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So, I fired up Rift last night...

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  • WSIMikeWSIMike Member Posts: 5,564

    Originally posted by binary_0011

    RIFT max active subscription can't break 600k. why people keep talking about RIFT? it is a failed game. rift keep advertising f2p for months already !! this shows how desparate they are. face it people, failed game is a failed game.

     

    let see how much subscription can tor break through, i am pretty sure it will beat rift, no contest.

     

     

    ps: forum no spell/grammer check?

    600k is not a "failed MMO". 

    But let's look at it further:

    1. The game has an active player base of people enjoying the game. - Check

    2. The game is continuously updated with new content and patches - Check

    3. The developers are making enough money to continue developing new content, providing support, etc. - Check.

    That is not a "failure" by any objective measure.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by Z3R01

    Blizzard was one in a sub genre that releases a hundred freaking mmos a year. 

    Honestly though, What if people get tired of the questing? What does TOR have to hold you guys there? Raids? Meaningless objective based pvp with no risk or reward other than toekns for armor ? faction Gear grinds?

    Honestly haven't we all gotten a little tired the same flavor carrot? 

    RIFT had the most flexible class system we've ever seen and world focused content when the entire genre was queuing for dungeons and BGs in WoW and still most of the players left.  Simply adding voice overs to NPCs and a a slight branching of quest progression is supposed to keep players?

    I'm not convinced it will.

    100 freakin mmos a year?  And how many of those are AAA mmos?  How many of those have the kind of financial backing that TOR or WoW do?  Not all MMOs are created equal.  

    As for what happens when the questing runs out:

    2 operations

    15 flashpoints with 3 difficulty levels, including a story level

    Instanced PvP

    Open World PvP for territory and resource control

    FFA PvP lakes, the first of which will be available on Tatooine

    A solo/story planet at endgame 

    World Bosses

    As for your question, "Haven't we all gotten tired of the same flavor carrot?" the answer is no, YOU HAVE.  Again, you don't speak for everyone.  There is obviously a large population of players (call them casuals, call them themeparkers) that still enjoy this type of gameplay.  Period.  Is that so hard for you to understand?  Or do you think that everyone needs to share your opinion on this matter?  Your arrogance is pretty apparent here.  

    You say people are going to be bored of this game in a few months.  You don't say "some people."  From your comments, you are pretty damn sure of your claims that the game will lose a ton of people from boredom in a few months.  Apparently, all these people should share your views.  

    I say you're wrong.  I say many of us who enjoy this type of game, and aren't burned out by the same old flavor carrot, will continue to enjoy this game months from now.  That's MY opinion.  

    At least one of us isn't so arrogant as to pass their opinion off as a set-in-stone fact.  Let's revisit this in about 3 months and compare notes, okay?  

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by binary_0011

    RIFT max active subscription can't break 600k. why people keep talking about RIFT? it is a failed game. rift keep advertising f2p for months already !! this shows how desparate they are. face it people, failed game is a failed game.

     

    let see how much subscription can tor break through, i am pretty sure it will beat rift, no contest.

     

     

    ps: forum no spell/grammer check?

    if rift was set in the star wars universe I guaruntee it would of broke at least few million right off the bat

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  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by WSIMike

    Originally posted by binary_0011

    RIFT max active subscription can't break 600k. why people keep talking about RIFT? it is a failed game. rift keep advertising f2p for months already !! this shows how desparate they are. face it people, failed game is a failed game.

     

    let see how much subscription can tor break through, i am pretty sure it will beat rift, no contest.

     

     

    ps: forum no spell/grammer check?

    600k is not a "failed MMO". 

    But let's look at it further:

    1. The game has an active player base of people enjoying the game. - Check

    2. The game is continuously updated with new content and patches - Check

    3. The developers are making enough money to continue developing new content, providing support, etc. - Check.

    That is not a "failure" by any objective measure.

     

    I have to agree.  I'm not sure why every game has to beat WoW to be considered a success.  All a game really needs is a healthy subscriber base to spread amongst the number of servers it has and developers who are making enough money to continue developing and supporting the game.

    Hence you may say games like VSOH, WAR, and AOC failed; however, it would not be accurate at any point to say games like LotRO, Rift, or Everquest II were failures.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by I_Return

    another thing Rift has, is the ability to make a game with their own mind, and not use WoW as their monolithic template. I would resub to rift before buying SWTOR.

    I find this funny since there honestly isn't a game more deserving of the term "WoW clone" than Rift.

  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by I_Return

    another thing Rift has, is the ability to make a game with their own mind, and not use WoW as their monolithic template. I would resub to rift before buying SWTOR.

    You're kidding me, right?  Aside from the actual rifts, Rift is the prime example of a game copy/pasting the WoW formula.  Your post has to be some kind of parody post.

  • ShakyMoShakyMo Member CommonPosts: 7,207

    Originally posted by Cthulhu23

    Originally posted by I_Return

    another thing Rift has, is the ability to make a game with their own mind, and not use WoW as their monolithic template. I would resub to rift before buying SWTOR.

    You're kidding me, right?  Aside from the actual rifts, Rift is the prime example of a game copy/pasting the WoW formula.  Your post has to be some kind of parody post.

    lol yeah

    SWTOR is somewhat of a wow clone

    but RIFT is the biggest WOW clone of the lot

  • caremuchlesscaremuchless Member Posts: 603

    Originally posted by Chieftan

    Originally posted by Aquazen

    Same here. Having agreed with you though I believe a good sandbox game does not need VO to be good if everything else is up to snuff. For themeparks, VO is going to be a must, and that can be very hard for indie companies to do as VO costs a lot of money (to do it right with talented VO actors).

    Ya know what bugs me is how much heat Bioware took for doing all the voiceovers and yet there's Skyrim, as respected a RPG as you can get, and not one sandboxer has a bad word to say about all the VO work in it.

    I don't remember Bioware taking any "heat" for the voiceovers. 

    Unless by heat you mean people getting tired of the SWTOR fanbase never shutting up about it. 

    It's worse than the Age of Conan fans talking about Direct X

     

    So did Bioware really take heat for the Voice Overs? Or does someone just have a chip on their shoulder?

    image

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    The user and all related content has been deleted.
  • caremuchlesscaremuchless Member Posts: 603

    Originally posted by SuperXero89

    Originally posted by I_Return

    another thing Rift has, is the ability to make a game with their own mind, and not use WoW as their monolithic template. I would resub to rift before buying SWTOR.

    I find this funny since there honestly isn't a game more deserving of the term "WoW clone" than Rift.

    Give it a rest.

     

    Wasn't that done to death 6 months ago?

    image

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by I_Return

    Bioware ... which is not "THe Bioware" but simply a branding, has all but stated "We made a WoW clone to sell games, not to Create diversity in the mmorpg genre"

    At least Rift brings diversity to the genre and did't use WoW a  their sole template. Things that Rift have over SwtoR , great looking character models, the open world rift system, a very rewarding pvp system, a meaningful faction system, high end fantasy content, and me supporting them. 

     

    curious about the very rewarding pvp system.. cause I left the game because there really was no reason to pvp.. I got R8 and was like well wtf do I do now...

  • TerranahTerranah Member UncommonPosts: 3,575

    As long as the VO is done well it's fine and even adds to the immersion.  But most games VO suck.  Happily that does not seem to be the case with TOR from what limited experience I had with the game.

     

    There are times however that I would like the option to get the information without listening to all the bla bla bla.  For instance, last night my wife is watching TV in the same room and it was difficult hearing the quest givers in Skyrim. 

  • caremuchlesscaremuchless Member Posts: 603

    Originally posted by ShakyMo

    Originally posted by Cthulhu23


    Originally posted by I_Return

    another thing Rift has, is the ability to make a game with their own mind, and not use WoW as their monolithic template. I would resub to rift before buying SWTOR.

    You're kidding me, right?  Aside from the actual rifts, Rift is the prime example of a game copy/pasting the WoW formula.  Your post has to be some kind of parody post.

    lol yeah

    SWTOR is somewhat of a wow clone

    but RIFT is the biggest WOW clone of the lot

    Get some new material. 

     

    I swear, every game that ever releases is the "WOW CLONE ZOMG!"

     

    Everyone, ripped off someone, at some point in time. Tolkien didn't single handedly invent the fantasy genre.

    And WoW CERTAINLY didn't invent MMO's.

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  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Terranah

    As long as the VO is done well it's fine and even adds to the immersion.  But most games VO suck.  Happily that does not seem to be the case with TOR from what limited experience I had with the game.

     

    There are times however that I would like the option to get the information without listening to all the bla bla bla.  For instance, last night my wife is watching TV in the same room and it was difficult hearing the quest givers in Skyrim. 

    same issue here my kids are always running around screaming and I can't just slap on headphones.. I'm sure many people have the same thing going on

  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by I_Return

    Originally posted by Cthulhu23


    Originally posted by I_Return

    another thing Rift has, is the ability to make a game with their own mind, and not use WoW as their monolithic template. I would resub to rift before buying SWTOR.

    You're kidding me, right?  Aside from the actual rifts, Rift is the prime example of a game copy/pasting the WoW formula.  Your post has to be some kind of parody post.

    Bioware ... which is not "THe Bioware" but simply a branding, has all but stated "We made a WoW clone to sell games, not to Create diversity in the mmorpg genre"

    At least Rift brings diversity to the genre and did't use WoW a  their sole template. Things that Rift have over SwtoR , great looking character models, the open world rift system, a very rewarding pvp system, a meaningful faction system, high end fantasy content, and me supporting them. 

     

    That's not actually what Bioware said, but continue to spread that misinformation if it pleases you.  And LOL @ Rift being described as bringing "diversity" to the genre.  

  • Z3R01Z3R01 Member UncommonPosts: 2,426

    Originally posted by Cthulhu23

    As for what happens when the questing runs out:

    2 operations

    15 flashpoints with 3 difficulty levels, including a story level

    Instanced PvP

    Open World PvP for territory and resource control

    FFA PvP lakes, the first of which will be available on Tatooine

    A solo/story planet at endgame 

    World Bosses

    So three months of content? Gotcha.

    Playing: Nothing

    Looking forward to: Nothing 


  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by Z3R01

    Originally posted by Cthulhu23

    As for what happens when the questing runs out:

    2 operations

    15 flashpoints with 3 difficulty levels, including a story level

    Instanced PvP

    Open World PvP for territory and resource control

    FFA PvP lakes, the first of which will be available on Tatooine

    A solo/story planet at endgame 

    World Bosses

    So three months of content? Gotcha.

    Pretty sure that's going to be more than 3 months of content considering it took a beta guild nearly a month to finish Eternity Vault despite the fact their gear was overtuned.   Rift released with less content and most of the guilds on my server hadn't completed the first raid after three months.

    But aside from all that, you are aware that Bioware is allowed to introduce more content into the game, right?  That's one of the cool things about MMOs, actually.   

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Z3R01

    Having a hundred different rift spawn points in a zone that spawn in any of those locations with different types depending on zone activity is dynamic while pulling from 20+ types of rifts per zone is Dynamic.
    Randomly spawning a zone invasion pulled from over a dozen different ones at any time is dynamic.
    Sure it may not be completely random content when each and every one is so different that you wont see the same one in a week of playing but its still dynamic and keep in mind the mechanic is kind of new. im sure other games will run with it.


    We are going to have to disagree on what "dynamic" means is because if you think Rift was dynamic, we have two totally different definitions.

    Random chance isn't dynamic. It's the same mechanic. It's like having a bunch of gopher holes in your back yard, but you only have one gopher. This gopher has a sign on his head that says "I am going to go and eat THESE CARROTS over there and I'll be there in ten minutes, just like I always do."

    It doesn't matter if he has 100 holes. The SAME gopher is going to come out and chew on your SAME carrots in the SAME spots each time. You won't see a groundhog or a rabbit come out of there.

    And if you knew your carrots would grow back the next day, you wouldn't care about killing the gopher.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by sanosukex

    Originally posted by popinjay
     


    Originally posted by sanosukex

    you have the part about it being a reskin right but the best part of  invasions is it gets entire zones working together.
     
     


    At LAUNCH.
     
    Then everyone got bored with this mechanic two months later because despite what you were told about it being "dynamic", nothing changed at all. People either killed the mobs or they didn't but in one hour, everything went back to "normal".
    Honestly when you think about it, you'd be pretty insulted that after weeks of closing rifts/invasions due to "imminent doom" if you didn't act, that you could not log in for one week, come back and see the world didn't miss you at all.
     
    If fact, you could just log for lunch and come back and realize that. The world was never in peril and those changes weren't really "changes". That breaks any type of immersion at all and people stopped caring about the NPCs who got killed because in one hour... they'd be back selling me goods again like nothing happened.
     
    In SWTOR, you SEE the story change and you are actually in it. That is what immersion is all about.


    actually no this was 7 months after launch.. at 50 I never had issue getting a full raid together to do any zone event in the final 3 areas stillmoor, shimmersand, and IPP..


    Nope.

    Many servers rifts fell out of favor two months after. This is when the "Rise of the Raids" started because people were mining that gear. Rifts and invasions dropped shite gear, gave POOR planarite amounts and that's why no one did them after awhile. Not sure how you missed this.

    In any event, it was just a portent of things to come. People stopped doing rifts because Trion did nothing to make them fun. They later (months later) attached more planarite amounts, crafting rifts (lol) and slightly better gear in order to "carrot" people back into doing them, but all that did was make them loot pinatas. People whacked them for loot and when they got enough, they left.

    Rifts weren't dynamic, they were places you went to get your loot. They weren't part of the story at all and Regulos certainly wasn't coming through one. Heck, the mobs Regulos sent through rifts to invade were so stupid that they'd invade every hour/every day and STILL couldn't find either Sanctum or Meridian where the important stuff was.

    This is why the game was boring.

  • monothmonoth Member Posts: 551

    Originally posted by sanosukex

    Originally posted by Cthulhu23



    All the Rifts and invasions were the same type...just reskinned with different mobs.  I got bored of it by level 20 because every type of Rift or Invasion was basically the same thing, and quite honestly, it added up to nothing more than a "Kill X of Y" quest chain right up until the final boss mass zerg.  I didn't find them very fun at all after the first couple.  

    you have the part about it being a reskin right but the best part of  invasions is it gets entire zones working together. This is something severly lacking in most MMOs these days. SWTOR isn't any differn't from what I have seen no real dynamic zone events to bring everyone together. You got flashpoints for small groups and PVP planet for large scale PVP. But what is there in the shape of dynamic PVE events for people in the rest of the worlds?

     

    This was true at the beginning but after you closed your 100th Rift people would just start to avoid them.... Don't know how many times I had to wait for the Rift to time out so I could access the quest givers at the village again because nobody wanted to try and close the Rift.....  The sad thing is you could hit your 100th Rift in one day, thats how freakin often the damn things spawned...  I started to despise them after a couple days..

    And all the Rifts played out the same.... Round 1, Round 2, Round 3, etc..etc..  Rift closed.... 5 mins later, Rift spawn, Round 1, Round 2, Round 3, etc...etc...  very tedious after awhile...

    Don't even get me going on all the PvP balance issues which resulted in classes getting nerfed every 3-4 weeks when a patch came out.... I don't know how many times I had to redo my skills because Trion reset my skills due to the big nerfs to my class...

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Z3R01


    RIFT had four callings with 8 talent trees to mix and match into a tri-tree spec with five savable specs to flip between on the fly.


    I hate VS discussions but on the topic of classes in either game I believe RIFT may take that one.


    Seriously, you bought that sales pitch hook, line and sinker. I bet you even made a teleporting sniper too and called that a 'class' right? How many of all those soul combos are really valid to do anything in Rift? When you boil it all down, probably about the same as in TOR.


    The only difference I found in Rift was that since the game was built on the lowest common denominator as far as insulting a player's intelligence (gather up mobs AoE (hurr), nuke mobs AoE (dee), heal party AoE(durr)), you had more AOE classes to farm mobs with like Duracells and mages. But since you don't AOE farm mobs for mats in TOR and you need player skill for raiding, it's not necessary.

    Switching on the fly? Pfft.. that really isn't all that important to me or most people.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by popinjay



    Nope.

    Many servers rifts fell out of favor two months after. This is when the "Rise of the Raids" started because people were mining that gear. Rifts and invasions dropped shite gear, gave POOR planarite amounts and that's why no one did them after awhile. Not sure how you missed this.

    In any event, it was just a portent of things to come. People stopped doing rifts because Trion did nothing to make them fun. They later (months later) attached more planarite amounts, crafting rifts (lol) and slightly better gear in order to "carrot" people back into doing them, but all that did was make them loot pinatas. People whacked them for loot and when they got enough, they left.

     

    Rifts weren't dynamic, they were places you went to get your loot. They weren't part of the story at all and Regulos certainly wasn't coming through one. Heck, the mobs Regulos sent through rifts to invade were so stupid that they'd invade every hour/every day and STILL couldn't find either Sanctum or Meridian where the important stuff was.

     

    This is why the game was boring.

    nope what? I was playing every single day up to a few months ago every single night I was grinding out rifts doing zone events to get all my epic lessers. Every single time the notice came across that zone event started in such in such zone if it was IPP, stillmoor, or shimmersand you could get a full raid together within minutes. Hell just my guild alone i could get 10-15 people every single time one popped up. You really have no clue what you are talking about.. Although I will agree it gets VERY repetative but people still play lineage 2 so some people actually like repetative.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by popinjay

     

     

    Switching on the fly? Pfft.. that really isn't all that important to me or most people.

    you REALLY have no clue since its the big reason rift got as many subscribers as it did. The feature alone is why so many  people including everyone of my firends played for such a long time

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by caremuchless

    Originally posted by SuperXero89

    Originally posted by I_Return

    another thing Rift has, is the ability to make a game with their own mind, and not use WoW as their monolithic template. I would resub to rift before buying SWTOR.
    I find this funny since there honestly isn't a game more deserving of the term "WoW clone" than Rift.


    Give it a rest.
     
    Wasn't that done to death 6 months ago?


    Probably but it was true six months ago and it's true now.


    WoW: Two factions (Horde/Alliance) that both hate each other but face a common enemy (Deathwing, Lich King, whoever) that they eventually put aside their problems and fight it storywise.


    Rift: Two factions (Defiants/Guardians) that both hate each other but face a common enemy (Regulos, some other dragons, whatever) that one day they WILL put aside their problems and unit to fight it storywise. (Just give Trion a little more time, it's coming)

    WoW: LFG/LFD

    Rift: LFG/LFD


    WoW: One hundred thousand types of currencies wrapped up in purchasing gear.

    Rift: One hundred thousand types of currencies wrapped up in purchasing gear.

    WoW: Dungeons/raids.. oh my!

    Rift: Dungeons/raids.. oh my!

    WoW: Hub quests of "go kill ten boars, now go back and kill ten more boars in the same spot"

    Rift: Hub quests of "go kill ten boars, now go back and kill ten more boars in the same spot"

    WoW: Good elves, bad elves, dragons, dwarves.

    Rift: Good elves, bad elves, dragons, dwarves.


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