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Fear setting in . . .

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  • BetaguyBetaguy Member UncommonPosts: 2,629

    Originally posted by Voiidiin

    Last week i started engrossing myself into everything GW2, i am an old school Dark Age of Camelot player and have been anxiously awaiting a game that embraces alot of those game aspects that made DAoC (pre-ToA) such a fantastic game.

     

    Today though, after the huge release of all the press C-Beta coverage we got a lot of Old school themepark players demanding that those games have some sort of representation in GW2. Maybe they are just trying to stir the pot and get me and others of like minds up in arms. I do not see Anet relenting and adding in those features for these players (Raids, Gear progression PvP, Quest hubs, more i am forgetting), but i do feel that they might be pressured by the publisher NCsoft. NCsoft is a publisher that has cancelled alot of MMOs in the past, while i do not see GW2 running into these issues, it still makes me leary.

     

    I just hope those who want WoW like themepark play stay with those games that have that for them and leave GW2 alone, but it really seems that those who want that are trying to push this agenda into GW2. I am probebly just shouting that the "sky is falling" but i cant just shake this feeling its got potential to happen.

     

    Thoughts ? 

    Flames ?

    I am still currently playing DAoC.. best PvP still out there by far. 

    "The King and the Pawn return to the same box at the end of the game"

  • xDayxxDayx Member Posts: 712

    Originally posted by RizelStar

    Originally posted by xDayx

    Originally posted by Sythion

    Originally posted by xDayx

     /this 

    Im not hating on GW2, but to act like it is not a themepark is just silly. 

    Well, in my eyes themepark is hand in hand with linear gameplay and gear-progression, which is exactly what the idiot you /this is complaining that GW2 doesn't have.

    I proclaim your opinion null and void. You may petition to have an opinion again when you have something that makes sense to present.

    And Zippy's opinion is just trash. He's concerned that he won't get enough sustainance in his Skinner Box, when the entire point is to get out of the box and MOVE THE EFF ON!

     I guess it depends on point of view. To me the opposite of themepark is sandbox which is open-world(no instances), no quests, deep crafting/resource and player construction, no level or classes, and skill based(not level based). And with GW2's dynamic quest system in my opinion is a quest system without exclamation points(having a dynamic quest system doesnt make it a sandbox) , instances, levels and classes, and run-of-the-mill crafting system.

    What do I think GW2's positives are? The spell synergy, and the RVR-DAOC promise. Other than that there isnt anything sandbox about it from where Im coming from.

    Damn so not even Arch Age is a sandbox going by your opinion :/

     Thats why the community is calling AA  a "sandpark".

  • Eir_SEir_S Member UncommonPosts: 4,440

    Originally posted by Vesavius

    Raiding dosen't do much to build community IMO, at least not across a server. Sure, it creates little pocket communities but these have little effect on the wider game. In fact it can, in the worse cases, be detrimental to wider community as the self proclaimed 'leet' refuse to interact with others creating a unfriendly environment and an actual barrier to play for others. 

    Don't know the fight?  Dead to me.  Aren't geared with ilvl [random number here] blues or purps?  Dead to me.  Not able to raid at precisley [random time]?  YOU'RE DEAD TO ME.  

    Raids are not needed, nor desired, in GW2.  Or we'll be back at square fucking 1 again.  It irritates me that people are still asking for these things in the manner they were presented in MMO's that drove people nuts.

This discussion has been closed.