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EA informs: keywords are the way inside people's heads

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  • smh_alotsmh_alot Member Posts: 976
    Originally posted by Saryhl


    Originally posted by smh_alot


    Originally posted by Saryhl


    Originally posted by Dredphyre



    Originally posted by Atheenah


    Stats:
    http://www.mmo-junkies.net/statistics/
     

    site is misleading. Those numbers aren't player population. The site has no idea what hard numbers exist. All they can measure is server load status.  load status =/ population (nor the number of subs).  Let me repeat that: load status DOES NOT equate to population, nor the number of subs.

    The sooner people understand this, the sooner they'll stop looking ignorant.

    you are the one looking ignorant currently. While Solid numbers cannot be found, measuring server load still gives all the information you need to see the game is declining. If the first month was at 500 which means very heavy to full. and each subsequent month it drops which now it barely tips into heavy above standard , most of the time being light. It shows a SEVERE population decline, however the actual numbers elude us, mostly because EA will not release them and lose their investors. it is a sad existence for a company to have to lie to keep its money, as we have all seen before it will only end badly.

    have a good long look for yourself. http://www.torstatus.net/shards/us/totals

     

    Actually, he's right: server status differs per server bc they used variable player caps, meaning that a server can have status light with 850 players online while another can have status standard with 650, 1 server can register as standard with 2100 players online while another can report heavy with 1850. Which makes treating the status of all servers equal isn't really a good method statistically. But sure, for a very rough estimation, it's safe to say that the numbers aren't increasing, obviously. As for not releasing the actual numbers, eh, they did that at the last conference meeting, what more do you expect? Have you seen other game companies release their numbers by any chance on a regular base? I still haven't heard anything of Trion regarding Rift except when they reached the 1 million accumulated sales, TERA I've no idea how many Korean subs they might have nor Aion, and Blizzard only started reporting sub numbers the past year after a 2 year gap when they stopped reporting NA/EU sub numbers individually. So... -_-

    they do not use variable player caps, all servers are set at the same caps, if not it would yet again be a lie as to the server really wouldnt be light or standard or heavy etc, it would only be a visual lie. Regardless of this, The fact that the server populations were at a massive high in the first month, and now in the second month and beyond have dipped below half, still shows that the game is in decline, which was what my links were meant to show. No one needs the real numbers because the broad form tracking of server load is so massive in disparity that the decline cannot be argued.

     

    Incorrect. They do have varying player caps, pls do not talk about things as if you know s**t about it if you haven't done your own factchecking, it makes you sound like the liar instead of the people you're accusing of being one :-)

    This was very well possible bc new servers got introduced in stages, not 240 all at once, and apparently player caps got increased based on necessity and on individual server base, not all equal. The decline, it should be obvious that it's happening, as for the rest of the arguments that you used, well, that was simply a lot of biased and unfounded conjecture which was what people responded upon with facts to fill in the misunderstanding and misinterpretation gaps.


    Originally posted by Metentso


    Originally posted by smh_alot




    Actually, he's right: server status differs per server bc they used variable player caps, meaning that a server can have status light with 850 players online while another can have status standard with 650, 1 server can register as standard with 2100 players online while another can report heavy with 1850.

    Where did you get this information?

    Tests. My own and those of other people.
  • Jason2444Jason2444 Member Posts: 372

    They did it with Warhammer, why wouldn't they do it with SWTOR?

    MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
    Best MMO Companies: Trion Worlds, ArenaNet, CCP
    Worst MMO Companies: Electronic Arts

  • KhayotixKhayotix Member UncommonPosts: 231

    Originally posted by smh_alot

    Originally posted by Saryhl

    Originally posted by smh_alot


    Originally posted by Saryhl


    Originally posted by Dredphyre


    Originally posted by Atheenah

    Stats:

    http://www.mmo-junkies.net/statistics/

     

    site is misleading. Those numbers aren't player population. The site has no idea what hard numbers exist. All they can measure is server load status.  load status =/ population (nor the number of subs).  Let me repeat that: load status DOES NOT equate to population, nor the number of subs.

    The sooner people understand this, the sooner they'll stop looking ignorant.

    you are the one looking ignorant currently. While Solid numbers cannot be found, measuring server load still gives all the information you need to see the game is declining. If the first month was at 500 which means very heavy to full. and each subsequent month it drops which now it barely tips into heavy above standard , most of the time being light. It shows a SEVERE population decline, however the actual numbers elude us, mostly because EA will not release them and lose their investors. it is a sad existence for a company to have to lie to keep its money, as we have all seen before it will only end badly.

    have a good long look for yourself. http://www.torstatus.net/shards/us/totals

     

    Actually, he's right: server status differs per server bc they used variable player caps, meaning that a server can have status light with 850 players online while another can have status standard with 650, 1 server can register as standard with 2100 players online while another can report heavy with 1850. Which makes treating the status of all servers equal isn't really a good method statistically. But sure, for a very rough estimation, it's safe to say that the numbers aren't increasing, obviously. As for not releasing the actual numbers, eh, they did that at the last conference meeting, what more do you expect? Have you seen other game companies release their numbers by any chance on a regular base? I still haven't heard anything of Trion regarding Rift except when they reached the 1 million accumulated sales, TERA I've no idea how many Korean subs they might have nor Aion, and Blizzard only started reporting sub numbers the past year after a 2 year gap when they stopped reporting NA/EU sub numbers individually. So... -_-

    they do not use variable player caps, all servers are set at the same caps, if not it would yet again be a lie as to the server really wouldnt be light or standard or heavy etc, it would only be a visual lie. Regardless of this, The fact that the server populations were at a massive high in the first month, and now in the second month and beyond have dipped below half, still shows that the game is in decline, which was what my links were meant to show. No one needs the real numbers because the broad form tracking of server load is so massive in disparity that the decline cannot be argued.

     

    Incorrect. They do have varying player caps, pls do not talk about things as if you know s**t about it if you haven't done your own factchecking, it makes you sound like the liar instead of the people you're accusing of being one :-)

     

    This was very well possible bc new servers got introduced in stages, not 240 all at once, and apparently player caps got increased based on necessity and on individual server base, not all equal. The decline, it should be obvious that it's happening, as for the rest of the arguments that you used, well, that was simply a lot of biased and unfounded conjecture which was what people responded upon with facts to fill in the misunderstanding and misinterpretation gaps.

     




    Originally posted by Metentso

    Originally posted by smh_alot



     

    Actually, he's right: server status differs per server bc they used variable player caps, meaning that a server can have status light with 850 players online while another can have status standard with 650, 1 server can register as standard with 2100 players online while another can report heavy with 1850.

     

    Where did you get this information?

     

    Tests. My own and those of other people.

    people like you are full of horsecrap, you tell me not to speak about things i dont know, when you dont know what i know, or how i know it. You dont have any more information than the rest of us you are just full of self righteous piss and vinegar and need to be right about everything. you really need stop making yourself look like a know it all because you really dont know anything. My fact checking is easy, I have seen all these graphs of websites that have been monitoring game server activity, and I have been playing on those servers and observing said heavy decline. Thus the websites using broad forms of population monitoring(forms with no solid numbers) are more than enough to prove what is happening to the game. You have no way of checking into the truth of the population decline any more than anyone else with your made up self testing. at least we post links to where we got our info, you make claims like an idiot and cant even truly back them up. Links to your actual information, or your big claims of your own tests and those of others means nothing. Learn to Cite your claims or you are the one who looks like an idiot. I wont be bantering back and forth with you about this any longer, those of us who provide our citations know we are correct, and know that people like you are nothing but talk because you always need something to say no matter how misguided it may be.


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