I've seen many anti-instancing posts. I remember playing non-instanced games where 50-100 toons stood around a spawn point madly clicking trying to get something first. Or being in a dungeon with dozens of others. Seemed very non-immersive to me? Instances make my quest seem a bit more unique.
The discussion is not about instances or no instances, he said heavy instanced. Amazed that so many people conveniently disregard that.
Unless something has changed in the last year or so then WoW is not heavy instanced, it has far more non-instanced areas than instanced ones.
Age of Conan is not a popular MMO, it had to go F2P because it was failing hard. Same with EQ 2.
And GW 1 is not an MMO, as the creators have admitted themselves. It does not even have a sub. fee but rather priced as a normal non MMO.
Whil EQ2 never became the game SOE hoped for it didn't go F2 because it failed, but because it is old.
Wow is more instanced than EQ2 BTW, EQ2 have both open and instanced dungeons.
To me it seems like you are confusing instancing and zooning.
Zone = open area with loading screen between it and next open area
Instance = Usually a dungeon or zone only for a single group, but in some cases used to split up a zone into several versions (usually with 50-100 players in each) to battle lag.
Personally I love how they *almost* force you to be social and group up. I have met a bunch of great people already this way. I think it's silly to be a doomsayer about a well made and popular game. You don't have to like it. You don't have to play it. Good luck with whatever game makes you happy.
I dont think your playing SWTOR as there is no need to group up at all infact the multiplayer side of that game seems like an afterthought..
Solo play is where its at in SWTOR adn the story is actually pretty good.. but thats the only thing good
Theres no 'need' to group.. sure, if you dont mind missing out on a ton of content. What i will say though is that ive grouped in this game far more than ive ever grouped in any other MMO to date while levelling due to all of the encouragements to do so - numerous 2/4 man heroics on all the planets, social points obtained only via grouping, a flashpoint always at my level range. Ive grouped on every single planet so far numerous times to try and do most of the heroics and done general questing with a few different people for social points.
2-4 people groups? Wow that is massively multiplayer for you...
Reminds me a lot of EQ1 in some minor social aspects. In WoW I always did things by myself I had people run me threw a dungeon until they added the dungeon finder but this game is a improvement in my eyes. Been waiting for a good game that is suited to what I what out of it. As far as it being the new WoW or WoW killer i've been spewing the same thing for weeks now "Who Cares!?!" and "I could careless". The game is as successful as long as it reaches a player base LotRO did it, AoC did it, WoW did it (to a large degree), SWG did it (Plenty of people would've stilled payed to play). This game will be a successs will it be a international mega success is the question everyone wants to see.
Unless something has changed in the last year or so then WoW is not heavy instanced, it has far more non-instanced areas than instanced ones.
Age of Conan is not a popular MMO, it had to go F2P because it was failing hard. Same with EQ 2.
And GW 1 is not an MMO, as the creators have admitted themselves. It does not even have a sub. fee but rather priced as a normal non MMO.
Whil EQ2 never became the game SOE hoped for it didn't go F2 because it failed, but because it is old.
Wow is more instanced than EQ2 BTW, EQ2 have both open and instanced dungeons.
To me it seems like you are confusing instancing and zooning.
Zone = open area with loading screen between it and next open area
Instance = Usually a dungeon or zone only for a single group, but in some cases used to split up a zone into several versions (usually with 50-100 players in each) to battle lag.
I know perfectly well the difference between an instance and a zone and WoW is largely not instanced.
If it is less or more instanced than EQ 2 I did not comment one. Simply commented on the fact that a game which was the successor of the iconic EQ 1 was and is largely considered a huge failure. It has about the same subscriber base, around 100k, as the much older predecessor. That is a huge dissapintment in my book.
It still is a decent game though the instancing can be anoying.Zoning into the shuttle to a spacestation to run to a elevator (zone again) then zoning into your spaceship, then zoning to get from 1 planet to another, just to zone into another space station .. having to zone using yet another elevator then to zone into the shuttle to the planet.
They could have done that better. Thank god I dont have to switch planets that often.
SWTOR is a great MMO, the instancing does not effect it in any way. It's very group based with ALOT of heroic quests.
Yes, you can play it solo if you skip half the missions if you want, but each to their own.
I am pretty confident Star Wars will succeed. Probably won't dethrone WoW for the time being but no game needs to as Blizzard are doing it themselves.
There is countless hours of playtime to enjoy whle leveling on swtor which alot of new MMO's dont have. Almost 100 hours in and I'm currently level 37 and loving every minute.
People won't like it, ofcourse, but all in all this is THE BEST MMO to release in a long time.
If you ask me that leveling speed is a tad to fast imo. but thats me.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Reminds me a lot of EQ1 in some minor social aspects. In WoW I always did things by myself I had people run me threw a dungeon until they added the dungeon finder but this game is a improvement in my eyes. Been waiting for a good game that is suited to what I what out of it. As far as it being the new WoW or WoW killer i've been spewing the same thing for weeks now "Who Cares!?!" and "I could careless". The game is as successful as long as it reaches a player base LotRO did it, AoC did it, WoW did it (to a large degree), SWG did it (Plenty of people would've stilled payed to play). This game will be a successs will it be a international mega success is the question everyone wants to see.
No, a game is successful if it actually makes money.
The day it have earned in everything they paid for it it is a success, not before.
Failures are games that never got in the money, like Tabula rasa.
There must be a clear limit, not a fuzzy one based on someone expectations, and going plus is by far the best one for that.
Wow, SWG and LOTRO did indeed get in the money the developers paid for them rather fast (SWG had about 8 million dollars in development cost just). AoC have still not got in all the money though.
At this point, im starting to believe that the gw fans cant live in a world where swtor is a better and more successfull game than gw2, So lets qq about swtor, maybe we will change that. swtor is an amazing game, and it will be even better with a few updates and patch, is already a huge success and it will be the number 1º in the market in the future. Live with It.
It's really a shame to see a once great company like Bioware get boughten out and lose it's creative drive. It happens though.
I think once huge figures of money come into the picture it's easy for owners to just hand over the reins to executives and spend some quality time with their families or mistresses.
It's obvious to me that once EA bought Bioware the owners of Bioware checked out or were compeletely clueless about the mmo market.
If there is one thing that will really put the nail in the coffin of Swtors..........too much instancing. Is there one popular mmo that uses heavy instancing?
Even Arenanet knows not to remake GW1.
Let me think of a few popualr MMOs that use instancing...
WOW
Age of Conan
Everquest 2
GW 1
There are many others as well.. but this is kind of standard for this type of MMO..
If you dont want instanced stuff best look at some of the indie games out there thats waht i did and ahve tons more fun in those type of games.
Unless something has changed in the last year or so then WoW is not heavy instanced, it has far more non-instanced areas than instanced ones.
Age of Conan is not a popular MMO, it had to go F2P because it was failing hard. Same with EQ 2.
And GW 1 is not an MMO, as the creators have admitted themselves. It does not even have a sub. fee but rather priced as a normal non MMO.
WoW is instanced, end game is basically just instances. OK sure it does not have instances on the open world part but it still does use instancing.
Both EQ2 and AOC are very very good games. AOC had a bad launch and after a really bad launch any MMO would find it really hard to get those people that left back.. AOC happens to be one of the best PVE games out there in my opinion. EQ2 the only people who really didnt like EQ2 was the people who came from EQ1 expecting an updated version of the old game.. I played EQ2 for over a year and really enjoyed it..
Yes GW1 aint really a MMORPG but i only put it in there as the OP mentioned it.
Games that dont use instancing aregenerally open world sandbox type games..
Vanguard, Darkfall, Mortal Online, Xsyon, FallenEarth and so on..
As for this GW2 v SWTOR thing i really dont care and was never overly interested in either game, I said I would probally give both a go. I have given SWTOR a go and its everything I expected it to be, i will also give GW2 a go and i think it will be everything i expect it to be as well.. cant see that holding my interest for long either hehe..
what's with so many idiots against instancing. It's the best mmo innovation since, well, mmo's themselves. It's what let's you do your quest in the way and pace you choose without 5 other people trying to steal your kill force you to hurry up, force you to wait or whatever. it's the best thing about MMO's ever and most of them need more of it.
what's with so many idiots against instancing. It's the best mmo innovation since, well, mmo's themselves. It's what let's you do your quest in the way and pace you choose without 5 other people trying to steal your kill force you to hurry up, force you to wait or whatever. it's the best thing about MMO's ever and most of them need more of it.
ah yeah that sounds so much Like a massivly Multiplayer game... no no wait im wrong that sounds like a single player game to me...
Personally I love how they *almost* force you to be social and group up. I have met a bunch of great people already this way. I think it's silly to be a doomsayer about a well made and popular game. You don't have to like it. You don't have to play it. Good luck with whatever game makes you happy.
I dont think your playing SWTOR as there is no need to group up at all infact the multiplayer side of that game seems like an afterthought..
Solo play is where its at in SWTOR adn the story is actually pretty good.. but thats the only thing good
Theres no 'need' to group.. sure, if you dont mind missing out on a ton of content. What i will say though is that ive grouped in this game far more than ive ever grouped in any other MMO to date while levelling due to all of the encouragements to do so - numerous 2/4 man heroics on all the planets, social points obtained only via grouping, a flashpoint always at my level range. Ive grouped on every single planet so far numerous times to try and do most of the heroics and done general questing with a few different people for social points.
2-4 people groups? Wow that is massively multiplayer for you...
I've been in 2 raids in the game so far, both to take down Coruscant and Tatooine's World Boss. Each planet has one. Was a blast, we died, a lot, until we figured out each boss's style. Was pretty MASSIVE to me. Plus, 4 people parties makes running things ten times easier and faster to get a group going.
At this point, im starting to believe that the gw fans cant live in a world where swtor is a better and more successfull game than gw2, So lets qq about swtor, maybe we will change that. swtor is an amazing game, and it will be even better with a few updates and patch, is already a huge success and it will be the number 1º in the market in the future. Live with It.
Personally to me a Generic world of warcraft clone like Swtor and rift, can never be great, just can be ok at best, I feel the devs are lazy and didn't wanna bother spending the time to make their own mechanics and systems so they just copy and pasted from world of warcraft. Bioware honestly has gone down the tubes since ea bought them out, all their stuff recently have just been money grabs, and swtor is no diffrent in my eyes. When I play a mmorpg that first thing I do not wanna feel is "This is boring i've done this before in x game" as my initial impression of the game. I am fairly sure swtor will turn a profit for bioware, but the game itself hardly deserves higher than a 6/10 rating due to lack of any real orignality and how much the game has copy and pasted from world of warcraft.
All the negative reviews just show that world of warcraft clones just don't cut it anymore, honestly the mmorpg market would probally end up better if swtor fell on its face and failed, because it'd show devs that wow clones do not cut it anymore. They keep making them because its profitable, if shown its not by the next major wow clone (in this case swtor) they might rethink about it.
Next MMO i am waiting for is phantasy star online 2, because its a mmo that will actually be diffrent, since it copy's and pastes nothing from world of warcraft, they do their own thing with it. I hated Guild wars 1, I thought it was a shit game, but I am probally going to buy GW2 just because it doesn't have a sub fee, duno if it'll be a good game or just another wow clone but the fact it has no sub fee is nice in my eyes.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Personally I love how they *almost* force you to be social and group up. I have met a bunch of great people already this way. I think it's silly to be a doomsayer about a well made and popular game. You don't have to like it. You don't have to play it. Good luck with whatever game makes you happy.
I dont think your playing SWTOR as there is no need to group up at all infact the multiplayer side of that game seems like an afterthought..
Solo play is where its at in SWTOR adn the story is actually pretty good.. but thats the only thing good
Huh? I am lvl 20 and have done about 15 group quests and 3 instances. This is the most multiplayer MMO I have played since SOA Lotro. In wow I have 2 maxed toons and never once grouped to quest, only to do a few instances while leveling. Of course you can skip these quest and just solo, but don't say mutiplayer is an after though when there are tons of group quests and you get points for joining group conversations. People amaze me that they just like to complain even if they are dead wrong
what's with so many idiots against instancing. It's the best mmo innovation since, well, mmo's themselves. It's what let's you do your quest in the way and pace you choose without 5 other people trying to steal your kill force you to hurry up, force you to wait or whatever. it's the best thing about MMO's ever and most of them need more of it.
Some instancing is fine but the way Bioware has it , it totally breaks immersion and the feel of a real star wars ip. It gets frustrating...
what's with so many idiots against instancing. It's the best mmo innovation since, well, mmo's themselves. It's what let's you do your quest in the way and pace you choose without 5 other people trying to steal your kill force you to hurry up, force you to wait or whatever. it's the best thing about MMO's ever and most of them need more of it.
Some instancing is fine but the way Bioware has it , it totally breaks immersion and the feel of a real star wars ip. It gets frustrating...
But standing around for 5 minutes in line waiting for a quest mob to respawn, doesn't break immersion, lol. Again people will complain about anything and everything
[QUOTE]Huh? I am lvl 20 and have done about 15 group quests and 3 instances. This is the most multiplayer MMO I have played since SOA Lotro. In wow I have 2 maxed toons and never once grouped to quest, only to do a few instances while leveling. Of course you can skip these quest and just solo, but don't say mutiplayer is an after though when there are tons of group quests and you get points for joining group conversations. People amaze me that they just like to complain even if they are dead wrong[/QUOTE]
Sorry m8 I guess what I said was a bit harsh, also I was not really comparing it to wow because it’s such a similar game anyway.
But i am not wrong there is no real incentive to team up in the game you dont have to unless you want to run some of the extra missions they have put in... but i guess this is a generic issue with al lthemepark games..
Anyway SWTOR is everything i expected from it, for a generic themepark game it oes the job pretty well just not my cup of tea..
what's with so many idiots against instancing. It's the best mmo innovation since, well, mmo's themselves. It's what let's you do your quest in the way and pace you choose without 5 other people trying to steal your kill force you to hurry up, force you to wait or whatever. it's the best thing about MMO's ever and most of them need more of it.
Some instancing is fine but the way Bioware has it , it totally breaks immersion and the feel of a real star wars ip. It gets frustrating...
But standing around for 5 minutes in line waiting for a quest mob to respawn, doesn't break immersion, lol.
Actually it does not. Competing for resources fits perfectly well with being immersed in a world which you share with others. Adds some PvP to this equation and it all becomes much more interesting.
what's with so many idiots against instancing. It's the best mmo innovation since, well, mmo's themselves. It's what let's you do your quest in the way and pace you choose without 5 other people trying to steal your kill force you to hurry up, force you to wait or whatever. it's the best thing about MMO's ever and most of them need more of it.
News Flash: Thats what MMOs are.
And don't try to come up with some utter crap to try to pass off as innovation. Your "innovation" only creates a problem not a benefit. If mobs/quests are an issue then BW needs to rework some game mechanics dealing with it. like what Blizzard did. The only thing instancing does is creat more isolation in an already heavy isolating game. Any socialization between players relys heavily on guilds.
[QUOTE]Huh? I am lvl 20 and have done about 15 group quests and 3 instances. This is the most multiplayer MMO I have played since SOA Lotro. In wow I have 2 maxed toons and never once grouped to quest, only to do a few instances while leveling. Of course you can skip these quest and just solo, but don't say mutiplayer is an after though when there are tons of group quests and you get points for joining group conversations. People amaze me that they just like to complain even if they are dead wrong[/QUOTE]
Sorry m8 I guess what I said was a bit harsh, also I was not really comparing it to wow because it’s such a similar game anyway.
But i am not wrong there is no real incentive to team up in the game you dont have to unless you want to run some of the extra missions they have put in... but i guess this is a generic issue with al lthemepark games..
Anyway SWTOR is everything i expected from it, for a generic themepark game it oes the job pretty well just not my cup of tea..
The rewards are that you get great xp and gear from doing group quests and it is much more fun. I don't know what else you want from group quests. And honestly I don't think this is similar to WoW at all (other than that it is a themepark) If you read the forums 90% of the complaints are that it is not like WoW enough.
what's with so many idiots against instancing. It's the best mmo innovation since, well, mmo's themselves. It's what let's you do your quest in the way and pace you choose without 5 other people trying to steal your kill force you to hurry up, force you to wait or whatever. it's the best thing about MMO's ever and most of them need more of it.
News Flash: Thats what MMOs are.
And don't try to come up with some utter crap to try to pass off as innovation. Your "innovation" only creates a problem not a benefit. If mobs/quests are an issue then BW needs to rework some game mechanics dealing with it. like what Blizzard did. The only thing instancing does is creat more isolation in an already heavy isolating game. Any socialization between players relys heavily on guilds.
You know, they should just do it at this point. I think the market has been brainwashed to the point where they are ready for it.
Just make an "MMORPG" that is entirely instanced. ENTIRELY instanced, not even towns are un-instanced. Make it so players have to sign onto your servers and pay a sub-fee to play. They can of course group with others that they find in the chat or whatever.
I bet people would be praising how the game gets rid of all those annoying MMORPG features like people running around and stealing your mobs.
Personally I love how they *almost* force you to be social and group up. I have met a bunch of great people already this way. I think it's silly to be a doomsayer about a well made and popular game. You don't have to like it. You don't have to play it. Good luck with whatever game makes you happy.
I dont think your playing SWTOR as there is no need to group up at all infact the multiplayer side of that game seems like an afterthought..
Solo play is where its at in SWTOR adn the story is actually pretty good.. but thats the only thing good
Theres no 'need' to group.. sure, if you dont mind missing out on a ton of content. What i will say though is that ive grouped in this game far more than ive ever grouped in any other MMO to date while levelling due to all of the encouragements to do so - numerous 2/4 man heroics on all the planets, social points obtained only via grouping, a flashpoint always at my level range. Ive grouped on every single planet so far numerous times to try and do most of the heroics and done general questing with a few different people for social points.
2-4 people groups? Wow that is massively multiplayer for you...
how is a 4 man group much different to practically any MMO out there? The difference being with swtor compared to other MMO's in MY experience atleast.. is that i actually DO group, and regularly. Ive also been in groups of ~20 while doing 3 different world bosses, but my point was that ive grouped in this MMO more than i have in any MMO to date while levelling and ive only been playing for a week
But i am not wrong there is no real incentive to team up in the game you dont have to unless you want to run some of the extra missions they have put in... but i guess this is a generic issue with al lthemepark games..
>>
But you are wrong. There's TONS of incentives for grouping. You can't go anywhere without bumping into group quests and instances. There are areas outside of instances where everything is 'Heroic' (can't easily be solo'd @level). The best route to the best gear and cash is through group content. There's plenty of gear and tons of content that you can't get without grouping.
PVP is all about grouping.
The only argument you have is that it -is- possible to solo in SWTOR, just like it is possible to solo in EVERY OTHER MMO (including sandboxes) EVER (ok maybe not ever but I don't know of one that can't be solo'd).
Comments
The discussion is not about instances or no instances, he said heavy instanced. Amazed that so many people conveniently disregard that.
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Whil EQ2 never became the game SOE hoped for it didn't go F2 because it failed, but because it is old.
Wow is more instanced than EQ2 BTW, EQ2 have both open and instanced dungeons.
To me it seems like you are confusing instancing and zooning.
Zone = open area with loading screen between it and next open area
Instance = Usually a dungeon or zone only for a single group, but in some cases used to split up a zone into several versions (usually with 50-100 players in each) to battle lag.
2-4 people groups? Wow that is massively multiplayer for you...
My gaming blog
Reminds me a lot of EQ1 in some minor social aspects. In WoW I always did things by myself I had people run me threw a dungeon until they added the dungeon finder but this game is a improvement in my eyes. Been waiting for a good game that is suited to what I what out of it. As far as it being the new WoW or WoW killer i've been spewing the same thing for weeks now "Who Cares!?!" and "I could careless". The game is as successful as long as it reaches a player base LotRO did it, AoC did it, WoW did it (to a large degree), SWG did it (Plenty of people would've stilled payed to play). This game will be a successs will it be a international mega success is the question everyone wants to see.
I know perfectly well the difference between an instance and a zone and WoW is largely not instanced.
If it is less or more instanced than EQ 2 I did not comment one. Simply commented on the fact that a game which was the successor of the iconic EQ 1 was and is largely considered a huge failure. It has about the same subscriber base, around 100k, as the much older predecessor. That is a huge dissapintment in my book.
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It still is a decent game though the instancing can be anoying.Zoning into the shuttle to a spacestation to run to a elevator (zone again) then zoning into your spaceship, then zoning to get from 1 planet to another, just to zone into another space station .. having to zone using yet another elevator then to zone into the shuttle to the planet.
They could have done that better. Thank god I dont have to switch planets that often.
If you ask me that leveling speed is a tad to fast imo. but thats me.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
No, a game is successful if it actually makes money.
The day it have earned in everything they paid for it it is a success, not before.
Failures are games that never got in the money, like Tabula rasa.
There must be a clear limit, not a fuzzy one based on someone expectations, and going plus is by far the best one for that.
Wow, SWG and LOTRO did indeed get in the money the developers paid for them rather fast (SWG had about 8 million dollars in development cost just). AoC have still not got in all the money though.
At this point, im starting to believe that the gw fans cant live in a world where swtor is a better and more successfull game than gw2, So lets qq about swtor, maybe we will change that. swtor is an amazing game, and it will be even better with a few updates and patch, is already a huge success and it will be the number 1º in the market in the future. Live with It.
WoW is instanced, end game is basically just instances. OK sure it does not have instances on the open world part but it still does use instancing.
Both EQ2 and AOC are very very good games. AOC had a bad launch and after a really bad launch any MMO would find it really hard to get those people that left back.. AOC happens to be one of the best PVE games out there in my opinion. EQ2 the only people who really didnt like EQ2 was the people who came from EQ1 expecting an updated version of the old game.. I played EQ2 for over a year and really enjoyed it..
Yes GW1 aint really a MMORPG but i only put it in there as the OP mentioned it.
Games that dont use instancing aregenerally open world sandbox type games..
Vanguard, Darkfall, Mortal Online, Xsyon, FallenEarth and so on..
As for this GW2 v SWTOR thing i really dont care and was never overly interested in either game, I said I would probally give both a go. I have given SWTOR a go and its everything I expected it to be, i will also give GW2 a go and i think it will be everything i expect it to be as well.. cant see that holding my interest for long either hehe..
what's with so many idiots against instancing. It's the best mmo innovation since, well, mmo's themselves. It's what let's you do your quest in the way and pace you choose without 5 other people trying to steal your kill force you to hurry up, force you to wait or whatever. it's the best thing about MMO's ever and most of them need more of it.
ah yeah that sounds so much Like a massivly Multiplayer game... no no wait im wrong that sounds like a single player game to me...
Yup your playing the wrong games
Can I please use your post as my sig ?
I've been in 2 raids in the game so far, both to take down Coruscant and Tatooine's World Boss. Each planet has one. Was a blast, we died, a lot, until we figured out each boss's style. Was pretty MASSIVE to me. Plus, 4 people parties makes running things ten times easier and faster to get a group going.
Personally to me a Generic world of warcraft clone like Swtor and rift, can never be great, just can be ok at best, I feel the devs are lazy and didn't wanna bother spending the time to make their own mechanics and systems so they just copy and pasted from world of warcraft. Bioware honestly has gone down the tubes since ea bought them out, all their stuff recently have just been money grabs, and swtor is no diffrent in my eyes. When I play a mmorpg that first thing I do not wanna feel is "This is boring i've done this before in x game" as my initial impression of the game. I am fairly sure swtor will turn a profit for bioware, but the game itself hardly deserves higher than a 6/10 rating due to lack of any real orignality and how much the game has copy and pasted from world of warcraft.
All the negative reviews just show that world of warcraft clones just don't cut it anymore, honestly the mmorpg market would probally end up better if swtor fell on its face and failed, because it'd show devs that wow clones do not cut it anymore. They keep making them because its profitable, if shown its not by the next major wow clone (in this case swtor) they might rethink about it.
Next MMO i am waiting for is phantasy star online 2, because its a mmo that will actually be diffrent, since it copy's and pastes nothing from world of warcraft, they do their own thing with it. I hated Guild wars 1, I thought it was a shit game, but I am probally going to buy GW2 just because it doesn't have a sub fee, duno if it'll be a good game or just another wow clone but the fact it has no sub fee is nice in my eyes.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
Huh? I am lvl 20 and have done about 15 group quests and 3 instances. This is the most multiplayer MMO I have played since SOA Lotro. In wow I have 2 maxed toons and never once grouped to quest, only to do a few instances while leveling. Of course you can skip these quest and just solo, but don't say mutiplayer is an after though when there are tons of group quests and you get points for joining group conversations. People amaze me that they just like to complain even if they are dead wrong
Some instancing is fine but the way Bioware has it , it totally breaks immersion and the feel of a real star wars ip. It gets frustrating...
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
But standing around for 5 minutes in line waiting for a quest mob to respawn, doesn't break immersion, lol. Again people will complain about anything and everything
[QUOTE]Huh? I am lvl 20 and have done about 15 group quests and 3 instances. This is the most multiplayer MMO I have played since SOA Lotro. In wow I have 2 maxed toons and never once grouped to quest, only to do a few instances while leveling. Of course you can skip these quest and just solo, but don't say mutiplayer is an after though when there are tons of group quests and you get points for joining group conversations. People amaze me that they just like to complain even if they are dead wrong[/QUOTE]
Sorry m8 I guess what I said was a bit harsh, also I was not really comparing it to wow because it’s such a similar game anyway.
But i am not wrong there is no real incentive to team up in the game you dont have to unless you want to run some of the extra missions they have put in... but i guess this is a generic issue with al lthemepark games..
Anyway SWTOR is everything i expected from it, for a generic themepark game it oes the job pretty well just not my cup of tea..
Actually it does not. Competing for resources fits perfectly well with being immersed in a world which you share with others. Adds some PvP to this equation and it all becomes much more interesting.
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News Flash: Thats what MMOs are.
And don't try to come up with some utter crap to try to pass off as innovation. Your "innovation" only creates a problem not a benefit. If mobs/quests are an issue then BW needs to rework some game mechanics dealing with it. like what Blizzard did. The only thing instancing does is creat more isolation in an already heavy isolating game. Any socialization between players relys heavily on guilds.
Currently Playing: World of Warcraft
You know, they should just do it at this point. I think the market has been brainwashed to the point where they are ready for it.
Just make an "MMORPG" that is entirely instanced. ENTIRELY instanced, not even towns are un-instanced. Make it so players have to sign onto your servers and pay a sub-fee to play. They can of course group with others that they find in the chat or whatever.
I bet people would be praising how the game gets rid of all those annoying MMORPG features like people running around and stealing your mobs.
Are you team Azeroth, team Tyria, or team Jacob?
how is a 4 man group much different to practically any MMO out there? The difference being with swtor compared to other MMO's in MY experience atleast.. is that i actually DO group, and regularly. Ive also been in groups of ~20 while doing 3 different world bosses, but my point was that ive grouped in this MMO more than i have in any MMO to date while levelling and ive only been playing for a week
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But i am not wrong there is no real incentive to team up in the game you dont have to unless you want to run some of the extra missions they have put in... but i guess this is a generic issue with al lthemepark games..
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But you are wrong. There's TONS of incentives for grouping. You can't go anywhere without bumping into group quests and instances. There are areas outside of instances where everything is 'Heroic' (can't easily be solo'd @level). The best route to the best gear and cash is through group content. There's plenty of gear and tons of content that you can't get without grouping.
PVP is all about grouping.
The only argument you have is that it -is- possible to solo in SWTOR, just like it is possible to solo in EVERY OTHER MMO (including sandboxes) EVER (ok maybe not ever but I don't know of one that can't be solo'd).