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Why the MMO community should continue to support SW:TOR

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  • bomber02bomber02 Member Posts: 2

    Originally posted by Eladi

    Originally posted by bomber02


    Originally posted by hero001

    Since you all like to compare and this is just my personal opinion, Wow was a boring and uninspired EQ clone at launch featureless and shallow only after 10years development is it ok. I was actually happy to ditch 60gigs worth of wow files in favor of Swtor.

    On a slightly related note, I almost never looked up at the gates of ironforge in the early days as I did within the first day of Vanguard and thought wow truely awesome artwork while staring up at the gates of their dwarven city. Random comparison i know, but again, the point is, Wow was nothing special to write home about in its first week and 1/1000 of the fun.

    Anybody who actually played WoW would not say WoW was simply a featureless EQ clone. WoW improved almost every aspects of MMO genre. For one, WoW at the time (and arguably still do) had top notch gameplay and UI. Default UI was clean and functional, and is infinitely moddable. Animations were fluid and classes were simply designed much better than previously; for one, Classes in WoW showed that any character classes can have active combat without the endless auto attack grind that plagued previous MMOs.

    Questing was another huge thing that was "revolutionized" by WoW at the time. Almost every MMO before it required you to grind mobs endlessly. WoW introduced thousands of quests to allow players to have more "fun" while leveling. Not to mention every class was capable of soloing to max level, which was unheard of in many of previous MMOs.

     

    Compare that to SW:ToR. It hasn't really improved anything much, other than voice acting which is really a novelty.

     

     

    When did you started to play WoW?  2010?

    Uh, did you play any MMO before WoW? Most of them (EQ, SWG, DAOC, Lineage) were all pure grinds. Their animations were horrible by today's standards, and the concept of leveling with quests didn't exist back then.  Occational quests were done to get some rewards, but most of leveling was done by purely grinding mobs.

  • ShivamShivam Member Posts: 465

    I will support SWTOR for only one reason..its damn fun to me. I haven't enjoyed a MMO this much since early days of EQ2 and Vanguard. The day i get bored i will move on....'moving on' which is still an alien concept to many.

    You must not lose faith in humanity. Humanity is an ocean; if a few drops of the ocean are dirty, the ocean does not become dirty -- Mahatma Gandhi

    image

  • ZefireZefire Member Posts: 676

    Originally posted by BigBadWolfe

    Okay so I'm hearing a lot of reports from players saying that they like TOR but they don't want to stay subbed to it, or that they are going to cancel and resub back to the game when they've added more content/fixed issues.

    DON'T DO THAT.

    EA/Bioware spent a lot of money on SW:TOR, I'm hearing estimates around $300 million or so, that's the most money a company has ever tossed at the MMO industry.  You WANT them to toss money at us.  However in order to cover such a big investment, Bioware needs an evern bigger return, and that's where the MMO community comes in.  Unlike other gaming industries, MMOs need to establish a relationship with the playerbase to keep making money, and lately that relationship as soured. A lot of developers think the MMO community has turned into a bunch of loud-mouth, lazy, fickle bunch of spoiled brats.

    We need to change our ways and have more realistic expectations of new MMOs if the industry is going to survive. 

    1.) We need to understand that a game that just launched is simply not going to have as much end-game content as a game that's been out for over a 1-6years.

    2.) We need to understand that if we want new content, we have to pay for it.  If you like the game but want more content, unsubbing isn't going to help, but only make things worse.

    3.) We really need to stop comparing everything to WoW.  I think this is self-explanitory.

    4.) We really need to stop wishing every MMO that's not your kind of MMO will fail.  Just because I might not like that style of MMO doesn't mean that it should fail, and nobody be allowed to play it.

    I'm not a SW:TOR fanboy, I'm just concerned what will happen to the industry if a huge financial investment like TOR can't buy its way into the market.  I can imagine that it's failure will create another black hole, similiar to Warhammer, where the industry was stuck in the dark ages of bad mmos for another 2-3 years.  Or even worse, MMOs turn out to be an unprofitable fad and they pull the plug like they did with the Guitar Hero type games.

    So in conclusion if you do like Star Wars: The Old Republc, give them your money.  TOR may not be the best game in the market, or any good at all, but it's definitely super expensive, and it's new, and EA gets really mad if they don't get paid.  We want to keep the relationship between MMO companies and communities good, or they might pull out and go make cheap browser games or something.

    Guess what noob head im gonna cancel in order to learn to release games.

    In other words why not bioware support me instead.

    They got the money not me and u speak for them like they are beggars.

    I dont care if they fail i dont care at all.Im going to cancel till they fix this shit up.Probably after 1.5 years.Till then ill be playing diablo 3 and i may never return.Im already bored of these dialogs and now im looking for the core thing of games which is gameplay.

  • tom_goretom_gore Member UncommonPosts: 2,001

    If you want to support EA/Bioware, but don't enjoy their game, you should invest in EA stocks. That way you at least have a slight hope of getting something back.

     

  • 69Cuda69Cuda Member Posts: 251

    Originally posted by UsualSuspect

    Originally posted by hero001

    Originally I thought I would hate SWTOR, but it grew on me, because hell no elves in sight. A lot of love went into it, respect it.

    That's where I heavily disagree. I don't think any love went into TOR and that's part of the problem for me. It feels so very 'by the numbers', very dry and empty, it lacks any 'soul'. If they loved what they were creating they would have added little touches here and there, like things to make you go 'ooh', something to make you realise that whoever created this game wanted it to look and feel just right.

    But it doesn't. The cities are empty, lifeless places, the npc's are static and silent, there are no little creatures that skitter about, no flocks of birds passing overhead, no immersive sounds. Again, it simply lacks soul. What actually went into making this game was a lot of WORK, but love? No.. there was no love.

    Orange text is pure WIN. I coulnd't put my finger on what was lacking. But yeah. Usaulsuspect hit it on the money. The game was produced....by......the.......numbers. Good game. Very generic. But a good game. Until something with some meat to it comes along.

    I am enjoying it to a degree and plan to stay subbed for the time being. But to describe my feelings about it...uh...I wanted a Corvette and got a KIA. It runs. It smells new. It looks a bit differant.

    But I am still looking at trading it in sometime soon.

  • Tawn47Tawn47 Member Posts: 512

    Originally posted by BigBadWolfe

    EA/Bioware spent a lot of money on SW:TOR, I'm hearing estimates around $300 million or so, that's the most money a company has ever tossed at the MMO industry.  You WANT them to toss money at us.  However in order to cover such a big investment, Bioware needs an evern bigger return, and that's where the MMO community comes in.  Unlike other gaming industries, MMOs need to establish a relationship with the playerbase to keep making money, and lately that relationship as soured. A lot of developers think the MMO community has turned into a bunch of loud-mouth, lazy, fickle bunch of spoiled brats.

    We need to change our ways and have more realistic expectations of new MMOs if the industry is going to survive. 

    1.) We need to understand that a game that just launched is simply not going to have as much end-game content as a game that's been out for over a 1-6years.

    ...

     

    If this is what you get for simply throwing money at MMO's, then there is obviously something wrong with simply throwing money at MMO's.  I suggest that due to the long development times and the nature of these games that developers need to LOVE mmo's to truly deliver a well received product.

    I think you are exactly wrong on this.  What we absolutely DO NOT want is developers and investors who's central and only desire is to make money.  They have been seeing the massive success of WoW and been trying to repeat that for many years now and I think it explains the constant stream of failures we have all witnessed.

     

    It is also extremely distasteful that you have the audacity to blame the players and their expectations in point 1.  If you cannot release a game at launch that is able to compete with the older games, don't bother.  The community should not expect to put up with a sub-par product simply because it has just launched. 

  • jpnzjpnz Member Posts: 3,529

    Why should any community support anything?

    There is no obligation to and to be frank a game dies/lives through this thing called 'free-market'.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • JounarJounar Member UncommonPosts: 142

    Originally posted by UsualSuspect

    Originally posted by hero001

    Originally I thought I would hate SWTOR, but it grew on me, because hell no elves in sight. A lot of love went into it, respect it.

    That's where I heavily disagree. I don't think any love went into TOR and that's part of the problem for me. It feels so very 'by the numbers', very dry and empty, it lacks any 'soul'. If they loved what they were creating they would have added little touches here and there, like things to make you go 'ooh', something to make you realise that whoever created this game wanted it to look and feel just right.

    But it doesn't. The cities are empty, lifeless places, the npc's are static and silent, there are no little creatures that skitter about, no flocks of birds passing overhead, no immersive sounds. Again, it simply lacks soul. What actually went into making this game was a lot of WORK, but love? No.. there was no love.

    This.

    So very much this.

    From playing SWTOR to date, with characters ranging from 50, 29, 14 to 10 there has not been 1 single non class story elelment that's made me go wow. The landscapes are fine, not amazing, but havent at any stage made stop and look around like almost evey other MMO I'v played, there just fine and by the numbers design. Now for a game that was ment to be all about the player experence how can the much hyped class story ever hope to be any good when the world is so lifeless and the graphics and audio in it so subpar.

    What's even worse is far to much of the game feels like it was designed by someone who is not a gamer. The insane amount of instances players need to traverse when travelling from one plane to another is a prime example along with the very basic UI, auction house and lack of option to even pick with PvP map to enter. None of these things should of taken that much more time to design correctly and be more player friendly rather than the souless by the number, tick off the checkout for being done features currently ingame.

    The GW2 design team come across in the demo vidoes as gamers who want to make a better MMO with features like a completly new take on underwater combat as 99% of players hate underwater combat and the way changing your characters weapons also change the characters combat skills. Hell even a complete pieve of shit game like STO has the tribble breeding element in the game that at least shows something new was added to the MMO feature lists by a designer with a gaming soul in them.

     

     

     

  • VyrianVyrian Member UncommonPosts: 7

    I'll probably be playing SW:TOR for a looong time.

    I don't even pay attention to levels anymore, the story is what makes me want to see more.

    Even when I plan on just playing for an hour, I always end up playing waaay longer.

    I think I've finally found a new virtual home.

  • Professor78Professor78 Member UncommonPosts: 611

    Originally posted by Jounar

    Originally posted by UsualSuspect


    Originally posted by hero001

    Originally I thought I would hate SWTOR, but it grew on me, because hell no elves in sight. A lot of love went into it, respect it.

    That's where I heavily disagree. I don't think any love went into TOR and that's part of the problem for me. It feels so very 'by the numbers', very dry and empty, it lacks any 'soul'. If they loved what they were creating they would have added little touches here and there, like things to make you go 'ooh', something to make you realise that whoever created this game wanted it to look and feel just right.

    But it doesn't. The cities are empty, lifeless places, the npc's are static and silent, there are no little creatures that skitter about, no flocks of birds passing overhead, no immersive sounds. Again, it simply lacks soul. What actually went into making this game was a lot of WORK, but love? No.. there was no love.

    This.

    So very much this.

    From playing SWTOR to date, with characters ranging from 50, 29, 14 to 10 there has not been 1 single non class story elelment that's made me go wow. The landscapes are fine, not amazing, but havent at any stage made stop and look around like almost evey other MMO I'v played, there just fine and by the numbers design. Now for a game that was ment to be all about the player experence how can the much hyped class story ever hope to be any good when the world is so lifeless and the graphics and audio in it so subpar.

    What's even worse is far to much of the game feels like it was designed by someone who is not a gamer. The insane amount of instances players need to traverse when travelling from one plane to another is a prime example along with the very basic UI, auction house and lack of option to even pick with PvP map to enter. None of these things should of taken that much more time to design correctly and be more player friendly rather than the souless by the number, tick off the checkout for being done features currently ingame.

    The GW2 design team come across in the demo vidoes as gamers who want to make a better MMO with features like a completly new take on underwater combat as 99% of players hate underwater combat and the way changing your characters weapons also change the characters combat skills. Hell even a complete pieve of shit game like STO has the tribble breeding element in the game that at least shows something new was added to the MMO feature lists by a designer with a gaming soul in them.

     

     

     



    +1 +1

    Clinically engineered game to match set critera. No feeling of emotion went into it.

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  • ZekiahZekiah Member UncommonPosts: 2,483

    Originally posted by Vyrian

    I don't even pay attention to levels anymore, the story is what makes me want to see more.

    What happens when you finish watching the movie-story? You can only reroll so many classes.

    "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  • VyrianVyrian Member UncommonPosts: 7

    I do have a few alts, I haven't reached the point where I've seen all stories yet.

    So to be honest, I have no idea what happens once I finish all of it.

  • Cameo3Cameo3 Member Posts: 219

    Reading the posts about WoW. Let's face it. WoW = arenas and WoW = Raids (stopwatch raids.)

    So here's something all these elitsts never take into consideration. There are groups of addons out there made specifically for arenas and specifically for raids.

    I have an arena addon pack for when I want to do arenas. It puts up a piece of paper-style setup on the far right of my screen. It links to the opponents' armory and shows me their gear, talents, current spec, etc. Underneath that it shows 2 rows (both class based.) First row is my cc abilities (if I have any) and the second row is all my big damage/cool down abilities. With arena addon packs it's quite difficult to not achieve at least a 2200 rating.

    For PVE there are the same addons going around. Same type of deal where right side of your screen is a scroll/piece of paper and it has at the top a different map with lists of trash mods (their drops, names, abilities) and list of bosses (with their drops, names and abilities.)

    So why do so many people compare to wow? The end game of wow practically plays itself. Don't get me wrong I log in every once in a while to do Dragon Soul or keep my arena rating at 2200, but it's nothing that takes up more then a hour or two a day.

    Member of Talon | www.lakexeno.com
    RIFT: Redcameo, Warrior, Faemist Server
    RIFT: Bluecameo, Mage, Faemist Server

  • sonoggisonoggi Member Posts: 1,119

    it's been really entertaining watching this game burn. while "solid", it wont retain and it's already getting ripped apart by half of its player base. it's funny cuz they could have fed several small countries for years with 100mill.

  • kantseemekantseeme Member Posts: 709

    Originally posted by Cameo3

    Reading the posts about WoW. Let's face it. WoW = arenas and WoW = Raids (stopwatch raids.)

    So here's something all these elitsts never take into consideration. There are groups of addons out there made specifically for arenas and specifically for raids.

    I have an arena addon pack for when I want to do arenas. It puts up a piece of paper-style setup on the far right of my screen. It links to the opponents' armory and shows me their gear, talents, current spec, etc. Underneath that it shows 2 rows (both class based.) First row is my cc abilities (if I have any) and the second row is all my big damage/cool down abilities. With arena addon packs it's quite difficult to not achieve at least a 2200 rating.

    For PVE there are the same addons going around. Same type of deal where right side of your screen is a scroll/piece of paper and it has at the top a different map with lists of trash mods (their drops, names, abilities) and list of bosses (with their drops, names and abilities.)

    So why do so many people compare to wow? The end game of wow practically plays itself. Don't get me wrong I log in every once in a while to do Dragon Soul or keep my arena rating at 2200, but it's nothing that takes up more then a hour or two a day.



    http://www.mmorpg.com/discussion2.cfm/post/4685321/Why-are-all-games-compared-to-wow-About-12-page-wall-of-text-.html#4685321

    what is wrong with you. you just copy/paste this from the link above. again... dumbfounded.

  • Honeymoon69Honeymoon69 Member Posts: 647

    yes they spent alot of money on voice acting but not everyone cares about it especially it does nothing for end game.  Why pay sub to play single player lifeless game.

     

     

     

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057

    I supported them by paying full price for the game.  It's now up to them to get me to subscribe by offering at least some of the following:

     

    1) A fully functional LFD system that will port me to the dungeon so that I can run dailies or whatever and not have to travel all over just to do an instance.  I want my play time to be efficient and worth a subscription

     

    2) PvP matchmaking system that matches premades against premades and pugs against pugs

     

    3) Working and searchable marketplace

     

    4) Customizable appearance of end game gear

     

    5) Mulitplayer space combat that isn't on rails

     

    6) enjoyable and rewarding world pvp

     

    They need to throw me a bone at this point and at least give an estimate on some upcoming features to get me excited.

     

     

     

     

  • marinridermarinrider Member UncommonPosts: 1,556

    Why the hell would I support a company that tosses a ton of money in a game that ends up being way worse than than games with a quarter of the budget?  By supporting this game your telling the industry that if they throw some money at you you will instantly throw money back no matter if the product is good or not.

    No thank you.

    I'll support a company that can produce a good game, not just a game with a ton of voice overs.

  • allegriaallegria Member CommonPosts: 682

    Originally posted by Cameo3

    Reading the posts about WoW. Let's face it. WoW = arenas and WoW = Raids (stopwatch raids.)

    So here's something all these elitsts never take into consideration. There are groups of addons out there made specifically for arenas and specifically for raids.

    I have an arena addon pack for when I want to do arenas. It puts up a piece of paper-style setup on the far right of my screen. It links to the opponents' armory and shows me their gear, talents, current spec, etc. Underneath that it shows 2 rows (both class based.) First row is my cc abilities (if I have any) and the second row is all my big damage/cool down abilities. With arena addon packs it's quite difficult to not achieve at least a 2200 rating.

    For PVE there are the same addons going around. Same type of deal where right side of your screen is a scroll/piece of paper and it has at the top a different map with lists of trash mods (their drops, names, abilities) and list of bosses (with their drops, names and abilities.)

    So why do so many people compare to wow? The end game of wow practically plays itself. Don't get me wrong I log in every once in a while to do Dragon Soul or keep my arena rating at 2200, but it's nothing that takes up more then a hour or two a day.

    I LOLed at the arena add on.. that is horrible talk about a break from immersion...

    So we fight in this little space that we warp into because we are gladiators yet I never knew gladiators would post their strategies and equipment details on a wall somewhere for the opposition to read lol !

  • DakeruDakeru Member EpicPosts: 3,803

    Not sure if OP is trolling...

    Harbinger of Fools
  • kantseemekantseeme Member Posts: 709

    Originally posted by Cameo3

     




    Originally posted by kantseeme





    Originally posted by Cameo3

    Reading the posts about WoW. Let's face it. WoW = arenas and WoW = Raids (stopwatch raids.)

    So here's something all these elitsts never take into consideration. There are groups of addons out there made specifically for arenas and specifically for raids.

    I have an arena addon pack for when I want to do arenas. It puts up a piece of paper-style setup on the far right of my screen. It links to the opponents' armory and shows me their gear, talents, current spec, etc. Underneath that it shows 2 rows (both class based.) First row is my cc abilities (if I have any) and the second row is all my big damage/cool down abilities. With arena addon packs it's quite difficult to not achieve at least a 2200 rating.

    For PVE there are the same addons going around. Same type of deal where right side of your screen is a scroll/piece of paper and it has at the top a different map with lists of trash mods (their drops, names, abilities) and list of bosses (with their drops, names and abilities.)

    So why do so many people compare to wow? The end game of wow practically plays itself. Don't get me wrong I log in every once in a while to do Dragon Soul or keep my arena rating at 2200, but it's nothing that takes up more then a hour or two a day.




     

    http://www.mmorpg.com/discussion2.cfm/post/4685321/Why-are-all-games-compared-to-wow-About-12-page-wall-of-text-.html#4685321

    what is wrong with you. you just copy/paste this from the link above. again... dumbfounded.



     

    Reported for trolling/baiting.

    LOL you must be joking.

  • svannsvann Member RarePosts: 2,230

    I honestly thought that the dialogue was their big selling point and it sucks.  I cant get past it.  If it wasnt so prevalent Id ignore it but I just cant put up with that much bad.

  • nate1980nate1980 Member UncommonPosts: 2,074

    Originally posted by Jounar

    Originally posted by UsualSuspect

    Originally posted by hero001

    Originally I thought I would hate SWTOR, but it grew on me, because hell no elves in sight. A lot of love went into it, respect it.

    That's where I heavily disagree. I don't think any love went into TOR and that's part of the problem for me. It feels so very 'by the numbers', very dry and empty, it lacks any 'soul'. If they loved what they were creating they would have added little touches here and there, like things to make you go 'ooh', something to make you realise that whoever created this game wanted it to look and feel just right.

    But it doesn't. The cities are empty, lifeless places, the npc's are static and silent, there are no little creatures that skitter about, no flocks of birds passing overhead, no immersive sounds. Again, it simply lacks soul. What actually went into making this game was a lot of WORK, but love? No.. there was no love.

    This.

    So very much this.

    From playing SWTOR to date, with characters ranging from 50, 29, 14 to 10 there has not been 1 single non class story elelment that's made me go wow. The landscapes are fine, not amazing, but havent at any stage made stop and look around like almost evey other MMO I'v played, there just fine and by the numbers design. Now for a game that was ment to be all about the player experence how can the much hyped class story ever hope to be any good when the world is so lifeless and the graphics and audio in it so subpar.

    What's even worse is far to much of the game feels like it was designed by someone who is not a gamer. The insane amount of instances players need to traverse when travelling from one plane to another is a prime example along with the very basic UI, auction house and lack of option to even pick with PvP map to enter. None of these things should of taken that much more time to design correctly and be more player friendly rather than the souless by the number, tick off the checkout for being done features currently ingame.

    The GW2 design team come across in the demo vidoes as gamers who want to make a better MMO with features like a completly new take on underwater combat as 99% of players hate underwater combat and the way changing your characters weapons also change the characters combat skills. Hell even a complete pieve of shit game like STO has the tribble breeding element in the game that at least shows something new was added to the MMO feature lists by a designer with a gaming soul in them.

     

     

     

    Check my post history, I rarely post and I'm not a hater or fanboy. I do enjoy SWTOR and I disagree with probably all your points. I enjoy several aspects of this game, including class quests, some of the over arching planetary quests, the world bosses, heroic quests, flashpoints, crafting, combat, warzones, and finally the graphics.

    Tatooine and Alderaan were especially beautiful. When I read your post and the posts/threads read here in the past year, I get suspicious when I read you're a fan of GW2 and then "miraculously" you have something bad to say about SWTOR.

    I'm just saying, people love the game for what it is, despite some of its flaws and it does have them. Even an old DAoC/SWG player like myself enjoys this game. To play through all of the class stories will likely take me 8 months. I also enjoy that there's more group content in this game than most since WoW released. Being an old school gamer, I grew up on pure group leveling 1-50. So it's nice to see that Bioware didn't forget about us when they designed the game. There's usually a Heroic or two in every zone; several per planet, and the Heroic 4's require you to pay attention, use crowd control, prioritize targets, and play your class well. I play a Sawbones Scoundrel, so when I'm sitting back healing, I notice these things and the difference between people who know how to play and those who don't.

  • jpnolejpnole Member UncommonPosts: 1,698

    For those of you who couldn't figure it out, the OP was being sarcastic. Go back and re-read it. If you still don't believe me, I have some swamp land in Florida I'd like to sell you. That said, I just un-subbed but will reconsider down the road.

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    When the pre-orders opened, I decided to hold off on buying TOR, because the massive hype machine made me uneasy. I'm so glad I resisted the urge, lol.

     

    I'll give it another 6 months yet before I buy. The game may be a lot more "filled out" by then.

     

    If TOR dies due to lack of support, so be it. If that means the end of the MMO industry (which it won't), then so be it. I'd rather go back to permanently playing single-player games than spend money on MMO titles that I don't actually enjoy. Come to think of it, I HAVE gone back to single-player games, lol

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