Are you ready for some HUTTBALL?!! A monday night PARTY!
We got Vader, Luke, and Han and 'bout to get thing STARTED!
Launch the X-Wings, Charge the Death Star, that's right!
All my Force friends are here on Monday Night!
thank you.
perhaps this will illustrate the point i was trying to make.
Not even alittle, sorry but mockery is always a poor form of debate. Also there's the fact that we don't have Vader, Luke or any of the others. Again this IS NOT the time of the movies. Besides are you seriously going to tell me Han wouldn't take part in this if they paid him? And Luke? The guy who used to fly around Tatooine blasting womprats for fun? Sure, there are some characters that wouldn't take part in this just as I'm sure there are some players who won't take part in this either, but it's their choice who their characters are, not yours. Not to mention the vast majority will play this game as it is, a game meant to have fun.
Edit: You know the problem with the movies and all the characters in them is that they have become so iconic that it's impossible for people to see them as human.
Are you ready for some HUTTBALL?!! A monday night PARTY!
We got Vader, Luke, and Han and 'bout to get thing STARTED!
Launch the X-Wings, Charge the Death Star, that's right!
All my Force friends are here on Monday Night!
thank you.
perhaps this will illustrate the point i was trying to make.
Not even alittle, sorry but mockery is always a poor form of debate. Also there's the fact that we don't have Vader, Luke or any of the others. Again this IS NOT the time of the movies. Besides are you seriously going to tell me Han wouldn't take part in this if they paid him? And Luke? The guy who used to fly around Tatooine blasting womprats for fun? Sure, there are some characters that wouldn't take part in this just as I'm sure there are some players who won't take part in this either, but it's their choice who their characters are, not yours. Not to mention the vast majority will play this game as it is, a game meant to have fun.
Edit: You know the problem with the movies and all the characters in them is that they have become so iconic that it's impossible for people to see them as human.
It's also funny because I didn't mean for my post to be a mockery. I, to be quite honest, CANT WAIT to play some huttball!
listen the jedi are a legal governmental organisation. they are part of the Judicial Department which answers to the supreme chancellor.
triying to dismiss my point by pointing out that "some" members bend the rules is not good enough. it doesn't justifiy the circumstances.
I find it highly ironic a SWG player would choose such a bone to pick. There's more to this game than Jedi, there's no reason to exclude features simply because a Jedi by code would not take part in them. I'm growing tired of seeing them used as a crutch to lean on in this thread.
To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.
i was considering maybe trying the trial of TOR one day, but with circus acts like this one wrecking every possibility of immersion, i wouldnt touch this game with a stick even if it was f2p.
how do you guys feel about Huttball? will you take your Jedi Master Sage or lvl 80 Inquisitor to play space football when theyre taking a break from seeing into the future, meditating, and toppling empires?
Imo the problem is not from the huttball by itself but by the clear cut between light and dark side they put in place in this game, and that is so far from the LA ip imo. In Lucas universe, apart from few well known figure you really don't know who is jedi and who is on the dark side, and probably most just wouldn't want you to know. But we all know Bioware, they don't do into finess when it come to those things. When you see half the player with red light saber and the other half is with blue, then yes it look just stupid and mmo like rather than SW like. Having half the game for the dark side and the other half for the jedi make no sense at all to me, and this is what is breaking immersion, i just can't imagine SW universe working like this at all, Sw is just too big and complexe to me to even come close to such a design, i personally would have avoid it at all cost.
Imo the problem is not from the huttball by itself but by the clear cut between light and dark side they put in place in this game, and that is so far from the LA ip imo. In Lucas universe, apart from few well known figure you really don't know who is jedi and who is on the dark side, and probably most just wouldn't want you to know. But we all know Bioware, they don't do into finess when it come to those things.
I disagree, I think that the Baldur's Gate series, the Mass Effect series and the Dragona Age series show enough finesse with 'those things'. In fact, BW will introduce more grey areas and less charicature-style black and white universe than Lucas Arts themselves are prone to do.
They simply made the design decision to opt for 2 factions in SWTOR, so that is what you'll have. That doesn't mean that either faction is a charicature of black and white, as they stated before they just happen to be 2 separate cultures, in a way like you had the Soviet Union and the US and allies.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
For a game that gives 200% effort to the story, I think it's okay to take off 100% from huttball and still be ahead of the curve. The gameof huttball's not supposed to fit into the story and trying to crowbar it in there isn't going to work. Bioware already stated this exact sentimate. Don't like something that doesn't fit the story? Don't play it. Personally, it's fun and engaging and that's all I care about at the times I'd play it. I'm hardcore into the story most of the time, but sometimes I just want to kick back and play a game of huttball. I don't see anything wrong with that.
The inability to lighten up doesn't make you hardcore.
I disagree, I think that the Baldur's Gate series, the Mass Effect series and the Dragona Age series show enough finesse with 'those things'. In fact, BW will introduce more grey areas and less charicature-style black and white universe than Lucas Arts themselves are prone to do.
They simply made the design decision to opt for 2 factions in SWTOR, so that is what you'll have. That doesn't mean that either faction is a charicature of black and white, as they stated before they just happen to be 2 separate cultures, in a way like you had the Soviet Union and the US and allies.
I know this is off topic but I have to say this:
I just want to say that you cannot legitimately use Baldur’s gate or even Icewind Dale as a style of game Bioware makes! When the people that are part of Bioware made those games it was under the company Interplay and they have not made anything like those games since 2002 Neverwinter Nights and 2003 Knights of the Old Republic. None of their new titles are like these game at all Bioware has changed their game patterns and if you ask the developers they will even say those style of games do not sale very good anymore. If you do not believe what I just wrote go search the Dragon Age 1 forums you will find Developers post confirming what I just said.
You can look back fondly on the legacy titles a company has made but to judge them only on that legacy is ridicules, you have to look at what they are doing now!
On a side note I find it funny anyone can find grayness in the ME series, if that is grey what the hell is the Witcher compared to that beige?
You can look back fondly on the legacy titles a company has made but to judge them only on that legacy is ridicules, you have to look at what they are doing now!
On a side note I find it funny anyone can find grayness in the ME series, if that is grey what the hell is the Witcher compared to that beige?
Sigh. He was talking about how Bioware didn't have that finesse, in a clear reference to BW's past. If he uses BW's past to draw that kind of conclusions, I'm allowed to do the same. BW's past doesn't just stop at the point where you like it to be.
Whatever you think of The Witcher is your business, don't derail the discussion even further from topic than it already is. The ME series shows a lot more greyness than quite a number of other scifi game titles, imo. Looking at the whole collection of BW games, their games show a lot less simple black&white stuff and more depth than the average collection of top game titles.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Sigh. He was talking about how Bioware didn't have that finesse, in a clear reference to BW's past. If he uses BW's past to draw that kind of conclusions, I'm allowed to do the same. BW's past doesn't just stop at the point where you like it to be.
Whatever you think of The Witcher is your business, don't derail the discussion even further from topic than it already is. The ME series shows a lot more greyness than quite a number of other scifi game titles, imo. Looking at the whole collection of BW games, their games show a lot less simple black&white stuff and more depth than the average collection of top game titles.
Where I think it stops, did you even read my comment? The developers in the dragon age forum have said numerous times they will not make another game like BG1, BG2, and IWD, because there is not enough demand for them to make one. Simply put they can make more money making other games so they will not waste money on making that style of game. Like I said if you want proof go look through the official forums I am not going to waste my time finding that info for you.
As for your view on ME that is fine to each their own! To me ME and DA has as much gray in it as the blackness of space and I am not saying that because I hate Bioware games. In fact I love Bioware games and I am really looking forward to ME3, I am keeping my fingers crossed that they do not screw it up like DA2. But to me they have very little gray in them it is more of do you want to be a dick or do you want to be the good guy!
Imo the problem is not from the huttball by itself but by the clear cut between light and dark side they put in place in this game, and that is so far from the LA ip imo. In Lucas universe, apart from few well known figure you really don't know who is jedi and who is on the dark side, and probably most just wouldn't want you to know. But we all know Bioware, they don't do into finess when it come to those things.
I disagree, I think that the Baldur's Gate series, the Mass Effect series and the Dragona Age series show enough finesse with 'those things'. In fact, BW will introduce more grey areas and less charicature-style black and white universe than Lucas Arts themselves are prone to do.
They simply made the design decision to opt for 2 factions in SWTOR, so that is what you'll have. That doesn't mean that either faction is a charicature of black and white, as they stated before they just happen to be 2 separate cultures, in a way like you had the Soviet Union and the US and allies.
Not a single Bioware game was out the black or white pattern, yes they introduced a long time ago some shade of "grey" into that pattern before anyone, but this is very old now. A lot of game have actually totaly broken that mold, and introduced for exemple the idea that you are good to your own faction and bad to the opposite faction only, rather than to the whole universe, and a lot of other ideas like this. I just don't like the 2 factions without any neutral positioning, as said, it make no sense to me in such a huge and complexe universe as SW one. The huttball is just like slaping you that lack of subtility and this is what look bad to me. I think that was my first critic of the game, the lack of neutral positioning. In itself the huttball idea is good, it would be exactly the same if they had implemented a pod race like in the Phantom menace, but you actually would have only blue or red racers as jedi/sith. Such a race minigame would just look unimersive even though it would copy one of the best scene ever filmed in SW.
Thank God that the MMO devs came together and decided to make games for people to play rather than live in. I swear some of you guy are so 'by the book,' you'd never come out. The devs did mankind a favor and saved you from yourself.
Not a single Bioware game was out the black or white pattern, yes they introduced a long time ago some shade of "grey" into that pattern before anyone, but this is very old now. A lot of game have actually totaly broken that mold, and introduced for exemple the idea that you are good to your own faction and bad to the opposite faction only, rather than to the whole universe, and a lot of other ideas like this. I just don't like the 2 factions without any neutral positioning, as said, it make no sense to me in such a huge and complexe universe as SW one.
Well, I guess we're going to have to disagree here on multiple accounts. I could state my reasons why, but in the end it'll be just a simple difference of opinion and viewpoint. I see that BW games have still a lot more nuance, depth and no rigid 2-dimensional characters or worlds than most other games. That doesn't mean that there aren't games who do that better, but there are an awful lot more who do it worse in their fleshing out of their world and depth and subtlety of it.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I'd like to see the "proof" that this is lore breaking. I'm sure this will go un-answered as it always does when haters are asked to show evidence to back up their twisted "facts."
All I have to show for proof that SWG bent the lore is the quotes from Obi-wan and Yoda in the original trilogy stating that jedi were all but extinct. Where is the "proof" that hutta ball shouldn't be in Star Wars? Clock is ticking.....
if it wasn't in any of the movies it shouldn't be in the game.
ROFL!!!
By your own admission, the template you played in SWG should have not been allowed since we never saw it in the movies. All TKMs, Pikeman,Brawlers, Combat Medics, Creature Handlers, etc. should have been removed from the game since it wasn't in the movies. No jedi either, since they were supposed to be near extinction. That also goes for all the EU content that was in that game including the nightsisters.
Just come out and admit it; you hate the game and are just looking for a reason to complain.
Thank God that the MMO devs came together and decided to make games for people to play rather than live in. I swear some of you guy are so 'by the book,' you'd never come out. The devs did mankind a favor and saved you from yourself.
People really do need to get over themselves. I mean, to get offended by a gameplay feature. Does none of you that have an agenda against this game not see how absolutely ridiculous that is? You praise SWG left and right despite the NUMEROUS IP breaking things that was in it, yet you want to howl to the moon about Huttball?
Thank God that the MMO devs came together and decided to make games for people to play rather than live in. I swear some of you guy are so 'by the book,' you'd never come out. The devs did mankind a favor and saved you from yourself.
People really do need to get over themselves. I mean, to get offended by a gameplay feature. Does none of you that have an agenda against this game not see how absolutely ridiculous that is? You praise SWG left and right despite the NUMEROUS IP breaking things that was in it, yet you want to howl to the moon about Huttball?
+1. Offended? Nope, not me. Looks like fun actually.
"If half of what you tell me is a lie, how can I believe any of it?"
I've seen a few real life comparisons about how enemies put aside differences and end up co-operating for various reasons but has anyone mentioned the fact that the sith and jedi have been fighting it out for like...10 thousand years mostly because of the issues involving the force. Unfortunately there isn't a solid real life comparison for the dark side, maybe adolescent molestation or some other extreme psychological trauma. In other words, all these Sith are like Charles Manson's with force powers and lightsabers and I'm not so sure they could properly function on any team other then their own. Does huttball have friendly fire enabled?
That's just a thought from a lore perspective. Like I said before, it might actually be a fun activity when you get started playing it, who knows. But if you want to feel fully immersed I'm sure it can be avoided, at least more so then "whateverexpress.com" trying to sell you credits in trade chat.
I've seen a few real life comparisons about how enemies put aside differences and end up co-operating for various reasons but has anyone mentioned the fact that the sith and jedi have been fighting it out for like...10 thousand years
I think it's a question of whether you prefer cardboard cutout villains (evil is EVIL, all the time, just dripping with evilness, black and black motivation) or if you think of your villains as human beings with some moral ambiguities who make bad choices and grow more corrupted over time (see: Anakin Skywalker).
The former is certainly easier to write, but...it's also very bad writing.
I think a few people are making some rather lame assumptions about Jedi and Sith Masters hopping into huttball and battling out cosmic clashes of the great powers; sports are for the young, and a potentially lethal sport is going to be for the VERY young, with no "aged vets". We get Luke in there, still flailing around with incomplete training--not Yoda. It's actually a fair place for a younger, less secure Jedi to get 'turned', or a younger Sith to begin to understand honor and teamwork; there's plenty of RP potential in there.
But in general, it's much ado about nothing. Without some really dedicated trolling, there's just no way this trivia runs 35 pages.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
This topic is a perfect example as to why it is next to impossible to keep Star Wars fanatics happy and any game company out there should just ignore them while making games.
I'm all for huttball a long as they steroid test which would probably be easy and cost effective using The Force. I've been a bit soured though on the game since the huttball lock out.
Well as everyone knows back in the old day of Starwars universe. People of the force had allot of fun in games like hutball until yoda's great granddad was involved in a big game fixing scam and everyone was forbidden from ever playing the games again.
I've seen a few real life comparisons about how enemies put aside differences and end up co-operating for various reasons but has anyone mentioned the fact that the sith and jedi have been fighting it out for like...10 thousand years
I think it's a question of whether you prefer cardboard cutout villains (evil is EVIL, all the time, just dripping with evilness, black and black motivation) or if you think of your villains as human beings with some moral ambiguities who make bad choices and grow more corrupted over time (see: Anakin Skywalker).
The former is certainly easier to write, but...it's also very bad writing.
I think a few people are making some rather lame assumptions about Jedi and Sith Masters hopping into huttball and battling out cosmic clashes of the great powers; sports are for the young, and a potentially lethal sport is going to be for the VERY young, with no "aged vets". We get Luke in there, still flailing around with incomplete training--not Yoda. It's actually a fair place for a younger, less secure Jedi to get 'turned', or a younger Sith to begin to understand honor and teamwork; there's plenty of RP potential in there.
But in general, it's much ado about nothing. Without some really dedicated trolling, there's just no way this trivia runs 35 pages.
The Anikin Skywalker example is great...if your giving out examples of bad writing that is. The best Expanded Universe books / writing Starwars has are about through and through villians like Darth Sidious and more recently written in the Darth Bane trilogy demonstrated by being a NY Times best seller and probably my favourite Starwars EU trilogy. Actually the Jacen Solo aka Darth Cadeus scenario is also a good example of good guys going bad being terribly lame story / writing-wise.
Actually multiple generations of real costume dressing Starwars fanatics totally dislike the more recent movie trilogy because of the terrible writing, though it could be the terrible directing or acting I'll concede to either most likely lol. I probably shouldn't be arguing what writing method is good. I think that totally falls on the writer who can make anything appealing if they are good enough.
As for Sith, young or old, I still think the Sith are or would be too unreliable as far co-operating in such a limited sporting environment (As in not killing the hutts, the audience and anyyone else). Still seems very unlikely that they would participate for the hutt's amusement and most likely mediocre rewards. As for a young Luke, the dude, even at an early age was kinda busy saving the galaxy from tyrany and such so I'm not sure about that either. I think I've gone on too long, is this trolling yet?
Comments
thank you.
perhaps this will illustrate the point i was trying to make.
Not even alittle, sorry but mockery is always a poor form of debate. Also there's the fact that we don't have Vader, Luke or any of the others. Again this IS NOT the time of the movies. Besides are you seriously going to tell me Han wouldn't take part in this if they paid him? And Luke? The guy who used to fly around Tatooine blasting womprats for fun? Sure, there are some characters that wouldn't take part in this just as I'm sure there are some players who won't take part in this either, but it's their choice who their characters are, not yours. Not to mention the vast majority will play this game as it is, a game meant to have fun.
Edit: You know the problem with the movies and all the characters in them is that they have become so iconic that it's impossible for people to see them as human.
It's also funny because I didn't mean for my post to be a mockery. I, to be quite honest, CANT WAIT to play some huttball!
I find it highly ironic a SWG player would choose such a bone to pick. There's more to this game than Jedi, there's no reason to exclude features simply because a Jedi by code would not take part in them. I'm growing tired of seeing them used as a crutch to lean on in this thread.
To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.
SW:TOR Graphics Evolution and Comparison
SW:TOR Compare MMO Quests, Combat and More...
Psssh Everyone knows Darth Vadar was a Pod Racer, not a Hutball Player.
Hans Solo was a Sabac player.
Imo the problem is not from the huttball by itself but by the clear cut between light and dark side they put in place in this game, and that is so far from the LA ip imo. In Lucas universe, apart from few well known figure you really don't know who is jedi and who is on the dark side, and probably most just wouldn't want you to know. But we all know Bioware, they don't do into finess when it come to those things. When you see half the player with red light saber and the other half is with blue, then yes it look just stupid and mmo like rather than SW like. Having half the game for the dark side and the other half for the jedi make no sense at all to me, and this is what is breaking immersion, i just can't imagine SW universe working like this at all, Sw is just too big and complexe to me to even come close to such a design, i personally would have avoid it at all cost.
I disagree, I think that the Baldur's Gate series, the Mass Effect series and the Dragona Age series show enough finesse with 'those things'. In fact, BW will introduce more grey areas and less charicature-style black and white universe than Lucas Arts themselves are prone to do.
They simply made the design decision to opt for 2 factions in SWTOR, so that is what you'll have. That doesn't mean that either faction is a charicature of black and white, as they stated before they just happen to be 2 separate cultures, in a way like you had the Soviet Union and the US and allies.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
For a game that gives 200% effort to the story, I think it's okay to take off 100% from huttball and still be ahead of the curve. The gameof huttball's not supposed to fit into the story and trying to crowbar it in there isn't going to work. Bioware already stated this exact sentimate. Don't like something that doesn't fit the story? Don't play it. Personally, it's fun and engaging and that's all I care about at the times I'd play it. I'm hardcore into the story most of the time, but sometimes I just want to kick back and play a game of huttball. I don't see anything wrong with that.
The inability to lighten up doesn't make you hardcore.
I know this is off topic but I have to say this:
I just want to say that you cannot legitimately use Baldur’s gate or even Icewind Dale as a style of game Bioware makes! When the people that are part of Bioware made those games it was under the company Interplay and they have not made anything like those games since 2002 Neverwinter Nights and 2003 Knights of the Old Republic. None of their new titles are like these game at all Bioware has changed their game patterns and if you ask the developers they will even say those style of games do not sale very good anymore. If you do not believe what I just wrote go search the Dragon Age 1 forums you will find Developers post confirming what I just said.
You can look back fondly on the legacy titles a company has made but to judge them only on that legacy is ridicules, you have to look at what they are doing now!
On a side note I find it funny anyone can find grayness in the ME series, if that is grey what the hell is the Witcher compared to that beige?
Sigh. He was talking about how Bioware didn't have that finesse, in a clear reference to BW's past. If he uses BW's past to draw that kind of conclusions, I'm allowed to do the same. BW's past doesn't just stop at the point where you like it to be.
Whatever you think of The Witcher is your business, don't derail the discussion even further from topic than it already is. The ME series shows a lot more greyness than quite a number of other scifi game titles, imo. Looking at the whole collection of BW games, their games show a lot less simple black&white stuff and more depth than the average collection of top game titles.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Where I think it stops, did you even read my comment? The developers in the dragon age forum have said numerous times they will not make another game like BG1, BG2, and IWD, because there is not enough demand for them to make one. Simply put they can make more money making other games so they will not waste money on making that style of game. Like I said if you want proof go look through the official forums I am not going to waste my time finding that info for you.
As for your view on ME that is fine to each their own! To me ME and DA has as much gray in it as the blackness of space and I am not saying that because I hate Bioware games. In fact I love Bioware games and I am really looking forward to ME3, I am keeping my fingers crossed that they do not screw it up like DA2. But to me they have very little gray in them it is more of do you want to be a dick or do you want to be the good guy!
Not a single Bioware game was out the black or white pattern, yes they introduced a long time ago some shade of "grey" into that pattern before anyone, but this is very old now. A lot of game have actually totaly broken that mold, and introduced for exemple the idea that you are good to your own faction and bad to the opposite faction only, rather than to the whole universe, and a lot of other ideas like this. I just don't like the 2 factions without any neutral positioning, as said, it make no sense to me in such a huge and complexe universe as SW one. The huttball is just like slaping you that lack of subtility and this is what look bad to me. I think that was my first critic of the game, the lack of neutral positioning. In itself the huttball idea is good, it would be exactly the same if they had implemented a pod race like in the Phantom menace, but you actually would have only blue or red racers as jedi/sith. Such a race minigame would just look unimersive even though it would copy one of the best scene ever filmed in SW.
Thank God that the MMO devs came together and decided to make games for people to play rather than live in. I swear some of you guy are so 'by the book,' you'd never come out. The devs did mankind a favor and saved you from yourself.
Well, I guess we're going to have to disagree here on multiple accounts. I could state my reasons why, but in the end it'll be just a simple difference of opinion and viewpoint. I see that BW games have still a lot more nuance, depth and no rigid 2-dimensional characters or worlds than most other games. That doesn't mean that there aren't games who do that better, but there are an awful lot more who do it worse in their fleshing out of their world and depth and subtlety of it.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
ROFL!!!
By your own admission, the template you played in SWG should have not been allowed since we never saw it in the movies. All TKMs, Pikeman,Brawlers, Combat Medics, Creature Handlers, etc. should have been removed from the game since it wasn't in the movies. No jedi either, since they were supposed to be near extinction. That also goes for all the EU content that was in that game including the nightsisters.
Just come out and admit it; you hate the game and are just looking for a reason to complain.
Currently Playing: World of Warcraft
People really do need to get over themselves. I mean, to get offended by a gameplay feature. Does none of you that have an agenda against this game not see how absolutely ridiculous that is? You praise SWG left and right despite the NUMEROUS IP breaking things that was in it, yet you want to howl to the moon about Huttball?
Currently Playing: World of Warcraft
+1. Offended? Nope, not me. Looks like fun actually.
"If half of what you tell me is a lie, how can I believe any of it?"
I've seen a few real life comparisons about how enemies put aside differences and end up co-operating for various reasons but has anyone mentioned the fact that the sith and jedi have been fighting it out for like...10 thousand years mostly because of the issues involving the force. Unfortunately there isn't a solid real life comparison for the dark side, maybe adolescent molestation or some other extreme psychological trauma. In other words, all these Sith are like Charles Manson's with force powers and lightsabers and I'm not so sure they could properly function on any team other then their own. Does huttball have friendly fire enabled?
That's just a thought from a lore perspective. Like I said before, it might actually be a fun activity when you get started playing it, who knows. But if you want to feel fully immersed I'm sure it can be avoided, at least more so then "whateverexpress.com" trying to sell you credits in trade chat.
"LOL"
I think it's a question of whether you prefer cardboard cutout villains (evil is EVIL, all the time, just dripping with evilness, black and black motivation) or if you think of your villains as human beings with some moral ambiguities who make bad choices and grow more corrupted over time (see: Anakin Skywalker).
The former is certainly easier to write, but...it's also very bad writing.
I think a few people are making some rather lame assumptions about Jedi and Sith Masters hopping into huttball and battling out cosmic clashes of the great powers; sports are for the young, and a potentially lethal sport is going to be for the VERY young, with no "aged vets". We get Luke in there, still flailing around with incomplete training--not Yoda. It's actually a fair place for a younger, less secure Jedi to get 'turned', or a younger Sith to begin to understand honor and teamwork; there's plenty of RP potential in there.
But in general, it's much ado about nothing. Without some really dedicated trolling, there's just no way this trivia runs 35 pages.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
This topic is a perfect example as to why it is next to impossible to keep Star Wars fanatics happy and any game company out there should just ignore them while making games.
Lighten up Francis.
Well as everyone knows back in the old day of Starwars universe. People of the force had allot of fun in games like hutball until yoda's great granddad was involved in a big game fixing scam and everyone was forbidden from ever playing the games again.
The Anikin Skywalker example is great...if your giving out examples of bad writing that is. The best Expanded Universe books / writing Starwars has are about through and through villians like Darth Sidious and more recently written in the Darth Bane trilogy demonstrated by being a NY Times best seller and probably my favourite Starwars EU trilogy. Actually the Jacen Solo aka Darth Cadeus scenario is also a good example of good guys going bad being terribly lame story / writing-wise.
Actually multiple generations of real costume dressing Starwars fanatics totally dislike the more recent movie trilogy because of the terrible writing, though it could be the terrible directing or acting I'll concede to either most likely lol. I probably shouldn't be arguing what writing method is good. I think that totally falls on the writer who can make anything appealing if they are good enough.
As for Sith, young or old, I still think the Sith are or would be too unreliable as far co-operating in such a limited sporting environment (As in not killing the hutts, the audience and anyyone else). Still seems very unlikely that they would participate for the hutt's amusement and most likely mediocre rewards. As for a young Luke, the dude, even at an early age was kinda busy saving the galaxy from tyrany and such so I'm not sure about that either. I think I've gone on too long, is this trolling yet?
"LOL"
Personally I think Huttball seems kind of silly but I can see why they did it (RL common ground) and the multiplayer aspect.