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[Mod Edit] AoC still dominates all other MMO's in Combat

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  • Paradigm68Paradigm68 Member UncommonPosts: 890

    I don't think it dominates. Its out there and its not bad, there are others out there too, many people, many preferences. The problem for AoC is an MMORPG isn't all about combat, and the rest of AoC is terrible in the context of being an MMO.

  • FrostWyrmFrostWyrm Member Posts: 1,036

    Not sure how its changed (if at all) since launch, but combat back then was clunky, gimmicky, and boring.

  • xmentyxmenty Member UncommonPosts: 719

    I tried AOC and in my personal opinion the combat gameplay felt very tidious and could be frustating at one point.

    So far best combat gameplay for me is Dragon Nest.

    Pardon my English as it is not my 1st language :)

  • CaldrinCaldrin Member UncommonPosts: 4,505

    Originally posted by Paradigm68

    I don't think it dominates. Its out there and its not bad, there are others out there too, many people, many preferences. The problem for AoC is an MMORPG isn't all about combat, and the rest of AoC is terrible in the context of being an MMO.

    Other than the combat system and graphics AOC is basically like any other themepark game just with a nice story going through the different lvls. So i disagree LOL

     

     

  • ironhelixironhelix Member Posts: 448

    The combat in AoC is stupid. If you are a melee character, you have to enter a password every time you want to use an ability. I get what they were going for, but when there are no chains or branching ablilities, why include the requirement to press multiple keys to use one attack. It's beyond frustrating.

  • PocahinhaPocahinha Member UncommonPosts: 550

    Originally posted by ironhelix

    The combat in AoC is stupid. If you are a melee character, you have to enter a password every time you want to use an ability. I get what they were going for, but when there are no chains or branching ablilities, why include the requirement to press multiple keys to use one attack. It's beyond frustrating.

    I was going to say this with my limited english but i was lucky you said it ,exacly my opinion.

  • paul43paul43 Member UncommonPosts: 198

    Originally posted by Paradigm68

    I don't think it dominates. Its out there and its not bad, there are others out there too, many people, many preferences. The problem for AoC is an MMORPG isn't all about combat, and the rest of AoC is terrible in the context of being an MMO.

    I think that's too Black & White. AOC has many strong sides:

    The lore for example, it's one of the strongest lore mmo out there, most other games just make up some crap and call it lore.  The only game that is equal in lore is LOTRO in my opinion, they're perhaps one step better too, atleast when it comes to making the lore available to the player during gameplay. (Example playing major events in the book). The problem for AOC is that few players really care about lore.

    Visualy AOC is extremly strong, some locations look like postcards ingame. 

    High quality Dungeons. Some of the dungeons are some of the best around. The Raids however are so, so. Many raid encounters are laughable. Like Sabazios The Insane for example, or the stupid way PUGS kill Vistrix, or how the caster adds are handled in Kylikki, from T3 it improves. But few players do these raids because of difficulty. So most players only see these bugged silly raid encounters which I think is sad. There are some raid encunters that work well at lower levels, like Yakhmar, Gargoyle master, Yaremka, and Catacha.

    But I wouldn't say these encounters deserve special praise either, they're ok, and working, that's all.

    The Dungeons work very well, and are popular some of them anyway, the easy ones usually. Funcom also seem to have a problem with rewarding players for going to the harder ones.

    Dificulty level: The game is really hard compared to other gamnes, if you like hard games then AOC fit quite well. Majority of the mmorpg players prefer easy games, that's why there's most players in the easy ones.

    The economy is bad, same with crafting and these two are also linked. (The crafting economy is bad because there's low demand for resources because crafting has had it's back broken, but for example normal blue items are often worthless too, so the economy outside crafting is broken too).

    Perhaps one of the major strong sides in AOC is that dungeon armor equals Raid armor while doing dungeons. Atleast for now, remains to see if that still holds up with T4 out. But very few players will have T4 armor so I doubt it's going to have a big effect.

     

     

     

     

  • DaSpackDaSpack Member UncommonPosts: 589

    Originally posted by Lobotomist

    Originally posted by Ankur


    Originally posted by Lobotomist

    No much need for any explanation except simple : No

    I will take AOC combat over GW2, DCUO any day. The only other MMOS which i enjoyed combat as much as AOC was in Tera and Darkfall.

    The combat in AOC was ahead of its time at release and even today it is more fun than majority of MMOS.

    AOC combat is nothing but regular tab select with addition of annoying "press combo keys" chore

    BTW - in defence of Funcom. This is not what it was originally supposed to be.

    Originally you were to have combo keys and just by pressing them in right sequence you would execute moves.

    ( No old fashion tab select skill. ) But dumbass testing groups couldnt get over their WOW habbit, so they scrapped it and went for WOW like system.

     

    If you want to experience real action combat in MMO play Vindictus , RaiderZ , TERA ...

    since when? AoC Melee is all AoE. You can tab to get the health of the guy you are beating down displayed, but it you choose not to you still beat the guy down AoE. You can in fact tear several opponents appart at the same time as long as they are all in the sword wielding sector.

    The Ultimate Breakdown

  • PivotelitePivotelite Member UncommonPosts: 2,145

    I prefer TERAs combat to AoC, especially at higher levels when TERAs combat gets much more involved.

     

    Also to counter your third point I believe TERA also competes with AoC in the graphics department.

     

     

    image

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987

    Originally posted by Pivotelite

    I prefer TERAs combat to AoC, especially at higher levels when TERAs combat gets much more involved.

     

    Also to counter your third point I believe TERA also competes with AoC in the graphics department.

     

     

    I love AoC's combat, but I have to say that DDO honestly has better melee combat. You have active blocking, footwork is important, and it's just fun. If they put in the finishers from AoC would be perfect.

    Survivor of the great MMORPG Famine of 2011

  • RohnRohn Member UncommonPosts: 3,730

    Originally posted by ironhelix

    The combat in AoC is stupid. If you are a melee character, you have to enter a password every time you want to use an ability. I get what they were going for, but when there are no chains or branching ablilities, why include the requirement to press multiple keys to use one attack. It's beyond frustrating.

     

    Indeed, password-protected abilities was more than slightly annoying, without adding a great deal to the game.

    Another failure of the system is that it ONLY applied to melee combat - ranged combat was the stock standard MMO system.  The differences between the two don't mesh well.

    Actually, the entire combat system in AoC was a gutted shell of what they originally promised, because they were technically unable to pull off what they initially envisioned.

    Personally, I believe Vindictus, DCUO, TERA, Dragon Nest, Mortal Online, and Darkfall all have superior, more consistent combat systems.

    Hell hath no fury like an MMORPG player scorned.

  • BlackbrrdBlackbrrd Member Posts: 811

    Calling the combo system password protection is like saying like saying you just press 1-a-2-a-3-a when you attack as Terran in Starcraft2. A vast oversimplification.

    The combosystem is awkward, no doubt about that, but it adds quite a lot in PvP where you can recognize the longer comboes from certain classes and use your knockback for instance to interrupt so the combo using character only gets of white (regular) hits on you. You can also change your shields to take less damage from the combo finisher if you know where it's going to land (three different directions, three shields total you can move around for 0-3 shields at each hit location). A player with higher skill will easily beat a similarily geared opponent of the same class.

    In PvE solo content the combo system is ok as you can start a combo with only one mob in front of you and the unload the finishing combo on three mobs that you pull right before doing the combo finisher. Combat feels quite lively and it's fun.

    In PvE groups and raids, the combo system is so tedious and repetative you want will contemplate playing a caster.

  • DaSpackDaSpack Member UncommonPosts: 589

    Originally posted by Rohn

    Originally posted by ironhelix

    The combat in AoC is stupid. If you are a melee character, you have to enter a password every time you want to use an ability. I get what they were going for, but when there are no chains or branching ablilities, why include the requirement to press multiple keys to use one attack. It's beyond frustrating.

     

    Indeed, password-protected abilities was more than slightly annoying, without adding a great deal to the game.

    Another failure of the system is that it ONLY applied to melee combat - ranged combat was the stock standard MMO system.  The differences between the two don't mesh well.

    Actually, the entire combat system in AoC was a gutted shell of what they originally promised, because they were technically unable to pull off what they initially envisioned.

    Personally, I believe Vindictus, DCUO, TERA, Dragon Nest, Mortal Online, and Darkfall all have superior, more consistent combat systems.

    Did you watch the vid? Link us that gorgeous game of yours. I'll judge if it beats what I just showed you in OP.

    The Ultimate Breakdown

  • SteazySteazy Member Posts: 39

    Originally posted by agriffin85

    Originally posted by DaSpack

    [Mod Edit] still there is no MMO even being close to looking and feeling as good as AoC. Nothing can be compared combatwise and animationwise. It just rocks. Watch this:

    http://www.youtube.com/watch?v=T2X_SbZCHpc&feature=youtu.be&hd=1

     

    (hope you are not getting too proveoked :P)

     

    What you think AoC combat is like:  http://www.youtube.com/watch?v=T2X_SbZCHpc&feature=youtu.be&hd=1

     

    What AoC combat is actually like:  http://www.youtube.com/watch?v=s-rl3RPC_Mw

     

    :trollface:

     

     

    LMAO!!!  That is hilarious :D

  • AzrileAzrile Member Posts: 2,582

    Originally posted by DaSpack

    Originally posted by Rohn


    Originally posted by ironhelix

    The combat in AoC is stupid. If you are a melee character, you have to enter a password every time you want to use an ability. I get what they were going for, but when there are no chains or branching ablilities, why include the requirement to press multiple keys to use one attack. It's beyond frustrating.

     

    Indeed, password-protected abilities was more than slightly annoying, without adding a great deal to the game.

    Another failure of the system is that it ONLY applied to melee combat - ranged combat was the stock standard MMO system.  The differences between the two don't mesh well.

    Actually, the entire combat system in AoC was a gutted shell of what they originally promised, because they were technically unable to pull off what they initially envisioned.

    Personally, I believe Vindictus, DCUO, TERA, Dragon Nest, Mortal Online, and Darkfall all have superior, more consistent combat systems.

    Did you watch the vid? Link us that gorgeous game of yours. I'll judge if it beats what I just showed you in OP.

    Dude, the results are already in.. you can post til you are blue in the face but AOC died 2 months after launch.

    Screenshots are great..  your movie is great, but as the horse kicking movie showed, the graphics really aren´t that impressive.   Combat was terrible, it was slow, sluggish and non-reactionary..   You pressed 5 keys, then looked at the screen and waited 3 seconds for the animations to happen.

    You can´t seriously think ´combat´ in AOC is the best ever because surely we wouldn´t have seen the subs drop if combat was so great.

    It is great to watch movies, nice to look at screenshots, heck, even nice to listen to the music.. but it was a terrible game to play... and as most posted here, the combat actually wasn´t good, only the ´5 second later´ fatalities.

    The best part of AOC is watching it on youtube.

  • Paradigm68Paradigm68 Member UncommonPosts: 890

    Originally posted by Caldrin

    Originally posted by Paradigm68

    I don't think it dominates. Its out there and its not bad, there are others out there too, many people, many preferences. The problem for AoC is an MMORPG isn't all about combat, and the rest of AoC is terrible in the context of being an MMO.

    Other than the combat system and graphics AOC is basically like any other themepark game just with a nice story going through the different lvls. So i disagree LOL

    Yes like others but poorly executed.  Although given the quality of MMO's nowadays, maybe that's the norm?

  • moosecatlolmoosecatlol Member RarePosts: 1,531

    AoC animations?

     

    Good combat would look something like this.

     

    Personally I think AoC's combat is a little weak, and below GW and even WoW. Seems like if you initiate an attack no matter how much of a distance one can make from the attack, it will always register as seen by the imp feint attacks.

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by DaSpack

    Originally posted by Rohn


    Originally posted by ironhelix

    The combat in AoC is stupid. If you are a melee character, you have to enter a password every time you want to use an ability. I get what they were going for, but when there are no chains or branching ablilities, why include the requirement to press multiple keys to use one attack. It's beyond frustrating.

     

    Indeed, password-protected abilities was more than slightly annoying, without adding a great deal to the game.

    Another failure of the system is that it ONLY applied to melee combat - ranged combat was the stock standard MMO system.  The differences between the two don't mesh well.

    Actually, the entire combat system in AoC was a gutted shell of what they originally promised, because they were technically unable to pull off what they initially envisioned.

    Personally, I believe Vindictus, DCUO, TERA, Dragon Nest, Mortal Online, and Darkfall all have superior, more consistent combat systems.

    Did you watch the vid? Link us that gorgeous game of yours. I'll judge if it beats what I just showed you in OP.

    Good graphics and nice animations don't make  great combat.   In fact, the more flash you add to your animations usually outlines how hollow the combat system would be without them.



  • BlackbrrdBlackbrrd Member Posts: 811

    Originally posted by Azrile

    ....

    Combat was terrible, it was slow, sluggish and non-reactionary..   You pressed 5 keys, then looked at the screen and waited 3 seconds for the animations to happen.

    Good luck with just pressing the 5 keys and then standing there. Your opponent can just sidestep your attacks and you won't hit a thing. Melee combat isn't tab-targeted and against skilled opponents that just circle around you (like in a first-person shooter) you will have a hard time hitting anything.

    Your comment sounds like it comes from somebody that never tried PvP...

  • schiehallionschiehallion Member CommonPosts: 9

    Originally posted by moosecatlol

    AoC animations?

     

    Good combat would look something like this.

     

    Lol... you think AoC should adopt an anime approach to animations.. AoC isn't Street Fighter or anime, it's got a high degree of realism and only human characters so animations are thus linked to more or less human physiological boundaries.

    I think AoC combat and animations look very good given its theme, and if it ever came to looking like this psycho Japanese anime style combat, I would cancel my sub immediately and never login again.

  • gostlygostly Member UncommonPosts: 134

    I loved AoC and thought that them going F2P would bring more people and make it more fun. Then the cash shop showed up and ruined everything with it's pvp items/gear, cancelled my sub and never looked back ;(

  • EduardoASGEduardoASG Member Posts: 832

    lol ?

    that crappy 9 keys crap? Op must be joking ofc.

    aoc crappy combat system was one of the main reasons people drop the game.

    Aion, AoC, AC, AO, DDO, Eve, Eq2, GW, MW3, L1&2, RF, RIFT, SWG, SWTOR, TR, UO, WOW, WAR
  • moosecatlolmoosecatlol Member RarePosts: 1,531

    Just some clips of various free to play games and their pvp.

    Some ol'  Vindictus duels.

    1

    2

    Some Underdog fighting the Easy mode in DNest

    3v3 in Dnest

    Might I add the OP has yet to give a link of any combat. In reality it plays like a less responsive WoW clone. Though AoC does give something to be said about it's unique game design which gives a very prominent barbaric feeling to pretty much anything that you do with in the game.

    At this point if you understood anything about combat you would realize that AoC's combat system is very limiting and only embelished by the defense system implemented into the game, rather than evolutionized. Personally I don't understand how anyone can perfer radial based combat when compared to frame based combat. Isn't combat that much more visceral when your weapon has to connect with the opponent in order to do damage?

    Oh and because the OP fails to deliver, I'd figure it'd be best to pick up his slack. Exciting AoC combat, stand back!

     

    On that note, I think it's best that I go get some English muffins and put them in my mouth.

  • cutthecrapcutthecrap Member Posts: 600

    Originally posted by moosecatlol

    Oh and because the OP fails to deliver, I'd figure it'd be best to pick up his slack. Exciting AoC combat, stand back!

     On that note, I think it's best that I go get some English muffins and put them in my mouth.

    I think that's a good idea, getting some muffins, instead of linking a lame combat video just to support your argument against AoC combat image

     


    Originally posted by EduardoASG

    lol ?

    that crappy 9 keys crap? Op must be joking ofc.

    aoc crappy combat system was one of the main reasons people drop the game.

    I find it hard to believe that that was the reason for most people. I still infd AoC's melee combat one of the most engaging and entertaining systems I've given a try. Collision detection, position based cone attack where your position made the difference whether you hit 1 or 3 opponents at the same time and the fatalities all together made it more fun and entertaining than the combat in most other MMO's. After that I found combat in LotrO, Aion, EQ2 and WoW simply lacking, but that's me.

  • AzrileAzrile Member Posts: 2,582

    Originally posted by moosecatlol

    Just some clips of various free to play games and their pvp.

    Some ol'  Vindictus duels.

    1

    2

    Some Underdog fighting the Easy mode in DNest

    3v3 in Dnest

    Might I add the OP has yet to give a link of any combat. In reality it plays like a less responsive WoW clone. Though AoC does give something to be said about it's unique game design which gives a very prominent barbaric feeling to pretty much anything that you do with in the game.

    At this point if you understood anything about combat you would realize that AoC's combat system is very limiting and only embelished by the defense system implemented into the game, rather than evolutionized. Personally I don't understand how anyone can perfer radial based combat when compared to frame based combat. Isn't combat that much more visceral when your weapon has to connect with the opponent in order to do damage?

    Oh and because the OP fails to deliver, I'd figure it'd be best to pick up his slack. Exciting AoC combat, stand back!

     

    On that note, I think it's best that I go get some English muffins and put them in my mouth.

    Basically this.  The OP (similar to Funcom) is trying to trick people who have never played the game into thinking the combat is great.  Anyone who played the game knows your  linked video is more what the game felt like.  It just is not drastically different than other games, and in fact feels disconnected from you because the delay is so long for your keystrokes to show in game.

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