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Old Rift players sell me SWTOR

This is a serious post, don't want any trolling rubbish. I have tried virtually every MMO there is at some point and wondering if I should jump into SWTOR now so not to get left behind. But got burnt with both AOC and FFXIV.

So I am asking any players who have moved from Rift and setting up home in SWTOR. I have put in 1700 hours into rift, and barely scratched the surface on what there is to do, I really do enjoy it that much. But there is one thing that is concerning me, the population seems to be gradually dwindling, and that eventually kills a game for me.

This is the bonus of SWTOR at the moment that I can see, and from all the negatove/possive stuff you read it looks like it could retain a healthy population.

So what has drawn other people in that really liked rift, what is it offering that was missing?

(And the Voiceover stuff doesnt really appeal to me as once I have seen it once, wouldnt really want to again. And wasntl too keen on the same kinda thing in Aion and AOC)

Serious responses only please. Potential Buyer.

Core i5 13600KF,  BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard


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Comments

  • VhalnVhaln Member Posts: 3,159

    You only want positive responses?  I liked Rift, up until endgame.  I don't like that kind of (gear raid) endgame, but that might be the one thing TOR and Rift have in common.  and, think that's about the closest I can come to saying anything positive comparing the two games, sorry :)

     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    Originally posted by Professor78

    So what has drawn other people in that really liked rift, what is it offering that was missing?

    (And the Voiceover stuff doesnt really appeal to me as once I have seen it once, wouldnt really want to again. And wasntl too keen on the same kinda thing in Aion and AOC)

    Serious responses only please. Potential Buyer.

     

    IMO, there is nothing that SWTOR offers over Rift besides the vocals, and you already dislike that kinda, and yes after you've heard them once, you probably don't want to hear them again, like the typical text-box quest that most click through when playing alts.  

     

    Stick with Rift...spend the $60 on a large block of time...or pre-order GW2...hehe

  • DiSpLiFFDiSpLiFF Member UncommonPosts: 602

    haha has Rift even been out for a year? Sorry the term "old Rift players is just funny". 

    If you still like Rift, you'll pretty much like SWTOR

  • matraquematraque Member Posts: 1,431

    I recommend it.  I played most of the MMOs since UO and this one is a gem.  Nothing revolutionary, but highly polished.  It's not going to be a "Flavor of the Month" type MMO.  This one is going to last a very long time.

    What's really cool about this game is that you know what is going on.  The story is well delivered and you know what's going on.  In other games, i always felt like i was not part of the story.  In SWTOR, you are the story.

    I haven't crashed a single time in it.  And guess what... i'm playing on a 3yo macbook pro booted on windows xp.

    eqnext.wikia.com

  • leojreimrocleojreimroc Member UncommonPosts: 371

    I know this is not exactly what you want but I'll post anyways.  I'm not a former rift player.  I tried the trial and it didn't really suck me in.  Swtor has sucked me in so far.  I'm really enjoying the game.  The main difference I think, and this has been said over and over, is that the story is captivating and I feel like I want to know what happens next.  I also want to check out the other stories. 

    So I guess my advice is that if you're a story driven player (usually read the quest content from other games, interested in lore etc), then you'll definitely like this.  If not, well who knows.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Khrymson

    Originally posted by Professor78



    So what has drawn other people in that really liked rift, what is it offering that was missing?

    (And the Voiceover stuff doesnt really appeal to me as once I have seen it once, wouldnt really want to again. And wasntl too keen on the same kinda thing in Aion and AOC)

    Serious responses only please. Potential Buyer.

     

    IMO, there is nothing that SWTOR offers over Rift besides the vocals, and you already dislike that kinda, and yes after you've heard them once, you probably don't want to hear them again, like the typical text-box quest that most click through when playing alts.  

     

    Stick with Rift...spend the $60 on a large block of time...or pre-order GW2...hehe

    i agree although if you like star wars and enjoy biowares other games such has kotor you will probably get at least a month or two out of this one. Just be prepared to be dissapointed if you expect it to be a more complete game MMO wise than rift.. Rift to me took many of the great features of the past years MMOs and put them in making the game more streamlined and to me more enjoyable. Swtor left out many features for whatever reason and it will be pretty obvious and somewhat annoying for someone whos coming from rift. But if you aren't burt out with rift I'd stay there I just got tired of it after half a year playing..

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by DiSpLiFF

    haha has Rift even been out for a year? Sorry the term "old Rift players is just funny". 

    If you still like Rift, you'll pretty much like SWTOR

    not really many like rift for the flexable soul system and being able to change roles on the fly so you aren't tied down to one role.. star wars goes in the complete opposite direction locking you into one role. Yes you basically can spec for two different roles but you have to go and drop all your points and respec.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Professor78
    But got burnt with both AOC and FFXIV.

    So I am asking any players who have moved from Rift and setting up home in SWTOR. I have put in 1700 hours into rift, and barely scratched the surface on what there is to do, I really do enjoy it that much. But there is one thing that is concerning me, the population seems to be gradually dwindling, and that eventually kills a game for me.


    If you think there is 1700 hours of stuff to do in Rift, you're going to be blown away at what there is to do in ToR. If you count artifact hunting and title collecting as some of the things you do in Rift as "content", prepare to have your world shaken.

    There is not only more stuff to do in ToR than Rift, it's all very different things not things that are dressed up differently with a new coat of paint and called "new content" like the World Events.


    The world sizes are no comparision. You will find that the game size is immense and unlike Rift, you can actually level in a zone and completely miss a whole section of that zone while you were there that you didnt know existed.


    For instance, in Nar Shaddar the zone is pretty low once you get to it but huge for a level 20ish zone. You have quests all over and missions that range from 20-25ish or so and then when you do those, most people leave and go to Tatooine. The thing is though there is another area on Nar that is called a "bonus" area where the level quests start at 31. They are mostly elite in scale and require at least a partner or two because you will die with a companion only. But since most people play mmos like chew em up, spit em out style they fly right through Nar trying to get to the next "level listed zone" instead of exploring the one they are on already. It's a shame but you can tell who came from Rift and WoW because they don't explore or read, they just hit the X on the maps.


    ToR is a game for adventurers at heart, not questers. If you like to see and experience many things you won't go back to playing Rift if you've played ToR for any length of time after your eyes have been opened to what real "content" is like.. not rehashes.

    I see you played FFXIV as did I and that says you are an adventurer at heart so I'm pretty sure you will like ToR. One thing though.. do NOT approach this game with the "im going to do everything solo" mindset. This game really shines when you group with others because of the social points you get and the teamwork required. Also, get ready to use CROWD CONTROL again. In Rift, you just round everything up in a big pile and AoE mow it down, in ToR if you try that... either you or the tank will die. Fast.

    This game is NOT for the skilless people like I've met in Rift who just hit three macros and beat quests, dungeons and raids.

  • sgelsgel Member EpicPosts: 2,197

    Originally posted by popinjay

     

    This game is NOT for the skilless people like I've met in Rift who just hit three macros and beat quests, dungeons and raids.

    I'm sorry but the game is EXACTLY for those people... TOR is easy... everything I did while I was playing it was easy...

    Part of the reason why it got so boring so fast...

    ..Cake..

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by sgel

    Originally posted by popinjay

     

    This game is NOT for the skilless people like I've met in Rift who just hit three macros and beat quests, dungeons and raids.

    I'm sorry but the game is EXACTLY for those people... TOR is easy... everything I did while I was playing it was easy...

    Part of the reason why it got so boring so fast...

    agreed combat was made to be easy, its a dumbed down version of even the simple combat that inhabits most MMOs today

  • marquisk2marquisk2 Member Posts: 141

    My girlfriend and I wanted to give the VO's a try in SWTOR, but we're not the type that roll alts all the time so if end game isn't as good as Rift then we'll just go back to Rift.  If you enjoy Rift and are not looking for cutscenes then it's not worth switching over. 

     

    PVP - It's pretty much all levels are in at once.

     

    FlashPoints - Are fun for the cutscenes but when you are rushed to the point where you have to skip them... Well it kind of defeats the point of voice overs in general.

    Like I said if you enjoy Rift or you find nothing wrong with Rift save your money and wait to see how end game turns out in SWTOR.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by sgel


    Originally posted by popinjay
     
    This game is NOT for the skilless people like I've met in Rift who just hit three macros and beat quests, dungeons and raids.

    I'm sorry but the game is EXACTLY for those people... TOR is easy... everything I did while I was playing it was easy...
    Part of the reason why it got so boring so fast...

    Sorry, but I think TOR is much more of a challenge than Rift. This is what the OP is asking about. And if you are talking about easy, then all mmos are "easy" in that respect fighting mobs. They all do the same thing and once you figure it out.. cake. The question is does it take more skill to play Rift or ToR.. that's what the point is honestly.

    In ToR, lets say you hit a dungeon and see two mobs sitting there that look formitable. So you plan it by saying tank on the right one and everyone else get the left one.


    Fight starts and looks good. Ten seconds later there are guys that jetpack in, come out of the ground or come running though doors. This is where ToR outshines Rift. If people you are playing with (pug style mostly) don't understand how to CC and target prioritize, you WILL wipe unless you are overgeared for that fight in the first place.

    There are mobs in TOR that will shoot at you, then run for cover. If you run to them, they will run for cover AGAIN. There is not ONE mob in Rift that will do that. Not one. And those are trash mobs I'm talking about. So if someone likes PvE ToR is far more of a challenge than Rift. If you have two people using their Crowd Control skills on two elites that join in, and anyone hits the mez and breaks it.. guess what? Scramble time until you get your mez back in one minute, which puts strain on everyone especially the healer. This didnt happen to me once in Rift because you dont' USE CC at all. Dominator in PvE? Joke. Not needed. Rogues mezzing to help with a fight? Nope.

    This is a Rift fight:


    1. See mobs in a pack.

    2. pre-buff tank.

    3. Tank run in, blast AoE Taunt. Five mobs stand in place.

    4. Healer pops off heals. ALL DPS (every single one) hits AoE dps buttons (three macros) and mobs stand there until they die. Not one mob will peel off and run for cover.

    5. If anyone gets hate, Healer keeps hitting AoE heals.

    Thats' Rift. If someone thinks that's challenging I don't know what to tell them at all but sorry. That's WOTLK Light.

    Try doing this in TOR and you will have your head handed to you.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by popinjay



     

    Sorry, but I think TOR is much more of a challenge than Rift. This is what the OP is asking about. And if you are talking about easy, then all mmos are "easy" in that respect fighting mobs. They all do the same thing and once you figure it out.. cake. The question is does it take more skill to play Rift or ToR.. that's what the point is honestly.

     

     

    In ToR, lets say you hit a dungeon and see two mobs sitting there that look formitable. So you plan it by saying tank on the right one and everyone else get the left one.

     



    Fight starts and looks good. Ten seconds later there are guys that jetpack in, come out of the ground or come running though doors. This is where ToR outshines Rift. If people you are playing with (pug style mostly) don't understand how to CC and target prioritize, you WILL wipe unless you are overgeared for that fight in the first place.

     

     

     

    There are mobs in TOR that will shoot at you, then run for cover. If you run to them, they will run for cover AGAIN. There is not ONE mob in Rift that will do that. Not one. And those are trash mobs I'm talking about. So if someone likes PvE ToR is far more of a challenge than Rift.

     

     

     

    This is a Rift fight:



    1. See mobs in a pack.

    2. pre-buff tank.

    3. Tank run in, blast AoE Taunt. Five mobs stand in place.

    4. Healer pops off heals. ALL DPS (every single one) hits AoE dps buttons (three macros) and mobs stand there until they die. Not one mob will peel off and run for cover.

    5. If anyone gets hate, Healer keeps hitting AoE heals.

     

    Thats' Rift. If someone thinks that's challenging I don't know what to tell them at all but sorry. That's WOTLK light.

     

     

    Try doing this in TOR and you will have your head handed to you.

    I wouldn't call rifts combat challenging in the least but to say TOR's is, is a joke.. its basic MMO stuff bad or good really depends on how you feel about basic MMO combat..

  • Professor78Professor78 Member UncommonPosts: 611

    Thanks for replies so far guys.

    Im stearing away from it again, although popinjay, you have intruiged me with the world size, and the ammount to do. Below is a list of the things I can do on a daily basis, apart from the same things is there anything above and beyond this to play around with? (have taken the list from earlier post i did helping someone decide wow or rift)


    1. Raid Instances - 3 10man and 3 20man - T1 and T2

    2. Achievements - nearly everything you do has a achievment attached to it. (there are also hidden puzzles to find and complete in each zone which is quite an interesting one)

    3. Planar attunement -  XP After max level, lets you attune your character with a few added bonuses.

    4. PVP - 5 PVP instances, open world PVP, and PVP Rifts

    5. Rifts - Minor, Major, Raid - there are dymanic, or you can get lures to summon the rifts - rifts come with a currency that you can purchase equipment and various other things.

    6. Daily quests - for reputation/notoriety

    7. Onslaughts - defend towns from waves of invasions - build up defence turrets

    8. Instant adventure - Jump into a open world quest group/raid that scales difficulty with players

    9. Artifact collecting - Shinies to discover around the world

    10. Crafting - Each unique and some very high level gear that can be make (around T1 raid quality)

    11. Group dungeons - Expert / Normal / Master Mode 12 in all T1 an T2

    12. Chronicles - Solo and Duo dungeons 3 to choose from.

    13. Epic quest lines - Even being at end game there are still quests to be done.

    14. World events - A event that builds up through stages  to a huge boss, unique rewards - currently xmas one is going, can purchase unique items relating to the event

    15. Invasions - Dynamic content where zones can come under attack and players have to complete/defend objectives that will result in a boss fight if sucessfull.

    16. Respec - there are absolutely huge ammounts of class specs you can have and each one can play very different, you can have several specs running to change to at will, so if a tank is needed jump onto tank spec, or dps or support. no hanging around for specific class types.

    Oh also, is the game that similar to Kotor, as I really was not keen on that - far to console like and no replayablility.

    Core i5 13600KF,  BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard


  • Professor78Professor78 Member UncommonPosts: 611

    Originally posted by popinjay



    Fight starts and looks good. Ten seconds later there are guys that jetpack in, come out of the ground or come running though doors. This is where ToR outshines Rift. If people you are playing with (pug style mostly) don't understand how to CC and target prioritize, you WILL wipe unless you are overgeared for that fight in the first place.

    That sounds quite interesting, is this dynamic - as in randonly get mobs jump in, sometimes non at all or several at once?

    Or is it still scripted that they always come and he same ammount?

    If dynamic, that sounds great! :)

    Core i5 13600KF,  BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard


  • popinjaypopinjay Member Posts: 6,539


    Originally posted by sanosukex

    I wouldn't call rifts combat challenging in the least but to say TOR's is, is a joke.. its basic MMO stuff bad or good really depends on how you feel about basic MMO combat..

    The point again.. is a comparision. Not a commentary on today's mmo state really.

    If the OP played FFXIV then that means he is at least FAMILIAR with the type of play I'm talking about when I say skill. You may disagree but that's not the point really.


    I did not say TOR is the bestest skill mmo ever. I don't even think WoW was that. But the one things both ToR and WoW does well (unlike Rift) is make each party member responsible for knowing his class and how to play it.

    In Rift since it's all "round up AoE", if one person fails or has lower dps.. doesn't matter. The tank will AoE taunt in a few seconds so the mobs will stay there in place until you eventually kill them all. Even if the tank slips and a mob/two gets away.. no problem. His taunts will be AoE ready soon and no healer will die.

    In ToR if anyone is breaking mezzes vs hard mobs.. people are going to die. Period. Now you may not consider it 'skill', but it takes someone with more skill to understand when/how to use their mezzes and for tanks to understand which mobs to hit when they see two or three mezzed. If he picks the wrong one then the person's cooldown on another will not be ready when it's needed.

    FFXI, EQ2, Vanguard, WoW.. all these games understood that people need to be individually responsible for things, not just blob up mobs in a barrel and shoot them like fish.

    ToR is a more skillful game than Rift is that point. That's all the OP probably is concerned with.

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Professor78

    Thanks for replies so far guys.

    Im stearing away from it again, although popinjay, you have intruiged me with the world size, and the ammount to do. Below is a list of the things I can do on a daily basis, apart from the same things is there anything above and beyond this to play around with? (have taken the list from earlier post i did helping someone decide wow or rift)


    1. Raid Instances - 3 10man and 3 20man - T1 and T2

    2. Achievements - nearly everything you do has a achievment attached to it. (there are also hidden puzzles to find and complete in each zone which is quite an interesting one)

    3. Planar attunement -  XP After max level, lets you attune your character with a few added bonuses.

    4. PVP - 5 PVP instances, open world PVP, and PVP Rifts

    5. Rifts - Minor, Major, Raid - there are dymanic, or you can get lures to summon the rifts - rifts come with a currency that you can purchase equipment and various other things.

    6. Daily quests - for reputation/notoriety

    7. Onslaughts - defend towns from waves of invasions - build up defence turrets

    8. Instant adventure - Jump into a open world quest group/raid that scales difficulty with players

    9. Artifact collecting - Shinies to discover around the world

    10. Crafting - Each unique and some very high level gear that can be make (around T1 raid quality)

    11. Group dungeons - Expert / Normal / Master Mode 12 in all T1 an T2

    12. Chronicles - Solo and Duo dungeons 3 to choose from.

    13. Epic quest lines - Even being at end game there are still quests to be done.

    14. World events - A event that builds up through stages  to a huge boss, unique rewards - currently xmas one is going, can purchase unique items relating to the event

    15. Invasions - Dynamic content where zones can come under attack and players have to complete/defend objectives that will result in a boss fight if sucessfull.

    16. Respec - there are absolutely huge ammounts of class specs you can have and each one can play very different, you can have several specs running to change to at will, so if a tank is needed jump onto tank spec, or dps or support. no hanging around for specific class types.

    Oh also, is the game that similar to Kotor, as I really was not keen on that - far to console like and no replayablility.

    if you did not like KOTOR you probably will not like this game as most of it plays very similar to that game. You also will not find close to that as far as end game.. but to be fair rift has been out for almost a year now

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Khrymson

     

    IMO, there is nothing that SWTOR offers over Rift besides the vocals, and you already dislike that kinda, and yes after you've heard them once, you probably don't want to hear them again, like the typical text-box quest that most click through when playing alts.  

     

    Stick with Rift...spend the $60 on a large block of time...or pre-order GW2...hehe

    Flashpoints are mostly more fun than Rift dungeons IMO.  Crafting is 10x better than Rift.  Companions add a lot to the game.  Supposedly the world PvP planet is good, but havent seen it yet.   Much more land mass, not everything si condensed so tight there is no breathing room.  Sci Fi atmosphere is a welcome change for many.  SWTOR will make you laugh from time to time.  There is a lot more group quests and the game is a little more challenging.

     

    Its rift minus the rifts/invasions, with more engaing solo play when you arent in a group.

  • Professor78Professor78 Member UncommonPosts: 611

    Originally posted by popinjay

    This is a Rift fight:



    1. See mobs in a pack.

    2. pre-buff tank.

    3. Tank run in, blast AoE Taunt. Five mobs stand in place.

    4. Healer pops off heals. ALL DPS (every single one) hits AoE dps buttons (three macros) and mobs stand there until they die. Not one mob will peel off and run for cover.

    5. If anyone gets hate, Healer keeps hitting AoE heals.

    Yeah i see what you mean there and its right. To combat this myself we mix classes we are using, for instance, try going without a full blown  tank, or healer using dps to see if can passive heal to keep everyone up, or just support heals. Which is actually quite fun

    Core i5 13600KF,  BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard


  • Professor78Professor78 Member UncommonPosts: 611

    Originally posted by teakbois

    Its rift minus the rifts/invasions, with more engaing solo play when you arent in a group.

     

    How many solo/duo dungeons does it currently have. as i love these in rift but only 3 live atm.

     

    Sorry lots of questions from me atm, the thought that could be playing it today need to make sure lol

    Core i5 13600KF,  BeQuiet Pure Loop FX 360, 32gb DDR5-6000 XPG, WD SN850 NVMe ,PNY 3090 XLR8, Asus Prime Z790-A, Lian-Li O11 PCMR case (limited ed 1045/2000), 32" LG Ultragear 4k Monitor, Logitech G560 LightSync Sound, Razer Deathadder V2 and Razer Blackwidow V3 Keyboard


  • teakboisteakbois Member Posts: 2,154

    Also, if you liked cairn hunting in Rift, the Datacrons will keep you busy for a long time if you dont cheat and look em up.   There are 3-6 hidden items per zone and they give minor stat increases.

  • onthestickonthestick Member Posts: 600

    Originally posted by sgel

    Originally posted by popinjay

     

    This game is NOT for the skilless people like I've met in Rift who just hit three macros and beat quests, dungeons and raids.

    I'm sorry but the game is EXACTLY for those people... TOR is easy... everything I did while I was playing it was easy...

    Part of the reason why it got so boring so fast...

    And what was the easy part? following storyline and avoiding hard content? becauase no way you could have soloed heroic quests and heroic zones, operations, flashpoints, world bosses, chamions and elite bosses, bonus group quests, FFA pvp zone...so what part is the easy here? because every MMO that i have played is very easy as long as i stick to soloing and avoid rest of the content.

    Even crafting is not easy especially once you start reverse engineering blue and purple items. It is way too time consuming at high levels and frustrates me not to mention a bit too expensive right now.

    How many servers SWTOR will launch with on release?

    ShredderSE - Umm how many do they need? Maybe 6.
    US, EU, Asian, France, German and Russian.
    Subs will be so low there is no need for more
    Snoocky-How many servers?
    The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...

    Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Professor78

    Originally posted by teakbois

    Its rift minus the rifts/invasions, with more engaing solo play when you arent in a group.

     

    How many solo/duo dungeons does it currently have. as i love these in rift but only 3 live atm.

     

    Sorry lots of questions from me atm, the thought that could be playing it today need to make sure lol

    I dont think there is much demand for that stuff yet, however Im sure at max level the easy mod dunges can possibly be duoed with 2 players + 2 companions but not sure.  SWTOR also has 3 difficulty modes for its dungeons.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Professor78

    Originally posted by popinjay


    Fight starts and looks good. Ten seconds later there are guys that jetpack in, come out of the ground or come running though doors. This is where ToR outshines Rift. If people you are playing with (pug style mostly) don't understand how to CC and target prioritize, you WILL wipe unless you are overgeared for that fight in the first place.
    That sounds quite interesting, is this dynamic - as in randonly get mobs jump in, sometimes non at all or several at once?
    Or is it still scripted that they always come and he same ammount?
    If dynamic, that sounds great! :)


    If dynamic means you haven't seen a dungeon/mission/quest before, then it's as dynamic as when you are in Rift, hear the 'horn', Hit M look at the map, and see exactly where every last "dynamic" mob group is going. Or it's about as dynamic as when you do RoTF and the tornados come out and try to kill you.

    Every game has the 'pre-programmed' dungeon. The problem is most games don't have enough dungeons or things that you get bored.. or they act exactly the same. ToR doesn't do this as much.

    Trust me, most of the people talking about 'no skill' haven't gone very far in the game. They have done the starting Flashpoints and think that's the game. None of these people have hit max and half haven't made it to even Alderaan. Guessing that most of those that did were solo and that's the WRONG way to play ToR over time.


    You want to solo most of your typical quests, but it's like I said on Nar Shaddar.. there is a whole level there that people haven't even seen because at 28, they got a mail from the game saying "We need your help on Tatooine because you are now 28" and they left. If they had explored they would have seen the prison level which would have eaten them alive if they tried that solo which was called 'bonus' questing.

  • teakboisteakbois Member Posts: 2,154

    Its also interesting that there are two viable gear up paths, at least pre 50.

     

    First is the standard new item acquisition.  The other is through the heavily customizable armor mod system.

     

    Its also worth noting that armor crafters (synthweave, armormech) likely will have drastically different wares for a long time.  Each regular crafted item has 1 green version, 3 blue versions and 15 purple versions.  It takes a bit of work (or luck) to start getting the purple recipes.

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