In thread after thread in every forum on this site, I hear complaint after complaint about pretty much every game that is released. Every developer apparently does nothing right.... /snip
Plenty of folks recognise that plenty of things are done right. You are making absurd generalisations to make a fake point.
What do you propose? That we don't dicuss the bad things in games? The things that are broken? That we should all just post 'this game is fuckin' great!!!' about everything that is released and leave it at that?
That we stop all critical thought?
No.
I consider it a valid part of any forum like this to help shine a light on where games fail, as well as praise them when they suceed, if only to maybe help better games get made in the future.
I don't understand the mentality that staying quiet will help this floundering genre.
I think it is a fair expectation of customers to have a MMORPG that is at least as good as the ones 8 years ago. Maybe even move the genre forward, thanks to the 100's of sample MMORPGs already on the market, so you know what works.
What i don't expect is for devs to cater to the lowest common denominator and outright STEAL entire mechanics from other games, lazily slap them all together and sell it as a new game. Without even making the effort of making it all work as a fecking multiplayer game. The RPG-with-a-lobby is a proven failure in the past, but what did i expect from a "Best in World" RPG developer.
You may have guessed my example game, but i only highlight it as it is the highest profile.
There is a game in development called Salem, which probably has the worst graphics i have seen for many years, yet i would play it over anything out now, as it's not a sell-out theiving bastard of a game like all MMO releases in last few years.
What i want to know is, how the hell these companies get the investor funding, as i'm pretty sure it would involve the questions:
1. "So, what makes your game different?" 2. "What market do you hope to attract?" 3. "What features will make your game a success over the dozens of other MMOs in this genre?"
So i have come up with the theory that the suits treat this real-life scenario like a RPG:
Answers: 1. a) Nothing, but we don't have the talent to think of things ourselves. b) We prefer to make it the same as the successful games, thereby making it successful c) <lie> Everything man, look at this cinematic we made, the guy pulls a star destroyer out of the frickin' sky man!
2. a) To be honest, we are kinda winging it and hope hype sees us through. b) Fans of the sci-fi genre, as we offer nothing new to the table, so hope our IP helps us attract customers. c) <Lie> All of it, our market research team said we will get the exact same subscriber base as World of Warcraft, i saw the piechart myself.
3. a) We have added a bolt-on shoot 'em up to the game, has no connection to the rest of the game, but it's fun for a bit. b) There are none, we prefer to play it safe. Like i said before, why fix what ain't broken. We can't get sued either for copying other games, as we changed the names of things. c) <lie> *Laughs Arrogantly* Erm, i'm glad you asked, let me show this video clip, as you can see, it shows the NPCs actually talking and that's just the tip of the iceberg!
Then again, i have no right to complain, when i pay £40 for something, it's my responsibility to make it fun and if the promises/hype are not met, it's my stupid fault for trusting fellow humans.
I don't understand the mentality that staying quiet will help this floundering genre.
I don't understand the mentality that makes you believe you're helping. Is it just hubris?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I don't understand the mentality that staying quiet will help this floundering genre.
I don't understand the mentality that makes you believe you're helping. Is it just hubris?
hehe you accusing anyone of hubris Ice.
Pot meet kettle.
You didn't answer the question.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
In thread after thread in every forum on this site, I hear complaint after complaint about pretty much every game that is released. Every developer apparently does nothing right.... /snip
Plenty of folks recognise that plenty of things are done right. You are making absurd generalisations to make a fake point.
What do you propose? That we don't dicuss the bad things in games? The things that are broken? That we should all just post 'this game is fuckin' great!!!' about everything that is released and leave it at that?
That we stop all critical thought?
No.
I consider it a valid part of any forum like this to help shine a light on where games fail, as well as praise them when they suceed, if only to maybe help better games get made in the future.
I don't understand the mentality that staying quiet will help this floundering genre.
I am not saying that complaining about certain things is wrong. However, when people have totally unrealistic expectations, developers do not take their complaints seriously. Many people here do have valid criticisms, but they get drowned out by posts that are ridiculous. In fact, I would not be surprised if developers basically just ignore forums like this one because the expectations here are just impossible to meet.
If people actually want to have constructive conversations about games and hopefully get developers to try new things, they have to stop expecting perfectly polished, bug-free and completely content-complete MMOs at release. It just doesn't work that way.
If people actually want to have constructive conversations about games and hopefully get developers to try new things, they have to stop expecting perfectly polished, bug-free and completely content-complete MMOs at release. It just doesn't work that way.
+1
We're talking about impossible expectations versus reality.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
/sigh... whatever Ice... Same old predictable boring games in every thread. Back on ignore you go.
Same old dodge the uncomfortable.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
The OP pretty much summed up why I hate most people on this site.
Although Im for constructive critism and talking MMO-shop alot of people cant see the forest through the trees. Thier hatred blinds them from seeing the positiv e aspects of certain games or how a games failure or success will influence and better the MMO's in the future.
Plenty of folks recognise that plenty of things are done right. You are making absurd generalisations to make a fake point.
What do you propose? That we don't dicuss the bad things in games? The things that are broken? That we should all just post 'this game is fuckin' great!!!' about everything that is released and leave it at that?
That we stop all critical thought?
No.
I consider it a valid part of any forum like this to help shine a light on where games fail, as well as praise them when they suceed, if only to maybe help better games get made in the future.
I don't understand the mentality that staying quiet will help this floundering genre.
I think the issue is the time spent talking about one compared to the other. 90% of the threads I read here seem to focus on the bad over and over. I rarely see anyone stating what they do like or what they'd like to see in place of this or that.
Stating what you don't like is one thing, giving it all focus over what you do really doesn't help in anyway to form a consensus on what would be better.
This is only my opinion but i don't think many care about that, they seemingly just like sensationalizing issues for the sake of viral marketing, word of mouth, and all that jazz. If there were more of what I highlighted at the beginning of this post, I wouldn't have such an opinion.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
from seeing the positiv e aspects of certain games or how a games failure or success will influence and better the MMO's in the future.
And that's an oft-repeated speculation without a shred of evidence to support it. But it makes a good justification?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
In thread after thread in every forum on this site, I hear complaint after complaint about pretty much every game that is released. Every developer apparently does nothing right when designing games. They are also not due any time or leeway to remedy the problems in their game. It is either all or nothing.
Unless I am missing something, people on this site want a game like this:
Quantity of content on-par with games that have been out for nearly 10 years
0 bugs
0 lag
Pefectly balanced
AAA realistic graphics
Perfect performance (even on crap computers)
No unforseen problems with PvP
No other unforseen problems of any kind
Anything that falls short of these expectations is torn apart on the forums. Do people really believe these are realistic expectations? Especially from new games? It seems like expectations are really getting out of control these days. I have worked in the software industry for a long time and I have to tell you that it is virtually impossible to release something as complicated as an MMO with 0 problems...
If the company is going to charge $15/month, why is Item 1 an unrealistic expectation?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Plenty of folks recognise that plenty of things are done right. You are making absurd generalisations to make a fake point.
What do you propose? That we don't dicuss the bad things in games? The things that are broken? That we should all just post 'this game is fuckin' great!!!' about everything that is released and leave it at that?
That we stop all critical thought?
No.
I consider it a valid part of any forum like this to help shine a light on where games fail, as well as praise them when they suceed, if only to maybe help better games get made in the future.
I don't understand the mentality that staying quiet will help this floundering genre.
I think the issue is the time spent talking about one compared to the other. 90% of the threads I read here seem to focus on the bad over and over. I rarely see anyone stating what they do like or what they'd like to see in place of this or that.
Stating what you don't like is one thing, giving it all focus over what you do really doesn't help in anyway to form a consensus on what would be better.
This is only my opinion but i don't think many care about that, they seemingly just like sensationalizing issues for the sake of viral marketing, word of mouth, and all that jazz. If there were more of what I highlighted at the beginning of this post, I wouldn't have such an opinion.
I understand your point, and I get that the balance can seem very off most of the time, but....
There are three choices I guess for you at this point... 1. carry on using forums and letting them make you unhappy as they apparently do, 2. accept forums for what they are and carry on using them in peace, OR 3. stop using forums and find something healthier to spend your time on.
Because you aren't gonna change the culture of how people post with threads like this.
Not to mention moaning about moaners makes you as bad as the moaners. Instead of talking about how bad people are why not make a thread praising them for what they do right and bring some positivety to the matter?
In thread after thread in every forum on this site, I hear complaint after complaint about pretty much every game that is released. Every developer apparently does nothing right when designing games. They are also not due any time or leeway to remedy the problems in their game. It is either all or nothing.
Unless I am missing something, people on this site want a game like this:
Quantity of content on-par with games that have been out for nearly 10 years
0 bugs
0 lag
Pefectly balanced
AAA realistic graphics
Perfect performance (even on crap computers)
No unforseen problems with PvP
No other unforseen problems of any kind
Anything that falls short of these expectations is torn apart on the forums. Do people really believe these are realistic expectations? Especially from new games? It seems like expectations are really getting out of control these days. I have worked in the software industry for a long time and I have to tell you that it is virtually impossible to release something as complicated as an MMO with 0 problems...
If the company is going to charge $15/month, why is Item 1 an unrealistic expectation?
totally acceptable.
Cost of TV to produce: 3 million per hour on average.
Cost of EQ2: 20 million
EQ2 basically cost as much as one evening of new TV shows.
Please do not respond to me, even if I ask you a question, its rhetorical.
When 1 side has a large advantage the other 2 sides can team up to even things out. Look at the success of DAOC (dark age of camelot). It is still considered one of the best pvp mmo's out.
Yeah that's the common thought but it doesn't always work that way. It can just as easily result in one faction letting the other two fight it out, then at the end jump in to own the winning side who barely has anyone left to defend aginst them.
It's also a lot harder to keep up with than two factions on the development front.
Three factions isn't the cure all that some make it out to be. It can be more balanced but then again, in turn it can be less, depending on the community and development decisions.
In todays market it's basically unproven, many aspects of yesteryear don't work out as they did back then due to the change in community climate alone.
We'll see soon enough though, a few three-faction games are coming..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
If the company is going to charge $15/month, why is Item 1 an unrealistic expectation?
It isn't, necessarily. It's only unrealistic when you combine (a) two or three times as much content as was delivered 10 years ago with b) same time frame and c) same cost.
Remember the development triangle? Good--fast--cheap. Pick any two.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I understand your point, and I get that the balance can seem very off most of the time, but....
There are three choices I guess for you at this point... 1. carry on using them and letting make you unhappy as they apparently do, 2. accept them for what they are and carry on using them in peace, OR 3. stop using them and find something healthier to spend your time on.
Because you aren't gonna change the culture of how people post in threads like this.
Not to mention moaning about moaners makes you as bad as the moaners. Instead of talking about how bad people are why not make a thread praising them for what they do right and bring some positivety to the matter?
Or 4. continue to just add my opinion because others opinions really don't bother me . I was just pointing out my thoughts on the discussion at hand.
I'm not a game designer, I just play games and read forums, people trashing games really has no personal effect on me.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
If the company is going to charge $15/month, why is Item 1 an unrealistic expectation?
It isn't, necessarily. It's only unrealistic when you combine (a) two or three times as much content as was delivered 10 years ago with b) same time frame and c) same cost.
Remember the development triangle? Good--fast--cheap. Pick any two.
cost of 6 hours of TV development: 20million
Cost of EQ2: 20 million.
I dont think the requests are being unrealistic. As far as how long it takes the only reason we know how long its takes is because developers make announcements. If they just keep their mouth shut from the begining we wouldnt even be aware that its happening, let alone how long.
Please do not respond to me, even if I ask you a question, its rhetorical.
If the company is going to charge $15/month, why is Item 1 an unrealistic expectation?
It isn't, necessarily. It's only unrealistic when you combine (a) two or three times as much content as was delivered 10 years ago with b) same time frame and c) same cost.
Remember the development triangle? Good--fast--cheap. Pick any two.
Agreed. It just seems that nowhere else in our purchasing decisions do we find this remotely acceptable, but with MMOs we often accept it without question. That's why that first item seems odd to me, as it is a rather realistic expectation with everything else we buy.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
If they just keep their mouth shut from the begining we wouldnt even be aware that its happening, let alone how long.
Marketing would love that idea. Not only will it directly cost revenue, but also shut down most forms of venture capital investment.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
If the company is going to charge $15/month, why is Item 1 an unrealistic expectation?
It isn't, necessarily. It's only unrealistic when you combine (a) two or three times as much content as was delivered 10 years ago with b) same time frame and c) same cost.
Remember the development triangle? Good--fast--cheap. Pick any two.
Agreed. It just seems that nowhere else in our purchasing decisions do we find this remotely acceptable, but with MMOs we often accept it without question. That's why that first item seems odd to me, as it is a rather realistic expectation with everything else we buy.
Most other things we buy do not continue to improve after we buy them.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Plenty of folks recognise that plenty of things are done right. You are making absurd generalisations to make a fake point.
What do you propose? That we don't dicuss the bad things in games? The things that are broken? That we should all just post 'this game is fuckin' great!!!' about everything that is released and leave it at that?
That we stop all critical thought?
No.
I consider it a valid part of any forum like this to help shine a light on where games fail, as well as praise them when they suceed, if only to maybe help better games get made in the future.
I don't understand the mentality that staying quiet will help this floundering genre.
I think the issue is the time spent talking about one compared to the other. 90% of the threads I read here seem to focus on the bad over and over. I rarely see anyone stating what they do like or what they'd like to see in place of this or that.
Stating what you don't like is one thing, giving it all focus over what you do really doesn't help in anyway to form a consensus on what would be better.
This is only my opinion but i don't think many care about that, they seemingly just like sensationalizing issues for the sake of viral marketing, word of mouth, and all that jazz. If there were more of what I highlighted at the beginning of this post, I wouldn't have such an opinion.
Coming up with good features takes a lot of time and thought. The kind that doesn't merit posting on a forum. If it were that easy we would all be game designers.
Noticing what doesn't work for you is easy because you notice it as soon as it affects you.
Comments
Plenty of folks recognise that plenty of things are done right. You are making absurd generalisations to make a fake point.
What do you propose? That we don't dicuss the bad things in games? The things that are broken? That we should all just post 'this game is fuckin' great!!!' about everything that is released and leave it at that?
That we stop all critical thought?
No.
I consider it a valid part of any forum like this to help shine a light on where games fail, as well as praise them when they suceed, if only to maybe help better games get made in the future.
I don't understand the mentality that staying quiet will help this floundering genre.
I think it is a fair expectation of customers to have a MMORPG that is at least as good as the ones 8 years ago. Maybe even move the genre forward, thanks to the 100's of sample MMORPGs already on the market, so you know what works.
What i don't expect is for devs to cater to the lowest common denominator and outright STEAL entire mechanics from other games, lazily slap them all together and sell it as a new game. Without even making the effort of making it all work as a fecking multiplayer game. The RPG-with-a-lobby is a proven failure in the past, but what did i expect from a "Best in World" RPG developer.
You may have guessed my example game, but i only highlight it as it is the highest profile.
There is a game in development called Salem, which probably has the worst graphics i have seen for many years, yet i would play it over anything out now, as it's not a sell-out theiving bastard of a game like all MMO releases in last few years.
What i want to know is, how the hell these companies get the investor funding, as i'm pretty sure it would involve the questions:
1. "So, what makes your game different?"
2. "What market do you hope to attract?"
3. "What features will make your game a success over the dozens of other MMOs in this genre?"
So i have come up with the theory that the suits treat this real-life scenario like a RPG:
Answers:
1. a) Nothing, but we don't have the talent to think of things ourselves.
b) We prefer to make it the same as the successful games, thereby making it successful
c) <lie> Everything man, look at this cinematic we made, the guy pulls a star destroyer out of the frickin' sky man!
2. a) To be honest, we are kinda winging it and hope hype sees us through.
b) Fans of the sci-fi genre, as we offer nothing new to the table, so hope our IP helps us attract customers.
c) <Lie> All of it, our market research team said we will get the exact same subscriber base as World of Warcraft, i saw the piechart myself.
3. a) We have added a bolt-on shoot 'em up to the game, has no connection to the rest of the game, but it's fun for a bit.
b) There are none, we prefer to play it safe. Like i said before, why fix what ain't broken. We can't get sued either for copying other games, as we changed the names of things.
c) <lie> *Laughs Arrogantly* Erm, i'm glad you asked, let me show this video clip, as you can see, it shows the NPCs actually talking and that's just the tip of the iceberg!
Then again, i have no right to complain, when i pay £40 for something, it's my responsibility to make it fun and if the promises/hype are not met, it's my stupid fault for trusting fellow humans.
Feel a bit better now
I don't understand the mentality that makes you believe you're helping. Is it just hubris?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
hehe you accusing anyone of hubris Ice.
Pot meet kettle.
You didn't answer the question.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I am not saying that complaining about certain things is wrong. However, when people have totally unrealistic expectations, developers do not take their complaints seriously. Many people here do have valid criticisms, but they get drowned out by posts that are ridiculous. In fact, I would not be surprised if developers basically just ignore forums like this one because the expectations here are just impossible to meet.
If people actually want to have constructive conversations about games and hopefully get developers to try new things, they have to stop expecting perfectly polished, bug-free and completely content-complete MMOs at release. It just doesn't work that way.
/sigh... whatever Ice... Same old predictable boring games in every thread. Back on ignore you go.
+1
We're talking about impossible expectations versus reality.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Same old dodge the uncomfortable.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
The OP pretty much summed up why I hate most people on this site.
Although Im for constructive critism and talking MMO-shop alot of people cant see the forest through the trees. Thier hatred blinds them from seeing the positiv e aspects of certain games or how a games failure or success will influence and better the MMO's in the future.
I think the issue is the time spent talking about one compared to the other. 90% of the threads I read here seem to focus on the bad over and over. I rarely see anyone stating what they do like or what they'd like to see in place of this or that.
Stating what you don't like is one thing, giving it all focus over what you do really doesn't help in anyway to form a consensus on what would be better.
This is only my opinion but i don't think many care about that, they seemingly just like sensationalizing issues for the sake of viral marketing, word of mouth, and all that jazz. If there were more of what I highlighted at the beginning of this post, I wouldn't have such an opinion.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
And that's an oft-repeated speculation without a shred of evidence to support it. But it makes a good justification?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
If the company is going to charge $15/month, why is Item 1 an unrealistic expectation?
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I understand your point, and I get that the balance can seem very off most of the time, but....
There are three choices I guess for you at this point... 1. carry on using forums and letting them make you unhappy as they apparently do, 2. accept forums for what they are and carry on using them in peace, OR 3. stop using forums and find something healthier to spend your time on.
Because you aren't gonna change the culture of how people post with threads like this.
Not to mention moaning about moaners makes you as bad as the moaners. Instead of talking about how bad people are why not make a thread praising them for what they do right and bring some positivety to the matter?
totally acceptable.
Cost of TV to produce: 3 million per hour on average.
Cost of EQ2: 20 million
EQ2 basically cost as much as one evening of new TV shows.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Yeah that's the common thought but it doesn't always work that way. It can just as easily result in one faction letting the other two fight it out, then at the end jump in to own the winning side who barely has anyone left to defend aginst them.
It's also a lot harder to keep up with than two factions on the development front.
Three factions isn't the cure all that some make it out to be. It can be more balanced but then again, in turn it can be less, depending on the community and development decisions.
In todays market it's basically unproven, many aspects of yesteryear don't work out as they did back then due to the change in community climate alone.
We'll see soon enough though, a few three-faction games are coming..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It isn't, necessarily. It's only unrealistic when you combine (a) two or three times as much content as was delivered 10 years ago with b) same time frame and c) same cost.
Remember the development triangle? Good--fast--cheap. Pick any two.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Or 4. continue to just add my opinion because others opinions really don't bother me . I was just pointing out my thoughts on the discussion at hand.
I'm not a game designer, I just play games and read forums, people trashing games really has no personal effect on me.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
sounds like No.2 actually
cost of 6 hours of TV development: 20million
Cost of EQ2: 20 million.
I dont think the requests are being unrealistic. As far as how long it takes the only reason we know how long its takes is because developers make announcements. If they just keep their mouth shut from the begining we wouldnt even be aware that its happening, let alone how long.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Agreed. It just seems that nowhere else in our purchasing decisions do we find this remotely acceptable, but with MMOs we often accept it without question. That's why that first item seems odd to me, as it is a rather realistic expectation with everything else we buy.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
On restrospect, yeah true. :P
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Marketing would love that idea. Not only will it directly cost revenue, but also shut down most forms of venture capital investment.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Most other things we buy do not continue to improve after we buy them.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Coming up with good features takes a lot of time and thought. The kind that doesn't merit posting on a forum. If it were that easy we would all be game designers.
Noticing what doesn't work for you is easy because you notice it as soon as it affects you.