RPG = role playing game. Not I want to shoot some dumb laser that doesn't care what/who I am ( class etc ).
I hated that vehicle crap in wow ( never saw that in swtor in beta but i will hate it also )
WTB a e-RPG where i could get rewards with viable options for pacifist characters, and where i dont feel penalised for trying to make the character i want. I dont want a game full of gimmicks to look like a RPG. I want a true roleplay
Maybe ill just stick to Skyrim
I play DDO for this reason ( well one part ) you can really design your character from the start. However its all combat. Otherwise vanguard had diplomacy but it really was a game within a game.
Otherwise yea Skyrim !
- Someone just recommended "age of discovery" to me, from what I can tell its an age of sail exploration game I am going to check it out.
Hah, good video. I got to that same spot only last night before I logged out. Landing at Nar Shaddaa I thought the place would be vibrant and full of life, it's akin to Vegas after all - wow, was I disappointed to find that in the local casino. It's just pathetic the amount of attention they put into the world. They have these large, beautifully designed areas - seriously, take a look around sometime, it really is nice - but they're all like museums. You expect to start talking and someone to tell you to be quiet.
They've put so much focus on story and combat that it's as if they expect people not to notice the world around them, despite having put so much attention into designing these places. Have a fly around Coruscant in a taxi and circle your view around, so much detail on a simple taxi route. So much wasted potential.
Hah, good video. I got to that same spot only last night before I logged out. Landing at Nar Shaddaa I thought the place would be vibrant and full of life, it's akin to Vegas after all - wow, was I disappointed to find that in the local casino. It's just pathetic the amount of attention they put into the world. They have these large, beautifully designed areas - seriously, take a look around sometime, it really is nice - but they're all like museums. You expect to start talking and someone to tell you to be quiet.
They've put so much focus on story and combat that it's as if they expect people not to notice the world around them, despite having put so much attention into designing these places. Have a fly around Coruscant in a taxi and circle your view around, so much detail on a simple taxi route. So much wasted potential.
As painful as it is, the video is symptomatic of what went entirely WRONG with this game. The lack of soul, of heart, of anything like a buzzing animated alife world.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
I thought the biggest killer of immersion was the fact that I had to use a keyboard to move my character and use skills.
Now, Sir.
That is entirely optional. No one is FORCING you to use keyboard.
Just shell out the moolah and they'll build you this: alternative controller (just think that guy wielding a lightsaber or blaster and/or wearing sith gear or potato sack for jedi).
Hah, good video. I got to that same spot only last night before I logged out. Landing at Nar Shaddaa I thought the place would be vibrant and full of life, it's akin to Vegas after all - wow, was I disappointed to find that in the local casino. It's just pathetic the amount of attention they put into the world. They have these large, beautifully designed areas - seriously, take a look around sometime, it really is nice - but they're all like museums. You expect to start talking and someone to tell you to be quiet. They've put so much focus on story and combat that it's as if they expect people not to notice the world around them, despite having put so much attention into designing these places. Have a fly around Coruscant in a taxi and circle your view around, so much detail on a simple taxi route. So much wasted potential. As painful as it is, the video is symptomatic of what went entirely WRONG with this game. The lack of soul, of heart, of anything like a buzzing animated alife world.
Wouldn't be so bad if it was made up by players chatting, trading or doing stuff socially, like...maybe questing, but alas, my chat screen remains emtpy to everythign except XP notices
Wouldn't be so bad if it was made up by players chatting, trading or doing stuff socially, like...maybe questing, but alas, my chat screen remains emtpy to everythign except XP notices
Strange. What server are you on? My server (Corellian Run) is filled with constant chatter, people trading, looking for groups for heroics and flashpoints, and just talking. There are new player qusetions being answered, movie quotes, comments about the game -- both good and bad, BTW -- and just all sorts of cross talk.
I'm just wondering if maybe it's the server you're on. Some servers might just be less social than others.
Originally posted by Lidane Originally posted by Vegetto
Wouldn't be so bad if it was made up by players chatting, trading or doing stuff socially, like...maybe questing, but alas, my chat screen remains emtpy to everythign except XP notices
Strange. What server are you on? My server (Corellian Run) is filled with constant chatter, people trading, looking for groups for heroics and flashpoints, and just talking. There are new player qusetions being answered, movie quotes, comments about the game -- both good and bad, BTW -- and just all sorts of cross talk. I'm just wondering if maybe it's the server you're on. Some servers might just be less social than others.
It seems a few people have mentioned their servers are great and so i think it is my server thats the issue - Hex Droid. Ironically, it was one of the first full EU servers and is always heaviest populated.
But i see now chat in the slightest and this can go for hours.
Get this, even the fleet station, you will maybe see one comment every few minutes from same 3 people, just looking for a flashpoint group. At prime time. So imagine what it's like on planets....dead.
My longest serving MMOs have been when i have got to group with others and have a good time, im regretting not going on a RP-PvP server. I even started a guild, with a US cousin and between us recruited 100s of players, a couple of dozen came over to my server and i lead the EU chapter. Now i see at most 2 other guild people, the rest stopped logging from about a week ago.
I don't have time to reinvest in another character really, but maybe better do it now before too late
I haven't tried SWTOR myself but I think I know what you guys are going through: I have this reoccuring dream that I am running through new york's time square and it is totally empty. There is noone anywhere... And I am screaming, hoping that someone will hear me, that someone somewhere can understand that I exist.
Originally posted by wormywyrm I haven't tried SWTOR myself but I think I know what you guys are going through: I have this reoccuring dream that I am running through new york's time square and it is totally empty. There is noone anywhere... And I am screaming, hoping that someone will hear me, that someone somewhere can understand that I exist. Is that what SWTOR feels like?
Does for me, except for my companion shouting "eat saber, jerk!" each time she kills a womprat.
Unless this game doesn't make them available to players, i will so have to post my chat logs, it can go hours with the only chat being a handful of people LFG.
Never, ever seen an MMO so lifeless in people and atmosphere, especially when the server is FULL. Even if it was Orgy Online, you would still need to group up ffs
You want immersion, go LARP. Tired of hearing people say that certain things "kill the immersion". It's a gem. On your computer. Shown on a monitor. Immersion? Go outside. FFS.
You want immersion, go LARP. Tired of hearing people say that certain things "kill the immersion". It's a gem. On your computer. Shown on a monitor. Immersion? Go outside. FFS.
But really, for a game that boast so much VO, it really is startling that there's a serious lack of NPC chatter. If Bioware didn't use any VO for the generic side quests and instead put all that effort into having NPC chatter and loads of roaming NPCs, then I doubt there would be all these people complaining about how X breaks their immersion.
You want immersion, go LARP. Tired of hearing people say that certain things "kill the immersion". It's a gem. On your computer. Shown on a monitor. Immersion? Go outside. FFS.
LARPs take a lot of stamina, ever tried running for a while in a chainmail?
But yeah, you do get another kind of immersion it it.
I used to play it and been at some larger things, in one we built up 3 villages with inns and stuff and spent 1 1/2 weeks playing, and I been at modern stuff to (mostly with airsoft rifles but a little paintball as well, the last just looks so silly).
The thing is that just going to a real Larp takes a long time of preparations, getting all clothes right, getting my armor ready for a few days outside without rusting up and so on, that I been too lazy the last few years.
Nothing ever comes close to the real world, and for a computer game we are still waiting for the desktops to be able to have enough memory for virtual reality to really work.
But that does not really mean that some gameworlds and game mechanics don't feel more realistic than others.
I don't understand how this game cost so much to make, games that cost millions of dollars less have better world design. seems to me they cut one too many corners, its 2012 for god sake but it seems we are going backwards and not forwards.
You know what's immersion killing for me? Taking a huge performance hit so we can all ignore the useless NPC loons wandering around chattering like magpies.
How about putting some players into same social area then?
And if your gaming takes a huge performance hit from NPC you need better IT.
I suppose that was deliberate video and it's not like that on most servers, or?
I don't understand how this game cost so much to make, games that cost millions of dollars less have better world design. seems to me they cut one too many corners, its 2012 for god sake but it seems we are going backwards and not forwards.
If it was just how much money something cost that matters then Waterworld and Speed 2 would be great movies...
Bioware had a huge team for 7 years, + all voice actors. I read that if one guy would have written all the story it would have taken him 65 years with minimal sleep and working the rest of the time.
I suppose that was deliberate video and it's not like that on most servers, or?
The casino video? No, that's how it is everywhere. As the worlds are rather large but the amount of people that can be in them quite limited, it's only on occasion that you see people passing by. So you end up with places like that, massive places with no players and no npc's, except for the players passing and the three npc's acting like dicks.
Originally posted by Loke666 Originally posted by nerovipus32 I don't understand how this game cost so much to make, games that cost millions of dollars less have better world design. seems to me they cut one too many corners, its 2012 for god sake but it seems we are going backwards and not forwards.
If it was just how much money something cost that matters then Waterworld and Speed 2 would be great movies... Bioware had a huge team for 7 years, + all voice actors. I read that if one guy would have written all the story it would have taken him 65 years with minimal sleep and working the rest of the time.
Yeh, to get a good RPG game with MMO bolt on features with the biggest budget in gaming history and i can only guess the biggest Development team in gaming history, and using them for 7 years...
...It is actually a very very piss poor result. I can only assume that the dev time was extended by 5 years to have every single tiny bit of dialogue passed through LuxasArts for QA testing, to make sure it was true to the IP: Ask SWG devs about that one, they had to clear EVERY patch and change with LucasArts before adding it, doubling dev time.
I hope I don't get death threats because of the video so I chose to Approve comments.
It's just that people going on about the atmosphere, liveliness and (I have to put this in quotation marks) "great sounds" leave me with an eye-brow raised so much it hurts my face.
Is it even up for debate? Are we crazy or too demanding?
I don't understand how this game cost so much to make, games that cost millions of dollars less have better world design. seems to me they cut one too many corners, its 2012 for god sake but it seems we are going backwards and not forwards.
If it was just how much money something cost that matters then Waterworld and Speed 2 would be great movies...
Bioware had a huge team for 7 years, + all voice actors. I read that if one guy would have written all the story it would have taken him 65 years with minimal sleep and working the rest of the time.
maybe he should of looked at the dull and lifeless worlds during those 7 years or did he think the story would distract people enough that they wouldn't notice their surroundings? its a piss poor mmo with a very static world.
You know what's immersion killing for me? Taking a huge performance hit so we can all ignore the useless NPC loons wandering around chattering like magpies.
1. Yes, its overall a big issue. The only game I can think of with more lifeless cities was Vanguard at release.
2. Im pretty sure theyve improved it a little since the beta weekend I played, not a ton, but its something they can work on, but will not (and should not) be a high priority
3. The fact that the NPCs you can interact with have soul (really they ooze soul) does help push things beyond a game like Rift where things may have had a bit more motion, but the NPCs might have all been robots. Not swtor robots though, those actually have personality.
4. The instancing thing is so blown out of proportion. There are very few zones in any MMO that have over 200 people in them. Its just the zones are somewhat large so they get spread out.
5. world chat on my server has decreased in activity quite a bit since launch. And its for the obvious reason. At launch, seeing guild tags was rare. Now most people are in a guild. Now chat is mostly people LFG for the heroic quests.
Comments
I play DDO for this reason ( well one part ) you can really design your character from the start. However its all combat. Otherwise vanguard had diplomacy but it really was a game within a game.
Otherwise yea Skyrim !
- Someone just recommended "age of discovery" to me, from what I can tell its an age of sail exploration game I am going to check it out.
Here's a video link of an example:
http://www.youtube.com/watch?v=4_TUu8EkZRo&feature=youtu.be
Hah, good video. I got to that same spot only last night before I logged out. Landing at Nar Shaddaa I thought the place would be vibrant and full of life, it's akin to Vegas after all - wow, was I disappointed to find that in the local casino. It's just pathetic the amount of attention they put into the world. They have these large, beautifully designed areas - seriously, take a look around sometime, it really is nice - but they're all like museums. You expect to start talking and someone to tell you to be quiet.
They've put so much focus on story and combat that it's as if they expect people not to notice the world around them, despite having put so much attention into designing these places. Have a fly around Coruscant in a taxi and circle your view around, so much detail on a simple taxi route. So much wasted potential.
As painful as it is, the video is symptomatic of what went entirely WRONG with this game. The lack of soul, of heart, of anything like a buzzing animated alife world.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Now, Sir.
That is entirely optional. No one is FORCING you to use keyboard.
Just shell out the moolah and they'll build you this: alternative controller (just think that guy wielding a lightsaber or blaster and/or wearing sith gear or potato sack for jedi).
They've put so much focus on story and combat that it's as if they expect people not to notice the world around them, despite having put so much attention into designing these places. Have a fly around Coruscant in a taxi and circle your view around, so much detail on a simple taxi route. So much wasted potential.
As painful as it is, the video is symptomatic of what went entirely WRONG with this game. The lack of soul, of heart, of anything like a buzzing animated alife world.
Wouldn't be so bad if it was made up by players chatting, trading or doing stuff socially, like...maybe questing, but alas, my chat screen remains emtpy to everythign except XP notices
Strange. What server are you on? My server (Corellian Run) is filled with constant chatter, people trading, looking for groups for heroics and flashpoints, and just talking. There are new player qusetions being answered, movie quotes, comments about the game -- both good and bad, BTW -- and just all sorts of cross talk.
I'm just wondering if maybe it's the server you're on. Some servers might just be less social than others.
I'm just wondering if maybe it's the server you're on. Some servers might just be less social than others.
It seems a few people have mentioned their servers are great and so i think it is my server thats the issue - Hex Droid. Ironically, it was one of the first full EU servers and is always heaviest populated.
But i see now chat in the slightest and this can go for hours.
Get this, even the fleet station, you will maybe see one comment every few minutes from same 3 people, just looking for a flashpoint group. At prime time. So imagine what it's like on planets....dead.
My longest serving MMOs have been when i have got to group with others and have a good time, im regretting not going on a RP-PvP server. I even started a guild, with a US cousin and between us recruited 100s of players, a couple of dozen came over to my server and i lead the EU chapter. Now i see at most 2 other guild people, the rest stopped logging from about a week ago.
I don't have time to reinvest in another character really, but maybe better do it now before too late
I haven't tried SWTOR myself but I think I know what you guys are going through: I have this reoccuring dream that I am running through new york's time square and it is totally empty. There is noone anywhere... And I am screaming, hoping that someone will hear me, that someone somewhere can understand that I exist.
Is that what SWTOR feels like?
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
Does for me, except for my companion shouting "eat saber, jerk!" each time she kills a womprat.
Unless this game doesn't make them available to players, i will so have to post my chat logs, it can go hours with the only chat being a handful of people LFG.
Never, ever seen an MMO so lifeless in people and atmosphere, especially when the server is FULL. Even if it was Orgy Online, you would still need to group up ffs
You want immersion, go LARP. Tired of hearing people say that certain things "kill the immersion". It's a gem. On your computer. Shown on a monitor. Immersion? Go outside. FFS.
But really, for a game that boast so much VO, it really is startling that there's a serious lack of NPC chatter. If Bioware didn't use any VO for the generic side quests and instead put all that effort into having NPC chatter and loads of roaming NPCs, then I doubt there would be all these people complaining about how X breaks their immersion.
Especially as its a Role-Playing Game, i mean moreso than an MMO, it's it's entire feature.
Though, people could Role-play someone whos deaf in one ear perhaps, or with tunnel vision where they can't see people around them lol.
LARPs take a lot of stamina, ever tried running for a while in a chainmail?
But yeah, you do get another kind of immersion it it.
I used to play it and been at some larger things, in one we built up 3 villages with inns and stuff and spent 1 1/2 weeks playing, and I been at modern stuff to (mostly with airsoft rifles but a little paintball as well, the last just looks so silly).
The thing is that just going to a real Larp takes a long time of preparations, getting all clothes right, getting my armor ready for a few days outside without rusting up and so on, that I been too lazy the last few years.
Nothing ever comes close to the real world, and for a computer game we are still waiting for the desktops to be able to have enough memory for virtual reality to really work.
But that does not really mean that some gameworlds and game mechanics don't feel more realistic than others.
I don't understand how this game cost so much to make, games that cost millions of dollars less have better world design. seems to me they cut one too many corners, its 2012 for god sake but it seems we are going backwards and not forwards.
Worst casino ever.
This will be the next release:
Dragon's Lair MMO
It'll be an MMO, as it will have 1 million people doing same quest as you and it's an RPG as you play a knight.
MMORPG, by definition, just like every other bugger tells us lol.
How about putting some players into same social area then?
And if your gaming takes a huge performance hit from NPC you need better IT.
I suppose that was deliberate video and it's not like that on most servers, or?
If it was just how much money something cost that matters then Waterworld and Speed 2 would be great movies...
Bioware had a huge team for 7 years, + all voice actors. I read that if one guy would have written all the story it would have taken him 65 years with minimal sleep and working the rest of the time.
The casino video? No, that's how it is everywhere. As the worlds are rather large but the amount of people that can be in them quite limited, it's only on occasion that you see people passing by. So you end up with places like that, massive places with no players and no npc's, except for the players passing and the three npc's acting like dicks.
Bioware had a huge team for 7 years, + all voice actors. I read that if one guy would have written all the story it would have taken him 65 years with minimal sleep and working the rest of the time.
Yeh, to get a good RPG game with MMO bolt on features with the biggest budget in gaming history and i can only guess the biggest Development team in gaming history, and using them for 7 years...
...It is actually a very very piss poor result. I can only assume that the dev time was extended by 5 years to have every single tiny bit of dialogue passed through LuxasArts for QA testing, to make sure it was true to the IP: Ask SWG devs about that one, they had to clear EVERY patch and change with LucasArts before adding it, doubling dev time.
I hope I don't get death threats because of the video so I chose to Approve comments.
It's just that people going on about the atmosphere, liveliness and (I have to put this in quotation marks) "great sounds" leave me with an eye-brow raised so much it hurts my face.
Is it even up for debate? Are we crazy or too demanding?
maybe he should of looked at the dull and lifeless worlds during those 7 years or did he think the story would distract people enough that they wouldn't notice their surroundings? its a piss poor mmo with a very static world.
get a better pc then.
1. Yes, its overall a big issue. The only game I can think of with more lifeless cities was Vanguard at release.
2. Im pretty sure theyve improved it a little since the beta weekend I played, not a ton, but its something they can work on, but will not (and should not) be a high priority
3. The fact that the NPCs you can interact with have soul (really they ooze soul) does help push things beyond a game like Rift where things may have had a bit more motion, but the NPCs might have all been robots. Not swtor robots though, those actually have personality.
4. The instancing thing is so blown out of proportion. There are very few zones in any MMO that have over 200 people in them. Its just the zones are somewhat large so they get spread out.
5. world chat on my server has decreased in activity quite a bit since launch. And its for the obvious reason. At launch, seeing guild tags was rare. Now most people are in a guild. Now chat is mostly people LFG for the heroic quests.