So, it has good graphics, combat, the ability to group, quests, and multiple races.
Wow, that's never been done before....
For all the hype, that's what I'm hearing - when actually playing it, this game is a lot "more of the same" than ANet has been making it sound.
Have to wait and see.
It isn't "more of the same". Trust me. It's actually different. You actually have freedom in this game. You're not pushed down a narrow corridor of quest after quest after quest. You can go wherever you want to and do whatever events tickle your fancy (assuming you're not grossly underpowered). No, I'm not a beta tester, but I'm also not here to shill for ANet.
Freedom?, Is exactly like warhammer pqs and rift dynamics events, didnt find any single difference, it the same system, with stages like, again, Rift and Warhammer. and Actually your personal history quest wokrs like the old same system of ¨pick a quest¨ and go and kill x mobs etc etc. There is nothing different in GW2, dont know why the fanboys keep talking about ¨Gw2 is new and revolutionary¨, is just the same old system than any other MMO before.
skill challenges shouldnt be shown on the map Caves also shouldnt be shown until you find them... Why makeing it easier. Exploring is to find somethig, not to run to a already known point
Because Anet is catering to casual players and they want to make it approachable game to all ages? i don't see this makes game easier though. There are lot of other things you will find out while exploring.
skill challenges shouldnt be shown on the map Caves also shouldnt be shown until you find them... Why makeing it easier. Exploring is to find somethig, not to run to a already known point
I agree. It's not exploration when you have an icon showing you where to go to get a guaranteed reward. It's called questhelper.
(But if WvWvW will mean long term pvp fun by the buckets (rather than "repetitive XL battleground") that might change).
We already know that WvWvW is not a battleground PVP it's open world PVP
Not really. It's still in an instanced off part of the game with predetermined objectives. Also there are examples of large battlegrounds like AV in WOW (which also happens to have small group and single player secondary objectives) which kind of closes the gap between battlegrounds and world pvp. i.e. I wonder if WvWvW still feels like being in a vast BG such as AV.
Nope WvWvW happens in a zone which is not the same as an instance,you do know the differance from a zone and an instance,ermm obviously not.An instance is a part of the world where only you and your group can enter,it's not open to anyone else except your group.
WvWvW happens in a zone where anyone can enter at anytime,it's persistant not like an instance.
Structual PVP is the same as WOW battlegrounds not WvWvW.
Guess you learn something new everyday but you should know the differance by now.
,structual PVP is your battleground type PvP but you know this already.
Yesh.
Why would you have a problem with battleground PVP anyway,your favorite game has it.
Wut?
swtor.
I'm not talking about your latest fad either.
Doublewut?!
Double swtor.
Now you know the differance from a zone and an instance,glad i could help you.
Uhm, where to start?
Oh yes ... you can call it instance, you can call it zone, you can even call it herpderpia ... it's still outside of the regular gameworld and even split up in four seperate sub-herpderpias (one home herpderpia for each server and one shared).
"Open world" pvp? Not really.
Also if you really want to go semantics: two week rotations still isn't persistent.
Oh yes ... you can call it instance, you can call it zone, you can even call it herpderpia ... it's still outside of the regular gameworld and even split up in four seperate sub-herpderpias (one home herpderpia for each server and one shared).
"Open world" pvp? Not really.
Also if you really want to go semantics: two week rotations still isn't persistent.
skill challenges shouldnt be shown on the map Caves also shouldnt be shown until you find them... Why makeing it easier. Exploring is to find somethig, not to run to a already known point
I agree. It's not exploration when you have an icon showing you where to go to get a guaranteed reward. It's called questhelper.
Wasn't the whole "compas" thing supposed to be adjustable, as in You are free to turn off all the minimap hints/notifications if You just want to rely on Your own exploration skills? I remember people talking about it long time ago.
skill challenges shouldnt be shown on the map Caves also shouldnt be shown until you find them... Why makeing it easier. Exploring is to find somethig, not to run to a already known point
I can agree to this. But tbh you can just use the map as little as possible and stumble apon things. I know it's not the same but I imagine that if nothing was marked more would complain than the few who actually want exploration and discovery to be more challenging.
(But if WvWvW will mean long term pvp fun by the buckets (rather than "repetitive XL battleground") that might change).
We already know that WvWvW is not a battleground PVP it's open world PVP
Not really. It's still in an instanced off part of the game with predetermined objectives. Also there are examples of large battlegrounds like AV in WOW (which also happens to have small group and single player secondary objectives) which kind of closes the gap between battlegrounds and world pvp. i.e. I wonder if WvWvW still feels like being in a vast BG such as AV.
Nope WvWvW happens in a zone which is not the same as an instance,you do know the differance from a zone and an instance,ermm obviously not.An instance is a part of the world where only you and your group can enter,it's not open to anyone else except your group.
WvWvW happens in a zone where anyone can enter at anytime,it's persistant not like an instance.
Structual PVP is the same as WOW battlegrounds not WvWvW.
Guess you learn something new everyday but you should know the differance by now.
,structual PVP is your battleground type PvP but you know this already.
Yesh.
Why would you have a problem with battleground PVP anyway,your favorite game has it.
Wut?
swtor.
I'm not talking about your latest fad either.
Doublewut?!
Double swtor.
Now you know the differance from a zone and an instance,glad i could help you.
Uhm, where to start?
Oh yes ... you can call it instance, you can call it zone, you can even call it herpderpia ... it's still outside of the regular gameworld and even split up in four seperate sub-herpderpias (one home herpderpia for each server and one shared).
"Open world" pvp? Not really.
Also if you really want to go semantics: two week rotations still isn't persistent.
Also also: why u so vengeful, Sylvarii?
Hmmm...I don't know, I would classify it as open world.
I mean, when you think about it...EVERY "normal" zone in an MMORPG is a "shared instance" that simply persists until the server is shut down. So I mean, yeah, WvW is an instance...but it persists for 2 weeks...that's pretty long. Most games would have at least some downtime within a 2 week period where the other "shared instances" are "stopped" anyway.
So it may be an instance, but it definitely doesn't fit the general perceptions of instancing where you would think that it only exists for you and your group and is terminated when you exit the instance. In the end, I suppose you could call it a "persistent, shared instance..." but you could apply this terminology to any zone in the game .
(But if WvWvW will mean long term pvp fun by the buckets (rather than "repetitive XL battleground") that might change).
We already know that WvWvW is not a battleground PVP it's open world PVP
Not really. It's still in an instanced off part of the game with predetermined objectives. Also there are examples of large battlegrounds like AV in WOW (which also happens to have small group and single player secondary objectives) which kind of closes the gap between battlegrounds and world pvp. i.e. I wonder if WvWvW still feels like being in a vast BG such as AV.
Nope WvWvW happens in a zone which is not the same as an instance,you do know the differance from a zone and an instance,ermm obviously not.An instance is a part of the world where only you and your group can enter,it's not open to anyone else except your group.
WvWvW happens in a zone where anyone can enter at anytime,it's persistant not like an instance.
Structual PVP is the same as WOW battlegrounds not WvWvW.
Guess you learn something new everyday but you should know the differance by now.
,structual PVP is your battleground type PvP but you know this already.
Yesh.
Why would you have a problem with battleground PVP anyway,your favorite game has it.
Wut?
swtor.
I'm not talking about your latest fad either.
Doublewut?!
Double swtor.
Now you know the differance from a zone and an instance,glad i could help you.
Uhm, where to start?
Oh yes ... you can call it instance, you can call it zone, you can even call it herpderpia ... it's still outside of the regular gameworld and even split up in four seperate sub-herpderpias (one home herpderpia for each server and one shared).
"Open world" pvp? Not really.
Also if you really want to go semantics: two week rotations still isn't persistent.
Also also: why u so vengeful, Sylvarii?
Nope it's not an instance,it's a zone that allows anyone to enter,that's not the same as an instance.
WvWvW happens in a zone not an instance,in that zone it's open world PVP not like WOW where you have PVP servers that aloow PVP anywhere but open world pvp in a zone that is not an instance.
Ill let Colin Johanson explain it to you.
“The other thing that I think is important and this is not a direct answer, but we have World vs. World PvP in Guild Wars 2. I think that will impact PvE as well. Which is your server shard matched up against two other servers in open world PvP. If you like Dark Age of Camelot, this is, in our minds the next evolution of that. It is something that really drove community and you care about what you are doing on a PVE and PvP side. You care about the people on the server. We think we will have those bonds because your server is matched up against two other servers. So it is just that much more important that you become friends and you bond with the players on your server. So the friends you make through PvE and Dynamic Events, those friends will carry over into World vs. World PvP. You may get out of World vs. World PvP and go back to early zones to do events with new people and help encourage them to join you in the fight for your server to take part in battles and beat the other two. We expect large strong communities on each server and I think PvP will end up affecting PvE because people will work together.” -Colin Johanson (Lead Content Designer)
skill challenges shouldnt be shown on the map Caves also shouldnt be shown until you find them... Why makeing it easier. Exploring is to find somethig, not to run to a already known point
Because Anet is catering to casual players and they want to make it approachable game to all ages? i don't see this makes game easier though. There are lot of other things you will find out while exploring.
Ok, Not easier, but less exciting. I know that I will find skill chalenge at the end of that cave. I prefer not knowing what to expect. Even if I find green goo on the floor in the deepest cave I will be happy that I explored it.
All map pointers should have an option to be turned off.
To me, an instance is when you are removed from the game world and teleported to another location (from which you are teleported back after the match is over). Open world, is something you can run into and out of, back and forth to the game world/aka pve area. If you have to 'teleport' to get to it, its instanced, not open pvp.
Wasted my time reading this. Someone that played the game like 2hours could tell more than you did.
Guess you missed what I said in my first paragraph:
I’m not going to pretend to be able to analyze every aspect, feature and nuance in Guild Wars 2. That’s honestly beyond my ken. I’m more of a big picture kind of girl but what a picture it is. Let’s take a look at several key components of the game just to whet your appetite.
There are more detailed reports today on the skill/trait system, PvP and the UI.
Exploration instead of led by the nose questing is great, it's probably my favorite thing to do in any MMO, and the graphics are amazing, too. Everything about the core of the game makes me happy.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
I think some of us are confused on what "open world" actually entails.
While there is a difference between zones and instances, the actual map in which you partcipate in WvWvW is instanced in the fact it requires you go through a specific portal to spawn. Thusly, it is impossible for outsiders to join merely by happen-stance or from a bordering zone - of which there are none because it's an instance.
Also, there's a 100v100 player limit, which also refutes the idea that this is open world PVP. Legitimate open world PVP is pretty much stapled by the fact that anyone, at any time, from anywhere can jump in and participate in combat without any such limitation.
skill challenges shouldnt be shown on the map Caves also shouldnt be shown until you find them... Why makeing it easier. Exploring is to find somethig, not to run to a already known point
Well you could always run around without ever opening your map.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
I think some of us are confused on what "open world" actually entails.
While there is a difference between zones and instances, the actual map in which you partcipate in WvWvW is instanced in the fact it requires you go through a specific portal to spawn. Thusly, it is impossible for outsiders to join merely by happen-stance or from a bordering zone - of which there are none because it's an instance.
Also, there's a 100v100 player limit, which also refutes the idea that this is open world PVP. Legitimate open world PVP is pretty much stapled by the fact that anyone, at any time, from anywhere can jump in and participate in combat without any such limitation.
If that is the case then wouldn't most mmos be instanced then? since most new mmos have limit to the number of players there can be in the zone. Tera has channels so it means it's instanced by your definition?
skill challenges shouldnt be shown on the map Caves also shouldnt be shown until you find them... Why makeing it easier. Exploring is to find somethig, not to run to a already known point
I agree. It's not exploration when you have an icon showing you where to go to get a guaranteed reward. It's called questhelper.
Completely agree, when watching the video it was absolutely puzzling to me how he was going on about how great it is encouraging exploration when by showing it on the map it actually does the exact opposite..
skill challenges shouldnt be shown on the map Caves also shouldnt be shown until you find them... Why makeing it easier. Exploring is to find somethig, not to run to a already known point
I agree. It's not exploration when you have an icon showing you where to go to get a guaranteed reward. It's called questhelper.
Completely agree, when watching the video it was absolutely puzzling to me how he was going on about how great it is encouraging exploration when by showing it on the map it actually does the exact opposite..
by saying GW2 encourages exploration it means you can go anywhere and find something usefull. You won't arrive to the quest hub where quests are too low lvl for you and useless or you need 20 more lvls to do them. No matter where you go you will find something usefull. You are noit forced to visit all those places but if you do you will be rewarded.
(But if WvWvW will mean long term pvp fun by the buckets (rather than "repetitive XL battleground") that might change).
We already know that WvWvW is not a battleground PVP it's open world PVP
Not really. It's still in an instanced off part of the game with predetermined objectives. Also there are examples of large battlegrounds like AV in WOW (which also happens to have small group and single player secondary objectives) which kind of closes the gap between battlegrounds and world pvp. i.e. I wonder if WvWvW still feels like being in a vast BG such as AV.
Nope WvWvW happens in a zone which is not the same as an instance,you do know the differance from a zone and an instance,ermm obviously not.An instance is a part of the world where only you and your group can enter,it's not open to anyone else except your group.
WvWvW happens in a zone where anyone can enter at anytime,it's persistant not like an instance.
Structual PVP is the same as WOW battlegrounds not WvWvW.
Guess you learn something new everyday but you should know the differance by now.
,structual PVP is your battleground type PvP but you know this already.
Yesh.
Why would you have a problem with battleground PVP anyway,your favorite game has it.
Wut?
swtor.
I'm not talking about your latest fad either.
Doublewut?!
Double swtor.
Now you know the differance from a zone and an instance,glad i could help you.
Uhm, where to start?
Oh yes ... you can call it instance, you can call it zone, you can even call it herpderpia ... it's still outside of the regular gameworld and even split up in four seperate sub-herpderpias (one home herpderpia for each server and one shared).
"Open world" pvp? Not really.
Also if you really want to go semantics: two week rotations still isn't persistent.
Also also: why u so vengeful, Sylvarii?
Nope it's not an instance,it's a zone that allows anyone to enter,that's not the same as an instance.
WvWvW happens in a zone not an instance,in that zone it's open world PVP not like WOW where you have PVP servers that aloow PVP anywhere but open world pvp in a zone that is not an instance.
Ill let Colin Johanson explain it to you.
“The other thing that I think is important and this is not a direct answer, but we have World vs. World PvP in Guild Wars 2. I think that will impact PvE as well. Which is your server shard matched up against two other servers in open world PvP. If you like Dark Age of Camelot, this is, in our minds the next evolution of that. It is something that really drove community and you care about what you are doing on a PVE and PvP side. You care about the people on the server. We think we will have those bonds because your server is matched up against two other servers. So it is just that much more important that you become friends and you bond with the players on your server. So the friends you make through PvE and Dynamic Events, those friends will carry over into World vs. World PvP. You may get out of World vs. World PvP and go back to early zones to do events with new people and help encourage them to join you in the fight for your server to take part in battles and beat the other two. We expect large strong communities on each server and I think PvP will end up affecting PvE because people will work together.” -Colin Johanson (Lead Content Designer)
It isn't open world because, well, you can't pvp in the world. Only in that one zone. Maybe open zone pvp would be a more appropriate term, at least moreso than open world, because it simply isn't.
I think some of us are confused on what "open world" actually entails.
While there is a difference between zones and instances, the actual map in which you partcipate in WvWvW is instanced in the fact it requires you go through a specific portal to spawn. Thusly, it is impossible for outsiders to join merely by happen-stance or from a bordering zone - of which there are none because it's an instance.
Also, there's a 100v100 player limit, which also refutes the idea that this is open world PVP. Legitimate open world PVP is pretty much stapled by the fact that anyone, at any time, from anywhere can jump in and participate in combat without any such limitation.
If that is the case then wouldn't most mmos be instanced then? since most new mmos have limit to the number of players there can be in the zone. Tera has channels so it means it's instanced by your definition?
Yes, that's correct. Games like TERA, SWTOR, and AOC can have multiple instances of their zones, which causes serious limitations with open world PvP..
Games like WoW or Mortal Online do not have multiple instances of zones (or no zones at all), thus real open world PvP in which an unlimited number of people can participate.
WvW isn't open world, it's instanced and therefore limited. GW2 is touted as this great and innovative thing, yet it's following in the same lousy design footsteps as "most new MMOs" with instanced PvP instead of true open-world PvP.
Seriously, instances have been roundly slammed by the community with regard to PvP. GW2 is simply copying that failed formula. Why is it bad if other games do it that way, but awesome if GW2 does it?
Comments
mazut, it can be quite difficult to find skill challenges even if they are marked on the map, as you can see in the video
if they are not marked on map there will be websites with the locations before launch of the game anyways, as happened with swtor's Datacrons
Freedom?, Is exactly like warhammer pqs and rift dynamics events, didnt find any single difference, it the same system, with stages like, again, Rift and Warhammer. and Actually your personal history quest wokrs like the old same system of ¨pick a quest¨ and go and kill x mobs etc etc. There is nothing different in GW2, dont know why the fanboys keep talking about ¨Gw2 is new and revolutionary¨, is just the same old system than any other MMO before.
Because Anet is catering to casual players and they want to make it approachable game to all ages? i don't see this makes game easier though. There are lot of other things you will find out while exploring.
Wasted my time reading this. Someone that played the game like 2hours could tell more than you did.
When you are level 40 for ezample, and walk into an level 25 area, you will be tuned to that area so you dont get penalized.
source: total biscuit video from 1 hour ago
I agree. It's not exploration when you have an icon showing you where to go to get a guaranteed reward. It's called questhelper.
Uhm, where to start?
Oh yes ... you can call it instance, you can call it zone, you can even call it herpderpia ... it's still outside of the regular gameworld and even split up in four seperate sub-herpderpias (one home herpderpia for each server and one shared).
"Open world" pvp? Not really.
Also if you really want to go semantics: two week rotations still isn't persistent.
Also also: why u so vengeful, Sylvarii?
My brand new bloggity blog.
Darkpony -1
Sylvarii - 0
Wasn't the whole "compas" thing supposed to be adjustable, as in You are free to turn off all the minimap hints/notifications if You just want to rely on Your own exploration skills? I remember people talking about it long time ago.
I can agree to this. But tbh you can just use the map as little as possible and stumble apon things. I know it's not the same but I imagine that if nothing was marked more would complain than the few who actually want exploration and discovery to be more challenging.
RIP Jimmy "The Rev" Sullivan and Paul Gray.
Hmmm...I don't know, I would classify it as open world.
I mean, when you think about it...EVERY "normal" zone in an MMORPG is a "shared instance" that simply persists until the server is shut down. So I mean, yeah, WvW is an instance...but it persists for 2 weeks...that's pretty long. Most games would have at least some downtime within a 2 week period where the other "shared instances" are "stopped" anyway.
So it may be an instance, but it definitely doesn't fit the general perceptions of instancing where you would think that it only exists for you and your group and is terminated when you exit the instance. In the end, I suppose you could call it a "persistent, shared instance..." but you could apply this terminology to any zone in the game .
Are you team Azeroth, team Tyria, or team Jacob?
Nope it's not an instance,it's a zone that allows anyone to enter,that's not the same as an instance.
WvWvW happens in a zone not an instance,in that zone it's open world PVP not like WOW where you have PVP servers that aloow PVP anywhere but open world pvp in a zone that is not an instance.
Ill let Colin Johanson explain it to you.
“The other thing that I think is important and this is not a direct answer, but we have World vs. World PvP in Guild Wars 2. I think that will impact PvE as well. Which is your server shard matched up against two other servers in open world PvP. If you like Dark Age of Camelot, this is, in our minds the next evolution of that. It is something that really drove community and you care about what you are doing on a PVE and PvP side. You care about the people on the server. We think we will have those bonds because your server is matched up against two other servers. So it is just that much more important that you become friends and you bond with the players on your server. So the friends you make through PvE and Dynamic Events, those friends will carry over into World vs. World PvP. You may get out of World vs. World PvP and go back to early zones to do events with new people and help encourage them to join you in the fight for your server to take part in battles and beat the other two. We expect large strong communities on each server and I think PvP will end up affecting PvE because people will work together.” -Colin Johanson (Lead Content Designer)
Are Sylvari and Asura going to be in game at launch or cash shop purchased?
there is only one mmorpg that is not instanced, Eve Online.
All other are split into
servers -> zones -> instances
Ok, Not easier, but less exciting. I know that I will find skill chalenge at the end of that cave. I prefer not knowing what to expect. Even if I find green goo on the floor in the deepest cave I will be happy that I explored it.
All map pointers should have an option to be turned off.
To me, an instance is when you are removed from the game world and teleported to another location (from which you are teleported back after the match is over). Open world, is something you can run into and out of, back and forth to the game world/aka pve area. If you have to 'teleport' to get to it, its instanced, not open pvp.
Guess you missed what I said in my first paragraph:
I’m not going to pretend to be able to analyze every aspect, feature and nuance in Guild Wars 2. That’s honestly beyond my ken. I’m more of a big picture kind of girl but what a picture it is. Let’s take a look at several key components of the game just to whet your appetite.
There are more detailed reports today on the skill/trait system, PvP and the UI.
¯\_(ツ)_/¯
Exploration instead of led by the nose questing is great, it's probably my favorite thing to do in any MMO, and the graphics are amazing, too. Everything about the core of the game makes me happy.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
I think some of us are confused on what "open world" actually entails.
While there is a difference between zones and instances, the actual map in which you partcipate in WvWvW is instanced in the fact it requires you go through a specific portal to spawn. Thusly, it is impossible for outsiders to join merely by happen-stance or from a bordering zone - of which there are none because it's an instance.
Also, there's a 100v100 player limit, which also refutes the idea that this is open world PVP. Legitimate open world PVP is pretty much stapled by the fact that anyone, at any time, from anywhere can jump in and participate in combat without any such limitation.
Well you could always run around without ever opening your map.
I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.
~Albert Einstein
If that is the case then wouldn't most mmos be instanced then? since most new mmos have limit to the number of players there can be in the zone. Tera has channels so it means it's instanced by your definition?
Completely agree, when watching the video it was absolutely puzzling to me how he was going on about how great it is encouraging exploration when by showing it on the map it actually does the exact opposite..
by saying GW2 encourages exploration it means you can go anywhere and find something usefull. You won't arrive to the quest hub where quests are too low lvl for you and useless or you need 20 more lvls to do them. No matter where you go you will find something usefull. You are noit forced to visit all those places but if you do you will be rewarded.
It isn't open world because, well, you can't pvp in the world. Only in that one zone. Maybe open zone pvp would be a more appropriate term, at least moreso than open world, because it simply isn't.
Yes, that's correct. Games like TERA, SWTOR, and AOC can have multiple instances of their zones, which causes serious limitations with open world PvP..
Games like WoW or Mortal Online do not have multiple instances of zones (or no zones at all), thus real open world PvP in which an unlimited number of people can participate.
WvW isn't open world, it's instanced and therefore limited. GW2 is touted as this great and innovative thing, yet it's following in the same lousy design footsteps as "most new MMOs" with instanced PvP instead of true open-world PvP.
Seriously, instances have been roundly slammed by the community with regard to PvP. GW2 is simply copying that failed formula. Why is it bad if other games do it that way, but awesome if GW2 does it?
Hell hath no fury like an MMORPG player scorned.