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It's pretty obvious now that Swtor is not going to succeed the way you hoped.

It's really a shame to see a once great company like Bioware get boughten out and lose it's creative drive. It happens though.

 

I think once huge figures of money come into the picture it's easy for owners to just hand over the reins to executives and spend some quality time with their families or mistresses.

 

It's obvious to me that once EA bought Bioware the owners of Bioware checked out or were compeletely clueless about the mmo market. 

 

If there is one thing that will really put the nail in the coffin of Swtors..........too much instancing. Is there one popular mmo that uses heavy instancing?

 

Even Arenanet knows not to remake GW1.

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Comments

  • ZecktorinZecktorin Member Posts: 231

    Originally posted by Littlebomb

    It's really a shame to see a once great company like Bioware get boughten out and lose it's creative drive. It happens though.

     

    I think once huge figures of money come into the picture it's easy for owners to just hand over the reins to executives and spend some quality time with their families or mistresses.

     

    It's obvious to me that once EA bought Bioware the owners of Bioware checked out or were judy clueless about the mmo market. 

     

    If there is one thing that will really put the nail in the coffin of Swtors..........too much instancing. Is there one popular mmo that uses heavy instancing?

     

    Even Arenanet knows not to remake GW1.

    Im sure it will do fine.... better than Rift did actually but number one probably not.

  • RagemasterRagemaster Member UncommonPosts: 131

    Your joking right? WOW uses a ton of instancing, infact, most of the group content in that game is instanced based. Also, wow is one of the most popular MMOs ever created, so I highly doubt your assessment is accurate,

    I do feel that SWTOR has more instancing than wow, however the game feels alot more like "vanilla wow " to me, in that it actully forces people to be social and organise stuff, not que in dungeon finders and /farm tokens. Also, judging strictly by the number of pre orders and current issues with ques, this game is far from being a failure. Granted, well see how many people stick around after the honeymoon is over, but im willing to bet this game is going to become #2 right behind wow, if not surpassing WOW , depending on how quick bioware are on updating.

     

  • pl3dgepl3dge Member UncommonPosts: 183

    Obvious? Most Definitely not.

    SWTOR is a great MMO, the instancing does not effect it in any way. It's very group based with ALOT of  heroic quests.

    Yes, you can play it solo if you skip half the missions if you want, but each to their own.

    I am pretty confident Star Wars will succeed. Probably won't dethrone WoW for the time being but no game needs to as Blizzard are doing it themselves.

    There is countless hours of playtime to enjoy whle leveling on swtor which alot of new MMO's dont have. Almost 100 hours in and I'm currently level 37 and loving every minute.

    People won't like it, ofcourse, but all in all this is THE BEST MMO to release in a long time.

    image

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Littlebomb

    It's really a shame to see a once great company like Bioware get boughten out and lose it's creative drive. It happens though.

     

    I think once huge figures of money come into the picture it's easy for owners to just hand over the reins to executives and spend some quality time with their families or mistresses.

     

    It's obvious to me that once EA bought Bioware the owners of Bioware checked out or were compeletely clueless about the mmo market. 

     

    If there is one thing that will really put the nail in the coffin of Swtors..........too much instancing. Is there one popular mmo that uses heavy instancing?

     

    Even Arenanet knows not to remake GW1.

     

    Is your argument that it is obvious it will not do well because it uses instanced areas? That seemed to be what you were saying but since most of the top subscription MMOs use isntances, I'm not following why you would make that assumption.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • KyleranKyleran Member LegendaryPosts: 44,063

    I dunno, looks pretty successful so far by all indications, have to wait for a few months to see how it hold up long term but overall I'd say EA/Bioware have done pretty well.

    You are right, the game did not turn out the way that I would have hoped for, but I'm a member of a small niche market and never expected a major title to follow along the lines of what I really prefer.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • CaldrinCaldrin Member UncommonPosts: 4,505

    Originally posted by Littlebomb

    It's really a shame to see a once great company like Bioware get boughten out and lose it's creative drive. It happens though.

     

    I think once huge figures of money come into the picture it's easy for owners to just hand over the reins to executives and spend some quality time with their families or mistresses.

     

    It's obvious to me that once EA bought Bioware the owners of Bioware checked out or were compeletely clueless about the mmo market. 

     

    If there is one thing that will really put the nail in the coffin of Swtors..........too much instancing. Is there one popular mmo that uses heavy instancing?

     

    Even Arenanet knows not to remake GW1.

    Let me think of a few popualr MMOs that use instancing...

     

    WOW

    Age of Conan

    Everquest 2

    GW 1

     

    There are many others as well.. but this is kind of standard for this type of MMO..

     

     

    If you dont want instanced stuff best look at some of the indie games out there thats waht i did and ahve tons more fun in those type of games.

     

  • huskie77huskie77 Member Posts: 354

    Personally I love how they *almost* force you to be social and group up. I have met a bunch of great people already this way. I think it's silly to be a doomsayer about a well made and popular game.  You don't have to like it. You don't have to play it. Good luck with whatever game makes you happy.

    image
  • udorusudorus Member Posts: 79

    As a solo type who enjoys the story Swtor is unfolding just how i hoped done a few hc's which were ok but yeah happy so far. Or i was untill it has taken countless hours to log my sodding code set up my subscription and actually play the darn game which alas is also what i was expecting with an EA title, so yes mixed emotions atm and no i still havent got to the enter code page. I guess we just have to hope there is enough of the old Bioware crew left to mitigate the inevitable EA stupidity.

  • Mari2kMari2k Member UncommonPosts: 367

    I think Bioware have already earn the money in  they spend on development.

    If they can manage to bring content up fast, this game will become bigger then wow.

  • CaldrinCaldrin Member UncommonPosts: 4,505

    Originally posted by huskie77

    Personally I love how they *almost* force you to be social and group up. I have met a bunch of great people already this way. I think it's silly to be a doomsayer about a well made and popular game.  You don't have to like it. You don't have to play it. Good luck with whatever game makes you happy.

    I dont think your playing SWTOR as there is no need to group up at all infact the multiplayer side of that game seems like an afterthought..

     

    Solo play is where its at in SWTOR adn the story is actually pretty good.. but thats the only thing good

  • natuxatunatuxatu Member UncommonPosts: 1,364

    It's exceeded my expectations and will only get better.. I'm excited and I believe it is already a success... and xmas isn't even here yet. (lots of kids/teens will be getting it for xmas i'm sure.)

    Congrats on the success Bioware!

    image

  • Ambros123Ambros123 Member Posts: 877

    Originally posted by Mari2k

    I think Bioware have already earn the money in  they spend on development.

    If they can manage to bring content up fast, this game will become bigger then wow.

    I loled in RL.

    Get over it SWTOR fans, it will NEVER ber bigger than WoW.  No game ever will, what happened in WoW was a fluk in market when all the planets aligned perfectly once every 10,000 years.

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Caldrin

    Originally posted by Littlebomb

    It's really a shame to see a once great company like Bioware get boughten out and lose it's creative drive. It happens though.

     

    I think once huge figures of money come into the picture it's easy for owners to just hand over the reins to executives and spend some quality time with their families or mistresses.

     

    It's obvious to me that once EA bought Bioware the owners of Bioware checked out or were compeletely clueless about the mmo market. 

     

    If there is one thing that will really put the nail in the coffin of Swtors..........too much instancing. Is there one popular mmo that uses heavy instancing?

     

    Even Arenanet knows not to remake GW1.

    Let me think of a few popualr MMOs that use instancing...

     

    WOW

    Age of Conan

    Everquest 2

    GW 1

     

    There are many others as well.. but this is kind of standard for this type of MMO..

     

     

    If you dont want instanced stuff best look at some of the indie games out there thats waht i did and ahve tons more fun in those type of games.

     

    Unless something has changed in the last year or so then WoW is not heavy instanced, it has far more non-instanced areas than instanced ones.

    Age of Conan is not a popular MMO, it had to go F2P because it was failing hard. Same with EQ 2.

    And GW 1 is not an MMO, as the creators have admitted themselves. It does not even have a sub. fee but rather priced as a normal non MMO.

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by natuxatu

    It's exceeded my expectations and will only get better.. I'm excited and I believe it is already a success... and xmas isn't even here yet. (lots of kids/teens will be getting it for xmas i'm sure.)

    Congrats on the success Bioware!

    Well said.  I personally can't wait to see what plans they have for post launch content.  My only issue with the game is the lack of reasons to join a guild.  I hope they put a guild leveling/perk system in and further incentives.  I am a bit spoiled by EQ2's guild system to be honest and have yet to see it repeated.  Not even WoW's system is THAT good.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Yamota

    Originally posted by Caldrin


    Originally posted by Littlebomb

    It's really a shame to see a once great company like Bioware get boughten out and lose it's creative drive. It happens though.

     

    I think once huge figures of money come into the picture it's easy for owners to just hand over the reins to executives and spend some quality time with their families or mistresses.

     

    It's obvious to me that once EA bought Bioware the owners of Bioware checked out or were compeletely clueless about the mmo market. 

     

    If there is one thing that will really put the nail in the coffin of Swtors..........too much instancing. Is there one popular mmo that uses heavy instancing?

     

    Even Arenanet knows not to remake GW1.

    Let me think of a few popualr MMOs that use instancing...

     

    WOW

    Age of Conan

    Everquest 2

    GW 1

     

    There are many others as well.. but this is kind of standard for this type of MMO..

     

     

    If you dont want instanced stuff best look at some of the indie games out there thats waht i did and ahve tons more fun in those type of games.

     

    Unless something has changed in the last year or so then WoW is not heavy instanced, it has far more non-instanced areas than instanced ones.

    Age of Conan is not a popular MMO, it had to go F2P because it was failing hard. Same with EQ 2.

    And GW 1 is not an MMO, as the creators have admitted themselves. It does not even have a sub. fee but rather priced as a normal non MMO.

    Since it is a gear-dependent design, and the best gear for every level range is only obtainable from instances, I think that would accurately qualify as a "popular MMOs that uses instancing."

    Your points regarding the rest are subjective at best. AoC is well-known and has a substantial playerbase, as does EQ2. For GW, you can play semantics or realize the point being made is a valid one.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • RavenspenRavenspen Member UncommonPosts: 104
    Lets see, Bioware games are about storytelling and Swtor has the single most engaging story lines in any MMO. It will not apeal to the winy sandbox crowd expecting a swg2, but really if there were enough gamers in that crowd there would be a sucessfull sandbox mmo. Eve is the only thing close and it has respectable numbers, but not outstanding. Swtor will do just fine and keep me trying classes to see their story lines for a long time. I love how fluidly the story instances are done.
  • OpapanaxOpapanax Member Posts: 973

    People are blind if they think WoW will not be outdone in some time..

    Maybe not with SWTOR or RIFT or even TSW when it realeases, but you Blizzheads need to realize there is a world out side of Warcraft..

    WoW will meet its end and will be outclassed.. Rift did it with their "Rift" system, TOR does it witht their story telling.

    I mean I understand alot of peoples only MMO ever was/is World of Warcraft.. But open your eyes...

    The game is old, dated, and tons upon tons are burnt out on World of Warcraft... There was a King of MMO's before WOW and there will be one afterwards..

    Stop being nieve..

    PM before you report at least or you could just block.

  • SupersoupsSupersoups Member Posts: 1,004

    Originally posted by Littlebomb

    It's really a shame to see a once great company like Bioware get boughten out and lose it's creative drive. It happens though.

     

    I think once huge figures of money come into the picture it's easy for owners to just hand over the reins to executives and spend some quality time with their families or mistresses.

     

    It's obvious to me that once EA bought Bioware the owners of Bioware checked out or were compeletely clueless about the mmo market. 

     

    If there is one thing that will really put the nail in the coffin of Swtors..........too much instancing. Is there one popular mmo that uses heavy instancing?

     

    Even Arenanet knows not to remake GW1.

    Nothing that you mentioned in your post makes it pretty obvious.  Infact no one knows what future holds so nothing is obvious right now.

    image

  • Loke666Loke666 Member EpicPosts: 21,441

    I think that the MMO genre is splitting up into 2 new branches right now. One with TOR that is using a lot of instances and are kinda somewhere in between MMORPGs and CORPGs, and another one with GW2 that instead try to use scaling to bring out massive non instanced battles.

    That does not mean that one of those things are better than the others, just different.

    I can actually see myself play both those games, they offer different aspects of a MMO but as long as they offer it good it is all fine. :)

  • GruugGruug Member RarePosts: 1,794

    Originally posted by Littlebomb

    It's really a shame to see a once great company like Bioware get boughten out and lose it's creative drive. It happens though.

     

    I think once huge figures of money come into the picture it's easy for owners to just hand over the reins to executives and spend some quality time with their families or mistresses.

     

    It's obvious to me that once EA bought Bioware the owners of Bioware checked out or were compeletely clueless about the mmo market. 

     

    If there is one thing that will really put the nail in the coffin of Swtors..........too much instancing. Is there one popular mmo that uses heavy instancing?

     

    Even Arenanet knows not to remake GW1.

     

    Name one MMO successful or not. Point is, there are no "non-instanced" MMO's. Some do the instancing in a way that YOU and I do not see it or maybe notice it so much, but it is still there. The instancing in SWTOR is only obvious on YOUR story quests in which case you don't want everyone else in there competing with you. Bioware has done a remarkable job in putting together a MMO that brings players good story and good social interaction.

    Of course this quoute, "Even Areanet knows not to remake GW1", is a go tell as to where your true agenda lay. The number one complainers are those with agenda to bloster or "save" their pet MMO or game. NOT unbiased at all in my opinion.

     

    Let's party like it is 1863!

  • YamotaYamota Member UncommonPosts: 6,593

    Originally posted by Loktofeit

    Originally posted by Yamota


    Originally posted by Caldrin


    Originally posted by Littlebomb

    It's really a shame to see a once great company like Bioware get boughten out and lose it's creative drive. It happens though.

     

    I think once huge figures of money come into the picture it's easy for owners to just hand over the reins to executives and spend some quality time with their families or mistresses.

     

    It's obvious to me that once EA bought Bioware the owners of Bioware checked out or were compeletely clueless about the mmo market. 

     

    If there is one thing that will really put the nail in the coffin of Swtors..........too much instancing. Is there one popular mmo that uses heavy instancing?

     

    Even Arenanet knows not to remake GW1.

    Let me think of a few popualr MMOs that use instancing...

     

    WOW

    Age of Conan

    Everquest 2

    GW 1

     

    There are many others as well.. but this is kind of standard for this type of MMO..

     

     

    If you dont want instanced stuff best look at some of the indie games out there thats waht i did and ahve tons more fun in those type of games.

     

    Unless something has changed in the last year or so then WoW is not heavy instanced, it has far more non-instanced areas than instanced ones.

    Age of Conan is not a popular MMO, it had to go F2P because it was failing hard. Same with EQ 2.

    And GW 1 is not an MMO, as the creators have admitted themselves. It does not even have a sub. fee but rather priced as a normal non MMO.

    Since it is a gear-dependent design, and the best gear for every level range is only obtainable from instances, I think that would accurately qualify as a "popular MMOs that uses instancing."

    Your points regarding the rest are subjective at best. AoC is well-known and has a substantial playerbase, as does EQ2. For GW, you can play semantics or realize the point being made is a valid one.

    He did not say uses instances but rather heavy instanced and I dont feel WoW is heavy instanced.

    And it is a fact that AoC and EQ 2 are dissapointments and certainly not subjective. And GW 1 is not an MMORPG so your point is as valid as bringing Diablo into this discussion. They are not MMORPGs and this discussion is about successful MMORPGs using heavy instancing.

  • JimBonesJimBones Member UncommonPosts: 3

    I've seen many anti-instancing posts. I remember playing non-instanced games where 50-100 toons stood around a spawn point madly clicking trying to get something first. Or being in a dungeon with dozens of others. Seemed very non-immersive to me? Instances make my quest seem a bit more unique.

  • LowcaianLowcaian Member Posts: 265

    Instancing have its place over-instancing does not.

    image
  • FennrisFennris Member UncommonPosts: 277

    Nails?  Coffins?  This is probably the most successful new MMO release ever...  I'd have to doublecheck but I don't think Wow had numbers like this when it started.  The big question is more like "is this game going to beat Wow in NA/EU or not" and it's entirely possible that it will.

  • davestr1zldavestr1zl Member Posts: 218

    Originally posted by Caldrin

    Originally posted by huskie77

    Personally I love how they *almost* force you to be social and group up. I have met a bunch of great people already this way. I think it's silly to be a doomsayer about a well made and popular game.  You don't have to like it. You don't have to play it. Good luck with whatever game makes you happy.

    I dont think your playing SWTOR as there is no need to group up at all infact the multiplayer side of that game seems like an afterthought..

     

    Solo play is where its at in SWTOR adn the story is actually pretty good.. but thats the only thing good

    Theres no 'need' to group.. sure, if you dont mind missing out on a ton of content. What i will say though is that ive grouped in this game far more than ive ever grouped in any other MMO to date while levelling due to all of the encouragements to do so - numerous 2/4 man heroics on all the planets, social points obtained only via grouping, a flashpoint always at my level range. Ive grouped on every single planet so far numerous times to try and do most of the heroics and done general questing with a few different people for social points.

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