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The bigger question about sales...

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  • dubyahitedubyahite Member UncommonPosts: 2,483
    Wow. This thread stil exists.....


    Um. Over 2 million sales is a lot for an mmo at launch.

    Btw, the number was "over 2 million."

    It could be 2.1 million, but it could be 2.8. You dont know. An either way, no other mmo has dome this. Ever.

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  • leojreimrocleojreimroc Member UncommonPosts: 371

    Originally posted by dubyahite

    Wow. This thread stil exists.....





    Um. Over 2 million sales is a lot for an mmo at launch.



    Btw, the number was "over 2 million."



    It could be 2.1 million, but it could be 2.8. You dont know. An either way, no other mmo has dome this. Ever.

    Didn't it just start yesterday?

  • youngkgyoungkg Member UncommonPosts: 357

    Originally posted by dubyahite

    Wow. This thread stil exists.....





    Um. Over 2 million sales is a lot for an mmo at launch.



    Btw, the number was "over 2 million."



    It could be 2.1 million, but it could be 2.8. You dont know. An either way, no other mmo has dome this. Ever.

    The hype machine for TOR was insane...it even duped me into preordering...Thank god for the free early access.

  • DredphyreDredphyre Member Posts: 601

    Originally posted by I_Return

     other AAA MMO's.

    the problem lies in the cost of studio time. Studio time is not cheap on the level they brought the Voice acting in Swtor. A studio for a day session can run anywhere from 50k to 100k depending on who is running the studio. This is covering engineering dees, sound board controller fees , and a mess of other stuff that the average mmo wouldnt be using.

    I would guess the spend a large junk on the license, and the a lager chunk on voice actor / studio / then what wa sleft game mechanics  / character creator ect. This is my opinion and not fact.

    As someone who worked in a recording studio, your estimates are ludicrous.  We'd bring in actors for ADR recording and animation VOs all the time, and our daily rate was about $1000 to $2000. At a later date, you'd do a mix (add reverb, set levels, etc) and that would run you another $1000 to $2000. 

     

     

  • DredphyreDredphyre Member Posts: 601

    Originally posted by Vedra

     

    It's only a month and a half old and on a Sunday afternoon 80 percent of the servers are Light/Standard and no Very Heavy or Full servers.

    The only MMORPG I've ever played that players were begging for server merges in the first month.

    Box sales appear to have tanked in the second month.

    Every bit of data indicates SWTOR is rapidly on its way to joining the rest of the failed WoW killers with 200 to 300k monthly subs.

     

     

    Yeah...Sunday...Super Bowl Sunday.  Sorry, I couldn't play to make the servers appear more full, but I was busy getting drunk.  But when I played on Saturday night...there wasn't a single Light server. Many were heavy, to very heavy with perhaps a half dozen queues.

    And every bit of data, the official data that counts and not that made up by haters, points to a healthy MMO.

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