To be on topic will the WvW be in contested areas only during certain times? Will it be more like a Battleground type objective based ordeal? Or will there be some sort of 'invasion' type of deal on active maps per server?
I've read a little about this and wasn't sure, but yeah I think (as I posted prior) the FFA pallet will be happy with this mix. Or so I'm hoping, until a well designed pvp oriented game comes along.
WvW is contested 24/7, with the exception of few minutes every two weeks when servers are rematched.
It's contained to four maps (one central, and one for each of competitng servers), you can't invade other server's PvE areas, as it would be non-consensual PvP, which is something Anet is strictly against. WvW areas are absolutely huge, though, so it certainly feels more like open world conflict than WoW battlegrounds.
Originally posted by just1opinion Originally posted by Sarielle
Originally posted by gaeanprayer
You mean like when PvPers get angry when the PvE'ers want a server of their own that "will have absolutely NO impact on you at all"?
...what? I can honestly say I have never once seen this happen in any game I've played. How many games actually offer PvP as the only option? Darkfall?
So what? So if it's Darkfall that's what....ONE game. How is that different than you expecting PvP servers in GW2. If someone came along and wanted a PvE server in Darkfall....they TOO would get laughed at and all the same things we're saying would be said. "Darkfall was made with a precise vision and your desire for a PvE server doesn't fit into that vision." But I suppose that would be okay because it's Darkfall???
Logic....seriously. Anet made the game according to their vision. They wanted it to be a place where you were never fighting AGAINST others on your own server, so you would always be happy to see people on your own server. That's just HOW IT IS. So the people that want PvP against their own server need to find another game. I don't see the issue here. There are games already for both of these playstyles. Each company/developer makes their decisions as to what playstyles they want to encourage. I just don't see the difficulty with understanding.
That being said....IF ArenaNet WANTS to change their entire vision for the game some day....maybe they will. I pretty much doubt it, but anything is possible I suppose. I would think that people that are unhappy with the PvP options and would ONLY be happy with FFA open world PvP, should probably look elsewhere for a game to play. If GW2 changes, you can be sure there will be plenty said about here on the forums, so you could always buy the game THEN. Right?
Im a FFA PVP player and if pve players ask for a pve server in Darkfall as example i realy dont CARE at all as long it won't change anything on the FFA server and i dont mean if some FFA PVP players should deside go to pve server i also dont care or other way around pve players come to FFA server they know they will be butchered and that we use there meat for the PIGS hehe.
It realy dont matter what people want as long pve dont wanne change the FFA server and the pvp dont wanne chance the CAREBEAR server where all happy right having fun?
Hope to build full AMD system RYZEN/VEGA/AM4!!!
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Arenanet will concentrate on one server type and one server type only. If you want world PvP its available, go to the Mists for the huge WvWvW zones... Allways PvP allways challenge, and on top of that no more ganking players that are busy with PvE. The best of all worlds.
MMO history has tought us that a game works best on the server type it was intended to be played.
Want FFA, find an FFA type of MMO.
So if someone ask i want a ffa pvp server and arenanet say yes, how would it effect you then, TELL ME???
Id shrug my shoulders and will never play the game again because it means the developers never were telling the truth about trying to bring the massively back in MMO's or they are trying to create the most engaging most community orientated MMO on the market. A FFA server is a kick in the pants to those statements but considering I trust Anet more then any other game company in the market I am without a doubt 100% positive that Anet will NEVER add a FFA server.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
How would it affect me? Well most importantly, it would add more development time, and GW2 fans have already waited long enough, to wait longer for something the vast majority of them, nor the devs themselves, wanted. That right there would cause bad blood between actual players of the game, something ANet is probably not prepared to do, and gives more reason for everyone not on the FFA servers to hate everyone on the FFA servers.
You mean like when PvPers get angry when the PvE'ers want a server of their own that "will have absolutely NO impact on you at all"?
...what? I can honestly say I have never once seen this happen in any game I've played. How many games actually offer PvP as the only option? Darkfall?
So what? So if it's Darkfall that's what....ONE game. How is that different than you expecting PvP servers in GW2. If someone came along and wanted a PvE server in Darkfall....they TOO would get laughed at and all the same things we're saying would be said. "Darkfall was made with a precise vision and your desire for a PvE server doesn't fit into that vision." But I suppose that would be okay because it's Darkfall???
Uh, breathe. Way back on the front page of this thread I said I didn't see it as workable in GW2. That said, it doesn't make that quote about PvPers getting angry when PvEers want a server of their own any less ridiculous, lol.
The thing that makes me sad about this game is that even if someone has purely virtuous reasons for wanting an FFA server, it would be unhealthy for GW2. FFA servers cause too much interpersonal drama, and that's exactly what GW2 is trying so hard to eliminate.
I mean, look at it this way... thought exercise time! And give me a chance with this, okay?
No competition in dynamic events.
Gear is available through lots of different means, so no one is left out. No have-nots.
Mining nodes are instanced to the player, so there's no node stealing (this is really, really exciting for me, because it means that I'll be able to organise mining parties again, like I did in UO all those years ago).
Yes, those are only three points, but just think on what ArenaNet is trying to do there for a moment. Now, some people are going to scream carebear, but that means that they're not the target demographic. That's fine. The game isn't meant for them. There are games like Darkfall and Mortal Online which are a better fit. Yes, this is a game suited for casuals and player equality. It's designed that way.
Now, FFA servers would be a poor fit and damaging to the game because it would do a lot to harm the game's sense of equality. Consider this: A friend joins a PvP server with another friend, that friend leaves but they have a high level character there. They try to tough it out, but they keep getting ganked by groups of PvPers that couldn't care less whether that person was into PvP or not. That person is then just going to give up on GW2.
All the equality in the world doesn't matter if you add FFA.
That equality is sustained in a very, very careful balance. At the moment, it's easy to see how it could and can work. How people will be able to feel comfortable and not threatened. And what it means is that if you have a PvPing friend, he can drag you into a bit of WvWvW, but once you've had enough you can retreat back to the PvE zones and enjoy the cameraderie of other players.
It's just impossible to add FFA without harming GW2 in some way.
It's a poor fit.
As someone else said, it would be like going over to the Darkfall forums and demanding that they add a 'carebear' server, where all players are equal, and there is no PvP. The response to that would be incredibly acidic and hostile. Not every game is for all people. GW2 isn't EvE, it isn't Darkfall, it isn't WoW... GW2 is GW2.
Now, a lot of people are interested in GW2 because it's GW2.
GW2 would stop being GW2 if FFA servers were added because it destroys the spirit of the game.
ArenaNet knows this as well as I do, and that's why there absolutely will never be FFA servers. If they ever went back on that then I'd probably lose interest in this game, because it's going to screw a lot of people over. I really think that PvE and PvP should happen in their own separate maps.
Here is a truth: When you bring PvP players and PvE players together in the same space, the only possible result is Internet-shattering drama.
Keeping both groups to their own sections is the wisest possible decision.
Uh, breathe. Way back on the front page of this thread I said I didn't see it as workable in GW2. That said, it doesn't make that quote about PvPers getting angry when PvEers want a server of their own any less ridiculous, lol.
It's not ridiculous at all. Also, you're baiting him.
Telling someone to 'relax' when they're talking about a topic that they're passionate about is going to achieve the opposite result. You know that as well as I do, so you're baiting him. That's not cool.
That said, it's a completely reasonable observation.
A PvE server doesn't fit the Darkfall vision and as such it's a poor fit because it upsets the target demographic.
An FFA server doesn't fit the Guild Wars 2 vision and as such it's a poor fit because it upsets the target demographic.
Nothing about that argument is ridiculous. And just saying it is doesn't make it so unless you can very explicitly explain why that is. But considering how you were baiting him, I think you're just trolling.
(You know, ever since I got this chiclet keyboard I swear I'm making more typos and grammatical errors than ever. Still, not too hard to fix.)
An FFA server doesn't fit the Guild Wars 2 vision and as such it's a poor fit because it upsets the target demographic.
While it may not be where the devs want to take the game,that doesn't exactly mean it wouldn't work if they wanted to go that direction.
Anyway on the subject of demographics...
What I'm seeing a lot of out of this demographic, is that they have a hard time accepting a conversation if it doesn't follow in lock step with what A-nets vision is. In this case it would be one side shouting down another who only want to see something different than what's on the table. Shouting them down on a flawed basis at that.
GW2's setup would work fine with FFA PVP, as fine as any other themepark anyway. All you have to do is de-flag people who enter into a DE. IMO it would actually enhance the experience of the world.
The rest of the game could stay as is, the FFA PVP wouldn't effect personal story aspects, WvW, competitive PVP, DE's or the none FFA servers.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Uh, breathe. Way back on the front page of this thread I said I didn't see it as workable in GW2. That said, it doesn't make that quote about PvPers getting angry when PvEers want a server of their own any less ridiculous, lol.
It's not ridiculous at all. Also, you're baiting him.
Telling someone to 'relax' when they're talking about a topic that they're passionate about is going to achieve the opposite result. You know that as well as I do, so you're baiting him. That's not cool.
That said, it's a completely reasonable observation.
A PvE server doesn't fit the Darkfall vision and as such it's a poor fit because it upsets the target demographic.
An FFA server doesn't fit the Guild Wars 2 vision and as such it's a poor fit because it upsets the target demographic.
Nothing about that argument is ridiculous. And just saying it is doesn't make it so unless you can very explicitly explain why that is. But considering how you were baiting him, I think you're just trolling.
The dude who responded wasn't even the dude I originally quoted, FYI. When somebody aggressively latches onto my post and attacks me for viewpoints I don't even hold, yes, I think they need to calm down.
And actually I did a quick google search of "Darkfall PvE servers" and clicked on the first three relevant results on their official forums. You may have a couple of random trolls going "lol carebear" but by and large those advocating against a PvE server are civil. They may disagree about its workability (seeing any parallels?) but by far the majority don't jump straight to personal insults the way PvEers have done on this thread (and infinite others).
The other thing to keep in mind is that the original quote was suggesting PvPers often dogpile PvEers for wanting PvE only servers, which is comparatively extremely uncommon based on the fact that there are very few PvP only MMOs in existence. PvE is typically the "base" gameplay style; there is always more PvE content in an MMO that offers both server types. Hell, I'd argue there's more actual PvE content in Darkfall than PvP content. Flag on/off is not really content.
Aaaaall that wall of text said, nothing I've posted has been any more hostile, judgmental or trollish as part of your initial, unprovoked contribution to this thread:
Originally posted by Dream_Chaser
The reason that the OP of this thread and folks like that won't go and play EvE or WvWvW is because they know that they'll be up against skilled players. What they want is an FFA server which inevitably people will join to be with friends, so they'll have easy prey. There'll be these 'CURRBURRS' who they'll be able to take out. This will suit them because their skill is only marginally above that of the 'currburr,' who doesn't possess the PvP skillset at all.
Might want to consider your own words before you start pointing fingers.
I know what I've said. So you're being a crazy, obsessive, sociopathic archivist to prove that I have uncivil moments toward people who tend to be jerks? Yeah, I totally have those.
Also, that was a bait and switch, and a really bad one.
You originally said that the argument was unreasonable, in that it didn't make sense. Then you moved the goalposts and said that the argument was uncivil. That's a completely different thing. I'm going to note that you've moved the goalposts simply because you figured out that this is a losing argument for you.
Please note that unreasonable != uncivil. Nor has it ever.
And this baiting, followed by a bait and switch, is proof positive that you're a troll. And I have no respect for trolls, so yeah, you're not going to get the nice DC. You'd get the nice DC if you weren't trying to make arguments based upon constant fallacies. After writing all this I don't even think it's because you're a decent troll any more, you're just backpedalling so much that you don't know where you are.
An FFA server doesn't fit the Guild Wars 2 vision and as such it's a poor fit because it upsets the target demographic.
While it may not be where the devs want to take the game,that doesn't exactly mean it wouldn't work if they wanted to go that direction.
Anyway on the subject of demographics...
What I'm seeing a lot of out of this demographic, is that they have a hard time accepting a conversation if it doesn't follow in lock step with what A-nets vision is. In this case it would be one side shouting down another who only want to see something different than what's on the table. Shouting them down on a flawed basis at that.
GW2's setup would work fine with FFA PVP, as fine as any other themepark anyway. All you have to do is de-flag people who enter into a DE. IMO it would actually enhance the experience of the world.
The rest of the game could stay as is, the FFA PVP wouldn't effect personal story aspects, WvW, competitive PVP, DE's or the none FFA servers.
DE areas can cover enourmous areas (depending on the type) and can even intersect with other DE areas (in fact some DEs have been shown to actually affect other DEs). Since it's not always apparent when you're about to enter a DE area, it'd pretty much kill the FFA portion because people will be getting flagged and unflagged everywhere.
They'd need to rework the code for WvWvW, as they'd either need 3 servers for the FFA servers, or shut off WvWvW completely. They'd need to put in work to get it working for one server properly.
Then there's the PvE/PvP skill split. They will definitely be having different versions of PvP and PvE skills. In GW1, some skills actually did completely different things when in PvP and PvE. Signet of Spirits in GW1 summoned 3 spirits when in PvE, but gained energy when in PvP. They'd basically need to change all skillsets to the PvP version everyone, which would require additional coding.
These are just the basic things they'd need to do to get a FFA PvP server even running. Putting resources into this will not benefit their target audience in any way, and they pretty much made it clear from day 1 who their target audience is. If they half ass it you'll probably end up with something like SWTOR's world PvP. They don't want that kind of negative publicity.
I know FFA PvP servers are the VAST minority but i think theres a good 10,000+ people who would love to have a Rallos Zek / Mordred type server.
If all Arenanet had to do was lock out the instant teleportation, I don't see why a PvP server wouldn't work as it has in countless other games. DAoC had instant teleportation by the end and the result was that people would pick 2-3 towns to constantly fight in.
That's the problem. It starts with locking the travel system, then people complain about just one more issure and so on. Soon dev time is spent tweeking and changing one server, taking time away from the multitudes of other servers that are PVE. Not worth the effort for the few extra box sales. Most PvPers will probably be happy with the W v W pvp, or at least buy the game to try it. They probably won't lose many customers by not having FFA pvp on one server. They don't gain much, if anything, by having it.
If all Arenanet had to do was lock out the instant teleportation, I don't see why a PvP server wouldn't work as it has in countless other games. DAoC had instant teleportation by the end and the result was that people would pick 2-3 towns to constantly fight in.
That's the problem. It starts with locking the travel system, then people complain about just one more issure and so on. Soon dev time is spent tweeking and changing one server, taking time away from the multitudes of other servers that are PVE. Not worth the effort for the few extra box sales. Most PvPers will probably be happy with the W v W pvp, or at least buy the game to try it. They probably won't lose many customers by not having FFA pvp on one server. They don't gain much, if anything, by having it.
It's a bigger issue than that. Now you have two versions of the game to maintain. If there's a change in one, it needs to be added to the other and tested there as well, doubling the amount of testing needed for each change. You create a logistical nightmare, as any programmer who's worked with systems where multiple versions of the same code were allowed to be created.
I know what I've said. So you're being a crazy, obsessive, sociopathic archivist to prove that I have uncivil moments toward people who tend to be jerks? Yeah, I totally have those.
Also, that was a bait and switch, and a really bad one.
You originally said that the argument was unreasonable, in that it didn't make sense. Then you moved the goalposts and said that the argument was uncivil. That's a completely different thing. I'm going to note that you've moved the goalposts simply because you figured out that this is a losing argument for you.
Please note that unreasonable != uncivil. Nor has it ever.
And this baiting, followed by a bait and switch, is proof positive that you're a troll. And I have no respect for trolls, so yeah, you're not going to get the nice DC. You'd get the nice DC if you weren't trying to make arguments based upon constant fallacies. After writing all this I don't even think it's because you're a decent troll any more, you're just backpedalling so much that you don't know where you are.
We're done, here.
Apparently nobody gets the "nice DC" because nobody had said anything to you at the point you chose to slam the OP -- and who everyone agreed with him/her -- with blanket stereotyping.
Also, on this whole unreasonable/uncivil thing....what? The quote said that PvEers get crapped on for asking for THAT server type as much as PvPers get crapped on for asking for FFA servers. Which is ridiculous, because there aren't that many games out there that only offer PvP, and -- stay with me, you can do it -- because when they DID ask for them, they got mostly civil responses from the FFAers. The reverse is true in neither case.
So this whole nonsense about bait and switch is fairly ludicrous, and you're STILL engaging in personal attacks.
FYI, you should pull out the dictionary for "sociopath." You keep using that word. I do not think it means what you think it means.
EDIT: I'm beginning to think I'm the one getting trolled here, lol. If so, well played.
Comments
WvW is contested 24/7, with the exception of few minutes every two weeks when servers are rematched.
It's contained to four maps (one central, and one for each of competitng servers), you can't invade other server's PvE areas, as it would be non-consensual PvP, which is something Anet is strictly against. WvW areas are absolutely huge, though, so it certainly feels more like open world conflict than WoW battlegrounds.
So what? So if it's Darkfall that's what....ONE game. How is that different than you expecting PvP servers in GW2. If someone came along and wanted a PvE server in Darkfall....they TOO would get laughed at and all the same things we're saying would be said. "Darkfall was made with a precise vision and your desire for a PvE server doesn't fit into that vision." But I suppose that would be okay because it's Darkfall???
Logic....seriously. Anet made the game according to their vision. They wanted it to be a place where you were never fighting AGAINST others on your own server, so you would always be happy to see people on your own server. That's just HOW IT IS. So the people that want PvP against their own server need to find another game. I don't see the issue here. There are games already for both of these playstyles. Each company/developer makes their decisions as to what playstyles they want to encourage. I just don't see the difficulty with understanding.
That being said....IF ArenaNet WANTS to change their entire vision for the game some day....maybe they will. I pretty much doubt it, but anything is possible I suppose. I would think that people that are unhappy with the PvP options and would ONLY be happy with FFA open world PvP, should probably look elsewhere for a game to play. If GW2 changes, you can be sure there will be plenty said about here on the forums, so you could always buy the game THEN. Right?
Im a FFA PVP player and if pve players ask for a pve server in Darkfall as example i realy dont CARE at all as long it won't change anything on the FFA server and i dont mean if some FFA PVP players should deside go to pve server i also dont care or other way around pve players come to FFA server they know they will be butchered and that we use there meat for the PIGS hehe.
It realy dont matter what people want as long pve dont wanne change the FFA server and the pvp dont wanne chance the CAREBEAR server where all happy right having fun?
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Id shrug my shoulders and will never play the game again because it means the developers never were telling the truth about trying to bring the massively back in MMO's or they are trying to create the most engaging most community orientated MMO on the market. A FFA server is a kick in the pants to those statements but considering I trust Anet more then any other game company in the market I am without a doubt 100% positive that Anet will NEVER add a FFA server.
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Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
How would it affect me? Well most importantly, it would add more development time, and GW2 fans have already waited long enough, to wait longer for something the vast majority of them, nor the devs themselves, wanted. That right there would cause bad blood between actual players of the game, something ANet is probably not prepared to do, and gives more reason for everyone not on the FFA servers to hate everyone on the FFA servers.
Apart from the obvious reasons.
Uh, breathe. Way back on the front page of this thread I said I didn't see it as workable in GW2. That said, it doesn't make that quote about PvPers getting angry when PvEers want a server of their own any less ridiculous, lol.
The thing that makes me sad about this game is that even if someone has purely virtuous reasons for wanting an FFA server, it would be unhealthy for GW2. FFA servers cause too much interpersonal drama, and that's exactly what GW2 is trying so hard to eliminate.
I mean, look at it this way... thought exercise time! And give me a chance with this, okay?
No competition in dynamic events.
Gear is available through lots of different means, so no one is left out. No have-nots.
Mining nodes are instanced to the player, so there's no node stealing (this is really, really exciting for me, because it means that I'll be able to organise mining parties again, like I did in UO all those years ago).
Yes, those are only three points, but just think on what ArenaNet is trying to do there for a moment. Now, some people are going to scream carebear, but that means that they're not the target demographic. That's fine. The game isn't meant for them. There are games like Darkfall and Mortal Online which are a better fit. Yes, this is a game suited for casuals and player equality. It's designed that way.
Now, FFA servers would be a poor fit and damaging to the game because it would do a lot to harm the game's sense of equality. Consider this: A friend joins a PvP server with another friend, that friend leaves but they have a high level character there. They try to tough it out, but they keep getting ganked by groups of PvPers that couldn't care less whether that person was into PvP or not. That person is then just going to give up on GW2.
All the equality in the world doesn't matter if you add FFA.
That equality is sustained in a very, very careful balance. At the moment, it's easy to see how it could and can work. How people will be able to feel comfortable and not threatened. And what it means is that if you have a PvPing friend, he can drag you into a bit of WvWvW, but once you've had enough you can retreat back to the PvE zones and enjoy the cameraderie of other players.
It's just impossible to add FFA without harming GW2 in some way.
It's a poor fit.
As someone else said, it would be like going over to the Darkfall forums and demanding that they add a 'carebear' server, where all players are equal, and there is no PvP. The response to that would be incredibly acidic and hostile. Not every game is for all people. GW2 isn't EvE, it isn't Darkfall, it isn't WoW... GW2 is GW2.
Now, a lot of people are interested in GW2 because it's GW2.
GW2 would stop being GW2 if FFA servers were added because it destroys the spirit of the game.
ArenaNet knows this as well as I do, and that's why there absolutely will never be FFA servers. If they ever went back on that then I'd probably lose interest in this game, because it's going to screw a lot of people over. I really think that PvE and PvP should happen in their own separate maps.
Here is a truth: When you bring PvP players and PvE players together in the same space, the only possible result is Internet-shattering drama.
Keeping both groups to their own sections is the wisest possible decision.
It's not ridiculous at all. Also, you're baiting him.
Telling someone to 'relax' when they're talking about a topic that they're passionate about is going to achieve the opposite result. You know that as well as I do, so you're baiting him. That's not cool.
That said, it's a completely reasonable observation.
A PvE server doesn't fit the Darkfall vision and as such it's a poor fit because it upsets the target demographic.
An FFA server doesn't fit the Guild Wars 2 vision and as such it's a poor fit because it upsets the target demographic.
Nothing about that argument is ridiculous. And just saying it is doesn't make it so unless you can very explicitly explain why that is. But considering how you were baiting him, I think you're just trolling.
(You know, ever since I got this chiclet keyboard I swear I'm making more typos and grammatical errors than ever. Still, not too hard to fix.)
While it may not be where the devs want to take the game,that doesn't exactly mean it wouldn't work if they wanted to go that direction.
Anyway on the subject of demographics...
What I'm seeing a lot of out of this demographic, is that they have a hard time accepting a conversation if it doesn't follow in lock step with what A-nets vision is. In this case it would be one side shouting down another who only want to see something different than what's on the table. Shouting them down on a flawed basis at that.
GW2's setup would work fine with FFA PVP, as fine as any other themepark anyway. All you have to do is de-flag people who enter into a DE. IMO it would actually enhance the experience of the world.
The rest of the game could stay as is, the FFA PVP wouldn't effect personal story aspects, WvW, competitive PVP, DE's or the none FFA servers.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The dude who responded wasn't even the dude I originally quoted, FYI. When somebody aggressively latches onto my post and attacks me for viewpoints I don't even hold, yes, I think they need to calm down.
And actually I did a quick google search of "Darkfall PvE servers" and clicked on the first three relevant results on their official forums. You may have a couple of random trolls going "lol carebear" but by and large those advocating against a PvE server are civil. They may disagree about its workability (seeing any parallels?) but by far the majority don't jump straight to personal insults the way PvEers have done on this thread (and infinite others).
Exhibit A: http://forums.darkfallonline.com/showthread.php?t=308130
Exhibit B: http://forums.darkfallonline.com/showthread.php?t=90219 <--I notice one guy here starts off with lots of swearing but even comes back and says "My bad, you hit a nerve" and is all polite and reasonable.
This one: http://forums.darkfallonline.com/showthread.php?t=101407 is a bit more hostile, but lump thm all together and per capita the PvPers are coming out on top in the "civility" department.
The other thing to keep in mind is that the original quote was suggesting PvPers often dogpile PvEers for wanting PvE only servers, which is comparatively extremely uncommon based on the fact that there are very few PvP only MMOs in existence. PvE is typically the "base" gameplay style; there is always more PvE content in an MMO that offers both server types. Hell, I'd argue there's more actual PvE content in Darkfall than PvP content. Flag on/off is not really content.
Aaaaall that wall of text said, nothing I've posted has been any more hostile, judgmental or trollish as part of your initial, unprovoked contribution to this thread:
Might want to consider your own words before you start pointing fingers.
Edited for formatting fail.
I know what I've said. So you're being a crazy, obsessive, sociopathic archivist to prove that I have uncivil moments toward people who tend to be jerks? Yeah, I totally have those.
Also, that was a bait and switch, and a really bad one.
You originally said that the argument was unreasonable, in that it didn't make sense. Then you moved the goalposts and said that the argument was uncivil. That's a completely different thing. I'm going to note that you've moved the goalposts simply because you figured out that this is a losing argument for you.
Please note that unreasonable != uncivil. Nor has it ever.
And this baiting, followed by a bait and switch, is proof positive that you're a troll. And I have no respect for trolls, so yeah, you're not going to get the nice DC. You'd get the nice DC if you weren't trying to make arguments based upon constant fallacies. After writing all this I don't even think it's because you're a decent troll any more, you're just backpedalling so much that you don't know where you are.
We're done, here.
Having a pvp server for GW2 wont hurt players, only Anet, because they will have a ton of problems trying to cater to such a small community.
If Anet really wants to waste the time and money, so be it, but I wont be playing there, and I only play MMOs for the PvP.
DE areas can cover enourmous areas (depending on the type) and can even intersect with other DE areas (in fact some DEs have been shown to actually affect other DEs). Since it's not always apparent when you're about to enter a DE area, it'd pretty much kill the FFA portion because people will be getting flagged and unflagged everywhere.
They'd need to rework the code for WvWvW, as they'd either need 3 servers for the FFA servers, or shut off WvWvW completely. They'd need to put in work to get it working for one server properly.
Then there's the PvE/PvP skill split. They will definitely be having different versions of PvP and PvE skills. In GW1, some skills actually did completely different things when in PvP and PvE. Signet of Spirits in GW1 summoned 3 spirits when in PvE, but gained energy when in PvP. They'd basically need to change all skillsets to the PvP version everyone, which would require additional coding.
These are just the basic things they'd need to do to get a FFA PvP server even running. Putting resources into this will not benefit their target audience in any way, and they pretty much made it clear from day 1 who their target audience is. If they half ass it you'll probably end up with something like SWTOR's world PvP. They don't want that kind of negative publicity.
That's the problem. It starts with locking the travel system, then people complain about just one more issure and so on. Soon dev time is spent tweeking and changing one server, taking time away from the multitudes of other servers that are PVE. Not worth the effort for the few extra box sales. Most PvPers will probably be happy with the W v W pvp, or at least buy the game to try it. They probably won't lose many customers by not having FFA pvp on one server. They don't gain much, if anything, by having it.
It's a bigger issue than that. Now you have two versions of the game to maintain. If there's a change in one, it needs to be added to the other and tested there as well, doubling the amount of testing needed for each change. You create a logistical nightmare, as any programmer who's worked with systems where multiple versions of the same code were allowed to be created.
Oderint, dum metuant.
Apparently nobody gets the "nice DC" because nobody had said anything to you at the point you chose to slam the OP -- and who everyone agreed with him/her -- with blanket stereotyping.
Also, on this whole unreasonable/uncivil thing....what? The quote said that PvEers get crapped on for asking for THAT server type as much as PvPers get crapped on for asking for FFA servers. Which is ridiculous, because there aren't that many games out there that only offer PvP, and -- stay with me, you can do it -- because when they DID ask for them, they got mostly civil responses from the FFAers. The reverse is true in neither case.
So this whole nonsense about bait and switch is fairly ludicrous, and you're STILL engaging in personal attacks.
FYI, you should pull out the dictionary for "sociopath." You keep using that word. I do not think it means what you think it means.
EDIT: I'm beginning to think I'm the one getting trolled here, lol. If so, well played.
Unforunately anet will not have true pvp servers. We gotta make due with instanced and sectioned off pvp.