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It's Tabula Rasa all over again...

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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by rt33

    "It's all over again"



    How many times have you heard this about swtor "But, IT'S a REALLY GOOD GAME"?



    I hear it all the time and i completely agree and is why I'm buying it for my kids. It's probably is a really good game, but it's not a really good mmo. Thinking about it i rarely hear "But, IT'S a REALLY GOOD MMO."



    Already reading posts on forums that people don't plan to stick around past 3 months anyway, what kind of an mmo is that?

    I almost agree with you there.

     

    I find it to be a really good game,  and it has really good, well defined MMO features...  but it isn't a really good virtual world.

     

    It IS a really good Massively Multiplayer Online GAME.   You group up or play with thousands of other players,   but still....  to me at least,  its a very poor virtual world.   



  • CognomanCognoman Member UncommonPosts: 75

    As a preface I like TR, stop picking on TR, damn NCsoft bailed too soon.  Now look at Aion, down to TR server levels in NA.  I also tried the TOR betas and got a toon to lvl 23.

     

    TOR will not close like TR, no way in hell.  The amount of content and polish TOR brings to the table should see it surviving for a long long time.  The only thing TR has over TOR is TR's pew pew.  If TR got TOR's content and story it would still be around. 

  • ZorgoZorgo Member UncommonPosts: 2,254

    This is a great title for creating many pages of posts. Other than that, I fail to see its purpose.

  • Angier2758Angier2758 Member UncommonPosts: 1,026

    Originally posted by pierth

    I don't even like TOR and it's obvious it won't have the same fate as TR. TOR has everything WoW offers (which, despite it being a perversion to the genre of MMorpgs is still the most successful in NA by far) with sleeker graphics and even more solo-ability. it is the bastard child of single player RPGs and MMOs. The players get a watered down, bland and boring version of what could be a magnificent single player RPG while Bioware/EA get a game that is much harder to pirate than a conventional single player game.

     

    EA profits while MMO gamers get more of the same ol' BS because there will always be idiots out there that will pay for nothing more than hype and lightsabers.

    And there will always be sad people who call people idiots for not liking what they do.

    Just grow up.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by maskedweasel

    Originally posted by rt33

    "It's all over again"



    How many times have you heard this about swtor "But, IT'S a REALLY GOOD GAME"?



    I hear it all the time and i completely agree and is why I'm buying it for my kids. It's probably is a really good game, but it's not a really good mmo. Thinking about it i rarely hear "But, IT'S a REALLY GOOD MMO."



    Already reading posts on forums that people don't plan to stick around past 3 months anyway, what kind of an mmo is that?

    I almost agree with you there.

     

    I find it to be a really good game,  and it has really good, well defined MMO features...  but it isn't a really good virtual world.

     

    It IS a really good Massively Multiplayer Online GAME.   You group up or play with thousands of other players,   but still....  to me at least,  its a very poor virtual world.   

    to me its the "world" that brings you into the story. Why play in a story with a dead world? I have tried to not rehash the same what needs to be fixed comments cause its already been posted but this is one of my biggest issues with the game. The lifeless world detracts from the story so much it makes the whole concept hard to swallow.

  • CazNeergCazNeerg Member Posts: 2,198

    Originally posted by sanosukex

    to me its the "world" that brings you into the story. Why play in a story with a dead world? I have tried to not rehash the same what needs to be fixed comments cause its already been posted but this is one of my biggest issues with the game. The lifeless world detracts from the story so much it makes the whole concept hard to swallow.

    To me it's the story that brings me into the world.  Why play in a world with a dead story?  (A.K.A. every currently released MMO)

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by CazNeerg

    Originally posted by sanosukex


    to me its the "world" that brings you into the story. Why play in a story with a dead world? I have tried to not rehash the same what needs to be fixed comments cause its already been posted but this is one of my biggest issues with the game. The lifeless world detracts from the story so much it makes the whole concept hard to swallow.

    To me it's the story that brings me into the world.  Why play in a world with a dead story?  (A.K.A. every currently released MMO)

    in a way i agree. Which is why most don't play mmo's for the story. People usually play the other MMOs for either the PVP or the raid content or because its a way to play online with there firends. This game was designed around the story but with such an uninspiried lifeless world its just hard to really get into and enjoy the story.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by sanosukex

    Originally posted by maskedweasel


    Originally posted by rt33

    "It's all over again"



    How many times have you heard this about swtor "But, IT'S a REALLY GOOD GAME"?



    I hear it all the time and i completely agree and is why I'm buying it for my kids. It's probably is a really good game, but it's not a really good mmo. Thinking about it i rarely hear "But, IT'S a REALLY GOOD MMO."



    Already reading posts on forums that people don't plan to stick around past 3 months anyway, what kind of an mmo is that?

    I almost agree with you there.

     

    I find it to be a really good game,  and it has really good, well defined MMO features...  but it isn't a really good virtual world.

     

    It IS a really good Massively Multiplayer Online GAME.   You group up or play with thousands of other players,   but still....  to me at least,  its a very poor virtual world.   

    to me its the "world" that brings you into the story. Why play in a story with a dead world? I have tried to not rehash the same what needs to be fixed comments cause its already been posted but this is one of my biggest issues with the game. The lifeless world detracts from the story so much it makes the whole concept hard to swallow.

    The world has more life in it then most MMOs,  but the point of me saying this is a game and not a virtual world is simply due to classes,  area and progression design,  naming conventions - amongst other things.

     

    The world is a lot more vibrant and engrossing than SWG was by far,  but with the limits in place,  the similar companions, and things of that nature,  you can lose part of the immersion,   but you retain a great game thats fun to play.  

     

    Not every game needs to immerse you to be fun.   Arkham City for example, really immerses you.  You feel like you are in the world....as Batman...  however,  games like Dungeon Defenders pulls you out of the world,  and makes you feel like you're playing a really fun game.  Both awesome games.  Both games have done very well.  One is much more immersive.  Theres nothing wrong with that.



  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by sanosukex

    Originally posted by CazNeerg


    Originally posted by sanosukex


    to me its the "world" that brings you into the story. Why play in a story with a dead world? I have tried to not rehash the same what needs to be fixed comments cause its already been posted but this is one of my biggest issues with the game. The lifeless world detracts from the story so much it makes the whole concept hard to swallow.

    To me it's the story that brings me into the world.  Why play in a world with a dead story?  (A.K.A. every currently released MMO)

    in a way i agree. Which is why most don't play mmo's for the story. People usually play the other MMOs for either the PVP or the raid content or because its a way to play online with there firends. This game was designed around the story but with such an uninspiried lifeless world its just hard to really get into and enjoy the story.

     

    I've never been into story lines and much less quests. I found myself reading all of the quests/storylines in ToR - I have a blast questing, something I haven't had fun doing since Anarchy Online (not because it was great there, but because it was new to me).

     

    So simply put, it might be YOU that's causing the world to feel lifeless, maybe you have unreasonable expectations?

     

    I'll just simply say, no, you're wrong. I felt the world was a lot of fun for a themepark game.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by maskedweasel

    The world has more life in it then most MMOs,  but the point of me saying this is a game and not a virtual world is simply due to classes,  area and progression design,  naming conventions - amongst other things.

     

    The world is a lot more vibrant and engrossing than SWG was by far,  but with the limits in place,  the similar companions, and things of that nature,  you can lose part of the immersion,   but you retain a great game thats fun to play.  

     

    Not every game needs to immerse you to be fun.   Arkham City for example, really immerses you.  You feel like you are in the world....as Batman...  however,  games like Dungeon Defenders pulls you out of the world,  and makes you feel like you're playing a really fun game.  Both awesome games.  Both games have done very well.  One is much more immersive.  Theres nothing wrong with that.

    maybe most free MMOs but even rift has way more "life" in the world than this game does. Arkham City is a hard comparison cause it's a totally differn't type of game. With dungeon defenders the whole game is about the gameplay not the story. This games BIG selling point id the story. I really just don't understand why they would design a game based upon story elements and make the world as a whole as unimmersive as possible just doesn't make sense to me.

  • Maddrox181Maddrox181 Member UncommonPosts: 133

    I actually won't disagree with the OP on that claim .. I started closed beta back in july and during that time got 1 toon to 50 and another into the low 40's after a new build came along and all characters got wiped .. Leveling the 2nd toon was painfully boring,  even being a different class all the content and story felt about the same.. this game is no where near wow in terms of content anyone who thinks that is wrong.

     there are very few flashpoints and even fewer dungeons in this game .. after 50 the story ends and so does all the quests leaving the 2 battlefronts as the only thing left to run and with that limited variety of diffent maps is going to get pretty boring..

     

    Nope folks I give this game a few months before it plummets down the list and becomes a has been just like TR. 

     

    Bioware can add content but given EA/Mythic/Biowares track record with other games like WaR hammer I only see a game that will continue to die after the initial wave does it all and gets bored. 

     

    As a Starwars fan I had a lot of fun playing this game through its story( the 1st time through )  , but as an MMO fan I got bored and quit when I got to and seen the end game. Fortunately for me I did this during beta as I was planning on buying this game and was very excited about it, Now i just see it as an over hyped waste of money that i'll be glad I passed up. 

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by helthros

     

    I've never been into story lines and much less quests. I found myself reading all of the quests/storylines in ToR - I have a blast questing, something I haven't had fun doing since Anarchy Online (not because it was great there, but because it was new to me).

     

    So simply put, it might be YOU that's causing the world to feel lifeless, maybe you have unreasonable expectations?

     

    I'll just simply say, no, you're wrong. I felt the world was a lot of fun for a themepark game.

    well the biggest complaint I see on these forums is the UI and the lifeless world so Im definatly not alone in this. There are pages of examples of this so I won't go over them here.

  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372

    I liked Tabula Rasa, was sad it went away.

    I don't see the OPs point though.  I think SWToR will do just fine and they will hopefully crank out the content too, why not :)

    image
  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Twizted26

    I actually won't disagree with the OP on that claim .. I started closed beta back in july and during that time got 1 toon to 50 and another into the low 40's after a new build came along and all characters got wiped .. Leveling the 2nd toon was painfully boring,  even being a different class all the content and story felt about the same.. this game is no where near wow in terms of content anyone who thinks that is wrong.

     there are very few flashpoints and even fewer dungeons in this game .. after 50 the story ends and so does all the quests leaving the 2 battlefronts as the only thing left to run and with that limited variety of diffent maps is going to get pretty boring..

     

    Nope folks I give this game a few months before it plummets down the list and becomes a has been just like TR. 

     

    Bioware can add content but given EA/Mythic/Biowares track record with other games like WaR hammer I only see a game that will continue to die after the initial wave does it all and gets bored. 

     

    As a Starwars fan I had a lot of fun playing this game through its story , but as an MMO fan I got bored and quit when I got to and seen the end game. Fortunately for me I did this during beta as I was planning on buying this game and was very excited about it, Now i just see it as an over hyped waste of money that i'll be glad I passed up. 

    and when the game was first annouced and I saw bioware was at the helm this is what I was afraid of. Putting all there eggs in the "dialog" basket and not fleshing out the rest of the game. Like stated here the story only goes so far but without something new and exciting in the MMO world it will just not last at this stage in the world of MMOs.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by ZoeMcCloskey

    I liked Tabula Rasa, was sad it went away.

    I don't see the OPs point though.  I think SWToR will do just fine and they will hopefully crank out the content too, why not :)

    Twizted26's post right above yours is an example of the point I'm trying to make...

  • Maddrox181Maddrox181 Member UncommonPosts: 133

     

    The world is Lifeless and the Ai is terrible 

     

    apart from a few simulated battles happening in a few remote places throught the galaxy of this game everything just stands around and does nothing. 

     

    the battles are even dull .. and when a mob dies the oppossing factions npc still shoots the spot where it was standing. 

     

    when you fight  npcs they stand there and shoot at you , they don't move / run or flee / Find cover .. no they just stand there same for melee mobs mostly, add to it all the end game npcs feel just like the ones on the starter planet .. just higher level. 

  • CazNeergCazNeerg Member Posts: 2,198

    Originally posted by sanosukex

    well the biggest complaint I see on these forums is the UI and the lifeless world so Im definatly not alone in this. There are pages of examples of this so I won't go over them here.

    Forums tend to be disproportionately populated by discontented minorities.

    Peace is a lie, there is only passion.
    Through passion, I gain strength.
    Through strength, I gain power.
    Through power, I gain victory.
    Through victory, my chains are broken.
    The Force shall free me.

  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by sanosukex

    Originally posted by helthros



     

    I've never been into story lines and much less quests. I found myself reading all of the quests/storylines in ToR - I have a blast questing, something I haven't had fun doing since Anarchy Online (not because it was great there, but because it was new to me).

     

    So simply put, it might be YOU that's causing the world to feel lifeless, maybe you have unreasonable expectations?

     

    I'll just simply say, no, you're wrong. I felt the world was a lot of fun for a themepark game.

    well the biggest complaint I see on these forums is the UI and the lifeless world so Im definatly not alone in this. There are pages of examples of this so I won't go over them here.

     

    These forums represent such a miniscule proportion of the actual ToR community, that it's almost not even worth mentioning what a host of bitter vets, with a misplaced sense of elitism, have to say.

     

    How you can not feel a world where you're recognizing the planets, races, even some name droppings - is alive? How can you not get excited seeing your character as part of one of the best storeis of our time (well might be before your time depending on your age)?

     

    Honestly, if I had to guess, I would say it's people that whine about anything finding excuses to whine some more.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197

    Originally posted by sanosukex

    Originally posted by maskedweasel



    The world has more life in it then most MMOs,  but the point of me saying this is a game and not a virtual world is simply due to classes,  area and progression design,  naming conventions - amongst other things.

     

    The world is a lot more vibrant and engrossing than SWG was by far,  but with the limits in place,  the similar companions, and things of that nature,  you can lose part of the immersion,   but you retain a great game thats fun to play.  

     

    Not every game needs to immerse you to be fun.   Arkham City for example, really immerses you.  You feel like you are in the world....as Batman...  however,  games like Dungeon Defenders pulls you out of the world,  and makes you feel like you're playing a really fun game.  Both awesome games.  Both games have done very well.  One is much more immersive.  Theres nothing wrong with that.

    maybe most free MMOs but even rift has way more "life" in the world than this game does. Arkham City is a hard comparison cause it's a totally differn't type of game. With dungeon defenders the whole game is about the gameplay not the story. This games BIG selling point id the story. I really just don't understand why they would design a game based upon story elements and make the world as a whole as unimmersive as possible just doesn't make sense to me.

    The story itself is immersive,  but take that in comparison to Mass Effect.  The worlds were much smaller thereby making the very small amounts of character in them seem like the world was - somewhat - immersive..... but not any more than SWTOR.  

     

    The problem with SWTOR is the worlds are so big.  Theres a lot of open space...    and the difference between this game and something like - say - Fallen Earth (which I find to be somewhat more immersive)  is that,  people have a preconceived notion of what a star wars world feels like.

     

    But SWG was much more open,  with far less activity.    I think the emptyness also gets exasperated by the slow movement in the early levels.     I personally feel like theres a lot more needless running on the starter planets then there needs to be... and while it makes you feel like the worlds are huge,  it also makes you feel like theres a lot of empty space too.

     

    Really though, its not something I can put my finger on.   The personal story is immersive,  but the world, progression, PvP, space combat and companions are all fun game systems,  but not really very immersive in my opinion.  That doesn't mean they aren't fun though.



  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by helthros

    Originally posted by sanosukex


    Originally posted by helthros



     

    I've never been into story lines and much less quests. I found myself reading all of the quests/storylines in ToR - I have a blast questing, something I haven't had fun doing since Anarchy Online (not because it was great there, but because it was new to me).

     

    So simply put, it might be YOU that's causing the world to feel lifeless, maybe you have unreasonable expectations?

     

    I'll just simply say, no, you're wrong. I felt the world was a lot of fun for a themepark game.

    well the biggest complaint I see on these forums is the UI and the lifeless world so Im definatly not alone in this. There are pages of examples of this so I won't go over them here.

     

    These forums represent such a miniscule proportion of the actual ToR community, that it's almost not even worth mentioning what a host of bitter vets, with a misplaced sense of elitism, have to say.

     

    How you can not feel a world where you're recognizing the planets, races, even some name droppings - is alive? How can you not get excited seeing your character as part of one of the best storeis of our time (well might be before your time depending on your age)?

     

    Honestly, if I had to guess, I would say it's people that whine about anything finding excuses to whine some more.

    give me some examples of how alive this world is? Twizted26 gave some good examples above of the issues and its not even close to everything. The lack of real enviornemnts( day/night, weather, ect), the fact that creatures have been placed like statues in areas and do not even more. The feeling that nothing is really "going on" around you. Just cause the worlds use some recognizable buildings and locations from the lore its automatically alive? I really don't get that

  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by sanosukex

    Originally posted by Twizted26

    I actually won't disagree with the OP on that claim .. I started closed beta back in july and during that time got 1 toon to 50 and another into the low 40's after a new build came along and all characters got wiped .. Leveling the 2nd toon was painfully boring,  even being a different class all the content and story felt about the same.. this game is no where near wow in terms of content anyone who thinks that is wrong.

     there are very few flashpoints and even fewer dungeons in this game .. after 50 the story ends and so does all the quests leaving the 2 battlefronts as the only thing left to run and with that limited variety of diffent maps is going to get pretty boring..

     

    Nope folks I give this game a few months before it plummets down the list and becomes a has been just like TR. 

     

    Bioware can add content but given EA/Mythic/Biowares track record with other games like WaR hammer I only see a game that will continue to die after the initial wave does it all and gets bored. 

     

    As a Starwars fan I had a lot of fun playing this game through its story , but as an MMO fan I got bored and quit when I got to and seen the end game. Fortunately for me I did this during beta as I was planning on buying this game and was very excited about it, Now i just see it as an over hyped waste of money that i'll be glad I passed up. 

    and when the game was first annouced and I saw bioware was at the helm this is what I was afraid of. Putting all there eggs in the "dialog" basket and not fleshing out the rest of the game. Like stated here the story only goes so far but without something new and exciting in the MMO world it will just not last at this stage in the world of MMOs.

     

    This whole "new and exciting" thing is something that people who have played this genre entirely too much are holding on to so desperately for.

    Did you ever think for a second that maybe the problem is YOU? Maybe you're burnt out? Maybe you need to do something else with your life for a while. Try it out - I guarantee you will come back to MMO's with a new perspective.

     

    Why do I know this? because I did it.

     

    I was burnt out from themeparks just like you, cursing developers as to why they couldn't come up with the 'new and exciting' thing that was going to entice me. I took a break from MMO's, playing EVE loosely - Almost 2  years later, I'm rejuvinated and ready for ToR.  Not because it's bringing anything crazy and new to the genre, that's unrealistic to EXPECT innovation at the turn of a dime.

     

    Really, look at FPS games - How many innovations are you seeing form game to game?

     

    tl:dr If you're sitting around waiting for innovation, you're in for a rude awakening - Either be the innovation or stfu. (And by be the innovation I don't mean be a whiny girl on some insignificant internet forums - I mean learning how to code and actually doing it).

  • Maddrox181Maddrox181 Member UncommonPosts: 133

    Originally posted by helthros

    Originally posted by sanosukex


    Originally posted by helthros



     

    I've never been into story lines and much less quests. I found myself reading all of the quests/storylines in ToR - I have a blast questing, something I haven't had fun doing since Anarchy Online (not because it was great there, but because it was new to me).

     

    So simply put, it might be YOU that's causing the world to feel lifeless, maybe you have unreasonable expectations?

     

    I'll just simply say, no, you're wrong. I felt the world was a lot of fun for a themepark game.

    well the biggest complaint I see on these forums is the UI and the lifeless world so Im definatly not alone in this. There are pages of examples of this so I won't go over them here.

     

     

    How you can not feel a world where you're recognizing the planets, races, even some name droppings - is alive? How can you not get excited seeing your character as part of one of the best storeis of our time (well might be before your time depending on your age)?

     

    The only part of this game that I thought was cool was on Taris where you get to investigate the Endar spire from KotR or on Dromund Kaas when you get story bits from Revans fate .. everything else was just a familiar named lifeless planet in middle of a galaxy far far away. I can't think of anything else I did on any planet that was worth mentioning. 

  • MMOrUSMMOrUS Member Posts: 414

    Originally posted by sanosukex

    A huge name creates a MMO.. has a vision to make something new. Beta gets pretty good marks, Lord British supporters flock to the game calling it the next big MMO with so many new and exciting ideas. Game is released and it flops. Now the fact that this is in the Star Wars Universe automatically warrants a few million in sales look how much Episode I made in the theaters(really need to say more?) I'm sad to admit I will play cause it's good enough to play but just because it's star wars. If this was another no-name world game it would tank just like tabula rasa. Read some beta reviews from Tabula

    http://www.mmorpg.com/gamelist.cfm/gameId/150/setView/features/loadFeature/1459

    http://www.computerandvideogames.com/176126/reviews/tabula-rasa-review/

    http://internetgames.about.com/od/mmorpgs/a/tabularasabeta.htm

     

    a lot of similar points made in these previews that I see in ones for this game..

     

    now before everyone gets all bent out of shape I do wish this game to be a success but I feel bioware needs to pick up the pace and add a ton of stuff before it feels like a MMO of even this generation let alone next....

     

    It's my OPINION if enuogh people don't start giving some good critical feedback not enough changes to the game are going to be made and the game will tank and this really is NOT what i want



    You seem to have forgotten that the original concept of TR was VASTLY different to what came out in the end, also it was FORCED out early due to the bean counters, that was universally understood at the beta test.

    Your comparing apples with a bicycle pump.

     

  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by sanosukex

    Originally posted by helthros


    Originally posted by sanosukex


    Originally posted by helthros



     

    I've never been into story lines and much less quests. I found myself reading all of the quests/storylines in ToR - I have a blast questing, something I haven't had fun doing since Anarchy Online (not because it was great there, but because it was new to me).

     

    So simply put, it might be YOU that's causing the world to feel lifeless, maybe you have unreasonable expectations?

     

    I'll just simply say, no, you're wrong. I felt the world was a lot of fun for a themepark game.

    well the biggest complaint I see on these forums is the UI and the lifeless world so Im definatly not alone in this. There are pages of examples of this so I won't go over them here.

     

    These forums represent such a miniscule proportion of the actual ToR community, that it's almost not even worth mentioning what a host of bitter vets, with a misplaced sense of elitism, have to say.

     

    How you can not feel a world where you're recognizing the planets, races, even some name droppings - is alive? How can you not get excited seeing your character as part of one of the best storeis of our time (well might be before your time depending on your age)?

     

    Honestly, if I had to guess, I would say it's people that whine about anything finding excuses to whine some more.

    give me some examples of how alive this world is? Twizted26 gave some good examples above of the issues and its not even close to everything. The lack of real enviornemnts( day/night, weather, ect), the fact that creatures have been placed like statues in areas and do not even more. The feeling that nothing is really "going on" around you. Just cause the worlds use some recognizable buildings and locations from the lore its automatically alive? I really don't get that

     

    Simply put - I'm playing a video game. I'm not looking for some alternate world to escape a sad reality. I log in to play a game - I don't log in to see if the weather is changing, some minor little animal is skipping across the desert, or the time of day is changing. Really, get a life dood.

    The world was alive to me because the Jedi temple looked fantastic. Doing the quests I felt like I was actually a jedi trainee. When I was doing the Sith lines, I found myself wrapped in the storylines and found myself wanting to branch out more into the world to see what the world has to hold.

     

    Keep in mind, a lot of these "hands on" experience from bitter fools is to the extent of like lvl 10, if even that. Think about your favorite MMO and how mindblowing it was at lvl 10.

  • helthroshelthros Member UncommonPosts: 1,449

    Originally posted by Twizted26

    Originally posted by helthros


    Originally posted by sanosukex


    Originally posted by helthros



     

    I've never been into story lines and much less quests. I found myself reading all of the quests/storylines in ToR - I have a blast questing, something I haven't had fun doing since Anarchy Online (not because it was great there, but because it was new to me).

     

    So simply put, it might be YOU that's causing the world to feel lifeless, maybe you have unreasonable expectations?

     

    I'll just simply say, no, you're wrong. I felt the world was a lot of fun for a themepark game.

    well the biggest complaint I see on these forums is the UI and the lifeless world so Im definatly not alone in this. There are pages of examples of this so I won't go over them here.

     

     

    How you can not feel a world where you're recognizing the planets, races, even some name droppings - is alive? How can you not get excited seeing your character as part of one of the best storeis of our time (well might be before your time depending on your age)?

     

    The only part of this game that I thought was cool was on Taris where you get to investigate the Endar spire from KotR or on Dromund Kaas when you get story bits from Revans fate .. everything else was just a familiar named lifeless planet in middle of a galaxy far far away. I can't think of anything else I did on any planet that was worth mentioning. 

     

    And the problem here can't possibly be you right? Maybe you just need to stop playing MMOs for a little. Eat prime rib every day for X amount of time, and eventually that prime rib won't be quite so luxurious will it? Try a different dish instead of being some self-centered clown who wants the dish reinvented for them.

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