Originally posted by Cuathon GW had loads of voiceovers in 2005. Sure some of the voice acting was bad and there wasn't as much, but that makes SWTOR just a polish of something innovated by ArenaNet
Nope, EQ2 started full V.O'd . Even though I love Anet, got to give credit to SOE on this one. TOR maybe innovated on making choices in quests. (Even though the choices really do not matter in the long run.) However, they could have done that without V.Os and probably could have created a more complex system of choices since it is easier to create with text.
My only 'counter' to this is that Bioware kept the entire design team for SWTOR on the SWTOR development team. They also extend full access to their six studios to the team for anything they need. Usually after an MMO launches developers go on vacations and start training a maintenance team.
It is sustainable as long as they can keep subscribers. Once their numbers start dipping back below 1M this model will be less sustainable.
Remember that Oblivion, Fallout 3, and Fallout: New Vegas all offered fully voiced DLCs each with 40-50 hours of new content.... so it's not hard to believe that an MMO developer could do the same and be susccessful with it.
A highly flawed arguement.
Single Player RPGs do NOT have the following costs that MMOs do:
-Server costs...
-Server maintenance team costs...
-Broadband connection costs to host more than 25,000 players at once is a fairly meaty chunk..
-Customer Support for that specific product...
-In-Game GM support...
-Database management costs (seperate from Server costs believe it or not)...
-40-50hous of "content" in a DLC pack is subjective. Most people complete new DLCs within a day or two (maybe 8hrs total play time), but MMO content updates need to have more than 15+hrs of ACTUALY playtime of content in order to keep interests alive.
Oh, and SWTOR IS, in fact, below 1million subscribers as of last week. You can check this by looking @ xfire's numbers and then multiplying by 5 (to account for people not online, and for people not using xfire) as a way to "Generously" guess.
They're sitting around 750k or so. Not good for their expenses!
I think it's your argument that's flawed.
all those costs will come under a completely different budget for the project. They know full well how much the actors are going to cost and this is all budgeted (assuming that they are a real company that does such things which they are).
So all the costs you list are already taken into consideration.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
But it can also mean to improve ideas, methods, processes, technology, etc. Like improving this game would be innovating
Hopefully you were intending to prove the guy you were replying to right (and the OP incorrect) by posting that.
Voiceovers are absolutely the introduction of something new. Claiming voiceovers aren't innovation is ridiculous.
If you don't like something that's innovative, you criticize you, you don't try to claim it isn't innovative.
MMO's have always had voiceovers in the same way that a book as a voiceover.. Its just that its just that you use your imagination to give the voice meaning instead of your ears. Really doesn't change anything
Ive also seen many video games ruined by adding voices to characters (suddenly that character doesn't seem as intimidating or strong as they used to) for example Samus in Metroid: Other M.. And theres a good reason why Link has never spoken in any of the Zelda games.. It really doesn't add anything.
But it can also mean to improve ideas, methods, processes, technology, etc. Like improving this game would be innovating
Hopefully you were intending to prove the guy you were replying to right (and the OP incorrect) by posting that.
Voiceovers are absolutely the introduction of something new. Claiming voiceovers aren't innovation is ridiculous.
If you don't like something that's innovative, you criticize you, you don't try to claim it isn't innovative.
MMO's have always had voiceovers in the same way that a book as a voiceover.. Its just that its just that you use your imagination to give the voice meaning instead of your ears. Really doesn't change anything
Ive also seen many video games ruined by adding voices to characters (suddenly that character doesn't seem as intimidating or strong as they used to) for example Samus in Metroid: Other M.. And theres a good reason why Link has never spoken in any of the Zelda games.. It really doesn't add anything.
Well even if they never have before just because something has never been done doesnt mean its innovative. Putting sh*t on a stick and calling it a barbie doll has never been done it doesnt make it innovative. By the way, if it is..i just created an innovative idea in less time than it took me to write this note.
Please do not respond to me, even if I ask you a question, its rhetorical.
Originally posted by Fadedbomb Originally posted by lizardbones Every mission picked up from a quest giver is voiced with cut scenes. Every class has a single story line from level 1 to level 50, broken up in chapters. Most planets have a single story line from the time you arrive to the time you leave. The planets that don't have this have a bonus story line.
So, voice overs and cut scenes are not innovative because they've existed before. You could even say having a single story line isn't innovative since games like Half Life have a single story line (stop the bad guys!). BioWare's implementation is innovative because it's never been implemented this way in an mmorpg before. The scale of the story's importance to the game is innovative because it's never been implemented this way in an mmorpg before.
Again, you're missing the point. The term "innovative" means to "move forward the genre" in terms of MMORPGS.
Back when EQ came out, their take on Raiding in a 3D environment was innovative. Warhammer's Public Quests were "innovative" for themeparks. DAOC was "innovative" for the RVR / PVP spectrum of MMOs. SWG's crafting & skill system were HIGHLY innovative for the MMO genre.
Fully voiced storylines that you MUST follow are NOT innovative, and CANNOT "move the industry forward" due to development costs & gameplay stylage. It is, quite simply, FAR too expensive for a normal MMO company to create fully-voiced storylines. That's the point, what Bioware has done is NOT innovative, and cannot be successfully reproduced to that extent without spending more than 300million for content JUST for launch.
The definition for "innovative" has existed for a very long time. The existence of MMORPG doesn't change that. "Moving the industry forward" is not part of the definition.
1. (of a product, idea, etc.) Featuring new methods; advanced and original. 2. (of a person) Introducing new ideas; original and creative in thinking: "an innovative thinker".
ToR has featured new methods in MMORPG. I've highlighted them. I don't think I've missed the point at all.
I can not remember winning or losing a single debate on the internet.
STORY is not a "pillar". It's a "pill". A big damn sleeping pill.
I don´t agree with you.
Story can be interesting but you should leave the background story in the background. Forcing it down people throats at all time isn´t good but story is still a very important thing.
With no story a game is just randomly generated stuff and that ain´t fun. You should feel that the world makes sense and tthat there are reasons behind everything, but you should also be able to ignore all that if you feel like it.
Singel MMOs with story like TOR work great since you are playing those a shorter period, in a MMO I however think that the story needs to be more subtile and less in the focus that Bioware made here. Otherwise it tends to get annoying in the long run.
The problem is not the story as such but how you present it to the players.
Voice overs might not be innovative in gaming but it is definitely a step in the right direction for all future mmos to follow. Full voice overs dont make an mmo hand holding or linear in any way. There are fully voiced over games out there that costed a lot less than swtor, maybe they hired cheaper people to do the voice overs and still did a good job?. i got like 3 more weeks till my swtor sub expires and right now im playing DCUO. I dont feel the emotion in new games without voice overs anymore (only in some classic snes / gba rpgs where reading the story boxes still feel good) but i dont plan to play silent mmos again unless they are free to play so i dont lose anything trying it.
STORY is not a "pillar". It's a "pill". A big damn sleeping pill.
I don´t agree with you.
Story can be interesting but you should leave the background story in the background. Forcing it down people throats at all time isn´t good but story is still a very important thing.
With no story a game is just randomly generated stuff and that ain´t fun. You should feel that the world makes sense and tthat there are reasons behind everything, but you should also be able to ignore all that if you feel like it.
Singel MMOs with story like TOR work great since you are playing those a shorter period, in a MMO I however think that the story needs to be more subtile and less in the focus that Bioware made here. Otherwise it tends to get annoying in the long run.
The problem is not the story as such but how you present it to the players.
I agree it is not. It has been done for years in single player games so I would question the validity of the innovation to just copy something which has existed in single player games.
STORY is not a "pillar". It's a "pill". A big damn sleeping pill.
I don´t agree with you.
Story can be interesting but you should leave the background story in the background. Forcing it down people throats at all time isn´t good but story is still a very important thing.
With no story a game is just randomly generated stuff and that ain´t fun. You should feel that the world makes sense and tthat there are reasons behind everything, but you should also be able to ignore all that if you feel like it.
Singel MMOs with story like TOR work great since you are playing those a shorter period, in a MMO I however think that the story needs to be more subtile and less in the focus that Bioware made here. Otherwise it tends to get annoying in the long run.
The problem is not the story as such but how you present it to the players.
Stories in MMORPGs need to make sense in the context you are in, which is an MMORPG. So having a story to save/kill person X and then you see ten other's who are also saving/killing the exact same person X does not make any sense which they do in single player games where you are the only one doing it.
So when Bioware takes single player games and put them as is in a MMORPG context it is not innovative, it is just copy paste. If they would have redesigned the quest, like GW 2 is claiming to do, where the outcome of the quest affects other people in the same world then that is a step in the right direction.
Bioware didn't realise, or care, that they are in an MMORPG context so they just basically re-created their famed story driven single player games, put it so you can only play on a central server and have everyone doing the exact same quests pararell to each other without using anything from the fact that they actually are supposed to s h a r e the same world. It's just a big cop-out in my opinion.
Everquest 2 was the first to attempt to have voice acting for every character, so no, its not new at all. It worked for a little while, then it got too expensive to voice every character of every expansion and add-on. I imagine the same will happen with SWTOR.
The decision wheel and group conversations are pretty good additions to the MMO world, so I wont say SWTOR has ZERO innovation. They really just need a bit of refining.
STORY is not a "pillar". It's a "pill". A big damn sleeping pill.
I don´t agree with you.
Story can be interesting but you should leave the background story in the background. Forcing it down people throats at all time isn´t good but story is still a very important thing.
With no story a game is just randomly generated stuff and that ain´t fun. You should feel that the world makes sense and tthat there are reasons behind everything, but you should also be able to ignore all that if you feel like it.
Singel MMOs with story like TOR work great since you are playing those a shorter period, in a MMO I however think that the story needs to be more subtile and less in the focus that Bioware made here. Otherwise it tends to get annoying in the long run.
The problem is not the story as such but how you present it to the players.
In my dream world I would like to see it possible to create a survey of most MMO players to the question of 'do you care about the story line' AND have them answer questions about the existing storyline just to make sure they are being honest.
Reason is I have only met one MMO player who read the story lines. The arguement of course has been 'well if the story was any good' well the only way to know if the story is any good is to have actually read it and most people I know dont do that and for good reason. games are for DOING, movies are for watching.
Please do not respond to me, even if I ask you a question, its rhetorical.
STORY is not a "pillar". It's a "pill". A big damn sleeping pill.
I don´t agree with you.
Story can be interesting but you should leave the background story in the background. Forcing it down people throats at all time isn´t good but story is still a very important thing.
With no story a game is just randomly generated stuff and that ain´t fun. You should feel that the world makes sense and tthat there are reasons behind everything, but you should also be able to ignore all that if you feel like it.
Singel MMOs with story like TOR work great since you are playing those a shorter period, in a MMO I however think that the story needs to be more subtile and less in the focus that Bioware made here. Otherwise it tends to get annoying in the long run.
The problem is not the story as such but how you present it to the players.
I believe that there should be a setting and a conflict. Nothing more.
The reason: Story may be very entertaining for some, but there is no action a player can take that will impact the overall story. EXAMPLE: If you disable the cannon in the Alderaan Warzone, it means absolutely nothing. You or a million others will just repeat the story.
SWTOR's story is too personal. It's hard to believe that I'm the special little snowflake when thousands of others around me are doing the same quest or lineage story.
Let's not forget about the Lady NPC who lost her Magical Necklace. Wow! Really? With 1 million subscribers, did she really lose it 1,000,000 times? Either this is the dumbest questing concept ever created or she's the dumbest NPC.
STORY is not a "pillar". It's a "pill". A big damn sleeping pill.
I don´t agree with you.
Story can be interesting but you should leave the background story in the background. Forcing it down people throats at all time isn´t good but story is still a very important thing.
With no story a game is just randomly generated stuff and that ain´t fun. You should feel that the world makes sense and tthat there are reasons behind everything, but you should also be able to ignore all that if you feel like it.
Singel MMOs with story like TOR work great since you are playing those a shorter period, in a MMO I however think that the story needs to be more subtile and less in the focus that Bioware made here. Otherwise it tends to get annoying in the long run.
The problem is not the story as such but how you present it to the players.
Stories in MMORPGs need to make sense in the context you are in, which is an MMORPG. So having a story to save/kill person X and then you see ten other's who are also saving/killing the exact same person X does not make any sense which they do in single player games where you are the only one doing it.
So when Bioware takes single player games and put them as is in a MMORPG context it is not innovative, it is just copy paste. If they would have redesigned the quest, like GW 2 is claiming to do, where the outcome of the quest affects other people in the same world then that is a step in the right direction.
Bioware didn't realise, or care, that they are in an MMORPG context so they just basically re-created their famed story driven single player games, put it so you can only play on a central server and have everyone doing the exact same quests pararell to each other without using anything from the fact that they actually are supposed to s h a r e the same world. It's just a big cop-out in my opinion.
I completely agree. And they are banking on tiny warzones / huttball for yearly sustain. This is another blatant slap in the face.
STORY is not a "pillar". It's a "pill". A big damn sleeping pill.
I don´t agree with you.
Story can be interesting but you should leave the background story in the background. Forcing it down people throats at all time isn´t good but story is still a very important thing.
With no story a game is just randomly generated stuff and that ain´t fun. You should feel that the world makes sense and tthat there are reasons behind everything, but you should also be able to ignore all that if you feel like it.
Singel MMOs with story like TOR work great since you are playing those a shorter period, in a MMO I however think that the story needs to be more subtile and less in the focus that Bioware made here. Otherwise it tends to get annoying in the long run.
The problem is not the story as such but how you present it to the players.
In my dream world I would like to see it possible to create a survey of most MMO players to the question of 'do you care about the story line' AND have them answer questions about the existing storyline just to make sure they are being honest.
Reason is I have only met one MMO player who read the story lines. The arguement of course has been 'well if the story was any good' well the only way to know if the story is any good is to have actually read it and most people I know dont do that and for good reason. games are for DOING, movies are for watching.
Doing is just one part of what games are about. Games are for entertainment, and many people find good stories entertaining. Maybe the people you know just dont like to read (or are possibly not very good at it...I notice a lot of that particularly in the US).
Story may not be everyone's thing, just like PvP isn't everyone's thing, or crafting isn't everyone's thing. So maybe its not your group of friends' thing. Thats in no way an accurate representation of everyone.
STORY is not a "pillar". It's a "pill". A big damn sleeping pill.
I don´t agree with you.
Story can be interesting but you should leave the background story in the background. Forcing it down people throats at all time isn´t good but story is still a very important thing.
With no story a game is just randomly generated stuff and that ain´t fun. You should feel that the world makes sense and tthat there are reasons behind everything, but you should also be able to ignore all that if you feel like it.
Singel MMOs with story like TOR work great since you are playing those a shorter period, in a MMO I however think that the story needs to be more subtile and less in the focus that Bioware made here. Otherwise it tends to get annoying in the long run.
The problem is not the story as such but how you present it to the players.
In my dream world I would like to see it possible to create a survey of most MMO players to the question of 'do you care about the story line' AND have them answer questions about the existing storyline just to make sure they are being honest.
Reason is I have only met one MMO player who read the story lines. The arguement of course has been 'well if the story was any good' well the only way to know if the story is any good is to have actually read it and most people I know dont do that and for good reason. games are for DOING, movies are for watching.
Doing is just one part of what games are about. Games are for entertainment, and many people find good stories entertaining. Maybe the people you know just dont like to read (or are possibly not very good at it...I notice a lot of that particularly in the US).
Story may not be everyone's thing, just like PvP isn't everyone's thing, or crafting isn't everyone's thing. So maybe its not your group of friends' thing. Thats in no way an accurate representation of everyone.
Turns out this is wrong.
Story telling is best when the audience has complete attention. You can only have complete attention when you are not doing other things. This is not opinion this is fact. Thus story telling will ALWAYS be better as movies, books and the like. We are not aware of it but we play games to interact and create in areas we lack in real life. We CREATE stories but we do not look for games to fill our story telling needs.
The first part of what I am saying is fact, the second part of what I am saying just makes sense to me and like I said, I have only met one person in my entire gaming life who actually cares at all about the story.
Interactive stories are a silly fools path and I pitty the fool who invests in them
Please do not respond to me, even if I ask you a question, its rhetorical.
STORY is not a "pillar". It's a "pill". A big damn sleeping pill.
I don´t agree with you.
Story can be interesting but you should leave the background story in the background. Forcing it down people throats at all time isn´t good but story is still a very important thing.
With no story a game is just randomly generated stuff and that ain´t fun. You should feel that the world makes sense and tthat there are reasons behind everything, but you should also be able to ignore all that if you feel like it.
Singel MMOs with story like TOR work great since you are playing those a shorter period, in a MMO I however think that the story needs to be more subtile and less in the focus that Bioware made here. Otherwise it tends to get annoying in the long run.
The problem is not the story as such but how you present it to the players.
In my dream world I would like to see it possible to create a survey of most MMO players to the question of 'do you care about the story line' AND have them answer questions about the existing storyline just to make sure they are being honest.
Reason is I have only met one MMO player who read the story lines. The arguement of course has been 'well if the story was any good' well the only way to know if the story is any good is to have actually read it and most people I know dont do that and for good reason. games are for DOING, movies are for watching.
Doing is just one part of what games are about. Games are for entertainment, and many people find good stories entertaining. Maybe the people you know just dont like to read (or are possibly not very good at it...I notice a lot of that particularly in the US).
Story may not be everyone's thing, just like PvP isn't everyone's thing, or crafting isn't everyone's thing. So maybe its not your group of friends' thing. Thats in no way an accurate representation of everyone.
Turns out this is wrong.
Story telling is best when the audience has complete attention. You can only have complete attention when you are not doing other things. This is not opinion this is fact. Thus story telling will ALWAYS be better as movies, books and the like. We are not aware of it but we play games to interact and create in areas we lack in real life. We CREATE stories but we do not look for games to fill our story telling needs.
The first part of what I am saying is fact, the second part of what I am saying just makes sense to me and like I said, I have only met one person in my entire gaming life who actually cares at all about the story.
Interactive stories are a silly fools path and I pitty the fool who invests in them
Turns out this is wrong.
Nice try trying to tell everyone that they like what you like though. That took balls.
Nice try trying to tell everyone that they like what you like though. That took balls.
All the science supports what I said. the brain is far more efficient when its not multitasking thus it can process story information better. Again disputing this is like disputting with MIT.
Please do not respond to me, even if I ask you a question, its rhetorical.
Nice try trying to tell everyone that they like what you like though. That took balls.
All the science supports what I said. the brain is far more efficient when its not multitasking thus it can process story information better. Again disputing this is like disputting with MIT.
Efficiency has nothing to do with personal preference.
Oh, and SWTOR IS, in fact, below 1million subscribers as of last week. You can check this by looking @ xfire's numbers and then multiplying by 5 (to account for people not online, and for people not using xfire) as a way to "Generously" guess.
This is all it takes to become "fact" on MMORPG.com?
Nice try trying to tell everyone that they like what you like though. That took balls.
All the science supports what I said. the brain is far more efficient when its not multitasking thus it can process story information better. Again disputing this is like disputting with MIT.
Efficiency has nothing to do with personal preference.
WRONG!
so there is a word called 'scientific fact' and if something passes the cretria of the scientific process its considered fact and not personal perference. They have attached wires to peoples brain and studied this question in detail from many different univeristies and despite how much people want to think otherwise its true. When you are focused on one thing at a time you process the information better...peroid REGARDLESS OF WHO YOU ARE. I watched a two hour program on Frontline about this question.
Please do not respond to me, even if I ask you a question, its rhetorical.
Comments
BOOYAKA!
It's kind of sad that "innovation" in MMO's is basically adapting fluff features that were already present in single player games years before it.
I think it's your argument that's flawed.
all those costs will come under a completely different budget for the project. They know full well how much the actors are going to cost and this is all budgeted (assuming that they are a real company that does such things which they are).
So all the costs you list are already taken into consideration.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Hopefully you were intending to prove the guy you were replying to right (and the OP incorrect) by posting that.
Voiceovers are absolutely the introduction of something new. Claiming voiceovers aren't innovation is ridiculous.
If you don't like something that's innovative, you criticize you, you don't try to claim it isn't innovative.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
MMO's have always had voiceovers in the same way that a book as a voiceover.. Its just that its just that you use your imagination to give the voice meaning instead of your ears. Really doesn't change anything
Ive also seen many video games ruined by adding voices to characters (suddenly that character doesn't seem as intimidating or strong as they used to) for example Samus in Metroid: Other M.. And theres a good reason why Link has never spoken in any of the Zelda games.. It really doesn't add anything.
Well even if they never have before just because something has never been done doesnt mean its innovative. Putting sh*t on a stick and calling it a barbie doll has never been done it doesnt make it innovative. By the way, if it is..i just created an innovative idea in less time than it took me to write this note.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Let me tell you something about MMORPG STORY.
MMORPG STORY is not a "pillar". It's a "pill". A big damn sleeping pill.
Hilarious.
Back when EQ came out, their take on Raiding in a 3D environment was innovative. Warhammer's Public Quests were "innovative" for themeparks. DAOC was "innovative" for the RVR / PVP spectrum of MMOs. SWG's crafting & skill system were HIGHLY innovative for the MMO genre.
Fully voiced storylines that you MUST follow are NOT innovative, and CANNOT "move the industry forward" due to development costs & gameplay stylage. It is, quite simply, FAR too expensive for a normal MMO company to create fully-voiced storylines. That's the point, what Bioware has done is NOT innovative, and cannot be successfully reproduced to that extent without spending more than 300million for content JUST for launch.
The definition for "innovative" has existed for a very long time. The existence of MMORPG doesn't change that. "Moving the industry forward" is not part of the definition.
1. (of a product, idea, etc.) Featuring new methods; advanced and original.
2. (of a person) Introducing new ideas; original and creative in thinking: "an innovative thinker".
ToR has featured new methods in MMORPG. I've highlighted them. I don't think I've missed the point at all.
I can not remember winning or losing a single debate on the internet.
I don´t agree with you.
Story can be interesting but you should leave the background story in the background. Forcing it down people throats at all time isn´t good but story is still a very important thing.
With no story a game is just randomly generated stuff and that ain´t fun. You should feel that the world makes sense and tthat there are reasons behind everything, but you should also be able to ignore all that if you feel like it.
Singel MMOs with story like TOR work great since you are playing those a shorter period, in a MMO I however think that the story needs to be more subtile and less in the focus that Bioware made here. Otherwise it tends to get annoying in the long run.
The problem is not the story as such but how you present it to the players.
Voice overs might not be innovative in gaming but it is definitely a step in the right direction for all future mmos to follow. Full voice overs dont make an mmo hand holding or linear in any way. There are fully voiced over games out there that costed a lot less than swtor, maybe they hired cheaper people to do the voice overs and still did a good job?. i got like 3 more weeks till my swtor sub expires and right now im playing DCUO. I dont feel the emotion in new games without voice overs anymore (only in some classic snes / gba rpgs where reading the story boxes still feel good) but i dont plan to play silent mmos again unless they are free to play so i dont lose anything trying it.
Narrative is not game content:
http://www.raphkoster.com/2012/01/26/narrative-isnt-usually-content-either/
I agree it is not. It has been done for years in single player games so I would question the validity of the innovation to just copy something which has existed in single player games.
My gaming blog
Stories in MMORPGs need to make sense in the context you are in, which is an MMORPG. So having a story to save/kill person X and then you see ten other's who are also saving/killing the exact same person X does not make any sense which they do in single player games where you are the only one doing it.
So when Bioware takes single player games and put them as is in a MMORPG context it is not innovative, it is just copy paste. If they would have redesigned the quest, like GW 2 is claiming to do, where the outcome of the quest affects other people in the same world then that is a step in the right direction.
Bioware didn't realise, or care, that they are in an MMORPG context so they just basically re-created their famed story driven single player games, put it so you can only play on a central server and have everyone doing the exact same quests pararell to each other without using anything from the fact that they actually are supposed to s h a r e the same world. It's just a big cop-out in my opinion.
My gaming blog
Everquest 2 was the first to attempt to have voice acting for every character, so no, its not new at all. It worked for a little while, then it got too expensive to voice every character of every expansion and add-on. I imagine the same will happen with SWTOR.
The decision wheel and group conversations are pretty good additions to the MMO world, so I wont say SWTOR has ZERO innovation. They really just need a bit of refining.
In my dream world I would like to see it possible to create a survey of most MMO players to the question of 'do you care about the story line' AND have them answer questions about the existing storyline just to make sure they are being honest.
Reason is I have only met one MMO player who read the story lines. The arguement of course has been 'well if the story was any good' well the only way to know if the story is any good is to have actually read it and most people I know dont do that and for good reason. games are for DOING, movies are for watching.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I believe that there should be a setting and a conflict. Nothing more.
The reason: Story may be very entertaining for some, but there is no action a player can take that will impact the overall story. EXAMPLE: If you disable the cannon in the Alderaan Warzone, it means absolutely nothing. You or a million others will just repeat the story.
SWTOR's story is too personal. It's hard to believe that I'm the special little snowflake when thousands of others around me are doing the same quest or lineage story.
Let's not forget about the Lady NPC who lost her Magical Necklace. Wow! Really? With 1 million subscribers, did she really lose it 1,000,000 times? Either this is the dumbest questing concept ever created or she's the dumbest NPC.
I completely agree. And they are banking on tiny warzones / huttball for yearly sustain. This is another blatant slap in the face.
Doing is just one part of what games are about. Games are for entertainment, and many people find good stories entertaining. Maybe the people you know just dont like to read (or are possibly not very good at it...I notice a lot of that particularly in the US).
Story may not be everyone's thing, just like PvP isn't everyone's thing, or crafting isn't everyone's thing. So maybe its not your group of friends' thing. Thats in no way an accurate representation of everyone.
Turns out this is wrong.
Story telling is best when the audience has complete attention. You can only have complete attention when you are not doing other things. This is not opinion this is fact. Thus story telling will ALWAYS be better as movies, books and the like. We are not aware of it but we play games to interact and create in areas we lack in real life. We CREATE stories but we do not look for games to fill our story telling needs.
The first part of what I am saying is fact, the second part of what I am saying just makes sense to me and like I said, I have only met one person in my entire gaming life who actually cares at all about the story.
Interactive stories are a silly fools path and I pitty the fool who invests in them
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Turns out this is wrong.
Nice try trying to tell everyone that they like what you like though. That took balls.
All the science supports what I said. the brain is far more efficient when its not multitasking thus it can process story information better. Again disputing this is like disputting with MIT.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Efficiency has nothing to do with personal preference.
This is all it takes to become "fact" on MMORPG.com?
Amazing.
WRONG!
so there is a word called 'scientific fact' and if something passes the cretria of the scientific process its considered fact and not personal perference. They have attached wires to peoples brain and studied this question in detail from many different univeristies and despite how much people want to think otherwise its true. When you are focused on one thing at a time you process the information better...peroid REGARDLESS OF WHO YOU ARE. I watched a two hour program on Frontline about this question.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me