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Do you see this game succeeding? Honest opinion and no trolling please. *poll*

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  • Distopia2Distopia2 Member Posts: 574

    Originally posted by ArzhAngel

    6 month and the only one mainly playing will be the starwars fan databse.

    What is that, some sort of evil control device for biowares automatron army that will be all that's left playing after 6 months? I think we've discovered the source of Skynet.

    To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

    SW:TOR Graphics Evolution and Comparison

    SW:TOR Compare MMO Quests, Combat and More...

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by ArzhAngel

    6 month and the only one mainly playing will be the starwars fan databse.

         Says the guy using Boba Fett as his forum avatar.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • EvilkanebelEvilkanebel Member Posts: 20

    Originally posted by kb056

    Depends on definition of "suceeding".

     

    Will it earn large amounts of money? Yes.

     

    Will it earn back the nearly $1 billion that has been invested into this game? Only time will tell. Personally, I do not think it will.

     

    But thats just my opinion, the opinion of a veteran mmo'er who has 0 interest in ToR.

     

    Sorry, had to do it... But I think your 1 billion dollars is a little exaggerated, you might of well just said...

    To develop Star Wars the Old Republic. We all know what Bioware / EA / Lucas has put into the game.

    image

  • SupersoupsSupersoups Member Posts: 1,004

    Originally posted by ArzhAngel

    6 month and the only one mainly playing will be the starwars fan databse.

    You are not the fan i guess then? by the way my crystal ball is gone for polish so i will tell you later what will happen after 6 months ;)

    image

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Evilkanebel

    Originally posted by kb056

    Depends on definition of "suceeding".

     

    Will it earn large amounts of money? Yes.

     

    Will it earn back the nearly $1 billion that has been invested into this game? Only time will tell. Personally, I do not think it will.

     

    But thats just my opinion, the opinion of a veteran mmo'er who has 0 interest in ToR.

     

    Sorry, had to do it... But I think your 1 billion dollars is a little exaggerated, you might of well just said...

    To develop Star Wars the Old Republic. We all know what Bioware / EA / Lucas has put into the game.

    Actually it's a hundred million billion!

  • ShredderSEShredderSE Member Posts: 197

    I say no.

     

    Graphics are way too much WoWish and nothing new.

    Too many effects when you attack or buff people etc.

    Some say it look balanced, TRUST me it will not be. Jedi will be OP.

    Star Wars fans will love it and they will stay, the rest will leave after some months.

    Combat look slow and very very boring.

    And I don't think people will enjoy all the flying rockets, jumping Jedis, shield balls, lightings and all that crap. It will be madness.

    Think about it. 20 troopers running around with that stupid shield ball, or 30 Jedis jumping around holding the HUGE lightsaber in the hand. OMG! It will just look silly and I'm sure some players can't handle all the effects. Maybe even need to login over and over again because the game crash.

    And why pay every month for a single player game? With a story that in some way force you to follow this and that. Where is the freedom to live your own life in this game?

  • SupersoupsSupersoups Member Posts: 1,004

    Originally posted by ShredderSE

    I say no.

     

    Graphics are way too much WoWish and nothing new.

    Matter of prespective. For me art style and graphic resemble KOTOR.

    Too many effects when you attack or buff people etc.

    Is that really a big issue? every MMo has option to reduce or simply turn off these effects.

    Some say it look balanced, TRUST me it will not be. Jedi will be OP.

    Sorry not going to trust you since no one knows how balanced it is going to be.

    Star Wars fans will love it and they will stay, the rest will leave after some months.

    My crystal ball is gone for polish so can not comment on what will happen after 6 months.

    Combat look slow and very very boring.

    Combat is following a middle path between traditional MMOS and COX. Hard to tell from videos how the combat will really turn out.

    And I don't think people will enjoy all the flying rockets, jumping Jedis, shield balls, lightings and all that crap. It will be madness.

    Again your opinion, i will enjoy all this madness a lot since i play MMOS to have fun.

    Think about it. 20 troopers running around with that stupid shield ball, or 30 Jedis jumping aound holding the HUGE lightsaber in the hand. OMG! It will just look silly and I'm sure some players can't handle all the effects. Maybe even need to login over and over again because the game crash.

    The game crash? i would take your post more seriously if you have actually played the game but you didn't.

    And why pay every month for a single player game? With a story that in some way force you to follow this and that. Where is the freedom to live your own life in this game?

    There is a long sticky on front page of this forum with all the features list and group oriented actvities. 17 explorable planets on launch. SWTOR is anything but a single player game.

    image

  • GMan3GMan3 Member CommonPosts: 2,127

    Originally posted by ShredderSE

    I say no.

     

    Graphics are way too much WoWish and nothing new. 

    (Actually, the art style of SWTOR is modeled after KoTOR, not WoW.  Missing that really makes me wonder about your reasoning here.  I take it you prefer the "graphics" of games like GW2?  Personally, I can't stand the "Hopping House Elves".)

    Too many effects when you attack or buff people etc. 

    (Which will most likely be able to be turned off or lowered via "Game Settings" as most games do nowadays.)

    Some say it look balanced, TRUST me it will not be. Jedi will be OP. 

    (Except that from everything we have seen to date the Jedi are not over-powered.  The Devs even say that the IA is one of the strongest PvP classes.  By the way, you have given me ABSOLUTELY no reason to trust you.)

    Star Wars fans will love it and they will stay, the rest will leave after some months. 

    (I have never trusted crystal balls.  When you get next weeks lottery ticket numbers please post them here on the forums so we can all be a winner.  Until you can do that though you might want to stick to verifiable facts.)

    Combat look slow and very very boring.  (What combat looks better to you?  WoW?  GW2?  As far as I am concerned ALL combat looks boring in the games I have only "seen" and not played.  It comes with not being able to invest myself in something without experiencing it.)

    And I don't think people will enjoy all the flying rockets, jumping Jedis, shield balls, lightings and all that crap. It will be madness. 

    (And yet you think combat looks boring?  Contradicting yourself here.  Even so you are pulling out a crystal balls again.  Numbers please?)

    Think about it. 20 troopers running around with that stupid shield ball, or 30 Jedis jumping around holding the HUGE lightsaber in the hand. OMG! It will just look silly and I'm sure some players can't handle all the effects. Maybe even need to login over and over again because the game crash. 

    (So now you know what everyones computer capabilities are?  Come on.  The System Requirements are listed on swtor.com and they are pretty simple.  As for the sheilds, they are rather unobtrussive on the screen AND the lightsabers are very well proportioned when compared to a sword (which is basically what they are supposed to be).)

    And why pay every month for a single player game? With a story that in some way force you to follow this and that. Where is the freedom to live your own life in this game? 

    (Ah, so now we have it.  You are a sandbox and F2P or B2P person.  Nothing wrong with that.  I can even understand a little in some cases.  Simple fact is though that I haven't found a single one of those games that can keep my interest for more than a week.  They simply lack depth in most cases.)

         My answers in white above.  I don't mind you having an opinion, but many of the statements above are either outright lies or gross misrepresentations; when they are not simply mystic fortune telling.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • fadisfadis Member Posts: 469

    Originally posted by whilan

    Originally posted by fadis


    Originally posted by kalinis


    Originally posted by Beanpuie

    Short Version:   I raise my crystal ball forecast from 3 months to 4 to 5.

     

    Long Version:

    even to this day i still question SWTORS longevity which to me is part of its formula to be successful.

     

    the "200 hours of gameplay" will be tossed around til the cows come home, some will play straight through and cry due to hitting end game with in a week, thats also counting on them not trying out other parts of the game that contributes to the x amount of hours played...ya,  lulz.

     

    lets star with 200 hrs of gameplay thats class story only. So unless u dont wanna finish your class story u will do that much at least. 

    Then u have 17 planets with there own stories. u have warzones ,flashpoints u can run from level 8 to 50, end game heroic quests and dailies. a pvp planets, 11 planets with pvp contested zones, u have operations u have hard modes on all the flashpoints. u have a planet dedicated to single players at end gam eand u have 7 more class tories of 200 plus hrs.

    Lets get this straight the 200 hrs is the class story and nothing else. They dont count u doing anythng else into that 200 hrs or gameplay just your class story.

     Unless you spend large amounts of your gaming time unconscious with your head on your keyboard....

    In which case that would just lengthen the time to longer then 200 hours :)

    There is not 200 hours of class story for each class. 

    There just isn't.

    No amount of wishing, hoping, or imaginging a developer comment means something it doesn't will make it true.

     

  • Distopia2Distopia2 Member Posts: 574

    Originally posted by fadis

    Originally posted by whilan

    In which case that would just lengthen the time to longer then 200 hours :)

    There is not 200 hours of class story for each class. 

    There just isn't.

    No amount of wishing, hoping, or imaginging a developer comment means something it doesn't will make it true.

     

    I think most are aware of what they mean by 200 hours, it's the metrics they've gathered through game testing, on how long it takes the average player to reach the end of their class story. It doesn't mean there is 200 hours of vo story. What they include in that time is taking quests traveling completeing and turning in.

    To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

    SW:TOR Graphics Evolution and Comparison

    SW:TOR Compare MMO Quests, Combat and More...

  • SupersoupsSupersoups Member Posts: 1,004

    Originally posted by fadis

    There is not 200 hours of class story for each class. 

    There just isn't.

    No amount of wishing, hoping, or imaginging a developer comment means something it doesn't will make it true.

     

    Believe a  random forum guy or Bioware? hmmm, not  a tough decision now is it? how ever i am waiting for official Bioware comment on this not just rumors.

    image

  • YarunaYaruna Member Posts: 342

    Originally posted by Distopia

    I think most are aware of what they mean by 200 hours, it's the metrics they've gathered through game testing, on how long it takes the average player to reach the end of their class story. It doesn't mean there is 200 hours of vo story. What they include in that time is taking quests traveling completeing and turning in.

     That's how I understood it, about 200 hours to max level. There are 8 classes, and some quests are class specific, some quest are shared by more than one class, some probably shared by the whole faction. I guess it came down to them saying that a jedi consular and an imperial agent had zero quests in common and that those classes thus offered 200 hours of unique gameplay.

    If you're going to level multiple toons on the same faction you'll have multiple times 200 hours of gameplay, but a lot of that will just be you doing the same quests over again on another toon. So real replay value = two different classes on different factions (e.g. jedi knight and bounty hunter).

    Waiting for Guild Wars 2, and maybe SWTOR until that time...

  • lordpenquinlordpenquin Member Posts: 129

    Although classes share the same planets, and thus do all the same side quests, each class has a primary storyline that is unique to that class.  I see a lot of replay value based on that alone.  I know I will eventually have one of each class, just so I can see all eight storylines.  Sure, I'll be repeating zones and basic quests, but the main storyline will be different.  That's enough for me to play all 8.  By the time I'm done with those, they would have brought out an expansion with probably 2 more classes (1 for each side) so It will bring my character count up to 10.

  • RequiamerRequiamer Member Posts: 2,034

    Commercial success, yes for sure at least for the box sale

    Historical success ala Uo, EQ and Wow, no, i'm pretty sure it won't.

  • kaliniskalinis Member Posts: 1,428

    Its the vo story and class quests i really want to play. The other stuff is gravy to me.

    And devs have said its 200 hrs of class story gameplay not gameplay till max level. 

    They say teh story is this game is 3 times the size of mass effect and dragaon age. That each part is about the size of one mass effect or dragon age game. 

    Take it as u will but thats not my statement its devs statements and they have metrics to prove it. They have tuned xp to make it so u never feel like u are grinding xp

    Also with 17 major planets im sure i wont do all them first time on one class so i will have some planets i havent touched and can do those on alts. 

    now combat to me looks very cool Especialy when they turn difficutly level down for game shows so that players who are just playing a guy at max level or 25 or so arent dying every 3 mins as they get used to there class. 

    im not sure if that means oriigin worlds but i havent seen any origin worlds gameplay footage.

  • KelthiusKelthius Member UncommonPosts: 298

    Originally posted by Supersoups

    Originally posted by fadis

    There is not 200 hours of class story for each class. 

    There just isn't.

    No amount of wishing, hoping, or imaginging a developer comment means something it doesn't will make it true.

     

    Believe a  random forum guy or Bioware? hmmm, not  a tough decision now is it?

    Yeah, it would be a terrible move from a highly reputable company to outright lie about that.

    image
  • CorehavenCorehaven Member UncommonPosts: 1,533

    Originally posted by Kelthius

    Originally posted by Supersoups


    Originally posted by fadis

    There is not 200 hours of class story for each class. 

    There just isn't.

    No amount of wishing, hoping, or imaginging a developer comment means something it doesn't will make it true.

     

    Believe a  random forum guy or Bioware? hmmm, not  a tough decision now is it?

    Yeah, it would be a terrible move from a highly reputable company to outright lie about that.

    I suspect all in all there is about 200 hours of game.   Per class.  However I theroize that a lot of that is shared content.  I really dont believe there is 200 hours of completely seperate content per class.  As in 200 hours of bounty hunter story quests that a smuggler will never experience. 

     

    That just doesnt seem realistic too me.  But thats not to say that if I role a Jedi, there wont be 200 hours of play there.  I just dont believe all of that 200 hours is class specific with another 100 hours of PVP, killing mobs, dungeons added on. 

  • KelthiusKelthius Member UncommonPosts: 298

    Originally posted by Corehaven

    Originally posted by Kelthius


    Originally posted by Supersoups


    Originally posted by fadis

    There is not 200 hours of class story for each class. 

    There just isn't.

    No amount of wishing, hoping, or imaginging a developer comment means something it doesn't will make it true.

     

    Believe a  random forum guy or Bioware? hmmm, not  a tough decision now is it?

    Yeah, it would be a terrible move from a highly reputable company to outright lie about that.

    I suspect all in all there is about 200 hours of game.   Per class.  However I theroize that a lot of that is shared content.  I really dont believe there is 200 hours of completely seperate content per class.  As in 200 hours of bounty hunter story quests that a smuggler will never experience. 

     

    That just doesnt seem realistic too me.  But thats not to say that if I role a Jedi, there wont be 200 hours of play there.  I just dont believe all of that 200 hours is class specific with another 100 hours of PVP, killing mobs, dungeons added on. 

    It does sound too good to be true. I guess we'll see when we play it, hmm?

    image
  • Distopia2Distopia2 Member Posts: 574

    Originally posted by Corehaven

     

    I suspect all in all there is about 200 hours of game.   Per class.  However I theroize that a lot of that is shared content.  I really dont believe there is 200 hours of completely seperate content per class.  As in 200 hours of bounty hunter story quests that a smuggler will never experience. 

     

    That just doesnt seem realistic too me.  But thats not to say that if I role a Jedi, there wont be 200 hours of play there.  I just dont believe all of that 200 hours is class specific with another 100 hours of PVP, killing mobs, dungeons added on. 

    I may be mistaken but I think their wording was this doesn't include, PVP, Crafting, companion side of the game, operations.

    Edit- was obviously wrong about world arcs/flashpoints

    To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

    SW:TOR Graphics Evolution and Comparison

    SW:TOR Compare MMO Quests, Combat and More...

  • kaliniskalinis Member Posts: 1,428

    For the record they have a quote on dev tracker. That if u do jedi knight story and then go do bh then u have 0 quests the same . 

    so guess right u are wrong. What u may think is unrealistic doesnt mean its not true. U all believe gw 2 is gonna change every aspect of mmos but u cant belive tor has diffrent story arcs for each class come on people.

    it takes alot more work to change everything ever in an mmo then to create story content thats diffrent from one class to the next. 

    im not saying a jedi knight and couselor or trooper adn smuggler have 0 quests alike but if u play opposite faction thats been told they are completly diffrent.

    As far as class story goes. And if u do the clas story even if some quests are the same its till 200 hrs of gameply for just class story and even if u do some of the same quest the companion interactions choices u have to make and stuff are diffrent and as such will make it unique even if doing same quest.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    I think this was the quote people were looking for:

     

    Glad to clarify. Please bear with me, though, as it can be hard when we're talking about story and story length. So let's start with a few rules for how we tend to talk about it at Bioware:



    First: the whole critical path of the game is the length. The walking, the combat, the travel on your ship, world quests, everything you'd have to do to come out the other end the right level. When we say the story of Chapter 1 is X long we do not mean if you somehow took all the conversations and ran them together. Sneaking through the Death Star and shooting stormtroopers was just as much of Luke's story as talking about going and saving the princess. So all the content you're expected to do goes in there. What doesn't go in? Warzones, crafting, socializing, auction house, space game, etc (yes, you could skip world quests and do Warzone or space game quests or Heroics for XP instead but swaps like that tend to more or less even out).
    Anything not required to level up is outside the estimate.



    Second: Your mileage may vary. When we talk about the length of the game at all, we keep it vague for the important reason that people burn through content at different rates.
    The numbers we're using today are based on best case estimates from hundreds of people playing through Chapter 1. Some people were faster, some people were much, much, much slower as they apparently not just stopped to smell the flowers but had their CCs pick some, studied them, made adrenals out of them and then decided to sit by the roadside and consider what they'd done.



    Third: This may change somewhat before ship. Difficulty has been going up in the mid and late leveling game to create real, RPG-style combat challenges. This makes the game longer. Death penalties have been going down. This makes the game shorter. But we have a general idea where we want it to end up and I think it's safe now to make some broad statements.



    Okay, with all that out of the way, let me clarify. I was speaking of
    a single average first time playthrough of a single class's Chapter 1 being more than twice the length of a single average first time playthrough of the entirety of the original Knights of the Old Republic. Chapter 2 and 3 are each somewhat shorter than Chapter 1 (which are extended by the Origin and Capitol worlds experience) but still pretty darn big.



    If we are talking about playthroughs of all the classes we're well into four digit hours but
    even one class is in the plural hundreds. Anything more specific is going to get me into trouble and honestly will just make me look silly when one guild makes it their all encompassing mission to beat the leveling game in a single marathon session then Photoshop their completion time onto a shocked looking picture of my face and spread it all over the interwebs.



    Hope that helps!

    Daniel Erickson

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • KelthiusKelthius Member UncommonPosts: 298

    Great post MMO! Thanks for that. This would be impressive for a single-player RPG.

    image
  • Distopia2Distopia2 Member Posts: 574

    Originally posted by Kelthius

    Great post MMO! Thanks for that. This would be impressive for a single-player RPG.

    But a single player RPG would not have everything else this game offers.

    To SB fans, please stop making our demographic look bad.Stop invading threads that have nothing to do with sandboxes.

    SW:TOR Graphics Evolution and Comparison

    SW:TOR Compare MMO Quests, Combat and More...

  • KelthiusKelthius Member UncommonPosts: 298

    Originally posted by Distopia

    Originally posted by Kelthius

    Great post MMO! Thanks for that. This would be impressive for a single-player RPG.

    But a single player RPG would not have everything else this game offers.

    Which is why I get so tired of the GW2 fans saying, "It doesn't offer anything new."

    image
  • BeanpuieBeanpuie Member UncommonPosts: 812

    Originally posted by MMO.Maverick

    I think this was the quote people were looking for:

     

    Glad to clarify. Please bear with me, though, as it can be hard when we're talking about story and story length. So let's start with a few rules for how we tend to talk about it at Bioware:



    First: the whole critical path of the game is the length. The walking, the combat, the travel on your ship, world quests, everything you'd have to do to come out the other end the right level. When we say the story of Chapter 1 is X long we do not mean if you somehow took all the conversations and ran them together. Sneaking through the Death Star and shooting stormtroopers was just as much of Luke's story as talking about going and saving the princess. So all the content you're expected to do goes in there. What doesn't go in? Warzones, crafting, socializing, auction house, space game, etc (yes, you could skip world quests and do Warzone or space game quests or Heroics for XP instead but swaps like that tend to more or less even out).
    Anything not required to level up is outside the estimate.



    Second: Your mileage may vary. When we talk about the length of the game at all, we keep it vague for the important reason that people burn through content at different rates.
    The numbers we're using today are based on best case estimates from hundreds of people playing through Chapter 1. Some people were faster, some people were much, much, much slower as they apparently not just stopped to smell the flowers but had their CCs pick some, studied them, made adrenals out of them and then decided to sit by the roadside and consider what they'd done.



    Third: This may change somewhat before ship. Difficulty has been going up in the mid and late leveling game to create real, RPG-style combat challenges. This makes the game longer. Death penalties have been going down. This makes the game shorter. But we have a general idea where we want it to end up and I think it's safe now to make some broad statements.



    Okay, with all that out of the way, let me clarify. I was speaking of
    a single average first time playthrough of a single class's Chapter 1 being more than twice the length of a single average first time playthrough of the entirety of the original Knights of the Old Republic. Chapter 2 and 3 are each somewhat shorter than Chapter 1 (which are extended by the Origin and Capitol worlds experience) but still pretty darn big.



    If we are talking about playthroughs of all the classes we're well into four digit hours but
    even one class is in the plural hundreds. Anything more specific is going to get me into trouble and honestly will just make me look silly when one guild makes it their all encompassing mission to beat the leveling game in a single marathon session then Photoshop their completion time onto a shocked looking picture of my face and spread it all over the interwebs.



    Hope that helps!

    Daniel Erickson

    mmhmm...

     

    ya already looking at Crow recipes as we speak.

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