Originally posted by Snaylor47 Teala you tell me, what up coming MMO is going to grap the attentions of millions and be more successful then TOR?
Duh.
I assume AA (Something That I am looking forward too). TERA (or TSW can't remember which) is really the only game coming up anytime soon and That game failed in the east.
Your GW2 bias has already been proven, but that post was just silly.
its TERA that releases around May in the west , but it seems it will have subs, so im out of it, but i believe it will be a very innovative combat system game for the genre
Is see what they did there "75% to 90% of players will stay on as paid subscribers following the first free month"
Sounds feasable, however they tried to be clever and only say past the first free month. Things will change in a months time when people grow bored of the stories and when other titles get released like GW2, TSW, TERA possibly, ArcheAge and whatever ever else that comes along.
Howeve 90% is laughable I think, 75% sounds more likely in the first sub month.
Personally not gonna pay a sub whose only strong point is the stories, thats a B2P gamge not a P2P.
I wonder how much that retention rate prediction cost them in "marketing."
Do you truly believe this?
Be honest with me.
Personally I find anything like this a load of bullshit regardless but this is making me laugh.
Considering that analyst's name isn't cited, and the prediction is pretty baseless, then yes, it is easy to see the skepticim that Razeron does. Frankly, anyone and everyone in this thread can be cited as analyst, for and against SWTOR's success. How can you give any credence to an anonymous prediction, just because it was reprinted on a website -- honestly?
SWTOR is not competeing against WoW of 2004, but WoW of 2012. Sorry.
This. Nobody cares how buggy WOW was at launch. All they see is how the game runs now and unfair or not its how new games are judged. Eight years ago a buggly launch was to be expected but thats no longer the case. Also there is a lot more competition in the genre that there was in 2004. Whether you like Rift or not, Trion set a new standard for polish at release. Broken and buggy are no longer acceptable.
Really? This game sucks and Im not having fun? Im going to unsub right now. Thanks for the tip.
I didn't rush to 50 and burn myself out by playing this thing for twelve hours a day, so I'll be sticking with it past my free month.
Normally I would agree with you, but every single person in my guild who promotes themselves as casual (around 2 hours of play a night) is already 50, and they didn't use spacebar. Don't get me wrong, they loved the story, it's just now they have nothing to do at 50 because the game lacks any sort of stable or challenging content. And ilum as we all know is a complete joke hindered greatly by the Hero Engine.
Edit: I also have to agree with the poster above me regarding Rift. While I don't play it at the moment, it set the standard for polish at launch, and shows there is no excuse for a dev team (especially one funded by 200 million dollars) to release a Star Wars game in the state this one was in...
All this means to mean is that I now want to try the trooper:
One of the interesting details of this behind-the-scenes expose is that BioWare said that certain movies and TV miniseries influenced class storylines, such as Big Trouble in Little China for the Smuggler
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
All this means to mean is that I now want to try the trooper:
One of the interesting details of this behind-the-scenes expose is that BioWare said that certain movies and TV miniseries influenced class storylines, such as Big Trouble in Little China for the Smuggler
I picked that up as soon as my gunslinger uttered "it's all in the reflexes"
No way SWTOR will keep that kind of sway; and no way can any analyst truly make professional predictions, when the userbase is still in the *Ooo Shiney* state it's in now.
Yeah, and when an analyst comes out and says the opposite, that the stock is dropping due to SWTOR etc. people jump all over it, lol SWTOR FAILZ.
All we can do is wait and see how the game is doing in 6 months.
What about nodes that when clicked on do not work.
I've noticed, that if the companion isn't near enough to the node this happens.
My remedy has been dismiss and recall companion. Has worked every time. The bug you're talking might be different thought.
I'm going to force myself to play the included month, although I have absolutely no enthusiasm to the game. One of the biggest reasons is voice overs. I'm extremely annoyed by the voiceacted questsgivers. I just wish they allowed a non video version to those who don't want them.
All in all, I can easily see the game keeping players for month or two. I've occasianally had KOTOR feelings and no matter how much the fanboys try to tell different this is KOTOR with co-op. But once the story has been seen, that's it. The rest of the game is nothing to tell your kids about.
SWTOR polish wise is somewhere between WoW and RIFT, Sales wise it's are closer to WoW and with all that rataining 50% is over estemating it? and when I say retention I mean people who replace the ones that leave. Content wise they are adding a new planet and Warzone.
(Bad Spelling I know)
Ok you know what.
Teala you tell me, what up coming MMO is going to grap the attentions of millions and be more successful then TOR?
SWTOR is not more polished than Rift, at least not in my opinion.
I never said it was I ment WoW at launch. That said I think its closer to RIFT.
SWTOR is not competeing against WoW of 2004, but WoW of 2012. Sorry.
Oh, you mean the WoW thats been steadily losing hundreds of thousands of their subs monthly for a year now?
I knew it was out there, so I thought it was about time to dig it up.
WoW's retention rate of players past level 10 is only 30%. The juggernaut, and that's their figures.
"Our research shows that trial players who play World of Warcraft past level ten are much more likely to stick with the game for a long time," Morhaime said during Activision Blizzard's year-end financial call. "Currently, only about 30 percent of our trial players make it past this threshold.
I honestly don't think any MMO, ever, has had retention rates that high.
Just goes to show how little of a clue analysts have about the gaming industry. But still, they think they know, they spout off their mouths, the press reports on it and lo and behold and average or even above average retention rate turns into FAIL because some clueless analyst-dude's magic 8 ball is borked.
I'm still playing SWTOR and I still like it, but hyperbolic assessments like that will get nothing but side-eye from me. That kind of nonsense does no-one any favors. To me 50% retention would be something to shout from the rooftops, and I think it's probably more like 40%, but I will be interested to see the real figures, if they ever release them.
Comments
Ok setting aside if someone like TOR or not. If someone like themeparks or sandboxes ,etc
retention rate of 75% - 90 % is insane. What this analyst is smoking or sniffing?
Nowadays more accesible mmorpg game is and bigger initial playerbase it has usually lower retention rate.
Want high retention rate? Make game that slowly build playerbase. Ofc that exclude having millions of initial playerbase ,but well.
mmorpg like WoW with millions of playerbase AND insanely high retention rate & loyality won't happen again, at least not in any prediciable future.
Is see what they did there "75% to 90% of players will stay on as paid subscribers following the first free month"
Sounds feasable, however they tried to be clever and only say past the first free month. Things will change in a months time when people grow bored of the stories and when other titles get released like GW2, TSW, TERA possibly, ArcheAge and whatever ever else that comes along.
Howeve 90% is laughable I think, 75% sounds more likely in the first sub month.
Personally not gonna pay a sub whose only strong point is the stories, thats a B2P gamge not a P2P.
Considering that analyst's name isn't cited, and the prediction is pretty baseless, then yes, it is easy to see the skepticim that Razeron does. Frankly, anyone and everyone in this thread can be cited as analyst, for and against SWTOR's success. How can you give any credence to an anonymous prediction, just because it was reprinted on a website -- honestly?
This. Nobody cares how buggy WOW was at launch. All they see is how the game runs now and unfair or not its how new games are judged. Eight years ago a buggly launch was to be expected but thats no longer the case. Also there is a lot more competition in the genre that there was in 2004. Whether you like Rift or not, Trion set a new standard for polish at release. Broken and buggy are no longer acceptable.
Really? This game sucks and Im not having fun? Im going to unsub right now. Thanks for the tip.
Normally I would agree with you, but every single person in my guild who promotes themselves as casual (around 2 hours of play a night) is already 50, and they didn't use spacebar. Don't get me wrong, they loved the story, it's just now they have nothing to do at 50 because the game lacks any sort of stable or challenging content. And ilum as we all know is a complete joke hindered greatly by the Hero Engine.
Edit: I also have to agree with the poster above me regarding Rift. While I don't play it at the moment, it set the standard for polish at launch, and shows there is no excuse for a dev team (especially one funded by 200 million dollars) to release a Star Wars game in the state this one was in...
Today other analyst predict SWTOR success and he don't know anything.
One more time proved by this forums the only correct options is the one of trolls.
Financial market can handle 'bad news' but it really doesn't like 'bad surprizes'.
The analyst on thursday predicted a 'bad surprize' which caused fear into EA's stock.
Issue is that there were no merit in the claims. No numbers to go off on.
As a player myself, it was just mind-bogglingly stupid and yes, I made a tidy profit out of it cause I can see the bounce happening on friday.
It was almost surreal actually as it was people just throwing money away on thursday.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
75% retention rate seems really high. I mean honestly don't most very successfull MMos only have like a 40% retention rate?
yes 75% is ridiculously high
http://www.mmorpg.com/discussion2.cfm/thread/339443/Video-FollowUp-Guide-For-Enhancing-Graphics-and-Performance-in-SWTORSorry-still-Nvidia-Only.html
All this means to mean is that I now want to try the trooper:
One of the interesting details of this behind-the-scenes expose is that BioWare said that certain movies and TV miniseries influenced class storylines, such as Big Trouble in Little China for the Smuggler
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I picked that up as soon as my gunslinger uttered "it's all in the reflexes"
Big Trouble is a cult classic.
Yeah, and when an analyst comes out and says the opposite, that the stock is dropping due to SWTOR etc. people jump all over it, lol SWTOR FAILZ.
All we can do is wait and see how the game is doing in 6 months.
I've noticed, that if the companion isn't near enough to the node this happens.
My remedy has been dismiss and recall companion. Has worked every time. The bug you're talking might be different thought.
I'm going to force myself to play the included month, although I have absolutely no enthusiasm to the game. One of the biggest reasons is voice overs. I'm extremely annoyed by the voiceacted questsgivers. I just wish they allowed a non video version to those who don't want them.
All in all, I can easily see the game keeping players for month or two. I've occasianally had KOTOR feelings and no matter how much the fanboys try to tell different this is KOTOR with co-op. But once the story has been seen, that's it. The rest of the game is nothing to tell your kids about.
lmfao... 9gag ftw... thanks for the laugh
BOYCOTTING EA / ORIGIN going forward.
Oh, you mean the WoW thats been steadily losing hundreds of thousands of their subs monthly for a year now?
75% maybe.
90% = analyst paid by bioware...
/congratz marketing machine LOL
You can't spell analyst without the word anal!
Fine Print: Hopefully nobody else made that joke yet since I skipped most of the thread.
Enter a whole new realm of challenge and adventure.
Well if the analysts are saying that then I might have to seriously concider a small short position. God bless analysts!
LOL, you usually hear from analists when they are selling something or covering their arses. Funny how that works.
Once upon a time....
Maybe he expects you to ignore the fact that WoW is hemmoraging around 7% of it's population every quarter?
It will be interesting to see where they all go now. Cause everyone knows they went to SWTOR.
Really? This game sucks and Im not having fun? Im going to unsub right now. Thanks for the tip.
I knew it was out there, so I thought it was about time to dig it up.
WoW's retention rate of players past level 10 is only 30%. The juggernaut, and that's their figures.
"Our research shows that trial players who play World of Warcraft past level ten are much more likely to stick with the game for a long time," Morhaime said during Activision Blizzard's year-end financial call. "Currently, only about 30 percent of our trial players make it past this threshold.
Artcle at The Escapist.
Once upon a time....
Lets blame EA
I honestly don't think any MMO, ever, has had retention rates that high.
Just goes to show how little of a clue analysts have about the gaming industry. But still, they think they know, they spout off their mouths, the press reports on it and lo and behold and average or even above average retention rate turns into FAIL because some clueless analyst-dude's magic 8 ball is borked.
I'm still playing SWTOR and I still like it, but hyperbolic assessments like that will get nothing but side-eye from me. That kind of nonsense does no-one any favors. To me 50% retention would be something to shout from the rooftops, and I think it's probably more like 40%, but I will be interested to see the real figures, if they ever release them.