I see TOR following the exact same path as Rift, only with bigger numbers because it's a popular franchise:
- Release: Mega smash hit, not enough servers etc...
- 6 month mark: half the player base is gone, they add a free demo/trial.
- 1 year mark: The next big MMO releases, player base reduced to a handful.
- 2 year mark: Game shuts down.
You really hate this game way too much don't you? i am not even a fanboy but who can even make this claim with a straight face? game will shut down in 2 years? when games like Vanguard are still up and running? talk about misplaced anger and desperation for a game to die only because it is not what you wanted it to be.
What i have learned from this website is that as long as it is not your favorite MMO it should just die.
If i look at the people i have been playing games with for years now, i can already tell that we will all buy this, play to level cap ... and a month later we log in, don't know what to do ... log out and unsub.
It's not "new" enough to keep us playing ... and I think it will have the same effect on many other long time players.
It will do very well with fresh players, or new to mmorpg players.
We all had the same feeling after we played the demo at GamesCom .... same old same old.
I believe it'll have a good release and maintain a decent playerbase even as other games are released. I believe the reason will be more because of the IP, and maybe because Bioware is behind the game. I don't believe it'll be a failure. I do believe part of it's success will depend on when it's released. There are a lot of bored people around these days that'll gladly spend some time in the game. The sooner they can release the game before their competiters the better. What's left is to simply make sure the game is able to hook people, and they're golden.
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed: And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!" ~Lord George Gordon Byron
It will be succssful because it is Star Wars and Bioware.
'Made by Bioware' still commands vast amount of sales. Just look at the 2 new IP that came out in recent years and how well it has done.
Dragon Age and Mass Effect. 2 brand new IPs sold millions cause it had the 'Made by BW' logo.
This.. this is freakin Star Wars.
Add those who will buy anything that has 'made by BW' logo (including myself) and anything that has to do with Star Wars.
Yeah....
I think this will have a 'WoW effect' in that a lot of players will be 'first time MMO' players. This is very good news as it means the MMO genre is expanding.
And you forget what bioware did with dragon age 2.clue: big flop.
Actually DA2 did pretty well in spite of being a rushjob, iit certainly sold well enough.
It will be succssful because it is Star Wars and Bioware.
'Made by Bioware' still commands vast amount of sales. Just look at the 2 new IP that came out in recent years and how well it has done.
Dragon Age and Mass Effect. 2 brand new IPs sold millions cause it had the 'Made by BW' logo.
This.. this is freakin Star Wars.
Add those who will buy anything that has 'made by BW' logo (including myself) and anything that has to do with Star Wars.
Yeah....
I think this will have a 'WoW effect' in that a lot of players will be 'first time MMO' players. This is very good news as it means the MMO genre is expanding.
And you forget what bioware did with dragon age 2.clue: big flop.
Actually DA2 did pretty well in spite of being a rushjob, iit certainly sold well enough.
However ... DA2 and all the others just mentioned are single players ... do you play those longer then 3 months?
I think that if it's a decent MMO (beyond the story), it will do very well, meaning better than any MMO except WOW. Something around the 2 milion players. Why? mostly because it can run in many computers, it's SW and Bioware blah blah, and, important, my guess is that many people is like me waiting for a decent MMO to start anew and be on it from the start and, not being a legend (lol), but being able to say "i been playing from release in 2011". I know it's a silly thing, but we are humans after all.
Only shadow in this is of course GW2, which if it's "better" than SWTOR (generally speaking), it could mean a problem, being B2P. Although many people will try both, in the end limited free time might force many players decide for one or the other.
I believe it will have huge initial success but thing this time next year people will be playing GW2. I am not a GW fan nor do I intend to play it just for the record. TOR has some replayability if you want to play all the classes but I think once people exhaust the stories they want to see, I think they will leave the game and not give it much thought. It will be maybe the biggest box sales of any MMO ever in the states. I do not see it having WOW type retention success though.
I am excited for GW2 but i don't understand when players make thee comparisons. According to you, SWTOR has some replayablitity if you want to play all the classes but after that players wil leave. What about GW2? how many times one can run DE's over and over again? both games have lot to offer but people look at the games with tunnel vision and focus only on one feature. SWTOR has lot going for it then just personal storylines.
I am a huge fan of Star Wars . I will play this game no matter what they say about it or grouse it will be. I will buy it because I want to be part of the world and also Bioware games are my absolute favourite. Mass Effect bowled me over.
Honestly I do. I think it will bump Rift out of the #2 spot in the west in terms of subscribership. I think it will do well in a wide range of demographics because SW fans (and MMO fans) range from 6 to 60+. I think the solo-oriented storyline play will appeal to casuals. I expect the hardcores will rip up the levels and settle in to endgame content.
I'm hoping that it can hold playerbase. The only way it will do so is with frequent content patches and continued advertising. We'll see if this happens.
I consider WoW as its #1 competition in the market. Certainly Blizzard will fight back, but given their recent management decisions I'm not sure if that will be effective. Assuming time to level cap is reasonably brief, SW:TOR will build it's core of raiders and assuming they are kept sufficiently occupied (that's a big question in my mind) then eventually it will hit critical mass and bring in more playerbase with referral programs.
My only real concern at this point is hype. Expecting too much leads to disappointment.
Agreed on this. I'd like to say the single player ability here is a big lure for casuals as "Action" here said. I"m an odd one, I'm a casual with tons of time on my hands, I can group when needed though many times fail to do so cause of the players. A good server is gonna go a long way in terms of long term play for me and others. I hate to keep beating the dead horse here, but I have faith in Bioware not falling victim to the "SWG" disaster and they will listen to player feedback more so than other companys. If they don't, then shame on them and foolie on me, but I'm willing to take that leap of faith with them in order to have a game that , from what I have read has about 90% of everything I want in an MMO... I just hope their hand is out to catch me as I dive off the edge.
I believe it will have huge initial success but thing this time next year people will be playing GW2. I am not a GW fan nor do I intend to play it just for the record. TOR has some replayability if you want to play all the classes but I think once people exhaust the stories they want to see, I think they will leave the game and not give it much thought. It will be maybe the biggest box sales of any MMO ever in the states. I do not see it having WOW type retention success though.
I am excited for GW2 but i don't understand when players make thee comparisons. According to you, SWTOR has some replayablitity if you want to play all the classes but after that players wil leave. What about GW2? how many times one can run DE's over and over again? both games have lot to offer but people look at the games with tunnel vision and focus only on one feature. SWTOR has lot going for it then just personal storylines.
Was not comparing them in any way so hope there is no misunderstanding there. But I am curious what folks think it has going for it outside of the stories that will hold people. Sandbox type themes it does not have, space combat..nope, scripted raids it does but at some point people get sick of those. Robust crafting? Not so much. So currently you have story, some side stuff, raid and more raiding along with some silly looking huttball. There may be more to be revealed but just do not see the longevity. It will be polished, there will be good stories and all that bioware brings to the table. I just think once GW2 hits a lot of the base will move on is all.
Yeah but why SWTOR player base will move to GW2? does it have robust crafting? nope. is PVP any different then what MMOS mostly offer? nope. yes they don't have raiding per say for gears but they have DE's which although change everytime are bound to get repetitive. Outside of that what is there? exploration? SWTOR has it too, achievements and titles? so does SWTOR. Both have personal storylines, housing system..so i have no idea why would SWTOR player base all of a sudden start preferring GW2.
I believe it will have huge initial success but thing this time next year people will be playing GW2. I am not a GW fan nor do I intend to play it just for the record. TOR has some replayability if you want to play all the classes but I think once people exhaust the stories they want to see, I think they will leave the game and not give it much thought. It will be maybe the biggest box sales of any MMO ever in the states. I do not see it having WOW type retention success though.
I am excited for GW2 but i don't understand when players make thee comparisons. According to you, SWTOR has some replayablitity if you want to play all the classes but after that players wil leave. What about GW2? how many times one can run DE's over and over again? both games have lot to offer but people look at the games with tunnel vision and focus only on one feature. SWTOR has lot going for it then just personal storylines.
Was not comparing them in any way so hope there is no misunderstanding there. But I am curious what folks think it has going for it outside of the stories that will hold people. Sandbox type themes it does not have, space combat..nope, scripted raids it does but at some point people get sick of those. Robust crafting? Not so much. So currently you have story, some side stuff, raid and more raiding along with some silly looking huttball. There may be more to be revealed but just do not see the longevity. It will be polished, there will be good stories and all that bioware brings to the table. I just think once GW2 hits a lot of the base will move on is all.
Yeah but why SWTOR player base will move to GW2? does it have robust crafting? nope. is PVP any different then what MMOS mostly offer? nope. yes they don't have raiding per say for gears but they have DE's which although change everytime are bound to get repetitive. Outside of that what is there? exploration? SWTOR has it too, achievements and titles? so does SWTOR. Both have personal storylines, housing system..so i have no idea why would SWTOR player base all of a sudden start preferring GW2.
I"m agreeing with alot on this thread heh, like all this I quoted up there *looks up*... Two huge things that SW:TOR is for me is as follows....
I love Star Wars and the Lore.
I am TIRED of being an elf, orc, or pokemon.
If I ever go to GW2 or something else, its cause I simply ran out of the desire to see space ships and aliens and long for being an elf, orc, or pokemon. It comes in cycles, just like fashion.
What i foresee the first month of SWTOR release(as in subscription numbers):
WOW ---------------------------------------------
RIFT ----------
SWTOR ----------------------
SWTOR might sell some millions of subs but won't surpass the existing wow numbers
After three-six months:
WOW -------------------------------
RIFT -----
SWTOR -------------------------------
Out of pure curiosity more will want to try SWTOR and it will rise its numbers to a same number with WOW
When GUILD WARS 2 comes out
WOW --------------
RIFT --
SWTOR --------------
GW2 --------------------------------
Guild Wars 2 will actually explode in the market.Purely the fact that there will be no subscription will entice millions from around the world.Let us not forget.There is world financial crisis. Millions of people do not have the luxury of spending 15$ a month for a mmo.
After one year from GW2 release
WOW --------
RIFT --
SWTOR ------------------
GW2 ------------------------------------
Guild wars 2 will be by by far the leader of mmos. The thing is noone knows for how long. If they quickly release expansion at reasonable prices they could become huge. If they introduce a mini shop...he he he that's another story.On the other hand SWTOR will be second but it will be the biggest 'second place' a game ever took! There will not be 10 million people playing one game again, specially when we also have 2 good games that could surprise the charts ,SW and ARCHAGE
Yeah but why SWTOR player base will move to GW2? does it have robust crafting? nope. is PVP any different then what MMOS mostly offer? nope. yes they don't have raiding per say for gears but they have DE's which although change everytime are bound to get repetitive. Outside of that what is there? exploration? SWTOR has it too, achievements and titles? so does SWTOR. Both have personal storylines, housing system..so i have no idea why would SWTOR player base all of a sudden start preferring GW2.
Its simple..
GW2 = B2P and SWtOR = P2P.. Who wants to pay a monthly fee of $14.99 if the other doesn't have one.
Besides that, there are more fantasy mmo players than scifi mmo players.
The only scifi mmo I know that is a success is Eve Online and thats just a niche crowd of players as well.
Both games will do fine, however I see GW2 retaining more of a player base than SWtOR in the long run <imo>
And I am a Star Wars geek since '77, people just more players like wizards and fairys over Jedi and stormtroopers.
Yeah but why SWTOR player base will move to GW2? does it have robust crafting? nope. is PVP any different then what MMOS mostly offer? nope. yes they don't have raiding per say for gears but they have DE's which although change everytime are bound to get repetitive. Outside of that what is there? exploration? SWTOR has it too, achievements and titles? so does SWTOR. Both have personal storylines, housing system..so i have no idea why would SWTOR player base all of a sudden start preferring GW2.
Its simple..
GW2 = B2P and SWtOR = P2P.. Who wants to pay a monthly fee of $14.99 if the other doesn't have one.
Besides that, there are more fantasy mmo players than scifi mmo players.
The only scifi mmo I know that is a success is Eve Online and thats just a niche crowd of players as well.
Both games will do fine, however I see GW2 retaining more of a player base than SWtOR in the long run
And I am a Star Wars geek since '77, people just more players like wizards and fairys over Jedi and stormtroopers.
10+ million players pay for WOW on monthly basis. As long as game is good paying 15 bucks a month is not a problem for most of the players. As far as retaining players GW2 is B2P so they don't have to worry about retention as much P2P games. Players can buy it, stop playing whenever they want and start again when new expansion releases.
I hardly doubt that if players are enjoying SWTOR they will suddenyl move to GW2 on release only because it has no monthly fee.
Thinking that no sub model is a definite road to success is naive. No one bases their choices on $15 a month unless you are living from hand to mouth. I will try both games but the deciding factor is not P2P or B2P .To think otherwise is not giving enough credit to your fellow gamers.
I think it will succeed in EA's and Biowares point of view (financially).
But of course, itll fail in numerous ways too according to many players that come up with success requirements that are not only arbitrary, but most of the times ridiculous too (ex. It has to kill WoW, it has to be a sandbox, it has to taste nice with peanutbutter etc)
Will it succeed in entertaining me personally? That I dont know yet.
I am a skeptic. So much so, that I have (to my own annoyance) successfully predicted the relative success and failure of 90% of AA & AAA MMORPGs over the past 7 years. The only one that I predicted would last with limited success is rift, and it seems it will. I don't like Rift, but I think it will last longer than many expected with a large player base.
Despite how the above statement reads, I don't have an ego the size of Hurricane Irene.
After all the videos and write-ups I have watched and read, I have a strong feeling that this one will do well. If it really provides over 200 hours of captivating missions like KoTOR did back in the day, combined with excellent hotbar PvP (as excellent as hotbar PvP can be), and of course, huge worlds to explore and things to find, then yes; this game will be a huge success.
I've always been a hater of the EQ/WoW/WAR/RIFT/LoTRO/etc/etc combat system, but it seems Bioware have done a few things to differ it to those systems.
I for one have put my skepticism to the back of my mind, and taken a good look at everything this game has to offer. As a big fan of Bioware and the MMO genre, I have really high hopes for this, despite the negativity everywhere I look.
I am pleased to say that I have NEVER pre-ordered an MMO game in all my years of playing them, yet I pre-ordered SWToR yesterday.
This game will be a success; I'd stake money on it.
If it turns out to be shit, at least I have Planetside 2 following closely behind.
Yeah but why SWTOR player base will move to GW2? does it have robust crafting? nope. is PVP any different then what MMOS mostly offer? nope. yes they don't have raiding per say for gears but they have DE's which although change everytime are bound to get repetitive. Outside of that what is there? exploration? SWTOR has it too, achievements and titles? so does SWTOR. Both have personal storylines, housing system..so i have no idea why would SWTOR player base all of a sudden start preferring GW2.
Its simple..
GW2 = B2P and SWtOR = P2P.. Who wants to pay a monthly fee of $14.99 if the other doesn't have one.
Besides that, there are more fantasy mmo players than scifi mmo players.
The only scifi mmo I know that is a success is Eve Online and thats just a niche crowd of players as well.
Both games will do fine, however I see GW2 retaining more of a player base than SWtOR in the long run
And I am a Star Wars geek since '77, people just more players like wizards and fairys over Jedi and stormtroopers.
If $15 a month prevents anyone from playing a video game, I'd say that person probably has bigger problems to deal with.
WoW has shown that people will pay for $15 a month to play a video game.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
I base it on a number of things. I see a lot of folks saying that TOR is their holdover till GW2 on various forums both guild, fansite and official. The base of TOR might not run off and I doubt they will but thats the base and it is only a part of the whole that will make it successful.
I see a lot of folks saying they will play both (myself included).
In a market where sales are in the millions, our personal perception on what 'other people think' is very minicule.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
I base it on a number of things. I see a lot of folks saying that TOR is their holdover till GW2 on various forums both guild, fansite and official. The base of TOR might not run off and I doubt they will but thats the base and it is only a part of the whole that will make it successful.
I see a lot of folks saying they will play both (myself included).
In a market where sales are in the millions, our personal perception on what 'other people think' is very minicule.
Correct.
I know literally hundreds of MMO gamers that I am on good terms with which do not use forums, at all. Therefore, by that reasoning, only a tiny fraction of the millions of people that play these games actually bothers to give their opinion at all.
You cannot base this on what a few people have said they will be doing.
Plus, I fucking hated guild wars. Shit instanced game was instanced shit.
Basing your figures on what the forum posters say . If you go by that litmus WoW should be having less than a few thousand players. Considering the amount of hatred WoW has garnered it is amazing it has 11 million players.
Forum posters have no real numbers the real power is the ones who quietly go out and buy the games and play them equally quietly. Besides a lot of us write one thing and do quite another and do not have the stones to come post here that they changed their minds.
Basing your figures on what the forum posters say . If you go by that litmus WoW should be having less than a few thousand players. Considering the amount of hatred WoW has garnered it is amazing it has 11 million players.
Forum posters have no real numbers the real power is the ones who quietly go out and buy the games and play them equally quietly. Besides a lot of us write one thing and do quite another and do not have the stones to come post here that they changed their minds.
Comments
You really hate this game way too much don't you? i am not even a fanboy but who can even make this claim with a straight face? game will shut down in 2 years? when games like Vanguard are still up and running? talk about misplaced anger and desperation for a game to die only because it is not what you wanted it to be.
What i have learned from this website is that as long as it is not your favorite MMO it should just die.
If i look at the people i have been playing games with for years now, i can already tell that we will all buy this, play to level cap ... and a month later we log in, don't know what to do ... log out and unsub.
It's not "new" enough to keep us playing ... and I think it will have the same effect on many other long time players.
It will do very well with fresh players, or new to mmorpg players.
We all had the same feeling after we played the demo at GamesCom .... same old same old.
I believe it'll have a good release and maintain a decent playerbase even as other games are released. I believe the reason will be more because of the IP, and maybe because Bioware is behind the game. I don't believe it'll be a failure. I do believe part of it's success will depend on when it's released. There are a lot of bored people around these days that'll gladly spend some time in the game. The sooner they can release the game before their competiters the better. What's left is to simply make sure the game is able to hook people, and they're golden.
"For the Angel of Death spread his wings on the blast,
And breathed in the face of the foe as he passed:
And the eyes of the sleepers waxed deadly and chill,
And their hearts but once heaved, and for ever grew still!"
~Lord George Gordon Byron
Actually DA2 did pretty well in spite of being a rushjob, iit certainly sold well enough.
However ... DA2 and all the others just mentioned are single players ... do you play those longer then 3 months?
I think that if it's a decent MMO (beyond the story), it will do very well, meaning better than any MMO except WOW. Something around the 2 milion players. Why? mostly because it can run in many computers, it's SW and Bioware blah blah, and, important, my guess is that many people is like me waiting for a decent MMO to start anew and be on it from the start and, not being a legend (lol), but being able to say "i been playing from release in 2011". I know it's a silly thing, but we are humans after all.
Only shadow in this is of course GW2, which if it's "better" than SWTOR (generally speaking), it could mean a problem, being B2P. Although many people will try both, in the end limited free time might force many players decide for one or the other.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
I am excited for GW2 but i don't understand when players make thee comparisons. According to you, SWTOR has some replayablitity if you want to play all the classes but after that players wil leave. What about GW2? how many times one can run DE's over and over again? both games have lot to offer but people look at the games with tunnel vision and focus only on one feature. SWTOR has lot going for it then just personal storylines.
I am a huge fan of Star Wars . I will play this game no matter what they say about it or grouse it will be. I will buy it because I want to be part of the world and also Bioware games are my absolute favourite. Mass Effect bowled me over.
Agreed on this. I'd like to say the single player ability here is a big lure for casuals as "Action" here said. I"m an odd one, I'm a casual with tons of time on my hands, I can group when needed though many times fail to do so cause of the players. A good server is gonna go a long way in terms of long term play for me and others. I hate to keep beating the dead horse here, but I have faith in Bioware not falling victim to the "SWG" disaster and they will listen to player feedback more so than other companys. If they don't, then shame on them and foolie on me, but I'm willing to take that leap of faith with them in order to have a game that , from what I have read has about 90% of everything I want in an MMO... I just hope their hand is out to catch me as I dive off the edge.
Yeah but why SWTOR player base will move to GW2? does it have robust crafting? nope. is PVP any different then what MMOS mostly offer? nope. yes they don't have raiding per say for gears but they have DE's which although change everytime are bound to get repetitive. Outside of that what is there? exploration? SWTOR has it too, achievements and titles? so does SWTOR. Both have personal storylines, housing system..so i have no idea why would SWTOR player base all of a sudden start preferring GW2.
I"m agreeing with alot on this thread heh, like all this I quoted up there *looks up*... Two huge things that SW:TOR is for me is as follows....
I love Star Wars and the Lore.
I am TIRED of being an elf, orc, or pokemon.
If I ever go to GW2 or something else, its cause I simply ran out of the desire to see space ships and aliens and long for being an elf, orc, or pokemon. It comes in cycles, just like fashion.
What i foresee the first month of SWTOR release(as in subscription numbers):
WOW ---------------------------------------------
RIFT ----------
SWTOR ----------------------
SWTOR might sell some millions of subs but won't surpass the existing wow numbers
After three-six months:
WOW -------------------------------
RIFT -----
SWTOR -------------------------------
Out of pure curiosity more will want to try SWTOR and it will rise its numbers to a same number with WOW
When GUILD WARS 2 comes out
WOW --------------
RIFT --
SWTOR --------------
GW2 --------------------------------
Guild Wars 2 will actually explode in the market.Purely the fact that there will be no subscription will entice millions from around the world.Let us not forget.There is world financial crisis. Millions of people do not have the luxury of spending 15$ a month for a mmo.
After one year from GW2 release
WOW --------
RIFT --
SWTOR ------------------
GW2 ------------------------------------
Guild wars 2 will be by by far the leader of mmos. The thing is noone knows for how long. If they quickly release expansion at reasonable prices they could become huge. If they introduce a mini shop...he he he that's another story.On the other hand SWTOR will be second but it will be the biggest 'second place' a game ever took! There will not be 10 million people playing one game again, specially when we also have 2 good games that could surprise the charts ,SW and ARCHAGE
Its simple..
GW2 = B2P and SWtOR = P2P.. Who wants to pay a monthly fee of $14.99 if the other doesn't have one.
Besides that, there are more fantasy mmo players than scifi mmo players.
The only scifi mmo I know that is a success is Eve Online and thats just a niche crowd of players as well.
Both games will do fine, however I see GW2 retaining more of a player base than SWtOR in the long run <imo>
And I am a Star Wars geek since '77, people just more players like wizards and fairys over Jedi and stormtroopers.
lol no way pupurun, you have no idea what WOW represents as a social phenomenon, not going to happen again.
I hope i have to eat my words though
An honest review of SW:TOR 6/10 (Danny Wojcicki)
10+ million players pay for WOW on monthly basis. As long as game is good paying 15 bucks a month is not a problem for most of the players. As far as retaining players GW2 is B2P so they don't have to worry about retention as much P2P games. Players can buy it, stop playing whenever they want and start again when new expansion releases.
I hardly doubt that if players are enjoying SWTOR they will suddenyl move to GW2 on release only because it has no monthly fee.
Yeah
Playing: Nothing
Looking forward to: Nothing
Thinking that no sub model is a definite road to success is naive. No one bases their choices on $15 a month unless you are living from hand to mouth. I will try both games but the deciding factor is not P2P or B2P .To think otherwise is not giving enough credit to your fellow gamers.
I think it will succeed in EA's and Biowares point of view (financially).
But of course, itll fail in numerous ways too according to many players that come up with success requirements that are not only arbitrary, but most of the times ridiculous too (ex. It has to kill WoW, it has to be a sandbox, it has to taste nice with peanutbutter etc)
Will it succeed in entertaining me personally? That I dont know yet.
I am a skeptic. So much so, that I have (to my own annoyance) successfully predicted the relative success and failure of 90% of AA & AAA MMORPGs over the past 7 years. The only one that I predicted would last with limited success is rift, and it seems it will. I don't like Rift, but I think it will last longer than many expected with a large player base.
Despite how the above statement reads, I don't have an ego the size of Hurricane Irene.
After all the videos and write-ups I have watched and read, I have a strong feeling that this one will do well. If it really provides over 200 hours of captivating missions like KoTOR did back in the day, combined with excellent hotbar PvP (as excellent as hotbar PvP can be), and of course, huge worlds to explore and things to find, then yes; this game will be a huge success.
I've always been a hater of the EQ/WoW/WAR/RIFT/LoTRO/etc/etc combat system, but it seems Bioware have done a few things to differ it to those systems.
I for one have put my skepticism to the back of my mind, and taken a good look at everything this game has to offer. As a big fan of Bioware and the MMO genre, I have really high hopes for this, despite the negativity everywhere I look.
I am pleased to say that I have NEVER pre-ordered an MMO game in all my years of playing them, yet I pre-ordered SWToR yesterday.
This game will be a success; I'd stake money on it.
If it turns out to be shit, at least I have Planetside 2 following closely behind.
If $15 a month prevents anyone from playing a video game, I'd say that person probably has bigger problems to deal with.
WoW has shown that people will pay for $15 a month to play a video game.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
I see a lot of folks saying they will play both (myself included).
In a market where sales are in the millions, our personal perception on what 'other people think' is very minicule.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
Where exactly do you disagree?
Correct.
I know literally hundreds of MMO gamers that I am on good terms with which do not use forums, at all. Therefore, by that reasoning, only a tiny fraction of the millions of people that play these games actually bothers to give their opinion at all.
You cannot base this on what a few people have said they will be doing.
Plus, I fucking hated guild wars. Shit instanced game was instanced shit.
Basing your figures on what the forum posters say . If you go by that litmus WoW should be having less than a few thousand players. Considering the amount of hatred WoW has garnered it is amazing it has 11 million players.
Forum posters have no real numbers the real power is the ones who quietly go out and buy the games and play them equally quietly. Besides a lot of us write one thing and do quite another and do not have the stones to come post here that they changed their minds.
I lol'd. So true.