And the vast majority of the PoE skills are +1% to this or that.. how exciting, and it's the old system where you have to spend points in stuff you dont want just to get to what you do want... yeah that sounds like a great system.
You're also not showing the extent of the D3 skill system and you cant in one screen shot.
LoL. It all depends on how the itemisation is done. I have not seen a single game with a item system as complex as Diablo 2's .
More info on how itemisation works in that game please?
Also if all those choices are +1 stat or something that makes the system inferior. In my opinion a talent tree shold only offer active abilities or game changing abiities otherwise you have boring game choices. Look at MMOs. Their talent trees are so bad it's not even funny.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
If you actually looked closely at PoEs skill tree you'd see its actually pretty simple really. I don't know if you can even call it a skill tree, as only a handful of the passive could even be classes as skills at all.
In the end though a game needs more than just a fancy looking skill system and PoE is completely lacking in every other aspect.
The PoE skill 'tree' shown is only the passive skill part of the skill system.
Theres a way more complex part of the skill system ( Active with support twinking ) that is based on gems you find in the game and you socket the items with. Those gems will level up as you play giving you skills and several effects, damage types, etcetc.. its amazing.
Close to PoE skill system, D3 skill system is just sad..
About the going down the toilet in 1 year.. good lord, lets hope not. Have some really high hopes for PoE and the future of gaming in general, away form the big companies dumbed down games.
Look at my post history before beta - i note D3 as sure buy for me.
That was before ob
Fair call. It does seem that the die hard diablo 1/2 fans are really disappointed with D3. I never played the first 2 and am really enjoying D3 but then again I wasn't expecting anything except a polished game that is a bit different to what I've played before, which it is. I like how all the skills seem viable in D3 unlike most games where unless you use the cookie cutter your at a disadvantage.
Below is one of the 25 Active skills a barb has (at max level) as you can see each of these 25 skills can be runed to have 1 of 5 different effects over its base effect (effectivly resulting in over 100 skills), the effect you choose will determin your build and playstyle. You can go with effects that create an AOE damage build or a single target damage build or a more group focus build with stuns and knockbacks that synergise with other players build that provide increased damaged to stunned enamies etc.
As you can see the skill rune you unlock at lvl 52 is not better then the one at lvl 6, just different.
Also shown is the passive skills of which only three can be equipped at max level.
Now which looks more interesting this or +1% dmg with swords or +1% dmg with axe or +1% fire resist?
Heh. I actually thought the same thing, untill I actually started reading those skills PoE has.
+1% crit? +20HP?+12Mana? Thats the kind of thing you are working through. It''s hardly impressive. It''s just WoW''s talent tree broken down; every 1-icon talent that holds 5 upgrades is simply scattered into 5 different icons. That''s it.
Now, if that''s your thing, it''s fine. But it is hardly an argument against D3. Not even close.
Yeah of course you are leaving out the real meat of the D3 skill tree which is the skill runes.
They allow for a huge amount of customization of your build that isn't a linear path down a skill tree.
The poe one looks like a hot mess to me. Very minor customizations for the most part compared to radically altering how all of your skills work in D3 in a large variety of ways.
There are literally millions of possible builds in D3.
But hey, what do I know, you played beta to level 13 for two hours right? You must know everything about the game.
Heh. I actually thought the same thing, untill I actually started reading those skills PoE has.
+1% crit? +20HP?+12Mana? Thats the kind of thing you are working through. It''s hardly impressive. It''s just WoW''s talent tree broken down; every 1-icon talent that holds 5 upgrades is simply scattered into 5 different icons. That''s it.
Now, if that''s your thing, it''s fine. But it is hardly an argument against D3. Not even close.
I'm sorry, but again you're trolling. You were looking at the "minor" passives. There are over 200 Major passives that actually have a strong impact on your build.
Not to mention the skill system using gems to socket to items, link them together for a multitude of different combinations, and passives that can then change your character completely 180 degrees make POE's sytem better than Diablo.....WoWablo 3.
Maybe you should ACTUALLY go look around the passive trees before opening your mouth.
www.pathofexile.com/passive-skill-tree
You know nothing about the system. ON THE OTHER HAND, I've researched WoWablo 3's skill system to adnausium, and it simply cannot compare. In fact, it cannot even compare to the old system in Diablo 2 OR Diablo 1. It's horribly sad, dumbed down, and literally for the WoW fanbase.
Funny that you didn't mention "Blood Magic" which removes Mana and lets you cast spells with your HP. This can allow casters to create "Blood Mages" that don't center on Int, but Center on STR for their caster builds allowing them to do MASSIVE tank builds with regen & life leech (ie: LifeTap for those diablo fans) in order to cast spells.
Or Funny that you didn't mention +50% to Wand physical damage that can THEN be stacked with Avatar of Fire of which converts ALL Physical damage into Fire damge. That can THEN be stacked with fire damage & burning passives to create a "God of Fire" witch build in order to burn half the map?
Or Funny that you didn't mention all of the +%'s to Energy Shield or Chaos Innoculation of which makes you immune to poison damage (which can penetrate Energy Shields normally) but moves your HP down to 1 while increasing your max Energy Shield by 80%?
Or, Funny that you didn't mention "Iron Grip" that allows your STR dmg bonus to work with bows AND that you forgot to mention "Never Miss" (or w/e it's called in the lower left corner?" that allows you to never miss but NEVER crit. This allows Maurauder (Barbarian) bow builds to be made that do MASSIVE damage while wearing plate armor.
I could go on for the next hour, but you're a troll & haven't even cared to invest time into POE's skill system. Instead you wanted to TRY and shoot it down really quickly in order to evade what's probably the worse aspect of WOWABLO 3.....the childish skill system.
What ab
Dude...if you are not going to read my post, fine. But stop calling me troll for no reason.
FYI: I play the PoE Beta, so I kinda know what Im talking about.
Yeah of course you are leaving out the real meat of the D3 skill tree which is the skill runes.
They allow for a huge amount of customization of your build that isn't a linear path down a skill tree.
The poe one looks like a hot mess to me. Very minor customizations for the most part compared to radically altering how all of your skills work in D3 in a large variety of ways.
There are literally millions of possible builds in D3.
But hey, what do I know, you played beta to level 13 for two hours right? You must know everything about the game.
Again, the rune system is childishly simple and doesn't really allow for any customization. I was looking at them for awhile myself and thinking they were half decent until I went back and played Diablo 2. Then it struck me that Diablo 3 is a horribly dumbed down system meant for people who can't think for themselves.
Not to mention the day I got into POE beta, and actually had a chance to look & fiddle with the passive tree allowed me to fully understand how WRONG I was in thinking Diablo 3's system was meant for anything but 13yr olds my friend.
Also, there is closed beta that has tested the full game, and they've come back saying all of the above about how bad the system is. The funny part? They were saying it in POE's beta.
The Theory of Conservative Conservation of Ignorant Stupidity: Having a different opinion must mean you're a troll.
Yeah of course you are leaving out the real meat of the D3 skill tree which is the skill runes.
They allow for a huge amount of customization of your build that isn't a linear path down a skill tree.
The poe one looks like a hot mess to me. Very minor customizations for the most part compared to radically altering how all of your skills work in D3 in a large variety of ways.
There are literally millions of possible builds in D3.
But hey, what do I know, you played beta to level 13 for two hours right? You must know everything about the game.
Again, the rune system is childishly simple and doesn't really allow for any customization. I was looking at them for awhile myself and thinking they were half decent until I went back and played Diablo 2. Then it struck me that Diablo 3 is a horribly dumbed down system meant for people who can't think for themselves.
Not to mention the day I got into POE beta, and actually had a chance to look & fiddle with the passive tree allowed me to fully understand how WRONG I was in thinking Diablo 3's system was meant for anything but 13yr olds my friend.
Also, there is closed beta that has tested the full game, and they've come back saying all of the above about how bad the system is. The funny part? They were saying it in POE's beta.
I stopped reading there. That is completely false. Have a nice day.
Yeah of course you are leaving out the real meat of the D3 skill tree which is the skill runes.
They allow for a huge amount of customization of your build that isn't a linear path down a skill tree.
The poe one looks like a hot mess to me. Very minor customizations for the most part compared to radically altering how all of your skills work in D3 in a large variety of ways.
There are literally millions of possible builds in D3.
But hey, what do I know, you played beta to level 13 for two hours right? You must know everything about the game.
Again, the rune system is childishly simple and doesn't really allow for any customization. I was looking at them for awhile myself and thinking they were half decent until I went back and played Diablo 2. Then it struck me that Diablo 3 is a horribly dumbed down system meant for people who can't think for themselves.
Not to mention the day I got into POE beta, and actually had a chance to look & fiddle with the passive tree allowed me to fully understand how WRONG I was in thinking Diablo 3's system was meant for anything but 13yr olds my friend.
Also, there is closed beta that has tested the full game, and they've come back saying all of the above about how bad the system is. The funny part? They were saying it in POE's beta.
I stopped reading there. That is completely false. Have a nice day.
Good day then, because it's true. Go look @ the "runes" you're clinging to. Most of them are pathetically small effects that almost have no effect on your skills even with 5 different runes on them. You're almost no different than any other class of the same time unless you add a rune that COMPLETELY changes what a skill does, and then those are very few and far between.
The Theory of Conservative Conservation of Ignorant Stupidity: Having a different opinion must mean you're a troll.
I mean one game is made with a credit card budget by like 15 people and the other is made by the biggest gaming company on the planet with a budget in the millions and multiple dev teams. One is free, one costs 59.99US plus however much they are going to gouge you for new content (which they most assuredly will). They are the same genre but that's pretty much where the similarity ends.
As to the debate about the skill systems.
I've played both games and PoE's skill system is about 1000 times more fun than D3's. But I like my games complex with alot of choices.
D3 is neither complex nor filled with choices. It's quite generic. At least it felt that way to me the entire time I was playing it.
Honestly, after watching the Lineage Eternal video D3 looks like the lackluster money grab that it is.
I prefer Diablo III's system, I get a headache even just looking at PoE's talent system.
Also each customisation for D3 are skill changing factors, meaning they all change how the skill works, making it hit more targets, higher penetration, etc. Whereas PoE, while seemingly with more options, most are just increasing attribute values, say, 2% intelligence. My opinion is that, we already have an loot/equipment system that does that, why overlap it with a talent system when you can do something different with it?
But I guess in the end most hardcore players like whacking their brains out grinding each digits for min-max purposes, makes me remember this scene from The Big Bang Theory, where Sheldon complains about Window 7 compares to Window Vista, because it is Window 7 is much more user friendly, and he doesn't like that. In this case, we call this dumb down yeh?
I think simple, elegant and potential to have vast possibilities is the key to be a great game, quality over quantity, just because you have more circles and icons doesn't mean you are better.
But who am I to tell hardcore players any different, I'm just a carebear enthusiast who is posting on the internet. Maybe we should all just stop complaining about things and positively criticise the good and bad of the game.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW? As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Heh. I actually thought the same thing, untill I actually started reading those skills PoE has.
+1% crit? +20HP?+12Mana? Thats the kind of thing you are working through. It''s hardly impressive. It''s just WoW''s talent tree broken down; every 1-icon talent that holds 5 upgrades is simply scattered into 5 different icons. That''s it.
Now, if that''s your thing, it''s fine. But it is hardly an argument against D3. Not even close.
I'm sorry, but again you're trolling. You were looking at the "minor" passives. There are over 200 Major passives that actually have a strong impact on your build.
Not to mention the skill system using gems to socket to items, link them together for a multitude of different combinations, and passives that can then change your character completely 180 degrees make POE's sytem better than Diablo.....WoWablo 3.
Maybe you should ACTUALLY go look around the passive trees before opening your mouth.
www.pathofexile.com/passive-skill-tree
You know nothing about the system. ON THE OTHER HAND, I've researched WoWablo 3's skill system to adnausium, and it simply cannot compare. In fact, it cannot even compare to the old system in Diablo 2 OR Diablo 1. It's horribly sad, dumbed down, and literally for the WoW fanbase.
Funny that you didn't mention "Blood Magic" which removes Mana and lets you cast spells with your HP. This can allow casters to create "Blood Mages" that don't center on Int, but Center on STR for their caster builds allowing them to do MASSIVE tank builds with regen & life leech (ie: LifeTap for those diablo fans) in order to cast spells.
Or Funny that you didn't mention +50% to Wand physical damage that can THEN be stacked with Avatar of Fire of which converts ALL Physical damage into Fire damge. That can THEN be stacked with fire damage & burning passives to create a "God of Fire" witch build in order to burn half the map?
Or Funny that you didn't mention all of the +%'s to Energy Shield or Chaos Innoculation of which makes you immune to poison damage (which can penetrate Energy Shields normally) but moves your HP down to 1 while increasing your max Energy Shield by 80%?
Or, Funny that you didn't mention "Iron Grip" that allows your STR dmg bonus to work with bows AND that you forgot to mention "Never Miss" (or w/e it's called in the lower left corner?" that allows you to never miss but NEVER crit. This allows Maurauder (Barbarian) bow builds to be made that do MASSIVE damage while wearing plate armor.
I could go on for the next hour, but you're a troll & haven't even cared to invest time into POE's skill system. Instead you wanted to TRY and shoot it down really quickly in order to evade what's probably the worse aspect of WOWABLO 3.....the childish skill system.
What ab
Dude...if you are not going to read my post, fine. But stop calling me troll for no reason.
FYI: I play the PoE Beta, so I kinda know what Im talking about.
What part of your post did I NOT read? I pointed out the flaws in your post, shot them to pieces with FACTS, and then called you a troll because that's what it felt like you were doing. Care to explain what I missed? You were LITERALLY saying "Oh well +1% or so doesn't seem like much, it can't really compare" except for the fact that the MAJORITY of the passive tree has nothing below 6% for any one thing. Even the crappy passives people ignore are worth more 5x more than what you posted, and it ADDs up.
Also, saying that you "play PoE beta" means nothing. I've met people who've played PoE beta for a week and aren't even out of the 2nd difficulty who PLAY the PoE beta.....it doesn't mean they know what they're talking about.
Im done dealing with your insulting tone.
You did not read what I typed, all you saw was "PoE-not-so-good" and immediately flamed me for it.
Keep fooling yourself. I do not care. D3, to me, is way better, if only for actually having a soul.
I prefer Diablo III's system, I get a headache even just looking at PoE's talent system.
Also each customisation for D3 are skill changing factors, meaning they all change how the skill works, making it hit more targets, higher penetration, etc. Whereas PoE, while seemingly with more options, most are just increasing attribute values, say, 2% intelligence. My opinion is that, we already have an loot/equipment system that does that, why overlap it with a talent system when you can do something different with it?
But I guess in the end most hardcore players like whacking their brains out grinding each digits for min-max purposes, makes me remember this scene from The Big Bang Theory, where Sheldon complains about Window 7 compares to Window Vista, because it is Window 7 is much more user friendly, and he doesn't like that. In this case, we call this dumb down yeh?
I think simple, elegant and potential to have vast possibilities is the key to be a great game, quality over quantity, just because you have more circles and icons doesn't mean you are better.
But who am I to tell hardcore players any different, I'm just a carebear enthusiast who is posting on the internet. Maybe we should all just stop complaining about things and positively criticise the good and bad of the game.
Again, another horrible attempt to deflect Diablo 3's horrible skill system with another misdirected over-the-top exageration.
The first THREE bubbles right off of the Witch are:
+40% Mana regen rate
+10% SPELL damage
+10 dex
+10 str
Each that lead down a different path in order to get to other bubble paths, or how about the +10% to radius of AOE skills? There's about 5 of those in the skill tree.
Or, how about the +45% to weapon elemental damage?
These are ALL a massive of larger passive skills. I could LITERALLY go on for hours about all the different builds you can do and not even touch a small fraction of what POE's skill system offers.
Might I also add that "+2%" int doesn't even exist in POE? How bad of an exaggeration is that...seriously!
The Theory of Conservative Conservation of Ignorant Stupidity: Having a different opinion must mean you're a troll.
Yeah of course you are leaving out the real meat of the D3 skill tree which is the skill runes.
They allow for a huge amount of customization of your build that isn't a linear path down a skill tree.
The poe one looks like a hot mess to me. Very minor customizations for the most part compared to radically altering how all of your skills work in D3 in a large variety of ways.
There are literally millions of possible builds in D3.
But hey, what do I know, you played beta to level 13 for two hours right? You must know everything about the game.
Again, the rune system is childishly simple and doesn't really allow for any customization. I was looking at them for awhile myself and thinking they were half decent until I went back and played Diablo 2. Then it struck me that Diablo 3 is a horribly dumbed down system meant for people who can't think for themselves.
Not to mention the day I got into POE beta, and actually had a chance to look & fiddle with the passive tree allowed me to fully understand how WRONG I was in thinking Diablo 3's system was meant for anything but 13yr olds my friend.
Also, there is closed beta that has tested the full game, and they've come back saying all of the above about how bad the system is. The funny part? They were saying it in POE's beta.
I stopped reading there. That is completely false. Have a nice day.
Good day then, because it's true. Go look @ the "runes" you're clinging to. Most of them are pathetically small effects that almost have no effect on your skills even with 5 different runes on them. You're almost no different than any other class of the same time unless you add a rune that COMPLETELY changes what a skill does, and then those are very few and far between.
WoW you really are the #1 PoE fan, you really cannot comprehend a system that is different from the norm can you?
But each to their own, the PoE skill system has been done to death, it looks complex but when you look at it you realise that 5 of those nodes are all +5% mana regen and could simply be comabined into a rank system reducing the size of that spider web by 80%.
Yeah of course you are leaving out the real meat of the D3 skill tree which is the skill runes.
They allow for a huge amount of customization of your build that isn't a linear path down a skill tree.
The poe one looks like a hot mess to me. Very minor customizations for the most part compared to radically altering how all of your skills work in D3 in a large variety of ways.
There are literally millions of possible builds in D3.
But hey, what do I know, you played beta to level 13 for two hours right? You must know everything about the game.
Again, the rune system is childishly simple and doesn't really allow for any customization. I was looking at them for awhile myself and thinking they were half decent until I went back and played Diablo 2. Then it struck me that Diablo 3 is a horribly dumbed down system meant for people who can't think for themselves.
Not to mention the day I got into POE beta, and actually had a chance to look & fiddle with the passive tree allowed me to fully understand how WRONG I was in thinking Diablo 3's system was meant for anything but 13yr olds my friend.
Also, there is closed beta that has tested the full game, and they've come back saying all of the above about how bad the system is. The funny part? They were saying it in POE's beta.
I stopped reading there. That is completely false. Have a nice day.
Good day then, because it's true. Go look @ the "runes" you're clinging to. Most of them are pathetically small effects that almost have no effect on your skills even with 5 different runes on them. You're almost no different than any other class of the same time unless you add a rune that COMPLETELY changes what a skill does, and then those are very few and far between.
WoW you really are the #1 PoE fan, you really cannot comprehend a system that is different from the norm can you?
But each to their own, the PoE skill system has been done to death, it looks complex but when you look at it you realise that 5 of those nodes are all +5% mana regen and could simply be comabined into a rank system reducing the size of that spider web by 80%.
#1 PoE fan? Why? Because I actually allowed myself to open my mouth in order to shoot down outright lies regarding PoE? How does this make me an "outright PoE fan"?!
No, I'm not, but I do consider POE a decent product...or at least I will when they release more than Act 1 or 2. The game heavily lacks in content, but then again it's still EARLY Beta.
Also, no actually they aren't "actually" +5% mana regen, and combining them into a "rank system" would dumb it down and completely restrict the freedom that you get from that spiderweb. Just because World of Warcraft's dumbed down system is popular doesn't make it correct, or better for that matter my friend.
The Theory of Conservative Conservation of Ignorant Stupidity: Having a different opinion must mean you're a troll.
Yeah of course you are leaving out the real meat of the D3 skill tree which is the skill runes.
They allow for a huge amount of customization of your build that isn't a linear path down a skill tree.
The poe one looks like a hot mess to me. Very minor customizations for the most part compared to radically altering how all of your skills work in D3 in a large variety of ways.
There are literally millions of possible builds in D3.
But hey, what do I know, you played beta to level 13 for two hours right? You must know everything about the game.
Again, the rune system is childishly simple and doesn't really allow for any customization. I was looking at them for awhile myself and thinking they were half decent until I went back and played Diablo 2. Then it struck me that Diablo 3 is a horribly dumbed down system meant for people who can't think for themselves.
Not to mention the day I got into POE beta, and actually had a chance to look & fiddle with the passive tree allowed me to fully understand how WRONG I was in thinking Diablo 3's system was meant for anything but 13yr olds my friend.
Also, there is closed beta that has tested the full game, and they've come back saying all of the above about how bad the system is. The funny part? They were saying it in POE's beta.
I stopped reading there. That is completely false. Have a nice day.
Good day then, because it's true. Go look @ the "runes" you're clinging to. Most of them are pathetically small effects that almost have no effect on your skills even with 5 different runes on them. You're almost no different than any other class of the same time unless you add a rune that COMPLETELY changes what a skill does, and then those are very few and far between.
WoW you really are the #1 PoE fan, you really cannot comprehend a system that is different from the norm can you?
But each to their own, the PoE skill system has been done to death, it looks complex but when you look at it you realise that 5 of those nodes are all +5% mana regen and could simply be comabined into a rank system reducing the size of that spider web by 80%.
#1 PoE fan? Why? Because I actually allowed myself to open my mouth in order to shoot down outright lies regarding PoE? How does this make me an "outright PoE fan"?!
No one has lied about PoE that I can see
No, I'm not, but I do consider POE a decent product...or at least I will when they release more than Act 1 or 2. The game heavily lacks in content, but then again it's still EARLY Beta.
I've not played PoE so I cannot comment on the game, the tree system is nothing special though.
Also, no actually they aren't "actually" +5% mana regen, and combining them into a "rank system" would dumb it down and completely restrict the freedom that you get from that spiderweb. Just because World of Warcraft's dumbed down system is popular doesn't make it correct, or better for that matter my friend.
How does using a rank system dumb it down? you have to take those 5 nodes to progress through the line, so if they are seperate nodes or 1 node with 5 ranks what is the difference?
Real Example;
b. are each +6 physical dmg with wands, if I want to get a. (via this route) I have to take all four regardless, so why not have 1 node with 4 ranks and for each rank increase dmg by 6? every other talent tree system has a rank system.
rank 1: +6
rank 2: +12
rank 3: +18
rank 4: +24
Your given the illusion of all these skills and choices but if you took a skill tree from any other game and expanded it to single nodes you'd be looking a huge ass spider web again.
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Safehouse Gaming up and running at: http://www.youtube.com/channel/UCnKd0Hk85CQ_N04Ae7v5zZg
You're trying too hard.
And the vast majority of the PoE skills are +1% to this or that.. how exciting, and it's the old system where you have to spend points in stuff you dont want just to get to what you do want... yeah that sounds like a great system.
You're also not showing the extent of the D3 skill system and you cant in one screen shot.
LoL. It all depends on how the itemisation is done. I have not seen a single game with a item system as complex as Diablo 2's .
More info on how itemisation works in that game please?
Also if all those choices are +1 stat or something that makes the system inferior. In my opinion a talent tree shold only offer active abilities or game changing abiities otherwise you have boring game choices. Look at MMOs. Their talent trees are so bad it's not even funny.
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
You can say i am pretty much disappointed.
As for hate...dont know.
Look at my post history before beta - i note D3 as sure buy for me.
That was before ob
If you actually looked closely at PoEs skill tree you'd see its actually pretty simple really. I don't know if you can even call it a skill tree, as only a handful of the passive could even be classes as skills at all.
In the end though a game needs more than just a fancy looking skill system and PoE is completely lacking in every other aspect.
as stated in another post, see you in a yea, when PoE went down the toilet :P
greater than jesus? riiight
"I'll never grow up, never grow up, never grow up! Not me!"
The PoE skill 'tree' shown is only the passive skill part of the skill system.
Theres a way more complex part of the skill system ( Active with support twinking ) that is based on gems you find in the game and you socket the items with. Those gems will level up as you play giving you skills and several effects, damage types, etcetc.. its amazing.
Close to PoE skill system, D3 skill system is just sad..
About the going down the toilet in 1 year.. good lord, lets hope not. Have some really high hopes for PoE and the future of gaming in general, away form the big companies dumbed down games.
You can say i am pretty much disappointed.
As for hate...dont know.
Look at my post history before beta - i note D3 as sure buy for me.
That was before ob
Safehouse Gaming up and running at: http://www.youtube.com/channel/UCnKd0Hk85CQ_N04Ae7v5zZg
Below is one of the 25 Active skills a barb has (at max level) as you can see each of these 25 skills can be runed to have 1 of 5 different effects over its base effect (effectivly resulting in over 100 skills), the effect you choose will determin your build and playstyle. You can go with effects that create an AOE damage build or a single target damage build or a more group focus build with stuns and knockbacks that synergise with other players build that provide increased damaged to stunned enamies etc.
As you can see the skill rune you unlock at lvl 52 is not better then the one at lvl 6, just different.
Also shown is the passive skills of which only three can be equipped at max level.
Now which looks more interesting this or +1% dmg with swords or +1% dmg with axe or +1% fire resist?
Each to their own but I know what I like.
Heh. I actually thought the same thing, untill I actually started reading those skills PoE has.
+1% crit? +20HP?+12Mana? Thats the kind of thing you are working through. It''s hardly impressive. It''s just WoW''s talent tree broken down; every 1-icon talent that holds 5 upgrades is simply scattered into 5 different icons. That''s it.
Now, if that''s your thing, it''s fine. But it is hardly an argument against D3. Not even close.
They allow for a huge amount of customization of your build that isn't a linear path down a skill tree.
The poe one looks like a hot mess to me. Very minor customizations for the most part compared to radically altering how all of your skills work in D3 in a large variety of ways.
There are literally millions of possible builds in D3.
But hey, what do I know, you played beta to level 13 for two hours right? You must know everything about the game.
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http://www.shadowshand.com
D3 = Diablo 3
POE = ???
edit: Ok, apparently it's Path of Exile. Good to know ...
Dude...if you are not going to read my post, fine. But stop calling me troll for no reason.
FYI: I play the PoE Beta, so I kinda know what Im talking about.
Have fun spending 3 hours at that mess of a tree. rofl
Again, the rune system is childishly simple and doesn't really allow for any customization. I was looking at them for awhile myself and thinking they were half decent until I went back and played Diablo 2. Then it struck me that Diablo 3 is a horribly dumbed down system meant for people who can't think for themselves.
Not to mention the day I got into POE beta, and actually had a chance to look & fiddle with the passive tree allowed me to fully understand how WRONG I was in thinking Diablo 3's system was meant for anything but 13yr olds my friend.
Also, there is closed beta that has tested the full game, and they've come back saying all of the above about how bad the system is. The funny part? They were saying it in POE's beta.
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
I stopped reading there. That is completely false. Have a nice day.
Shadow's Hand Guild
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The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
Good day then, because it's true. Go look @ the "runes" you're clinging to. Most of them are pathetically small effects that almost have no effect on your skills even with 5 different runes on them. You're almost no different than any other class of the same time unless you add a rune that COMPLETELY changes what a skill does, and then those are very few and far between.
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
The whole PoE vs. D3 debate is kind of dumb.
I mean one game is made with a credit card budget by like 15 people and the other is made by the biggest gaming company on the planet with a budget in the millions and multiple dev teams. One is free, one costs 59.99US plus however much they are going to gouge you for new content (which they most assuredly will). They are the same genre but that's pretty much where the similarity ends.
As to the debate about the skill systems.
I've played both games and PoE's skill system is about 1000 times more fun than D3's. But I like my games complex with alot of choices.
D3 is neither complex nor filled with choices. It's quite generic. At least it felt that way to me the entire time I was playing it.
Honestly, after watching the Lineage Eternal video D3 looks like the lackluster money grab that it is.
I prefer Diablo III's system, I get a headache even just looking at PoE's talent system.
Also each customisation for D3 are skill changing factors, meaning they all change how the skill works, making it hit more targets, higher penetration, etc. Whereas PoE, while seemingly with more options, most are just increasing attribute values, say, 2% intelligence. My opinion is that, we already have an loot/equipment system that does that, why overlap it with a talent system when you can do something different with it?
But I guess in the end most hardcore players like whacking their brains out grinding each digits for min-max purposes, makes me remember this scene from The Big Bang Theory, where Sheldon complains about Window 7 compares to Window Vista, because it is Window 7 is much more user friendly, and he doesn't like that. In this case, we call this dumb down yeh?
I think simple, elegant and potential to have vast possibilities is the key to be a great game, quality over quantity, just because you have more circles and icons doesn't mean you are better.
But who am I to tell hardcore players any different, I'm just a carebear enthusiast who is posting on the internet. Maybe we should all just stop complaining about things and positively criticise the good and bad of the game.
How much WoW could a WoWhater hate, if a WoWhater could hate WoW?
As much WoW as a WoWhater would, if a WoWhater could hate WoW.
Im done dealing with your insulting tone.
You did not read what I typed, all you saw was "PoE-not-so-good" and immediately flamed me for it.
Keep fooling yourself. I do not care. D3, to me, is way better, if only for actually having a soul.
Again, another horrible attempt to deflect Diablo 3's horrible skill system with another misdirected over-the-top exageration.
The first THREE bubbles right off of the Witch are:
+40% Mana regen rate
+10% SPELL damage
+10 dex
+10 str
Each that lead down a different path in order to get to other bubble paths, or how about the +10% to radius of AOE skills? There's about 5 of those in the skill tree.
Or, how about the +45% to weapon elemental damage?
These are ALL a massive of larger passive skills. I could LITERALLY go on for hours about all the different builds you can do and not even touch a small fraction of what POE's skill system offers.
Might I also add that "+2%" int doesn't even exist in POE? How bad of an exaggeration is that...seriously!
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
WoW you really are the #1 PoE fan, you really cannot comprehend a system that is different from the norm can you?
But each to their own, the PoE skill system has been done to death, it looks complex but when you look at it you realise that 5 of those nodes are all +5% mana regen and could simply be comabined into a rank system reducing the size of that spider web by 80%.
#1 PoE fan? Why? Because I actually allowed myself to open my mouth in order to shoot down outright lies regarding PoE? How does this make me an "outright PoE fan"?!
No, I'm not, but I do consider POE a decent product...or at least I will when they release more than Act 1 or 2. The game heavily lacks in content, but then again it's still EARLY Beta.
Also, no actually they aren't "actually" +5% mana regen, and combining them into a "rank system" would dumb it down and completely restrict the freedom that you get from that spiderweb. Just because World of Warcraft's dumbed down system is popular doesn't make it correct, or better for that matter my friend.
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.