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SWTOR: A Great, Well Made, Innovative Game that Sucks

13

Comments

  • MarlonBMarlonB Member UncommonPosts: 526

    I completely agree with the OP.

     

    Played a bit in beta and pre-release, for about 80 hours.

    I'm already done with it ... it bores me to no end. I enjoyed the novelties for a little while, but that wears of fast.

    I can't even force myself to log in anymore and will not sub.

     

     

  • ThorbrandThorbrand Member Posts: 1,198

    BW and EA got their money off the game.

    When will they learn there is never going to be a long lasting successful casual MMO. Never has been never will be one.

    Casuals don't keep long subs or what long in depth games.

    Stop making fail games for casuals if you want to beat WOW or last more than 6mos.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by sanosukex

    Originally posted by BadSpock

    Only a single player game if YOU choose to play it that way.

    Grab a buddy of a different class and level up entirely in a party - so much fun.

    Just seeing what other classes bring into conversations is amazing.

    Between flashpoints, PvP, and heroic missions there is more group focused content in the level-up process in TOR then WoW or Rift.

    Going into a buddies class instance is fun to be a witness to their story.

    Doing all the open-world quests with a buddy is great, again just for the dialogue and you don't get any XP penalty or anything.

    Too instanced?

    Wait till you get to Tatooine or any of the other level 25+ planets.

    Freaking huge and 90+% open world.

    considering how Rift did zone invasions and Rifts no way in hell can you claim this game is more group focused

    Actually I can because Rifts and invasions were all ZERG ZERG ZERG no need to talk to or coordinate with anyone.

    A couple of times I'd actually see people asking who tanks were so the healers could focus on them in a big invasion boss, but that's about it.

    The 4+ heroic quests especially require coordination and CC and communication and they are a lot more challenging then any Rift or Invasion I saw in Rift playing 1-36 or so.

    First instances (Republic side) is pretty face roll but the 2nd actually required some skill, coordination, and effort to beat the end boss.

    So yes, TOR is way more QUALITY group focused than Rift ever was, and multiplayer conversations = best thing in TOR imo

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Thorbrand

    BW and EA got their money off the game.

    When will they learn there is never going to be a long lasting successful casual MMO. Never has been never will be one.

    Casuals don't keep long subs or what long in depth games.

    Stop making fail games for casuals if you want to beat WOW or last more than 6mos.

    Do you actually know ANYTHING about the game called WoW you mention in your post?

    It is a "long lasting successful casual MMO."

    How about EQ2, or Guild Wars, or SWG (8 years is pretty good imo)

    Get some perspective mate.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by BadSpock

    Originally posted by Thorbrand

    BW and EA got their money off the game.

    When will they learn there is never going to be a long lasting successful casual MMO. Never has been never will be one.

    Casuals don't keep long subs or what long in depth games.

    Stop making fail games for casuals if you want to beat WOW or last more than 6mos.

    Do you actually know ANYTHING about the game called WoW you mention in your post?

    It's is a "long lasting successful casual MMO."

    How about EQ2, or Guild Wars, or SWG (8 years is pretty good imo)

    Get some perspective mate.

    at the time of all those being released these games haven't been out that long at all in such great numbers..you had a couple like EQ1 and UO but now that they have been around you honestly think people are going to want to play more of the same for another 8 years? I highly doubt it

  • NMStudioNMStudio Member Posts: 376

    Originally posted by MindTrigger

    Originally posted by Xero_Chance

    I have no clue what anybody bashing this game is talking about, it's like they're playing a completely different game. And yes I checked to see if I was on the right board.

    Or maybe they're expecting anything different from KOTOR 3 with 8 different storylines (plus sidequests... you ARE doing them, right?). Also there's people everywhere in this game interfering with my quests. It's not quite as bad as DCUO with the KSing because TOR has way faster spawn times, mind you. It's very clear where you enter an instanced solo story instance, there's a big green wall with a tooltip that tells you, and it's usually only a segment of a shared dungeon that seperates into a solo instance and is not as common after the starting world, with many allowing grouping. Groups are required for Heroic quests and flashpoints.

    Oh right, they were expecting SWG2.

    image

    I think everyone was clear that this wasn't going to be SWG2.  However, we did expect a themepark game of quite a bit more depth and attention to detail than SWTOR offers.  

    If your expectations were not met, it was your own fault.  BioWare has delivered damn near exactly what they were telling us all along.  Like the game or not, it's certainly refreshing to have a developer actually do what they say they are doing.

    image

  • NMStudioNMStudio Member Posts: 376

    Originally posted by Thorbrand

    BW and EA got their money off the game.

    When will they learn there is never going to be a long lasting successful casual MMO. Never has been never will be one.

    Casuals don't keep long subs or what long in depth games.

    Stop making fail games for casuals if you want to beat WOW or last more than 6mos.

    It sounds like their plan is to keep the entire team on board and continue putting out more and more content... a winning strategy in my book.

    image

  • bloodbonebloodbone Member Posts: 142

    Originally posted by sevitoth

    Nowadays, getting 3 months of enjoyment out of a MMO is a good investment. I got 2 weeks of enjoyment out of Rift...

     

     

     

    Lol I got 5 hours so consider yourself lucky ;)

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by bloodbone

    Originally posted by sevitoth

    Nowadays, getting 3 months of enjoyment out of a MMO is a good investment. I got 2 weeks of enjoyment out of Rift...

     

     

     

    Lol I got 5 hours so consider yourself lucky ;)

     I got 7 months go figure...

  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by Thorbrand

    BW and EA got their money off the game.

    When will they learn there is never going to be a long lasting successful casual MMO. Never has been never will be one.

    Casuals don't keep long subs or what long in depth games.

    Stop making fail games for casuals if you want to beat WOW or last more than 6mos.

    Cool, that's a new twist, combining the never-ending H/C War with other generalizations and arriving at...wait...that's just not true.

    This style of argument probably won't catch on.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • PuremallacePuremallace Member Posts: 1,856

    Originally posted by BadSpock

    Actually I can because Rifts and invasions were all ZERG ZERG ZERG no need to talk to or coordinate with anyone.

    A couple of times I'd actually see people asking who tanks were so the healers could focus on them in a big invasion boss, but that's about it.

    The 4+ heroic quests especially require coordination and CC and communication and they are a lot more challenging then any Rift or Invasion I saw in Rift playing 1-36 or so.

    First instances (Republic side) is pretty face roll but the 2nd actually required some skill, coordination, and effort to beat the end boss.

    So yes, TOR is way more QUALITY group focused than Rift ever was, and multiplayer conversations = best thing in TOR imo

    So mmo equals 4 people on the screen. I am calling it the genre is officially screwed. Stick a fork in it and pack it up this genre is officially dead.

  • dubyahitedubyahite Member UncommonPosts: 2,483
    How can you say there is no persistent world? Do you even freaking know what the word persistence means?

    This is the stupidest claim people have been making lately. Read a freaking dictionary.

    Shadow's Hand Guild
    Open recruitment for

    The Secret World - Dragons

    Planetside 2 - Terran Republic

    Tera - Dragonfall Server

    http://www.shadowshand.com

  • bloodbonebloodbone Member Posts: 142

    Lets call a spade a spade here (see below).  They may have put the RPG in but they totally forgot about the MMO - what happens when the story ends ... you going to reroll? I think that was the companies strat from day 1 on this game.      

    I don't think your playing the same game I see a lot of people. I think your so use to WoW that your forgetting that the worlds you go to are broken down in to shards. This is to help cut down on lag and what not. So no you won't see hordes of players running around. However you can jump over to shard where your friends.

    As the Mission Formula how is it any different then any other MMO out there. At least the Missions are engaging and fun unlike most of the MMO out there.

    What do you mean you can build stuff in SWG that other players can see. This makes no sense at all. SWG sucked big time. I mean there was nothing Star Wars like about SWG. It was a massive grind fest and then when they made all the changes to it guess what it still sucked and was cheese. Not to mention the fact that it was a slap in the face of the actual star wars lore. I mean you can't have Jedi running around at a point when the Jedi were wipped out.

    Dude your just complain to complain. Is the game perfect no, no game is. However this is one of the best games to come out in a long time and they actually did something different for a change. They actually put the RPG back in to MMO. 

    At the end of the day just go back to World of Warcraft or whatever MMO you like best.

    That is just my opinion any way.

     

     

  • MephsterMephster Member Posts: 1,188

    Another failed mmo that was was hyped because of the Star Wars name just to sell boxes. God forbid developers worry about quality over quantity. The only thing that was decent about the game was the flashpoints.

    Grim Dawn, the next great action rpg!

    http://www.grimdawn.com/

  • UronksurUronksur Member UncommonPosts: 310

    Originally posted by Dojen

    I enjoy SWTOR. The launch was amazingly smooth (as was the "early play"). The voice acting/cut-scenes are great. The story is very good. I played it for the 4th or 5th day and thought, "Wow", what a good game." You can "feel" the quality and work that went to make this game.

     

    But it's a singleplayer game made into an MMO. There is no "persistent" world; it's almost all instances. What there is outside of instances is dry and dull. An empty world.

     

    The mission (quest) formula is the well-known basic "kIll X and click glowy Y".

     

    SWG was way better than this game. At least I could build something there that people could see.

     

    Yup, SWTOR is indeed a great, well made game. I'll enjoy playing it for two or three months, and then the empty world and "kill X and click glowy Y" will sap the fun out of it.

     

    It's innovative to be sure. It should win awards. But it still sucks.

     

     

     

    Look, we know you guys miss SWG and are sad it's gone. I'm sad too, I used to play myself. But all these posts on how SWTOR automatically is trash because it isn't a clone of SWG set in the Old Republic time frame has got to stop already.

  • bloodbonebloodbone Member Posts: 142

    Originally posted by dubyahite

    How can you say there is no persistent world? Do you even freaking know what the word persistence means?



    This is the stupidest claim people have been making lately. Read a freaking dictionary.

    You make a good point lol.  However, the truth is there isnt a single AAA MMO with any persistent elements.  Its really funny because if I just invented the genere today I would see persistent elements as the corner stone of the for all MMORPGs.  Its odd how things have evolved. Developers are constantly trying to shove a square peg (single player non persisent games) into a circle (Massive Online RPG games)

  • ZippyZippy Member, Newbie CommonPosts: 1,412

    Originally posted by BullseyeArc1

    Originally posted by sgel

    It's not innovative though.

     

    Ya they had to copy Age of Conan, record sales and from what I'm seeing, no end content, little itemization, dreadful gear, no player housing, It looks like this game will be dead in 3 months.

    Quite a difference here.  AoC had no finished content past  level 20 and was a completely unfinished sham of a game.  At least SWTOR is a well made game.  It may not be what everyone likes and the OPs spot about it being a singleplayer game is accurate,  But unlike AoC it is a good well made game for the type of game it is.  AoC was a poorly made game built on lies and promises that would never be fufilled.  SWTOR like it or not is a legitimate well made game.  But I do agree with the OP that SWTOR's lasting or long run appeal is very suspect.  But is there anything wrong with enjoyinga  game for a month or two and then moving on?  Does that make it a bad game or tarnish the expereince?  I don't think so.  if someone is having fun and enjoying themselves that is what matters. 

  • nachofootnachofoot Member UncommonPosts: 122

    Originally posted by vanderghast

    This is where i'm going to disagree no matter what you think of SWTOR.  SWG was not a better game than anything.  It was a completely content devoid game with a star wars skin that had aboslutely nothing whatsoever to do with star wars and at no point did you ever really feel part of star wars.  It was a crafting sandbox with nothing to do but endlessly grind mobs or craft crap, neither of which fit with star wars.

    If anything SWTOR captures the feel of star wars with ther heroic story and the setting, this was something that SWG never did on any level.  If it wasn't for a few storm troopers running around once in awhile you would have never known SWG was star wars.

    Crafting and star wars do not mix, star wars was about high adventure, shooting, space battles, not sitting around making blasters or playing doctor frankenstein with animals to play pokemon.

    You must be describing other star wars games.  Last time I checked, swtor had crafting.  Maybe you're mistaken.

    Lets see:

    Swtor has crafting : SWG had factories.

    Swtor has segways :  SWG had speeders.

    Swtor has a starship for a home :  SWG had homes, capital ships, and player owned military bases.

    Swtor has starfox :  SWG had space combat.

    Swtor has some open areas : Every SWG planet was an open area.

    Swtor has an AH?... if you can find it : SWG had AHs, merchants, advertising.

     

    Swtor will be a great game and is fun to play.  I don't doubt that fact.  The reality is, though, that SWG had more potential.  If someone picked up SWG, reworked and re-released the game, then Swtor would be just second rate.

  • BullseyeArc1BullseyeArc1 Member UncommonPosts: 410
    Originally posted by nachofoot


    Originally posted by vanderghast

    This is where i'm going to disagree no matter what you think of SWTOR.  SWG was not a better game than anything.  It was a completely content devoid game with a star wars skin that had aboslutely nothing whatsoever to do with star wars and at no point did you ever really feel part of star wars.  It was a crafting sandbox with nothing to do but endlessly grind mobs or craft crap, neither of which fit with star wars.
    If anything SWTOR captures the feel of star wars with ther heroic story and the setting, this was something that SWG never did on any level.  If it wasn't for a few storm troopers running around once in awhile you would have never known SWG was star wars.
    Crafting and star wars do not mix, star wars was about high adventure, shooting, space battles, not sitting around making blasters or playing doctor frankenstein with animals to play pokemon.

    You must be describing other star wars games.  Last time I checked, swtor had crafting.  Maybe you're mistaken.

    Lets see:

    Swtor has crafting : SWG had factories.

    Swtor has segways :  SWG had speeders.

    Swtor has a starship for a home :  SWG had homes, capital ships, and player owned military bases.

    Swtor has starfox :  SWG had space combat.

    Swtor has some open areas : Every SWG planet was an open area.

    Swtor has an AH?... if you can find it : SWG had AHs, merchants, advertising.

     

    Swtor will be a great game and is fun to play.  I don't doubt that fact.  The reality is, though, that SWG had more potential.  If someone picked up SWG, reworked and re-released the game, then Swtor would be just second rate.

     

    It ain't the SW's MMO people want, I guess third try in another 6 years by who knows might give the people what they want.
  • CaptRavenousCaptRavenous Member UncommonPosts: 11

    SWG had years to get polished.

    SW:TOR has justy started, and is well-put together for an MMO that was just released.

    SW:TOR will only get better, I am defenitely impressed by its opening, and the gameplay is fantastic. I've been playing MMOs for 10 years, and no other has impressed me as much as SW:TOR in its first opening days.

    With Bioware at the helm, it will only get better.

  • UsualSuspectUsualSuspect Member UncommonPosts: 1,243

    Originally posted by CaptRavenous

    SW:TOR has justy started, and is well-put together for an MMO that was just released.

    If it wasn't for the fact that they spent $300 million on this game then I might agree with you, but for a newly released MMO to be in this state after injecting that amount of money is just ridiculous. If I was EA I'd be marching into the Bioware offices and asking wtf they did with all the money!

  • NMStudioNMStudio Member Posts: 376

    Originally posted by UsualSuspect

    Originally posted by CaptRavenous

    SW:TOR has justy started, and is well-put together for an MMO that was just released.

    If it wasn't for the fact that they spent $300 million on this game then I might agree with you, but for a newly released MMO to be in this state after injecting that amount of money is just ridiculous. If I was EA I'd be marching into the Bioware offices and asking wtf they did with all the money!

    What if they spent 200 million?  or 150?  Since you're making up numbers, I'd like to see how some of the different figures will change your opinion of the game.

    image

  • LoekiiLoekii Member Posts: 430

    Originally posted by CaptRavenous

    SWG had years to get polished.

    SW:TOR has justy started, and is well-put together for an MMO that was just released.

    SW:TOR will only get better, I am defenitely impressed by its opening, and the gameplay is fantastic. I've been playing MMOs for 10 years, and no other has impressed me as much as SW:TOR in its first opening days.

    With Bioware at the helm, it will only get better.

    As someone that has been playing MMOs for 10 years as well, TOR is not something special.   It is basically a 2007 MMO, with VO.  

     

    BW left out a lot of the simple things that are consider good solid features in other games.   It was BW's design decisions -- not technical limitations -- that excluded the stuff people are asking for.    This stuff should have been in the game today, not months/years from now.   Most of the stuff is 2005 options, so it is not a case of not having the ability to do it.

    image

  • CaptRavenousCaptRavenous Member UncommonPosts: 11

    They hired a lot of voice actors.

    They already announced there would be info forthcoming shortly after release about what's coming next for SW:TOR. So, we've not yet seen ALL the things they have done with that money.

    UNLIKE every other MMO out there, or game developer for that matter, Bioware prefers to release thoroughly tested content. My guess will be there will be more develpoments coming for the space battles (they had to scramble to get what space combat we have now in-game before release, which is why they pushed up release date from spring to winter 2011.

    Will everything they do be perfect? No, they are human beings after all, but they have a great reputation in the gaming community, I'm going to be patient and see what's coming next.

    Does this game only have 2-3 months playability? Yes, if you burn through the content like so many do to reach end-game and max lvl. I know MANY people who only care about end-game, and don't give two flying ducks about the content on the way there. I see these types in many MMOs, they seem to make up the majority of players.

    I think an MMO is about the journey, and I take my time. I play a good 8 hours a day, as I'm housebound. I could easily burn through content if I wished, but that would defeat the purpose of why I play.

    I play to have fun, and take every oppurtunity I can to prolong that fun. Exploring, trying different skill sets, chatting with other players, etc.

    If you are only playing to hit max lvl and "be the best of your class that you can be" *shrugs* more power to ya. Don't be suprised when you grow bored of the game in 2 to 3 months.  

    You're all jumping the gun, have patience. I see little complaining in the SW:TOR general chat channels, and most of the complaints I have seen, are usually because people didn't read their mission right, or don't know how to use their mission tracking.

    Most of the complaints I am seeing here are "Not enough content" or "Existing content not fleshed-out enough".

    They will be making announcements soon about what else is coming. They are already working on the next expansion as we speak. They will hear our cries and tweak things as time goes on. We only need patience. If you have no patience, go play World of Warcraft, they re-designed that whole game for people with no patience, lol.  ;)

  • PurutzilPurutzil Member UncommonPosts: 3,048

     


    SWTOR: A Bad, Money Draining, Generic Game that Rules

     

    I think thats what you meant as a title, becuase I haven't see much in terms of the first three points, and I figure since the other parts are false, the last one is false, therefore you think it rules or "its great". Innovative is for things that actually shape how things are. All it does is take single player RPG elements and put it into an MMo more in depth. Sure its slightly 'new' but it does little in terms of influencing things and still leaves to it being a generic game.

     

    Oh, but I do enjoy that story elements. Sure, yell at me for bashing it above,  but I still like it.

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