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Guild Wars 2: So Much to Do in Tyria

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Comments

  • RogoshRogosh Member UncommonPosts: 208

    I actually detested Guild Wars but plan on purchasing GW2. The game looks to have all the right things and the look and feel of it make me want to play it now :)

    "Its better to look ugly and win than pretty and lose"

  • ComafComaf Member UncommonPosts: 1,150

    Originally posted by Rohn

    So, it has good graphics, combat, the ability to group, quests, and multiple races.

    Wow, that's never been done before....

    For all the hype, that's what I'm hearing - when actually playing it, this game is a lot "more of the same" than ANet has been making it sound.

    Have to wait and see.

     Same races fighting each other

     

    Same classes fighting each other

     

    Cash shop (just wait).

     

    Yeah, nothing to see here.

     

    image
  • GeeTeeEffOhGeeTeeEffOh Member Posts: 731

    Originally posted by Comaf

    Originally posted by Rohn

    So, it has good graphics, combat, the ability to group, quests, and multiple races.

    Wow, that's never been done before....

    For all the hype, that's what I'm hearing - when actually playing it, this game is a lot "more of the same" than ANet has been making it sound.

    Have to wait and see.

     Same races fighting each other

     

    Same classes fighting each other

     

    Cash shop (just wait).

     

    Yeah, nothing to see here.

     

    I gave up trying to fight that one.

    Not gonna win the CS battle.  

    So now, i just plan on enjoying the game for everyhing it has to offer.

  • BunksBunks Member Posts: 960

    you want to know why I will love this game, because they went thru great lengths making it fun for people like myself who like to discover and explore stuff.

     

    This blew me away

    http://youtu.be/8JCeTG7zWqs

  • QSatuQSatu Member UncommonPosts: 1,796

    Cub charr growing strawberries.. cuteness overload =P

  • dimasokdimasok Member UncommonPosts: 183

    I dont understand what's the argument is about.

     

    GW2 is NOT open world-PVP. It's the same PVP as you would have in say SWTOR and RIFT but way more exciting due to the objectives, weapons (balistas, etc), scale (server vs server), etc but its NOT open-world PVP

    You can argue all you want about the disadvantages of open-world PVP but fact of the matter is that GW2 is simply NOT open-world pvp! Its just a statement of fact, not a biased opinion for or against it!

  • NaralNaral Member UncommonPosts: 748

    Originally posted by Cthulhu23

    Originally posted by gainesvilleg


    Originally posted by xaus

    Are the quest and radom event kill ten rabbits etc?

    Unfortunately each step in these dynamic quest chains are basically the same as any other MMO.  1) Kill 10 rats, 2) Fetch 10 logs; 3) Plant 5 crops, 4) Delver weapon to NPC, 5) Defend this location, 6) Escort NPC, etc.  Each individual piece of the quest will be pretty much everything you've ever seen before.

    HOWEVER, the new twist is depending on if each task is accomplished or not, the next quest in line might be different and the world circumstances might change.  This is an innovation overall, the question is how different will it be once you've seen the quest chain play out a couple times.  Probably not too different.  But if they have a ton of these quest chains it sounds like a better way to do questing no doubt.

    Exactly correct.  It's undoubtedly an improvement, and the fact that it encourages exploration in what looks to be a very beautiful game world is a step in the right direction.  However, it's not the be all-end all system that people seem to think it is.  It's the next step in the evolutionary process, but when you break down the dynamic events, many of them are nothing more than a series of generic quest objectives.  The improvement comes from the fact that they've removed the linearity from the grind, and encouraged group participation.  

    The major  question regarding the system is what happens when you've seen the various events enough times?  Does it get old?  I'm afraid it probably will.  Arena Net boasts having thousands of these different dynamic events throughout the world, but you have to wonder exactly how many of them are TRULY different from each other.  I mean, if you've done one event where the first few quests are kill 10 pigs, deliver this item to this farmer, repel this attack from these invaders, kill this boss...and then you go to a new area that tells you to kill 10 rats, deliver a different item to a different farmer, repel a different set of invaders, and kill a differrent boss...is it really unique?  I'm just interested to see how many variations of the same basic event we are going to see throughout the world.  I can see those getting pretty old pretty quick if they don't have enough variety, much like the Rifts and Invasions did in Rift.  

    Can't lie...the game world and environment look pretty damn awesome though.  That alone will get me to at least try the game for a while.


     

    This is what I am hearing over and over again. For all the talk about how awesome DEs were going to be (and I took a thrashing for saying "these are going to end up just like RIFTs and PQs) and how they would change the face of the MMORPG world, they are pretty much cracking up to be just exactly what I was afraid they were....souped up RIFTs.

    Not unhappy about it, I guess, but I am a bit less excited. I allowed myself to kinda buy into the hype about DEs, and it has cooled my jets a bit hearing these descriptions of the DEs. 

    The game looks fun, and I am exctied to play it, but as I suspected, I am less and less impressed by the innovations. It is all a step in the right direction, but I am not sure it is the wild, huge step that fanbois were hoping for. More like one small step forward from MMORPGs...which, at least, is more than can be claimed by pretty much any release in the last 5 years.

  • dimasokdimasok Member UncommonPosts: 183

    Originally posted by Naral



    Originally posted by Cthulhu23






    Originally posted by gainesvilleg








    Originally posted by xaus





    Are the quest and radom event kill ten rabbits etc?

    Unfortunately each step in these dynamic quest chains are basically the same as any other MMO.  1) Kill 10 rats, 2) Fetch 10 logs; 3) Plant 5 crops, 4) Delver weapon to NPC, 5) Defend this location, 6) Escort NPC, etc.  Each individual piece of the quest will be pretty much everything you've ever seen before.

    HOWEVER, the new twist is depending on if each task is accomplished or not, the next quest in line might be different and the world circumstances might change.  This is an innovation overall, the question is how different will it be once you've seen the quest chain play out a couple times.  Probably not too different.  But if they have a ton of these quest chains it sounds like a better way to do questing no doubt.

    Exactly correct.  It's undoubtedly an improvement, and the fact that it encourages exploration in what looks to be a very beautiful game world is a step in the right direction.  However, it's not the be all-end all system that people seem to think it is.  It's the next step in the evolutionary process, but when you break down the dynamic events, many of them are nothing more than a series of generic quest objectives.  The improvement comes from the fact that they've removed the linearity from the grind, and encouraged group participation.  

    The major  question regarding the system is what happens when you've seen the various events enough times?  Does it get old?  I'm afraid it probably will.  Arena Net boasts having thousands of these different dynamic events throughout the world, but you have to wonder exactly how many of them are TRULY different from each other.  I mean, if you've done one event where the first few quests are kill 10 pigs, deliver this item to this farmer, repel this attack from these invaders, kill this boss...and then you go to a new area that tells you to kill 10 rats, deliver a different item to a different farmer, repel a different set of invaders, and kill a differrent boss...is it really unique?  I'm just interested to see how many variations of the same basic event we are going to see throughout the world.  I can see those getting pretty old pretty quick if they don't have enough variety, much like the Rifts and Invasions did in Rift.  

    Can't lie...the game world and environment look pretty damn awesome though.  That alone will get me to at least try the game for a while.






     

    This is what I am hearing over and over again. For all the talk about how awesome DEs were going to be (and I took a thrashing for saying "these are going to end up just like RIFTs and PQs) and how they would change the face of the MMORPG world, they are pretty much cracking up to be just exactly what I was afraid they were....souped up RIFTs.

    Not unhappy about it, I guess, but I am a bit less excited. I allowed myself to kinda buy into the hype about DEs, and it has cooled my jets a bit hearing these descriptions of the DEs. 

    The game looks fun, and I am exctied to play it, but as I suspected, I am less and less impressed by the innovations. It is all a step in the right direction, but I am not sure it is the wild, huge step that fanbois were hoping for. More like one small step forward from MMORPGs...which, at least, is more than can be claimed by pretty much any release in the last 5 years.




     

    +1

    This pretty much sums up my thoughts about the subject matter

  • GeeTeeEffOhGeeTeeEffOh Member Posts: 731

    Originally posted by dimasok



    Originally posted by Naral










    Originally posted by Cthulhu23
















    Originally posted by gainesvilleg




















    Originally posted by xaus













    Are the quest and radom event kill ten rabbits etc?





    Unfortunately each step in these dynamic quest chains are basically the same as any other MMO.  1) Kill 10 rats, 2) Fetch 10 logs; 3) Plant 5 crops, 4) Delver weapon to NPC, 5) Defend this location, 6) Escort NPC, etc.  Each individual piece of the quest will be pretty much everything you've ever seen before.





    HOWEVER, the new twist is depending on if each task is accomplished or not, the next quest in line might be different and the world circumstances might change.  This is an innovation overall, the question is how different will it be once you've seen the quest chain play out a couple times.  Probably not too different.  But if they have a ton of these quest chains it sounds like a better way to do questing no doubt.





    Exactly correct.  It's undoubtedly an improvement, and the fact that it encourages exploration in what looks to be a very beautiful game world is a step in the right direction.  However, it's not the be all-end all system that people seem to think it is.  It's the next step in the evolutionary process, but when you break down the dynamic events, many of them are nothing more than a series of generic quest objectives.  The improvement comes from the fact that they've removed the linearity from the grind, and encouraged group participation.  





    The major  question regarding the system is what happens when you've seen the various events enough times?  Does it get old?  I'm afraid it probably will.  Arena Net boasts having thousands of these different dynamic events throughout the world, but you have to wonder exactly how many of them are TRULY different from each other.  I mean, if you've done one event where the first few quests are kill 10 pigs, deliver this item to this farmer, repel this attack from these invaders, kill this boss...and then you go to a new area that tells you to kill 10 rats, deliver a different item to a different farmer, repel a different set of invaders, and kill a differrent boss...is it really unique?  I'm just interested to see how many variations of the same basic event we are going to see throughout the world.  I can see those getting pretty old pretty quick if they don't have enough variety, much like the Rifts and Invasions did in Rift.  





    Can't lie...the game world and environment look pretty damn awesome though.  That alone will get me to at least try the game for a while.














     





    This is what I am hearing over and over again. For all the talk about how awesome DEs were going to be (and I took a thrashing for saying "these are going to end up just like RIFTs and PQs) and how they would change the face of the MMORPG world, they are pretty much cracking up to be just exactly what I was afraid they were....souped up RIFTs.





    Not unhappy about it, I guess, but I am a bit less excited. I allowed myself to kinda buy into the hype about DEs, and it has cooled my jets a bit hearing these descriptions of the DEs. 





    The game looks fun, and I am exctied to play it, but as I suspected, I am less and less impressed by the innovations. It is all a step in the right direction, but I am not sure it is the wild, huge step that fanbois were hoping for. More like one small step forward from MMORPGs...which, at least, is more than can be claimed by pretty much any release in the last 5 years.










     

    +1

    This pretty much sums up my thoughts about the subject matter

     

    I am currently subscribed to Rift.

    Can't say a bad thing about it really.

    They didn't hide their intentions. They did exactly what they intended and they delivered it in good shape.

    So why am I not logged in right now?

    While it's a fun game to log in and play. It's really not new.

    Almost everything in Rift I can do, is something I'd been doing for years. So even when it's new, it isn't new.

     I recall my 1st day playing, going about my leveling doing my quests, everything was exactly as I expected. Then BAM!

    I'm in a Raid chasing random spawn mobs one after the other. 

    HOLY [CENSORED]!!! This is EFFIN awesome! I was sold.

    While I still do enjoy them, they aren't new and exciting anymore because they aren't  Dynamic just random.

    So in GW, I anticipate that these events will be caried to the next evolutionary level. And that is great, But my true concern is 

    to what extent are these DEs really  dynamic?

  • KhinRuniteKhinRunite Member Posts: 879

    Hey people, you must have mistook what ANet devs meant by "open world PVP". I think they're talking about the Mist as its own "World". It's a (huge)zone, an (huge)instance, a (huge)battleground, w/e. It's a world of its own, with its own sets of Dynamic Event objectives. It's also really big (according to the map I saw). You can go there and just duke it out free for all style, or you can accomplish world objectives as well that doesn't directly involve PVP. Devs said you could level your character entirely in the Mist.

    So its a world of its own. When you're in the Mist, there's "Open World PVP". When you're out of the Mist you are not in this "World".

    Arguing semantics makes for one of the most wasteful arguments flooding the forums. :)

  • heartlessheartless Member UncommonPosts: 4,993

    Originally posted by GeeTeeEffOh

    Originally posted by Comaf


    Originally posted by Rohn

    So, it has good graphics, combat, the ability to group, quests, and multiple races.

    Wow, that's never been done before....

    For all the hype, that's what I'm hearing - when actually playing it, this game is a lot "more of the same" than ANet has been making it sound.

    Have to wait and see.

     Same races fighting each other

     

    Same classes fighting each other

     

    Cash shop (just wait).

     

    Yeah, nothing to see here.

     

    I gave up trying to fight that one.

    Not gonna win the CS battle.  

    So now, i just plan on enjoying the game for everyhing it has to offer.

    Yea, this cash shop hate is pretty ridiculous at this point. The funny thing is that GW2 will offer virtually the same stuff that most AAA subscription MMOs offer in their cash shops.

    image

  • pacovpacov Member Posts: 311

    Originally posted by Jarin

    You don’t have to have a degree in Quantum Physics or Nuclear Science to figure out how to use skills and to use them effectively. With a limited number available to have active at any given time, it’s quite easy to get into the world and start fighting. You can watch your skills progress right on your action bar as the hotkey shows what percentage of the skill is complete. As soon as that baby lights up, WHOMP! You can use it immediately without having to hunt it down in your skills menu. Of course all skills can be mixed and matched but the starter set is pretty effective at the get-go.For those with a more detailed oriented view of gaming, the skill and trait systems offer a wealth of micromanagement joy. There are so many skills and so many ways to apply them that it’s going to take a long while for the Flavor of the Week builds to start showing up. For those of a serious skill building mind set,

    Does this mean that there are more skills for one weapon that what's unlocked on the action bar?  I was under the impression that only skills on the right side of the bar could be switched out.




     

    The skill slot #3 is the beauty slot of mix and match skills. For example if you wield a sword and pistol, the #3 skill will change to accomodate both weapons and will be different from wielding a sword and a dagger. The third skill slot is therefore called dual wielding skill, so it only works on single weapons not 2 handed, but it still provides a lot of variety.

    image
  • grimfallgrimfall Member UncommonPosts: 1,153

    Originally posted by Bunks

    you want to know why I will love this game, because they went thru great lengths making it fun for people like myself who like to discover and explore stuff.

     

    This blew me away

    http://youtu.be/8JCeTG7zWqs

    There's really been something that bugged me about the graphics, and I finally put my finger on it, when watching that video (though it's not a really great example).  It's that stupid green outline they put on your target.  It makes images into 2D sprites.  Really a bad decision, and now that I've figured it out, it amazes me that Arena-Net wasn't able to do the same.

    Too late down the pipeline I am sure, but it would be much better if they used something else, like the good old ground circle (EQ1, right?).

  • grimfallgrimfall Member UncommonPosts: 1,153

    Originally posted by dimasok

    I dont understand what's the argument is about.

     

    GW2 is NOT open world-PVP. It's the same PVP as you would have in say SWTOR and RIFT but way more exciting due to the objectives, weapons (balistas, etc), scale (server vs server), etc but its NOT open-world PVP

    You can argue all you want about the disadvantages of open-world PVP but fact of the matter is that GW2 is simply NOT open-world pvp! Its just a statement of fact, not a biased opinion for or against it!

    Wrong. The guild wars producer, or whatever said it was their version of open world PVP.  Everything that comes out of A-Net's mouth must be taken as Gospel, therefore it is open world PVP.

    Be very careful, or you'll induce another wall of text quote.

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Originally posted by grimfall

    Originally posted by dimasok

    I dont understand what's the argument is about.

     

    GW2 is NOT open world-PVP. It's the same PVP as you would have in say SWTOR and RIFT but way more exciting due to the objectives, weapons (balistas, etc), scale (server vs server), etc but its NOT open-world PVP

    You can argue all you want about the disadvantages of open-world PVP but fact of the matter is that GW2 is simply NOT open-world pvp! Its just a statement of fact, not a biased opinion for or against it!

    Wrong. The guild wars producer, or whatever said it was their version of open world PVP.  Everything that comes out of A-Net's mouth must be taken as Gospel, therefore it is open world PVP.

    Be very careful, or you'll induce another wall of text quote.


     

    They're all silly arguments. All games claiming "open world PvP" still have areas where you cannot PvP, usually in towns or certain neutral areas. Does that make them any less open pvp? No.

    It is not a battleground. The Mists is an extremely large map, it encompasses that of a whole other world, that's why it's called Open World PvP. It's its own world, separate from the rest of the game, where PvP is open for any and all to take part in. That there is a separate non-pvp world as well in the game doesn't make the pvp world anything less than it is.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • DakirnDakirn Member UncommonPosts: 372

    Originally posted by pacov



    Originally posted by Jarin



    You don’t have to have a degree in Quantum Physics or Nuclear Science to figure out how to use skills and to use them effectively. With a limited number available to have active at any given time, it’s quite easy to get into the world and start fighting. You can watch your skills progress right on your action bar as the hotkey shows what percentage of the skill is complete. As soon as that baby lights up, WHOMP! You can use it immediately without having to hunt it down in your skills menu. Of course all skills can be mixed and matched but the starter set is pretty effective at the get-go.For those with a more detailed oriented view of gaming, the skill and trait systems offer a wealth of micromanagement joy. There are so many skills and so many ways to apply them that it’s going to take a long while for the Flavor of the Week builds to start showing up. For those of a serious skill building mind set,





    Does this mean that there are more skills for one weapon that what's unlocked on the action bar?  I was under the impression that only skills on the right side of the bar could be switched out.










     

    The skill slot #3 is the beauty slot of mix and match skills. For example if you wield a sword and pistol, the #3 skill will change to accomodate both weapons and will be different from wielding a sword and a dagger. The third skill slot is therefore called dual wielding skill, so it only works on single weapons not 2 handed, but it still provides a lot of variety.




     

    This is only for the Thief profession. All others have 3 on mainhand, 2 on offhand, 5 on 2h weapons.

  • palulalulapalulalula Member UncommonPosts: 651

    Quote--'' You don’t have to have a degree in Quantum Physics or Nuclear Science to figure out how to use skills and to use them effectively. ''-- Well that sounds not very impressive for hardcore pvp players. Hope it will be not again brute power pvp without need for actual player skills. Why all developers try to make things so simple and easy for players, on the end we will fight like in shooters

  • OlgarkOlgark Member UncommonPosts: 342

    Seen all this hype before with SWTOR. Not going to fall for it again. I seen youtube vids and the graphics look like a game from the mid 90's and the game play is still go kill XX amount or find XX amount of parts. Then return.

    It has a class system and levels involved so there is a grind for exp still.

     

    image

  • BunksBunks Member Posts: 960

    Originally posted by Olgark

    Seen all this hype before with SWTOR. Not going to fall for it again. I seen youtube vids and the graphics look like a game from the mid 90's and the game play is still go kill XX amount or find XX amount of parts. Then return.

    It has a class system and levels involved so there is a grind for exp still.

     

    That pretty much tells me you are clueless. Only certain quest even require you to turn in anything. And unless every tester is a liar, its far and few between.

     

    As for videos. Please, SWTOR had a handful of them prior to release. If it wasnt for Beta I would have wasted my money. As for GW2, I not only know how to play the game,  Ieven know every square inch of the starting zones lvl 1-15.

  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    People still dont know the difference between an Instance and a zone?!  HAHAHA!!

    For all those people who think WvW is instanced, please do not buy this game, I do not want to deal with you in game, you will obviously be so lost, you wont know what to do with yourself.

    Seriously, do yourself a favor and just walk away now...walk away

    image
  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Adalwulff

    People still dont know the difference between an Instance and a zone?!  HAHAHA!!

    For all those people who think WvW is instanced, please do not buy this game, I do not want to deal with you in game, you will obviously be so lost, you wont know what to do with yourself.

    Seriously, do yourself a favor and just walk away now...walk away

    Actually it was about people not understanding the difference between "open world pvp" and PVP in a designated, fenced off area, away from the main game world.

    But I mentioned the "i-word" to describe the latter and some people, much like yourself, jumped all over it and went semantics on my ass as a means to avoid the initial point.

  • headphonesheadphones Member Posts: 611

    Originally posted by Adalwulff

    People still dont know the difference between an Instance and a zone?!  HAHAHA!!

    For all those people who think WvW is instanced, please do not buy this game, I do not want to deal with you in game, you will obviously be so lost, you wont know what to do with yourself.

    Seriously, do yourself a favor and just walk away now...walk away

    you'd never see them anyway thanks to them being phased out. image

  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    Originally posted by DarkPony

    Originally posted by Adalwulff

    People still dont know the difference between an Instance and a zone?!  HAHAHA!!

    For all those people who think WvW is instanced, please do not buy this game, I do not want to deal with you in game, you will obviously be so lost, you wont know what to do with yourself.

    Seriously, do yourself a favor and just walk away now...walk away

    Actually it was about people not understanding the difference between "open world pvp" and PVP in a designated, fenced off area, away from the main game world.

    But I mentioned the "i-word" to describe the latter and some people, much like yourself, jumped all over it and went semantics on my ass as a means to avoid the initial point.


     

    Actually, no we get it just fine, what you dont get, is that we are fine with the HUGE PvP zone they gave us.

    If they want to call it open world, then fine, I dont agree that it is, and so do others, but we are fine with it. Thats the part that you dont seem to understand.

    The huge zone is just like DAOC, and thousands of players were fine with that too. So its you that doesnt seem to get the point, the GW2 system is a great system because it doesnt allow griefing.

    Thats why your upset, you were so looking forward to griefing.   :(

    image
  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    Originally posted by headphones

    Originally posted by Adalwulff

    People still dont know the difference between an Instance and a zone?!  HAHAHA!!

    For all those people who think WvW is instanced, please do not buy this game, I do not want to deal with you in game, you will obviously be so lost, you wont know what to do with yourself.

    Seriously, do yourself a favor and just walk away now...walk away

    you'd never see them anyway thanks to them being phased out. image


     

    You will NOT be phased out in WvW...hahahaha...omg how can you even think that?

    I can see it now, three servers, battleing it out to see who wins control of the zone. But wait, half the players are phased out....LOLOLOL!!!!

    You dont have a clue do you? You have no idea how GW2 works do you?

    image
  • BunksBunks Member Posts: 960

    Originally posted by Adalwulff

    You dont have a clue do you? You have no idea how GW2 works do you?

    No they do Ada, they just hope we don't. Which is why they are upset. Being left out is a horrible feeling.

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