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Tera starting to get some respect!

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  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by helthros

    It's unbelievable to me how many people are oblivious as to why you need animation locks in action games.

    Someone painted a good picture, these games like GW2 combat reminds me of that fat kid swinging the lightsaber. All he needs to do is circle around his target jumping up and down and you have the kind of combat these people are after. BOOOOORING.

    I prefer the intelligence strategy and tactics required for using attacks in TERA. You have to attack when the opportunity presents itself or you'll leave yourself vulnerable. I prefer this to mashing every cooldown the second it's up with my character swinging wildly in the air, yet still connecting because our hitboxes were next to each other for a fraction of a second.

    Eh... pacing is pretty important. I think the majority of the complaints about the animation lock come from the feeling that you are losing control of your character. Most people don't like that. For example, if you use the warrior's teleport-backstab ability, the camera takes a few seconds to correct itself. Or if you're playing a slayer, and you character will finish the animation regardless. It's jarring.

    Both games have circle strafing, but GW2 does a really good job of letting you cancel abilities (albeit at a price). Both games also have a good amount of strategy & tactics involved. However, TERA seems a lot more rotation heavy, where GW2 seems much more skill - skill.

  • KehdarKehdar Member UncommonPosts: 441

    Originally posted by Normike

    I wonder what 150 players fighting on-screen looks like in GW2 vs Tera. Can Tera even handle 150 players onscreen at once?

     

    Well  UE3 is a quite optimized and stable engine.

    Rexshadow posted some GvG videos here, you can take a look, they may answer your question http://www.mmorpg.com/discussion2.cfm/thread/348509/More-GvG.html

     

    As a side node, he was wrong to say GW2 is boting etc, but can we avoid to transform this post in another GW2 vs Tera post?

    I know for now everyone is polite and smiling, then as soon as someone will say something wrong will become a flame, i'm really tired of arguing about 2 games i like.

  • LaromussLaromuss Member UncommonPosts: 331

    Originally posted by Amjoco

    Originally posted by helthros

    It's unbelievable to me how many people are oblivious as to why you need animation locks in action games.

     

    Someone painted a good picture, these games like GW2 combat reminds me of that fat kid swinging the lightsaber. All he needs to do is circle around his target jumping up and down and you have the kind of combat these people are after. BOOOOORING.

     

    I prefer the intelligence strategy and tactics required for using attacks in TERA. You have to attack when the opportunity presents itself or you'll leave yourself vulnerable. I prefer this to mashing every cooldown the second it's up with my character swinging wildly in the air, yet still connecting because our hitboxes were next to each other for a fraction of a second.

    Well honestly I prefer the freedom of still being able to move while casting or shooting a bow. Thats just me though. I'm still going to get Tera and play it, but this is just something I will accept and I will try and take your look towards it! :)

    Later on you can shoot a bow while moving, there are certain glyphs that allow the archer to move and shoot a super shot.  Sorc also has some abilities as well but as Helthros stated and is very true, Tera is about strategy and tactics.  One prime example is when my guild buddies (5 of us) were attempting to gank some people.  We didn't have any strategy going in and ended up fubaring it up.  But once we decided on our strategies and realized our "roles" and what strategies were available, instead of just hack and slashing we did much better and were able to keep our prey from escaping. 

  • AzmodaiAzmodai Member UncommonPosts: 154

    Originally posted by Laross

    Originally posted by Amjoco

    Originally posted by helthros

    It's unbelievable to me how many people are oblivious as to why you need animation locks in action games.

     

    Someone painted a good picture, these games like GW2 combat reminds me of that fat kid swinging the lightsaber. All he needs to do is circle around his target jumping up and down and you have the kind of combat these people are after. BOOOOORING.

     

    I prefer the intelligence strategy and tactics required for using attacks in TERA. You have to attack when the opportunity presents itself or you'll leave yourself vulnerable. I prefer this to mashing every cooldown the second it's up with my character swinging wildly in the air, yet still connecting because our hitboxes were next to each other for a fraction of a second.

    Well honestly I prefer the freedom of still being able to move while casting or shooting a bow. Thats just me though. I'm still going to get Tera and play it, but this is just something I will accept and I will try and take your look towards it! :)

    Later on you can shoot a bow while moving, there are certain glyphs that allow the archer to move and shoot a super shot.  Sorc also has some abilities as well but as Helthros stated and is very true, Tera is about strategy and tactics.  One prime example is when my guild buddies (5 of us) were attempting to gank some people.  We didn't have any strategy going in and ended up fubaring it up.  But once we decided on our strategies and realized our "roles" and what strategies were available, instead of just hack and slashing we did much better and were able to keep our prey from escaping. 

    Thats the thing about TERA, you can Never tell what might happen next in a PVP environment. I mean being ganked unexpectedly and coming out on top gives you such a sweet feeling of acomplishment  =D.

    image

  • AzmodaiAzmodai Member UncommonPosts: 154

    Originally posted by Normike

    I wonder what 150 players fighting on-screen looks like in GW2 vs Tera. Can Tera even handle 150 players onscreen at once?

    It can handle that number X 5 at least. IN Open Beta we had a War with our allies for Fun (it was the last day of the BETA), There were about 500 people + at that time participating in the war, I didnt even lag and the game Handled it really nicely. As far as TERA goes, Numbers are easily handled, You should be more worried about GW2's Server vs Server numbers.

    image

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by Normike

    I wonder what 150 players fighting on-screen looks like in GW2 vs Tera. Can Tera even handle 150 players onscreen at once?

    only 150 o.o come on guilds on tera is like twice that size =P add on GvG and well ya lol i know there is a few 100v100 ish battle from VoT since thats were all the zergs guilds are. The videos i shown are all roughly around 70-90 people total since its small size guilds vs small size guilds.


    Originally posted by Azmodai

    Thats the thing about TERA, you can Never tell what might happen next in a PVP environment. I mean being ganked unexpectedly and coming out on top gives you such a sweet feeling of acomplishment  =D.

    Ikr =D why i pratice so much pvp so when i do get ganked i can pwn them =P honestly avg gankers pvp skill are pretty bad. I used to be horrible at pvp, than i start praticing with my guild than when i go outside and fight random ganker its so easy to kill them its like they just stool there to get killed.
  • LaromussLaromuss Member UncommonPosts: 331

    Originally posted by Azmodai

    Originally posted by Normike

    I wonder what 150 players fighting on-screen looks like in GW2 vs Tera. Can Tera even handle 150 players onscreen at once?

    It can handle that number X 5 at least. IN Open Beta we had a War with our allies for Fun (it was the last day of the BETA), There were about 500 people + at that time participating in the war, I didnt even lag and the game Handled it really nicely. As far as TERA goes, Numbers are easily handled, You should be more worried about GW2's Server vs Server numbers.



    I'm extremeley impressed with the optimization in this game.  I work with UDK and other engines all day long and I have to hand it to them.  Especially during the world event they threw out during the CBT,  the amount of players was incredible and it didn't lag, and I was able to still do what I needed to do. 

  • AzmodaiAzmodai Member UncommonPosts: 154

    Originally posted by rexzshadow

    Originally posted by Normike

    I wonder what 150 players fighting on-screen looks like in GW2 vs Tera. Can Tera even handle 150 players onscreen at once?

    only 150 o.o come on guilds on tera is like twice that size =P add on GvG and well ya lol i know there is a few 100v100 ish battle from VoT since thats were all the zergs guilds are. The videos i shown are all roughly around 70-90 people total since its small size guilds vs small size guilds.


    Originally posted by Azmodai

    Thats the thing about TERA, you can Never tell what might happen next in a PVP environment. I mean being ganked unexpectedly and coming out on top gives you such a sweet feeling of acomplishment  =D.

    Ikr =D why i pratice so much pvp so when i do get ganked i can pwn them =P honestly avg gankers pvp skill are pretty bad. I used to be horrible at pvp, than i start praticing with my guild than when i go outside and fight random ganker its so easy to kill them its like they just stool there to get killed.

    Haha this is why I love my sorcerer, generally a weak class when it comes to 1v1 but once you learn the combos its pure awesomeness. Vsing melee classes as a Sorcerer is always fun. Now if only I can Reduce my Latency Only  little ;( would be really awesome. Still really good since sorcerer's dont auto attack much.

    image

  • KehdarKehdar Member UncommonPosts: 441

    Originally posted by Laross



    I'm extremeley impressed with the optimization in this game.  I work with UDK and other engines all day long and I have to hand it to them.  Especially during the world event they threw out during the CBT,  the amount of players was incredible and it didn't lag, and I was able to still do what I needed to do. 

     

    Damn I missed that event, was to early on my server :(

    The only beef i have with UE3 is the post processing AA, it's annoying cause it blur the entire scene. And they have to give me an option to turn on VSync.

     

    PS: What's the thing in your avatar? It looks like a geth.

  • superpatasuperpata Member UncommonPosts: 190
    Hey Kehdar I do not know if you are aware of this but in the options look for lighting enrichment and set it to 1 to get rid of the AA from U3. You will still be able to maintain the bloom and so on but it gets rid of the AA.
  • kevjardskevjards Member UncommonPosts: 1,452
    i,m so looking forward to todays release,gonna have myself some fun.also i believe its gw2beta today..looks like no sleep for me.
  • LaromussLaromuss Member UncommonPosts: 331

    Originally posted by Kehdar

    Originally posted by Laross



    I'm extremeley impressed with the optimization in this game.  I work with UDK and other engines all day long and I have to hand it to them.  Especially during the world event they threw out during the CBT,  the amount of players was incredible and it didn't lag, and I was able to still do what I needed to do. 

     

    Damn I missed that event, was to early on my server :(

    The only beef i have with UE3 is the post processing AA, it's annoying cause it blur the entire scene. And they have to give me an option to turn on VSync.

     

    PS: What's the thing in your avatar? It looks like a geth.



    Its a model that i just completed and ported over to UDK.

    image

     

    image

     

    image

     

     

  • OpapanaxOpapanax Member Posts: 973

    Originally posted by Laross

    Originally posted by Kehdar

    Originally posted by Laross



    I'm extremeley impressed with the optimization in this game.  I work with UDK and other engines all day long and I have to hand it to them.  Especially during the world event they threw out during the CBT,  the amount of players was incredible and it didn't lag, and I was able to still do what I needed to do. 

     

    Damn I missed that event, was to early on my server :(

    The only beef i have with UE3 is the post processing AA, it's annoying cause it blur the entire scene. And they have to give me an option to turn on VSync.

     

    PS: What's the thing in your avatar? It looks like a geth.



    Its a model that i just completed and ported over to UDK.

    image

     

    image

     

    image

     

     

    Those are pretty nice.. image

    PM before you report at least or you could just block.

  • LordDevilLordDevil Member UncommonPosts: 253

    Also one very important thing that creates a much better fighting immersion is the fact that the animation locks are not just locks, they are absolutely well tied to the characters animations. E.g. as a warrior if you are doing side steps while attacking, you can do so, but you will only move step by step in between the attacks... but the animations are so fluid and fully aware of this so you dont see some gliding or flying character moves... it looks totally realistic.

    Thats also one thing I absolutely liked about the combat system. And it must have been pretty hard to make the animations fit together with the skills etc. - maybe thats also one of the thing why so many people say that the graphic feels so good after finally playing it - the videos don't do it justice... - graphic wise you can see that GW2 doesnt use any graphical work here... animations look pretty bad in comrparision. Sure a game is not just about graphics, but it adds or removes immersion to it. That was why I couldnt stand WoW fights (except from being fun)... but people jumping inside other characters (also no collision detection), doing attacks while running around like crazy, just doesn't feel right to me :)

    Currently playing: Archeage
    Waiting for: Black Desert

  • ThrennieThrennie Member UncommonPosts: 107

    Originally posted by kevjards

    i,m so looking forward to todays release,gonna have myself some fun.also i believe its gw2beta today..looks like no sleep for me.

    Yep. Also the beta for GW2...

    This is going to be one VERY busy  weekend for me, too. :D

  • MoonBeansMoonBeans Member Posts: 173

    I'am gonna be playing both games myself.  

    gonna need to do some serious time management.

  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by Rommie10-284

    It would be interesting if both games are successful and both developers hate each other - maybe it would improve the end product of updates if they are trying to one-up the other all the time.  I don't think Tera has enough juice to really match up with GW2, but anything that might improve the developer mismanagement of games is a positive.

    EDIT: I forgot that NCSoft is only publishing GW2.  Any feudin' would involve Aion more than Guild Wars, and Tera can hold its own in that fight.

     

    Why not most of the fans hate each other anyway.

    Everything you need to know about Elder Scrolls Online

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  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by helthros

    It's unbelievable to me how many people are oblivious as to why you need animation locks in action games.

     

    Someone painted a good picture, these games like GW2 combat reminds me of that fat kid swinging the lightsaber. All he needs to do is circle around his target jumping up and down and you have the kind of combat these people are after. BOOOOORING.

     

    I prefer the intelligence strategy and tactics required for using attacks in TERA. You have to attack when the opportunity presents itself or you'll leave yourself vulnerable. I prefer this to mashing every cooldown the second it's up with my character swinging wildly in the air, yet still connecting because our hitboxes were next to each other for a fraction of a second.

    Im not oblivious to it, I jsut think it takes away from the whole actiony feel.  I understand the ramifactions of it being there and it adds more skil lto the game but it takes to much fun away.  IMO Fun should always trump Skill.  Its the same situation as the whole SWTOR animation issues back in early release.  IN SWTOR animations trumped the global cooldown (unlike in WoW where GCD > Animation) which made the combat clunky and uninspiring but it did make the gameplay look more realistic.  In actuallity Teras self rooting, I feel, is in the same boat to a degree.  It adds realism but takes away from the overall enjoyment for many who want true action combat.  Neverwinter is using an action combat system very similar to Tera but without the self rooting and even though it feels less skillful it feels a helluva lot more fun and responsive.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • RaxeonRaxeon Member UncommonPosts: 2,288

    Originally posted by Zylaxx

    Originally posted by helthros

    It's unbelievable to me how many people are oblivious as to why you need animation locks in action games.

     

    Someone painted a good picture, these games like GW2 combat reminds me of that fat kid swinging the lightsaber. All he needs to do is circle around his target jumping up and down and you have the kind of combat these people are after. BOOOOORING.

     

    I prefer the intelligence strategy and tactics required for using attacks in TERA. You have to attack when the opportunity presents itself or you'll leave yourself vulnerable. I prefer this to mashing every cooldown the second it's up with my character swinging wildly in the air, yet still connecting because our hitboxes were next to each other for a fraction of a second.

    Im not oblivious to it, I jsut think it takes away from the whole actiony feel.  I understand the ramifactions of it being there and it adds more skil lto the game but it takes to much fun away.  IMO Fun should always trump Skill.  Its the same situation as the whole SWTOR animation issues back in early release.  IN SWTOR animations trumped the global cooldown (unlike in WoW where GCD > Animation) which made the combat clunky and uninspiring but it did make the gameplay look more realistic.  In actuallity Teras self rooting, I feel, is in the same boat to a degree.  It adds realism but takes away from the overall enjoyment for many who want true action combat.  Neverwinter is using an action combat system very similar to Tera but without the self rooting and even though it feels less skillful it feels a helluva lot more fun and responsive.

     never winter nite isnt an mmo >.> but what ever its  astupid reason and your being to damn picky ragging on the quest system is fine but the combat system is fun as hell

  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by Raxeon

    Originally posted by Zylaxx

    Originally posted by helthros

    It's unbelievable to me how many people are oblivious as to why you need animation locks in action games.

     

    Someone painted a good picture, these games like GW2 combat reminds me of that fat kid swinging the lightsaber. All he needs to do is circle around his target jumping up and down and you have the kind of combat these people are after. BOOOOORING.

     

    I prefer the intelligence strategy and tactics required for using attacks in TERA. You have to attack when the opportunity presents itself or you'll leave yourself vulnerable. I prefer this to mashing every cooldown the second it's up with my character swinging wildly in the air, yet still connecting because our hitboxes were next to each other for a fraction of a second.

    Im not oblivious to it, I jsut think it takes away from the whole actiony feel.  I understand the ramifactions of it being there and it adds more skil lto the game but it takes to much fun away.  IMO Fun should always trump Skill.  Its the same situation as the whole SWTOR animation issues back in early release.  IN SWTOR animations trumped the global cooldown (unlike in WoW where GCD > Animation) which made the combat clunky and uninspiring but it did make the gameplay look more realistic.  In actuallity Teras self rooting, I feel, is in the same boat to a degree.  It adds realism but takes away from the overall enjoyment for many who want true action combat.  Neverwinter is using an action combat system very similar to Tera but without the self rooting and even though it feels less skillful it feels a helluva lot more fun and responsive.

     never winter nite isnt an mmo >.> but what ever its  astupid reason and your being to damn picky ragging on the quest system is fine but the combat system is fun as hell

    Might want to do a little more research.  Neverwinter changed direction last year and is becoming a full fledged MMO.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • KehdarKehdar Member UncommonPosts: 441

    Originally posted by superpata

    Hey Kehdar I do not know if you are aware of this but in the options look for lighting enrichment and set it to 1 to get rid of the AA from U3. You will still be able to maintain the bloom and so on but it gets rid of the AA.

    Yup i know, but in that case i'll have jagged edges and i hate them more than the blur :p

     

     


    Originally posted by Laross

     

    Its a model that i just completed and ported over to UDK.

    image

     

    image

     

    image

    Nice model :) Are these rendering or screenshot from the engine?

     

  • KehdarKehdar Member UncommonPosts: 441

    Originally posted by Zylaxx

    Might want to do a little more research.  Neverwinter changed direction last year and is becoming a full fledged MMO.

    I'm happy you are enjoying playing Neverwinter, i didn't even know was already in beta. And if you prefer a combat without animation lock, i'll say go for it.

    I can only say that the day i'll see bunny hopping and some idiot running around me all the time swinging a sword, in Tera, I'll unsub.

     

    So too bad you don't like this system, but i'm happy for myself since i do.

     

    I'm only asking, plese don't use phrases like "takes away from the overall enjoyment for many who want true action combat", cause it is action combat... it may not be a real mmo or fps combat but every action game has animation lock.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Kehdar

     

    I'm only asking, plese don't use phrases like "takes away from the overall enjoyment for many who want true action combat", cause it is action combat... it may not be a real mmo or fps combat but every action game has animation lock.

    I just dont think people expected it to be less 'busy'.  PvP in WoW and most MMOs, for a melee, is a game of constant motion.  In TERA, it isn't.  The circle strafing bunnyhoppers will probably be disappointed, because their tactic will be less effective against the average player.  

     

    Casters wont care as much, but the problem is TERA is extremely light on casting classes.

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767

    Originally posted by teakbois

    Originally posted by Kehdar

     

    I'm only asking, plese don't use phrases like "takes away from the overall enjoyment for many who want true action combat", cause it is action combat... it may not be a real mmo or fps combat but every action game has animation lock.

    I just dont think people expected it to be less 'busy'.  PvP in WoW and most MMOs, for a melee, is a game of constant motion.  In TERA, it isn't.  The circle strafing bunnyhoppers will probably be disappointed, because their tactic will be less effective against the average player.  

     

    Casters wont care as much, but the problem is TERA is extremely light on casting classes.

     

    I've only ever heard the "bunnyhopper" insult come from people who can't move with a mouse. In fact, most of the time, you don't see bunnyhopping in competitive hotkey PvP, since there is no efficiency gain.

    Bunny hopping only makes sense when it's used concomitantly with turning for a ranged class to use an instant attack and continue kiting, but it's still not bunnyhopping per se, but timed jump/kiting.

    In TERA there is still a lot of movement, especially with mystics. You might still have bunnyhoppers who jump away from you while you try to land blows, so I'm not even sure how you expect circlestrafing and other core elements to not be in TERA.

     

    In fact, if you've played a warrior that is probably the most mobile melee class, circle strafing and jumping away are KEY, so ... I really have no idea what you're talking about.

     

     

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • GanatharGanathar Member Posts: 143

    Originally posted by //\//\oo

    Originally posted by teakbois

    Originally posted by Kehdar

     

    I'm only asking, plese don't use phrases like "takes away from the overall enjoyment for many who want true action combat", cause it is action combat... it may not be a real mmo or fps combat but every action game has animation lock.

    I just dont think people expected it to be less 'busy'.  PvP in WoW and most MMOs, for a melee, is a game of constant motion.  In TERA, it isn't.  The circle strafing bunnyhoppers will probably be disappointed, because their tactic will be less effective against the average player.  

     

    Casters wont care as much, but the problem is TERA is extremely light on casting classes.

     

    I've only ever heard the "bunnyhopper" insult come from people who can't move with a mouse. In fact, most of the time, you don't see bunnyhopping in competitive hotkey PvP, since there is no efficiency gain.

    Bunny hopping only makes sense when it's used concomitantly with turning for a ranged class to use an instant attack and continue kiting, but it's still not bunnyhopping per se, but timed jump/kiting.

    In TERA there is still a lot of movement, especially with mystics. You might still have bunnyhoppers who jump away from you while you try to land blows, so I'm not even sure how you expect circlestrafing and other core elements to not be in TERA.

     

    In fact, if you've played a warrior that is probably the most mobile melee class, circle strafing and jumping away are KEY, so ... I really have no idea what you're talking about.

     

     

     

    Hopping in this game actually gives a penalty, as it increases your chance to get knocked down. The only viable "hopping" is done via some abilities that have a jumping animation. For example a Castanic warrior's dodge ability.

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