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Was it just misinformation?

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  • evilastroevilastro Member Posts: 4,270

    Originally posted by Laughing-man

    Originally posted by Grotar89

    GW2 has city chatter it makes cities feel alive,  in TOR its dead silence. I dont even consider TOR MMO its instanced singleplayer  with MMO elements and is gonna end up like WAR soon.

    To everyone who claims something like this, you did not play TOR.

    We can all tell, those of us who did, because the NPC's often wouldn't even shut up, there were SO MANY NPC's having random conversations in their cities.

    Its rather sad people have to lie about things to get their point across.

    The things that wouldnt shut up were the companions, there was a bug where you would hear other peoples companions, noticably Mako constantly whinging.

    There was NPC chatter, but it wasnt common, and was usually confined in spaceports / cantinas.

  • MindTriggerMindTrigger Member Posts: 2,596

    Originally posted by Laughing-man

    Originally posted by Grotar89

    GW2 has city chatter it makes cities feel alive,  in TOR its dead silence. I dont even consider TOR MMO its instanced singleplayer  with MMO elements and is gonna end up like WAR soon.

    To everyone who claims something like this, you did not play TOR.

    We can all tell, those of us who did, because the NPC's often wouldn't even shut up, there were SO MANY NPC's having random conversations in their cities.

    Its rather sad people have to lie about things to get their point across.

    Yes, they had looping conversations.  Whoopdie do.

    The overall counterpoint stands.  GW2s overall world atmosphere, ambiance, aesthetic and NPC activity blows TOR out of the water. [ mod edit]  He refuses to even post an SWTOR video to counter the Divinity's Reach video and to support his own argument.  His relevance ended there.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • Laughing-manLaughing-man Member RarePosts: 3,655

    Originally posted by evilastro

    Originally posted by Laughing-man


    Originally posted by Grotar89

    GW2 has city chatter it makes cities feel alive,  in TOR its dead silence. I dont even consider TOR MMO its instanced singleplayer  with MMO elements and is gonna end up like WAR soon.

    To everyone who claims something like this, you did not play TOR.

    We can all tell, those of us who did, because the NPC's often wouldn't even shut up, there were SO MANY NPC's having random conversations in their cities.

    Its rather sad people have to lie about things to get their point across.

    The things that wouldnt shut up were the companions, there was a bug where you would hear other peoples companions, noticably Mako constantly whinging.

    There was NPC chatter, but it wasnt common, and was usually confined in spaceports / cantinas.

    When I went to ANY quest hub there would be several NPC's having a conversation, EVERY SINGLE HUB.

    I have two 50's, I quit TOR, I feel they should have added a lot of content instead of Voice overs and NPC's who chat.

    Yet I must be honest when I say the NPC's that talk about literally anything are in TOR, and they are everywhere, are there any on the space port at level 10 when most of you quit the game?

    Nope.

     

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by MindTrigger

    Originally posted by Laughing-man


    Originally posted by Grotar89

    GW2 has city chatter it makes cities feel alive,  in TOR its dead silence. I dont even consider TOR MMO its instanced singleplayer  with MMO elements and is gonna end up like WAR soon.

    To everyone who claims something like this, you did not play TOR.

    We can all tell, those of us who did, because the NPC's often wouldn't even shut up, there were SO MANY NPC's having random conversations in their cities.

    Its rather sad people have to lie about things to get their point across.

    Yes, they had looping conversations.  Whoopdie do.

    The overall counterpoint stands.  GW2s overall world atmosphere, ambiance, aesthetic and NPC activity blows TOR out of the water.  The OP is here trolling, and that's all it is.  He refuses to even post an SWTOR video to counter the Divinity's Reach video and to support his own argument.  His relevance ended there.

    Uhm already did so. Twice..

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by Distopia

    Originally posted by evilastro


    Originally posted by Distopia


    Originally posted by MindTrigger


    Originally posted by Distopia

    Most NPC's in TOR move their hands, nod their heads, do body emotes, work on things , etc..

    video?

    Go to youtube I'm sure you'll find plenty..

    Couldnt find any. Could you find some for us? Not from cutscenes or dungeons, cheers.

    This is quite comical actually because of the issue I"m talking about with the complaints and considering the video title, it's a decent showcase for my point.

    http://www.bing.com/videos/search?q=SWTOR+world&view=detail&mid=74A0E044D1F986FF94C174A0E044D1F986FF94C1&first=41

    Wow, that looks horrifying. I had no idea it was that bland in SWTOR.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by colddog04

    Originally posted by Distopia


    Originally posted by evilastro


    Originally posted by Distopia


    Originally posted by MindTrigger


    Originally posted by Distopia

    Most NPC's in TOR move their hands, nod their heads, do body emotes, work on things , etc..

    video?

    Go to youtube I'm sure you'll find plenty..

    Couldnt find any. Could you find some for us? Not from cutscenes or dungeons, cheers.

    This is quite comical actually because of the issue I"m talking about with the complaints and considering the video title, it's a decent showcase for my point.

    http://www.bing.com/videos/search?q=SWTOR+world&view=detail&mid=74A0E044D1F986FF94C174A0E044D1F986FF94C1&first=41

    Wow, that looks horrifying. I had no idea it was that bland in SWTOR.

    Yep that's what TOR looked like in CB. But as far as movement goes, what's different?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MindTriggerMindTrigger Member Posts: 2,596

    Originally posted by colddog04

    Originally posted by Distopia


    Originally posted by evilastro


    Originally posted by Distopia


    Originally posted by MindTrigger


    Originally posted by Distopia

    Most NPC's in TOR move their hands, nod their heads, do body emotes, work on things , etc..

    video?

    Go to youtube I'm sure you'll find plenty..

    Couldnt find any. Could you find some for us? Not from cutscenes or dungeons, cheers.

    This is quite comical actually because of the issue I"m talking about with the complaints and considering the video title, it's a decent showcase for my point.

    http://www.bing.com/videos/search?q=SWTOR+world&view=detail&mid=74A0E044D1F986FF94C174A0E044D1F986FF94C1&first=41

    Wow, that looks horrifying. I had no idea it was that bland in SWTOR.

    Hahaha.. that video made me laugh so hard....  I love that they use the *exact* same NPCs right next to each other.  They didn't even try to make the game interesting.  haha.. there's like 40 of the same NPCs in one area.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by colddog04

    Originally posted by Distopia

    Originally posted by evilastro

    Originally posted by Distopia

    Originally posted by MindTrigger

    Originally posted by Distopia

    Most NPC's in TOR move their hands, nod their heads, do body emotes, work on things , etc..

    video?

    Go to youtube I'm sure you'll find plenty..

    Couldnt find any. Could you find some for us? Not from cutscenes or dungeons, cheers.

    This is quite comical actually because of the issue I"m talking about with the complaints and considering the video title, it's a decent showcase for my point.

    http://www.bing.com/videos/search?q=SWTOR+world&view=detail&mid=74A0E044D1F986FF94C174A0E044D1F986FF94C1&first=41

    Wow, that looks horrifying. I had no idea it was that bland in SWTOR.

    I think SWTOR cities were the inspiration for Undead Labs producing their zombie game.

    Oderint, dum metuant.

  • Laughing-manLaughing-man Member RarePosts: 3,655

    Originally posted by Distopia

    Yep that's what TOR looked like in CB. But as far as movement goes, what's different?

    I see NPC's moving around, I see one or two standing around talking to each other, and vendors are stationary as they are in all games.

    Seems pretty average and normal to me.

    Seems a lot like the GW2 vids posted.

  • itgrowlsitgrowls Member Posts: 2,951

    Originally posted by Laughing-man

    Originally posted by Grotar89

    GW2 has city chatter it makes cities feel alive,  in TOR its dead silence. I dont even consider TOR MMO its instanced singleplayer  with MMO elements and is gonna end up like WAR soon.

    To everyone who claims something like this, you did not play TOR.

    We can all tell, those of us who did, because the NPC's often wouldn't even shut up, there were SO MANY NPC's having random conversations in their cities.

    Its rather sad people have to lie about things to get their point across.

    Actually yes i did, and i saw it first hand the staticness of it all and the lack of movement and the artificial feel, not to mention there's hours of footage captured about this very problem from people who were saying just this. Seriously, at this point in time, you cannot claim no one knows what they are talking about with this and still hold credibility when there's so much evidence to the contrary. I played on my roommates account and saw the cities he got to on his high levels and i saw the starter zones, there really wasn't much difference.

    There was no ambience accept the occasional ship or waterfall, no critters, the npcs were just standing there most of the time locked in an action like doing the talking animations with no sound coming out, or floating in the air glowing in the jedi areas, or there were npcs wondering around in what looked like a circle with no real purpose and no "act" of doing anything important. 

  • AnkurAnkur Member Posts: 334

    So many strawman arguments. Op is talking about NPC movement alone and not over all look or feel of city. He even posted a video but strawman and derailment continues.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by MindTrigger

    Originally posted by colddog04


    Originally posted by Distopia


    Originally posted by evilastro


    Originally posted by Distopia


    Originally posted by MindTrigger


    Originally posted by Distopia

    Most NPC's in TOR move their hands, nod their heads, do body emotes, work on things , etc..

    video?

    Go to youtube I'm sure you'll find plenty..

    Couldnt find any. Could you find some for us? Not from cutscenes or dungeons, cheers.

    This is quite comical actually because of the issue I"m talking about with the complaints and considering the video title, it's a decent showcase for my point.

    http://www.bing.com/videos/search?q=SWTOR+world&view=detail&mid=74A0E044D1F986FF94C174A0E044D1F986FF94C1&first=41

    Wow, that looks horrifying. I had no idea it was that bland in SWTOR.

    Hahaha.. that video made me laugh so hard....  I love that they use the *exact* same NPCs right next to each other.  They didn't even try to make the game interesting.  haha.. there's like 40 of the same NPCs in one area.

    That's what it was like in CB, I don't remember the clones at launch. ANyway again as far as movement goes what is different?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by Distopia

    Originally posted by colddog04


    Originally posted by Distopia

    This is quite comical actually because of the issue I"m talking about with the complaints and considering the video title, it's a decent showcase for my point.

    http://www.bing.com/videos/search?q=SWTOR+world&view=detail&mid=74A0E044D1F986FF94C174A0E044D1F986FF94C1&first=41

    Wow, that looks horrifying. I had no idea it was that bland in SWTOR.

    Yep that's what TOR looked like in CB. But as far as movement goes, what's different?

    From the videos I've seen posted in this thread, it looks like about 40+ people moving around a large city as opposed to 3 people that look identical with identical names moving around a small quest hub of some kind.

     

    And in one there are people talking to each other, whistling, cheering, asking for coins, moving from one group of people to discuss things to the next and in the other they are walking, standing, walking standing.

     

    Those are really the only diferences in movement I see.

  • ThorbrandThorbrand Member Posts: 1,198

    Originally posted by Amjoco

    I'm not real sure how this effects anything with either games.  I understant the idea of setting an atmosphere but I could really care less if a merchant is standing still or walking down the road, I will be out killing mobs and other players outside the city gates.

     

    Because there is more to being a MMORPG than just playing an action adventure. Just because you just kill things doesn't mean others don't want to play in a lively world setting.

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by Laughing-man

    Originally posted by Distopia

    Yep that's what TOR looked like in CB. But as far as movement goes, what's different?

    I see NPC's moving around, I see one or two standing around talking to each other, and vendors are stationary as they are in all games.

    Seems pretty average and normal to me.

    Seems a lot like the GW2 vids posted.

    You notice the guy making that video had all the audio settings turned up, and all you heard were footsteps?

    Oderint, dum metuant.

  • Laughing-manLaughing-man Member RarePosts: 3,655

    Originally posted by itgrowls

    Originally posted by Laughing-man


    Originally posted by Grotar89

    GW2 has city chatter it makes cities feel alive,  in TOR its dead silence. I dont even consider TOR MMO its instanced singleplayer  with MMO elements and is gonna end up like WAR soon.

    To everyone who claims something like this, you did not play TOR.

    We can all tell, those of us who did, because the NPC's often wouldn't even shut up, there were SO MANY NPC's having random conversations in their cities.

    Its rather sad people have to lie about things to get their point across.

    Actually yes i did, and i saw it first hand the staticness of it all and the lack of movement and the artificial feel, not to mention there's hours of footage captured about this very problem from people who were saying just this. Seriously, at this point in time, you cannot claim no one knows what they are talking about with this and still hold credibility when there's so much evidence to the contrary. I played on my roommates account and saw the cities he got to on his high levels and i saw the starter zones, there really wasn't much difference.

    if you claim the NPC's are stationary, that has been proven wrong.

    If you claim the NPC's don't have conversations with each other that you can overhear, you are wrong.

    Both of those are proven, no mater how much you can "claim" to know about a game, there are video's posted, please bother watching them.

    My point is this, if you are going to debate two things, do it honest.

  • UnlightUnlight Member Posts: 2,540

    I don't remember seeing a whole lot of town NPCs moving around, but I know for certain that I have seen them.  I remember that it made me wonder about the mechanics of wandering NPCs; if they were at all randomized or if they were following a disctinct path, what would happen if you interrupted them while they were moving and if spontaneous chatter might kick off if they passed near other NPCs.

    To be honest, I wasn't paying much attention to the NPCs at all, except when there were sylvari involved because I'm still very curious about them.  I'm sure I'll watch more closely now that someone has made a point of it (same for zone transitions).

  • rileyman1211rileyman1211 Member Posts: 65

    *clears throat* "MEMEMEMEEEEEE MEMEMEMEMEMOOOOO" /thread

    “Wakka wakka wakka” - Pac-Man

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by colddog04

    Originally posted by Distopia


    Originally posted by colddog04


    Originally posted by Distopia

    This is quite comical actually because of the issue I"m talking about with the complaints and considering the video title, it's a decent showcase for my point.

    http://www.bing.com/videos/search?q=SWTOR+world&view=detail&mid=74A0E044D1F986FF94C174A0E044D1F986FF94C1&first=41

    Wow, that looks horrifying. I had no idea it was that bland in SWTOR.

    Yep that's what TOR looked like in CB. But as far as movement goes, what's different?

    From the videos I've seen posted in this thread, it looks like about 40+ people moving around a large city as opposed to 3 people that look identical with identical names moving around a small quest hub of some kind.

     

    And in one there are people talking to each other, whistling, cheering, asking for coins, moving from one group of people to discuss things to the next and in the other they are walking, standing, walking standing.

     

    Those are really the only diferences in movement I see.

    Yeah it's just a small little area but keep in mind the VID was trying to make TOR look bad, so it's not like they were going out of their way to showcase more busy areas.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Not seeing much difference in the games either, and never did. If you ask me, it's mostly hype talking. GW2 may turn out to be a better game than SWTOR, but so far it doesn't look like it'll be much different in how the cities are handled.

  • Laughing-manLaughing-man Member RarePosts: 3,655

    Originally posted by Volkon

    Originally posted by Laughing-man


    Originally posted by Distopia

    Yep that's what TOR looked like in CB. But as far as movement goes, what's different?

    I see NPC's moving around, I see one or two standing around talking to each other, and vendors are stationary as they are in all games.

    Seems pretty average and normal to me.

    Seems a lot like the GW2 vids posted.

    You notice the guy making that video had all the audio settings turned up, and all you heard were footsteps?

    Yep, he was in the starter area of Nal Hutta.

    In Closed Beta.

    Also I heard that one little area of the game is fully represenative of the entire game, as ALL MMOS are Fractals, right?

    Edit:  Walk into a cantina, do you really expect the little area where you train to have a lot of conversations going on?

    Where he was walking was the starter trainer areas, which you spend less than 10 minutes in total, so yeah I'm sad they didn't waste time on such an important area.

  • itgrowlsitgrowls Member Posts: 2,951

    Originally posted by Laughing-man

    Originally posted by itgrowls


    Originally posted by Laughing-man


    Originally posted by Grotar89

    GW2 has city chatter it makes cities feel alive,  in TOR its dead silence. I dont even consider TOR MMO its instanced singleplayer  with MMO elements and is gonna end up like WAR soon.

    To everyone who claims something like this, you did not play TOR.

    We can all tell, those of us who did, because the NPC's often wouldn't even shut up, there were SO MANY NPC's having random conversations in their cities.

    Its rather sad people have to lie about things to get their point across.

    Actually yes i did, and i saw it first hand the staticness of it all and the lack of movement and the artificial feel, not to mention there's hours of footage captured about this very problem from people who were saying just this. Seriously, at this point in time, you cannot claim no one knows what they are talking about with this and still hold credibility when there's so much evidence to the contrary. I played on my roommates account and saw the cities he got to on his high levels and i saw the starter zones, there really wasn't much difference.

    if you claim the NPC's are stationary, that has been proven wrong.

    If you claim the NPC's don't have conversations with each other that you can overhear, you are wrong.

    Both of those are proven, no mater how much you can "claim" to know about a game, there are video's posted, please bother watching them.

    My point is this, if you are going to debate two things, do it honest.

    show us all a video with these improvements because honestly when i saw how bad it was first hand i was definitely not going to play. And yes the npc's were all that bad, just because you don't like people saying that doesn't make it less true. I am being honest but some people don't like harsh reality sometimes and that seems to be where you are going with this.

  • evilastroevilastro Member Posts: 4,270

    Originally posted by Laughing-man

    Originally posted by evilastro


    Originally posted by Laughing-man


    Originally posted by Grotar89

    GW2 has city chatter it makes cities feel alive,  in TOR its dead silence. I dont even consider TOR MMO its instanced singleplayer  with MMO elements and is gonna end up like WAR soon.

    To everyone who claims something like this, you did not play TOR.

    We can all tell, those of us who did, because the NPC's often wouldn't even shut up, there were SO MANY NPC's having random conversations in their cities.

    Its rather sad people have to lie about things to get their point across.

    The things that wouldnt shut up were the companions, there was a bug where you would hear other peoples companions, noticably Mako constantly whinging.

    There was NPC chatter, but it wasnt common, and was usually confined in spaceports / cantinas.

    When I went to ANY quest hub there would be several NPC's having a conversation, EVERY SINGLE HUB.

    I have two 50's, I quit TOR, I feel they should have added a lot of content instead of Voice overs and NPC's who chat.

    Yet I must be honest when I say the NPC's that talk about literally anything are in TOR, and they are everywhere, are there any on the space port at level 10 when most of you quit the game?

    Nope.

     

    I got a Sith Sorceror and Imperial Agent to 50, both had full Rakata raid gear and Battlemaster gear. I also got a Trooper and Jedi Knight up to 50 on the Republic side, but just played them casually.

    Several NPCs? Every single hub? Haha do you exaggerate much? Sometimes if I left myself AFK long enough while getting a snack I would hear a conversation, then dead silence for another 5 minutes. Either you were confusing the companion bug for actual NPC chatter or you are just deliberately exaggerating.

    If you read my previous posts, I have nothing against SWTOR, its fine for what it is. A story driven combat MMO. It just didnt have enough content to keep me interested, I have no hard feelings towards the game. But pretending that the ambiance is at an acceptable level for a persistant world in the game is just silly and counterproductive. There are hundreds of posts on the official SWTOR forums complaining about it and sticking your head in the sand about it wont resolve the issue.

     

  • Laughing-manLaughing-man Member RarePosts: 3,655

    Originally posted by itgrowls

    show us all a video with these improvements because honestly when i saw how bad it was first hand i was definitely not going to play. And yes the npc's were all that bad, just because you don't like people saying that doesn't make it less true. I am being honest but some people don't like harsh reality sometimes and that seems to be where you are going with this.

    Your right, I'm just saying things, with no evidence that has already been posted 100 times.

    You admit you havn't played the game, and then feel like you can weigh in on the topic?

    hmmm

  • NaqajNaqaj Member UncommonPosts: 1,673

    Originally posted by Ankur

    Umm nope. Npcs move in SWTOR too. If by moving you mean not actually walking around and just moving hands, heads whatever, yes NPC do that in SWTOR. You are just exaggerating things a little to much at this point.

    Many NPCs in SWTOR move about and can be interacted with, yes. There is a specific type though that does not. It either doesn't move at all or in a fixed loop that never changes, it doesn't talk, you can't target it or interact with it in any way. They are created clientside and were intended to make empty areas seem more crowded, to improve ambience. It turns out they did the exact opposite.

    That is what people are talking about when they talk about static NPCs in TOR, and it's something that doesn't exist in GW2.

     

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