of it's players playing to try and find the hidden way to unlock the class. This was talked about from the start of the game. And add in the fact that it took ten plus laser blasts to defeat unarmored creatures standing around the starter towns and I seriously doubt that this entered the minds of the SWG devs at all....
It really didn't take long for someone to unlock the first Jedi slot. The problem was that once it had been unlocked everyone wanted one and bam then WoW hit and the decision was made to just make it a starting class.
Early on in SWG beta at least, it took a lot of shots to take down most "mobs", but that was also because a lot of shots were misses. Things changed over time and that realism certainly gave way.
SWTOR certainly suffers the blaster shot problem that more contemporary SWG did as well as the lightsabers. I think the reason people call more attention to the light sabers is because it "feels" more glaring, it might not actually be, but most people notice it more than the blaster issue.
This is what will ruin a good game. Star wars nerds who cry about lore and want the game to resemble the lore. Either play it or dont.
Starting to have second thoughts on my preorder forgot about the sw nerds and how they will ruin the game with crying.
Ummm don't attribute this to Star Wars nerds, it has much less to do with Star Wars and everything to do with mmorpg game design.
There is a war declared by sandbox enthusiasts that they are going to attack any game that even resembles a themepark.
I played SWG at launch and these conditions existed in that game as well never once did I hear someone say "it takes ten laser blasts to kill a meat lump?!?"
This type of criticism has grown out of that battle that some of our sandbox crowd has taken up and some of the bandwagon jumpers who see that this game is mostly bashed here and decide to be cool and follow suit.
Well it takes a mace a sword and various other weapons a bunch hits to kill stuff in every other fantasy MMO. We all know that all it takes is one hit to bash in a skull or chop a body in half in real life, Not that i"m against a game that has combat thats one hit kill, I loved Bushido Blade, but I don't think an MMO would be very fun if everything was able to be one shotted even yourself.
That reality of a blow with a mace or a sword really depends on the armor the one getting hit is wearing. Certainly fantasy games skirt this when some characters have no armor or monsters appear to have hide that must be made of steel.
For instance, a broad sword in real life would be almost ineffective against plate armor, hence the development and populatrity of long tappered swords that could penetrate the joints or poleaxes which had more momentum than other spears or spikes. Fantasy games ignore all of this of course and rarely is weapon type (unless it has an attachment to elements).
The reason why people will always call attention to this problem with Star Wars games is because in the movies (not the expanded universe) lightsabers are basically unstoppable. We don't see people surive direct hits without consequences in the movies. The EU is different, but that's not the universe most SW fans know as well.
This is what will ruin a good game. Star wars nerds who cry about lore and want the game to resemble the lore. Either play it or dont.
Starting to have second thoughts on my preorder forgot about the sw nerds and how they will ruin the game with crying.
Actually most Star Wars nerds are well aware of all of the ways a lightsaber can be rendered less or ineffective. It is the Star Wars fans who mostly only know the movies who might see this as unbearable.
Well it takes a mace a sword and various other weapons a bunch hits to kill stuff in every other fantasy MMO. We all know that all it takes is one hit to bash in a skull or chop a body in half in real life, Not that i"m against a game that has combat thats one hit kill, I loved Bushido Blade, but I don't think an MMO would be very fun if everything was able to be one shotted even yourself.
That reality of a blow with a mace or a sword really depends on the armor the one getting hit is wearing. Certainly fantasy games skirt this when some characters have no armor or monsters appear to have hide that must be made of steel.
For instance, a broad sword in real life would be almost ineffective against plate armor, hence the development and populatrity of long tappered swords that could penetrate the joints or poleaxes which had more momentum than other spears or spikes. Fantasy games ignore all of this of course and rarely is weapon type (unless it has an attachment to elements).
The reason why people will always call attention to this problem with Star Wars games is because in the movies (not the expanded universe) lightsabers are basically unstoppable. We don't see people surive direct hits without consequences in the movies. The EU is different, but that's not the universe most SW fans know as well.
I'm going to have to stress again people aren't always calling attention to this in star wars I have never read this silly type of criticism anywhere but here where some sandboxers have taken every opportunity to trash anything about this game.
Again if we use the movies as example most people were one shotted with lasers too and yet I have never heard a fan of star wars complain that it takes multiple shots to kill an enemy in a star wars video game.
This is an issue that some of the sandbox crowd that visits here will find many and any reason to find fault with this game.
People see that this game is turning out to be the one that can challenge Blizzard and it scares them to death as one sandboxer has already made a post about "this game needs to fail or we will see every new game that comes out following the direction this game took".
Well it takes a mace a sword and various other weapons a bunch hits to kill stuff in every other fantasy MMO. We all know that all it takes is one hit to bash in a skull or chop a body in half in real life, Not that i"m against a game that has combat thats one hit kill, I loved Bushido Blade, but I don't think an MMO would be very fun if everything was able to be one shotted even yourself.
That reality of a blow with a mace or a sword really depends on the armor the one getting hit is wearing. Certainly fantasy games skirt this when some characters have no armor or monsters appear to have hide that must be made of steel.
For instance, a broad sword in real life would be almost ineffective against plate armor, hence the development and populatrity of long tappered swords that could penetrate the joints or poleaxes which had more momentum than other spears or spikes. Fantasy games ignore all of this of course and rarely is weapon type (unless it has an attachment to elements).
The reason why people will always call attention to this problem with Star Wars games is because in the movies (not the expanded universe) lightsabers are basically unstoppable. We don't see people surive direct hits without consequences in the movies. The EU is different, but that's not the universe most SW fans know as well.
I'm going to have to stress again people aren't always calling attention to this in star wars I have never read this silly type of criticism anywhere but here where some sandboxers have taken every opportunity to trash anything about this game.
Again if we use the movies as example most people were one shotted with lasers too and yet I have never heard a fan of star wars complain that it takes multiple shots to kill an enemy in a star wars video game.
This is an issue that some of the sandbox crowd that visits here will find many and any reason to find fault with this game.
People see that this game is turning out to be the one that can challenge Blizzard and it scares them to death as one sandboxer has already made a post about "this game needs to fail or we will see every new game that comes out following the direction this game took".
I have seen it a lot in reference to all Star Wars games. It's been a glaring problem both the lightsabers and the blaster. People tend to call more attention to the lightsabers, but probably because it visually is easier to catch than blasters. In the movies many people were "one-shotted", but there were also instances of "grazing" (Leia got shot in RotJ) and a lot of random blaster bolts fired that didn't hit anything. I mean Stormtroopers never seemed to be able to hit their mark.
Surprisingly this doesn't bother me too much (surprising because it bothered me in Jedi Knight), but I can understand the complaint.
In the movies Lightsabers were unstopable killing machines, and the "one slash and you're cut in half" aspect of them was a defining characteristic that made it such an iconic weapon. Some people just feel that removing this aspect of the weapon would be like getting rid of the "light" in "light sabers" and making them instead into metal sabers. Even if the metal was super-strong and capable of cutting through just as many things, it wouldn't feel right, as a part of what makes a light saber a light saber is the fact that it's made out of pure energy. Basically, some people just feel like an important part of what makes a lightsaber a lightsaber is being removed/altered.
Personally I'm fine with it if they can come up with some lore reason for why they aren't as effective, which it appears they've (mostly) done.
EDIT: I'd also add that there's a difference between the one-shot one-kill aspect of lightsabers vs. the blasters - with the blasters, it wasn't a defining characteristic of the weapon, is was just that most of the people who got shot were background fodder. In movies, particularly older movies, these guys always died from even the smallest injuries. Think of an old cowboy movie where some random nobody riding a horse gets shot in the arm and screams and then falls off his horse, dead, while the hero or main villain can take multiple shots to the chest or stomache before dying.
Well it takes a mace a sword and various other weapons a bunch hits to kill stuff in every other fantasy MMO. We all know that all it takes is one hit to bash in a skull or chop a body in half in real life, Not that i"m against a game that has combat thats one hit kill, I loved Bushido Blade, but I don't think an MMO would be very fun if everything was able to be one shotted even yourself.
That reality of a blow with a mace or a sword really depends on the armor the one getting hit is wearing. Certainly fantasy games skirt this when some characters have no armor or monsters appear to have hide that must be made of steel.
For instance, a broad sword in real life would be almost ineffective against plate armor, hence the development and populatrity of long tappered swords that could penetrate the joints or poleaxes which had more momentum than other spears or spikes. Fantasy games ignore all of this of course and rarely is weapon type (unless it has an attachment to elements).
The reason why people will always call attention to this problem with Star Wars games is because in the movies (not the expanded universe) lightsabers are basically unstoppable. We don't see people surive direct hits without consequences in the movies. The EU is different, but that's not the universe most SW fans know as well.
I'm going to have to stress again people aren't always calling attention to this in star wars I have never read this silly type of criticism anywhere but here where some sandboxers have taken every opportunity to trash anything about this game.
Again if we use the movies as example most people were one shotted with lasers too and yet I have never heard a fan of star wars complain that it takes multiple shots to kill an enemy in a star wars video game.
This is an issue that some of the sandbox crowd that visits here will find many and any reason to find fault with this game.
People see that this game is turning out to be the one that can challenge Blizzard and it scares them to death as one sandboxer has already made a post about "this game needs to fail or we will see every new game that comes out following the direction this game took".
I have seen it a lot in reference to all Star Wars games. It's been a glaring problem both the lightsabers and the blaster. People tend to call more attention to the lightsabers, but probably because it visually is easier to catch than blasters. In the movies many people were "one-shotted", but there were also instances of "grazing" (Leia got shot in RotJ) and a lot of random blaster bolts fired that didn't hit anything. I mean Stormtroopers never seemed to be able to hit their mark.
Yeah and as you even pointed out the reasons for the lack of lethality of blasters were generally because they were the only weapons used by the bad guys and they were used to set up a sense of danger for our heroes.
At the end of the day I can't say that some people have never complained about these things in star wars games since I haven't followed them all but I stand behind my assessment that on this site it isn't about the whacky physics but about the fact that this game is a themepark as opposed to some new spin on SWG.
And in our efforts to explain physics they will fall on deaf ears because that ultimately is not these peoples problem they will just privately admit defeat and move on to the next topic to nitpick.
Just look at this thread for example far more than half of the responses to the op are pointing out how silly this idea is and the op has not once responded in his own thread. He more than likely has privately admited defeat and in 2-3 days we can read another pointless rant about this game when the same rant could be made about any game on the market.
On your original point it's good to see someone point out the actual real world physics that govern weapons in our universe "the real one" it's something I recalled being familiar with playing pnp D&D but those rules never made the translation to video games.
I do remember one game that seemed to buck that trend (think it was called Bushido Blade) and with expanded physics that could be a fun idea for a game but to be honest not sure it's something I would want to have to worry about in a game based on star wars.
Surprisingly this doesn't bother me too much (surprising because it bothered me in Jedi Knight), but I can understand the complaint.
In the movies Lightsabers were unstopable killing machines, and the "one slash and you're cut in half" aspect of them was a defining characteristic that made it such an iconic weapon. Some people just feel that removing this aspect of the weapon would be like getting rid of the "light" in "light sabers" and making them instead into metal sabers. Even if the metal was super-strong and capable of cutting through just as many things, it wouldn't feel right, as a part of what makes a light saber a light saber is the fact that it's made out of pure energy. Basically, some people just feel like an important part of what makes a lightsaber a lightsaber is being removed/altered.
Personally I'm fine with it if they can come up with some lore reason for why they aren't as effective, which it appears they've (mostly) done.
EDIT: I'd also add that there's a difference between the one-shot one-kill aspect of lightsabers vs. the blasters - with the blasters, it wasn't a defining characteristic of the weapon, is was just that most of the people who got shot were background fodder. In movies, particularly older movies, these guys always died from even the smallest injuries. Think of an old cowboy movie where some random nobody riding a horse gets shot in the arm and screams and then falls off his horse, dead, while the hero or main villain can take multiple shots to the chest or stomache before dying.
This.
It will take a while for people to get used to this new "star wars metagame" when coming straight from the movies or from basic comics, and some will not be able to get used to it at all, but I for one think I will be able to get used to it.
It's just weird when people decide to say it isn't right and shouldn't be like this, it's like they own the IP or something instead of Bioware (licensed for KOTOR and TOR). The explanation is there, I recommend people to play Knights of the Old Republic so they get used to the timeline as it is much closer to it. We're talking thousands of years before the movies.
Well it takes a mace a sword and various other weapons a bunch hits to kill stuff in every other fantasy MMO. We all know that all it takes is one hit to bash in a skull or chop a body in half in real life, Not that i"m against a game that has combat thats one hit kill, I loved Bushido Blade, but I don't think an MMO would be very fun if everything was able to be one shotted even yourself.
Man, i'd pay 50$ a month for a well made Bushido Blade mmo!!!!!
"Train by day, Joe Rogan podcast by night, all day!"
It's not so much about realism as just not looking completely stupid.
Maybe for you but thats not what the op is talking about he is talking about for the sake of realism which as the responses have pointed out countless times is a pretty lame argument to make for a game that has hyperdrive space travel and talking aliens.
Now in regards to whether it looks stupid or not that's a subjective opinion and if most people don't agree with you (and they seem to not as I haven't heard to much about how stupid it looks) I don't see that it's going to change.
It's a funny thing when people want a MMO to be realistic as possible, but only when it suits their needs. Sure, deadly light sabers would be realistic, but so would encumberance. I remember when EQ had encumberance and coins and items had weight. Guess what, it became annoying. How about having to eat and drink just to stay alive? Wheres that in MMOs? Who the heck can swim long distances in full armor? I understand the OP's concern, but realism was thrown aside in MMOs in exchange for balance and entertainment value.
We would all love a realistic MMO, but if you don't make everything realistic, why make anything realistic?
It's a funny thing when people want a MMO to be realistic as possible, but only when it suits their needs. Sure, deadly light sabers would be realistic, but so would encumberance. I remember when EQ had encumberance and coins and items had weight. Guess what, it became annoying. How about having to eat and drink just to stay alive? Wheres that in MMOs? Who the heck can swim long distances in full armor? I understand the OP's concern, but realism was thrown aside in MMOs in exchange for balance and entertainment value.
We would all love a realistic MMO, but if you don't make everything realistic, why make anything realistic?
This.
There's such a thing as suspension of disbelief, and I'm sure a few minutes in you won't even notice how unrealistic it is that your lightsaber isn't one shotting everything.
Of course encumberance was annoying in EQ. So was falling damage. So were factions that refused to sell or train you, or corpse runs, no flight/teletransport, no mini map, no GPS, mobs that killed you with one blow in newbie areas, and a miriad of things. That's what distinguished a true MMORPG from a modern MMO where everything is convinient and handy. It's the difference between having epic moments that you will remmeber forever and just having a good time like you would have playing any other videogame.
They actually handled this well in the original KotoR, if you remember lightsabers never made contact until a killing blow.
Why this was not implemented in SW ToR is beyond me. But the more they can make this game like WoW then the better I suppose...
yea that hade bean nice better what they have right now bounce on npc armor then you hiting looks plain stupid out Sorry but i hate wow yea yea know this is wow clone but still.
It's not so much about realism as just not looking completely stupid.
It looks just as stupid as swinging a two handed bastard sword and not knocking someone on their ass. This has been common place in every MMO to date. All of a sudden, it's not okay, and looks stupid because TOR has done it as well?
I guess it was stupid in DAOC that a kilt wearing highlander could come running at you hit you full swing with a two handed axe and you just stood there like nothing happened? Or was that also in the name of game balance as well as making use of dice rolls instead of physics?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Glowy nerf bats, otherwise you'd have to have a rated M for mature from the ESRB
SWTOR. Face it, in the Scooby Doo Mystery Solving Van of coolness, this game is Velma. In this current MMO climate it has about as much chance for survival as a group of inquisitive teenagers in a 1980s slasher flick. -Tardcore May, 2011
Comments
From my understanding in SWG "jedi" was used as a carrot on a stick to keep a great many of it's players playing to try and find the hidden way to unlock the class. This was talked about from the start of the game. And add in the fact that it took ten plus laser blasts to defeat unarmored creatures standing around the starter towns and I seriously doubt that this entered the minds of the SWG devs at all....
Well it takes a mace a sword and various other weapons a bunch hits to kill stuff in every other fantasy MMO. We all know that all it takes is one hit to bash in a skull or chop a body in half in real life, Not that i"m against a game that has combat thats one hit kill, I loved Bushido Blade, but I don't think an MMO would be very fun if everything was able to be one shotted even yourself.
It really didn't take long for someone to unlock the first Jedi slot. The problem was that once it had been unlocked everyone wanted one and bam then WoW hit and the decision was made to just make it a starting class.
Early on in SWG beta at least, it took a lot of shots to take down most "mobs", but that was also because a lot of shots were misses. Things changed over time and that realism certainly gave way.
SWTOR certainly suffers the blaster shot problem that more contemporary SWG did as well as the lightsabers. I think the reason people call more attention to the light sabers is because it "feels" more glaring, it might not actually be, but most people notice it more than the blaster issue.
This is what will ruin a good game. Star wars nerds who cry about lore and want the game to resemble the lore. Either play it or dont.
Starting to have second thoughts on my preorder forgot about the sw nerds and how they will ruin the game with crying.
Ummm don't attribute this to Star Wars nerds, it has much less to do with Star Wars and everything to do with mmorpg game design.
There is a war declared by sandbox enthusiasts that they are going to attack any game that even resembles a themepark.
I played SWG at launch and these conditions existed in that game as well never once did I hear someone say "it takes ten laser blasts to kill a meat lump?!?"
This type of criticism has grown out of that battle that some of our sandbox crowd has taken up and some of the bandwagon jumpers who see that this game is mostly bashed here and decide to be cool and follow suit.
That reality of a blow with a mace or a sword really depends on the armor the one getting hit is wearing. Certainly fantasy games skirt this when some characters have no armor or monsters appear to have hide that must be made of steel.
For instance, a broad sword in real life would be almost ineffective against plate armor, hence the development and populatrity of long tappered swords that could penetrate the joints or poleaxes which had more momentum than other spears or spikes. Fantasy games ignore all of this of course and rarely is weapon type (unless it has an attachment to elements).
The reason why people will always call attention to this problem with Star Wars games is because in the movies (not the expanded universe) lightsabers are basically unstoppable. We don't see people surive direct hits without consequences in the movies. The EU is different, but that's not the universe most SW fans know as well.
Actually most Star Wars nerds are well aware of all of the ways a lightsaber can be rendered less or ineffective. It is the Star Wars fans who mostly only know the movies who might see this as unbearable.
I'm going to have to stress again people aren't always calling attention to this in star wars I have never read this silly type of criticism anywhere but here where some sandboxers have taken every opportunity to trash anything about this game.
Again if we use the movies as example most people were one shotted with lasers too and yet I have never heard a fan of star wars complain that it takes multiple shots to kill an enemy in a star wars video game.
This is an issue that some of the sandbox crowd that visits here will find many and any reason to find fault with this game.
People see that this game is turning out to be the one that can challenge Blizzard and it scares them to death as one sandboxer has already made a post about "this game needs to fail or we will see every new game that comes out following the direction this game took".
I have seen it a lot in reference to all Star Wars games. It's been a glaring problem both the lightsabers and the blaster. People tend to call more attention to the lightsabers, but probably because it visually is easier to catch than blasters. In the movies many people were "one-shotted", but there were also instances of "grazing" (Leia got shot in RotJ) and a lot of random blaster bolts fired that didn't hit anything. I mean Stormtroopers never seemed to be able to hit their mark.
Surprisingly this doesn't bother me too much (surprising because it bothered me in Jedi Knight), but I can understand the complaint.
In the movies Lightsabers were unstopable killing machines, and the "one slash and you're cut in half" aspect of them was a defining characteristic that made it such an iconic weapon. Some people just feel that removing this aspect of the weapon would be like getting rid of the "light" in "light sabers" and making them instead into metal sabers. Even if the metal was super-strong and capable of cutting through just as many things, it wouldn't feel right, as a part of what makes a light saber a light saber is the fact that it's made out of pure energy. Basically, some people just feel like an important part of what makes a lightsaber a lightsaber is being removed/altered.
Personally I'm fine with it if they can come up with some lore reason for why they aren't as effective, which it appears they've (mostly) done.
EDIT: I'd also add that there's a difference between the one-shot one-kill aspect of lightsabers vs. the blasters - with the blasters, it wasn't a defining characteristic of the weapon, is was just that most of the people who got shot were background fodder. In movies, particularly older movies, these guys always died from even the smallest injuries. Think of an old cowboy movie where some random nobody riding a horse gets shot in the arm and screams and then falls off his horse, dead, while the hero or main villain can take multiple shots to the chest or stomache before dying.
Yeah and as you even pointed out the reasons for the lack of lethality of blasters were generally because they were the only weapons used by the bad guys and they were used to set up a sense of danger for our heroes.
At the end of the day I can't say that some people have never complained about these things in star wars games since I haven't followed them all but I stand behind my assessment that on this site it isn't about the whacky physics but about the fact that this game is a themepark as opposed to some new spin on SWG.
And in our efforts to explain physics they will fall on deaf ears because that ultimately is not these peoples problem they will just privately admit defeat and move on to the next topic to nitpick.
Just look at this thread for example far more than half of the responses to the op are pointing out how silly this idea is and the op has not once responded in his own thread. He more than likely has privately admited defeat and in 2-3 days we can read another pointless rant about this game when the same rant could be made about any game on the market.
On your original point it's good to see someone point out the actual real world physics that govern weapons in our universe "the real one" it's something I recalled being familiar with playing pnp D&D but those rules never made the translation to video games.
I do remember one game that seemed to buck that trend (think it was called Bushido Blade) and with expanded physics that could be a fun idea for a game but to be honest not sure it's something I would want to have to worry about in a game based on star wars.
This.
It will take a while for people to get used to this new "star wars metagame" when coming straight from the movies or from basic comics, and some will not be able to get used to it at all, but I for one think I will be able to get used to it.
It's just weird when people decide to say it isn't right and shouldn't be like this, it's like they own the IP or something instead of Bioware (licensed for KOTOR and TOR). The explanation is there, I recommend people to play Knights of the Old Republic so they get used to the timeline as it is much closer to it. We're talking thousands of years before the movies.
Man, i'd pay 50$ a month for a well made Bushido Blade mmo!!!!!
"Train by day, Joe Rogan podcast by night, all day!"
I loved the crap out of Bushido Blade. MMO or not, I'd pay a crapload of money even if all I got was a decent graphical overhaul on a modern system.
It's not so much about realism as just not looking completely stupid.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Maybe for you but thats not what the op is talking about he is talking about for the sake of realism which as the responses have pointed out countless times is a pretty lame argument to make for a game that has hyperdrive space travel and talking aliens.
Now in regards to whether it looks stupid or not that's a subjective opinion and if most people don't agree with you (and they seem to not as I haven't heard to much about how stupid it looks) I don't see that it's going to change.
lol well said
Darth Vious
-Dextera Imperium-
http://dexteraimperium.com
They actually handled this well in the original KotoR, if you remember lightsabers never made contact until a killing blow.
Why this was not implemented in SW ToR is beyond me. But the more they can make this game like WoW then the better I suppose...
This.
There's such a thing as suspension of disbelief, and I'm sure a few minutes in you won't even notice how unrealistic it is that your lightsaber isn't one shotting everything.
Of course encumberance was annoying in EQ. So was falling damage. So were factions that refused to sell or train you, or corpse runs, no flight/teletransport, no mini map, no GPS, mobs that killed you with one blow in newbie areas, and a miriad of things. That's what distinguished a true MMORPG from a modern MMO where everything is convinient and handy. It's the difference between having epic moments that you will remmeber forever and just having a good time like you would have playing any other videogame.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
yea that hade bean nice better what they have right now bounce on npc armor then you hiting looks plain stupid out Sorry but i hate wow yea yea know this is wow clone but still.
Even so that looks stupid out seriously more i thinking about it more irritated i get about it
It looks just as stupid as swinging a two handed bastard sword and not knocking someone on their ass. This has been common place in every MMO to date. All of a sudden, it's not okay, and looks stupid because TOR has done it as well?
I guess it was stupid in DAOC that a kilt wearing highlander could come running at you hit you full swing with a two handed axe and you just stood there like nothing happened? Or was that also in the name of game balance as well as making use of dice rolls instead of physics?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Glowy nerf bats, otherwise you'd have to have a rated M for mature from the ESRB
SWTOR. Face it, in the Scooby Doo Mystery Solving Van of coolness, this game is Velma. In this current MMO climate it has about as much chance for survival as a group of inquisitive teenagers in a 1980s slasher flick. -Tardcore May, 2011