And the epic saga of people hating on games being like WoW being successful continues! Rift did it and now SWTOR is doing it! In 5 years people will refuse that games will be as successful as GW2 or Titan....then people will continue to say the same thing over and over.
SWTOR was a success and Rift was a success. Both games have made money and continue to develop content post launch. Until those games go F2P you can safely say they are earning money. When Bioware and Trion announce F2P launch dates, then you can shout "the end is nigh!" from the rooftops like the rest of the hate bandwagon.
And the epic saga of people hating on games being like WoW being successful continues! Rift did it and now SWTOR is doing it! In 5 years people will refuse that games will be as successful as GW2 or Titan....then people will continue to say the same thing over and over.
SWTOR was a success and Rift was a success. Both games have made money and continue to develop content post launch. Until those games go F2P you can safely say they are earning money. When Bioware and Trion announce F2P launch dates, then you can shout "the end is nigh!" from the rooftops like the rest of the hate bandwagon.
No one is denying EAs ability to market a big IP, little fella.
Fucking WARHAMMER ONLINE is still making money. That doesn't mean it isn't a train wreck
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB Best MMO Companies: Trion Worlds, ArenaNet, CCP Worst MMO Companies: Electronic Arts
And the epic saga of people hating on games being like WoW being successful continues!
Actually, most that have issues with this game aren't complaining the problem is that the game is too much like WoW. Yeah, they're out there but what else is new? So not real sure what you're rambling on about in your post.
Amusingly enough many that their main complaint is population actually enjoy the game least to an extent but are simply frustrated to no end. But feel free to think they all just hate it for being that hip saying some use that it is a "WoW clone".
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Month three will be the deadline for Bioware. It seems to be the deadline for most MMOs to determine if it will shine or fade.
Anyone know how WoW was doing after the third month of launch?
Covered in a million threads across the internet, but...
WoW was heads and tails above its competition in a lot of ways + it was also launching in what was almost a perfect storm of the rapid expansion of high-speed internet and a surge in people becoming familiar with the internet and gaming.
Unless a game launches with little to no PR and/or there is some other set of special circumstances, I don't think we're likely to see MMO games with a similar growth pattern as WoW.
Most will act just like regular games. Most of the sales and subs will happen very early.... and drop off quickly in the following months, eventually settling down to a hard-core enthusiast crowd.
Most will act just like regular games. Most of the sales and subs will happen very early.... and drop off quickly in the following months, eventually settling down to a hard-core enthusiast crowd.
Now if someone could simply find a way to get this through to the company managing the game so they don't go hogwild on adding servers thinking they are going to be the next WoW we'll be set. So far it seems the only one aware of this are some players. Not sure why the ones behind the game keep missing this notion.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
And the epic saga of people hating on games being like WoW being successful continues! Rift did it and now SWTOR is doing it! In 5 years people will refuse that games will be as successful as GW2 or Titan....then people will continue to say the same thing over and over.
SWTOR was a success and Rift was a success. Both games have made money and continue to develop content post launch. Until those games go F2P you can safely say they are earning money. When Bioware and Trion announce F2P launch dates, then you can shout "the end is nigh!" from the rooftops like the rest of the hate bandwagon.
No one is denying EAs ability to market a big IP, little fella.
Fucking WARHAMMER ONLINE is still making money. That doesn't mean it isn't a train wreck
We can argue semantics all day, but that won't change the fact that no one can judge how well this game is doing until atleast 6 months or longer from launch. Warhammer online, while still making money, is not producing noteworthy content. Both Rift and SWTOR are producing noteworthy content (albiet a bit slower in SWTOR's case, but a huuuuge patch is soon) and continue to claim success. Rift has proven successful just by the sheer growth the company has shown and the consideration they have towards getting picked up by a big publisher. SWTOR has proven successful due to the recent sub number announcement as well as continued announcements regarding success and launches in other territories. Nothing has proven otherwise. You can claim server capacity numbers are "light" or "standard" or whatever, but that can be for many reasons. People always play MMOs more at launch then any other time, so the activity levels will obviously drop and so will the average play time. Not to mention that the server caps went up after the headstart, so what was "heavy" then, is probably "standard" now.
We can argue semantics all day, but that won't change the fact that no one can judge how well this game is doing until atleast 6 months or longer from launch. Warhammer online, while still making money, is not producing noteworthy content. Both Rift and SWTOR are producing noteworthy content (albiet a bit slower in SWTOR's case, but a huuuuge patch is soon) and continue to claim success. Rift has proven successful just by the sheer growth the company has shown and the consideration they have towards getting picked up by a big publisher. SWTOR has proven successful due to the recent sub number announcement as well as continued announcements regarding success and launches in other territories. Nothing has proven otherwise. You can claim server capacity numbers are "light" or "standard" or whatever, but that can be for many reasons. People always play MMOs more at launch then any other time, so the activity levels will obviously drop and so will the average play time. Not to mention that the server caps went up after the headstart, so what was "heavy" then, is probably "standard" now.
Lets think about this for a second. Rift is sitting comfortably because they can produce content that is cheap. SWTOR on the other hand MUST keep 500k subscribers in order to continue to produce content.
And let's not forget that with the voice over work, SWTOR is the most expensive video game in history, so I wouldn't hold your breath on any expansions coming soon.
BTW, adding 1 WZ and FP REALLY isn't that big of an update
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB Best MMO Companies: Trion Worlds, ArenaNet, CCP Worst MMO Companies: Electronic Arts
We can argue semantics all day, but that won't change the fact that no one can judge how well this game is doing until atleast 6 months or longer from launch. Warhammer online, while still making money, is not producing noteworthy content. Both Rift and SWTOR are producing noteworthy content (albiet a bit slower in SWTOR's case, but a huuuuge patch is soon) and continue to claim success. Rift has proven successful just by the sheer growth the company has shown and the consideration they have towards getting picked up by a big publisher. SWTOR has proven successful due to the recent sub number announcement as well as continued announcements regarding success and launches in other territories. Nothing has proven otherwise. You can claim server capacity numbers are "light" or "standard" or whatever, but that can be for many reasons. People always play MMOs more at launch then any other time, so the activity levels will obviously drop and so will the average play time. Not to mention that the server caps went up after the headstart, so what was "heavy" then, is probably "standard" now.
Lets think about this for a second. Rift is sitting comfortably because they can produce content that is cheap. SWTOR on the other hand MUST keep 500k subscribers in order to continue to produce content.
And let's not forget that with the voice over work, SWTOR is the most expensive video game in history, so I wouldn't hold your breath on any expansions coming soon.
BTW, adding 1 WZ and FP REALLY isn't that big of an update
Not a big update? Your ignorance shows. Yeah a new operation,warzone,flashpoint,legacy system additions,guild banks,ui customization, ranked warzones, and a new planet are not a big update at all! Like I said, this patch is setting the bar pretty high. If they don't continue producing content of this calibur in the future you can come back and tell me I was wrong.
Originally posted by Souldrainer Evidence? Pfft! Who needs it? Just randomly state your point in the subject line and throw out some half-baked screenshots of random crap. If people want to believe it, they will.
But there is evidence. You just choose not to accept it
Because in the world of logic, the evidence presented is garbage.... good evidence would be if someone logged on every day at the same exact minute for a month on every server and gathered 30 days of screenshots of populations across all servers, with numbers. High/med/low populations have been altered by BW several times and do not reflect any numbers, and any math major will tell you that sample sizes <30 are thrown out right away... so 30 days of numbers and you have proof.... couple of guys on random servers taking random screenshots? Prooves nothing.
---
I walked down south street in philly last week and saw only 200 people during rush hour, therefore, there is a mass exodus from Philadelphia and the city will be a ghost town soon. I don't care if the mayor said the population is increasing. He has a vested interest in it! He must be lying<<<<<<
This is what this whole thread sounds like to me.
Error: 37. Signature not found. Please connect to my server for signature access.
Not a big update? Your ignorance shows. Yeah a new operation,warzone,flashpoint,legacy system additions,guild banks,ui customization, ranked warzones, and a new planet are not a big update at all! Like I said, this patch is setting the bar pretty high. If they don't continue producing content of this calibur in the future you can come back and tell me I was wrong.
New Gear sets
Match to Chest
Legacy System
Guild Banks
Broader UI Customization
Remove bag/quest reward system.
Direct purchase of Gear/Commendations.
14 new objective-based medals in WZ.
Vote to kick Idlers.
Pre-Season rankings.
New "Neutral" Warzone
New Graphics Options
New Flash Point "The Lost Island (Kaon pt. 2)"
New Planet "Denova"
New Operation on "Denova"
More Crafting BOE Items
Removable Armor/Barrels from epic Items
More social gear
Target of Target function
More Balancing Changes
It's funny because half of those should have been in launch.
Really the legacy and ranking systems they're putting in are bare bones. The legacy system just solidifies Biowares reliance on people rerolling alts
Edit:
By the way, the new planet is LAUGHIBLY small. Go figure
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB Best MMO Companies: Trion Worlds, ArenaNet, CCP Worst MMO Companies: Electronic Arts
i read the list, the thing they removed which turned me off from the game has still yet to be reincluded. guess it will remain Clown Suits all around.
You mean color matching to chest? Thats on the list, not clear though (copied this from reddit) it is "Match to Chest"
Nope its the fact that im forced to wear the ridiculas looking endgame gear when they had a perfectly good and stylish mid game gear used to be upgradeable to be just as good as said end game gear. but that was trashed so it can be more like WoW, Or because it was too complicated and people didn't understand how to use it properly... which sounds like something WoW would do.
Because i can. I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out. Logic every gamers worst enemy.
Not a big update? Your ignorance shows. Yeah a new operation,warzone,flashpoint,legacy system additions,guild banks,ui customization, ranked warzones, and a new planet are not a big update at all! Like I said, this patch is setting the bar pretty high. If they don't continue producing content of this calibur in the future you can come back and tell me I was wrong.
New Gear sets
Match to Chest
Legacy System
Guild Banks
Broader UI Customization
Remove bag/quest reward system.
Direct purchase of Gear/Commendations.
14 new objective-based medals in WZ.
Vote to kick Idlers.
Pre-Season rankings.
New "Neutral" Warzone
New Graphics Options
New Flash Point "The Lost Island (Kaon pt. 2)"
New Planet "Denova"
New Operation on "Denova"
More Crafting BOE Items
Removable Armor/Barrels from epic Items
More social gear
Target of Target function
More Balancing Changes
It's funny because half of those should have been in launch.
Really the legacy and ranking systems they're putting in are bare bones. The legacy system just solidifies Biowares reliance on people rerolling alts
It is pretty obvious you just hate the game and are a GW 2 fanboy (judging by your post history), but I clearly can't argue with "it should have been in at launch" to everything they produce content wise in the next 3 months. You win I suppose? Even if the legacy system and ranking system are barebones, (which is you making stuff up, because no one knows the details of either system yet) the fact that they are even changing/adding such substantial changes to gameplay systems based on player feedback shows they have a pretty big passion for the game. You can't argue with "new operation,new planet,new warzone,new flashpoint" not being a ton of content for a patch.
i really enjoyed Swtor on the first free month (the first 3 full weeks). The fourth week of that free month i started to get bored. After the first month ended i waited a couple of weeks without subscribing then i felt the need to play swtor so after 2 weeks i decided to buy a month of subscription. That month was so wasted i miss those 15 bucks.... i played 2 days then i could not touch the game again. Every time i logged in i had to log out because i was not having fun doing anything in game.
That does not mean i will never play Swtor again (otherwise i wouldnt buy the game at all). But i sure wont be playing for a long while. Until i see good changes that im sure i wont waste 15 bucks again.
i read the list, the thing they removed which turned me off from the game has still yet to be reincluded. guess it will remain Clown Suits all around.
You mean color matching to chest? Thats on the list, not clear though (copied this from reddit) it is "Match to Chest"
Nope its the fact that im forced to wear the ridiculas looking endgame gear when they had a perfectly good and stylish mid game gear used to be upgradeable to be just as good as said end game gear. but that was trashed so it can be more like WoW, Or because it was too complicated and people didn't understand how to use it properly... which sounds like something WoW would do.
Note the removing of armoring/barrelts/hilts on that list? That allows you to do exactly what you just said. Next patch you will be able to wear anything you want and still be wearing top end gear.
It is pretty obvious you just hate the game and are a GW 2 fanboy (judging by your post history), but I clearly can't argue with "it should have been in at launch" to everything they produce content wise in the next 3 months. You win I suppose? Even if the legacy system and ranking system are barebones, (which is you making stuff up, because no one knows the details of either system yet) the fact that they are even changing/adding such substantial changes to gameplay systems based on player feedback shows they have a pretty big passion for the game. You can't argue with "new operation,new planet,new warzone,new flashpoint" not being a ton of content for a patch.
You're right, it's perfectly fine if a 2012 MMO launches without high res textures, guild banks, and customizable UI
And I know I can't argue with new OP and FP, but guess what, they released one after the first month and after the first week, people were pugging Nightmare mode on it.
So, what, are we just gonna end up with 20 Operations before we get out first expansion? I get that MMOs are a grind, but this constant pouring of faceroll easy content will just magnify the feeling of running on a treadmill
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB Best MMO Companies: Trion Worlds, ArenaNet, CCP Worst MMO Companies: Electronic Arts
So with Guild Wars 2, there is going to be nothing to do after 2 months of playing (after seeing all the conent)..and not even a treadmill feature to keep people coming back. God how a fanboy of that game can critizise any other game is beyond me.
Have fun with GW2 though, doing the same limited content slightly changed over and over because of the "fun factor" will sure be amazing.
So with Guild Wars 2, there is going to be nothing to do after 2 months of playing (after seeing all the conent)..and not even a treadmill feature to keep people coming back. God how a fanboy of that game can critizise any other game is beyond me.
Have fun with GW2 though, doing the same limited content slightly changed over and over because of the "fun factor" will sure be amazing.
Ya cause games like Call of Duty, Battlefield and League of Legends all have a treadmill, right?
I wish MMO fans would get this through their heads, the QUANTITY of content is SWTOR IS NOT in question, it's the QUALITY that fails miserably
PS: Don't try to push SWTORs failing onto GW2, it's rude and only shows how you can't formulate an argument agaisnt it
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB Best MMO Companies: Trion Worlds, ArenaNet, CCP Worst MMO Companies: Electronic Arts
So with Guild Wars 2, there is going to be nothing to do after 2 months of playing (after seeing all the conent)..and not even a treadmill feature to keep people coming back. God how a fanboy of that game can critizise any other game is beyond me.
Have fun with GW2 though, doing the same limited content slightly changed over and over because of the "fun factor" will sure be amazing.
You're talking about a game that at least offers some variety.. and defending a game where you have to constantly repeat THE SAME content over and over again to get the same armour the buddy next to you is wearing...
It is pretty obvious you just hate the game and are a GW 2 fanboy (judging by your post history), but I clearly can't argue with "it should have been in at launch" to everything they produce content wise in the next 3 months. You win I suppose? Even if the legacy system and ranking system are barebones, (which is you making stuff up, because no one knows the details of either system yet) the fact that they are even changing/adding such substantial changes to gameplay systems based on player feedback shows they have a pretty big passion for the game. You can't argue with "new operation,new planet,new warzone,new flashpoint" not being a ton of content for a patch.
You're right, it's perfectly fine if a 2012 MMO launches without high res textures, guild banks, and customizable UI
And I know I can't argue with new OP and FP, but guess what, they released one after the first month and after the first week, people were pugging Nightmare mode on it.
So, what, are we just gonna end up with 20 Operations before we get out first expansion? I get that MMOs are a grind, but this constant pouring of faceroll easy content will just magnify the feeling of running on a treadmill
Lol, people were not pugging nightmare mode. Maybe picking up one pug for it, yeah. Pugging hard mode...yeah, maybe. Not gonna say Nightmare is that hard cause it is not, but it is certainly not easily pugged....especially not in the first week. You are just pulling stuff out of nowhere now, which pretty much makes you look like you don't know what you are talking about. And actually I don't remember the last game to actually launch with guild banks...not sure what makes you think it should be an industry standard other then you grasping for straws as to why you think SWTOR is the worst MMO ever.
The game also has high res textures only in cutscenes because the engine is not capable of handling it in actual play. Yeah I agree it was a mistake to confuse people by having the messed up graphic option, but Bioware is working on actually improving this in 1.2 Shocker, again...listening to feedback! Oh btw your beloved GW2 has the same thing. The high res texture models in cut scenes are not the same as the ones in actual play Not to say I care about that, I am totally pumped for GW2. I just wanted to throw out an argument that sounded as bad as yours so you can see what I am having to deal with here!
The raid / gear treadmill is part of themepark MMOs and has been since Everquest. While I can't say I am a fan, this is what you should have expected going into SWTOR. This is a proven formula that has been successful. And yes, I am sure GW2 without raids will be wonderful and highly successful. More then one type of MMO can exist you know. I mean, you don't have to like all of them.
the only people thinking guild wars 2 will die because it has little content are the world of warcraft players.ncsoft is a korean mmo company,your average wow casual wouldnt last a day in a korean mmorpg
Just speaking for myself - but there hasn't been another MMO release that I've been a part of where I was as underwhelmed or disappointed. Vanguard would be the next best thing, but that was mainly due to the massive amounts of bugs and unfinished content. SWTOR takes the cake by a mile.
the only people thinking guild wars 2 will die because it has little content are the world of warcraft players.ncsoft is a korean mmo company,your average wow casual wouldnt last a day in a korean mmorpg
Straying a bit off topic here, but NC Soft is a publisher. They are not the ones making GW2. ArenaNet, who is a publisher in Washington, is responsible for developing the game.
Comments
At least it will be a community with no grammar deficiencies...
And the epic saga of people hating on games being like WoW being successful continues! Rift did it and now SWTOR is doing it! In 5 years people will refuse that games will be as successful as GW2 or Titan....then people will continue to say the same thing over and over.
SWTOR was a success and Rift was a success. Both games have made money and continue to develop content post launch. Until those games go F2P you can safely say they are earning money. When Bioware and Trion announce F2P launch dates, then you can shout "the end is nigh!" from the rooftops like the rest of the hate bandwagon.
No one is denying EAs ability to market a big IP, little fella.
Fucking WARHAMMER ONLINE is still making money. That doesn't mean it isn't a train wreck
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
Best MMO Companies: Trion Worlds, ArenaNet, CCP
Worst MMO Companies: Electronic Arts
Actually, most that have issues with this game aren't complaining the problem is that the game is too much like WoW. Yeah, they're out there but what else is new? So not real sure what you're rambling on about in your post.
Amusingly enough many that their main complaint is population actually enjoy the game least to an extent but are simply frustrated to no end. But feel free to think they all just hate it for being that hip saying some use that it is a "WoW clone".
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Covered in a million threads across the internet, but...
WoW was heads and tails above its competition in a lot of ways + it was also launching in what was almost a perfect storm of the rapid expansion of high-speed internet and a surge in people becoming familiar with the internet and gaming.
Unless a game launches with little to no PR and/or there is some other set of special circumstances, I don't think we're likely to see MMO games with a similar growth pattern as WoW.
Most will act just like regular games. Most of the sales and subs will happen very early.... and drop off quickly in the following months, eventually settling down to a hard-core enthusiast crowd.
Now if someone could simply find a way to get this through to the company managing the game so they don't go hogwild on adding servers thinking they are going to be the next WoW we'll be set. So far it seems the only one aware of this are some players. Not sure why the ones behind the game keep missing this notion.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
We can argue semantics all day, but that won't change the fact that no one can judge how well this game is doing until atleast 6 months or longer from launch. Warhammer online, while still making money, is not producing noteworthy content. Both Rift and SWTOR are producing noteworthy content (albiet a bit slower in SWTOR's case, but a huuuuge patch is soon) and continue to claim success. Rift has proven successful just by the sheer growth the company has shown and the consideration they have towards getting picked up by a big publisher. SWTOR has proven successful due to the recent sub number announcement as well as continued announcements regarding success and launches in other territories. Nothing has proven otherwise. You can claim server capacity numbers are "light" or "standard" or whatever, but that can be for many reasons. People always play MMOs more at launch then any other time, so the activity levels will obviously drop and so will the average play time. Not to mention that the server caps went up after the headstart, so what was "heavy" then, is probably "standard" now.
Lets think about this for a second. Rift is sitting comfortably because they can produce content that is cheap. SWTOR on the other hand MUST keep 500k subscribers in order to continue to produce content.
And let's not forget that with the voice over work, SWTOR is the most expensive video game in history, so I wouldn't hold your breath on any expansions coming soon.
BTW, adding 1 WZ and FP REALLY isn't that big of an update
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
Best MMO Companies: Trion Worlds, ArenaNet, CCP
Worst MMO Companies: Electronic Arts
Not a big update? Your ignorance shows. Yeah a new operation,warzone,flashpoint,legacy system additions,guild banks,ui customization, ranked warzones, and a new planet are not a big update at all! Like I said, this patch is setting the bar pretty high. If they don't continue producing content of this calibur in the future you can come back and tell me I was wrong.
New Gear sets
Match to Chest
Legacy System
Guild Banks
Broader UI Customization
Remove bag/quest reward system.
Direct purchase of Gear/Commendations.
14 new objective-based medals in WZ.
Vote to kick Idlers.
Pre-Season rankings.
New "Neutral" Warzone
New Graphics Options
New Flash Point "The Lost Island (Kaon pt. 2)"
New Planet "Denova"
New Operation on "Denova"
More Crafting BOE Items
Removable Armor/Barrels from epic Items
More social gear
Target of Target function
More Balancing Changes
i read the list, the thing they removed which turned me off from the game has still yet to be reincluded. guess it will remain Clown Suits all around.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
You mean color matching to chest? Thats on the list, not clear though (copied this from reddit) it is "Match to Chest"
But there is evidence. You just choose not to accept it
---
I walked down south street in philly last week and saw only 200 people during rush hour, therefore, there is a mass exodus from Philadelphia and the city will be a ghost town soon. I don't care if the mayor said the population is increasing. He has a vested interest in it! He must be lying<<<<<<
This is what this whole thread sounds like to me.
Error: 37. Signature not found. Please connect to my server for signature access.
It's funny because half of those should have been in launch.
Really the legacy and ranking systems they're putting in are bare bones. The legacy system just solidifies Biowares reliance on people rerolling alts
Edit:
By the way, the new planet is LAUGHIBLY small. Go figure
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
Best MMO Companies: Trion Worlds, ArenaNet, CCP
Worst MMO Companies: Electronic Arts
Nope its the fact that im forced to wear the ridiculas looking endgame gear when they had a perfectly good and stylish mid game gear used to be upgradeable to be just as good as said end game gear. but that was trashed so it can be more like WoW, Or because it was too complicated and people didn't understand how to use it properly... which sounds like something WoW would do.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
It is pretty obvious you just hate the game and are a GW 2 fanboy (judging by your post history), but I clearly can't argue with "it should have been in at launch" to everything they produce content wise in the next 3 months. You win I suppose? Even if the legacy system and ranking system are barebones, (which is you making stuff up, because no one knows the details of either system yet) the fact that they are even changing/adding such substantial changes to gameplay systems based on player feedback shows they have a pretty big passion for the game. You can't argue with "new operation,new planet,new warzone,new flashpoint" not being a ton of content for a patch.
i really enjoyed Swtor on the first free month (the first 3 full weeks). The fourth week of that free month i started to get bored. After the first month ended i waited a couple of weeks without subscribing then i felt the need to play swtor so after 2 weeks i decided to buy a month of subscription. That month was so wasted i miss those 15 bucks.... i played 2 days then i could not touch the game again. Every time i logged in i had to log out because i was not having fun doing anything in game.
That does not mean i will never play Swtor again (otherwise i wouldnt buy the game at all). But i sure wont be playing for a long while. Until i see good changes that im sure i wont waste 15 bucks again.
Note the removing of armoring/barrelts/hilts on that list? That allows you to do exactly what you just said. Next patch you will be able to wear anything you want and still be wearing top end gear.
You're right, it's perfectly fine if a 2012 MMO launches without high res textures, guild banks, and customizable UI
And I know I can't argue with new OP and FP, but guess what, they released one after the first month and after the first week, people were pugging Nightmare mode on it.
So, what, are we just gonna end up with 20 Operations before we get out first expansion? I get that MMOs are a grind, but this constant pouring of faceroll easy content will just magnify the feeling of running on a treadmill
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
Best MMO Companies: Trion Worlds, ArenaNet, CCP
Worst MMO Companies: Electronic Arts
So with Guild Wars 2, there is going to be nothing to do after 2 months of playing (after seeing all the conent)..and not even a treadmill feature to keep people coming back. God how a fanboy of that game can critizise any other game is beyond me.
Have fun with GW2 though, doing the same limited content slightly changed over and over because of the "fun factor" will sure be amazing.
Ya cause games like Call of Duty, Battlefield and League of Legends all have a treadmill, right?
I wish MMO fans would get this through their heads, the QUANTITY of content is SWTOR IS NOT in question, it's the QUALITY that fails miserably
PS: Don't try to push SWTORs failing onto GW2, it's rude and only shows how you can't formulate an argument agaisnt it
MMOs played: WoW, Star Wars Galaxies, Star Wars: The Old Republic, Guild Wars, Planetside, Global Agenda, Star Trek Online, RIFT, Everquest 2, Age of Conan, Warhammer Online, EvE online, APB
Best MMO Companies: Trion Worlds, ArenaNet, CCP
Worst MMO Companies: Electronic Arts
You're talking about a game that at least offers some variety.. and defending a game where you have to constantly repeat THE SAME content over and over again to get the same armour the buddy next to you is wearing...
..Cake..
Lol, people were not pugging nightmare mode. Maybe picking up one pug for it, yeah. Pugging hard mode...yeah, maybe. Not gonna say Nightmare is that hard cause it is not, but it is certainly not easily pugged....especially not in the first week. You are just pulling stuff out of nowhere now, which pretty much makes you look like you don't know what you are talking about. And actually I don't remember the last game to actually launch with guild banks...not sure what makes you think it should be an industry standard other then you grasping for straws as to why you think SWTOR is the worst MMO ever.
The game also has high res textures only in cutscenes because the engine is not capable of handling it in actual play. Yeah I agree it was a mistake to confuse people by having the messed up graphic option, but Bioware is working on actually improving this in 1.2 Shocker, again...listening to feedback! Oh btw your beloved GW2 has the same thing. The high res texture models in cut scenes are not the same as the ones in actual play Not to say I care about that, I am totally pumped for GW2. I just wanted to throw out an argument that sounded as bad as yours so you can see what I am having to deal with here!
The raid / gear treadmill is part of themepark MMOs and has been since Everquest. While I can't say I am a fan, this is what you should have expected going into SWTOR. This is a proven formula that has been successful. And yes, I am sure GW2 without raids will be wonderful and highly successful. More then one type of MMO can exist you know. I mean, you don't have to like all of them.
dont worry
the only people thinking guild wars 2 will die because it has little content are the world of warcraft players.ncsoft is a korean mmo company,your average wow casual wouldnt last a day in a korean mmorpg
Just speaking for myself - but there hasn't been another MMO release that I've been a part of where I was as underwhelmed or disappointed. Vanguard would be the next best thing, but that was mainly due to the massive amounts of bugs and unfinished content. SWTOR takes the cake by a mile.
Straying a bit off topic here, but NC Soft is a publisher. They are not the ones making GW2. ArenaNet, who is a publisher in Washington, is responsible for developing the game.