Not making a fancy post here. This is the preview I found. I was actually looking for something positive but this caught my attention. Just a preview though. Keep that in mind.
But it doest back up a lot of what people saying. People who are put off by the game at least.
My first reaction was: bit who?
Grow a set and just come out to say you don't like tor. I know it's easier for you to hide behind someone else to get your real thoughts out there. You will feel better if you do so.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
As expected, the game will be to 100% a generic theme park MMORPG with a star wars skin.
Very much as expected.
It's EA/Bioware. E A.
--- Nowadays no MMORPGs released or distributed by major megacorps like Electronic Arts will ever, at all, take any risks and do anything that is not proven to be successful. You can bet your right hand on this.
--- It's Bioware, so the general marketing strategy was clear from the start: Promote as "story-driven", promote as "polished", promote as "engaging".
--- Not even the clone-wars-esque design can be a huge surprise since clone-wars has been hugely popular, cartoonesque can be done to run on many systems and the target audience is obviously younger than 10 years ago.
What we see now is perfectly what could and can be expected.
Remember, Bioware themselves copied their own successful story elements from years ago into their newer games. If you want to play something innovative you gotta look at the indie titles like Fallen Earth not hope for salvation from megacorps. All they worship is the safest profit prediction.
I think the answer to why people post negative reviews is actually quite simple:
After years of development it isn't turning into the type of game they want to play and, quite possibly, will steal the thunder and attention from their preferred game because of having more money, better marketing, and a universally recognizable IP. Therefore, they hope it fails, because in their minds having SWTOR fail would mean their own game will garner more attention.
If SWTOR does succeed, the chance that games up to the next year get receive similar success for the next year (maybe even two years) is quite doubtful. The market isn't that big since you'd have to steal subscribers from WoW to be truly successful.
I think the answer to why people post negative reviews is actually quite simple:
After years of development it isn't turning into the type of game they want to play and, quite possibly, will steal the thunder and attention from their preferred game because of having more money, better marketing, and a universally recognizable IP. Therefore, they hope it fails, because in their minds having SWTOR fail would mean their own game will garner more attention.
If SWTOR does succeed, the chance that games up to the next year get receive similar success for the next year (maybe even two years) is quite doubtful. The market isn't that big since you'd have to steal subscribers from WoW to be truly successful.
I think the answer to why people post negative reviews is actually quite simple:
After years of development it isn't turning into the type of game they want to play and, quite possibly, will steal the thunder and attention from their preferred game because of having more money, better marketing, and a universally recognizable IP. Therefore, they hope it fails, because in their minds having SWTOR fail would mean their own game will garner more attention.
If SWTOR does succeed, the chance that games up to the next year get receive similar success for the next year (maybe even two years) is quite doubtful. The market isn't that big since you'd have to steal subscribers from WoW to be truly successful.
Or.. maybe.. they just don't like the game
I'd believe you if the game was out, but seeing as it has 2 1/2 months to cook, I'm fairly confident that this is a case of fear.
Let me add this: games have a fulcrum of saturation into the gamer population. At some point, a "tipping point" if you will, the game becomes viral. Halo, WoW, Farmville, whatever. It's at that point where you start seeing it on the news, hearing it referenced in casual conversation, perhaps even reading about its "negative" effects on youth. It's no longer a point of "that's not my kind of game", rather it's a standard to which other games are applied because it is so universally experienced. You may not even have played it, but you could see a screenshot and say exactly what it was.
Products like that become a bowling ball rolling on their own momentum, picking up speed, becoming bigger and bigger.
What do you need to make a product like that?
1. Money
2. Timing
3. Extensive research and design
4. A low technology/ability threshold
5. A talented staff
6. Luck
SWTORs developers have the first five of those covered. All they need is the sixth. (Notice, innovation not included on purpose - cause Halo, WoW, nor Farmville revolutionized anything - in fact, they made things simpler)
Now, subconsciously people following MMORPGs that do not like the WoW standard look at this with obvious trepidation because if the game succeeds it sets back their hopes of their preferred game style dominating the market. SWTOR is really a big bet, if you think about it, that a majority actually want that game style. Bioware is kinda like Babe Ruth, pointing out past the outfield where they are going to hit a home run. The "other" team is notably upset by this, wanting them to fail and make a fool of themselves.
What the SWTOR detractors in general do not understand is that people come to the game to see Babe Ruth, not them. If Babe Ruth hits the homer, the crowd comes back for more. In a way, everybody wins. People will enjoy baseball for years to come because of an experience like that. If he fails, then the crowd leaves disappointed and we all suffer because nobody is going to want to try and risk everything like Babe Ruth anymore. Baseball fades away.
If SWTOR fails, it will be to the detriment to the entire MMO market.
I'll be glad when the NDA is off so people can talk about the game. And when there are large open "beta's" I still have scars from the fakery of AOC(they conned me into buying the collectors edition)...Vanguard....etc etc. Luckily I got an invite to Rift beta's and saw the games shortcomings.I've been going back and forth on this game....today...it's just wait and see.
I can only hope it's not as bad as Rift. Thank god for Rift's open beta, I was able to see that it had no redeeming qualities. The fact that it's Star Wars and has large open worlds makes it a few steps above Rift and justifying a purchase. I was also burned on AoC as well. Luckily I didn't sink any money into Rift.
I think the answer to why people post negative reviews is actually quite simple:
After years of development it isn't turning into the type of game they want to play and, quite possibly, will steal the thunder and attention from their preferred game because of having more money, better marketing, and a universally recognizable IP. Therefore, they hope it fails, because in their minds having SWTOR fail would mean their own game will garner more attention.
If SWTOR does succeed, the chance that games up to the next year get receive similar success for the next year (maybe even two years) is quite doubtful. The market isn't that big since you'd have to steal subscribers from WoW to be truly successful.
You make a valid point, and it has quite a bit of merit, but I'll provide an alternative:
After all that development time, the game didn't turn into the game they wanted. But on top of that, it turned into a blatant clone of another popular game which detractors want to see a change from. The success of the game would spell doom for innovation, because TOR would be proof that using the same old system works to make boatloads of cash.
If the game fails, it will knock some sense into developers everywhere and cause them to stop carpet bombing the MMORPG.com game list with boring clones. If it succeeds, expect to see even more clones.
I'll also provide another alternative, which is more valid than all other reasons put together:
LOL,... the Article is from April the game was still in Alpha Testing. Posting a preview back almost 6months ago, is completely void at this time. What a joke., you should of posted the Expo 11, or some of Total Biscuits gameplay videos, oh wait...they've already been posted. LOL, another person trying to be a troll, yah! for you OP.
Wildstar (2013) & Elder Scroll Online (2013)
Playing: Diablo 3, WOW, Far Cry 3 & X-Com.
Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).
Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.
Yeah I think we've established that this "review" was posted a million years ago and shouldn't have been dredged up at this point... Let's just let sleeping trolls lie.
------------------------- "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
I'll be glad when the NDA is off so people can talk about the game. And when there are large open "beta's" I still have scars from the fakery of AOC(they conned me into buying the collectors edition)...Vanguard....etc etc. Luckily I got an invite to Rift beta's and saw the games shortcomings.I've been going back and forth on this game....today...it's just wait and see.
I can only hope it's not as bad as Rift. Thank god for Rift's open beta, I was able to see that it had no redeeming qualities. The fact that it's Star Wars and has large open worlds makes it a few steps above Rift and justifying a purchase. I was also burned on AoC as well. Luckily I didn't sink any money into Rift.
Theres a lot of things I don't like about this game, but the biggest problem I have is the timeline.
Over 3000 years back, I have nothing on that time. No movies or any character that I like or not like. I know nothing about that time. And by that I have no feeling for it. It feels just like some Sci-fi game.
It have Jedis and Siths, but I don't have any Vader or Luke.
Theres a lot of things I don't like about this game, but the biggest problem I have is the timeline.
Over 3000 years back, I have nothing on that time. No movies or any character that I like or not like. I know nothing about that time. And by that I have no feeling for it. It feels just like some Sci-fi game.
It have Jedis and Siths, but I don't have any Vader or Luke.
It's not Star Wars for me, in a way.
I'd suggest you go and play KOTOR on steam. It is one of my favorite RPG.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
Theres a lot of things I don't like about this game, but the biggest problem I have is the timeline.
Over 3000 years back, I have nothing on that time. No movies or any character that I like or not like. I know nothing about that time. And by that I have no feeling for it. It feels just like some Sci-fi game.
It have Jedis and Siths, but I don't have any Vader or Luke.
It's not Star Wars for me, in a way.
I guess you didnt play the Kotor games. Please give them a try because for their time they were excellent. The first one especially. The story was just amazingingly good and will draw you in completely. That will probably give you some context. And it sounds like you need it. I havent checked prices but for awhile it was super cheap as a downloadable title.
Im sure you realize this, but spacing it so far from the movies gives Bioware immense freedom. They have total creative freedom in that way. You could have set it 3000 years in the future and it might have been the same. In fact it probably would have been. But then? There's the fact that past events of the movies come into play, as well as all other fiction.
By spacing it back 3000 years in the past, they dont really have to even mess with any of that. All the books, movies, etc are moot. They dont matter. Thus? Total creative freedom. Makes things nice and simple. Easy to work with.
But again please try and check out the Kotor games. The first feels very Star Wars too me. And its one of the best Star Wars stories Ive seen. It actually rivals the original movies. Very very good stuff. The second is a little off. The story is a bit diluted. But the game play has some improvements and its still a good time. The first game may seem a little dated now days but do try to enjoy it for it is if you give it a try. If nothing more than to gain some clarity and context.
Theres a lot of things I don't like about this game, but the biggest problem I have is the timeline.
Over 3000 years back, I have nothing on that time. No movies or any character that I like or not like. I know nothing about that time. And by that I have no feeling for it. It feels just like some Sci-fi game.
It have Jedis and Siths, but I don't have any Vader or Luke.
It's not Star Wars for me, in a way.
I guess you didnt play the Kotor games. Please give them a try because for their time they were excellent. The first one especially. The story was just amazingingly good and will draw you in completely. That will probably give you some context. And it sounds like you need it. I havent checked prices but for awhile it was super cheap as a downloadable title.
Im sure you realize this, but spacing it so far from the movies gives Bioware immense freedom. They have total creative freedom in that way. You could have set it 3000 years in the future and it might have been the same. In fact it probably would have been. But then? There's the fact that past events of the movies come into play, as well as all other fiction.
By spacing it back 3000 years in the past, they dont really have to even mess with any of that. All the books, movies, etc are moot. They dont matter. Thus? Total creative freedom. Makes things nice and simple. Easy to work with.
But again please try and check out the Kotor games. The first feels very Star Wars too me. And its one of the best Star Wars stories Ive seen. It actually rivals the original movies. Very very good stuff. The second is a little off. The story is a bit diluted. But the game play has some improvements and its still a good time. The first game may seem a little dated now days but do try to enjoy it for it is if you give it a try. If nothing more than to gain some clarity and context.
Just for context theres probably a reason that the second feels different. It's because it was made (developed) by obsidian. I think bioware wanted to go off and do something else but obsidian wanted to take a crack at it. so they did. Heres the wikipedia page for that game (the second one that is.)
I have said this in another "bad review for swtor" post. Normally almost all the "wow killers" recieved nothing but praise and glory. "You simply must play this dynamic 2nd gen game!". The past id say 5+ years in MMOs has been like that. I like that the reviews are mixed. Hopefully these types of reviews will ground people expecting the bestest thing ever never into more realistic expectations. Bioware has not hid what type of game it is.
I'll be glad when the NDA is off so people can talk about the game. And when there are large open "beta's" I still have scars from the fakery of AOC(they conned me into buying the collectors edition)...Vanguard....etc etc. Luckily I got an invite to Rift beta's and saw the games shortcomings.I've been going back and forth on this game....today...it's just wait and see.
I can only hope it's not as bad as Rift. Thank god for Rift's open beta, I was able to see that it had no redeeming qualities. The fact that it's Star Wars and has large open worlds makes it a few steps above Rift and justifying a purchase. I was also burned on AoC as well. Luckily I didn't sink any money into Rift.
Hey you dont like Rift, fair enough. At least TRION had confidence in their product to produce an open beta months before release...
Theres a lot of things I don't like about this game, but the biggest problem I have is the timeline.
Over 3000 years back, I have nothing on that time. No movies or any character that I like or not like. I know nothing about that time. And by that I have no feeling for it. It feels just like some Sci-fi game.
It have Jedis and Siths, but I don't have any Vader or Luke.
It's not Star Wars for me, in a way.
I guess you didnt play the Kotor games. Please give them a try because for their time they were excellent. The first one especially. The story was just amazingingly good and will draw you in completely. That will probably give you some context. And it sounds like you need it. I havent checked prices but for awhile it was super cheap as a downloadable title.
Im sure you realize this, but spacing it so far from the movies gives Bioware immense freedom. They have total creative freedom in that way. You could have set it 3000 years in the future and it might have been the same. In fact it probably would have been. But then? There's the fact that past events of the movies come into play, as well as all other fiction.
By spacing it back 3000 years in the past, they dont really have to even mess with any of that. All the books, movies, etc are moot. They dont matter. Thus? Total creative freedom. Makes things nice and simple. Easy to work with.
But again please try and check out the Kotor games. The first feels very Star Wars too me. And its one of the best Star Wars stories Ive seen. It actually rivals the original movies. Very very good stuff. The second is a little off. The story is a bit diluted. But the game play has some improvements and its still a good time. The first game may seem a little dated now days but do try to enjoy it for it is if you give it a try. If nothing more than to gain some clarity and context.
Just for context theres probably a reason that the second feels different. It's because it was made (developed) by obsidian. I think bioware wanted to go off and do something else but obsidian wanted to take a crack at it. so they did. Heres the wikipedia page for that game (the second one that is.)
I don't know personally how much involvement Bioware had in that game but it wasn't enough to put their name on the title.
You're absolutely right. Kotor 2 was not develped by Obsidian, but published by Bioware. It was developed by Obsidian. Which Im firmly conviced is the go too developer for a AAA publisher/developer who wants to keep the IP going, but wants to work on something else.
The developer of Fallout: New Vegas? Obsidian. Bethesda was the publisher. Not the developer like they were in Fallout 3. Bethesda actually stated they wanted the Fallout IP to not go stagnant, but they wanted to work on somthing else (Skyrim as it turns out). So they had Obsidian do the job.
So yea, I think you're absolutely right. They did a great job of Kotor 2. But it didnt have that old Bioware magic. This is just an opinion, but I think they did a great job with Fallout: New Vegas too. But I didnt think that it had that Bethesda magic.
In short Im trying to say that I theorize that Obsidian is the go too developer when you need a break and want someone else to do the job. And they do a fantastic job of copying the former games, and making a very decent follow up or sequel. But to me it always felt like a copy. It didnt have the "magic", or the feel of the past game. But I cant say they do a bad job, because they really dont. At all.
I'll be glad when the NDA is off so people can talk about the game. And when there are large open "beta's" I still have scars from the fakery of AOC(they conned me into buying the collectors edition)...Vanguard....etc etc. Luckily I got an invite to Rift beta's and saw the games shortcomings.I've been going back and forth on this game....today...it's just wait and see.
I can only hope it's not as bad as Rift. Thank god for Rift's open beta, I was able to see that it had no redeeming qualities. The fact that it's Star Wars and has large open worlds makes it a few steps above Rift and justifying a purchase. I was also burned on AoC as well. Luckily I didn't sink any money into Rift.
Hey you dont like Rift, fair enough. At least TRION had confidence in their product to produce an open beta months before release...
To be completely fair in this though, Bioware has stated that anyone who wanted to test (see the game) would get to see. So while it's not following the same term as open beta, is just about as close to such as the only difference is you have to wait till they invite you instead of just immediately gettig in after signing up and downloading.
The big difference will be if they remove the NDA before release and how far before hand. If they release it about 1 month before release thats more then enough time for everyone to see everything they haven't already seen about the game, for themselves on youtube and the like.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
It is worrying that this isn't the first preview like this that popped up the last few days.
If I were EAs CEO I would be nervous, particularly since GW2 is getting very good previews in general.
But this is a MMO and what really matters is how fun it is to play long term. It takes about 6 weeks to see that, not 2 days. Hopefully will the game get more and more fun as you play.
I guess we will know how good the game is in a few months... I let the games speak for themselves instead even though good previews are a better sign than bad ones while I wait to try them.
GW1 got great reviews and nothing happened to WoW.
I'll be glad when the NDA is off so people can talk about the game. And when there are large open "beta's" I still have scars from the fakery of AOC(they conned me into buying the collectors edition)...Vanguard....etc etc. Luckily I got an invite to Rift beta's and saw the games shortcomings.I've been going back and forth on this game....today...it's just wait and see.
I can only hope it's not as bad as Rift. Thank god for Rift's open beta, I was able to see that it had no redeeming qualities. The fact that it's Star Wars and has large open worlds makes it a few steps above Rift and justifying a purchase. I was also burned on AoC as well. Luckily I didn't sink any money into Rift.
Hey you dont like Rift, fair enough. At least TRION had confidence in their product to produce an open beta months before release...
Trion also doesn't have almost 2 million people signed up for Beta.
I have a weird feeling the NDA wont be released with this one.
It will have early access and probably released then. And then full access. Is there a real Open Beta scheduled for this game? Because I kind of thought there wouldnt be one.
Comments
My first reaction was: bit who?
Grow a set and just come out to say you don't like tor. I know it's easier for you to hide behind someone else to get your real thoughts out there. You will feel better if you do so.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Very much as expected.
It's EA/Bioware. E A.
--- Nowadays no MMORPGs released or distributed by major megacorps like Electronic Arts will ever, at all, take any risks and do anything that is not proven to be successful. You can bet your right hand on this.
--- It's Bioware, so the general marketing strategy was clear from the start: Promote as "story-driven", promote as "polished", promote as "engaging".
--- Not even the clone-wars-esque design can be a huge surprise since clone-wars has been hugely popular, cartoonesque can be done to run on many systems and the target audience is obviously younger than 10 years ago.
What we see now is perfectly what could and can be expected.
Remember, Bioware themselves copied their own successful story elements from years ago into their newer games. If you want to play something innovative you gotta look at the indie titles like Fallen Earth not hope for salvation from megacorps. All they worship is the safest profit prediction.
M
I think the answer to why people post negative reviews is actually quite simple:
After years of development it isn't turning into the type of game they want to play and, quite possibly, will steal the thunder and attention from their preferred game because of having more money, better marketing, and a universally recognizable IP. Therefore, they hope it fails, because in their minds having SWTOR fail would mean their own game will garner more attention.
If SWTOR does succeed, the chance that games up to the next year get receive similar success for the next year (maybe even two years) is quite doubtful. The market isn't that big since you'd have to steal subscribers from WoW to be truly successful.
Or.. maybe.. they just don't like the game
I'd believe you if the game was out, but seeing as it has 2 1/2 months to cook, I'm fairly confident that this is a case of fear.
Let me add this: games have a fulcrum of saturation into the gamer population. At some point, a "tipping point" if you will, the game becomes viral. Halo, WoW, Farmville, whatever. It's at that point where you start seeing it on the news, hearing it referenced in casual conversation, perhaps even reading about its "negative" effects on youth. It's no longer a point of "that's not my kind of game", rather it's a standard to which other games are applied because it is so universally experienced. You may not even have played it, but you could see a screenshot and say exactly what it was.
Products like that become a bowling ball rolling on their own momentum, picking up speed, becoming bigger and bigger.
What do you need to make a product like that?
1. Money
2. Timing
3. Extensive research and design
4. A low technology/ability threshold
5. A talented staff
6. Luck
SWTORs developers have the first five of those covered. All they need is the sixth. (Notice, innovation not included on purpose - cause Halo, WoW, nor Farmville revolutionized anything - in fact, they made things simpler)
Now, subconsciously people following MMORPGs that do not like the WoW standard look at this with obvious trepidation because if the game succeeds it sets back their hopes of their preferred game style dominating the market. SWTOR is really a big bet, if you think about it, that a majority actually want that game style. Bioware is kinda like Babe Ruth, pointing out past the outfield where they are going to hit a home run. The "other" team is notably upset by this, wanting them to fail and make a fool of themselves.
What the SWTOR detractors in general do not understand is that people come to the game to see Babe Ruth, not them. If Babe Ruth hits the homer, the crowd comes back for more. In a way, everybody wins. People will enjoy baseball for years to come because of an experience like that. If he fails, then the crowd leaves disappointed and we all suffer because nobody is going to want to try and risk everything like Babe Ruth anymore. Baseball fades away.
If SWTOR fails, it will be to the detriment to the entire MMO market.
EDIT - I speel reel gud.
Stop posting old articles please.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
I can only hope it's not as bad as Rift. Thank god for Rift's open beta, I was able to see that it had no redeeming qualities. The fact that it's Star Wars and has large open worlds makes it a few steps above Rift and justifying a purchase. I was also burned on AoC as well. Luckily I didn't sink any money into Rift.
You make a valid point, and it has quite a bit of merit, but I'll provide an alternative:
After all that development time, the game didn't turn into the game they wanted. But on top of that, it turned into a blatant clone of another popular game which detractors want to see a change from. The success of the game would spell doom for innovation, because TOR would be proof that using the same old system works to make boatloads of cash.
If the game fails, it will knock some sense into developers everywhere and cause them to stop carpet bombing the MMORPG.com game list with boring clones. If it succeeds, expect to see even more clones.
I'll also provide another alternative, which is more valid than all other reasons put together:
People don't want to see EA make money.
Sarcasm is not a crime!
LOL,... the Article is from April the game was still in Alpha Testing. Posting a preview back almost 6months ago, is completely void at this time. What a joke., you should of posted the Expo 11, or some of Total Biscuits gameplay videos, oh wait...they've already been posted. LOL, another person trying to be a troll, yah! for you OP.
Wildstar (2013) & Elder Scroll Online (2013)
Playing: Diablo 3, WOW, Far Cry 3 & X-Com.
Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).
Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.
Yeah I think we've established that this "review" was posted a million years ago and shouldn't have been dredged up at this point... Let's just let sleeping trolls lie.
-------------------------
"Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"
Member Since March 2004
nuh-uh. PM me if you want elaboration.
Theres a lot of things I don't like about this game, but the biggest problem I have is the timeline.
Over 3000 years back, I have nothing on that time. No movies or any character that I like or not like. I know nothing about that time. And by that I have no feeling for it. It feels just like some Sci-fi game.
It have Jedis and Siths, but I don't have any Vader or Luke.
It's not Star Wars for me, in a way.
I'd suggest you go and play KOTOR on steam. It is one of my favorite RPG.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
I guess you didnt play the Kotor games. Please give them a try because for their time they were excellent. The first one especially. The story was just amazingingly good and will draw you in completely. That will probably give you some context. And it sounds like you need it. I havent checked prices but for awhile it was super cheap as a downloadable title.
Im sure you realize this, but spacing it so far from the movies gives Bioware immense freedom. They have total creative freedom in that way. You could have set it 3000 years in the future and it might have been the same. In fact it probably would have been. But then? There's the fact that past events of the movies come into play, as well as all other fiction.
By spacing it back 3000 years in the past, they dont really have to even mess with any of that. All the books, movies, etc are moot. They dont matter. Thus? Total creative freedom. Makes things nice and simple. Easy to work with.
But again please try and check out the Kotor games. The first feels very Star Wars too me. And its one of the best Star Wars stories Ive seen. It actually rivals the original movies. Very very good stuff. The second is a little off. The story is a bit diluted. But the game play has some improvements and its still a good time. The first game may seem a little dated now days but do try to enjoy it for it is if you give it a try. If nothing more than to gain some clarity and context.
Just for context theres probably a reason that the second feels different. It's because it was made (developed) by obsidian. I think bioware wanted to go off and do something else but obsidian wanted to take a crack at it. so they did. Heres the wikipedia page for that game (the second one that is.)
http://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic_II:_The_Sith_Lords
I don't know personally how much involvement Bioware had in that game but it wasn't enough to put their name on the title.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Good(about mixed reviews overall).
I have said this in another "bad review for swtor" post. Normally almost all the "wow killers" recieved nothing but praise and glory. "You simply must play this dynamic 2nd gen game!". The past id say 5+ years in MMOs has been like that. I like that the reviews are mixed. Hopefully these types of reviews will ground people expecting the bestest thing ever never into more realistic expectations. Bioware has not hid what type of game it is.
Lol, I cant believe someone can think this review is just the personal preference of the writer. What he describes in this game would turn anyone off.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
If you actually looked into the writers history.. he didn't like other previous BioWare games either.
Hey you dont like Rift, fair enough. At least TRION had confidence in their product to produce an open beta months before release...
You're absolutely right. Kotor 2 was not develped by Obsidian, but published by Bioware. It was developed by Obsidian. Which Im firmly conviced is the go too developer for a AAA publisher/developer who wants to keep the IP going, but wants to work on something else.
The developer of Fallout: New Vegas? Obsidian. Bethesda was the publisher. Not the developer like they were in Fallout 3. Bethesda actually stated they wanted the Fallout IP to not go stagnant, but they wanted to work on somthing else (Skyrim as it turns out). So they had Obsidian do the job.
So yea, I think you're absolutely right. They did a great job of Kotor 2. But it didnt have that old Bioware magic. This is just an opinion, but I think they did a great job with Fallout: New Vegas too. But I didnt think that it had that Bethesda magic.
In short Im trying to say that I theorize that Obsidian is the go too developer when you need a break and want someone else to do the job. And they do a fantastic job of copying the former games, and making a very decent follow up or sequel. But to me it always felt like a copy. It didnt have the "magic", or the feel of the past game. But I cant say they do a bad job, because they really dont. At all.
To be completely fair in this though, Bioware has stated that anyone who wanted to test (see the game) would get to see. So while it's not following the same term as open beta, is just about as close to such as the only difference is you have to wait till they invite you instead of just immediately gettig in after signing up and downloading.
The big difference will be if they remove the NDA before release and how far before hand. If they release it about 1 month before release thats more then enough time for everyone to see everything they haven't already seen about the game, for themselves on youtube and the like.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
GW1 got great reviews and nothing happened to WoW.
Trion also doesn't have almost 2 million people signed up for Beta.
I have a weird feeling the NDA wont be released with this one.
It will have early access and probably released then. And then full access. Is there a real Open Beta scheduled for this game? Because I kind of thought there wouldnt be one.