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Finally, an Asian MMORPG that might do well in the US.

TealaTeala Member RarePosts: 7,627

Age of Wulin, not only does it look good, but the game is a sandpark...a mix of themepark game play with sandpark attributes with skill based progression.

Watch this trailer...I am telling you it looks wickedly fun.  clicky  >>>>   Age of Wulin Trailer

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Comments

  • SovrathSovrath Member LegendaryPosts: 32,950

    Great Find, thanks!

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    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • marinridermarinrider Member UncommonPosts: 1,556

    I cant speak on how much of a success it will be, but having my own castle, an expansive (afaik) crafting system, and the fact that my char becomes an npc when I'm off sounds awesome.

  • TealaTeala Member RarePosts: 7,627

    Wow..look at all the cool mini-games inside the game.  They are not only fun, but it is a way for your character to learn to increase their skills and attributes by playing them!  Now that is cool.   The combat looks so fluid and dynamic.   Love the skills like water walking and wall climbing.   LOL!  Game just looks great and sounds fantastic.

  • DarVashielDarVashiel Member UncommonPosts: 80

    Yeah, been waiting on this one for awhile. I had crossed a story abut chinajoy and saw the first trailer been waiting ever since. been 2 years now still a good while before the us get to play though. :(   Unless I can get into gpotato eu beta *Cross Fingers*

    image

  • DistopiaDistopia Member EpicPosts: 21,183

    I like the look of the beggar life skill lol, great find, looks like a deep gaming experience.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • grawssgrawss Member Posts: 419

    gPotato :(

     

    But the music was awesome. :D

    Sarcasm is not a crime!

  • thinktank001thinktank001 Member UncommonPosts: 2,144

    Originally posted by grawss

    gPotato :(

     

    But the music was awesome. :D

     

    Nough said.

     

    I guess you all forgot what happend with Allods.   This game will be crap if gpotato is it's publisher in the US.

  • AsheramAsheram Member EpicPosts: 5,078

    Massively has some beta footage here it is seeing how my post got buried in the open beta discussion section hehe:

    http://massively.joystiq.com/2011/10/08/age-of-wulin-closed-beta-begins/

    and some swordplay footage dont know if its from beta or not but says its gameplay and not from trailer:

    http://www.youtube.com/watch?v=hkLFh59hx1g

  • NijrawNijraw Member Posts: 37

    Thx for the find, I'll keep an eye on it, looks pretty cool.

  • TealaTeala Member RarePosts: 7,627

    Massive open world to explore.   Sounds frakking awesome.

  • popinjaypopinjay Member Posts: 6,539

    Looks like it would be a LONG time before it hits the U.S.

    Just looking at all those characters screams a year of translations alone, never mind whatever else they'd have to do to "Westernize" it as far as lore or gameplay.

  • AsheramAsheram Member EpicPosts: 5,078

    Originally posted by popinjay

    Looks like it would be a LONG time before it hits the U.S.

     

    Just looking at all those characters screams a year of translations alone, never mind whatever else they'd have to do to "Westernize" it as far as lore or gameplay.

    They are already working with gpotato on english version for EU which west will be able to access like Allods.It's beta was supposed to start this year along with the Chinese one but got pushed back to early 2012.

    Here is the EU site http://en.wulin.gpotato.eu/mini/

  • kzaskekzaske Member UncommonPosts: 518

    Everything I need to know can be summed up in one word: gPotato.  'nuff said.  I will pass on this one.

  • DinidainDinidain Member UncommonPosts: 48

    Okay, color me intrigued.  This one is now on my watch list as well.

     

    Thanks for the heads up Teala

    Anyone and everyone can feel free to disagree with any or all of my opinions and observations whenever I rarely post them; it doesn't bother me one bit. Just know that I'll likely never respond to YOUR disagreement or personal attack, because I know better than to argue with idiots, especially upon internet Forums. See what I did there? -- Dinidain

  • TealaTeala Member RarePosts: 7,627

    Originally posted by Robokapp

    it's so asian...

     

    pros: "your character becomes a NPc when you're offline". that's different. i'm interested.

     

    cons: Architecture and theme is jsut not something I'm interested in.

    every wall...you can walk on? well then what's the point of having walls and doors and streets? those things exist for a reason. if we lived in a zero-gravity environment I'm sure our cities would look a lot different.

     

    this one for me its...too outside the box. I can identify myself with spiderman easier than with this. :)

     

    so if i can walk on water, why would i build a bridge ? I saw a bridge and boats in the video. and walking on water. sigh...

    Clearly you do not watch many kung-fu movies.  LOL!

  • rygar218rygar218 Member UncommonPosts: 332

    Nice find OP its diffently some-what different than the Fantasy style. I'm intrigued. Might have to break out my  Wu-Tang style for this.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Asheram


    Originally posted by popinjay
    Looks like it would be a LONG time before it hits the U.S.
     
    Just looking at all those characters screams a year of translations alone, never mind whatever else they'd have to do to "Westernize" it as far as lore or gameplay.

    They are already working with gpotato on english version for EU which west will be able to access like Allods.It's beta was supposed to start this year along with the Chinese one but got pushed back to early 2012.
    Here is the EU site http://en.wulin.gpotato.eu/mini/

    Being in the US I would wait for that version, not the EU. I never play games that aren't finished if I can help it anymore.

    Just seems like at least a year before that game could even be ready to hit the U.S. due to the limitations I stated.

    Unless there won't be a U.S. version at all (just one big "Western" server), this is going way on the back burner for me until they sort everything out.

    I'm still more interested in Blade and Soul as a martial arts mmo and something else as a sandbox (ArcheAge).

  • YuuiYuui Member UncommonPosts: 723

    mmoculture is doing a long walkthrough series from the chinese closed beta of it, actually:

    http://www.mmoculture.com/2011/10/age-of-wulin-cn-closed-beta-1.html < Part I

    • No Auto-path system - clicking on names only show where the npcs usually are or go
    • Collision detection with npcs and monsters
    • NPC interaction system - you can build relationship with every npc in the game for exclusive missions and bad relationships lead to bad stuff. Combined with above, be sure to not bump into wrong people :P
    • The game has an invasion system similar ot rift with npc bandit factions and various warring npc clans invading towns from time to time, raiding villages, etc.
    • Game has no levels or classes.
    • There are about a few dozens of profesions(like hand to hand combat, swimming, parkour, painting, etc) that you get better at as you use them Skills are trained and learned in minigames. For example art trainer will ask you to paint or assemble a picture, while accessory/jewelry trainer will challenge you to game of bejeweled. and some others might ask to defeat you, find something hidden or play chinese chess
    • Game does not require you to kill stuff. The quest and gameplay focus is on player interaction, the usual wuxia lore about the clans and other stuff like that.Character creation offers a decent ammount of choices designed after both real life chinese clothes and wuxia literature (so no spiky armors or oversized swords or pink hair there)
    http://www.youtube.com/watch?v=2i_VbZz64jA< login screen animation.
    http://www.youtube.com/watch?v=_9oZRZyH3Ns < one of newer combat/parkour trailers.
    =----------------------------------------------------------=
    http://www.mmoculture.com/2011/10/age-of-wulin-cn-closed-beta-1_09.html - Part II of walkthrough.
    • There are four major categories of life skills, players can select one subcategory of each
    • The major Categories are: Gathering, Manufacturing, Literature, Trade
    • The crafting system encourages trading - manufacturing skills are dependant on various gathering skills, for example you might need various fishes and various animal meat for cooking and etc, encouraging community crafting and player based economy
    • Combat depends on three different techniques. Blocking is activated wth right mouse click but it decreases your stats over time and is limited in usage. stances can be activated when player successfully blocks enemy attack. On Offensive you have different skills and combos that result in entirely different actions and results in different order you chain them and pretty much every skill has some correlation with every skill.
    • You CAN'T button mash or just click through the skills. It requires a lot of attention of looking and recognizing what enemy is using and doing what you think is best to counter that and think up different strategies to fight
    • Game contains no teleporters at all. Running from starter town to one of faction temples takes more than 20 minutes.
    • the guy promises to focus next walkthrough part on shaolin faction

    =--------------------------------------------------------------------------
    http://www.mmoculture.com/2011/10/age-of-wulin-cn-tour-of-shaolin.html - Part III: Shaolin

    Pretty much him going around shaolin area, as well as some pve fighting.


    # A GRIM, ODD, ARCANE SKY
    # ANY GOD, I MARK SACRED
    # A MASKED CRY ADORING
    # A DREAMY, SICK DRAGON

  • SirBalinSirBalin Member UncommonPosts: 1,300

    Not sure I am "sold" on the game, but the idea of when you are offline you become an NPC is pretty damn cool.

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  • Entropy14Entropy14 Member UncommonPosts: 675

    I share the same opinion as so many

     

     

    Gpotatoes , Gpotato, G potatoe.

     

    They are scammers, and find many ways to runi a game and usually only allow a game to be fun if you pay out your ass , love F2P

     

    This company is so crooked and cant make an MMO, how people keep supporting them is beyond me, but then again a lot of people are easily scammed.

  • DAS1337DAS1337 Member UncommonPosts: 2,610

    I don't think it will do all that well.  I like that more companies are taking a more sandboxy approach, but I don't believe it will capture the western audience.  The art style is far TOO asian for it to do well here in the U.S.  The style alone turns way too many people off of the title.

  • EtherniaEthernia Member Posts: 104

    Gpot :(

     

    Looked promising untill that.

  • YuuiYuui Member UncommonPosts: 723


    Originally posted by Ethernia
    Gpot :(
     
    Looked promising untill that.

    Gpotato is just a publisher for European version of the game.

    USA version will most likely have an entirely different publisher.

    # A GRIM, ODD, ARCANE SKY
    # ANY GOD, I MARK SACRED
    # A MASKED CRY ADORING
    # A DREAMY, SICK DRAGON

  • grawssgrawss Member Posts: 419

    The game really does look good, and although I'm not a fan of kung-fu or chinese culture, I truly support a lot of the ideas they have.

    Do we know whether they use many generic kill/fedex quests?

    How about their goals for PvP?

    Do we know how much of a role gear plays in the game?

     

    Cons:

    - Chinese Culture

    - Crouching Tiger, Hidden Dragon Gameplay

    - Clunky Animations (combat, run speed, transitions between stances, parkour, etc)

    - Auto-Aim Combat

    - Slow Skill Gains (effectively replacing the leveling system)

    - "Paper Doll" Gear Setup

    - Generic NPC AI (does not take advantage of "skill based" gameplay)

    Pros:

    - Classless System

    - No Levels

    - Skill-Based Combat (their claim, not mine. It remains to be seen whether this holds true)

    - NPC Characters While Logged (also remains to be seen if this is a benefit)

     

    I think we'll be seeing a lot of games that have no levels, but use slow skill gains to replace them. The Secret World is one such game, and I can't help but wonder if there is a point to it. They still have extremely long tutorials, so they are still wasting development time on tutorial zones that will hardly be used at all once people pass them. People still can't get to "end game" without getting a bunch of skill either, so I really don't understand why they feel it necessary to replace levels with skills.

    Once game developers get past this gimmick, hopefully we'll see games that truly have no levels.

    I noticed from many of the videos that the player cannot control their character as much as a "skill based" game would allow. I see a large list of abilities, and each use of an ability throw up what looks to be a 1.5 to 2.0 second global cooldown. This prevents chaining abilities, which I would expect from a fighting game, not least of all a fighting game that claims to have skill-based combat.

     

    gPotato was probably the absolute worst publisher they could have gone with. They tend to screw their customers harder than any other company I've seen, and turn games into cash shop nightmares in order to take advantage of their younger user base who isn't as tight with money as the older crowd. That younger user base will also be detrimental to any game that requires more logic and reasoning than average ("skill based"), causing the subscribers to drop. But again, I'm doubting their claims of the game being based around skill, if the videos are anything to go by.

    Sarcasm is not a crime!

  • QuesaQuesa Member UncommonPosts: 1,432

    All games have levels.  You basically stated we'll "see more games without levels" then "replace them with small skill gains".

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