Nothing wrong with expecting too much as long as you do not blame Bioware for your high expectations;)
I personally believe Bioware delieverd what they promised and even surpassed some of my expectations. No false promises were made and they were pretty open about SWTOR and its direction from day one.
What do you care if someone blames Bioware for anything? You're in bed with them?
OP: It's hard to make SW franchise not to mention making MMO. They did this kind of try and someone will make another after some years.
And why do you care if i am telling people to be realistic about expectations and not blame the company? did Bioware punch your babies? see i can also make nonsensical posts. Your turn.
That's just it. What guiding light are you to tell people how to relate with a company?
Telling an opposite experience about a game is another thing, but defending a company is totally irrelevant.
Someone name a better mmo than swtor that is available to play right now...im waiting.
Lets see...
Themeparks off the top of my head?
1. WoW
Better classes, game world, crafting, dungeon content and combat.
2. Lotro
Better game world, graphics, quest content, crafting and dungeon design
3. RIFT
Better Graphics, classes, Combat, Dungeon design and the world actually feels alive due to dynamic content
SWTOR has nice voice acting but the actual mmo features and the quality of the quest content (The tasks not the voice acting) is average at best.
This was a real good laugh, thank you for that.
In what way do you disagree? Certainly not the combat where WoW & Rift are concerned? And certainly not Graphics in Rift or Lotro (game world graphics DX11), certainly not Quest content and variety in WoW & Lotro? Certainly not Dungeon Design in WoW, Rift and Lotro?
Serious question where do you disagree? Flash points in SWTOR are pathetic once you take out the VO, Combat is only a tad faster than Lotro and much worse that both WoW and RIFT.
See the biggest problem is you only got to level 10. Level 10 is nothing like any mmo the game truely takes off around 25 which in this case is the halfway mark. By level 10 you have gotten to do all of pertty much nothing you get the basics and thats it. You are more than welcome to have your own thoughts about the game and thats fine but before saying that its a lack luster game get a bit further into it. I mean you really only played the tutorial. I mean if we rated say Legend of Zelda off the part were link had no sword no shield and no actual goal than nintendo probally wouldnt still be making them because we play threw them anyway. MMOs get a bad rap because people dont want to truely give them the chance they need. What I say give it till 25 if you still would rather be pulling your teeth our with a pair of sharpened tweezers than fine you gave it a go and it wasnt your thing no harm no foul and you have givin it enough time to truely build a repreble analysis. Just my thots.
This is so true, the game really opens up in scope once you get off the starter planet. and with persistent open world pvp without timers, i can't think of another mmo that can offer me this kind of content.
I think the game really fails in its starting areas, and the entire starting experience. For every class I played at least.
So this was the first MMO to give character classes true individual stories, and their own starting areas to bring them into it and learn it, and it FAILS?! What are you comparing them to, Skyrim?
See the biggest problem is you only got to level 10. Level 10 is nothing like any mmo the game truely takes off around 25 which in this case is the halfway mark. By level 10 you have gotten to do all of pertty much nothing you get the basics and thats it. You are more than welcome to have your own thoughts about the game and thats fine but before saying that its a lack luster game get a bit further into it. I mean you really only played the tutorial. I mean if we rated say Legend of Zelda off the part were link had no sword no shield and no actual goal than nintendo probally wouldnt still be making them because we play threw them anyway. MMOs get a bad rap because people dont want to truely give them the chance they need. What I say give it till 25 if you still would rather be pulling your teeth our with a pair of sharpened tweezers than fine you gave it a go and it wasnt your thing no harm no foul and you have givin it enough time to truely build a repreble analysis. Just my thots.
Exactly, I never understood why anyone bases a game off of the fist 10 lvls or the first few hours. I know that first impressions are big but if i did that for 90% of the games PC or console I would not play alot of games. I have A.D.D. so if the games doesnt take off for me yes i have a hard time keeping interest but I know that i have to give the game more time to really see what its about. LOL if i did it with WOW i would have stopped after lvl 10 too since your first group isnt until almost lvl 20 on the Ally side and didnt know i could be in a gorup earlier until i played horde lol. But look at all the MMOs on the market, is there 1 that you can say you could stick with if you only played the first 10 lvls. I would have to say RIFT would be the only one since they get you into raids early game and get you involved into the reason for you existing.
Someone name a better mmo than swtor that is available to play right now...im waiting.
Lets see...
Themeparks off the top of my head?
1. WoW
Better classes, game world, crafting, dungeon content and combat.
2. Lotro
Better game world, graphics, quest content, crafting and dungeon design
3. RIFT
Better Graphics, classes, Combat, Dungeon design and the world actually feels alive due to dynamic content
SWTOR has nice voice acting but the actual mmo features and the quality of the quest content (The tasks not the voice acting) is average at best.
This was a real good laugh, thank you for that.
In what way do you disagree? Certainly not the combat where WoW & Rift are concerned? And certainly not Graphics in Rift or Lotro (game world graphics DX11), certainly not Quest content and variety in WoW & Lotro? Certainly not Dungeon Design in WoW, Rift and Lotro?
Serious question where do you disagree? Flash points in SWTOR are pathetic once you take out the VO, Combat is only a tad faster than Lotro and much worse that both WoW and RIFT.
Lotro has great landscapes but thats it, the combat is sluggish, there is no worthwhile pvp and you can only play the good guys. In Lotro you already know how the story ends before you even start playing.
Someone name a better mmo than swtor that is available to play right now...im waiting.
Lets see...
Themeparks off the top of my head?
WoW, Lotro & RIFT are much better mmos than SWTOR in my personal opinion.
SWTOR has nice voice acting but the actual mmo features and the quality of the quest content (The tasks not the voice acting) is average at best.
WoW, Lotro and Rift are very raid focused mmo's. if you don't like raiding you're screwed. My point is swtor has more of everything. its has more pvp than those 3 you mentioned and it also has very solid pve.
I would have to agree, i hate when people say WOW is better. WOW has 7+ year jump on swtor so really if you say that then is that really fair. Also atleast 2-3 mil of those people have played it since launch or close to BC tme and would like something new as several surveys have stated. LOTRO is a PVE driven game which i feel is not a good comparison since they attempt to PVP was bad atleast in my opinion and several other people have stated this as well. Rift I can give you this, It has alot of different things to do in the game. I enjoyed Rift but I am a die hard Star Wars fan, I played SWG and will plan on playing SWTOR.
But I feel we are not on the topic at hand here with what the OP is trying to say. He felt he was dissappointed due to the large hype of the game and the budget. Also the company making the game. I think what would help this thread is asking the OP what type of MMO's does he like Sandbox, Themepark, PVP, PVE. If the OP can answer that question then we can tell him if he was right or wrong with this idea of thinking the game was what he thought it was.
In my defense, when i brought up WoW I never said anything about the amount of content WoW had because obviously a seven year old game is going to offer more.
Someone name a better mmo than swtor that is available to play right now...im waiting.
Lets see...
Themeparks off the top of my head?
1. WoW
Better classes, game world, crafting, dungeon content and combat.
2. Lotro
Better game world, graphics, quest content, crafting and dungeon design
3. RIFT
Better Graphics, classes, Combat, Dungeon design and the world actually feels alive due to dynamic content
SWTOR has nice voice acting but the actual mmo features and the quality of the quest content (The tasks not the voice acting) is average at best.
This was a real good laugh, thank you for that.
In what way do you disagree? Certainly not the combat where WoW & Rift are concerned? And certainly not Graphics in Rift or Lotro (game world graphics DX11), certainly not Quest content and variety in WoW & Lotro? Certainly not Dungeon Design in WoW, Rift and Lotro?
Serious question where do you disagree? Flash points in SWTOR are pathetic once you take out the VO, Combat is only a tad faster than Lotro and much worse that both WoW and RIFT.
I am sorry WOW and LOTRO questing is really bad. Atleast the VO gives it a different angle. The Flashpoints are nice since your first one is lvl 10 so i dont have to wait to lvl 18 or 20 to get into one. LOTRO had some early teen group quests that were good so ill give it that. But again its a pve driven game. SWTOR gets you into pvp at lvl 10 as well. Doesnt matter if you play against a lvl 50 or a lvl 10 they buff your stats so you can play.
Swtor has everything WoW, rift and lotro have. but those 3 do not have everything Swtor has. All 3 of these games are missing something. In my opinion Swtor covers all bases.
Someone name a better mmo than swtor that is available to play right now...im waiting.
Lets see...
Themeparks off the top of my head?
1. WoW
Better classes, game world, crafting, dungeon content and combat.
2. Lotro
Better game world, graphics, quest content, crafting and dungeon design
3. RIFT
Better Graphics, classes, Combat, Dungeon design and the world actually feels alive due to dynamic content
SWTOR has nice voice acting but the actual mmo features and the quality of the quest content (The tasks not the voice acting) is average at best.
This was a real good laugh, thank you for that.
In what way do you disagree? Certainly not the combat where WoW & Rift are concerned? And certainly not Graphics in Rift or Lotro (game world graphics DX11), certainly not Quest content and variety in WoW & Lotro? Certainly not Dungeon Design in WoW, Rift and Lotro?
Serious question where do you disagree? Flash points in SWTOR are pathetic once you take out the VO, Combat is only a tad faster than Lotro and much worse that both WoW and RIFT.
Lotro has great landscapes but thats it, the combat is sluggish, there is no worthwhile pvp and you can only play the good guys. In Lotro you already know how the story ends before you even start playing.
Come on guy...
If you're going to respond to me can you atleast read my post.
When i brought up graphics i referred to game world graphics in LotRO and I never brought up Lotro when it came to pvp and even if you know the story of lord of the rings that doesn't make the personal storyline any less epic. it was incredibly well done.
Again please read what people write before responding. You asked someone to bring up features and I did if you're going to gloss over that why did you ask in the first place?
I think the game really fails in its starting areas, and the entire starting experience. For every class I played at least.
So this was the first MMO to give character classes true individual stories, and their own starting areas to bring them into it and learn it, and it FAILS?! What are you comparing them to, Skyrim?
Hold the press here.
Did they add 4 starter areas to this latest beta?
Because earlier there was 4 starter areas, two for republic and two for empire. And individual starter stories were just a tad different kill 4 this and touch 2 times of that.
Yes, it will probably evolve to kill 4 harder to kill this and touch 2 bigger that but nevertheless I don't think that is really ground breaking.
Swtor has everything WoW, rift and lotro have. but those 3 do not have everything Swtor has. All 3 of these games are missing something. In my opinion Swtor covers all bases.
Awesome dude!!!
I had no idea SWTOR had a solo skirmish system, dynamic content and ranked arena matches.
Swtor has everything WoW, rift and lotro have. but those 3 do not have everything Swtor has. All 3 of these games are missing something. In my opinion Swtor covers all bases.
Awesome dude!!!
I had no idea SWTOR had a solo skirmish system, dynamic content and ranked arena matches.
Lotro didnt have a skirmish system at launch. wow didn't have ranked arenas at launch. Rift did have dynamic content that people ended up ignoring and it became a nuisance.
Why is it that every time someone gives a valid reason why they dont like TOR someone else quotes them and replaces the "why I dont" with "why I do" somehow thinking that will make the argument go away? Closing your eyes real tight will not make this a game everyone is gonna like. I think this game would have been a hit if it were released in 2004.
Those of you who know me have probably seen that I've been fairly critical of SWTOR since I played the beta weekend. I played Jedi Knight to level 10 and was kind of turned off by the experience.
But in thinking about it, I realize that maybe I just expected too much from the game. There is a lot of hype surrounding this game, it's developed by a major AAA developer, and it's no secret that tons of money and time went into it. I don't think I was really hyped for the game, I just expected it to be very high quality because of its developer cred.
So even though I knew the game was going to follow the WoW formula (which I dislike), I expected it to be an "awesome" example of a WoW formula game, but found it to be only "decent." This was a let down and basically caused me to view the game negatively.
But in retrospect, I think that if this wasn't a Bioware game with five bajillion dollars behind it, I probably would not have been nearly as critical, and may have enjoyed the game much more. Does anyone else feel the same? Do you feel like the hype that has been generated on this game raised your expectations too high?
It might not be your cup of tea, but if you get a chance to try it again this weekend, play something else. The Jedi Knight storyline is probably the worst out of all 8 archtypes. Which is a bit sad since its their most iconic class. On the republic side my favourite storyline was the smuggler. On the empire side it would be bounty hunter and sith inquisitor.
Also all the good stuff doesnt really open up until after level 10 (grouping, pvp, flight).
Nothing wrong with expecting too much as long as you do not blame Bioware for your high expectations;)
I personally believe Bioware delieverd what they promised and even surpassed some of my expectations. No false promises were made and they were pretty open about SWTOR and its direction from day one.
What do you care if someone blames Bioware for anything? You're in bed with them?
OP: It's hard to make SW franchise not to mention making MMO. They did this kind of try and someone will make another after some years.
And why do you care if i am telling people to be realistic about expectations and not blame the company? did Bioware punch your babies? see i can also make nonsensical posts. Your turn.
That's just it. What guiding light are you to tell people how to relate with a company?
Telling an opposite experience about a game is another thing, but defending a company is totally irrelevant. You're having their baby?
Your turn.
It is called an opinion? that is what forum is for? OP asked a question 'if i expected too much' to which i answered. But i see i hit a nerve here.lol
Ahh i see you still posting nonsense..got more?
Just for the sake of it, because english isn't my 1st and I might not understand it all correctly.
Your opinion in your post was "I personally believe Bioware delieverd what they promised and even surpassed some of my expectations."
And your guidance on to how to relate with a company was "Nothing wrong with expecting too much as long as you do not blame Bioware for your high expectations;)"
Swtor has everything WoW, rift and lotro have. but those 3 do not have everything Swtor has. All 3 of these games are missing something. In my opinion Swtor covers all bases.
Awesome dude!!!
I had no idea SWTOR had a solo skirmish system, dynamic content and ranked arena matches.
Lotro didnt have a skirmish sstem at launch. wow didn't have ranked areas at launch. Rift did have dynamic content that people end up ignoring and it became a nuisance.
Big problem with that man, Those games are out now and SWTOR is directly competing with them, Doesn't matter if features came at launch or not. As for Rift you can't ignore dynamic events/rift content you need the currency for certain enhancements or you're gimped.
Why is it that every time someone gives a valid reason why they dont like TOR someone else quotes them and replaces the "why I dont" with "why I do" somehow thinking that will make the argument go away? Closing your eyes real tight will not make this a game everyone is gonna like. I think this game would have been a hit if it were released in 2004.
because that is what discussion is for? to discuss opinions with each other. Also OP is more of a question so people are answering him from their own prespective. What do you expect how people should reply? you can not expect everyone to agree with him.
This is absolutely right. Everyone has an opinions, and they are all right....for them. Personally i never let myself get hyped for this because ive been playing MMOs for over a decade now, and one thing i learned in the last 10 years, its probably gonna suck. Every year they seem to get worse and worse. UO was fun, but really had nothing to compare it to at the time, Eq was 'revelutionary' and defined most modern MMOs. WoW and EQ2 both released at the exact same time, and both were instant classics. Years later, noone can make an MMO that lasts over 6 months before drastically seeing a decline in population and closing half of thier servers and moving to F2P. IE FF11, Lotro, DDO, Aion, Conan, WAR....if you ever dropped 40-60 bucks on one of these Im sure you know exactly what im talking about here.
So seeing that i expected absolutely nothing from this game at the start....well i wasnt disappointed. What i found was absolutely nothing. The graphics are great, the story is engaging, the interactive dialogue and voiceacting was well done. That being said, the game is amazing at first glance. As a singleplayer game with multiplayer gameplay it excels. Think KOTOR meets Halo. I liked Dragon Age and Mass Effect, liked, not loved. The worst part of those games is you are constantly taken AWAY from the action to go through thousands of lines of text over hundreds of converastions with dozens of NPCs. Some of you love that part of those games. In a single player game its great. Im taking my decade of experience in MMOs and trying to apply that gameplay.
Heres the thing...MMOs rely on repeating the same content over and over. That is not opinion, its fact. Get to end game, you repeat the same instances, dungeons, raids whatever over and over waiting for that new shiny loot you desperately want. Get tired of playing that class, you roll an alt...hell you roll a dozen alts. One for every class in game. Every single one of those has to go through all the same quests, do all the same dungeons, instances and raids, just to get the shiny new loot thats best for that class. In EQ2 i have done over 6k quests and i have read the text for every single one. But guess what...i have 14 alts and do i sit and read all those quests again? Hell no.
Guess what...in SWTOR you are going to have to sit through those cut scenes over and over, every time you go into that instance trying to get that new blaster pistol thats slightly better than the one you have and you cant skip it. Everyone in your group is partaking in the same conversation. Roll an alt, guess what you have to wait through every cut scene as you level up. Theres no powerleveling here. Sure the storys are different for each class. If thats enough for you, im happy for you.
Summary, if SWTOR were a single player game, it would be second only to Skyrim at this point. KOTOR 3 mutliplayer mode. That would have been awsome. As an MMO, no it wont work. Its niche at best. Mega fans will love it, people that love storylines and sitting in cutscenes are gonna eat it up. The rest of us, the shiny new features will get old, some faster than others, and we will move on to other games. (thats a royal 'we', i have no intentions of ever spending money on this game). Maybe GW2 will do voice acting alot better. Its great the first time, but noone wants to be forced into doing over and over and over and over and over and over...................................................
Just for the sake of it, because english isn't my 1st and I might not understand it all correctly.
Your opinion in your post was "I personally believe Bioware delieverd what they promised and even surpassed some of my expectations."
And your guidance on to how to relate with a company was "Nothing wrong with expecting too much as long as you do not blame Bioware for your high expectations;)"
Did that emote turn your guidance an opinion?
[Mod Edit]
It wasn't a guidance but more of my own reflection on how not to get disappointed every time a new MMO is about to release and then knee jerk reaction by blaming the company for things they never promised. This is my general point of view for every MMO that is about to release whether it is GW2, TSW or Archage.
If you're going to respond to me can you atleast read my post.
When i brought up graphics i referred to game world graphics in LotRO and I never brought up Lotro when it came to pvp and even if you know the story of lord of the rings that doesn't make the personal storyline any less epic. it was incredibly well done.
Again please read what people write before responding. You asked someone to bring up features and I did if you're going to gloss over that why did you ask in the first place?
Lore quests were and are really well done in LoTRO. They're not cinematic but are well related (and kind of filler) to the original story.
I personally loved LoTRO PvMP, running in Warg pack was fun. I play it now and then (they went free on PvMP), though MMO-PvP makes my FPS-performance sluggish.
This is absolutely right. Everyone has an opinions, and they are all right....for them. Personally i never let myself get hyped for this because ive been playing MMOs for over a decade now, and one thing i learned in the last 10 years, its probably gonna suck. Every year they seem to get worse and worse. UO was fun, but really had nothing to compare it to at the time, Eq was 'revelutionary' and defined most modern MMOs. WoW and EQ2 both released at the exact same time, and both were instant classics. Years later, noone can make an MMO that lasts over 6 months before drastically seeing a decline in population and closing half of thier servers and moving to F2P. IE FF11, Lotro, DDO, Aion, Conan, WAR....if you ever dropped 40-60 bucks on one of these Im sure you know exactly what im talking about here.
So seeing that i expected absolutely nothing from this game at the start....well i wasnt disappointed. What i found was absolutely nothing. The graphics are great, the story is engaging, the interactive dialogue and voiceacting was well done. That being said, the game is amazing at first glance. As a singleplayer game with multiplayer gameplay it excels. Think KOTOR meets Halo. I liked Dragon Age and Mass Effect, liked, not loved. The worst part of those games is you are constantly taken AWAY from the action to go through thousands of lines of text over hundreds of converastions with dozens of NPCs. Some of you love that part of those games. In a single player game its great. Im taking my decade of experience in MMOs and trying to apply that gameplay.
Heres the thing...MMOs rely on repeating the same content over and over. That is not opinion, its fact. Get to end game, you repeat the same instances, dungeons, raids whatever over and over waiting for that new shiny loot you desperately want. Get tired of playing that class, you roll an alt...hell you roll a dozen alts. One for every class in game. Every single one of those has to go through all the same quests, do all the same dungeons, instances and raids, just to get the shiny new loot thats best for that class. In EQ2 i have done over 6k quests and i have read the text for every single one. But guess what...i have 14 alts and do i sit and read all those quests again? Hell no.
Guess what...in SWTOR you are going to have to sit through those cut scenes over and over, every time you go into that instance trying to get that new blaster pistol thats slightly better than the one you have and you cant skip it. Everyone in your group is partaking in the same conversation. Roll an alt, guess what you have to wait through every cut scene as you level up. Theres no powerleveling here. Sure the storys are different for each class. If thats enough for you, im happy for you.
Summary, if SWTOR were a single player game, it would be second only to Skyrim at this point. KOTOR 3 mutliplayer mode. That would have been awsome. As an MMO, no it wont work. Its niche at best. Mega fans will love it, people that love storylines and sitting in cutscenes are gonna eat it up. The rest of us, the shiny new features will get old, some faster than others, and we will move on to other games. (thats a royal 'we', i have no intentions of ever spending money on this game). Maybe GW2 will do voice acting alot better. Its great the first time, but noone wants to be forced into doing over and over and over and over and over and over...................................................
actually you are wrong, all you have to do is hit the spacebar and it jumps ahead the the decision you need to make. So you do not have to sit through every cut scene.The only one you cant is the openning scene for the class you chose.
Why is it that every time someone gives a valid reason why they dont like TOR someone else quotes them and replaces the "why I dont" with "why I do" somehow thinking that will make the argument go away? Closing your eyes real tight will not make this a game everyone is gonna like. I think this game would have been a hit if it were released in 2004.
I am just curious why you say the game would be a hit if its released in 2004. You are right and that is why i said in my first post that i would recommend going past lvl 10 but i do understand his point and just felt that you cant base an experience of a game off of the first couple hours of it. and also stated in a later post that if you did this for every mmo on the market then i dont think people would stick with them.
Those of you who know me have probably seen that I've been fairly critical of SWTOR since I played the beta weekend. I played Jedi Knight to level 10 and was kind of turned off by the experience.
But in thinking about it, I realize that maybe I just expected too much from the game. There is a lot of hype surrounding this game, it's developed by a major AAA developer, and it's no secret that tons of money and time went into it. I don't think I was really hyped for the game, I just expected it to be very high quality because of its developer cred.
So even though I knew the game was going to follow the WoW formula (which I dislike), I expected it to be an "awesome" example of a WoW formula game, but found it to be only "decent." This was a let down and basically caused me to view the game negatively.
But in retrospect, I think that if this wasn't a Bioware game with five bajillion dollars behind it, I probably would not have been nearly as critical, and may have enjoyed the game much more. Does anyone else feel the same? Do you feel like the hype that has been generated on this game raised your expectations too high?
I don't think you expected too much... I think EA/ BW delivered too little.
I am not really undertanding this trend for the players blaming themselves for this devs lacklustre derivative 'designed by accountant' efforts.
The truth is it SHOULD have been high quality because of it's 'developer cred' and the cash pumped into it.
As for the last point.. nah. My expectations are realistic enough that a few MMORPG makers out there are easily exceeding them. If EA/BW didn't then that's their failing, not mine for expecting something better then average off them.
Comments
That's just it. What guiding light are you to tell people how to relate with a company?
Telling an opposite experience about a game is another thing, but defending a company is totally irrelevant.
[Mod Edit]
In what way do you disagree? Certainly not the combat where WoW & Rift are concerned? And certainly not Graphics in Rift or Lotro (game world graphics DX11), certainly not Quest content and variety in WoW & Lotro? Certainly not Dungeon Design in WoW, Rift and Lotro?
Serious question where do you disagree? Flash points in SWTOR are pathetic once you take out the VO, Combat is only a tad faster than Lotro and much worse that both WoW and RIFT.
Playing: Nothing
Looking forward to: Nothing
This is so true, the game really opens up in scope once you get off the starter planet. and with persistent open world pvp without timers, i can't think of another mmo that can offer me this kind of content.
So this was the first MMO to give character classes true individual stories, and their own starting areas to bring them into it and learn it, and it FAILS?! What are you comparing them to, Skyrim?
Exactly, I never understood why anyone bases a game off of the fist 10 lvls or the first few hours. I know that first impressions are big but if i did that for 90% of the games PC or console I would not play alot of games. I have A.D.D. so if the games doesnt take off for me yes i have a hard time keeping interest but I know that i have to give the game more time to really see what its about. LOL if i did it with WOW i would have stopped after lvl 10 too since your first group isnt until almost lvl 20 on the Ally side and didnt know i could be in a gorup earlier until i played horde lol. But look at all the MMOs on the market, is there 1 that you can say you could stick with if you only played the first 10 lvls. I would have to say RIFT would be the only one since they get you into raids early game and get you involved into the reason for you existing.
Lotro has great landscapes but thats it, the combat is sluggish, there is no worthwhile pvp and you can only play the good guys. In Lotro you already know how the story ends before you even start playing.
In my defense, when i brought up WoW I never said anything about the amount of content WoW had because obviously a seven year old game is going to offer more.
Playing: Nothing
Looking forward to: Nothing
I am sorry WOW and LOTRO questing is really bad. Atleast the VO gives it a different angle. The Flashpoints are nice since your first one is lvl 10 so i dont have to wait to lvl 18 or 20 to get into one. LOTRO had some early teen group quests that were good so ill give it that. But again its a pve driven game. SWTOR gets you into pvp at lvl 10 as well. Doesnt matter if you play against a lvl 50 or a lvl 10 they buff your stats so you can play.
Swtor has everything WoW, rift and lotro have. but those 3 do not have everything Swtor has. All 3 of these games are missing something. In my opinion Swtor covers all bases.
open world pvp- check
terroritory control - check
raiding - check
dungeons - check
instanced pvp - check
story - check
housing - check
Come on guy...
If you're going to respond to me can you atleast read my post.
When i brought up graphics i referred to game world graphics in LotRO and I never brought up Lotro when it came to pvp and even if you know the story of lord of the rings that doesn't make the personal storyline any less epic. it was incredibly well done.
Again please read what people write before responding. You asked someone to bring up features and I did if you're going to gloss over that why did you ask in the first place?
Playing: Nothing
Looking forward to: Nothing
Hold the press here.
Did they add 4 starter areas to this latest beta?
Because earlier there was 4 starter areas, two for republic and two for empire. And individual starter stories were just a tad different kill 4 this and touch 2 times of that.
Yes, it will probably evolve to kill 4 harder to kill this and touch 2 bigger that but nevertheless I don't think that is really ground breaking.
Awesome dude!!!
I had no idea SWTOR had a solo skirmish system, dynamic content and ranked arena matches.
Playing: Nothing
Looking forward to: Nothing
Lotro didnt have a skirmish system at launch. wow didn't have ranked arenas at launch. Rift did have dynamic content that people ended up ignoring and it became a nuisance.
Why is it that every time someone gives a valid reason why they dont like TOR someone else quotes them and replaces the "why I dont" with "why I do" somehow thinking that will make the argument go away? Closing your eyes real tight will not make this a game everyone is gonna like. I think this game would have been a hit if it were released in 2004.
It might not be your cup of tea, but if you get a chance to try it again this weekend, play something else. The Jedi Knight storyline is probably the worst out of all 8 archtypes. Which is a bit sad since its their most iconic class. On the republic side my favourite storyline was the smuggler. On the empire side it would be bounty hunter and sith inquisitor.
Also all the good stuff doesnt really open up until after level 10 (grouping, pvp, flight).
Just for the sake of it, because english isn't my 1st and I might not understand it all correctly.
Your opinion in your post was "I personally believe Bioware delieverd what they promised and even surpassed some of my expectations."
And your guidance on to how to relate with a company was "Nothing wrong with expecting too much as long as you do not blame Bioware for your high expectations;)"
Did that emote turn your guidance an opinion?
[Mod Edit]
Big problem with that man, Those games are out now and SWTOR is directly competing with them, Doesn't matter if features came at launch or not. As for Rift you can't ignore dynamic events/rift content you need the currency for certain enhancements or you're gimped.
Playing: Nothing
Looking forward to: Nothing
because that is what discussion is for? to discuss opinions with each other. Also OP is more of a question so people are answering him from their own prespective. What do you expect how people should reply? you can not expect everyone to agree with him.
This is absolutely right. Everyone has an opinions, and they are all right....for them. Personally i never let myself get hyped for this because ive been playing MMOs for over a decade now, and one thing i learned in the last 10 years, its probably gonna suck. Every year they seem to get worse and worse. UO was fun, but really had nothing to compare it to at the time, Eq was 'revelutionary' and defined most modern MMOs. WoW and EQ2 both released at the exact same time, and both were instant classics. Years later, noone can make an MMO that lasts over 6 months before drastically seeing a decline in population and closing half of thier servers and moving to F2P. IE FF11, Lotro, DDO, Aion, Conan, WAR....if you ever dropped 40-60 bucks on one of these Im sure you know exactly what im talking about here.
So seeing that i expected absolutely nothing from this game at the start....well i wasnt disappointed. What i found was absolutely nothing. The graphics are great, the story is engaging, the interactive dialogue and voiceacting was well done. That being said, the game is amazing at first glance. As a singleplayer game with multiplayer gameplay it excels. Think KOTOR meets Halo. I liked Dragon Age and Mass Effect, liked, not loved. The worst part of those games is you are constantly taken AWAY from the action to go through thousands of lines of text over hundreds of converastions with dozens of NPCs. Some of you love that part of those games. In a single player game its great. Im taking my decade of experience in MMOs and trying to apply that gameplay.
Heres the thing...MMOs rely on repeating the same content over and over. That is not opinion, its fact. Get to end game, you repeat the same instances, dungeons, raids whatever over and over waiting for that new shiny loot you desperately want. Get tired of playing that class, you roll an alt...hell you roll a dozen alts. One for every class in game. Every single one of those has to go through all the same quests, do all the same dungeons, instances and raids, just to get the shiny new loot thats best for that class. In EQ2 i have done over 6k quests and i have read the text for every single one. But guess what...i have 14 alts and do i sit and read all those quests again? Hell no.
Guess what...in SWTOR you are going to have to sit through those cut scenes over and over, every time you go into that instance trying to get that new blaster pistol thats slightly better than the one you have and you cant skip it. Everyone in your group is partaking in the same conversation. Roll an alt, guess what you have to wait through every cut scene as you level up. Theres no powerleveling here. Sure the storys are different for each class. If thats enough for you, im happy for you.
Summary, if SWTOR were a single player game, it would be second only to Skyrim at this point. KOTOR 3 mutliplayer mode. That would have been awsome. As an MMO, no it wont work. Its niche at best. Mega fans will love it, people that love storylines and sitting in cutscenes are gonna eat it up. The rest of us, the shiny new features will get old, some faster than others, and we will move on to other games. (thats a royal 'we', i have no intentions of ever spending money on this game). Maybe GW2 will do voice acting alot better. Its great the first time, but noone wants to be forced into doing over and over and over and over and over and over...................................................
It wasn't a guidance but more of my own reflection on how not to get disappointed every time a new MMO is about to release and then knee jerk reaction by blaming the company for things they never promised. This is my general point of view for every MMO that is about to release whether it is GW2, TSW or Archage.
[Mod Edit]
Lets cut out the baiting.
Lore quests were and are really well done in LoTRO. They're not cinematic but are well related (and kind of filler) to the original story.
I personally loved LoTRO PvMP, running in Warg pack was fun. I play it now and then (they went free on PvMP), though MMO-PvP makes my FPS-performance sluggish.
actually you are wrong, all you have to do is hit the spacebar and it jumps ahead the the decision you need to make. So you do not have to sit through every cut scene.The only one you cant is the openning scene for the class you chose.
I am just curious why you say the game would be a hit if its released in 2004. You are right and that is why i said in my first post that i would recommend going past lvl 10 but i do understand his point and just felt that you cant base an experience of a game off of the first couple hours of it. and also stated in a later post that if you did this for every mmo on the market then i dont think people would stick with them.
I don't think you expected too much... I think EA/ BW delivered too little.
I am not really undertanding this trend for the players blaming themselves for this devs lacklustre derivative 'designed by accountant' efforts.
The truth is it SHOULD have been high quality because of it's 'developer cred' and the cash pumped into it.
As for the last point.. nah. My expectations are realistic enough that a few MMORPG makers out there are easily exceeding them. If EA/BW didn't then that's their failing, not mine for expecting something better then average off them.