I'm already hard to kill as it is being heal specced on my sorc and by no means am I a good PvP player. You allow me to have the same healing capabilities and open up my chances to severely increase my dps too more than what I already have? Yeah...gonna be a long day for those going up against me.
Until of course everyone and their mother starts doing the same thing haha
Then the fact that I'm maybe average at PvP at best will shine through again heh.
So then it's okay to restrict these abilities because of gameplay, which you admit would likely balance out anyway, but it's not okay to restrict them because of lore considerations...
I'm already hard to kill as it is being heal specced on my sorc and by no means am I a good PvP player. You allow me to have the same healing capabilities and open up my chances to severely increase my dps too more than what I already have? Yeah...gonna be a long day for those going up against me.
Until of course everyone and their mother starts doing the same thing haha
Then the fact that I'm maybe average at PvP at best will shine through again heh.
So then it's okay to restrict these abilities because of gameplay, which you admit would likely balance out anyway, but it's not okay to restrict them because of lore considerations...
I see.
Uh what? If you read one of my earlier posts I said myself that I can sympatize with those that have issues about this from a lore perspective.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
You shouldn't mention ignorance when you're the one displaying it. Noone complained?
EVERY FUCKING PERSON WHO BUSTED THEIR ASS TO UNLOCK THEIR JEDI ONLY TO SEE IT GIVEN FREELY TO THE WHOLE DAMN PLAYERBASE COMPLAINED!
Jedi everywhere was the beginning of the end. CU was the middle. NGE was the end.
HAHA! Holy cow I remember that grind. To this day, I don't think there has ever been a game with such a grind as that one. Korean games included. But I left SWG at the end of JTL so I missed all the changes. But it was funny, I had given up the game, but you know, there was always this notion that I could go back. I hadn't actually paid attention to it until I found out what SOE did. I was no longer playing the game and I felt betrayed. I can only imagine logging in the next day and seeing that nonsense.
Yeah, but do YOU trust them to be able to pull that off? While the launch was reasonably good, the REALLY shot themselves in the foot when they started to try patching things. The 1.1.4 patch of 2-3 weeks ago was THE FIRST patch they dropped on Tuesday that they didn't have to patch again to un-fuck things on Thursday.
They need to realize they've lost a LOT of respect/trust of the community with their bungling.
If I trusted them I wouldn't have unsubbed in January, I didn't feel they had the foundation to make what I expect from PVP in a game
They've said on any number of occassions that they were surprised by the interest in pvp. I'm somewhat convinced that PVP was more of an afterthought than Space Combat.
I'm already hard to kill as it is being heal specced on my sorc and by no means am I a good PvP player. You allow me to have the same healing capabilities and open up my chances to severely increase my dps too more than what I already have? Yeah...gonna be a long day for those going up against me.
Until of course everyone and their mother starts doing the same thing haha
Then the fact that I'm maybe average at PvP at best will shine through again heh.
So then it's okay to restrict these abilities because of gameplay, which you admit would likely balance out anyway, but it's not okay to restrict them because of lore considerations...
I see.
Right, because gameplay which is a very fragile thing and lets be real one wrong move can shatter what small uneasy balance there is. Is totally the same as getting butthurt because "BUT THE MOVIES SAID THIS!"
Playing Nothing waiting for The secret world Played WoW, DCU online, star wars: the old republic, city of heroes, city of villains, everquest, plenty more I'm probably forgetting or aren't worth noting.
They've said on any number of occassions that they were surprised by the interest in pvp. I'm somewhat convinced that PVP was more of an afterthought than Space Combat.
See I don't get this. Were they paying no attention to their forums at all in the years leading up to the launch? It was fairly evident to anyone that spent any time there that there was quite a few players that were interested in that gameplay. God knows they made enough topics about it arguing and debating everything under the sun about it.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
They've said on any number of occassions that they were surprised by the interest in pvp. I'm somewhat convinced that PVP was more of an afterthought than Space Combat.
See I don't get this. Were they paying no attention to their forums at all in the years leading up to the launch? It was fairly evident to anyone that spent any time there that there was quite a few players that were interested in that gameplay. God knows they made enough topics about it arguing and debating everything under the sun about it.
vocal minority. Lets be real, the forums represent a SMALL fraction of playerbase.
Does that mean it should be ignored? No. But Its not wise to use that as the only basis for what people want. They really should of known better about PVP, thought. All MMOs the biggest complaints are ALWAYS about pvp.
Playing Nothing waiting for The secret world Played WoW, DCU online, star wars: the old republic, city of heroes, city of villains, everquest, plenty more I'm probably forgetting or aren't worth noting.
They've said on any number of occassions that they were surprised by the interest in pvp. I'm somewhat convinced that PVP was more of an afterthought than Space Combat.
See I don't get this. Were they paying no attention to their forums at all in the years leading up to the launch? It was fairly evident to anyone that spent any time there that there was quite a few players that were interested in that gameplay. God knows they made enough topics about it arguing and debating everything under the sun about it.
I don't disagree. We appear to have a colossal disconnect between the developers and the userbase. There are so many 'this isn't in the game? Are you KIDDING ME?' things, it just boggles the mind.
They've said on any number of occassions that they were surprised by the interest in pvp. I'm somewhat convinced that PVP was more of an afterthought than Space Combat.
See I don't get this. Were they paying no attention to their forums at all in the years leading up to the launch? It was fairly evident to anyone that spent any time there that there was quite a few players that were interested in that gameplay. God knows they made enough topics about it arguing and debating everything under the sun about it.
vocal minority. Lets be real, the forums represent a SMALL fraction of playerbase.
Does that mean it should be ignored? No. But Its not wise to use that as the only basis for what people want. They really should of known better about PVP, thought. All MMOs the biggest complaints are ALWAYS about pvp.
Yes. And, they're struggling with something Blizzard (and others) are struggling with. That being, when you have PVE and PVP in the same game, how do you balance one without affecting the other. The 'nerf' to Operatives/Smugglers is a prime example. WoW still has 'issues' with balancing the particulars of how a skill works in PVE and in PVP.
vocal minority. Lets be real, the forums represent a SMALL fraction of playerbase.
Does that mean it should be ignored? No. But Its not wise to use that as the only basis for what people want. They really should of known better about PVP, thought. All MMOs the biggest complaints are ALWAYS about pvp.
It may be but until you start inviting players to test your game and provide feedback or you go live that is your best tool to try and get an overall sense of what your potential customers are looking for or want in the game or they find entertaining. I'm certainly not suggesting that should be the only thing utilised but frankly I don't think it is enough. Because minority or not seems most times the wants, concerns, and needs voiced by the majority on those forums ends up being overriding issues that effect the game or population as a whole.
Doesn't mean they're always right or that they should always be heeded but what better tool can you use to get feedback, ideas, and constructive criticism than a place where player's can voice their opinion and concerns on a daily basis for the company to analyze and reflect over? Especially if they develop an open line of communication with the player base.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
It may be but until you start inviting players to test your game and provide feedback or you go live that is your best tool to try and get an overall sense of what your potential customers are looking for or want in the game or they find entertaining. I'm certainly not suggesting that should be the only thing utilised but frankly I don't think it is enough. Because minority or not seems most times the wants, concerns, and needs voiced by the majority on those forums ends up being overriding issues that effect the game or population as a whole.
Doesn't mean they're always right or that they should always be heeded but what better tool can you use to get feedback, ideas, and constructive criticism than a place where player's can voice their opinion and concerns on a daily basis for the company to analyze and reflect over? Especially if they develop an open line of communication with the player base.
You do have a point, but at the same time just look at any single thread. What is there to take away from what you may read? It would seem to me to be almost impossible to gauge what players want by reading a forum.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You do have a point, but at the same time just look at any single thread. What is there to take away from what you may read? It would seem to me to be almost impossible to gauge what players want by reading a forum.
Well, I was more referring to overriding themes or topics that seem to pop up on a regular and ongoing basis and seem to generate a lot of activity by posters. Those are ones that I believe companies should put more interest in and pay more heed to. Far as analyzing every individual thread or topic? Yes, not very realsitic.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
You do have a point, but at the same time just look at any single thread. What is there to take away from what you may read? It would seem to me to be almost impossible to gauge what players want by reading a forum.
Well, I was more referring to overriding themes or topics that seem to pop up on a regular and ongoing basis and seem to generate a lot of activity by posters. Those are ones that I believe companies should put more interest in and pay more heed to. Far as analyzing every individual thread or topic? Yes, not very realsitic.
Again true, but (yes there's always a but :P), without reading through a thread you really have nothing to gauge. It could be five people who start the same topics over and over, yet 150 people constantly saying within they don't want that, or visa versa. It would just seem like a total mess of a job to have and anyone who has it I feel sorry for lol. That guy or gal's day must really suck.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Again true, but (yes there's always a but :P), without reading through a thread you really have nothing to gauge. It could be five people who start the same topics over and over, yet 150 people constantly saying within they don't want that, or visa versa. It would just seem like a total mess of a job to have and anyone who has it I feel sorry for lol. That guy or gal's day must really suck.
I wouldn't envy them. Although I find it interesting and entertaining but I mainly use it to pass the time at work. Suppose if it was my actual job I would have a different perspetive on the matter. What I will say is that it is interesting how if you did read those forums that many of these concerns were brought up about PvP especially before players even got an opportunity to play the game. Which is rather impressive really. Trading kills, merry go round effect, medal/bag rewards, etc. All of those were brought up long beforehand ad nauseam and if someone would have been following those they could have had some more hindsight on how to avoid some of those issues or better incorporate those elements of gameplay.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Again true, but (yes there's always a but :P), without reading through a thread you really have nothing to gauge. It could be five people who start the same topics over and over, yet 150 people constantly saying within they don't want that, or visa versa. It would just seem like a total mess of a job to have and anyone who has it I feel sorry for lol. That guy or gal's day must really suck.
I wouldn't envy them. Although I find it interesting and entertaining but I mainly use it to pass the time at work. Suppose if it was my actual job I would have a different perspetive on the matter. What I will say is that it is interesting how if you did read those forums that many of these concerns were brought up about PvP especially before players even got an opportunity to play the game. Which is rather impressive really. Trading kills, merry go round effect, medal/bag rewards, etc. All of those were brought up long beforehand ad nauseam and if someone would have been following those they could have had some more hindsight on how to avoid some of those issues or better incorporate those elements of gameplay.
But it wasn't just PVP concerns that were raised. The list of things reported repeatedly during various betas and then went unfixed for the release is quite staggering.
Again true, but (yes there's always a but :P), without reading through a thread you really have nothing to gauge. It could be five people who start the same topics over and over, yet 150 people constantly saying within they don't want that, or visa versa. It would just seem like a total mess of a job to have and anyone who has it I feel sorry for lol. That guy or gal's day must really suck.
I wouldn't envy them. Although I find it interesting and entertaining but I mainly use it to pass the time at work. Suppose if it was my actual job I would have a different perspetive on the matter. What I will say is that it is interesting how if you did read those forums that many of these concerns were brought up about PvP especially before players even got an opportunity to play the game. Which is rather impressive really. Trading kills, merry go round effect, medal/bag rewards, etc. All of those were brought up long beforehand ad nauseam and if someone would have been following those they could have had some more hindsight on how to avoid some of those issues or better incorporate those elements of gameplay.
Yeah, that is a good point, this happens often in the MMO world.It is really weird that players can forsee these things yet those who are supposed to be experts can't.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
But it wasn't just PVP concerns that were raised. The list of things reported repeatedly during various betas and then went unfixed for the release is quite staggering.
Yep. I made a topic myself there many moons ago begging them. Begging them. Not to make the same mistake as many other mmos and going hog wild on adding servers based on initial sales because it never bodes well and you end up with a bulk of servers low in population which simply lowers your retention rate because you will always have a dropoff after that initial peak.
Went over like a ton of bricks on the forums because of course many there thought I was saying the game was doomed. Which wasn't my point at all and as a matter of fact I was concerned about the long term community and population health of the game overall. Course there were others that said the same but...well...you can see how much that was listened to haha
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Yes because giving players more options is such a fail?
More or less my opinion....All throughout beta and release people were bitching about not enough player options. They finally give us more and people bitch about "oh no the lore is broken and it hurts my butthole"
No, this isn't exactly what players wanted when they asked for more options - namely they were asking for more verity between the races as a whole and not just humans with X(IE, green skin, horns, computer parts glued on, ect) and while I'm also for that as well, since races offer no bonuses like in say world of warcraft I see no reason not to let you pick what you want to play as.
But, then again, everyone will always stereotype other players for their choices and condemn them for not making the "right" choice...Blood elf death knights and night elf hunters...Proving that it doesn't matter how good of a player you are if you pick the "wrong" combination everyone will still belittle you.
just curious.... how is a night elf hunter lore-breaking?
a hunter is just an archer/tracker who is connected well enough with nature to communicate with animals. seems to me like a night elf is the perfect canidate.
also, in 6 years, i have never heard this complaint from anyone. yet, you say if you pick this combo 'everyone' will belittle you? really? did this happen to you?
But it wasn't just PVP concerns that were raised. The list of things reported repeatedly during various betas and then went unfixed for the release is quite staggering.
Yep. I made a topic myself there many moons ago begging them. Begging them. Not to make the same mistake as many other mmos and going hog wild on adding servers based on initial sales because it never bodes well and you end up with a bulk of servers low in population which simply lowers your retention rate because you will always have a dropoff after that initial peak.
Went over like a ton of bricks on the forums because of course many there thought I was saying the game was doomed. Which wasn't my point at all and as a matter of fact I was concerned about the long term community and population health of the game overall. Course there were others that said the same but...well...you can see how much that was listened to haha
I'm already hard to kill as it is being heal specced on my sorc and by no means am I a good PvP player. You allow me to have the same healing capabilities and open up my chances to severely increase my dps too more than what I already have? Yeah...gonna be a long day for those going up against me. Until of course everyone and their mother starts doing the same thing haha Then the fact that I'm maybe average at PvP at best will shine through again heh.
So then it's okay to restrict these abilities because of gameplay, which you admit would likely balance out anyway, but it's not okay to restrict them because of lore considerations... I see.
Right, because gameplay which is a very fragile thing and lets be real one wrong move can shatter what small uneasy balance there is. Is totally the same as getting butthurt because "BUT THE MOVIES SAID THIS!"
haha, I knew the hypocricy would come out. With apologies to Wickedjelly, I knew those like Azrael would scoff at the idea of THEIR playstyle having fewer restrictions. As soon as they're held to the same standard, suddenly restrictions are A-O.K.
Here's what you said:
Personally, I don't know. I put my money on there being restrictions to what classes can use what abilities but I don't know them or if there will be restrictions. It just seems like a really boneheaded move to just say "Hey, you know that class we built to be a pure DPS? Lets give him healing and tank abilities too!"
I could care less if my DPS had healing or tank abilities. What matters to me is RP and lore, not an allegiance to the completely arbitrary boundaries of the Holy Trinity.
I'm already hard to kill as it is being heal specced on my sorc and by no means am I a good PvP player. You allow me to have the same healing capabilities and open up my chances to severely increase my dps too more than what I already have? Yeah...gonna be a long day for those going up against me.
Until of course everyone and their mother starts doing the same thing haha
Then the fact that I'm maybe average at PvP at best will shine through again heh.
So then it's okay to restrict these abilities because of gameplay, which you admit would likely balance out anyway, but it's not okay to restrict them because of lore considerations...
I see.
Uh what? If you read one of my earlier posts I said myself that I can sympatize with those that have issues about this from a lore perspective.
My apologies, Wickedjelly. Your concern is appreciated. You fell into my rhetorical snare first, one meant for Azrael.
Yes because giving players more options is such a fail?
Those options should have been in from the start. They should have never restricted any of the species to a certain faction. There's also so many things that should of been in the game already but are now tieing it to the legacy system. All these little neat powers and buffs really only are good if you are an altaholic. What happens to the people that are interested in the time vested into their main character. Also, i didn't see anyone ask, what are they gonna do to make the planets more open and less sharded. One guy asked about day/night cycles and they just never even answered. What about all those empty cantina's that serve no purpose at all other than a rest area to log off in. Wouldn't some type of out of combat activites/social proffessions that let's players interact and socialize be much better than just the fleet, of course these things don't seem to be much of a priority to Bioware. Not everybody wants to run from hub to hub killing all day long.
The biggest disapointment in today was, i really couldn't tell if that was Bioware devs or Blizzard devs. It seems like those guys are just enamored with that game and can't even get their own system lingo correct. If i wanted to play WOW i would still be playing it. I will give them this, for what they are adding, it will enhance the game, but even that won't make this a real mmorpg, and that hurts me saying that because i had high expectations for this title but after the first runthrough to 50, you can clearly see the gaping holes that this mmo lite game has to offer. They clearly made KOTOR 3 thru 10 with a multiplayer option tacked on.
Well no ones really saying its a good or a bad game. Personally I was heartedly disappointed in the game and I am un-subbed. Will this move save the game? No and to pretend it will is just idiotic. But it is a move in the right direction, even if it is only a tiny move.
Its not going to be a move in the right direction when bioware loses alot of its playerbase, star wars fans, because they throw all the lore out the window. For some wierd reason alot of star wars fans enjoy that part of it.
I'm already hard to kill as it is being heal specced on my sorc and by no means am I a good PvP player. You allow me to have the same healing capabilities and open up my chances to severely increase my dps too more than what I already have? Yeah...gonna be a long day for those going up against me.
Until of course everyone and their mother starts doing the same thing haha
Then the fact that I'm maybe average at PvP at best will shine through again heh.
So then it's okay to restrict these abilities because of gameplay, which you admit would likely balance out anyway, but it's not okay to restrict them because of lore considerations...
I see.
Right, because gameplay which is a very fragile thing and lets be real one wrong move can shatter what small uneasy balance there is. Is totally the same as getting butthurt because "BUT THE MOVIES SAID THIS!"
haha, I knew the hypocricy would come out. With apologies to Wickedjelly, I knew those like Azrael would scoff at the idea of THEIR playstyle having fewer restrictions. As soon as they're held to the same standard, suddenly restrictions are A-O.K.
Here's what you said:
Personally, I don't know. I put my money on there being restrictions to what classes can use what abilities but I don't know them or if there will be restrictions. It just seems like a really boneheaded move to just say "Hey, you know that class we built to be a pure DPS? Lets give him healing and tank abilities too!"
I could care less if my DPS had healing or tank abilities. What matters to me is RP and lore, not an allegiance to the completely arbitrary boundaries of the Holy Trinity.
You're comparing an actual change to the game balance to a purely aesthetic one...Are you moronic and just can't see how those are not the same or really bad at arguements to the point of logical fallacies.
Playing Nothing waiting for The secret world Played WoW, DCU online, star wars: the old republic, city of heroes, city of villains, everquest, plenty more I'm probably forgetting or aren't worth noting.
This is going to be hilarious to see the amount of force chokes and lightnings being used in war zones. Well, least sages that have alts won't have to gripe anymore about being hosed compared to their mirror's abilities. Since they can simply use them now.
They don't work in WZ's. They're PVE only, although, how they intend to implement this and still have world PVP, given their track record, is baffling.
Ah okay, well suppose it isn't a biggie then.
Unless players start expecting people to be legacy traited in certain specs to run content. Would seem silly to me but I've learned to never underestimate the expectations of mmo players anymore.
From what I understand, those legacy abilities only work when you have your companion out. So you can't do them in pvp and you wouldn't do them in an operation (unless you really want to gimp the operation).
Comments
So then it's okay to restrict these abilities because of gameplay, which you admit would likely balance out anyway, but it's not okay to restrict them because of lore considerations...
I see.
Uh what? If you read one of my earlier posts I said myself that I can sympatize with those that have issues about this from a lore perspective.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
HAHA! Holy cow I remember that grind. To this day, I don't think there has ever been a game with such a grind as that one. Korean games included. But I left SWG at the end of JTL so I missed all the changes. But it was funny, I had given up the game, but you know, there was always this notion that I could go back. I hadn't actually paid attention to it until I found out what SOE did. I was no longer playing the game and I felt betrayed. I can only imagine logging in the next day and seeing that nonsense.
They've said on any number of occassions that they were surprised by the interest in pvp. I'm somewhat convinced that PVP was more of an afterthought than Space Combat.
Right, because gameplay which is a very fragile thing and lets be real one wrong move can shatter what small uneasy balance there is. Is totally the same as getting butthurt because "BUT THE MOVIES SAID THIS!"
Playing
Nothing
waiting for
The secret world
Played
WoW, DCU online, star wars: the old republic, city of heroes, city of villains, everquest, plenty more I'm probably forgetting or aren't worth noting.
See I don't get this. Were they paying no attention to their forums at all in the years leading up to the launch? It was fairly evident to anyone that spent any time there that there was quite a few players that were interested in that gameplay. God knows they made enough topics about it arguing and debating everything under the sun about it.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
vocal minority. Lets be real, the forums represent a SMALL fraction of playerbase.
Does that mean it should be ignored? No. But Its not wise to use that as the only basis for what people want. They really should of known better about PVP, thought. All MMOs the biggest complaints are ALWAYS about pvp.
Playing
Nothing
waiting for
The secret world
Played
WoW, DCU online, star wars: the old republic, city of heroes, city of villains, everquest, plenty more I'm probably forgetting or aren't worth noting.
I don't disagree. We appear to have a colossal disconnect between the developers and the userbase. There are so many 'this isn't in the game? Are you KIDDING ME?' things, it just boggles the mind.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
Yes. And, they're struggling with something Blizzard (and others) are struggling with. That being, when you have PVE and PVP in the same game, how do you balance one without affecting the other. The 'nerf' to Operatives/Smugglers is a prime example. WoW still has 'issues' with balancing the particulars of how a skill works in PVE and in PVP.
It may be but until you start inviting players to test your game and provide feedback or you go live that is your best tool to try and get an overall sense of what your potential customers are looking for or want in the game or they find entertaining. I'm certainly not suggesting that should be the only thing utilised but frankly I don't think it is enough. Because minority or not seems most times the wants, concerns, and needs voiced by the majority on those forums ends up being overriding issues that effect the game or population as a whole.
Doesn't mean they're always right or that they should always be heeded but what better tool can you use to get feedback, ideas, and constructive criticism than a place where player's can voice their opinion and concerns on a daily basis for the company to analyze and reflect over? Especially if they develop an open line of communication with the player base.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
You do have a point, but at the same time just look at any single thread. What is there to take away from what you may read? It would seem to me to be almost impossible to gauge what players want by reading a forum.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Well, I was more referring to overriding themes or topics that seem to pop up on a regular and ongoing basis and seem to generate a lot of activity by posters. Those are ones that I believe companies should put more interest in and pay more heed to. Far as analyzing every individual thread or topic? Yes, not very realsitic.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Again true, but (yes there's always a but :P), without reading through a thread you really have nothing to gauge. It could be five people who start the same topics over and over, yet 150 people constantly saying within they don't want that, or visa versa. It would just seem like a total mess of a job to have and anyone who has it I feel sorry for lol. That guy or gal's day must really suck.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I wouldn't envy them. Although I find it interesting and entertaining but I mainly use it to pass the time at work. Suppose if it was my actual job I would have a different perspetive on the matter. What I will say is that it is interesting how if you did read those forums that many of these concerns were brought up about PvP especially before players even got an opportunity to play the game. Which is rather impressive really. Trading kills, merry go round effect, medal/bag rewards, etc. All of those were brought up long beforehand ad nauseam and if someone would have been following those they could have had some more hindsight on how to avoid some of those issues or better incorporate those elements of gameplay.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
But it wasn't just PVP concerns that were raised. The list of things reported repeatedly during various betas and then went unfixed for the release is quite staggering.
Yeah, that is a good point, this happens often in the MMO world.It is really weird that players can forsee these things yet those who are supposed to be experts can't.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yep. I made a topic myself there many moons ago begging them. Begging them. Not to make the same mistake as many other mmos and going hog wild on adding servers based on initial sales because it never bodes well and you end up with a bulk of servers low in population which simply lowers your retention rate because you will always have a dropoff after that initial peak.
Went over like a ton of bricks on the forums because of course many there thought I was saying the game was doomed. Which wasn't my point at all and as a matter of fact I was concerned about the long term community and population health of the game overall. Course there were others that said the same but...well...you can see how much that was listened to haha
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
just curious.... how is a night elf hunter lore-breaking?
a hunter is just an archer/tracker who is connected well enough with nature to communicate with animals. seems to me like a night elf is the perfect canidate.
also, in 6 years, i have never heard this complaint from anyone. yet, you say if you pick this combo 'everyone' will belittle you? really? did this happen to you?
again, just curious.
Go peddle reasonable discourse somewhere else
Here's what you said:
I could care less if my DPS had healing or tank abilities. What matters to me is RP and lore, not an allegiance to the completely arbitrary boundaries of the Holy Trinity.
My apologies, Wickedjelly. Your concern is appreciated. You fell into my rhetorical snare first, one meant for Azrael.
Its not going to be a move in the right direction when bioware loses alot of its playerbase, star wars fans, because they throw all the lore out the window. For some wierd reason alot of star wars fans enjoy that part of it.
You're comparing an actual change to the game balance to a purely aesthetic one...Are you moronic and just can't see how those are not the same or really bad at arguements to the point of logical fallacies.
Playing
Nothing
waiting for
The secret world
Played
WoW, DCU online, star wars: the old republic, city of heroes, city of villains, everquest, plenty more I'm probably forgetting or aren't worth noting.
From what I understand, those legacy abilities only work when you have your companion out. So you can't do them in pvp and you wouldn't do them in an operation (unless you really want to gimp the operation).