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So if you love healing, avoid this game like that plague right?

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  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by zephermarkus

    I am just wondering what everyone is going to do when they hit max lvl cause there is no progression at all in the game a max, but everyone always complains there is nothing to do in othere mmos end-game so not sure what the hype is about this game.

    There is something to do in old MMOs and something to do in gw2, it just ain´t really the same thing.

    In regular MMOs you hunt for better stuff than you really have, GW2 is more about having fun and customize your character without gaining gear with better stats.

    People still play counter strike and it have no progression whatsoever. Of course some people love to hunt for the next gear tier and can´t imagine anything else but that is far from everyone.

    I just like to have a good time when I play together with getting a good challenge. I played GW1 for several years so I don´t see why I wouldn´t play GW2 for a long time, but I also know that not all players have the same goals.

    But see it like this: There is no monthly fees and it cost like a regular game so just play it like one. If you tire after 3 months it is still a great deal, and if not then great.

    I played Dragon age for 2 weeks and DA2 one week, I think this will get me more for my money.

  • VorthanionVorthanion Member RarePosts: 2,749

    Considering the fact that healers are ALWAYS the least played class in any MMO that offers them, I'd say this is a breath of fresh air and a much need change to the genre.  No more waiting to find a healer then good to go an hour later.  No more bad players whining about dying due to their stupid game skills yet blaming it on the healer.  Now every class has the tools to solo better, group better and just play better.

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  • sidhaethesidhaethe Member Posts: 861

    No, not correct.

     

    Now, did you have any other questions? :)

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  • dannydeucedannydeuce Member Posts: 310

    I prefer Janna over Soraka myself.

  • xenogiasxenogias Member Posts: 1,926

    If you REFUSE to enjoy anything but the holy trinity then yea, avoid it. If you are even the slightest bit interested try it during the open betas (they already said they would have one) and see what you think.

  • DannyGloverDannyGlover Member Posts: 1,277


    Originally posted by Loke666
    In regular MMOs you hunt for better stuff than you really have, GW2 is more about having fun and customize your character without gaining gear with better stats.

    I will make a gentleman's wager with you Loke. GW2 will have gear progression with increasing stats at max level. Not at launch, since most gear progression mmos don't do that in vanilla anyway. But by the first major content patch, we will see new gear with better stats on them. Just a friendly bet, no malice or ill will :)

    I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.

  • zephermarkuszephermarkus Member Posts: 201

    u do know there is no gear for pvping right and pve with no raids is well eh...

  • hikaru77hikaru77 Member UncommonPosts: 1,123

    Originally posted by Majinash

    yes, you should avoid this game.  It has no carrot on a stick for you, and your healing role isn't here.  Not the game for you.

     

    Also, good luck on getting your beta invite.

    Believe it or not most of the MMO population really like to heal, tank, be a buffer or a dps. Some MMO veteran have just a lot of experience being a healer and they love that role, same as a tank or a support class. In gw2 everyone is everything, it could be fun or not, and a game where everyone is dps looks like a console game at some point, and dont know if the MMO veterans will like that, even worse when the game is coming for consoles. You cant just say ¨who care, avoid the game¨ when a game like WoW is the most successfull MMO in the history, like it or not, at then end is all about if the MMO players like the gw2 system or not. 

  • VicDonneganVicDonnegan Member Posts: 106

    Yes, if I were you (if you love healing) then avoid this game like the plague.

  • Eir_SEir_S Member UncommonPosts: 4,440

    Originally posted by DannyGlover

     




    Originally posted by Loke666

    In regular MMOs you hunt for better stuff than you really have, GW2 is more about having fun and customize your character without gaining gear with better stats.




     

    I will make a gentleman's wager with you Loke. GW2 will have gear progression with increasing stats at max level. Not at launch, since most gear progression mmos don't do that in vanilla anyway. But by the first major content patch, we will see new gear with better stats on them. Just a friendly bet, no malice or ill will :)

    I kind of hope they do, just not to an extent where they lose the defining principles of their design.  It wouldn't make sense not to.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by Monorojo

    Ive been reading and it seems that healing is completely eliminated from the equation (besides self heals and intangible aoe heals that everyone gets. It kinda sounds like everyone is a dpser who has the ability to dodge and heal.

     

    So instead of the holy trinity, everyone is just the exact same thing.

     

    That is cool...i guess?

     

    To get back to the point, I love healing in other MMOs. Avoid this game correct?

    I see no reason to.

    I almost universally play a healer with the ocassion to try some tanking out. I'm fair at both. Probably nothing to write home about but I do decent. What I love about the concept in this game is in theory when I join a group it is based on different perspectives rather than how well I can tank or heal. it is simply to experience the content or for those that know the inevitable to fill the slot. All the better compared to the times I spend in some games waiting around for a tank or healer.

    Granted I am probaby one of the few that enjoys pugging. I always love meeting new people. Contrary to what some may think of me on these boards. I tend to always pug and have a rather expansive friends list in games.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • adam_noxadam_nox Member UncommonPosts: 2,148

    Originally posted by xenogias

    If you REFUSE to enjoy anything but the holy trinity then yea, avoid it. If you are even the slightest bit interested try it during the open betas (they already said they would have one) and see what you think.

    you don't need holy trinity to be a healer in an mmo.  But it would be sad if there were no place for healers period.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by adam_nox

    Originally posted by xenogias

    If you REFUSE to enjoy anything but the holy trinity then yea, avoid it. If you are even the slightest bit interested try it during the open betas (they already said they would have one) and see what you think.

    you don't need holy trinity to be a healer in an mmo.  But it would be sad if there were no place for healers period.

    Would it? I won't mind if I no longer need to fill that role. Far as have to worrying about keeping others alive.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • fiontarfiontar Member UncommonPosts: 3,682

    Any Healer types ::raises hand:: that want to understand what GW2 may offer them should absolutely read this official GW2 blog post from one of the developers:

    http://www.guildwars2.com/en/the-game/combat/healing-death/

    Some details may be outdated, but it really explains the new paradigm of group roles and healing in GW2.

    One quote:

    Support players want to be able to say, "Remember that one time when I saved you from certain death?" They want to stand in the line of fire and block attacks. They want to surround their allies with a swirling dome of air that keeps enemy projectiles from passing through it. It's not about clicking on a health bar and watching it go up, it's about being there for your friends when they need you.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • sidhaethesidhaethe Member Posts: 861

    Originally posted by hikaru77

    Originally posted by Majinash

    yes, you should avoid this game.  It has no carrot on a stick for you, and your healing role isn't here.  Not the game for you.

     

    Also, good luck on getting your beta invite.

    Believe it or not most of the MMO population really like to heal, tank, be a buffer or a dps.

    How do you know that? Do we have numbers on that? And by "numbers" I mean "people who have actually said they prefer this system and not just a survey of the number of tanks/dps/healers in any given game?"

    Because how would you identify someone like me, who have played healers and tanks and dps in other games, because I never had a say, but would throw that out in a heartbeat if another option were presented to me?

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  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by sidhaethe


    Originally posted by hikaru77


    Originally posted by Majinash


    yes, you should avoid this game.  It has no carrot on a stick for you, and your healing role isn't here.  Not the game for you.
     
    Also, good luck on getting your beta invite.

    Believe it or not most of the MMO population really like to heal, tank, be a buffer or a dps.

    How do you know that? Do we have numbers on that? And by "numbers" I mean "people who have actually said they prefer this system and not just a survey of the number of tanks/dps/healers in any given game?"

    Because how would you identify someone like me, who have played healers and tanks and dps in other games, because I never had a say, but would throw that out in a heartbeat if another option were presented to me?

     

    don't take his bait remember to take note who said it and take note of the op, it actually adds up and makes a lot of sense as to why this stuff and attempts is being said. It happens with every mmo release not surprised as I literally wasn't with teaks though least he's going to try the game out.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • sidhaethesidhaethe Member Posts: 861

    Originally posted by RizelStar

    Originally posted by sidhaethe

    Originally posted by hikaru77


    Originally posted by Majinash

    yes, you should avoid this game.  It has no carrot on a stick for you, and your healing role isn't here.  Not the game for you.

     

    Also, good luck on getting your beta invite.

    Believe it or not most of the MMO population really like to heal, tank, be a buffer or a dps.

    How do you know that? Do we have numbers on that? And by "numbers" I mean "people who have actually said they prefer this system and not just a survey of the number of tanks/dps/healers in any given game?"

    Because how would you identify someone like me, who have played healers and tanks and dps in other games, because I never had a say, but would throw that out in a heartbeat if another option were presented to me?

     

    don't take his bait remember to take note who said it and take note of the op, it actually adds up and makes a lot of sense as to why this stuff and attempts is being said. It happens with every mmo release not surprised as I literally wasn't with teaks though least he's going to try the game out.

    Ugh, my bad for not checking posting history.

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  • LeodiousLeodious Member UncommonPosts: 773


    Originally posted by Monorojo
    Ive been reading and it seems that healing is completely eliminated from the equation (besides self heals and intangible aoe heals that everyone gets. It kinda sounds like everyone is a dpser who has the ability to dodge and heal.
     
    So instead of the holy trinity, everyone is just the exact same thing.
     
    That is cool...i guess?
     
    To get back to the point, I love healing in other MMOs. Avoid this game correct?

    No.

    I am often, if not usually, primarily a priest, cleric or paladin character. I like to heal, I like to support. I like to help my allies out. I like to focus on more than just killing the mobs. I like to orchestrate strategies and help my party execute them. I don't want to either mindlessly DPS something or mindlessly click heals. I was a priest first in WoW, and I ended up just clicking health bars and clicking whichever heal was best. It ended up being a game of rock paper scissors with which heal was best. I was very good at it, but it was very satisfying.

    My main is almost certainly going to be a guardian. There is so much for me to do with that profession. I can kill, certainly, and I do like that. (One problem I often had with MMOs was that the class I liked best for healing was severely gimped in solo PvE. Not so here.) I can heal allies. I can keep the fight going. I can protect us all from the enemy. I can hit both enemies and allies with great buffs and debuffs. I can give us all a damage boost at just the right time, or save us all from a single powerful attack. I can stop the enemy in its tracks for just long enough for us to all reposition.

    If you like supporting your party, you are going to love this game. There is so much more proactive work for you to do. There is less reactive help, but there is some. If all you like to do is watch health bars go up and down, then no, this is not the game for you. Though I doubt you fall into that last camp. Few people really do. I think you'll love the game. Give it a shot.

    "There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."

    — John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    You cant play a traditional healing class..

     

    But you can play kind of a support role with some classes where you heal your party somewhat and prevent them to take damage...  It might even get close to AoC healing the way you would be playing .....

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • illorionillorion Member Posts: 467

    Yes... you should avoid this game.

    If you enjoy having a set role and assignement that is never gonna change no matter what content you take on then no... this game is not for you.

    This game is for people who hate that... Lucky for you there are MANY trinity based MMO's on the market

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • KhinRuniteKhinRunite Member Posts: 879

    Originally posted by Monorojo

    Ive been reading and it seems that healing is completely eliminated from the equation (besides self heals and intangible aoe heals that everyone gets. It kinda sounds like everyone is a dpser who has the ability to dodge and heal.

     

    So instead of the holy trinity, everyone is just the exact same thing.

     

    That is cool...i guess?

     

    To get back to the point, I love healing in other MMOs. Avoid this game correct?

    Surely you don't JUST HEAL all the way to level cap. You role as a healer only comes into play when it's time to raid or pvp. Why avoid this like a plague just because of that?

    Or are you saying you hate all those times you had to level up to get to endgame?

  • someforumguysomeforumguy Member RarePosts: 4,088

    Originally posted by Monorojo

    Ive been reading and it seems that healing is completely eliminated from the equation (besides self heals and intangible aoe heals that everyone gets. It kinda sounds like everyone is a dpser who has the ability to dodge and heal.

     

    So instead of the holy trinity, everyone is just the exact same thing.

     

    That is cool...i guess?

     

    To get back to the point, I love healing in other MMOs. Avoid this game correct?

    In most games with holy trinity combat, healers do more then just raise hp bars. They also remove debuffs, sometimes provide buffs in the form of wards etc. So its not only about being reactive when a lot of hp is lost already, but also about being proactive. Buffing a (in those cases) tank before the encounter starts.

    In GW2 you can take on this role too with the right skills equipped. Though not a hp bar watching healer, but a Guardian or Water Elementalists that places AOE healing , wards etc both in a proactive and reactive way. It will just be more situational and dynamic and not just tank and heal.

    So with the right skills equipped you can still be mainly support instead of dps. This setup is just not limited to a specific profession. I also suspect that for exploration mode dungeons itll be necessary for some players to switch to a more supporting role within their profession.

  • itgrowlsitgrowls Member Posts: 2,951

    Originally posted by Monorojo

    Ive been reading and it seems that healing is completely eliminated from the equation (besides self heals and intangible aoe heals that everyone gets. It kinda sounds like everyone is a dpser who has the ability to dodge and heal.

     

    So instead of the holy trinity, everyone is just the exact same thing.

     

    That is cool...i guess?

     

    To get back to the point, I love healing in other MMOs. Avoid this game correct?

    oh i dunno i kinda like the engineer kits that do things like:


    1. Spray elixir fumes in a cone pattern poisoning enemies and removing conditions from allies

    2. Shoot an elixir orb that heals allies on impact and creates a healing area

    3. Drop a pack of bandages that provides a little healing

    4. Drop a vial of antidote that removes conditions.

    5. Drop a bottle of stimulating liquor, granting fury and swiftness.

    6. Heal yourself and randomly gain protectionregeneration, or swiftness. Throw is available to affect an allie.

    7. Deploys a turret that heals you briefly, and then continues to apply regeneration to you and nearby allies.

    8. Break out of a stun and gain immunity to blindness and critical hits.

    9. Vent a healing mist, granting Regeneration to yourself and allies.

    10. Request a massive supply drop, complete with turrets and bandages.

    Each one of those came from descriptions of a single ability and of course those abilities are based off of the kits you choose but that's the great thing about this game, you can change the needed role on the fly in coordination with other people you are with so that you're teams are more successful. No more of this, waiting crap to find the right person, and no more of this teamed content failed because a single person didn't work out or left due to not using the correct mod or whatnot or being spec'd like a cookie cutter. I think it's fantastic oh and while being able to do these things, the engineer still has the ability to lob grenades, use damage turrets, poison attacks, use mines, it's all in the choices you make and what you switch your skills out to be.

    Edit: I've looked up three professions now, every profession seems to give the user a set of choices that do similar things when breaking down the abilities into HoTs, Cures, and AOE heals so basically yeah you can be a healer, the only differences are the people aggroing can dodge to reduce damage now and you don't spend all of your time looking at bars.

    Edit2: Apparently i was wrong, i looked at the thief and warrior and while some of their abilities do provide buffs and remove conditions from allies, they don't have a clear healing role. it appears that the only professions with healing abilities are Engineer, Elementalist, Necromancer with some minor abilities with the Ranger, Mesmer.

  • smh_alotsmh_alot Member Posts: 976
    @OP: Everyone who has played GW, knows that healing and the role of dedicated healer are vastly overrated, and that there are more elegant alternatives, esp if you've played roles as earth elementalist or protection monk. Smart damage prevention & deflection > whack-a-mole healing.

    That said, GW2 offers enough options for healing/support roles, only not as dedicated or in the same way as in classic trinity focused games, seeing how mob attention isn't based primarily on aggro level, tank roles aren't built around generating aggro and increasing an overall aggro stat and most healing is AoE based and not target or group based.
  • Teh_AxiTeh_Axi Member UncommonPosts: 380

    Originally posted by DannyGlover

    I will make a gentleman's wager with you Loke. GW2 will have gear progression with increasing stats at max level. Not at launch, since most gear progression mmos don't do that in vanilla anyway. But by the first major content patch, we will see new gear with better stats on them. Just a friendly bet, no malice or ill will :)

    GW1 had multipul expansions, none of which increased the power of items. So unless they've had a massive change in their design philosophy its unlikely they will follow that vertical style of progression. Future content expansions will focus on new skills, classes and potentially new weapon options for existing classes when it comes to power options. 

    I'd be suprised if they suddenly change to a gear treadmill design.

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