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So it's the second payment month for SWTOR and the population continues to decline.

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Comments

  • mbrodiembrodie Member RarePosts: 1,504

    Originally posted by Celcius

    Originally posted by Jason2444


    Originally posted by Celcius

    And the epic saga of people hating on games being like WoW being successful continues! Rift did it and now SWTOR is doing it! In 5 years people will refuse that games will be as successful as GW2 or Titan....then people will continue to say the same thing over and over. 

    SWTOR was a success and Rift was a success. Both games have made money and continue to develop content post launch. Until those games go F2P you can safely say they are earning money. When Bioware and Trion announce F2P launch dates, then you can shout "the end is nigh!" from the rooftops like the rest of the hate bandwagon.

    No one is denying EAs ability to market a big IP, little fella.

     

    Fucking WARHAMMER ONLINE is still making money. That doesn't mean it isn't a train wreck

    We can argue semantics all day, but that won't change the fact that no one can judge how well this game is doing until atleast  6 months or longer from launch. Warhammer online, while still making money, is not producing noteworthy content. Both Rift and SWTOR are producing noteworthy content (albiet a bit slower in SWTOR's case, but a huuuuge patch is soon)  and continue to claim success. Rift has proven successful just by the sheer growth the company has shown and the consideration they have towards getting picked up by a big publisher. SWTOR has proven successful due to the recent sub number announcement as well as continued announcements regarding success and launches in other territories. Nothing has proven otherwise. You can claim server capacity numbers are "light" or "standard" or whatever, but that can be for many reasons. People always play MMOs more at launch then any other time, so the activity levels will obviously drop and so will the average play time. Not to mention that the server caps went up after the headstart, so what was "heavy" then, is probably "standard" now.

    i have to comment now... fixing shit that should have been at launch doesnt = content...

     

    mind = blown at the rationality of some people in these forums and the misunderstanding of what is apparently content... what rift does, is content.. what swtor is server breaking patches that fix things that should have been in the beta quality game they shipped us at launch... the things that in the last 6 months of beta testing they ignored the fact there was issues that the forums were spammed about and spent more time hyping there game and less time fixing it.

  • RaysheRayshe Member UncommonPosts: 1,279

    Honestly i can understand the second Flop, AO was released while the genre was just coming out of the womb. the market changed quite abit when they decided to say, Hey lets release AoC we got some experiance we can do it. then they got there and found out that everything was different. since the release of AoC not much has changed. the genre has been stagnant. however the reason i can still see the launch being troubled is because the game is soo different from anything else on the market. it so almost TOO innovative they have nothing they can go off for advice. which would actually make them look to the AO launch for experiance instead of the AoC launch.

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • allegriaallegria Member CommonPosts: 682

    Originally posted by Theonenoni

    Face it, SWTOR was not the game that everyone wanted. BioWare doesnt make good games. 

    I hope you are wrong ( about bioware ) hoping ME3 does not suck.. but we shall see...

     

    SWTOR needs some time. Seems they have engine issues ( which they should work out ) and they dropped many a cool feature in the last year. Maybe the can get something decent going with space and figure out something for pvp and raiding that is fresh ?

    We shall see, I certainly hope they put $$ into it and make it something better.

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by itgrowls


    Originally posted by smh_alot


    Originally posted by Jason2444


    Oh trust me, I spread PLENTY of blame to Bioware.
     
    I think it's disgusting when I see Bioware claiming they made Baulders Gate, when in reality they just rode on the backs of Black Isle before EA (go fuckin figure) shut them down.

     

    ? This doesn't make any sense at all. Bioware made Baldur's Gate and also Baldur's Gate 2 which was even better than the first one. Black Isle was merely the publisher.

    completely agree, you should really be pointing out Jason2444) how like Blizzard much of the devs in Bioware left in 2007 when it was taken over by EA and that the lead writer, three devs and the director of finances all left BW right after the launch of SWTOR. sounds fishy to me.

     

    I've read the whole story of people leaving Blizzard before WoW and after WC3 after conflict with Vivendi, which is pretty common knowledge now, but I haven't read much at all about people leaving Bioware in 2007 after EA takeover, certainly not in the same way as was heard about the large group leaving Blizzard, so if you got links that support your story in the way that the story regarding Blizzard's exodus is known, feel free to share. As for people leaving after a big project is finished for other challenges, hmm, if that's fishy, then Jeff Strain, ANet's genius head honcho leaving ANet before GW2 is launched would be red flag alert-fishy, which imo it isn't. People leave companies all the time for various reasons.
  • mbrodiembrodie Member RarePosts: 1,504

    Originally posted by Celcius

    Originally posted by Jason2444


    Originally posted by Celcius

    We can argue semantics all day, but that won't change the fact that no one can judge how well this game is doing until atleast  6 months or longer from launch. Warhammer online, while still making money, is not producing noteworthy content. Both Rift and SWTOR are producing noteworthy content (albiet a bit slower in SWTOR's case, but a huuuuge patch is soon)  and continue to claim success. Rift has proven successful just by the sheer growth the company has shown and the consideration they have towards getting picked up by a big publisher. SWTOR has proven successful due to the recent sub number announcement as well as continued announcements regarding success and launches in other territories. Nothing has proven otherwise. You can claim server capacity numbers are "light" or "standard" or whatever, but that can be for many reasons. People always play MMOs more at launch then any other time, so the activity levels will obviously drop and so will the average play time. Not to mention that the server caps went up after the headstart, so what was "heavy" then, is probably "standard" now.

    Lets think about this for a second. Rift is sitting comfortably because they can produce content that is cheap. SWTOR on the other hand MUST keep 500k subscribers in order to continue to produce content.

     

    And let's not forget that with the voice over work, SWTOR is the most expensive video game in history, so I wouldn't hold your breath on any expansions coming soon.

     

    BTW, adding 1 WZ and FP REALLY isn't that big of an update

    Not a big update? Your ignorance shows. Yeah a new operation,warzone,flashpoint,legacy system additions,guild banks,ui customization, ranked warzones, and a new planet are not a big update at all! Like I said, this patch is setting the bar pretty high. If they don't continue producing content of this calibur in the future you can come back and tell me I was wrong.

     

     


    • New Gear sets

    • Match to Chest

    • Legacy System

    • Guild Banks

    • Broader UI Customization

    • Remove bag/quest reward system.

    • Direct purchase of Gear/Commendations.

    • 14 new objective-based medals in WZ.

    • Vote to kick Idlers.

    • Pre-Season rankings.

    • New "Neutral" Warzone

    • New Graphics Options

    • New Flash Point "The Lost Island (Kaon pt. 2)"

    • New Planet "Denova"

    • New Operation on "Denova"

    • More Crafting BOE Items

    • Removable Armor/Barrels from epic Items

    • More social gear

    • Target of Target function

    • More Balancing Changes

    with the exception of the operation on this list...

    the gear you talk about was in beta and pulled from the game before launch

    match to chest in beta pulled at launch

    legacy system should have been in at launch

    guild banks should have been in at launch

    UI customization should have been in at launch

    net medals in warzones... how can u call this anything, 5 minutes of coding some if statements.. hardly innovative or noteworthy

    the graphics option is more low options for people with fps issues... 

    crafting should have been at launch...

    social gear was in beta and pulled before launch

    target of target are you kidding me.. as if u dont think that should have been at launch

    balancing based off what... all the damage reports they get from non exsistent player combat logs... orrrr you mean the hearsay based off forum QQers complaining other classes are OP because of their lack of ability?

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by LadyNoh

    Honestly i can understand the second Flop, AO was released while the genre was just coming out of the womb. the market changed quite abit when they decided to say, Hey lets release AoC we got some experiance we can do it. then they got there and found out that everything was different. since the release of AoC not much has changed. the genre has been stagnant. however the reason i can still see the launch being troubled is because the game is soo different from anything else on the market. it so almost TOO innovative they have nothing they can go off for advice. which would actually make them look to the AO launch for experiance instead of the AoC launch.

    It is hard to gauge. Really won't know until we get to see for ourselves probably.

    One thing I will say is that if it is as different as they claim get ready for the backlash. While I think overall it is certainly better for the game as a whole and players that want to see this there are going to be more than a few that treat that as a negative.

    Unfortunately. It is in the best interest of the product and for long term retention rates, but I'm sure you can imagine the complaints there will be hehe

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • itgrowlsitgrowls Member Posts: 2,951

    Originally posted by smh_alot

    Originally posted by itgrowls

    Originally posted by smh_alot


    Originally posted by Jason2444

    Oh trust me, I spread PLENTY of blame to Bioware.

     

    I think it's disgusting when I see Bioware claiming they made Baulders Gate, when in reality they just rode on the backs of Black Isle before EA (go fuckin figure) shut them down.

     

    ? This doesn't make any sense at all. Bioware made Baldur's Gate and also Baldur's Gate 2 which was even better than the first one. Black Isle was merely the publisher.

    completely agree, you should really be pointing out Jason2444) how like Blizzard much of the devs in Bioware left in 2007 when it was taken over by EA and that the lead writer, three devs and the director of finances all left BW right after the launch of SWTOR. sounds fishy to me.

     

    I've read the whole story of people leaving Blizzard before WoW and after WC3 after conflict with Vivendi, which is pretty common knowledge now, but I haven't read much at all about people leaving Bioware in 2007 after EA takeover, certainly not in the same way as was heard about the large group leaving Blizzard, so if you got links that support your story in the way that the story regarding Blizzard's exodus is known, feel free to share. As for people leaving after a big project is finished for other challenges, hmm, if that's fishy, then Jeff Strain, ANet's genius head honcho leaving ANet before GW2 is launched would be red flag alert-fishy, which imo it isn't. People leave companies all the time for various reasons.

    what's funny is all the people who left blizzard, pretty much involved in three major companies the two i can remember at this hour are Trion and Arenanet. Fascinating isn't it.

  • smh_alotsmh_alot Member Posts: 976
    Originally posted by itgrowls


    Originally posted by smh_alot


    Originally posted by itgrowls


    Originally posted by smh_alot



    Originally posted by Jason2444


    Oh trust me, I spread PLENTY of blame to Bioware.
     
    I think it's disgusting when I see Bioware claiming they made Baulders Gate, when in reality they just rode on the backs of Black Isle before EA (go fuckin figure) shut them down.

     

    ? This doesn't make any sense at all. Bioware made Baldur's Gate and also Baldur's Gate 2 which was even better than the first one. Black Isle was merely the publisher.

    completely agree, you should really be pointing out Jason2444) how like Blizzard much of the devs in Bioware left in 2007 when it was taken over by EA and that the lead writer, three devs and the director of finances all left BW right after the launch of SWTOR. sounds fishy to me.

     

    I've read the whole story of people leaving Blizzard before WoW and after WC3 after conflict with Vivendi, which is pretty common knowledge now, but I haven't read much at all about people leaving Bioware in 2007 after EA takeover, certainly not in the same way as was heard about the large group leaving Blizzard, so if you got links that support your story in the way that the story regarding Blizzard's exodus is known, feel free to share. As for people leaving after a big project is finished for other challenges, hmm, if that's fishy, then Jeff Strain, ANet's genius head honcho leaving ANet before GW2 is launched would be red flag alert-fishy, which imo it isn't. People leave companies all the time for various reasons.

    what's funny is all the people who left blizzard, pretty much involved in three major companies the two i can remember at this hour are Trion and Arenanet. Fascinating isn't it.

     

    ? This sounds like more unfounded stuff that strays farther and farther away from the original topic for some reason :-/

    From what I recall it was 2 companies and Trion wasn't one of them: it was Flagship Studios and ArenaNet where the bulk of the leavers went to, Flagship Studios people ended up making Hellgate and afterwards a sizeable part went on to make Torchlight. I still see no link that supports the theory that Bioware experienced a sortlike mini exodus as the wellknown and documented leaving of the ex Blizzard people. That already had little to do at all with the topic that was being discussed nor my reply on the OP, but this follow up post derails even further -_-
  • IAmMMOIAmMMO Member UncommonPosts: 1,462

    TOR is a good example of how not to make a MMO out of a single player RPG series and dare ask for a monthly fee for it.

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by itgrowls


    Originally posted by smh_alot


    Originally posted by itgrowls


    Originally posted by smh_alot



    Originally posted by Jason2444


    Oh trust me, I spread PLENTY of blame to Bioware.
     
    I think it's disgusting when I see Bioware claiming they made Baulders Gate, when in reality they just rode on the backs of Black Isle before EA (go fuckin figure) shut them down.

     

    ? This doesn't make any sense at all. Bioware made Baldur's Gate and also Baldur's Gate 2 which was even better than the first one. Black Isle was merely the publisher.

    completely agree, you should really be pointing out Jason2444) how like Blizzard much of the devs in Bioware left in 2007 when it was taken over by EA and that the lead writer, three devs and the director of finances all left BW right after the launch of SWTOR. sounds fishy to me.

     

    I've read the whole story of people leaving Blizzard before WoW and after WC3 after conflict with Vivendi, which is pretty common knowledge now, but I haven't read much at all about people leaving Bioware in 2007 after EA takeover, certainly not in the same way as was heard about the large group leaving Blizzard, so if you got links that support your story in the way that the story regarding Blizzard's exodus is known, feel free to share. As for people leaving after a big project is finished for other challenges, hmm, if that's fishy, then Jeff Strain, ANet's genius head honcho leaving ANet before GW2 is launched would be red flag alert-fishy, which imo it isn't. People leave companies all the time for various reasons.

    what's funny is all the people who left blizzard, pretty much involved in three major companies the two i can remember at this hour are Trion and Arenanet. Fascinating isn't it.

     

    No fascinating would be if one went to work as a torturer in Libya, 1 became a dairy farmer and the other became a truck driver, but Devs leaving an MMO company to take up another post in the same industry is not really fascinating.
  • MosesZDMosesZD Member UncommonPosts: 1,361

    Originally posted by tixylix

    Both servers I made characters on only have 40 people in the fleet during peak and there isn't even enough people on Ilum to have any meaningful PVP. All my friends have all quit now because they're bored of this game as it plays too much like WoW, which they've played to death for the past 7 years. During peak time no servers are full in the EU, only a handful are Heavy, most are standard and a few are light. If you see the population on any social tool that is tracking how many people are playing like Xfire (yes I know it isn't everyone playing) you always see a massive downward trend.

     

    It's looking more and more likely the game will drop off like all the rest which have a massive initial sucess but don't have anything to keep people sticking around for. My sub ends tomoz as they charged me late the first time and I've canceled. It was basically my experience in DCUO where you can level to 50 within a week and there is no replayability in SWTOR because you go to the same planets and do mostly the same quests. Then once you get to end level it's doing boring operations and broken PVP over and over, I just think didn't they learn anything from WoW and how boring the end game is?

     

     

    When it goes free-to-play I'll come back.   It's just not worth paying $15 a month to be bored by bad stories hampered by bad game play.

     

    And it's not that I don't the stories aren't well executed, I think they're just lousy stories.   STO had better stories, but they were horribly executed making them tedious.   These are tedious stories well executed...

     

    They really need new writers.    The romances are particularly stupid and read like they were written for the 'fat, desperate housewife' crowd.    But even so much of the plots are just recycled garbage...   Blowing up planets, Dukes fighting Barons, you're the only one with the magical cure, finding treasure's for the princess, romancing the princess (as a smuggler)...  

     

    Puke...

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326

    No amount of tweaking the load numbers can cover up the fact that TOR is going down quite fast. It doesn't even need to be covered up, the contrary would be surprising. Given what the game is and what MMO-players want, TOR appeals more to BW-fans than it does to the MMO crowd. Asking a subscription for an average game and a poor MMO just doesn't fly. I'm sure few people who've been around a while are genuinely surprised by the evolution.

    imageimage
  • ChieftanChieftan Member UncommonPosts: 1,188

    Originally posted by Souldrainer

    Originally posted by Chieftan

    Originally posted by CrunkJuice2


    Originally posted by jacklo


    Originally posted by CrunkJuice2

    the population continues to decline because 90 percent of them were probably not worth keeping anyway

     

     

    As a business, I'd take the 90% over what's left.

     

    meh

    id take a good community,over a bunch of whiney spoiled brats for a community that want it there way or there gonna unsubscribe

    even if that means playing a game that doesnt really have much people playing it

     



    Don't worry.  SWTOR will have to lose about 1000% of its customers to fall down to the sub level of all the other non-WoW MMOs.

    It's pretty funny how people are really sure the game has tanked and have no facts to support their theory.  And they are so pathetically bored that they would rather spend their time ruining this forum for everybody else than play something they actually enjoy.

    So ya, good riddance.

     

    Evidence? Pfft! Who needs it? Just randomly state your point in the subject line and throw out some half-baked screenshots of random crap. If people want to believe it, they will.

    Yep.  They've got this forum and the WoW forum to stink up and apparently nothing else better to do with their time.

    My youtube MMO gaming channel



  • AtheenahAtheenah Member Posts: 58

    Originally posted by Zekiah

    Originally posted by nikoliath


    Originally posted by Atheenah

    Im an old Star Wars fan, probably older than most of you. Having played most SW games, i really looked forward to this.

    But as more and more became known, i had a bad feeling of it all. Still, i pre-ordered as soon as i could.

    After playing about 3 weeks, i just couldnt stand it any more. It wasnt Star Wars, it was to linear and there were lots of reasons i quit. Now i look to alternatives, but it will take a while before anything good comes out, im afraid.

     

    Have you considered that MMORPG's just aren't for you? There is a list of dozens and dozens of them on the left margin of this page.

    MMORPGs aren't for you but here's a list of them? Doesn't make any sense, but neither does that old, tired argument.

    The fact is, it's the crappy MMORPGs that aren't for us. We just demand more in our games, others are more easily entertained.

    I want the time spent in an MMO be well worth it, its not just killing time for me. I want to have an interesting experience.

    You have to admit, they may many different names but very few does has any worthwhile content.

  • DurrayDurray Member UncommonPosts: 182

    Personally I unsubbed after 3 weeks.

    I am determined to resub though. I spend £50 on the game and I want to get my monies worth, and three weeks is frankly not enough to give me good value.

    I think the game is alright for your average gamer, but sadly I am a PvP heavy gamer. And well... we all know that this game is terrible for PvP.

    I hope they fix it and I can resub and enjoy the game. Otherwise I was scammed out of my money!

  • CrunkJuice2CrunkJuice2 Member Posts: 568

    "It's pretty funny how people are really sure the game has tanked and have no facts to support their theory"

    just looking at the games community is enough

     

    they pretty much want world of warcraft only named star wars the old republic

     

     

  • nobotttersnobottters Member Posts: 88

    We have a lot of facts, guilds are dying overnight, guilds with 200 members, right now im in one that I just joined... 1500 members active, total 350 are subbed to the TOR portal. 3 TOR members playing online right now.. (There is 4 player sin the Diablo 3 beta demo lol) Its Saturday prime time.. The 3 guys in there are casual nobodies, The rest that come throughout the day, have the same story day in and day out.. and quote "BUGS BUGS BUGS BUGS BUGS, the same bugs that havnt been fixed since beta, nothing to do at 50..... the questing is cool, but starting to say the same shit over and over..... Blah" and log off in anticipation of PS2.. Everyday here the same shit from different players and they quote how the severs have become ghostlands.

    You have to understand this game gave nothing for longevity... Im sure alot of you casual players that come home and play for 30 minutes before your mom sends you to your room can be fooled for a few months... But IMO, Bioware thought replayability on different classes = longevity... They obviously didnt know their market.... The many who quit, will never return... Some say they will, but no reason too, nothing can change.. They can't even fix a simple interface problem or handle the UI...What are you thinking is going to come in the near future? You think there is some mysterious MIRACLE patch like in Mortal? They are clearly showing they are NOT DOING ANYTHING. I think they are in profitmode.. in short my guess is NO EMPLOYEES, and no development whatsoever, as they milk in every cent they can to their stockholders and prepare for FREE TO PAY in the coming months for those soon to be suckers who didnt get suckered on the pre-order.

    I put a long post on why this game won't ever become anything and got lots of feeback and support from that.. Suddently it was zapped off of MMORPG, probably because it was an educated guess that hit the VERY TRUTH of the state of the game. Can't have that article in google in the future i guess...

    I am just sitting here and continuously wondering, how they can call this game a MMORPG? Seems to be a SPORPG with very ittle G

    Regards,
    Nobotters - A better gaming experience

  • Games888Games888 Member Posts: 243

    Originally posted by IAmMMO

    TOR is a good example of how not to make a MMO out of a single player RPG series and dare ask for a monthly fee for it.

    agree this game would be ok if it was buy to play like GW2.

  • mithrillionmithrillion Member Posts: 37

    Sensible gamers STAY AWAY from the forums here! There is NO good game here!

  • Skaara55Skaara55 Member Posts: 42
    Originally posted by GMan3


    Originally posted by Skaara55


    Originally posted by GMan3


    Originally posted by Morbid77



    Originally posted by GMan3



    Originally posted by Skaara55



    Originally posted by Morbid77


    Bad game is bad game... Wont get any better...

    Pretty much, wouldn't even be worth it if it was free to play. You can't polish a turd.

        Wow, third thread i have seen you two in bashing this game.

    And wont be the last.... :)

        You two need help.  You had better start hoping that there is no such force as Karma, because if there is you two will be the ones to loose your jobs, your savings and have no way to support yourselves just like you wished on all the people that work for EA and BioWare.

    80% combat disabled veteran bro, Your tax dollars are busy paying my bills. Good looking out :P I think just from that I have plenty of positive karma.

        Somehow I don't believe that any more than I believe you are a 71 year old male.  12 . . . maybe, but that would be pushing it.  I hope for your sake that karma doesn't bit you in the butt.

     

    Okay, I left that up long enough. The person I wanted to see it has seen it. Proof was provided to shut someone up.
  • Skaara55Skaara55 Member Posts: 42
    Awww, run out of stuff to say huh. That's what I thought.
  • KhaerosKhaeros Member Posts: 452

    Why would you white out your name, but then give us enough information to find it?

  • EmhsterEmhster Member UncommonPosts: 913

    I'm putting my sub on pause­. I think this game needs some more features to support its community properly. How can you recruit for your guild if you cannot advertise efficiently? How can you complete that group quest if you cannot find anyone to quest with? How can you enjoy flashpoints if it takes 30 to 40 minutes to get a single group of 4 going? How can you enjoy crafting if your potential customers are having a hard time finding your goods in the Galactic Market?

    Once they realize this, they'll be able to keep their subs a little bit longer, and I'll be back to enjoy their storylines. I liked their quests or storylines, even the side quests. But I felt myself missing any kind of social action that other MMORPGs can offer.

  • Skaara55Skaara55 Member Posts: 42
    Originally posted by Khaeros

    Why would you white out your name, but then give us enough information to find it?

     

    Yeah, good luck locating dod records on the internet. I just gave the unit I was in because he called me out on it .. like I said, good luck. Regardless, I proved my point.
  • KhaerosKhaeros Member Posts: 452

    Uh, okay.  Are you <redacted>

This discussion has been closed.