Originally posted by Kityn Originally posted by Scopedog
Originally posted by Mellkor
Yes, micro-transactions will exist. Be assured goods and items bought for cash in GW2 do not offer any advantage over those available in the game through the investment of time.
To me that sounds like I could farm a sword for 3 months, Or i could buy it in the shop in 1 minute. Only difference was the time it took to aquire I was thinking the same thing. And in that case, it is an advantage.
No it is not an advantage. Such an item found in the cash shop is not any more powerful than any other sword you can get in the game. Sure the skin might be different but it is not more powerful. Only advantage would be that the person who paid cash for it will get it sooner than a person farming for it. FYI both are totally optional and not required in any way to be on par with the rest of the player base.
It doesn't sound right that i can drop cash into the shop and walk out with a full fitted character in 5 minutes..as for your second point about it being optional read below..
It is not pay to win. Max stat weapons will be common place and everyone and their gramma is gonna have them. They will not make you OP for your level. It just gives you a different skin. That item will do the same as every other item of the same type. It is the same thing if it was cash shop exclusive costumes or town clothing. That kind of stuff does not make you more powerful.
Once something becomes standard, Everyone is expected to have it to compete. If you dont your at a disadvantage.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
I think it was changed because character slots, bank space, and mission packs cannot be called cosmetic additions.
That doesn't really sound like the kind of stuff that could be obtained with the 'investment of time'.
Mission packs and char slots look iffy, but bank space I have seen that book obtainable in-game
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
To me this whole thing screams ncsoft. I'm actually more concerned with more ramifications then just are the stats the same, with this game gear on average is gonna be much more cosmetic as there is no gear grind. Which means ultimately the average player is gonna be far more intrested going after the gear with his perfered look instead of worring about stats.
I'm much more concerned with a scenario where all the best looking armor comes from the cash shop and what kind of stigmas the potential community of this game will create because of it. What about the possibility that the difference visually (as i'm aware there is no stat difference) is as stark as a vanilla wow raider standing next to a non-raider.
I'm just listing concerns here, until we get more info, none of my concerns might have any reality to them.
This is what I am hoping will not be the case. There HAS to be nice looking items in the cash shop and HAS to be nice items available in the game as well. Really though these two have to be separated. Unique items which you can not get in the shop as well as unique items you can not get in game. Here is hope that Anet will not mix the two.
Indeed.
I have not played GW1 enough to know, but how does it look in that game?
Is there a fine balance of unique items available only in the game, and only in the shop?
If someone wants to spend their money on in-game items, let them. I dunno about the rest of you, but I often find that IRL work is harder than grinding stuff out in-game.
Besides, GW2 doesn't seem as a gear-centric as other themeparks like WoW or RIFT. So what if person X spends their hard-earned cash on PvP Breastplate of Awesome? A person who plays more will obviously have the skill advantage over them.
Threads like these are much ado about nothing.
"Never argue with a fool; onlookers may not be able to tell the difference."
This statement clearly opens the door for selling of weapons, armor, traits, titles, and other things you obtain while playing the game.
And judging by their past actions, do you think this is a realistic proposition?
A single game is not enough to make any conclusion on a pattern ArenaNet has previously established. We know NCsoft has been making their games F2P though and their cash shops aren't mild.
Can you show us what you mean. Because I'm guessing you don't play any NCsoft games at all nor have you looked at what they're selling.
As for GW2 i wish people would just get over the microtransactions thing. You don't complain about people with excess time spending that time to get stuff in-game so stop complaining about people with excess money spending that money on stuff ingame. If you don't have time or money then thats just too bad. The world doesn't slow down or speed up for the have nots. And it is fair because you spend time or money. In the end, some people waste money on pretend stuff and another wastes months and years of their life getting pretend stuff. So everyone loses.
MMO players never use logic though. Only ignorant assumptions and they just repeat what everyone else says, using buzz words they see other repeaters using.
I think you guys might want to consider looking at the GW1 model, so for instance you can get max stat gear as soon as you hit 20 and thats the only time you can really wear it, But if you want FoW gear you have to work hard for it, but its only cosmetic, and status symbol.
So they might be referring to that I think, maybe that if you want some awesome looking gear that you have to work for, it might be avail for you in the shop.
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Well i hope everyone is right, though i have a bad taste in my mouth. I'm not as enthused as i was before about the game. I'll probably wait a couple weeks after release and see how everyone feels about the game then. If i don't like the way it looks i won't buy the game. Let's hope for some more clarifications, i could just be overreacting.
Well i hope everyone is right, though i have a bad taste in my mouth. I'm not as enthused as i was before about the game. I'll probably wait a couple weeks after release and see how everyone feels about the game then. If i don't like the way it looks i won't buy the game. Let's hope for some more clarifications, i could just be overreacting.
Possibly all the new info from the press on the 20th will get you plenty hyped up again. ;-)
I am waiting for the release and see the cash shop. I am really exited atm and i suport Arenanet which means that i ll buy the game and even i dont like it i ll buy all the following expansions. If i like it i ll use the cash shop also BUT if i see the cash shop and feel like the intend to get my money with cheap tricks i ll give the m only the money when i buy the game and thats it. No expansions, no cash shop not nothing. I already feel cheated by other games that suxs and especially from Blizzard that i payed her for so many years (from my stupidity) and offered the same content with other wrap + the nerfs.
The end. I hope that all will roll smooth. Waiting and see.
Yes, micro-transactions will exist. Be assured goods and items bought for cash in GW2 do not offer any advantage over those available in the game through the investment of time.
To me that sounds like I could farm a sword for 3 months, Or i could buy it in the shop in 1 minute.
Only difference was the time it took to aquire
I was thinking the same thing.
And in that case, it is an advantage.
No it is not an advantage. Such an item found in the cash shop is not any more powerful than any other sword you can get in the game. Sure the skin might be different but it is not more powerful. Only advantage would be that the person who paid cash for it will get it sooner than a person farming for it. FYI both are totally optional and not required in any way to be on par with the rest of the player base.
It doesn't sound right that i can drop cash into the shop and walk out with a full fitted character in 5 minutes..as for your second point about it being optional read below..
It is not pay to win. Max stat weapons will be common place and everyone and their gramma is gonna have them. They will not make you OP for your level. It just gives you a different skin. That item will do the same as every other item of the same type. It is the same thing if it was cash shop exclusive costumes or town clothing. That kind of stuff does not make you more powerful.
Once something becomes standard, Everyone is expected to have it to compete.
If you dont your at a disadvantage.
Because I filled out my Hall of Monuments in GW1 I will be able to fully outfit any and all toons that I make in 5 minutes. It is the same thing. I paid for GW1 and all Campaigns and expansions and I spent a bunch of time getting maxed titles and I get stuff from my HoM that is maxed for your level. There will be ways to max out that gear as you progress through levels. Is what I have done and 100s of thousands have done and are doing Pay to Win?
Buying any gear from the cash shop will be the same as HoM stuff. Btw HoM items you can not get in the game any other way and thus unique.
As for your second part of your post. I do not understand it. I do not think in that way and I know of many people that do not either. Reality is you are NOT at a disadvantage. That would be your perception and not a fact. And everyone has their own perceptions.
The wording suggests that they will offer more than just cosmetic items in the CS. It basically makes the game FTP and not a pay once and play. The pressure to do this most likely came from NCSoft because they need the cash flow.
The wording suggests that they will offer more than just cosmetic items in the CS. It basically makes the game FTP and not a pay once and play. The pressure to do this most likely came from NCSoft because they need the cash flow.
The non-cosmetic items will probably be extra character slots, bank space, possibly mission packs etc.
"As usual, everybody just needs to calm down a bit. This change was done to actually make the wording easier to understand – seems like that was not the case.
But the statement in it is still the same: Nothing you will be able to buy in the in-game store will give you an advantage over people who are not buying anything. That is the baseline. "
It is true that GW1 had some Pay to Skip stuff, but it was only put in the game something like 3 years in and all 3 expansions were already out for a year already, just so people who wanted to PVP could quickly do it without having to play all the campaigns first. We already know for a fact that GW2's structured PVP has everything unlocked immediately, right from level 2, so it won't have this issue.
And even if this statement still is a little ambiguous or does possibly allow for gear with stats or whatever, it doesn't mean they'll do it. And even if they do it, it doesn't mean there's any advantage (stats or time). For all we know, they could be talking about Transmutation Stones, which are available both in the store as well as in game through Karma. Or maybe there's armor that's the same as any other level 80 armor, just with a different look. Who knows.
Keep an eye on it, and if you don't like it, by all means raise hell. But people are getting way ahead of themselves if they are talking about how this means the game is Pay to Win and that they're not going to buy it.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
The wording suggests that they will offer more than just cosmetic items in the CS. It basically makes the game FTP and not a pay once and play. The pressure to do this most likely came from NCSoft because they need the cash flow.
GW2 will be buy once and play. Nothing will be required from the cash shop ever. Everything from the cash shop will be optional stuff. There will be things in the cash shop that people will perceive as a must have. Such as more storage and character slots. But those things are not required.
Now most F2P games severly limit you on storage. GW2 will not go that route. They will give players ample storage. That extra storage is going to be for horders.
The wording suggests that they will offer more than just cosmetic items in the CS. It basically makes the game FTP and not a pay once and play. The pressure to do this most likely came from NCSoft because they need the cash flow.
Yeah I was playing COH after it switched over to F2P and they were trying a bunch of cash grabs that they clearly looked uncomfortable doing. There was a gamble item similar to playing cards that got the community in an uproar. I have a feeling that NC Soft probably gives the developers a certain target number and it is up to them how to fill it. IN the case of the afforementioned City of Heroes, GW, Aion etc I hope that money generated goes back into the game itself or at worst the direct sequal to the game and not back into a NC Soft community ppol where it gets used on whatever they want, but since they are the overall controller, it probably is the case.
At least it seems the community of NC Soft owned games does have some say on what is acceptable and can be removed or modified. Hopefully that line continues to be respected.
i bet what is going to be sold are things like mounts (for the most part animal type like wow), skins, armor shapes, and maybe (but unlikely) assorted mats or restricted endgame pots.
the mounts might imballance really low pvp, but would in effect be about the same as buying the collector's edition of rift.
skins will mostly just give diversity, same with armor shapes. yes there is psychology which can effect win rates by up to 20% but they are likely aware.
and mats might be sold for the common stuff, depending on how ubiquitous the alternatives are. so like healing potion mats, or healing pots, might be sold if normal grinding provides an abundance of them. i bet they have some ratio, you can spend 15 min grinding/questing, or $5 (keep in mind minimum wage). either way you are doing work for the stuff, and also your groups skills likely don't improve if you are farming for drops. heck it is purely speculative right now, they might deliberately avoid selling stuff which decreases the common/expected player at a role. so if selling mana pots makes mages poorer at mana conservation or threat reduction pots make rogues pull too much agro normally... they might remove the approach form the market; it isn't set in stone.
i bet their aim is to integrate allot of the farmer population' income into their own revenue stream. which disuades farmers, who will imballance the game regardless of developer presence, but at least this way the money goes to the content developers.
standard level consumables for endgame might be something worth selling, perhaps they indirectly set up the purchase with a link to a player made auction so that ingame economy doesn't suffer due to the parrellel market. in technical speak, the marketplace points to the average price good on the auctionhouse which gets bought like normal, and sent to the person who buys it via real money market but the ingame money comes out of thin air and the devs get the real money.
it keeps farmers out, it lets people to invest in the game via different styles of time/labor and only devs get money. if they limit the products which can be bought this way with stuff that can only be used in 'dungeons' (or perhaps 'raids'), then the people buying stuff aren't more powerful, as it is the same good. the difference is how they invest time, not running around memorizing where resourse nodes are, but actually working. it might make the game more accessible to casuals without ruining the gameplay for hardcores.
until we know for sure that it is going beyond monetization of ingame haircuts, and mounts in the first several levels or perhaps even a unique mount scroll which is only able to be purchased once a day, can only be used once, and dies upon damage- we shouldn't judge it to harshly. what was said is no where near as bad as what blizzard is doing in diablo 3. why? because of scarcity of gear. D3 will have farmers farming and selling exotic gear, no doubt about it. as long as GW2 doesn't bring in gear/pots you vallidly have to earn, or otherwise make medium-difficulty instances easy, it will have a better and stronger player community.
yeah it will imballance stuff a little bit but would it be noticable? i doubt it.
If they are going to sell in game items you can craft or obtain so I can get them at level 1 for example depending on how it is played instead of wasting 50 hours to get them then so be it I dont mind, however if they are going to sell things that effect the game play, or just cost way too much to change my hair or something I am not going to stay in GW2 very long F2P or not. These things should be free excluding full body costumes and things sold like that.
Because I filled out my Hall of Monuments in GW1 I will be able to fully outfit any and all toons that I make in 5 minutes. It is the same thing. I paid for GW1 and all Campaigns and expansions and I spent a bunch of time getting maxed titles and I get stuff from my HoM that is maxed for your level. There will be ways to max out that gear as you progress through levels. Is what I have done and 100s of thousands have done and are doing Pay to Win?
I cant respond to that reference, seeing as i haven't played GW1.
Buying any gear from the cash shop will be the same as HoM stuff. Btw HoM items you can not get in the game any other way and thus unique. As for your second part of your post. I do not understand it. I do not think in that way and I know of many people that do not either. Reality is you are NOT at a disadvantage. That would be your perception and not a fact. And everyone has their own perceptions.
I should of worded that better, as i don't support that mentality, but have encountered it in many games.
Hate to use wow as a reference, but last time i played, if you tried to run a current teir 1 raids in blues you would be shut down for not having epics.
I know gw2 runs on a different model, but how many people do you think would drop cash into a shop to avoid that problem? Im guessing a profitable amount that's why RMT shops exist.
perception? if it happened it is fact.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
This statement clearly opens the door for selling of weapons, armor, traits, titles, and other things you obtain while playing the game.
this is the reason of why I will not play gw2 b2p games become f2p with unbalanced shop with time
Name a B2P mmo game with a cashshop besides gw1.
Name a true B2P MMO other than GW1 is a better question, I can't think of one, and diablo and such do not count since they have a offline single player mode where as GW1 doesn't.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Originally posted by vierklauw Originally posted by ice-vortex This statement clearly opens the door for selling of weapons, armor, traits, titles, and other things you obtain while playing the game.
this is the reason of why I will not play gw2 b2p games become f2p with unbalanced shop with time
No. It does not. They clearly state that things from the store will not offer an advantage. And, if you had ever looked at the Guild Wars store you would know what their philosophy on this sort of thing is, and would know they are not going to sell advantages.
If any of you think that they are going to sell advantages in a pay to win manner, please don't play this game. You clearly are not the sort of person I want to associate with.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
Jesus' second coming (GW2 according to most on these forums it seems)... Is coming with a cash shop! WOOHHOO!
really? ZOMG Im getting my gifts ready woooohooo
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Because I filled out my Hall of Monuments in GW1 I will be able to fully outfit any and all toons that I make in 5 minutes. It is the same thing. I paid for GW1 and all Campaigns and expansions and I spent a bunch of time getting maxed titles and I get stuff from my HoM that is maxed for your level. There will be ways to max out that gear as you progress through levels. Is what I have done and 100s of thousands have done and are doing Pay to Win?
I cant respond to that reference, seeing as i haven't played GW1.
Buying any gear from the cash shop will be the same as HoM stuff. Btw HoM items you can not get in the game any other way and thus unique.
As for your second part of your post. I do not understand it. I do not think in that way and I know of many people that do not either. Reality is you are NOT at a disadvantage. That would be your perception and not a fact. And everyone has their own perceptions.
I should of worded that better, as i don't support that mentality, but have encountered it in many games.
Hate to use wow as a reference, but last time i played, if you tried to run a current teir 1 raids in blues you would be shut down for not having epics.
I know gw2 runs on a different model, but how many people do you think would drop cash into a shop to avoid that problem? Im guessing a profitable amount that's why RMT shops exist.
perception? if it happened it is fact.
IF Anet follows the same philosophy as GW1 then getting maxed gear will not be any sort of a chore. Getting a specific skin with the stats you want will be somewhat. If people want to spend their cash on something that will give them no in game play advantage then I am all for it. Cash store and in game items are the same in power.
Now if unique gear that you get in the game is also available in the cash shop, well here I could have a problem with. Such as Dungeon gear. But even if that is the case, I may not like it but the player that pays for that Dungeon gear is not any more powerful than someone who did the Dungeons to get that gear or someone who is just wearing some other gear.
Comments
That doesn't really sound like the kind of stuff that could be obtained with the 'investment of time'.
To me that sounds like I could farm a sword for 3 months, Or i could buy it in the shop in 1 minute.
Only difference was the time it took to aquire
I was thinking the same thing.
And in that case, it is an advantage.
No it is not an advantage. Such an item found in the cash shop is not any more powerful than any other sword you can get in the game. Sure the skin might be different but it is not more powerful. Only advantage would be that the person who paid cash for it will get it sooner than a person farming for it. FYI both are totally optional and not required in any way to be on par with the rest of the player base.
It doesn't sound right that i can drop cash into the shop and walk out with a full fitted character in 5 minutes..as for your second point about it being optional read below..
Once something becomes standard, Everyone is expected to have it to compete.If you dont your at a disadvantage.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Mission packs and char slots look iffy, but bank space I have seen that book obtainable in-game
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Carl Sagan-
Indeed.
I have not played GW1 enough to know, but how does it look in that game?
Is there a fine balance of unique items available only in the game, and only in the shop?
Doesn't bug me.
If someone wants to spend their money on in-game items, let them. I dunno about the rest of you, but I often find that IRL work is harder than grinding stuff out in-game.
Besides, GW2 doesn't seem as a gear-centric as other themeparks like WoW or RIFT. So what if person X spends their hard-earned cash on PvP Breastplate of Awesome? A person who plays more will obviously have the skill advantage over them.
Threads like these are much ado about nothing.
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
Can you show us what you mean. Because I'm guessing you don't play any NCsoft games at all nor have you looked at what they're selling.
As for GW2 i wish people would just get over the microtransactions thing. You don't complain about people with excess time spending that time to get stuff in-game so stop complaining about people with excess money spending that money on stuff ingame. If you don't have time or money then thats just too bad. The world doesn't slow down or speed up for the have nots. And it is fair because you spend time or money. In the end, some people waste money on pretend stuff and another wastes months and years of their life getting pretend stuff. So everyone loses.
MMO players never use logic though. Only ignorant assumptions and they just repeat what everyone else says, using buzz words they see other repeaters using.
I think you guys might want to consider looking at the GW1 model, so for instance you can get max stat gear as soon as you hit 20 and thats the only time you can really wear it, But if you want FoW gear you have to work hard for it, but its only cosmetic, and status symbol.
So they might be referring to that I think, maybe that if you want some awesome looking gear that you have to work for, it might be avail for you in the shop.
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Carl Sagan-
Well i hope everyone is right, though i have a bad taste in my mouth. I'm not as enthused as i was before about the game. I'll probably wait a couple weeks after release and see how everyone feels about the game then. If i don't like the way it looks i won't buy the game. Let's hope for some more clarifications, i could just be overreacting.
Archlinux ftw
Possibly all the new info from the press on the 20th will get you plenty hyped up again. ;-)
I am waiting for the release and see the cash shop. I am really exited atm and i suport Arenanet which means that i ll buy the game and even i dont like it i ll buy all the following expansions. If i like it i ll use the cash shop also BUT if i see the cash shop and feel like the intend to get my money with cheap tricks i ll give the m only the money when i buy the game and thats it. No expansions, no cash shop not nothing. I already feel cheated by other games that suxs and especially from Blizzard that i payed her for so many years (from my stupidity) and offered the same content with other wrap + the nerfs.
The end. I hope that all will roll smooth. Waiting and see.
Because I filled out my Hall of Monuments in GW1 I will be able to fully outfit any and all toons that I make in 5 minutes. It is the same thing. I paid for GW1 and all Campaigns and expansions and I spent a bunch of time getting maxed titles and I get stuff from my HoM that is maxed for your level. There will be ways to max out that gear as you progress through levels. Is what I have done and 100s of thousands have done and are doing Pay to Win?
Buying any gear from the cash shop will be the same as HoM stuff. Btw HoM items you can not get in the game any other way and thus unique.
As for your second part of your post. I do not understand it. I do not think in that way and I know of many people that do not either. Reality is you are NOT at a disadvantage. That would be your perception and not a fact. And everyone has their own perceptions.
The wording suggests that they will offer more than just cosmetic items in the CS. It basically makes the game FTP and not a pay once and play. The pressure to do this most likely came from NCSoft because they need the cash flow.
The non-cosmetic items will probably be extra character slots, bank space, possibly mission packs etc.
Like in GW1.
People really need to calm down about this.
Here's the clarification again
"As usual, everybody just needs to calm down a bit. This change was done to actually make the wording easier to understand – seems like that was not the case.
But the statement in it is still the same: Nothing you will be able to buy in the in-game store will give you an advantage over people who are not buying anything. That is the baseline. "
(source)
It is true that GW1 had some Pay to Skip stuff, but it was only put in the game something like 3 years in and all 3 expansions were already out for a year already, just so people who wanted to PVP could quickly do it without having to play all the campaigns first. We already know for a fact that GW2's structured PVP has everything unlocked immediately, right from level 2, so it won't have this issue.
And even if this statement still is a little ambiguous or does possibly allow for gear with stats or whatever, it doesn't mean they'll do it. And even if they do it, it doesn't mean there's any advantage (stats or time). For all we know, they could be talking about Transmutation Stones, which are available both in the store as well as in game through Karma. Or maybe there's armor that's the same as any other level 80 armor, just with a different look. Who knows.
Keep an eye on it, and if you don't like it, by all means raise hell. But people are getting way ahead of themselves if they are talking about how this means the game is Pay to Win and that they're not going to buy it.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
GW2 will be buy once and play. Nothing will be required from the cash shop ever. Everything from the cash shop will be optional stuff. There will be things in the cash shop that people will perceive as a must have. Such as more storage and character slots. But those things are not required.
Now most F2P games severly limit you on storage. GW2 will not go that route. They will give players ample storage. That extra storage is going to be for horders.
Yeah I was playing COH after it switched over to F2P and they were trying a bunch of cash grabs that they clearly looked uncomfortable doing. There was a gamble item similar to playing cards that got the community in an uproar. I have a feeling that NC Soft probably gives the developers a certain target number and it is up to them how to fill it. IN the case of the afforementioned City of Heroes, GW, Aion etc I hope that money generated goes back into the game itself or at worst the direct sequal to the game and not back into a NC Soft community ppol where it gets used on whatever they want, but since they are the overall controller, it probably is the case.
At least it seems the community of NC Soft owned games does have some say on what is acceptable and can be removed or modified. Hopefully that line continues to be respected.
i bet what is going to be sold are things like mounts (for the most part animal type like wow), skins, armor shapes, and maybe (but unlikely) assorted mats or restricted endgame pots.
the mounts might imballance really low pvp, but would in effect be about the same as buying the collector's edition of rift.
skins will mostly just give diversity, same with armor shapes. yes there is psychology which can effect win rates by up to 20% but they are likely aware.
and mats might be sold for the common stuff, depending on how ubiquitous the alternatives are. so like healing potion mats, or healing pots, might be sold if normal grinding provides an abundance of them. i bet they have some ratio, you can spend 15 min grinding/questing, or $5 (keep in mind minimum wage). either way you are doing work for the stuff, and also your groups skills likely don't improve if you are farming for drops. heck it is purely speculative right now, they might deliberately avoid selling stuff which decreases the common/expected player at a role. so if selling mana pots makes mages poorer at mana conservation or threat reduction pots make rogues pull too much agro normally... they might remove the approach form the market; it isn't set in stone.
i bet their aim is to integrate allot of the farmer population' income into their own revenue stream. which disuades farmers, who will imballance the game regardless of developer presence, but at least this way the money goes to the content developers.
standard level consumables for endgame might be something worth selling, perhaps they indirectly set up the purchase with a link to a player made auction so that ingame economy doesn't suffer due to the parrellel market. in technical speak, the marketplace points to the average price good on the auctionhouse which gets bought like normal, and sent to the person who buys it via real money market but the ingame money comes out of thin air and the devs get the real money.
it keeps farmers out, it lets people to invest in the game via different styles of time/labor and only devs get money. if they limit the products which can be bought this way with stuff that can only be used in 'dungeons' (or perhaps 'raids'), then the people buying stuff aren't more powerful, as it is the same good. the difference is how they invest time, not running around memorizing where resourse nodes are, but actually working. it might make the game more accessible to casuals without ruining the gameplay for hardcores.
until we know for sure that it is going beyond monetization of ingame haircuts, and mounts in the first several levels or perhaps even a unique mount scroll which is only able to be purchased once a day, can only be used once, and dies upon damage- we shouldn't judge it to harshly. what was said is no where near as bad as what blizzard is doing in diablo 3. why? because of scarcity of gear. D3 will have farmers farming and selling exotic gear, no doubt about it. as long as GW2 doesn't bring in gear/pots you vallidly have to earn, or otherwise make medium-difficulty instances easy, it will have a better and stronger player community.
yeah it will imballance stuff a little bit but would it be noticable? i doubt it.
If they are going to sell in game items you can craft or obtain so I can get them at level 1 for example depending on how it is played instead of wasting 50 hours to get them then so be it I dont mind, however if they are going to sell things that effect the game play, or just cost way too much to change my hair or something I am not going to stay in GW2 very long F2P or not. These things should be free excluding full body costumes and things sold like that.
I should of worded that better, as i don't support that mentality, but have encountered it in many games.
Hate to use wow as a reference, but last time i played, if you tried to run a current teir 1 raids in blues you would be shut down for not having epics.
I know gw2 runs on a different model, but how many people do you think would drop cash into a shop to avoid that problem? Im guessing a profitable amount that's why RMT shops exist.
perception? if it happened it is fact.
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Name a true B2P MMO other than GW1 is a better question, I can't think of one, and diablo and such do not count since they have a offline single player mode where as GW1 doesn't.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
No. It does not. They clearly state that things from the store will not offer an advantage. And, if you had ever looked at the Guild Wars store you would know what their philosophy on this sort of thing is, and would know they are not going to sell advantages.
If any of you think that they are going to sell advantages in a pay to win manner, please don't play this game. You clearly are not the sort of person I want to associate with.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
Jesus' second coming (GW2 according to most on these forums it seems)... Is coming with a cash shop! WOOHHOO!
really? ZOMG Im getting my gifts ready woooohooo
The truth may be puzzling. It may take some work to grapple with. It may be counterintuitive. It may contradict deeply held prejudices. It may not be consonant with what we desperately want to be true. But our preferences do not determine what's true.
Carl Sagan-
IF Anet follows the same philosophy as GW1 then getting maxed gear will not be any sort of a chore. Getting a specific skin with the stats you want will be somewhat. If people want to spend their cash on something that will give them no in game play advantage then I am all for it. Cash store and in game items are the same in power.
Now if unique gear that you get in the game is also available in the cash shop, well here I could have a problem with. Such as Dungeon gear. But even if that is the case, I may not like it but the player that pays for that Dungeon gear is not any more powerful than someone who did the Dungeons to get that gear or someone who is just wearing some other gear.
Oh man ... As GW2 being the last hope in searching for the right MMO, I just beg ANet for not screwing things up with MTs.
If they do, I think we could say the MMO genre is definitely cursed.
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