I tried to power through everything on my smuggler and ended up stopping, going back and doing the group heroics. Made things far easier.
I have noticed that if people rush rush rush to get to the endgame they either know how to tradeskill the upgrades they need as they go, or they have help.
I also play a character with my wife, doing the quests with a partner makes everything far easier.
Also, just because the quest is the class story quest does not mean it was intended to be tackled solo by an under prepared character.. Either be well prepared or bring a friend or two, or well, bash your head against the boss and then come to the forums to complain about your failing and how it is not any fault of your own.
This makes me wonder what has happened to mmo's that prevents people from grouping up. The fact that the quest may not say "requires more than one person" or the fact that people have become so socially inept that the act of asking someone for help makes them cower in a corner. Regardless this is a sign that mmo's are turning in online singleplayer rpg's where interaction only occurs in instanced pvp/dungeons. When will a true multiplayer experience come around again?
most people in mmos are stupid, why would people want to gropup up with them?
Apparently stating the truth in my sig is "trolling" Sig typo fixed thanks to an observant stragen001.
Has anyone asked the OP what level he/she was and what level was the quest (color wise)?
Has anyone asked if the OP equipped his companion or had a companion that complimented his chosen class?
Has anyone asked if the OP had upgraded his abilites to his current level? There's tabs on the bottom of the trainer you have to train from each tab.
Has anyone asked if the OP had gear that is on par for his/her level?
These may seem trivial things, but considering the post made by the OP I don't think they are outside the realm of possiblity. I personally, didn't have any issue with my force user nor have I heard any complaints from other force users regarding their solo quest line. *Shrugs*
... As I progressed, instead of getting stronger, I got weaker...
Welcome to themepark MMORPGs ! Where at level 10 you can easily steamroll elites and have a ton of versatility in your class, but at level 45 your class can really only do one thing very well and you will get tooled by an elite.
I always thought it was silly how leveling up tends to make you feel weaker. I mean, I know they try to make the game feel "harder" when you level up so its more challenging, but it takes away your feeling of progression.
... As I progressed, instead of getting stronger, I got weaker...
Welcome to themepark MMORPGs ! Where at level 10 you can easily steamroll elites and have a ton of versatility in your class, but at level 45 your class can really only do one thing very well and you will get tooled by an elite.
I always thought it was silly how leveling up tends to make you feel weaker. I mean, I know they try to make the game feel "harder" when you level up so its more challenging, but it takes away your feeling of progression.
You know what they say about assuming right. No at level 10 you can not steamroll elites, trust me I tried one on Korriban without a companion and got easily killed. Not sure how I would have fared with my companion, but since the world lasts until about 10 I did not find out. I have a level 20 SI and I can kill elites, but you have to be smart and pick your battles, and if there are two elites side by side your toast.
You should try other classes aswell, there are already classes out there which cant do elites or bosses solo in their class story below lvl 10...dont expect to solo the whole content and it is like in most mmos to group for elites or bosse, especially if you got a warrior style class with green items without much cc options or long range attacks.
For the love of god it's an MMO. Learn how to socialize and get someone to help. It's this kind of mentality that caused Blizzard to give in to the soloers and cater WoW to those people who refused to socialize with thier fellow man. Elites in a true MMO are NOT meant to solo!
lol that's the thing though.
elites are peppered all over solo quests and story quests almost always end in an elite mob encounter.
For the love of god it's an MMO. Learn how to socialize and get someone to help. It's this kind of mentality that caused Blizzard to give in to the soloers and cater WoW to those people who refused to socialize with thier fellow man. Elites in a true MMO are NOT meant to solo!
lol that's the thing though.
elites are peppered all over solo quests and story quests almost always end in an elite mob encounter.
This is the case with all classes. Smuggler and Trooper class quests also get alot harder around the late 20-ish levels.
Make sure all your gear is top notch, as well as your companions. Also make sure you're interrupting the elite's big specials.
It seems to me that there might be some balancing issues past lvl 30, which is unsurprising as it is the content less played.
Or, the devs could be trying to encourage people to reach out and group with other players, since SWTOR is supposed to be an MMORPG and all.
OP was a WOW player, back in the early days you could never solo same level elites there, even when your solo quest lines took you to them You had a choice, get some friends, skip the quest, or come back after you were at least 3 levels above them.
WOW was not made better by the removal of the elite mobs in game, just made easier, and even if the masses prefer this lesser degree of challenge, it's probably time that MMO Devs create content that helps improve them rather than cater to their preferences.
Just like when your parents forced you to take piano lessons, you might not have enjoyed them at the time, but you became a better person for it in the long run.
So in the case of the OP, looks like he managed to defeat same level elites despite the difficulty and is better for it, even if now he doesn't seem to realize it.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Originally posted by Kyleran It seems to me that there might be some balancing issues past lvl 30, which is unsurprising as it is the content less played. Or, the devs could be trying to encourage people to reach out and group with other players, since SWTOR is supposed to be an MMORPG and all. OP was a WOW player, back in the early days you could never solo same level elites there, even when your solo quest lines took you to them You had a choice, get some friends, skip the quest, or come back after you were at least 3 levels above them. WOW was not made better by the removal of the elite mobs in game, just made easier, and even if the masses prefer this lesser degree of challenge, it's probably time that MMO Devs create content that helps improve them rather than cater to their preferences. Just like when your parents forced you to take piano lessons, you might not have enjoyed them at the time, but you became a better person for it in the long run. So in the case of the OP, looks like he managed to defeat same level elites despite the difficulty and is better for it, even if now he doesn't seem to realize it.
I did not become a better person because of piano lessons. I would have much preferred guitar lessons or bass guitar lessons. Luckily I broke my arm and that was the end of the piano lessons.
However, I do like that the difficulty slider of SWToR is a little higher than WoW. Overall, I think this is a good thing. Leveling requires some effort. It makes leveling a character feel like an achievement.
I can not remember winning or losing a single debate on the internet.
It seems to me that there might be some balancing issues past lvl 30, which is unsurprising as it is the content less played.
Or, the devs could be trying to encourage people to reach out and group with other players, since SWTOR is supposed to be an MMORPG and all.
OP was a WOW player, back in the early days you could never solo same level elites there, even when your solo quest lines took you to them You had a choice, get some friends, skip the quest, or come back after you were at least 3 levels above them.
WOW was not made better by the removal of the elite mobs in game, just made easier, and even if the masses prefer this lesser degree of challenge, it's probably time that MMO Devs create content that helps improve them rather than cater to their preferences.
Just like when your parents forced you to take piano lessons, you might not have enjoyed them at the time, but you became a better person for it in the long run.
So in the case of the OP, looks like he managed to defeat same level elites despite the difficulty and is better for it, even if now he doesn't seem to realize it.
Really loved this reply and I agree with it 100%. Apparently the OP has practicallly mastered his rotation, or near enough, due to being faced with a decent challenge! Mmo's should provide obstacles that really force you to think about how you're going to overcome them and it seems they've managed that at least. Also, (@ the OP) I did read the previous post about force users seeming under powered over all. If that's the case you may need to start fine tuning your gear/talents to keep progressing before you hit end game.
Level 33 jedi sentinel here. pve is easy, I can do 2man heroics with just my comp. Pvp is easy, i do TONS of dps and am averaging 70/30 win loss. Story is great! whats the issue?
I have to say, Consular Sage is the most boring healer class I have ever played in any game. I love rolling healers, but I cannot stand how bad this one is.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
1. Late in beta, October as I recall, class content 30+ was tuned-up to make it a bit more challenging. There was a lot of discussion about it in the beta boards from that time on and people were split on whether it had been overdone or not.
2. It's pretty simple to tune the game correctly in the level range where just about every spec for each advanced class is identical or 1 or 2 choices different. By the early 30's all Sentinels, to use the OP's example, are many spec points different from each other.
Put those two together and the 30s might be a good time to take a good look at how you've specialized and how you might have done it differently. But that's just part of it, imho.
I'm a 32 Sorcerer myself and up to this point I had let Khem wade in and tank with a bubble on him and he'd survive anything pretty well while I DPS'ed stuff down. That still works for single elites or champions, although it is a tougher fight, but give me a group with 2 strongs + 2 or 3 weaks and I now have to pay much more attention to healing him or he'll die. And yes, all his equipment is up to date. Luckily I also now have a DPS "pirate" as a companion and his DPS + mine is much better for those fights.
I'm one of those who think they did overdo it a bit with the 30+ tuning for a simple reason: you tune-up or down the whole game, not just the content after 60% of the leveling. Either way people do L2P according to what's expected. Doing it at 30+ feels like the marketing department won the argument for the first half of the game in order to make everyone feel awesome whether they deserve it or not... the more hard-core content designers got their way later on.
PS... the tuning I'm referring to was not a buff to how many HPs those mobs have, that still scales just like before. It's their DPS that makes a noticeable large jump. On the Empire side, this starts after Tatooine in Alderan.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
These. Are. Solo. Quests. That. Are. Designed. To. Be. Completed. With. Only. One. Person. Unless. You. Just. Fancy. Playing. In. A. Group.
In general player characters are stronger, or can be stronger, then their AI counterparts and when a games' challenges are balanced to be challenging with two human controlled PC's you can be certain they'll be very challenging for a single player PC with AI companion. And Cooperative Online playing can be a very rewarding experience.
Also, to the OP, bosses are supposed to be hard and when facing bosses you should expect that there is a reasonable chance to be defeated on the first encounter. If failure seems to become a certaintity, or at least a frustratingly frequently occuring event chances are you may need to look at (a) combat tactics and/or (b) character development and equipment. Take a step back and analyse why you fail a specific event, when you do.
A guild member, agent, couldnt solo his lvl30 act 1 final battle, he asked help, I helped, then he continued.
Edit: PS. You could always outlevel the encounter if you absolutely want to solo it. Do few space dailies and grind some bonus or scattered missions and then go back after 2 levels. Make sure to update your gear, I noticed at lvl19 on my BH that I had mostly lvl13 +-1 gear
Funny how game is just finaly releaseing today and alot of players are almost capped there levels, to me the leveling system is way to fast when in swg it took months.
There will always be people who rush to max level. Even without any sleep. The majority of the players are still in mid teen to early 20. Some of people on my guilds are still on starter planet ( We are a casual guild and we play casually , meaning 2 hours max per night ).
Comments
I tried to power through everything on my smuggler and ended up stopping, going back and doing the group heroics. Made things far easier.
I have noticed that if people rush rush rush to get to the endgame they either know how to tradeskill the upgrades they need as they go, or they have help.
I also play a character with my wife, doing the quests with a partner makes everything far easier.
Also, just because the quest is the class story quest does not mean it was intended to be tackled solo by an under prepared character.. Either be well prepared or bring a friend or two, or well, bash your head against the boss and then come to the forums to complain about your failing and how it is not any fault of your own.
most people in mmos are stupid, why would people want to gropup up with them?
Apparently stating the truth in my sig is "trolling"
Sig typo fixed thanks to an observant stragen001.
Has anyone asked the OP what level he/she was and what level was the quest (color wise)?
Has anyone asked if the OP equipped his companion or had a companion that complimented his chosen class?
Has anyone asked if the OP had upgraded his abilites to his current level? There's tabs on the bottom of the trainer you have to train from each tab.
Has anyone asked if the OP had gear that is on par for his/her level?
These may seem trivial things, but considering the post made by the OP I don't think they are outside the realm of possiblity. I personally, didn't have any issue with my force user nor have I heard any complaints from other force users regarding their solo quest line. *Shrugs*
Welcome to themepark MMORPGs ! Where at level 10 you can easily steamroll elites and have a ton of versatility in your class, but at level 45 your class can really only do one thing very well and you will get tooled by an elite.
I always thought it was silly how leveling up tends to make you feel weaker. I mean, I know they try to make the game feel "harder" when you level up so its more challenging, but it takes away your feeling of progression.
Are you team Azeroth, team Tyria, or team Jacob?
You know what they say about assuming right. No at level 10 you can not steamroll elites, trust me I tried one on Korriban without a companion and got easily killed. Not sure how I would have fared with my companion, but since the world lasts until about 10 I did not find out. I have a level 20 SI and I can kill elites, but you have to be smart and pick your battles, and if there are two elites side by side your toast.
In Bioware we trust!
You should try other classes aswell, there are already classes out there which cant do elites or bosses solo in their class story below lvl 10...dont expect to solo the whole content and it is like in most mmos to group for elites or bosse, especially if you got a warrior style class with green items without much cc options or long range attacks.
My juggernaut does not have this problem at all.
I find that the force using classes are VERY weak when compared to the non-force version of the same class.
This is the case with all classes. Smuggler and Trooper class quests also get alot harder around the late 20-ish levels.
Make sure all your gear is top notch, as well as your companions. Also make sure you're interrupting the elite's big specials.
It seems to me that there might be some balancing issues past lvl 30, which is unsurprising as it is the content less played.
Or, the devs could be trying to encourage people to reach out and group with other players, since SWTOR is supposed to be an MMORPG and all.
OP was a WOW player, back in the early days you could never solo same level elites there, even when your solo quest lines took you to them You had a choice, get some friends, skip the quest, or come back after you were at least 3 levels above them.
WOW was not made better by the removal of the elite mobs in game, just made easier, and even if the masses prefer this lesser degree of challenge, it's probably time that MMO Devs create content that helps improve them rather than cater to their preferences.
Just like when your parents forced you to take piano lessons, you might not have enjoyed them at the time, but you became a better person for it in the long run.
So in the case of the OP, looks like he managed to defeat same level elites despite the difficulty and is better for it, even if now he doesn't seem to realize it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I did not become a better person because of piano lessons. I would have much preferred guitar lessons or bass guitar lessons. Luckily I broke my arm and that was the end of the piano lessons.
However, I do like that the difficulty slider of SWToR is a little higher than WoW. Overall, I think this is a good thing. Leveling requires some effort. It makes leveling a character feel like an achievement.
I can not remember winning or losing a single debate on the internet.
Really loved this reply and I agree with it 100%. Apparently the OP has practicallly mastered his rotation, or near enough, due to being faced with a decent challenge! Mmo's should provide obstacles that really force you to think about how you're going to overcome them and it seems they've managed that at least. Also, (@ the OP) I did read the previous post about force users seeming under powered over all. If that's the case you may need to start fine tuning your gear/talents to keep progressing before you hit end game.
Level 33 jedi sentinel here. pve is easy, I can do 2man heroics with just my comp. Pvp is easy, i do TONS of dps and am averaging 70/30 win loss. Story is great! whats the issue?
I have to say, Consular Sage is the most boring healer class I have ever played in any game. I love rolling healers, but I cannot stand how bad this one is.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
There are 2 things at play here:
1. Late in beta, October as I recall, class content 30+ was tuned-up to make it a bit more challenging. There was a lot of discussion about it in the beta boards from that time on and people were split on whether it had been overdone or not.
2. It's pretty simple to tune the game correctly in the level range where just about every spec for each advanced class is identical or 1 or 2 choices different. By the early 30's all Sentinels, to use the OP's example, are many spec points different from each other.
Put those two together and the 30s might be a good time to take a good look at how you've specialized and how you might have done it differently. But that's just part of it, imho.
I'm a 32 Sorcerer myself and up to this point I had let Khem wade in and tank with a bubble on him and he'd survive anything pretty well while I DPS'ed stuff down. That still works for single elites or champions, although it is a tougher fight, but give me a group with 2 strongs + 2 or 3 weaks and I now have to pay much more attention to healing him or he'll die. And yes, all his equipment is up to date. Luckily I also now have a DPS "pirate" as a companion and his DPS + mine is much better for those fights.
I'm one of those who think they did overdo it a bit with the 30+ tuning for a simple reason: you tune-up or down the whole game, not just the content after 60% of the leveling. Either way people do L2P according to what's expected. Doing it at 30+ feels like the marketing department won the argument for the first half of the game in order to make everyone feel awesome whether they deserve it or not... the more hard-core content designers got their way later on.
PS... the tuning I'm referring to was not a buff to how many HPs those mobs have, that still scales just like before. It's their DPS that makes a noticeable large jump. On the Empire side, this starts after Tatooine in Alderan.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
In general player characters are stronger, or can be stronger, then their AI counterparts and when a games' challenges are balanced to be challenging with two human controlled PC's you can be certain they'll be very challenging for a single player PC with AI companion. And Cooperative Online playing can be a very rewarding experience.
Also, to the OP, bosses are supposed to be hard and when facing bosses you should expect that there is a reasonable chance to be defeated on the first encounter. If failure seems to become a certaintity, or at least a frustratingly frequently occuring event chances are you may need to look at (a) combat tactics and/or (b) character development and equipment. Take a step back and analyse why you fail a specific event, when you do.
A guild member, agent, couldnt solo his lvl30 act 1 final battle, he asked help, I helped, then he continued.
Edit: PS. You could always outlevel the encounter if you absolutely want to solo it. Do few space dailies and grind some bonus or scattered missions and then go back after 2 levels. Make sure to update your gear, I noticed at lvl19 on my BH that I had mostly lvl13 +-1 gear
There will always be people who rush to max level. Even without any sleep. The majority of the players are still in mid teen to early 20. Some of people on my guilds are still on starter planet ( We are a casual guild and we play casually , meaning 2 hours max per night ).
Oh and btw, SWG is --------> oh wait, its closed