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SWTOR has some of the best graphics for an MMO out there

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  • Atlan99Atlan99 Member UncommonPosts: 1,332

    Originally posted by mmorpgbro

     

    Take a look at this flashpoint walkthrough (i think it's the newest one but im not sure)

    From 10:00 to 10:12

    The only reaction i saw was the trooper dodging 1 laser shot, and of course when he dies.

    12 seconds getting hit by Jedis, no reaction, zero, nada.

    This is what i was talking about, it looks particulary dull in ranged classes, shooting with a rifle at point blank while getting hit and showing no reaction at all...

    I see that video and want to play the game.

    You watch it pick out one tiny little detail and say the game looks dull.

    We see what we want to see I guess.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by mmorpgbro

    Take a look at this flashpoint walkthrough (i think it's the newest one but im not sure)

    From 10:00 to 10:12

    The only reaction i saw was the trooper dodging 1 laser shot, and of course when he dies.

    12 seconds getting hit by Jedis, no reaction, zero, nada.

    This is what i was talking about, it looks particulary dull in ranged classes, shooting with a rifle at point blank while getting hit and showing no reaction at all...

    Of course reactive combat animation isn't happening every time a player gets hit image, but it's happening a hell of a lot more times than in other MMO's where reactive animation isn't happening at all.

     

    Characters not reacting on it when getting hit by arrows or caster fireballs has been the case in practically all the MMO's including Rift and GW2, but when it comes to SWTOR, then  you decide to complain about it?! Oh, the irony and double standards... image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • mmorpgbrommorpgbro Member Posts: 77

    Originally posted by MMO.Maverick

    Originally posted by mmorpgbro



    Take a look at this flashpoint walkthrough (i think it's the newest one but im not sure)

    From 10:00 to 10:12

    The only reaction i saw was the trooper dodging 1 laser shot, and of course when he dies.

    12 seconds getting hit by Jedis, no reaction, zero, nada.

    This is what i was talking about, it looks particulary dull in ranged classes, shooting with a rifle at point blank while getting hit and showing no reaction at all...

    Of course reactive combat animation isn't happening every time a player gets hit image, but it's happening a hell of a lot more times than in other MMO's where reactive animation isn't happening at all.

     

    Characters not reacting on it when getting hit by arrows or caster fireballs has been the case in practically all the MMO's including Rift and GW2, but when it comes to SWTOR, then  you decide to complain about it?! Oh, the irony and double standards... image

    Im talking about ranged classes getting hit by melee clases, it looks lame when that happens.

     

    There are no double standards here, if GW2, Archeage, Tera, The Secret World, Blade & Soul, etc, released a video with subpar outdated generic combat like SWTOR i would say the same.

     

    There is a reason why older mmos don't have combat reactions.

    They are old.

     

    This is all IMO of course.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by mmorpgbro

    There is a reason why older mmos don't have combat reactions.

    They are old.

     This is all IMO of course.

    Correction: hardly any MMO has combat reaction animation, I haven't seen any in Rift and GW2 and iirc Firefall and ArcheAge as well, so SWTOR has that more than most other MMO's including new ones.

    If you find what you're looking at boring in SWTOR, well, that's your opinion, but that's a different topic, we or at least I was talking about reactive combat animation here, the rest is sidetracking.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by MMO.Maverick

    Originally posted by mmorpgbro



    There is a reason why older mmos don't have combat reactions.

    They are old.

     This is all IMO of course.

    Correction: hardly any MMO has combat reaction animation, I haven't seen any in Rift and GW2 and iirc Firefall and ArcheAge as well, so SWTOR has that more than most other MMO's including new ones.

    If you find what you're looking at boring in SWTOR, well, that's your opinion, but that's a different topic, we or at least I was talking about reactive combat animation here, the rest is sidetracking.

    I think that SWTOR is the only AAA+ MMO i have ever seenw ith these reactive annimations, esp[escially Mellee looks good, sadly there is more ranged combat then mellee...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • tarestares Member Posts: 381

    Originally posted by mmorpgbro

     

     

     

    There are no double standards here, if GW2, Archeage, Tera, The Secret World, Blade & Soul, etc, released a video with subpar outdated generic combat like SWTOR i would say the same.

    The Xbox games had the most generic combat systems ever.  I remember spending 5 hours at the end of the second one slashing through a million bad guys to see the wtf ending.  IMO this game will have plenty due to the budget and developer but the combat system will make or break the number of long-term players.

  • slicknslim88slicknslim88 Member Posts: 394

    Originally posted by MMO.Maverick

    Originally posted by mmorpgbro

    There is a reason why older mmos don't have combat reactions.

    They are old.

     This is all IMO of course.

    Correction: hardly any MMO has combat reaction animation, I haven't seen any in Rift and GW2 and iirc Firefall and ArcheAge as well, so SWTOR has that more than most other MMO's including new ones.

    If you find what you're looking at boring in SWTOR, well, that's your opinion, but that's a different topic, we or at least I was talking about reactive combat animation here, the rest is sidetracking.

     http://www.youtube.com/watch?v=lELi17MJQNY&feature=related

     

    5:15-End.  Is the best example of reactive combat.  Every hit given, and taken has a reaction, the Asura flinches and recoils naturally.  The blows have IMPACT.  Also note how the Asura is moving, how he hauls his sword over his shoulder when he starts running and stops, how the weight of the sword is shown in how the Asura wields it and swings it and carries it.  This is what realisic movement looks like.  This looks organic and natural.

    http://www.youtube.com/watch?v=5nXRyaIkx5U&feature=related

     

    Now look at this one...shrugging off blaster bolts, running with a slow stride, limp wristedly shooting his blaster.  It gets better when the jedi comes into the video, but not by much.

    http://www.youtube.com/watch?v=f0nCHPl_mEU&feature=related

     

    This is another example, a bit poor quality overall, but one of the Asura Guardians 2 handed Mace abilities can be seen at 2:36, that one guy goes flying away from him.  THATS reactive combat.  An ability that actually slams somebody a distance, there are tons of those kinds of skills that do things like that, and monsters that knock players around.  That's reactive combat.

     

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by slicknslim88

    This is another example, a bit poor quality overall, but one of the Asura Guardians 2 handed Mace abilities can be seen at 2:36, that one guy goes flying away from him.  THATS reactive combat.  An ability that actually slams somebody a distance, there are tons of those kinds of skills that do things like that, and monsters that knock players around.  That's reactive combat.

    When it comes to reactive combat, take a look here, Taral V gameplay.

    You'll see player characters flinch, duck, deflect and when slamming occurs, you'll see pseudo-ragdoll physics, no prebaked animation, when characters are thrown around. Seems like enough reactive combat to me, more so than a lot of other MMO's.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • MaGicBushMaGicBush Member UncommonPosts: 689

    Not really, it is in the top 10 or so.. but the models could use some work IMO.

    --------------------
    image

    -Currently playing FFXIV, and BDO.

  • slicknslim88slicknslim88 Member Posts: 394

    Originally posted by MMO.Maverick

    Originally posted by slicknslim88

    This is another example, a bit poor quality overall, but one of the Asura Guardians 2 handed Mace abilities can be seen at 2:36, that one guy goes flying away from him.  THATS reactive combat.  An ability that actually slams somebody a distance, there are tons of those kinds of skills that do things like that, and monsters that knock players around.  That's reactive combat.

    When it comes to reactive combat, take a look here, Taral V gameplay.

    You'll see player characters flinch, duck, deflect and when slamming occurs, you'll see pseudo-ragdoll physics, no prebaked animation, when characters are thrown around. Seems like enough reactive combat to me, more so than a lot of other MMO's.

     Admittedly, that's some of the better footage I've seen of the game.  At least the combat was, still, the character models...my god they look terrible, but thats an argument for another time.

    However, for every impressive reactive combat instance their was, their were at least several more instances where it looked ridculous and unrealisitc.  I'm sorry, but getting hammered  with punches by one of those baby rancor looking things and the character taking it like it's nothing just looks wierd.

    There was also plenty of prebaked animations, don't kid yourself.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by slicknslim88

    However, for every impressive reactive combat instance their was, their were at least several more instances where it looked ridculous and unrealisitc.  I'm sorry, but getting hammered  with punches by one of those baby rancor looking things and the character taking it like it's nothing just looks wierd.

    There was also plenty of prebaked animations, don't kid yourself.

    Sigh. Of course there were a lot of prebaked animations but for various things like force jumps, force pushes etc they're not using prebakeds. They've explained in some of the interviews how those are set up, and you can also see it in the footage, especially if you watch several different combat scenarios.

    As for what looks weird or not, I guess we have to agree to disagree here, I think BW is doing reactive combat animation better than a lot of other MMO's, you don't, and that's fine, differing opinions and all that.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • slicknslim88slicknslim88 Member Posts: 394

    Originally posted by MMO.Maverick

    Originally posted by slicknslim88

    However, for every impressive reactive combat instance their was, their were at least several more instances where it looked ridculous and unrealisitc.  I'm sorry, but getting hammered  with punches by one of those baby rancor looking things and the character taking it like it's nothing just looks wierd.

    There was also plenty of prebaked animations, don't kid yourself.

    Sigh. Of course there were a lot of prebaked animations but for various things like force jumps, force pushes etc they're not using prebakeds. They've explained in some of the interviews how those are set up, and you can also see it in the footage, especially if you watch several different combat scenarios.

    As for what looks weird or not, I guess we have to agree to disagree here, I think BW is doing reactive combat animation better than a lot of other MMO's, you don't, and that's fine, differing opinions and all that.

     The force jumps all look the same, possibly the falling animation may differ with the force pushes...and what's this "etc" that your talking about?

    Anyway, what "other" MMO's are you talking about?  Rift?  Probably better.  Tera?  Possibly better.  Guild Wars 2? Definatly not better.  Which one's are you thinking of?

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by slicknslim88

     The force jumps all look the same, possibly the falling animation may differ with the force pushes...and what's this "etc" that your talking about?

    Anyway, what "other" MMO's are you talking about?  Rift?  Probably better.  Tera?  Possibly better.  Guild Wars 2? Definatly not better.  Which one's are you thinking of?

    Etc is knockdowns, AoE slams etc, everything that throws players around. Other MMO's is WoW, LotrO, AoC, Aion, Rift, and other currently available MMO's, and GW2 is just your bias, which is fine, agree to disagree there on GW2 since it's useless to discuss a difference of opinion on that game when someone is hyper excited for a game.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    Originally posted by MMO.Maverick

    Originally posted by slicknslim88



     The force jumps all look the same, possibly the falling animation may differ with the force pushes...and what's this "etc" that your talking about?

    Anyway, what "other" MMO's are you talking about?  Rift?  Probably better.  Tera?  Possibly better.  Guild Wars 2? Definatly not better.  Which one's are you thinking of?

    Etc is knockdowns, AoE slams etc, everything that throws players around. Other MMO's is WoW, LotrO, AoC, Aion, Rift, and other currently available MMO's, and GW2 is just your bias, which is fine, agree to disagree there on GW2 since it's useless to discuss a difference of opinion on that game when someone is hyper excited for a game.

    Well, I think in AoC you seem to react by getting hit. Of course with all of the stuns, knockbacks, knockdowns, and other stuff in the game it can get downright annoying. Another thing I think missing from this mini discussion are the visceral and sounds that come from being hit or hitting your opponent Stuff like blood spurts and clashing sounds can create quite a bit of good combat atmosphere.

    Without having played SWTOR I can't tell about those things yet though (although I didn't see any blood effects in the videos).

  • slicknslim88slicknslim88 Member Posts: 394

    When it comes to blood spray from attacks, I think AoC has got everything beat in that department, no contest.  But your right, reactive combat sound is important too.  And although I think SWTOR fails in graphics, I really think they nailed it with the audio.  Blaster sounds and lightsaber wooshes have never sounded better.

    And your right MMO, I'm biased on GW2 as you are biased with SWTOR.  Wish we could put the two games out on the streets and ask random passersby to put their vote on which looks better to answer the big question.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by slicknslim88

    And your right MMO, I'm biased on GW2 as you are biased with SWTOR.  Wish we could put the two games out on the streets and ask random passersby to put their vote on which looks better to answer the big question.

    Lol. My ranking is actually 1. The Secret World 2. Guild Wars 2  3. Star Wars: The Old Republic, and I intend to play all three.

    I just happen to agree more with SWTOR fans and disagree more with SWTOR critics on this site.

    As for games and what one likes, it all depends upon taste. What I myself wish is that people would be more able to disconnect objective evaluation from their emotions and bias, so far I haven't seen that many people who were capable of that. I don't mean you with that, just a general observation after having watched this site for quite a while.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by MMO.Maverick

    What I myself wish is that people would be more able to disconnect objective evaluation from their emotions and bias, so far I haven't seen that many people who were capable of that. I don't mean you with that, just a general observation after having watched this site for quite a while.

    Don't need to be technical, all people need to do is to not hate a game simply because they don't like its context, but then again, this is the internet, the birthplace of 1 million trolls a day.

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • GuileplayerGuileplayer Member Posts: 418

    watch this video please: http://www.youtube.com/watch?v=OskRij8AYaU

    Currently Playing: SSFIV AE, SFxTekken, SWTOR, WoW. Waiting for: GW2, Resident Evil 6.

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by Guileplayer

    watch this video please: http://www.youtube.com/watch?v=OskRij8AYaU

    Yea thats a nice vid to show the evolution of the game.

     

    Its nice to see people who judges the game's graphical power by just looking some videos from 2008 or something.

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by xKingdomx

    Originally posted by MMO.Maverick


    What I myself wish is that people would be more able to disconnect objective evaluation from their emotions and bias, so far I haven't seen that many people who were capable of that. I don't mean you with that, just a general observation after having watched this site for quite a while.

    Don't need to be technical, all people need to do is to not hate a game simply because they don't like its context, but then again, this is the internet, the birthplace of 1 million trolls a day.

    I think he's more referring to the fact that nearly everyone posting about the game's graphics are really talking about the art direction, not the graphics. Graphics are a very technical, objective part of a game, and it's fairly easy to tell if a game has better or worse graphics than another, in much the same way as comparing system reqs. Art direction is the subjective 'what looks kooler', that everyone seems to equate with graphics. They are not the same thing.

    That said, SWTOR doesn't have better graphics than other MMOs out there. As for the art direction, they seem to be doing a pretty good job of maximizing their geometry. The game was looking pretty bland for a while, but as shown in the above youtube vid, they've definitely improved on that over the passed couple years.

  • slicknslim88slicknslim88 Member Posts: 394

    Originally posted by MMO.Maverick

    Originally posted by slicknslim88

    And your right MMO, I'm biased on GW2 as you are biased with SWTOR.  Wish we could put the two games out on the streets and ask random passersby to put their vote on which looks better to answer the big question.

    Lol. My ranking is actually 1. The Secret World 2. Guild Wars 2  3. Star Wars: The Old Republic, and I intend to play all three.

    I just happen to agree more with SWTOR fans and disagree more with SWTOR critics on this site.

    As for games and what one likes, it all depends upon taste. What I myself wish is that people would be more able to disconnect objective evaluation from their emotions and bias, so far I haven't seen that many people who were capable of that. I don't mean you with that, just a general observation after having watched this site for quite a while.

     Wouldn't you say that your siding with SWTOR without question to be your bias towards it?  You can want another game more or say you do but that's neither here nor there.  Let's not kid ourselves here.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by slicknslim88

    Wouldn't you say that your siding with SWTOR without question to be your bias towards it?  You can want another game more or say you do but that's neither here nor there.  Let's not kid ourselves here.

    Shrug. No kidding happening. Since Robertdinh isn't around the GW2 section anymore, there is less false truths and misinformation being spouted than on the SWTOR forums here, so this is where I tend to hang around, more controversies to discuss that lead to interesting threads. The fact that I like GW2 doesn't mean that I also have to like other GW2 fans - at least on this site - in the same way, there's a diff image

     

    As for bias, I think that I'm more capable to acknowledge both bad and good points that an MMO as SWTOR, GW2 or TSW have - both 3 that I like - than other people can who are heavily into liking/hyping the game of their choice - or disliking/hating the MMO they choose to hate/dislike - that's what I meant with being able to be objective.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • FoomerangFoomerang Member UncommonPosts: 5,628

    I think ToR and GW2 have really really good graphics. But I dont think they hold a candle to games like ArcheAge, Tera, and Blade & Soul.

    Artistically, I think The Secret World is the best. All I can say is no matter what your poison, you'll be enjoying some very sweet looking mmos in the near future.

  • xKingdomxxKingdomx Member UncommonPosts: 1,541

    Originally posted by aesperus

    Originally posted by xKingdomx


    Originally posted by MMO.Maverick


    What I myself wish is that people would be more able to disconnect objective evaluation from their emotions and bias, so far I haven't seen that many people who were capable of that. I don't mean you with that, just a general observation after having watched this site for quite a while.

    Don't need to be technical, all people need to do is to not hate a game simply because they don't like its context, but then again, this is the internet, the birthplace of 1 million trolls a day.

    I think he's more referring to the fact that nearly everyone posting about the game's graphics are really talking about the art direction, not the graphics. Graphics are a very technical, objective part of a game, and it's fairly easy to tell if a game has better or worse graphics than another, in much the same way as comparing system reqs. Art direction is the subjective 'what looks kooler', that everyone seems to equate with graphics. They are not the same thing.

    That said, SWTOR doesn't have better graphics than other MMOs out there. As for the art direction, they seem to be doing a pretty good job of maximizing their geometry. The game was looking pretty bland for a while, but as shown in the above youtube vid, they've definitely improved on that over the passed couple years.

    Probably should have snipped his quote I guess

    "Lol. My ranking is actually 1. The Secret World 2. Guild Wars 2  3. Star Wars: The Old Republic, and I intend to play all three.

    I just happen to agree more with SWTOR fans and disagree more with SWTOR critics on this site.

    As for games and what one likes, it all depends upon taste. What I myself wish is that people would be more able to disconnect objective evaluation from their emotions and bias, so far I haven't seen that many people who were capable of that. I don't mean you with that, just a general observation after having watched this site for quite a while."

     

    Yea He wasn't refering to graphic vs art, but more in lines of why people bash games based on their personal emotion.

    As for your point, yea I agree, Graphics is about physics, and art direction is what you do within it.

    How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
    As much WoW as a WoWhater would, if a WoWhater could hate WoW.

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Foomerang

    I think ToR and GW2 have really really good graphics. But I dont think they hold a candle to games like ArcheAge, Tera, and Blade & Soul.

    Artistically, I think The Secret World is the best. All I can say is no matter what your poison, you'll be enjoying some very sweet looking mmos in the near future.

     

     

    Archeage has good backgrounds, but from what I've seen so far (This is of course subject to change), the character modeling and animation part of graphics is sorely lacking.

    Blade & Soul, I really love the character design and modeling... it looks really good close up, but some of the environments seem sort of blah to me.  I think they put more of their graphcis into having spiffy characters, rather than backgrounds.  Might just have been the parts of the game I've seen though!  (And yes, I mean graphics.  As in higher poly counts and such)

    Oddly enough, other than the monsters for The Secret World, I'm not that impressed artistically... but that's a YMMV sorta' thing right there.  It does have pretty sweet graphics though.

    All the current crop of AAA games are stepping up both graphically and artistically though.  Which is good.  Kind of embarrassing if otherwise, with the budgets they have.

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