Everything you've seen about the game has nothing to do with the shop (which, the very 'worst' item in it is still purely cosmetic when it boils down to it). You're letting unjust fears get the better of you.
what about the repair mechanic? and how the shop sells an item to make it more convenient for you to bypass said mechanic.
Everything you've seen about the game has nothing to do with the shop (which, the very 'worst' item in it is still purely cosmetic when it boils down to it). You're letting unjust fears get the better of you.
and how the shop sells an item to make it more convenient for you to bypass said mechanic.
Source.
Plus, the mechanic is bypassed by teleporting back to town anyway In very hard content, such an item would allow you to continue banging your head against it for a little bit longer before doing a town run. All boss encounters ect. in dungeons reset if the party gets too far away, you can't win by attrition
Repair is there to make you think 'i'm getting screwed here', not neccessarily to absolutely stop you dead (since repairing isn't too hard to do, just a quick 'port).
Plus, if you die enough in the open world to really think a repair kit would be useful, i'd have to laugh anyway ^^ The open world just isn't that hard, even in the parts of the high level eurogamer demo which were specifically 'not toned down' (most of it was, ofc).
Everything you've seen about the game has nothing to do with the shop (which, the very 'worst' item in it is still purely cosmetic when it boils down to it). You're letting unjust fears get the better of you.
and how the shop sells an item to make it more convenient for you to bypass said mechanic.
Source.
Plus, the mechanic is bypassed by teleporting back to town anyway In very hard content, such an item would allow you to continue banging your head against it for a little bit longer before doing a town run. All boss encounters ect. in dungeons reset if the party gets too far away, you can't win by attrition
Repair is there to make you think 'i'm getting screwed here', not neccessarily to absolutely stop you dead (since repairing isn't too hard to do, just a quick 'port).
Plus, if you die enough in the open world to really think a repair kit would be useful, i'd have to laugh anyway ^^ The open world just isn't that hard, even in the parts of the high level eurogamer demo which were specifically 'not toned down' (most of it was, ofc).
you may have just woken up. you might want to check out the forums.
Must suck to have so little self-control that paying $150 or more per year is better than optional services and goods.
It sucks when someone with no self control spends $150 a month and then has an advantage over someone who doesn't in terms of leveling speed, PvE, and especially PvP.
Now someone is going to say, Guild Wars 2 is different, no cash shop item, no leveling speed, no gear, no gold will give someone else and advantage. To which I say, we'll see, but I'm not buying it. I and several others have already pointed out ways that people with money to burn could have an advantage over other players.
The only way i can see an advantage would be level speed "maybe". Gear stats cap so there will be no advantages in PvE. Leveling speed isn't that big a deal. Took forever to level a priest versus a pally in wow but people still played priest and didn't complain that they were broken because they leveled slower
If gold can buy you anything in this game worth having, then leveling speed is an advantage as long as level 80 mobs drop better vendor trash than level 1 mobs.
I already said it, I'll say it again. My plan is to never spend anything beyond the initial box cost and whatever items will max me out quickest, which means I need gold and lots of it, and fast, so I can buy diamonds while inflation is low (assuming diamonds don't have price controls). Getting to 80 faster than the vast majority of players will be an advantage to me. Again, assuming there is anything in the AH worth having. And if there isn't? Well, why bother with gold or crafting at all?
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Everything you've seen about the game has nothing to do with the shop (which, the very 'worst' item in it is still purely cosmetic when it boils down to it). You're letting unjust fears get the better of you.
and how the shop sells an item to make it more convenient for you to bypass said mechanic.
Source.
Plus, the mechanic is bypassed by teleporting back to town anyway In very hard content, such an item would allow you to continue banging your head against it for a little bit longer before doing a town run. All boss encounters ect. in dungeons reset if the party gets too far away, you can't win by attrition
Repair is there to make you think 'i'm getting screwed here', not neccessarily to absolutely stop you dead (since repairing isn't too hard to do, just a quick 'port).
Plus, if you die enough in the open world to really think a repair kit would be useful, i'd have to laugh anyway ^^ The open world just isn't that hard, even in the parts of the high level eurogamer demo which were specifically 'not toned down' (most of it was, ofc).
you may have just woken up. you might want to check out the forums.
Everything you've seen about the game has nothing to do with the shop (which, the very 'worst' item in it is still purely cosmetic when it boils down to it). You're letting unjust fears get the better of you.
and how the shop sells an item to make it more convenient for you to bypass said mechanic.
Source.
Plus, the mechanic is bypassed by teleporting back to town anyway In very hard content, such an item would allow you to continue banging your head against it for a little bit longer before doing a town run. All boss encounters ect. in dungeons reset if the party gets too far away, you can't win by attrition
Repair is there to make you think 'i'm getting screwed here', not neccessarily to absolutely stop you dead (since repairing isn't too hard to do, just a quick 'port).
Plus, if you die enough in the open world to really think a repair kit would be useful, i'd have to laugh anyway ^^ The open world just isn't that hard, even in the parts of the high level eurogamer demo which were specifically 'not toned down' (most of it was, ofc).
you may have just woken up. you might want to check out the forums.
So i'm assuming some people have leaked a cash shop list?
Really, that's the item they're moaning about (the one which is fairly benign for the reasons i've put forward)? The GW2 community surprised me for once
EDIT: Aha! seems they've changed the particular item that i thought was 'bad' before this event. That's good then They actually changed it to something that i thought would make much more sense anyway.
But yeah, the cash shop seems fine to me. Repair kits wont help in hard dungeons.
Must suck to have so little self-control that paying $150 or more per year is better than optional services and goods.
It sucks when someone with no self control spends $150 a month and then has an advantage over someone who doesn't in terms of leveling speed, PvE, and especially PvP.
Now someone is going to say, Guild Wars 2 is different, no cash shop item, no leveling speed, no gear, no gold will give someone else and advantage. To which I say, we'll see, but I'm not buying it. I and several others have already pointed out ways that people with money to burn could have an advantage over other players.
The only way i can see an advantage would be level speed "maybe". Gear stats cap so there will be no advantages in PvE. Leveling speed isn't that big a deal. Took forever to level a priest versus a pally in wow but people still played priest and didn't complain that they were broken because they leveled slower
If gold can buy you anything in this game worth having, then leveling speed is an advantage as long as level 80 mobs drop better vendor trash than level 1 mobs.
I already said it, I'll say it again. My plan is to never spend anything beyond the initial box cost and whatever items will max me out quickest, which means I need gold and lots of it, and fast, so I can buy diamonds while inflation is low (assuming diamonds don't have price controls). Getting to 80 faster than the vast majority of players will be an advantage to me. Again, assuming there is anything in the AH worth having. And if there isn't? Well, why bother with gold or crafting at all?
So the advantage you see, is another player getting to the AH before you?
Reading the GW2Guru thread, it actually seems very few are moaning about the repair kit anyway, probably for the exact reasons i've outlined. Only time i can see it being useful is when you're defending in WvW. But even then, it's not going to help you that much, since it's it's not like you can revive where you stand still. You'll still likely have to rez at a waypoint (which, if you don't have a repair vendor in your keep anyway, you're unlikely to have at all anywhere close), in which case you may as well just use the vendor
Must suck to have so little self-control that paying $150 or more per year is better than optional services and goods.
It sucks when someone with no self control spends $150 a month and then has an advantage over someone who doesn't in terms of leveling speed, PvE, and especially PvP.
Now someone is going to say, Guild Wars 2 is different, no cash shop item, no leveling speed, no gear, no gold will give someone else and advantage. To which I say, we'll see, but I'm not buying it. I and several others have already pointed out ways that people with money to burn could have an advantage over other players.
The only way i can see an advantage would be level speed "maybe". Gear stats cap so there will be no advantages in PvE. Leveling speed isn't that big a deal. Took forever to level a priest versus a pally in wow but people still played priest and didn't complain that they were broken because they leveled slower
If gold can buy you anything in this game worth having, then leveling speed is an advantage as long as level 80 mobs drop better vendor trash than level 1 mobs.
I already said it, I'll say it again. My plan is to never spend anything beyond the initial box cost and whatever items will max me out quickest, which means I need gold and lots of it, and fast, so I can buy diamonds while inflation is low (assuming diamonds don't have price controls). Getting to 80 faster than the vast majority of players will be an advantage to me. Again, assuming there is anything in the AH worth having. And if there isn't? Well, why bother with gold or crafting at all?
So the advantage you see, is another player getting to the AH before you?
If gold has value, I intend to sell it for diamonds plus sell my drops for gold on the AH, therefore getting the diamond for gold sellers coming and going (hey, if we're going to pit your wallet against my time, I'm making sure your wallet loses).
Past experience tells me these diamonds will sell cheaper at first because there won't be as much gold floating around, so the more gold I have at the beginning, the more diamonds I can buy to sell for way more gold later and to use for costumes, inventory, character slots, and probably expansions down the road.
Now imagine a group of gold farmers doing this, or even large guilds. The first people with large amounts of gold will fare better than everyone else and will determine much of the economy in game. To some extent this would have happened anyway, of course, but I would not have been interested in the market at all in this game if it weren't for the diamond thing. Now it's a point of pride with me and a challenge not to be That Westerner. You know the one, the Westerner with oveflowing pockets who can't be arsed to think for herself in a game, much less do anything the hard way, much less use her brain to figure out how to get what she wants in a game without breaking out her real life wallet.
Why am I so open about this? Because if you don't like this cash shop but you still want to play the game, I want to encourage you not to be That Westerner.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Reading the GW2Guru thread, it actually seems very few are moaning about the repair kit anyway, probably for the exact reasons i've outlined. Only time i can see it being useful is when you're defending in WvW. But even then, it's not going to help you that much, since it's it's not like you can revive where you stand still. You'll still likely have to rez at a waypoint (which, if you don't have a repair vendor in your keep anyway, you're unlikely to have at all anywhere close), in which case you may as well just use the vendor
iirc you asked for an example where game design may have been changed to accomidate the cash shop. that was the example i gave you.
I'd much rather pay a monthly sub than have a company use a cash shop to supplement their income.
Cash shop's are a slipperly slope. Maybe they don't have a lot of "pay to win" items in it at launch but rest assured, if ArenaNet finds that it's not as profitable as they anticipated they will most certainly add more enticing items down the road.
Cash Shops are everywhere. Just look at the mmorpg market. E.G. WoW. You have to pay for a Race Change, Server Transfer, Pet Shop(25$Mount), etc.. In addition to that you are able to buy a "cash shop pet" with ingame gold. (Guardian Cub)
Furthermmore Tera Online and Eve Online use a similar system. You can buy some "Timecards" with ingame gold. (Chronoscrolls & PLEX)
I'd much rather pay a monthly sub than have a company use a cash shop to supplement their income.
Cash shop's are a slipperly slope. Maybe they don't have a lot of "pay to win" items in it at launch but rest assured, if ArenaNet finds that it's not as profitable as they anticipated they will most certainly add more enticing items down the road.
Monthly sub is for greedy, talentless companies, who love to cash in by doing nothing at all. They force you to buy expansions on top of it, which should be free considering they are released every 1-2 years, which means you already paid in extense of 200+$ inbetween for what? Nothing at all. Please don't mention server costs, because that's just silly. There are dozens of games that let you play free forever, online, they somehow manage to cover the costs right? Moreover, when you pay a sub you are forced to swallow whatever the companies shove down your throat. With a microtransaction model you can choose what you pay for. This is how it should be. Of course there are pitfalls but ANet seems to handle it perfectly so far.
The fault in your logic is that you assume ANet is like the others, but they have clearly proven they are not. They are doing what they can to stop the decade long ripoff that the MMO's have become. You should support them, instead of inventing false predictions. Besides you can always go run the threadmill in WoW, Blizzard loves to rip people off as they have recently stated, the "sub model works well" for them Go hamsters! :P
Myself I like to have a choice, and I choose high quality, therefore I stay with ANet.
Must suck to have so little self-control that paying $150 or more per year is better than optional services and goods.
It sucks when someone with no self control spends $150 a month and then has an advantage over someone who doesn't in terms of leveling speed, PvE, and especially PvP.
Now someone is going to say, Guild Wars 2 is different, no cash shop item, no leveling speed, no gear, no gold will give someone else and advantage. To which I say, we'll see, but I'm not buying it. I and several others have already pointed out ways that people with money to burn could have an advantage over other players.
The only way i can see an advantage would be level speed "maybe". Gear stats cap so there will be no advantages in PvE. Leveling speed isn't that big a deal. Took forever to level a priest versus a pally in wow but people still played priest and didn't complain that they were broken because they leveled slower
If gold can buy you anything in this game worth having, then leveling speed is an advantage as long as level 80 mobs drop better vendor trash than level 1 mobs.
I already said it, I'll say it again. My plan is to never spend anything beyond the initial box cost and whatever items will max me out quickest, which means I need gold and lots of it, and fast, so I can buy diamonds while inflation is low (assuming diamonds don't have price controls). Getting to 80 faster than the vast majority of players will be an advantage to me. Again, assuming there is anything in the AH worth having. And if there isn't? Well, why bother with gold or crafting at all?
So the advantage you see, is another player getting to the AH before you?
If gold has value, I intend to sell it for diamonds plus sell my drops for gold on the AH, therefore getting the diamond for gold sellers coming and going (hey, if we're going to pit your wallet against my time, I'm making sure your wallet loses).
Past experience tells me these diamonds will sell cheaper at first because there won't be as much gold floating around, so the more gold I have at the beginning, the more diamonds I can buy to sell for way more gold later and to use for costumes, inventory, character slots, and probably expansions down the road.
Now imagine a group of gold farmers doing this, or even large guilds. The first people with large amounts of gold will fare better than everyone else and will determine much of the economy in game. To some extent this would have happened anyway, of course, but I would not have been interested in the market at all in this game if it weren't for the diamond thing. Now it's a point of pride with me and a challenge not to be That Westerner. You know the one, the Westerner with oveflowing pockets who can't be arsed to think for herself in a game, much less do anything the hard way, much less use her brain to figure out how to get what she wants in a game without breaking out her real life wallet.
Why am I so open about this? Because if you don't like this cash shop but you still want to play the game, I want to encourage you not to be That Westerner.
Oh, thats easy, since I can get anything in game, by just playing, then I wont be that westerner, because I wont have to open my wallet, ever.
But, I might buy a skin or something when I hit max level, just so my enemies can recognize me in WvW
Ugh enough already with this P2W crap, it basically breaks down into this. Either you buy the game and deal or move on, simple enough isn't it? What exactly are they paying to win? So you spent 50-60 dollars on a game, you played through it in 2 weeks and thats that. Some of us are buying the game to A: play with friends and enjoy ourselves. B: Tired and bored with everything else out there.
What happened to games where you bought it to enjoy it, you worked your ass off to get all you could out of it. Boils down to is, WHY are you worried if some other person you don't know, spent $20 on a few potions that works for an hour. Play the game however, this just never made sense to me. I mean WoW (even though I have not played in forever) allows you to buy mount of the super cool look of a flying pig, that increases you flying speed by ...(sarcasm) for x amount of dollars. What happened to farming mobs or dungeons until said mount dropped. Even sub. games sell some nifty little trinkets.
Again you will either buy this game or not, there will be plenty of others who don't mind.
CURRENTLY PLAYING |GW2| PLAYED UO:SWG:EQ2:GW:WoW:CoH:Lotro:AoC:Vanguard:Horizons:RIFT:swtor:Shadowbane and I'm sure a few others WATCHING:EQ Next : Wildstar:Archage :WoD WISHING FOR: A UO Remake HAPPILY PLAYING ONLINE SINCE 97.
Must suck to have so little self-control that paying $150 or more per year is better than optional services and goods.
It sucks when someone with no self control spends $150 a month and then has an advantage over someone who doesn't in terms of leveling speed, PvE, and especially PvP.
Now someone is going to say, Guild Wars 2 is different, no cash shop item, no leveling speed, no gear, no gold will give someone else and advantage. To which I say, we'll see, but I'm not buying it. I and several others have already pointed out ways that people with money to burn could have an advantage over other players.
The only way i can see an advantage would be level speed "maybe". Gear stats cap so there will be no advantages in PvE. Leveling speed isn't that big a deal. Took forever to level a priest versus a pally in wow but people still played priest and didn't complain that they were broken because they leveled slower
If gold can buy you anything in this game worth having, then leveling speed is an advantage as long as level 80 mobs drop better vendor trash than level 1 mobs.
I already said it, I'll say it again. My plan is to never spend anything beyond the initial box cost and whatever items will max me out quickest, which means I need gold and lots of it, and fast, so I can buy diamonds while inflation is low (assuming diamonds don't have price controls). Getting to 80 faster than the vast majority of players will be an advantage to me. Again, assuming there is anything in the AH worth having. And if there isn't? Well, why bother with gold or crafting at all?
So the advantage you see, is another player getting to the AH before you?
If gold has value, I intend to sell it for diamonds plus sell my drops for gold on the AH, therefore getting the diamond for gold sellers coming and going (hey, if we're going to pit your wallet against my time, I'm making sure your wallet loses).
Past experience tells me these diamonds will sell cheaper at first because there won't be as much gold floating around, so the more gold I have at the beginning, the more diamonds I can buy to sell for way more gold later and to use for costumes, inventory, character slots, and probably expansions down the road.
Now imagine a group of gold farmers doing this, or even large guilds. The first people with large amounts of gold will fare better than everyone else and will determine much of the economy in game. To some extent this would have happened anyway, of course, but I would not have been interested in the market at all in this game if it weren't for the diamond thing. Now it's a point of pride with me and a challenge not to be That Westerner. You know the one, the Westerner with oveflowing pockets who can't be arsed to think for herself in a game, much less do anything the hard way, much less use her brain to figure out how to get what she wants in a game without breaking out her real life wallet.
Why am I so open about this? Because if you don't like this cash shop but you still want to play the game, I want to encourage you not to be That Westerner.
Oh, thats easy, since I can get anything in game, by just playing, then I wont be that westerner, because I wont have to open my wallet, ever.
But, I might buy a skin or something when I hit max level, just so my enemies can recognize me in WvW
In theory, many pay to win games don't require you to open your wallet, either. If you grind enough, you'll get that drop or enough gold to trade for cash shop currency. In reality, people do open their wallets. But assume you aren't one of them, assume you have the patience to get what you need in game through time investment.
Now go a step further and sell gold for diamonds so you won't have to buy inventory space, xpacs, or anything else that will likely be available for diamonds.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
I had my server in WoW eating of my hand in the AH, ill do the same here, and not paying 1 cent for gems with RLM
You'll have to work a wee bit harder here, since according to other posters, the AH is across all servers. But it's still going to be doable, mostly with large groups.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
I dont kno whats holding most of you from going to pay said sub games. instead of trying to make something you want in your image (gw2) play something thats built the way you like.
Didnt they already state that all items in the cash shop can be obtainable in the game.
I dont think people will understand the structure of the game until they pay $200 dollars and still get owned up and down structured and WvW
Here's all i care about.. I can play the whole game, all the content, all the classes, all the crafting, all the features etc. without spending another penny over the box price. The game we've all been waiting for is there and the box price includes all that.
Think about it this way, if they gave you the game for the box price and there wasn't a cash shop would you be happy with that? That's what we were waiting for right? An optional cash shop on top of that is just extra... what you would be happy with is still all there, included in the box and you have access to it, all of it... without parting with anymore money.
I vote this cash shop over a sub any day.
I don't suffer from insanity, I enjoy every minute of it.
I dont kno whats holding most of you from going to pay said sub games. instead of trying to make something you want in your image (gw2) play something thats built the way you like.
Didnt they already state that all items in the cash shop can be obtainable in the game.
I dont think people will understand the structure of the game until they pay $200 dollars and still get owned up and down structured and WvW
Why am I so pissed? Because they've completely changed what they said they were going to do. Look at older posts and look at the leaked cash shop items and explain to me how it's in keeping with what they said at the beginning of all this.
You can argue that the changes aren't so bad after all, but you can't argue that things haven't changed. And it's fine for things to change, it happens, but I don't have to like it and I don't have to be silent about it.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
Must suck to have so little self-control that paying $150 or more per year is better than optional services and goods.
It sucks when someone with no self control spends $150 a month and then has an advantage over someone who doesn't in terms of leveling speed, PvE, and especially PvP.
What are the benefits in pvp? To gain some advantages in an unbalanced battleground of ~1500 people? This doesn't affect structured pvp. Furthermore Guild Wars 2 is using at Level 10 and above a flat leveling curve. Better Gear? Not really. You can't run a successful dungeon explorable mode without experience.
Must suck to have so little self-control that paying $150 or more per year is better than optional services and goods.
It sucks when someone with no self control spends $150 a month and then has an advantage over someone who doesn't in terms of leveling speed, PvE, and especially PvP.
Now someone is going to say, Guild Wars 2 is different, no cash shop item, no leveling speed, no gear, no gold will give someone else and advantage. To which I say, we'll see, but I'm not buying it. I and several others have already pointed out ways that people with money to burn could have an advantage over other players.
Ummm..You know they're trying to make this game an e-sport like Quake/League of legends/Starcraft ...which is kinda hard with your made-up P2W system dont you think?
But ok...dont buy it...especially after they stated in pretty much every interview considering cash shop that they wont sell items boosting your PvP/PvE capability
Because Anet lied so many times before and from certain beta event the whole game looks like a complete vaporware...Extreme scepticism is probably even worse than extreme optimism
Yeah...it must suck to whine about crap and rather pay large amounts of mothly subs for few minor patches every few months with no free expansions
edited to evade dictionary definition wars
I think I actually spent way more time reading and theorycrafting about MMOs than playing them
Comments
what about the repair mechanic? and how the shop sells an item to make it more convenient for you to bypass said mechanic.
I've got the straight edge.
Source.
Plus, the mechanic is bypassed by teleporting back to town anyway In very hard content, such an item would allow you to continue banging your head against it for a little bit longer before doing a town run. All boss encounters ect. in dungeons reset if the party gets too far away, you can't win by attrition
Repair is there to make you think 'i'm getting screwed here', not neccessarily to absolutely stop you dead (since repairing isn't too hard to do, just a quick 'port).
Plus, if you die enough in the open world to really think a repair kit would be useful, i'd have to laugh anyway ^^ The open world just isn't that hard, even in the parts of the high level eurogamer demo which were specifically 'not toned down' (most of it was, ofc).
you may have just woken up. you might want to check out the forums.
I've got the straight edge.
If gold can buy you anything in this game worth having, then leveling speed is an advantage as long as level 80 mobs drop better vendor trash than level 1 mobs.
I already said it, I'll say it again. My plan is to never spend anything beyond the initial box cost and whatever items will max me out quickest, which means I need gold and lots of it, and fast, so I can buy diamonds while inflation is low (assuming diamonds don't have price controls). Getting to 80 faster than the vast majority of players will be an advantage to me. Again, assuming there is anything in the AH worth having. And if there isn't? Well, why bother with gold or crafting at all?
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
One of life's lil hand grenades
So i'm assuming some people have leaked a cash shop list?
Really, that's the item they're moaning about (the one which is fairly benign for the reasons i've put forward)? The GW2 community surprised me for once
EDIT: Aha! seems they've changed the particular item that i thought was 'bad' before this event. That's good then They actually changed it to something that i thought would make much more sense anyway.
But yeah, the cash shop seems fine to me. Repair kits wont help in hard dungeons.
So the advantage you see, is another player getting to the AH before you?
Reading the GW2Guru thread, it actually seems very few are moaning about the repair kit anyway, probably for the exact reasons i've outlined. Only time i can see it being useful is when you're defending in WvW. But even then, it's not going to help you that much, since it's it's not like you can revive where you stand still. You'll still likely have to rez at a waypoint (which, if you don't have a repair vendor in your keep anyway, you're unlikely to have at all anywhere close), in which case you may as well just use the vendor
If gold has value, I intend to sell it for diamonds plus sell my drops for gold on the AH, therefore getting the diamond for gold sellers coming and going (hey, if we're going to pit your wallet against my time, I'm making sure your wallet loses).
Past experience tells me these diamonds will sell cheaper at first because there won't be as much gold floating around, so the more gold I have at the beginning, the more diamonds I can buy to sell for way more gold later and to use for costumes, inventory, character slots, and probably expansions down the road.
Now imagine a group of gold farmers doing this, or even large guilds. The first people with large amounts of gold will fare better than everyone else and will determine much of the economy in game. To some extent this would have happened anyway, of course, but I would not have been interested in the market at all in this game if it weren't for the diamond thing. Now it's a point of pride with me and a challenge not to be That Westerner. You know the one, the Westerner with oveflowing pockets who can't be arsed to think for herself in a game, much less do anything the hard way, much less use her brain to figure out how to get what she wants in a game without breaking out her real life wallet.
Why am I so open about this? Because if you don't like this cash shop but you still want to play the game, I want to encourage you not to be That Westerner.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
iirc you asked for an example where game design may have been changed to accomidate the cash shop. that was the example i gave you.
I've got the straight edge.
You can sell gem to other player, that already have nothing to do with the cash shop in GW1
Cash Shops are everywhere. Just look at the mmorpg market. E.G. WoW. You have to pay for a Race Change, Server Transfer, Pet Shop(25$Mount), etc.. In addition to that you are able to buy a "cash shop pet" with ingame gold. (Guardian Cub)
Furthermmore Tera Online and Eve Online use a similar system. You can buy some "Timecards" with ingame gold. (Chronoscrolls & PLEX)
Monthly sub is for greedy, talentless companies, who love to cash in by doing nothing at all. They force you to buy expansions on top of it, which should be free considering they are released every 1-2 years, which means you already paid in extense of 200+$ inbetween for what? Nothing at all. Please don't mention server costs, because that's just silly. There are dozens of games that let you play free forever, online, they somehow manage to cover the costs right? Moreover, when you pay a sub you are forced to swallow whatever the companies shove down your throat. With a microtransaction model you can choose what you pay for. This is how it should be. Of course there are pitfalls but ANet seems to handle it perfectly so far.
The fault in your logic is that you assume ANet is like the others, but they have clearly proven they are not. They are doing what they can to stop the decade long ripoff that the MMO's have become. You should support them, instead of inventing false predictions. Besides you can always go run the threadmill in WoW, Blizzard loves to rip people off as they have recently stated, the "sub model works well" for them Go hamsters! :P
Myself I like to have a choice, and I choose high quality, therefore I stay with ANet.
My Guild Wars 2 First Beta Weekend "reviewette" : http://www.mmorpg.com/discussion2.cfm/post/4944570/thread/349125#4944570
Oh, thats easy, since I can get anything in game, by just playing, then I wont be that westerner, because I wont have to open my wallet, ever.
But, I might buy a skin or something when I hit max level, just so my enemies can recognize me in WvW
I had my server in WoW eating of my hand in the AH, ill do the same here, and not paying 1 cent for gems with RLM
"I am not a robot. I am a unicorn."
Ugh enough already with this P2W crap, it basically breaks down into this. Either you buy the game and deal or move on, simple enough isn't it? What exactly are they paying to win? So you spent 50-60 dollars on a game, you played through it in 2 weeks and thats that. Some of us are buying the game to A: play with friends and enjoy ourselves. B: Tired and bored with everything else out there.
What happened to games where you bought it to enjoy it, you worked your ass off to get all you could out of it. Boils down to is, WHY are you worried if some other person you don't know, spent $20 on a few potions that works for an hour. Play the game however, this just never made sense to me. I mean WoW (even though I have not played in forever) allows you to buy mount of the super cool look of a flying pig, that increases you flying speed by ...(sarcasm) for x amount of dollars. What happened to farming mobs or dungeons until said mount dropped. Even sub. games sell some nifty little trinkets.
Again you will either buy this game or not, there will be plenty of others who don't mind.
CURRENTLY PLAYING |GW2|
PLAYED UO:SWG:EQ2:GW:WoW:CoH:Lotro:AoC:Vanguard:Horizons:RIFT:swtor:Shadowbane and I'm sure a few others
WATCHING:EQ Next : Wildstar:Archage :WoD
WISHING FOR: A UO Remake
HAPPILY PLAYING ONLINE SINCE 97.
In theory, many pay to win games don't require you to open your wallet, either. If you grind enough, you'll get that drop or enough gold to trade for cash shop currency. In reality, people do open their wallets. But assume you aren't one of them, assume you have the patience to get what you need in game through time investment.
Now go a step further and sell gold for diamonds so you won't have to buy inventory space, xpacs, or anything else that will likely be available for diamonds.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
its gonna sell a lot more boxes GW2 compared to GW1.
You'll have to work a wee bit harder here, since according to other posters, the AH is across all servers. But it's still going to be doable, mostly with large groups.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
I dont kno whats holding most of you from going to pay said sub games. instead of trying to make something you want in your image (gw2) play something thats built the way you like.
Didnt they already state that all items in the cash shop can be obtainable in the game.
I dont think people will understand the structure of the game until they pay $200 dollars and still get owned up and down structured and WvW
Here's all i care about.. I can play the whole game, all the content, all the classes, all the crafting, all the features etc. without spending another penny over the box price. The game we've all been waiting for is there and the box price includes all that.
Think about it this way, if they gave you the game for the box price and there wasn't a cash shop would you be happy with that? That's what we were waiting for right? An optional cash shop on top of that is just extra... what you would be happy with is still all there, included in the box and you have access to it, all of it... without parting with anymore money.
I vote this cash shop over a sub any day.
Why am I so pissed? Because they've completely changed what they said they were going to do. Look at older posts and look at the leaked cash shop items and explain to me how it's in keeping with what they said at the beginning of all this.
You can argue that the changes aren't so bad after all, but you can't argue that things haven't changed. And it's fine for things to change, it happens, but I don't have to like it and I don't have to be silent about it.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
What are the benefits in pvp? To gain some advantages in an unbalanced battleground of ~1500 people? This doesn't affect structured pvp. Furthermore Guild Wars 2 is using at Level 10 and above a flat leveling curve. Better Gear? Not really. You can't run a successful dungeon explorable mode without experience.
one of the leaked screenshots, seems like you can purchase gems with in-game gold. Thats a pretty decent gold sink there.
A story mode dungeon run gives you 30 gold, that's not so bad.
In addition, there aren't any items that affect pvp.
Ummm..You know they're trying to make this game an e-sport like Quake/League of legends/Starcraft ...which is kinda hard with your made-up P2W system dont you think?
But ok...dont buy it...especially after they stated in pretty much every interview considering cash shop that they wont sell items boosting your PvP/PvE capability
Because Anet lied so many times before and from certain beta event the whole game looks like a complete vaporware...Extreme scepticism is probably even worse than extreme optimism
Yeah...it must suck to whine about crap and rather pay large amounts of mothly subs for few minor patches every few months with no free expansions
edited to evade dictionary definition wars
I think I actually spent way more time reading and theorycrafting about MMOs than playing them