the difference is i wont be forced to do it "Their" way. i dont care a bout tites and achievements, yes i will go after unlocks and things but I wont have to just to become viable. To me the Carrot is end game gear grinding. Worst part of most games i play IMO.
Even star wars i played long enough to get max level and it felt as if my charicter was dead. The most fun i had playing the game was low level when pvp gear wasnt an issue and everyone was on a similar playing field
Actually carrot means, incentive for you to keep playing your character. Every player wants to progress their characters in one way or the other. So nope carrot on stick doesn't just mean gear grind.
Even if we take your view of "The carrot" gear progress would be the green leafy top you cut off before eating it
I wish i could just say 'it is my view'. But over the years the term carrot has been used for every activity that let us progress and develop our characters beyond lvl caps and not just egar progression. Even EVE has a pretty big carrot to chase.
a lot of words have been generalized to something far beyond the original meaning. But i dont mean all gear progression. i think that it also has its place in mmo's. Imo mmo's like final fantasy 11 which are basically pure pve gear progression is fine
From I have seen in the demos I am incredibly happy/content. I have NEVER been this excited about a game.
I have, but it hasn't happened for over 15 years. I was about this excited when Super Mario 64 was being released, because it was another big game changer. Since then nothing has made me care much about games until GW2. Sure, I love games but I never find myself checking everywhere each day to make sure I haven't missed any news, it's a good feeling but an anxious one.
Thankfully, NCSoft has allowed Arenanet extreme amounts of autonomy. If Arenanet completely failed with the game, I'm sure that would end pretty quickly. However, the game is clearly a triumph of game design and I have confidence that NCSoft understands how rare a great MMO is and won't be doing anything to mess with it.
I guess it's possible they might muck around with things when it's Easternized, (I don't know if Arenanet will do the Easternization at all, or if it will be left completely to another team with in NCSoft), but I'm not worried that they will interfere with Arenanet's development for the West.
I'm actually very impressed with NCSoft for not reacting to the Tabula Rasa fiasco by ending Arenanet's autonomy. They gave Richard Garriot a very long leash and a huge budget and he just hung them with it. That brought about the end of other development teams that had been under the NCSoft West banner, but Arenanet survived the shake up.
If the game is even nearly as good as many of us hope and expect, the game will be MMORPG Gold, (or even platinum? Adamantium?) and I'm sure NCSoft will do what ever they can to secure and protect the Arenanet team as one of the companies most valued assets. Normally, I'd be concerned about develper attrition after the end of such a big project, with key developers taking offers elsewhere for more money or loftier positions. However, I have to believe that the developers all realize as well how unique the Arenanet team is in the genre and how unlikely they are to find a better place to work for in the MMO space.
Long term, I'm a little worried that NCSoft may want to steal key people from Arenanet and have them bolster other NCSoft development teams, but I have a feeling everyone will be a bit weary about breaking up the mix of people that have produced this game.
(I hate to take a cheap shot, but I just can't shake the thought, while writing this, that we are all fortunate that NCSoft aquired Arenanet and not SOE or EA. EA always seems to taint the great development houses they aquire, while SOE has the uncanny ability to turn anything they touch to muck).
Except Dominus is Sci-Fi and the character and animations look kinda retarded. Some people are only in terested in Fantasy as simple as it sounds but its true. I dont care if a game payed me real life money i just dont get immersed into Sci-Fi as I do with fantasy and I know plenty of people who feel that way. Its the reason why I never even tried Eve but then again games like that are stupid IMO and I want to play a character not a ship.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Sorry mate, its just another casual mmo. The high end pvp will be pointless, because it will reset quit quickly, so holding a piece of land there has no meaning, just a score for a server to go on another PvP match agaisnt another server. Pretty pointless.
Also instanced zone, fast travel, and other things.
EQ had fast travel from the start, I don't see why people have all of a sudden started considering it a 'casual' feature.
Will GW2 be appealing to the casual gamer? Yep. And so it should be.
Anyone that dosen't see the deeper 'hardcore' attraction in it though either hasn't looked properly or simply dosen't want to see.
Not to mention Asherons Call which came out in 1999. Was a very hardcore game that took people years to reach the level cap but you had the ability to fast travel with portals to every city, and even a town hub portal system. I dont think I ever heard someone say AC was casual lol.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Last week i started engrossing myself into everything GW2, i am an old school Dark Age of Camelot player and have been anxiously awaiting a game that embraces alot of those game aspects that made DAoC (pre-ToA) such a fantastic game.
Today though, after the huge release of all the press C-Beta coverage we got a lot of Old school themepark players demanding that those games have some sort of representation in GW2. Maybe they are just trying to stir the pot and get me and others of like minds up in arms. I do not see Anet relenting and adding in those features for these players (Raids, Gear progression PvP, Quest hubs, more i am forgetting), but i do feel that they might be pressured by the publisher NCsoft. NCsoft is a publisher that has cancelled alot of MMOs in the past, while i do not see GW2 running into these issues, it still makes me leary.
I just hope those who want WoW like themepark play stay with those games that have that for them and leave GW2 alone, but it really seems that those who want that are trying to push this agenda into GW2. I am probebly just shouting that the "sky is falling" but i cant just shake this feeling its got potential to happen.
Thoughts ?
Flames ?
Sorry mate, but if you look more at the features avaiable, the game is not made for veteran of mmos, its just another casual mmo. The high end pvp will be pointless, because it will reset quit quickly, so holding a piece of land there has no meaning, just a score for a server to go on another PvP match agaisnt another server. Pretty pointless.
Also instanced zone, fast travel, and other things. It wont be a garbage like SWTOR, but unfortunatly is gona be just another mindless themepark, with no persistence or meaning, but with some interesting features here and there.
Oh and the instance PVP is just a ranked Call of Duty, without gear progresion, just skill in theory, which is ok, but i dont see a point to exist in a mmo. So heavely instanced, fast travel, good dynamic quest, decent combat, the rest is the same.
/this
Im not hating on GW2, but to act like it is not a themepark is just silly.
Im not hating on GW2, but to act like it is not a themepark is just silly.
Well, in my eyes themepark is hand in hand with linear gameplay and gear-progression, which is exactly what the idiot you /this is complaining that GW2 doesn't have.
I proclaim your opinion null and void. You may petition to have an opinion again when you have something that makes sense to present.
And idragon's opinion is just trash. He's concerned that he won't get enough sustainance in his Skinner Box, when the entire point is to get out of the box and MOVE THE EFF ON!
Last week i started engrossing myself into everything GW2, i am an old school Dark Age of Camelot player and have been anxiously awaiting a game that embraces alot of those game aspects that made DAoC (pre-ToA) such a fantastic game.
Today though, after the huge release of all the press C-Beta coverage we got a lot of Old school themepark players demanding that those games have some sort of representation in GW2. Maybe they are just trying to stir the pot and get me and others of like minds up in arms. I do not see Anet relenting and adding in those features for these players (Raids, Gear progression PvP, Quest hubs, more i am forgetting), but i do feel that they might be pressured by the publisher NCsoft. NCsoft is a publisher that has cancelled alot of MMOs in the past, while i do not see GW2 running into these issues, it still makes me leary.
I just hope those who want WoW like themepark play stay with those games that have that for them and leave GW2 alone, but it really seems that those who want that are trying to push this agenda into GW2. I am probebly just shouting that the "sky is falling" but i cant just shake this feeling its got potential to happen.
Thoughts ?
Flames ?
Sorry mate, but if you look more at the features avaiable, the game is not made for veteran of mmos, its just another casual mmo. The high end pvp will be pointless, because it will reset quit quickly, so holding a piece of land there has no meaning, just a score for a server to go on another PvP match agaisnt another server. Pretty pointless.
Also instanced zone, fast travel, and other things. It wont be a garbage like SWTOR, but unfortunatly is gona be just another mindless themepark, with no persistence or meaning, but with some interesting features here and there.
Oh and the instance PVP is just a ranked Call of Duty, without gear progresion, just skill in theory, which is ok, but i dont see a point to exist in a mmo. So heavely instanced, fast travel, good dynamic quest, decent combat, the rest is the same.
/this
Im not hating on GW2, but to act like it is not a themepark is just silly.
It might be a themepark for you but by my defenition it has alot of things a sandbox may have so for me I consider GW2 a sandpark. The biggest defention of a themepark is one that forces a player to follow a linear progression along a specified track from quest hub to quest hub. GW2 does not follow that model and insteade allows you to level where you want and how you want (for the most part) plus its not constrained by the typical boring WoW model quest system which is all the more reason why I dont consider GW2 to be a themepark.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Last week i started engrossing myself into everything GW2, i am an old school Dark Age of Camelot player and have been anxiously awaiting a game that embraces alot of those game aspects that made DAoC (pre-ToA) such a fantastic game.
Today though, after the huge release of all the press C-Beta coverage we got a lot of Old school themepark players demanding that those games have some sort of representation in GW2. Maybe they are just trying to stir the pot and get me and others of like minds up in arms. I do not see Anet relenting and adding in those features for these players (Raids, Gear progression PvP, Quest hubs, more i am forgetting), but i do feel that they might be pressured by the publisher NCsoft. NCsoft is a publisher that has cancelled alot of MMOs in the past, while i do not see GW2 running into these issues, it still makes me leary.
I just hope those who want WoW like themepark play stay with those games that have that for them and leave GW2 alone, but it really seems that those who want that are trying to push this agenda into GW2. I am probebly just shouting that the "sky is falling" but i cant just shake this feeling its got potential to happen.
Thoughts ?
Flames ?
Sorry mate, but if you look more at the features avaiable, the game is not made for veteran of mmos, its just another casual mmo. The high end pvp will be pointless, because it will reset quit quickly, so holding a piece of land there has no meaning, just a score for a server to go on another PvP match agaisnt another server. Pretty pointless.
Also instanced zone, fast travel, and other things. It wont be a garbage like SWTOR, but unfortunatly is gona be just another mindless themepark, with no persistence or meaning, but with some interesting features here and there.
Oh and the instance PVP is just a ranked Call of Duty, without gear progresion, just skill in theory, which is ok, but i dont see a point to exist in a mmo. So heavely instanced, fast travel, good dynamic quest, decent combat, the rest is the same.
/this
Im not hating on GW2, but to act like it is not a themepark is just silly.
It might be a themepark for you but by my defenition it has alot of things a sandbox may have so for me I consider GW2 a sandpark. The biggest defention of a themepark is one that forces a player to follow a linear progression along a specified track from quest hub to quest hub. GW2 does not follow that model and insteade allows you to level where you want and how you want (for the most part) plus its not constrained by the typical boring WoW model quest system which is all the more reason why I dont consider GW2 to be a themepark.
linear progression would equate to a rollercoaster. i think of gw2 more of a themepark with rides. i can choose which ride to go on when i want. gw2 took the themepark model and removed the rollercoaster replacing it with different rides. gw2 is a themepark.
Last week i started engrossing myself into everything GW2, i am an old school Dark Age of Camelot player and have been anxiously awaiting a game that embraces alot of those game aspects that made DAoC (pre-ToA) such a fantastic game.
Today though, after the huge release of all the press C-Beta coverage we got a lot of Old school themepark players demanding that those games have some sort of representation in GW2. Maybe they are just trying to stir the pot and get me and others of like minds up in arms. I do not see Anet relenting and adding in those features for these players (Raids, Gear progression PvP, Quest hubs, more i am forgetting), but i do feel that they might be pressured by the publisher NCsoft. NCsoft is a publisher that has cancelled alot of MMOs in the past, while i do not see GW2 running into these issues, it still makes me leary.
I just hope those who want WoW like themepark play stay with those games that have that for them and leave GW2 alone, but it really seems that those who want that are trying to push this agenda into GW2. I am probebly just shouting that the "sky is falling" but i cant just shake this feeling its got potential to happen.
Thoughts ?
Flames ?
Dont worry man, Arenanet wont cave in, the whole design of the game spells that out clearly.
Thats why I know these raiders and soloers are here just to flame, because GW2 was NEVER advertised to be those type of games. It was always centered around group play, and dynamic server events involving the whole community.
Also, when you look at the core design of GW2, its all about getting the player into the action with minimum time wasted. No more quests, instead you just explore and find action going on all around you. Finding groups is now easier than ever.
The PvP has always been the center of GW2 and even GW1, all gamers know this. It wont change either, no matter how much the raiders cry.
Im not hating on GW2, but to act like it is not a themepark is just silly.
Well, in my eyes themepark is hand in hand with linear gameplay and gear-progression, which is exactly what the idiot you /this is complaining that GW2 doesn't have.
I proclaim your opinion null and void. You may petition to have an opinion again when you have something that makes sense to present.
And Zippy's opinion is just trash. He's concerned that he won't get enough sustainance in his Skinner Box, when the entire point is to get out of the box and MOVE THE EFF ON!
I guess it depends on point of view. To me the opposite of themepark is sandbox which is open-world(no instances), no quests, deep crafting/resource and player construction, no level or classes, and skill based(not level based). And with GW2's dynamic quest system in my opinion is a quest system without exclamation points(having a dynamic quest system doesnt make it a sandbox) , instances, levels and classes, and run-of-the-mill crafting system.
What do I think GW2's positives are? The spell synergy, and the RVR-DAOC promise. Other than that there isnt anything sandbox about it from where Im coming from.
Im not hating on GW2, but to act like it is not a themepark is just silly.
Well, in my eyes themepark is hand in hand with linear gameplay and gear-progression, which is exactly what the idiot you /this is complaining that GW2 doesn't have.
I proclaim your opinion null and void. You may petition to have an opinion again when you have something that makes sense to present.
And Zippy's opinion is just trash. He's concerned that he won't get enough sustainance in his Skinner Box, when the entire point is to get out of the box and MOVE THE EFF ON!
I guess it depends on point of view. To me the opposite of themepark is sandbox which is open-world(no instances), no quests, deep crafting/resource and player construction, no level or classes, and skill based(not level based). And with GW2's dynamic quest system in my opinion is a quest system without exclamation points(having a dynamic quest system doesnt make it a sandbox) , instances, levels and classes, and run-of-the-mill crafting system.
What do I think GW2's positives are? The spell synergy, and the RVR-DAOC promise. Other than that there isnt anything sandbox about it from where Im coming from.
Damn so not even Arch Age is a sandbox going by your opinion
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
What do I think GW2's positives are? The spell synergy, and the RVR-DAOC promise. Other than that there isnt anything sandbox about it from where Im coming from.
Damn so not even Arch Age is a sandbox going by your opinion
“As we’ve been working on the dynamic-event system and building out the content for Guild Wars 2, we’ve come to the realization that the only thing cooler than a series of dynamic events is a series of dynamic events that come together to tell the story of an area. It was through brainstorming that we gave birth to this concept of meta-events. Meta-events are all about immersing the player in the story of an area in a way that incorporates standard events and helps to make the world feel even more alive. A meta-event might tell you the story of a norn area in danger of being corrupted by the Sons of Svanir, or maybe a human region constantly threatened by centaur armies. When the area is peaceful, you’ll know that the centaurs are being held in check, but when the invasion begins, you’ll see information pointing you where to go to help the people of the world stay safe from centaurs. Driving the centaurs back might require a herculean effort with groups of players destroying several catapults and killing centaur captains. A meta-event can cover a much larger region than a standard event might; you could as much as a quarter of the map thrown into turmoil by a meta-event!”
There is an Anet way of dealing with this problem. There does not need to be classic MMO raids but large scale events can be done. I am sure this wont be the last idea Anet puts a unique twist on players demands.
What do I think GW2's positives are? The spell synergy, and the RVR-DAOC promise. Other than that there isnt anything sandbox about it from where Im coming from.
Damn so not even Arch Age is a sandbox going by your opinion
Archeage is clearly a hybrid.
Just as GW2 is clearly themepark.
It's just themepark done right.
Ahhh ok.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
I personally want raids. Gear progression in pvp I don't think needs to happen... at least if you want competative pvp. When it comes to other types of pvp its not a huge deal and gives something to work for. Any sort of ranking pvp NEEDS to give people equal gear to work with. Other features aren't really all that bad if done right. Quest hubs can be a good thing for knocking out a bunch of things at once and stocking up before going out to accomplish a variety of tasks... the issue comes in what those tasks are and how its done.
I just really really really hope they add raiding. Seriously, at least 10 man raids, 20 mans ideally. Its nice being able to do huge bosses with a group of guild members and tackle things together. Not having anything to really 'progress' with (particularly focusing with guild) just lessens the social and community aspect of the game. Lets face it, focusing solely on pvp for community is a terrible idea. I'll admit I'm bad with that with other games like League of Legends that successfully makes me into a giant troll of rage (Damn bad players always ruining my games).
I personally want raids. Gear progression in pvp I don't think needs to happen... at least if you want competative pvp. When it comes to other types of pvp its not a huge deal and gives something to work for. Any sort of ranking pvp NEEDS to give people equal gear to work with. Other features aren't really all that bad if done right. Quest hubs can be a good thing for knocking out a bunch of things at once and stocking up before going out to accomplish a variety of tasks... the issue comes in what those tasks are and how its done.
I just really really really hope they add raiding. Seriously, at least 10 man raids, 20 mans ideally. Its nice being able to do huge bosses with a group of guild members and tackle things together. Not having anything to really 'progress' with (particularly focusing with guild) just lessens the social and community aspect of the game. Lets face it, focusing solely on pvp for community is a terrible idea. I'll admit I'm bad with that with other games like League of Legends that successfully makes me into a giant troll of rage (Damn bad players always ruining my games).
Read my post on the last page. There is going to be large scale events but in a Anet style. This game does not need raids as this is a better answer to that player desire.
I just really really really hope they add raiding. Seriously, at least 10 man raids, 20 mans ideally. Its nice being able to do huge bosses with a group of guild members and tackle things together. Not having anything to really 'progress' with (particularly focusing with guild) just lessens the social and community aspect of the game.
Normally I would agree with you, about relying on PvP for community I mean, but in server vs server with server wide shared 'prizes' I actually don't...
WvW looks to me, on paper and on vid, to be maybe the best community forger I have ever seen in a MMO, and I am a PvEer at heart.
Raiding dosen't do much to build community IMO, at least not across a server. Sure, it creates little pocket communities but these have little effect on the wider game. In fact it can, in the worse cases, be detrimental to wider community as the self proclaimed 'leet' refuse to interact with others creating a unfriendly environment and an actual barrier to play for others.
Originally posted by Purutzil Not having anything to really 'progress' with (particularly focusing with guild) just lessens the social and community aspect of the game.
I'll argue that guild only "progress" is a lot worse for the community and the social aspect of the game.
Far too much guild pride and not enough server pride.
I just really really really hope they add raiding. Seriously, at least 10 man raids, 20 mans ideally. Its nice being able to do huge bosses with a group of guild members and tackle things together. Not having anything to really 'progress' with (particularly focusing with guild) just lessens the social and community aspect of the game.
Normally I would agree with you, about relying on PvP for community I mean, but in server vs server with server wide shared 'prizes' I actually don't...
WvW looks to me, on paper and on vid, to be maybe the best community forger I have ever seen in a MMO, and I am a PvEer at heart.
It was for DAoC. Best tight net community I have seen in a MMO. I have a feeling WvW will be the next big thing other MMOs scramble to add.
I personally want raids. Gear progression in pvp I don't think needs to happen... at least if you want competative pvp. When it comes to other types of pvp its not a huge deal and gives something to work for. Any sort of ranking pvp NEEDS to give people equal gear to work with. Other features aren't really all that bad if done right. Quest hubs can be a good thing for knocking out a bunch of things at once and stocking up before going out to accomplish a variety of tasks... the issue comes in what those tasks are and how its done.
I just really really really hope they add raiding. Seriously, at least 10 man raids, 20 mans ideally. Its nice being able to do huge bosses with a group of guild members and tackle things together. Not having anything to really 'progress' with (particularly focusing with guild) just lessens the social and community aspect of the game. Lets face it, focusing solely on pvp for community is a terrible idea. I'll admit I'm bad with that with other games like League of Legends that successfully makes me into a giant troll of rage (Damn bad players always ruining my games).
Read my post on the last page. There is going to be large scale events but in a Anet style. This game does not need raids as this is a better answer to that player desire.
To be fair, having 10 man instances with exactly the same reward model and story options would not be bad as an additional instance option.. I think the word raid is emotive and brings up images of WOW tiered gear hell, il go with Anet style instance but for 10 players, coulds be fun. Absolutely no gear progression hell though, to work it has to fit in with the rest of the game, and rightly so.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
I personally want raids. Gear progression in pvp I don't think needs to happen... at least if you want competative pvp. When it comes to other types of pvp its not a huge deal and gives something to work for. Any sort of ranking pvp NEEDS to give people equal gear to work with. Other features aren't really all that bad if done right. Quest hubs can be a good thing for knocking out a bunch of things at once and stocking up before going out to accomplish a variety of tasks... the issue comes in what those tasks are and how its done.
I just really really really hope they add raiding. Seriously, at least 10 man raids, 20 mans ideally. Its nice being able to do huge bosses with a group of guild members and tackle things together. Not having anything to really 'progress' with (particularly focusing with guild) just lessens the social and community aspect of the game. Lets face it, focusing solely on pvp for community is a terrible idea. I'll admit I'm bad with that with other games like League of Legends that successfully makes me into a giant troll of rage (Damn bad players always ruining my games).
if your looking to tackle big bosses with big groups of people dont worry. From lvl 1 you will be able to face big bosses with your friends. I would recoment you to look videos of the sharrerer and tequatl the sunless. They scale up to 100 people and are the culmination of a big series of events that lead to you to fight them. In the shatterers case he even flies all around the huge map causing mess before you fight it.
I personally want raids. Gear progression in pvp I don't think needs to happen... at least if you want competative pvp. When it comes to other types of pvp its not a huge deal and gives something to work for. Any sort of ranking pvp NEEDS to give people equal gear to work with. Other features aren't really all that bad if done right. Quest hubs can be a good thing for knocking out a bunch of things at once and stocking up before going out to accomplish a variety of tasks... the issue comes in what those tasks are and how its done.
I just really really really hope they add raiding. Seriously, at least 10 man raids, 20 mans ideally. Its nice being able to do huge bosses with a group of guild members and tackle things together. Not having anything to really 'progress' with (particularly focusing with guild) just lessens the social and community aspect of the game. Lets face it, focusing solely on pvp for community is a terrible idea. I'll admit I'm bad with that with other games like League of Legends that successfully makes me into a giant troll of rage (Damn bad players always ruining my games).
No need for Raids in the context other MMO's do them, It will have Meta Dynamic Events as one poster already made clear. The number of people that enjoyed Raid, gear grind is imo is small. You still can go out and do the Meta Dynamic Events with your buddies and guild mates.
PvP doesnt need gear progression, you play PvP because you enjoy the competetive side of the game against other players, if your PvP'ing for gear then you are PvP'ing for all the wrong reasons, Guildwars is and has always been about PvP as an esport, guild pride, server pride, team pride and even personal pride.
Some people in these forums are making assumptions and not reading what this game is about and what its trying to achieve, others are just trolling with stupid comments that the game will fail because there is no raiding or gear progression.
Comments
I wish i could just say 'it is my view'. But over the years the term carrot has been used for every activity that let us progress and develop our characters beyond lvl caps and not just egar progression. Even EVE has a pretty big carrot to chase.
a lot of words have been generalized to something far beyond the original meaning. But i dont mean all gear progression. i think that it also has its place in mmo's. Imo mmo's like final fantasy 11 which are basically pure pve gear progression is fine
From I have seen in the demos I am incredibly happy/content. I have NEVER been this excited about a game.
I have, but it hasn't happened for over 15 years. I was about this excited when Super Mario 64 was being released, because it was another big game changer. Since then nothing has made me care much about games until GW2. Sure, I love games but I never find myself checking everywhere each day to make sure I haven't missed any news, it's a good feeling but an anxious one.
Thankfully, NCSoft has allowed Arenanet extreme amounts of autonomy. If Arenanet completely failed with the game, I'm sure that would end pretty quickly. However, the game is clearly a triumph of game design and I have confidence that NCSoft understands how rare a great MMO is and won't be doing anything to mess with it.
I guess it's possible they might muck around with things when it's Easternized, (I don't know if Arenanet will do the Easternization at all, or if it will be left completely to another team with in NCSoft), but I'm not worried that they will interfere with Arenanet's development for the West.
I'm actually very impressed with NCSoft for not reacting to the Tabula Rasa fiasco by ending Arenanet's autonomy. They gave Richard Garriot a very long leash and a huge budget and he just hung them with it. That brought about the end of other development teams that had been under the NCSoft West banner, but Arenanet survived the shake up.
If the game is even nearly as good as many of us hope and expect, the game will be MMORPG Gold, (or even platinum? Adamantium?) and I'm sure NCSoft will do what ever they can to secure and protect the Arenanet team as one of the companies most valued assets. Normally, I'd be concerned about develper attrition after the end of such a big project, with key developers taking offers elsewhere for more money or loftier positions. However, I have to believe that the developers all realize as well how unique the Arenanet team is in the genre and how unlikely they are to find a better place to work for in the MMO space.
Long term, I'm a little worried that NCSoft may want to steal key people from Arenanet and have them bolster other NCSoft development teams, but I have a feeling everyone will be a bit weary about breaking up the mix of people that have produced this game.
(I hate to take a cheap shot, but I just can't shake the thought, while writing this, that we are all fortunate that NCSoft aquired Arenanet and not SOE or EA. EA always seems to taint the great development houses they aquire, while SOE has the uncanny ability to turn anything they touch to muck).
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Except Dominus is Sci-Fi and the character and animations look kinda retarded. Some people are only in terested in Fantasy as simple as it sounds but its true. I dont care if a game payed me real life money i just dont get immersed into Sci-Fi as I do with fantasy and I know plenty of people who feel that way. Its the reason why I never even tried Eve but then again games like that are stupid IMO and I want to play a character not a ship.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Not to mention Asherons Call which came out in 1999. Was a very hardcore game that took people years to reach the level cap but you had the ability to fast travel with portals to every city, and even a town hub portal system. I dont think I ever heard someone say AC was casual lol.
Haters gonna Hate!
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
/this
Im not hating on GW2, but to act like it is not a themepark is just silly.
Well, in my eyes themepark is hand in hand with linear gameplay and gear-progression, which is exactly what the idiot you /this is complaining that GW2 doesn't have.
I proclaim your opinion null and void. You may petition to have an opinion again when you have something that makes sense to present.
And idragon's opinion is just trash. He's concerned that he won't get enough sustainance in his Skinner Box, when the entire point is to get out of the box and MOVE THE EFF ON!
It might be a themepark for you but by my defenition it has alot of things a sandbox may have so for me I consider GW2 a sandpark. The biggest defention of a themepark is one that forces a player to follow a linear progression along a specified track from quest hub to quest hub. GW2 does not follow that model and insteade allows you to level where you want and how you want (for the most part) plus its not constrained by the typical boring WoW model quest system which is all the more reason why I dont consider GW2 to be a themepark.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
linear progression would equate to a rollercoaster. i think of gw2 more of a themepark with rides. i can choose which ride to go on when i want. gw2 took the themepark model and removed the rollercoaster replacing it with different rides. gw2 is a themepark.
I've got the straight edge.
Dont worry man, Arenanet wont cave in, the whole design of the game spells that out clearly.
Thats why I know these raiders and soloers are here just to flame, because GW2 was NEVER advertised to be those type of games. It was always centered around group play, and dynamic server events involving the whole community.
Also, when you look at the core design of GW2, its all about getting the player into the action with minimum time wasted. No more quests, instead you just explore and find action going on all around you. Finding groups is now easier than ever.
The PvP has always been the center of GW2 and even GW1, all gamers know this. It wont change either, no matter how much the raiders cry.
I guess it depends on point of view. To me the opposite of themepark is sandbox which is open-world(no instances), no quests, deep crafting/resource and player construction, no level or classes, and skill based(not level based). And with GW2's dynamic quest system in my opinion is a quest system without exclamation points(having a dynamic quest system doesnt make it a sandbox) , instances, levels and classes, and run-of-the-mill crafting system.
What do I think GW2's positives are? The spell synergy, and the RVR-DAOC promise. Other than that there isnt anything sandbox about it from where Im coming from.
Damn so not even Arch Age is a sandbox going by your opinion
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Archeage is clearly a hybrid.
Just as GW2 is clearly themepark.
It's just themepark done right.
There is an Anet way of dealing with this problem. There does not need to be classic MMO raids but large scale events can be done. I am sure this wont be the last idea Anet puts a unique twist on players demands.
Ahhh ok.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
I personally want raids. Gear progression in pvp I don't think needs to happen... at least if you want competative pvp. When it comes to other types of pvp its not a huge deal and gives something to work for. Any sort of ranking pvp NEEDS to give people equal gear to work with. Other features aren't really all that bad if done right. Quest hubs can be a good thing for knocking out a bunch of things at once and stocking up before going out to accomplish a variety of tasks... the issue comes in what those tasks are and how its done.
I just really really really hope they add raiding. Seriously, at least 10 man raids, 20 mans ideally. Its nice being able to do huge bosses with a group of guild members and tackle things together. Not having anything to really 'progress' with (particularly focusing with guild) just lessens the social and community aspect of the game. Lets face it, focusing solely on pvp for community is a terrible idea. I'll admit I'm bad with that with other games like League of Legends that successfully makes me into a giant troll of rage (Damn bad players always ruining my games).
Read my post on the last page. There is going to be large scale events but in a Anet style. This game does not need raids as this is a better answer to that player desire.
Normally I would agree with you, about relying on PvP for community I mean, but in server vs server with server wide shared 'prizes' I actually don't...
WvW looks to me, on paper and on vid, to be maybe the best community forger I have ever seen in a MMO, and I am a PvEer at heart.
Raiding dosen't do much to build community IMO, at least not across a server. Sure, it creates little pocket communities but these have little effect on the wider game. In fact it can, in the worse cases, be detrimental to wider community as the self proclaimed 'leet' refuse to interact with others creating a unfriendly environment and an actual barrier to play for others.
I'll argue that guild only "progress" is a lot worse for the community and the social aspect of the game.
Far too much guild pride and not enough server pride.
It was for DAoC. Best tight net community I have seen in a MMO. I have a feeling WvW will be the next big thing other MMOs scramble to add.
To be fair, having 10 man instances with exactly the same reward model and story options would not be bad as an additional instance option.. I think the word raid is emotive and brings up images of WOW tiered gear hell, il go with Anet style instance but for 10 players, coulds be fun. Absolutely no gear progression hell though, to work it has to fit in with the rest of the game, and rightly so.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
if your looking to tackle big bosses with big groups of people dont worry. From lvl 1 you will be able to face big bosses with your friends. I would recoment you to look videos of the sharrerer and tequatl the sunless. They scale up to 100 people and are the culmination of a big series of events that lead to you to fight them. In the shatterers case he even flies all around the huge map causing mess before you fight it.
http://www.youtube.com/watch?v=pX8GJcGIVbI The shatterer
http://www.youtube.com/watch?v=RsCRjt8iG4U Tequatl the sunless
Do note though that the difficulty was toned down for the purposes of the demo
No need for Raids in the context other MMO's do them, It will have Meta Dynamic Events as one poster already made clear. The number of people that enjoyed Raid, gear grind is imo is small. You still can go out and do the Meta Dynamic Events with your buddies and guild mates.
PvP doesnt need gear progression, you play PvP because you enjoy the competetive side of the game against other players, if your PvP'ing for gear then you are PvP'ing for all the wrong reasons, Guildwars is and has always been about PvP as an esport, guild pride, server pride, team pride and even personal pride.
Some people in these forums are making assumptions and not reading what this game is about and what its trying to achieve, others are just trolling with stupid comments that the game will fail because there is no raiding or gear progression.