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I enjoy SWTOR. The launch was amazingly smooth (as was the "early play"). The voice acting/cut-scenes are great. The story is very good. I played it for the 4th or 5th day and thought, "Wow", what a good game." You can "feel" the quality and work that went to make this game.
But it's a singleplayer game made into an MMO. There is no "persistent" world; it's almost all instances. What there is outside of instances is dry and dull. An empty world.
The mission (quest) formula is the well-known basic "kIll X and click glowy Y".
SWG was way better than this game. At least I could build something there that people could see.
Yup, SWTOR is indeed a great, well made game. I'll enjoy playing it for two or three months, and then the empty world and "kill X and click glowy Y" will sap the fun out of it.
It's innovative to be sure. It should win awards. But it still sucks.
Comments
I guess it depends on what your expectations are.
For just pure fun playing a video game, it's one of the best games I have played. But yea, the best part of the game is the awesome solo RPG story. The flashpoints are fun, but once I have done them a couple times I don't want to do them again, I'd rather get back to the awesome solo RPG.
I don't think I will want to play through the empire side all over again though, at least not the side quests. I don't know what they will have to keep me interested after 50 that isanything similar to the fun I am having now. I doubt it will keep my interest. I will play one Republic and one Empire character all the way through then see.
It's not innovative though.
..Cake..
I unfortunately agree. I knew it would sell like gangbusters initially, but I also know (speculate) that numbers will drop dramatically come the end of February/beginning of March. This will result in the inevitable EA laying-off-of-the-developers to cut maintenance costs and scrambling to get content out that might lure back folks who left because they finished the main quest(s). I predict that level caps will raise in April by ~5, with new post 50, class specific quests to further the story, which is the game's strongest point, imo. The main story lines are the game's greatest assets and biggest liabilities since that really is the main pillar of the game.
I make spreadsheets at work - I don't want to make them for the games I play.
I would of gone with "Good well made single player game with lackluster MMO elements"
pvp for me has been pretty awful and with no end game leaderboards or political based objectives theres no reason to pvp at 50 but for gear grind like Rift. Instances is also just taken way to far which has been talked about tons of times already. Overall the more I play the more it does feel like a single player game with MMO features thrown in. Which is fine for a lot of people but a lot will get turned off by this.. I'm still on the fence about it.
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
Just to point out the hypocirsy. The game world sucks and the questing sucks,
BUT I WILL PLAY IT FOR 2-3 MONTHS
People wonder why devs keep making these types of games.
While I also like the game and intend to play it as long as I can, I can't say I disagree. But if I can get 6 months from it, that would be fine by me, I hope it's longer but I'd be happy with that.
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The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Only a single player game if YOU choose to play it that way.
Grab a buddy of a different class and level up entirely in a party - so much fun.
Just seeing what other classes bring into conversations is amazing.
Between flashpoints, PvP, and heroic missions there is more group focused content in the level-up process in TOR then WoW or Rift.
Going into a buddies class instance is fun to be a witness to their story.
Doing all the open-world quests with a buddy is great, again just for the dialogue and you don't get any XP penalty or anything.
Too instanced?
Wait till you get to Tatooine or any of the other level 25+ planets.
Freaking huge and 90+% open world.
like tabacco companies they know how to feed the addiction...
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
It is not innovative, it is the same old tried and tested formula, nothing new. Kill X of Y, fetch X to Y.
It has a nice interface, but nothing new at all.
Snore.
Lets move on.
PlanetSide 2 is coming out soonish - that is the game that breaks the mould like the old one did but no one noticed.
considering how Rift did zone invasions and Rifts no way in hell can you claim this game is more group focused
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
Nowadays, getting 3 months of enjoyment out of a MMO is a good investment. I got 2 weeks of enjoyment out of Rift...
Currently Playing: DAOC Uthgard
Previously Played: UO, DAOC, Shadowbane, AC2, SWG, Horizons, COX, WOW, EQ2, LOTRO, AOC, WAR, Vanguard, Rift, SWTOR, ESO, GW2.
mmmmmmmmmmmmmmmmmm.. disagree. WoW, although not having any new parts, simply by combining all the previous mmo concepts, brought its own innovation - simply combining everything together. This game does the same (it combines all previous mmo concepts together.. yes even including games like Champions Online) which is not innovative, and it adds voice over storyline which is also not innovative (Age of Conan), nor is the concept of a Star Wars mmo, but I think it is the first themepark mmo that seems to have a 100% focus on excluding itself from the overall balance of the game (where other developers would see themselves as players in the playing-dynamic, swtor devs seem to remove themselves entirely from seeing how their own actions affect the game). SWTOR devs in effect become neutral refs in a balanced game (or hope so) and not a potentially biased moderator as with pretty much every single mmo before it. Good or bad, its innovation.
I never saw a purple cow.
I never hope to see one.
But I can tell you anyhow
I'd rather see than be one.
Yes. Because SOE has a great track record when it comes to MMOs.
SWG: actually was original and outside the box. They dumbed it down to be like WoW. And people are STILL pissed about it. I won't buy anything with a Sony nameplate on it. I realize that if I buy electronics, I do buy stuff with Sony made products. But you won't see their nameplate in my home.
Vanguard: it took them HOW LONG to fix the mistakes they made with this one?
Matrix Online: How do you FAIL with a License like that?
DC Universe Online: Already free to play... and again: HOW DO YOU FAIL WITH A LICENSE LIKE THAT?
I agree there's much content to digest and many "things" to try out. I "do" miss the persistent world of SWG, however, since you point it out, I'll go to Tatooine and take a look. I may change my mind on that part. Level 24 here so I haven't been to all the planets. I didn't think there would be a change. Thanks for the tip.
Why does everyone play this game if they keep saying it sucks?
Playing: Single player games |
Awaiting: Wild Star |Blade & Soul | The Repopulation | The Elder Scrolls online | ArcheAge | Firefall | Survarium | Bless | Black Desert |
Played: Guild Wars | Diablo 3 |The War Z | Runescape |World of Warcraft |Combat Arms |Perfect World | Rift | Fiesta | DC universe online | Aion | Age of Conan |Allods | Vindictus | The Secret World | Forge | Battle of the Immortals | Global Agenda| Cabal Online | Tera |
You have like 10 themeparks listed in your sig. Di you ever consider the games are not the problem, but you are? I am no TOR fan, but when I talk about band wagon fans ruining this game I am talking about you.
You are the type of fan that is destroying mmo now-a-days. The type of people who do zero to no research, then jump into a mmo for a month if that then spend the next 6 months beating the game down proclaiming it the worst mmo ever made.
All you guys did was migrate from the Rift forums to the TOR forums. Then when GW2 dissapoints you will move there. Just stick to Skyrim and leave mmo's alone.
same reason millions play MW3
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
To be fair, it's not always SOE's fault. With Vanguard at least Sigil really really really screwed the pooch bad with regard to bugs. I respect SOE for spending as much time as they have fixing it. I doubt they have been making any money with the game but yet it is still operational. And F2P doesn't mean failure. The Smedster has been recently quoted as thinking that F2P is the future of MMORPGs.
Oh and, yes, SWTOR is a well made game that sucks. Clone a piece of garbage game and it's still a piece of garbage, no matter how nice you dress it up.
Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
I will play no more MMORPGs until somethign good comes out!
so basicly they applied the gw formula to this title ,dam its a shame!
like tabacco companies they know how to feed the addiction...
so this isnt a mmo ,it is a corpg like gw1?
Well to be fair...
Estimates for SWTOR's sales are around 1.5 million. And while that seems like it's a remarkable success for a PC (and it pretty much is), you have to consider that this game cost MUCH more to make than your standard AAA PC SPRPG.
The devs are pretty much banking on getting a lot of revenue from long-term subscriptions. If they weren't, then they would have been much better off making a series of SPRPG games and releasing them on consoles as well.
So we're really not going to know how much of a success SWTOR is until we can see how many subscriptions it retains.
Are you team Azeroth, team Tyria, or team Jacob?
It's definitely an MMORPG.
It does however, have a very significant story component that is (arguably) best experienced playing solo. And this can make it feel less like an MMORPG, hence the CORPG hyberbole.
Are you team Azeroth, team Tyria, or team Jacob?
I was more pointing out the fact you can make any game with a huge fanbase, hype and advertise the crap out of it and sell tons of units no matter if its a clone of whats been around for years.. Similar story for both games
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html