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ranged combat is not really that ranged

bishboshbishbosh Member Posts: 388

looking at videos on youtube all of the ranged abilities are actually really close ranged. i would have though that they would have taken full advantage of the "aiming" system to allow for actual long range combat

around 40 secs into this video look how close the archer has to be to attack http://www.youtube.com/watch?v=XYbcGaqiikI

i though ranged combat would actually be more ranged

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Comments

  • Sector13Sector13 Member UncommonPosts: 784

    Range in TERA is pretty small in comparison to other MMOs. I doubt this will change anytime soon.

  • KuppaKuppa Member UncommonPosts: 3,292

    It isn't as far as other mmo's, I don't know if it has to do that I haven't seen many abilities to close the gap between a meele and a ranged.

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  • PivotelitePivotelite Member UncommonPosts: 2,145

    Think about the imbalance long ranged combat creates...I don't want to be kited around all day and how fun is ranged combat thats 40 meters away in an action MMO?

     

    You don't want to just spam away on bosses, get in the action.

     

    Also some archer attacks do more damage the closer you are, also couldn't you just address all this in one thread? You keep making threads. x.x

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  • bishboshbishbosh Member Posts: 388

    Originally posted by Sector13

    Range in TERA is pretty small in comparison to other MMOs. I doubt this will change anytime soon.

    : ( its not a huge deal but wtf. what is the reason for making ranged combat so close ranged and weird. couldt they just make it long ranged  _0_0_./

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by bishbosh

    Originally posted by Sector13

    Range in TERA is pretty small in comparison to other MMOs. I doubt this will change anytime soon.

    : ( its not a huge deal but wtf. what is the reason for making ranged combat so close ranged and weird. couldt they just make it long ranged  _0_0_./

    I explained above why it would be better, at least to me, whether I am playing the ranger or not, I want to be in the action, as it is based as an action MMO, wouldn't want to be so far from bosses I never have any risk of being hit.

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  • stayontargetstayontarget Member RarePosts: 6,519

    Archers max range is like 18m.  The closer the archer is to its target the more damage he / she will do, sweet spot is around 8m-10m.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • bishboshbishbosh Member Posts: 388

    Originally posted by Pivotelite

    Think about the imbalance long ranged combat creates...I don't want to be kited around all day and how fun is ranged combat thats 40 meters away in an action MMO?

     

    You don't want to just spam away on bosses, get in the action.

     

    Also some archer attacks do more damage the closer you are, also couldn't you just address all this in one thread? You keep making threads. x.x

    you can always balance these things in other ways without makin ranged combat weird and intuitive. making ranged classes pretty much the same as melee classes is silly.

     

    if you are worried about kiting and boss fights just give melee classes something to compensate and bosses something to compensate. eg gap closers, long ranged abiltiies etc etc. there are plenty ways to balance the game rather than just killing the range part of ranged combat

     

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by bishbosh

    Originally posted by Pivotelite

    Think about the imbalance long ranged combat creates...I don't want to be kited around all day and how fun is ranged combat thats 40 meters away in an action MMO?

     

    You don't want to just spam away on bosses, get in the action.

     

    Also some archer attacks do more damage the closer you are, also couldn't you just address all this in one thread? You keep making threads. x.x

    you can always balance these things in other ways without makin ranged combat weird and intuitive. making ranged classes pretty much the same as melee classes is silly.

     

    if you are worried about kiting and boss fights just give melee classes something to compensate and bosses something to compensate. eg gap closers, long ranged abiltiies etc etc. there are plenty ways to balance the game rather than just killing the range part of ranged combat

     

    It's just more fun to be close to the action rather than far, ranged plays nothing like a melee class, it's still ranged.

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  • redcap036redcap036 Member UncommonPosts: 1,230

    I run two archers in TERA one on a PvE server and one on a PvP server, I find using a bow abit like using a hand gun as apposed to using a rifle or even a snipers rifle, it feels abit wierd at first but considering the combat your doing in game it kinda make sense as well, my highest toon is only level 18, so I can't say if the range gets longer at a higher level.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    I believe it's intended so you can't just sit back and plunk away, both in PvP and PvE. I hear what you are saying that it is different than other MMOs but that's what is great about TERA.

    There are a lot of good videos of BAM fights. They already have a large range of movement that can close on any member not paying attention, ranged included, so if they made ranged max range any larger it would have the other group members needlessly running farther.

    Just not worth my time anymore.

  • rexzshadowrexzshadow Member Posts: 1,428

    Rage is 18m and thats pretty long already. Even in other mmos most range class don't break 20m. It only FEELS closer because of the way you view your charcter. If you had a over head view it won't feel so close (ofc thats not possible in Tera) Also as stated before archer do more dmg when they are with in 8-10m of the enemy which is why good archers know when to step in for dmg and when to back out. Also this prevernt range class from just stay WAY in the back and spam their skill during boss fights, than Tera lost all its purose if you don't need to move and just snipe.

  • Pratt2112Pratt2112 Member UncommonPosts: 1,636

    Originally posted by bishbosh

    Originally posted by Pivotelite

    Think about the imbalance long ranged combat creates...I don't want to be kited around all day and how fun is ranged combat thats 40 meters away in an action MMO?

     

    You don't want to just spam away on bosses, get in the action.

     

    Also some archer attacks do more damage the closer you are, also couldn't you just address all this in one thread? You keep making threads. x.x

    you can always balance these things in other ways without makin ranged combat weird and intuitive. making ranged classes pretty much the same as melee classes is silly.

     

    if you are worried about kiting and boss fights just give melee classes something to compensate and bosses something to compensate. eg gap closers, long ranged abiltiies etc etc. there are plenty ways to balance the game rather than just killing the range part of ranged combat

     

    Are you saying that melee classes can engage and do damage up to 18m from an enemy? I hope not, though that's what it seems like. 

    And while the ranged combat may be "killed" for you, it's fine for plenty of others. Adapt. Learn how to work with the system and make the most of it, instead of arguing that it should be made like other MMOs ranged systems. 

    Or, decide it's just not what you enjoy in TERA and find a class/playstyle that does.  Or, if you can't find any other playstyle you like, just not playing at all is always an option.

     

     

  • bishboshbishbosh Member Posts: 388

    Originally posted by TangentPoint

    Originally posted by bishbosh


    Originally posted by Pivotelite

    Think about the imbalance long ranged combat creates...I don't want to be kited around all day and how fun is ranged combat thats 40 meters away in an action MMO?

     

    You don't want to just spam away on bosses, get in the action.

     

    Also some archer attacks do more damage the closer you are, also couldn't you just address all this in one thread? You keep making threads. x.x

    you can always balance these things in other ways without makin ranged combat weird and intuitive. making ranged classes pretty much the same as melee classes is silly.

     

    if you are worried about kiting and boss fights just give melee classes something to compensate and bosses something to compensate. eg gap closers, long ranged abiltiies etc etc. there are plenty ways to balance the game rather than just killing the range part of ranged combat

     

    Are you saying that melee classes can engage and do damage up to 18m from an enemy? I hope not, though that's what it seems like. 

    And while the ranged combat may be "killed" for you, it's fine for plenty of others. Adapt. Learn how to work with the system and make the most of it, instead of arguing that it should be made like other MMOs ranged systems. 

    Or, decide it's just not what you enjoy in TERA and find a class/playstyle that does.  Or, if you can't find any other playstyle you like, just not playing at all is always an option.

     

     

    you comment fairly irrelevant. the point i am making is that ranged combat is very short ranged, making it similar to melee comvat. instead of agreeing or disagreeing and then explainign why, you are telling me essentially to L2p and that other players are ok with it.  my TERA "skill" level or what other "fine for plenty of others" is pretty goddamn irrelevant. those 2 factors dont really change the fact the ranged combat is actually not that ranged and not as different to melee combat as it could have been. im a facts person and i like facts, i dont really care for opinions or what "others" think.

  • LaromussLaromuss Member UncommonPosts: 331

    if you are a facts person, then you're telling him that 2m range is the same thing as 18m range.  It sure sounds someone is contradicting himself. 

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by bishbosh

    you comment fairly irrelevant. the point i am making is that ranged combat is very short ranged, making it similar to melee comvat. instead of agreeing or disagreeing and then explainign why, you are telling me essentially to L2p and that other players are ok with it.  my TERA "skill" level or what other "fine for plenty of others" is pretty goddamn irrelevant. those 2 factors dont really change the fact the ranged combat is actually not that ranged and not as different to melee combat as it could have been. im a facts person and i like facts, i dont really care for opinions or what "others" think.

     But it is your opinion that they don't play as ranged as they could be as your definition of could be is totally subjective making your entire point an opinion, something you apparently don't like.

     

    Just the simple fact you don't like this playstyle for ranged is your opinion, your thoughts on the channels is your opinion as well...we are here responding to your opinions and when we give our opinions they don't matter and are irrelevant.

     

    Seems awfully hypocritical.

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  • bishboshbishbosh Member Posts: 388

    Originally posted by Laross

    if you are a facts person, then you're telling him that 2m range is the same thing as 18m range.  It sure sounds someone is contradicting himself. 

    i said "pretty much" the same. from videos I have seen, the ranged combat is not longer ranged than much melee combat.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by bishbosh

    Originally posted by Laross

    if you are a facts person, then you're telling him that 2m range is the same thing as 18m range.  It sure sounds someone is contradicting himself. 

    i said "pretty much" the same. from videos I have seen, the ranged combat is not longer ranged than melee combat.

    Melee combat is like 3-5m, 7m being max with maybe one or two skills, whereas ranged prime is 8-12m for bonus damage and as far as 18m.

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  • bishboshbishbosh Member Posts: 388

    Originally posted by Pivotelite

    Originally posted by bishbosh


    Originally posted by Laross

    if you are a facts person, then you're telling him that 2m range is the same thing as 18m range.  It sure sounds someone is contradicting himself. 

    i said "pretty much" the same. from videos I have seen, the ranged combat is not longer ranged than melee combat.

    Melee combat is like 3-5m, 7m being max with maybe one or two skills, whereas ranged prime is 8-12m for bonus damage and as far as 18m.

    not *much longer. genuine mistype

     

    if you want to be really difficult you could argue that ranged combat being too short ranged is just my opinion but pretty much every other game that has archery in it has significantly longer range than TERA archery. this is a fact. the distinction between ranged and melee combat decreases the shorter the range of the ranged combat. this is another fact

  • AzmodaiAzmodai Member UncommonPosts: 154

    Originally posted by bishbosh

    Originally posted by Pivotelite


    Originally posted by bishbosh


    Originally posted by Laross

    if you are a facts person, then you're telling him that 2m range is the same thing as 18m range.  It sure sounds someone is contradicting himself. 

    i said "pretty much" the same. from videos I have seen, the ranged combat is not longer ranged than melee combat.

    Melee combat is like 3-5m, 7m being max with maybe one or two skills, whereas ranged prime is 8-12m for bonus damage and as far as 18m.

    not *much longer. genuine mistype

     

    if you want to be really difficult you could argue that ranged combat being too short ranged is just my opinion but pretty much every other game that has archery in it has significantly longer range than TERA archery. this is a fact. the distinction between ranged and melee combat decreases the shorter the range of the ranged combat. this is another fact

    TERA is not like the Other games and thats a FACT, you cant have an action MMO where ranged classes can stay out of reach of melee, Thats another Fact. You seem to hate the game from what ive seen, why bother with it if you dont even do enough research.

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  • rexzshadowrexzshadow Member Posts: 1,428

    Too short? I'm curious what game you played where ranged combat has more than 20m range. From what i seem almost all mmorpgs range cap off around 20m at max. Tera just feels its close due to the point of view where when your playing a tab target based mmorpg you get a more over head view so it feels farther away.

  • Necodemus1Necodemus1 Member Posts: 7

    Originally posted by Pivotelite

    Think about the imbalance long ranged combat creates...I don't want to be kited around all day and how fun is ranged combat thats 40 meters away in an action MMO?

     

    Umm ya then you  might not want to pvp against me or any competent sorcerer

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Necodemus1

    Originally posted by Pivotelite

    Think about the imbalance long ranged combat creates...I don't want to be kited around all day and how fun is ranged combat thats 40 meters away in an action MMO?

     

    Umm ya then you  might not want to pvp against me or any competent sorcerer

    Any competent lancer, warrior or slayer can gap close on you.

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  • MikehaMikeha Member EpicPosts: 9,196

    Originally posted by stayontarget

    Archers max range is like 18m.  The closer the archer is to its target the more damage he / she will do, sweet spot is around 8m-10m.

     

     

    hmm, thats kinda strange about doing more damage up close. In Lineage 2 an archer will do less damage the closer he is to the opponnent. This way archers have to stay at range if they really want to do damage.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Pivotelite

    Originally posted by Necodemus1


    Originally posted by Pivotelite

    Think about the imbalance long ranged combat creates...I don't want to be kited around all day and how fun is ranged combat thats 40 meters away in an action MMO?

     

    Umm ya then you  might not want to pvp against me or any competent sorcerer

    Any competent lancer, warrior or slayer can gap close on you.

    Lancer has it good on the gap closing part lol, just wait for them to teleport away, charge at them use your skill wack them a bit when they teleport again you drag their ass back infront of you with leash wack them some more. Repeat until said ranged classs is dead XD O and block when needed.

  • bishboshbishbosh Member Posts: 388

    Originally posted by Azmodai

    TERA is not like the Other games and thats a FACT, you cant have an action MMO where ranged classes can stay out of reach of melee, Thats another Fact. You seem to hate the game from what ive seen, why bother with it if you dont even do enough research.

    you cant have an action MMO where ranged classes can stay out of reach of melee, Thats another Fact.

    have a look at some guild wars 2 footage. the ranged classes actually do justice to the ranged component of their class.

    have a look at darkfall. combat is basically like unpolished buggy version of skyrim combat but its an action mmorpg with proper ranged combat.

    You seem to hate the game from what ive seen, why bother with it if you dont even do enough research

    i dont hate TERA. i dont really like it either. its coming out soon so i am interested. this thread has been excellent research. infact i learnt that "Melee combat is like 3-5m, 7m being max with maybe one or two skills, whereas ranged prime is 8-12m for bonus damage and as far as 18m" 

    all those numbers dont actually mean much considering every game probably measures their units of distance differently. its best to judge by looking at videos. here is an example of "ranged" combat http://www.youtube.com/watch?v=LVfVL3LedTo&feature=related in tera

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