Well some EA idiot saying that SW:TOR is no longer a developer priority isn't exactly helping either.
If this is not a sign enough to quit this sinking ship... I don't know what else can.
The article is another piece of 'bad reporting'. The reference to to EA's CEO who was talking about SWTOR being a top 10 but not a top 5 (check the investor notes for the exact words). He was downplaying how important SWTOR was to EA - odd considering the comments before launch.
I also thought about Tera players playing more, as SWTOR players did months ago but that would mean as you say that SWTOR has more subscriptions. Maybe much too stretch I got some upset replies already just for the 1.3M.
Lol! Upset replies about the 1.3M. People are just going to have to accept that SWTOR is 'sinking'.
Should perhaps have mentioned that the SWTOR player number includes all those free players as well which makes it very hard now to compare numbers but - low, low player numbers despite all the free time (and another free weekend announced) - means that SWTOR is, I think, in serious trouble.
WOW has dropped a lot too, from #3 to #5, and Diablo III has shot straight up to #2, and close to be ing #1. Could it get to #1 by the weekend?
D3 is probbaly the reason for it, and affecting WOW mostly, especially with the annual deal to get it for free, and you can not escape the advertisement for D3 when playing WOW. If you just play SWTOR or other MMOs and don't use the internet much, you probably would not know much of D3.
SWTOR did not even make it up that high. its peak was #4
Blizzard must be enjoying all this now, and EA jealous of them! Activision / Blizzard have 4 games in the Top 5!
Blizzard must be enjoying all this now, and EA jealous of them! Activision / Blizzard have 4 games in the Top 5!
That is simply amazing if you think about it. You have to hand it to those guys regardless how you feel about the company or games themselves.
Speaking in general terms of course not directing the you at anyone in particular.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Average hours played is still above 4 as well suggesting that this is not simply people 'growing bored' and playing less but probably 'new players' suggesting a further decline downstream.
Average hours played is still above 4 as well suggesting that this is not simply people 'growing bored' and playing less but probably 'new players' suggesting a further decline downstream.
Yes new low. Differences now between SWTOR, Aion and Tera players in xFire is small, around 400 players. WoW is going down like a rock.
Average hours played is still above 4 as well suggesting that this is not simply people 'growing bored' and playing less but probably 'new players' suggesting a further decline downstream.
Yes new low. Differences now between SWTOR, Aion and Tera players in xFire is small, around 400 players. WoW is going down like a rock.
I saw EVE is less than 1000. iirc that was like 2000+ less than a year ago. I'm not really keeping track of Xfire, but isn't there also some overall decrease going on in Xfire if such down trends are happening yet known subs stay the same? (at least I didn't hear rumors that EVE dropped below the 175-200k subs) It'd be off to just ignore such overall decrease of Xfire itself when looking at figures.
Average hours played is still above 4 as well suggesting that this is not simply people 'growing bored' and playing less but probably 'new players' suggesting a further decline downstream.
Yes new low. Differences now between SWTOR, Aion and Tera players in xFire is small, around 400 players. WoW is going down like a rock.
WoW will likely bounce back, though. TOR will not. Aion might. I think it really depends on how many players have a feeling of long term investment. If they don't, they're a lot less likely to come back after something like D3 pulls them away. In Tera's case, it's a little different, because its so new. I'd bet on it recovering as well, at least until GW2 comes along.
I'm wondering when it'll be time to rename this thread, as it seems TOR peaked a long time ago, and must be getting closer to bottoming out. I wonder if that'll be somewhere around Aion's numbers, or closer to Rift's. Seems to be dropping even faster than Rift did, suggesting that it could even drop as far down as AoC or WAR.
I won't be surprised it eventually turns out that SWG was much more profitable than TOR, in the long run.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I won't be surprised it eventually turns out that SWG was much more profitable than TOR, in the long run.
? I really, really doubt that. But I guess it all depends on what profit'll be in the end. The revenues stream of SWG in any case was ok but nothing that spectacular iirc. In fact, outside of the hardcore SWG fan crowd and sandbox MMO players, SWG was considered as somewhat of a disappointment in terms of success and in the general perception from what I can recall from articles and MMO forums back then.
I won't be surprised it eventually turns out that SWG was much more profitable than TOR, in the long run.
? I really, really doubt that. But I guess it all depends on what profit'll be in the end. The revenues stream of SWG in any case was ok but nothing that spectacular iirc. In fact, outside of the hardcore SWG fan crowd and sandbox MMO players, SWG was considered as somewhat of a disappointment in terms of success and in the general perception from what I can recall from articles and MMO forums back then.
SWG underperformed, but I think TOR is underperforming even more. SWG also cost less to make. I think SWG had a lot more longevity, community, and made its players feel more invested, so that while they never had a million subs, they were able to hold onto a few hundred thousand for quite a few years. I suspect TOR will not be able to hold even half as many, for half as long, and that's why it'll produce less revenue, overall.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I won't be surprised it eventually turns out that SWG was much more profitable than TOR, in the long run.
? I really, really doubt that. But I guess it all depends on what profit'll be in the end. The revenues stream of SWG in any case was ok but nothing that spectacular iirc. In fact, outside of the hardcore SWG fan crowd and sandbox MMO players, SWG was considered as somewhat of a disappointment in terms of success and in the general perception from what I can recall from articles and MMO forums back then.
SWG underperformed, but I think TOR is underperforming even more. SWG also cost less to make. I think SWG had a lot more longevity, community, and made its players feel more invested, so that while they never had a million subs, they were able to hold onto a few hundred thousand for quite a few years. I suspect TOR will not be able to hold even half as many, for half as long, and that's why it'll produce less revenue, overall.
It's also the post-WoW era, where numbers are bigger in comparison. So relatively speaking, SWTOR has to hold a bigger number of subs to compete with its peers. The development cost issue is another thing, because it means profitability is sketchier, and in order to maintain/introduce content the cost is greater (thus the risk is greater).
I won't be surprised it eventually turns out that SWG was much more profitable than TOR, in the long run.
? I really, really doubt that. But I guess it all depends on what profit'll be in the end. The revenues stream of SWG in any case was ok but nothing that spectacular iirc. In fact, outside of the hardcore SWG fan crowd and sandbox MMO players, SWG was considered as somewhat of a disappointment in terms of success and in the general perception from what I can recall from articles and MMO forums back then.
A mere "somewhat of a disappointment" seems to be something TOR can only dream of at this point. Regardless of the huge investment and the high hopes, it seems to be failing really hard.
WOW has dropped a lot too, from #3 to #5, and Diablo III has shot straight up to #2, and close to be ing #1. Could it get to #1 by the weekend?
D3 is probbaly the reason for it, and affecting WOW mostly, especially with the annual deal to get it for free, and you can not escape the advertisement for D3 when playing WOW. If you just play SWTOR or other MMOs and don't use the internet much, you probably would not know much of D3.
SWTOR did not even make it up that high. its peak was #4
Blizzard must be enjoying all this now, and EA jealous of them! Activision / Blizzard have 4 games in the Top 5!
Games are coming out all the time. Soon GW2 and TSW will be out as well. If a game is strong, it will make it.
You sound a bit like you are trying to defend SWTOR. Recently in a hopeless effort to defend a big drop last week, and now this? Why?
WOW has dropped a lot too, from #3 to #5, and Diablo III has shot straight up to #2, and close to be ing #1. Could it get to #1 by the weekend?
D3 is probbaly the reason for it, and affecting WOW mostly, especially with the annual deal to get it for free, and you can not escape the advertisement for D3 when playing WOW. If you just play SWTOR or other MMOs and don't use the internet much, you probably would not know much of D3.
SWTOR did not even make it up that high. its peak was #4
Blizzard must be enjoying all this now, and EA jealous of them! Activision / Blizzard have 4 games in the Top 5!
Games are coming out all the time. Soon GW2 and TSW will be out as well. If a game is strong, it will make it.
You sound a bit like you are trying to defend SWTOR. Recently in a hopeless effort to defend a big drop last week, and now this? Why?
I am not trying to defend SWTOR at all, and especially in that post, but not taking all facts into consideration like the malfunction,and trying to make out that it loses a lot of Xfire players from it, which gave it a huge drop through normal circumstances which it was not, just loses you credit.
If there was no malfunction, then the huge drop was warranted, but as there was a malfunction then that explained the huge drop, making the drop possiblly twice as much as it would have been.if no malfunction.
By your theories the figure would have been closer to 2000 and below 2264, but it was not, and then you just go and attack me, when it is not. It seems you want SWTOR fail, and present that by any means necessary.
I won't be surprised it eventually turns out that SWG was much more profitable than TOR, in the long run.
? I really, really doubt that. But I guess it all depends on what profit'll be in the end. The revenues stream of SWG in any case was ok but nothing that spectacular iirc. In fact, outside of the hardcore SWG fan crowd and sandbox MMO players, SWG was considered as somewhat of a disappointment in terms of success and in the general perception from what I can recall from articles and MMO forums back then.
A mere "somewhat of a disappointment" seems to be something TOR can only dream of at this point. Regardless of the huge investment and the high hopes, it seems to be failing really hard.
Still, TOR did sell over 2 million copies. If they get in 30 bucks each on those that would make $60M. Add monthly fees up til now and I think they must be somewhere between 80 and 100M$. That is not all the game cost to make, we do know it cost at least 120M$ and maybe as much as 150 (speculations of 300M or more are silly).
So I am pretty sure they will get in development cost anyways. Even if the game go down to 250K players it will get in that soon. Of course since EA expected it to be the next Wow they will still be dissapointed but it still ain't a huge failure like TR.
TOR will get in more money in the end that SWG but it is likely that SWG will get in more compared to what SOE payed to make it ($9M).
Calling a game that will get back all cost and earn some money a huge failure seems harsch.
Don't forget... it also costs $/mo for running the game and continued development. EA themselves put the break-even point @ 500k subs.... so they need about $7.5 million/mo over time... beyond the sales of the game to get there.
Probably expected it to cost $5 million+ mo to run the game... surely cutting back that cost as fast as they can (layoffs) and cancelling development... still this game is probably a long way from going in the black and may never.
EA can spin it all they want - but this was a pretty big failure. Huge waste of time and money.
Still, TOR did sell over 2 million copies. If they get in 30 bucks each on those that would make $60M. Add monthly fees up til now and I think they must be somewhere between 80 and 100M$. That is not all the game cost to make, we do know it cost at least 120M$ and maybe as much as 150 (speculations of 300M or more are silly).
So I am pretty sure they will get in development cost anyways. Even if the game go down to 250K players it will get in that soon. Of course since EA expected it to be the next Wow they will still be dissapointed but it still ain't a huge failure like TR.
TOR will get in more money in the end that SWG but it is likely that SWG will get in more compared to what SOE payed to make it ($9M).
Calling a game that will get back all cost and earn some money a huge failure seems harsch.
Don't forget that Lukas Arts takes out a good chunk.
Still, TOR did sell over 2 million copies. If they get in 30 bucks each on those that would make $60M. Add monthly fees up til now and I think they must be somewhere between 80 and 100M$. That is not all the game cost to make, we do know it cost at least 120M$ and maybe as much as 150 (speculations of 300M or more are silly).
So I am pretty sure they will get in development cost anyways. Even if the game go down to 250K players it will get in that soon. Of course since EA expected it to be the next Wow they will still be dissapointed but it still ain't a huge failure like TR.
TOR will get in more money in the end that SWG but it is likely that SWG will get in more compared to what SOE payed to make it ($9M).
Calling a game that will get back all cost and earn some money a huge failure seems harsch.
Don't forget that Lukas Arts takes out a good chunk.
..and the point isn't just to break even. Pretty sure they're hoping to make some profit at some point. Big company like EA, we're talking a lot of profit, probably upwards of what they spent making the game, or more.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Comments
The article is another piece of 'bad reporting'. The reference to to EA's CEO who was talking about SWTOR being a top 10 but not a top 5 (check the investor notes for the exact words). He was downplaying how important SWTOR was to EA - odd considering the comments before launch.
Lol! Upset replies about the 1.3M. People are just going to have to accept that SWTOR is 'sinking'.
Should perhaps have mentioned that the SWTOR player number includes all those free players as well which makes it very hard now to compare numbers but - low, low player numbers despite all the free time (and another free weekend announced) - means that SWTOR is, I think, in serious trouble.
OK single player, poor mmo!
WOW has dropped a lot too, from #3 to #5, and Diablo III has shot straight up to #2, and close to be ing #1. Could it get to #1 by the weekend?
D3 is probbaly the reason for it, and affecting WOW mostly, especially with the annual deal to get it for free, and you can not escape the advertisement for D3 when playing WOW. If you just play SWTOR or other MMOs and don't use the internet much, you probably would not know much of D3.
SWTOR did not even make it up that high. its peak was #4
Blizzard must be enjoying all this now, and EA jealous of them! Activision / Blizzard have 4 games in the Top 5!
Star Trek Online - Best Free MMORPG of 2012
That is simply amazing if you think about it. You have to hand it to those guys regardless how you feel about the company or games themselves.
Speaking in general terms of course not directing the you at anyone in particular.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Slight update to whom it may concern.
19.00h CET, less than 100 people on Empire fleet at Red Eclipse EU.
I've checked some light servers I have characters on, 15 people on fleet in general, regardless of faction.
I'm eyeballing it here, but It seems that active player numbers have dropped up to 60% since end of April.
Predicted this a month or so ago.
SWTOR goes down to below Rift numbers in the blink of an eye, without a doubt the biggest and most drastic MMO failure in history.
1.2 had a bigger effect than the NGE.
1862 - new low? as D3 makes number 1.
Average hours played is still above 4 as well suggesting that this is not simply people 'growing bored' and playing less but probably 'new players' suggesting a further decline downstream.
Yes new low. Differences now between SWTOR, Aion and Tera players in xFire is small, around 400 players. WoW is going down like a rock.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
Also has dropped back to 10th place - D3, of course moving ahead - but also slipping behind the primarily (I assume) console game GTA:SA.
I saw EVE is less than 1000. iirc that was like 2000+ less than a year ago. I'm not really keeping track of Xfire, but isn't there also some overall decrease going on in Xfire if such down trends are happening yet known subs stay the same? (at least I didn't hear rumors that EVE dropped below the 175-200k subs) It'd be off to just ignore such overall decrease of Xfire itself when looking at figures.
WoW will likely bounce back, though. TOR will not. Aion might. I think it really depends on how many players have a feeling of long term investment. If they don't, they're a lot less likely to come back after something like D3 pulls them away. In Tera's case, it's a little different, because its so new. I'd bet on it recovering as well, at least until GW2 comes along.
I'm wondering when it'll be time to rename this thread, as it seems TOR peaked a long time ago, and must be getting closer to bottoming out. I wonder if that'll be somewhere around Aion's numbers, or closer to Rift's. Seems to be dropping even faster than Rift did, suggesting that it could even drop as far down as AoC or WAR.
I won't be surprised it eventually turns out that SWG was much more profitable than TOR, in the long run.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
? I really, really doubt that. But I guess it all depends on what profit'll be in the end. The revenues stream of SWG in any case was ok but nothing that spectacular iirc. In fact, outside of the hardcore SWG fan crowd and sandbox MMO players, SWG was considered as somewhat of a disappointment in terms of success and in the general perception from what I can recall from articles and MMO forums back then.
SWG underperformed, but I think TOR is underperforming even more. SWG also cost less to make. I think SWG had a lot more longevity, community, and made its players feel more invested, so that while they never had a million subs, they were able to hold onto a few hundred thousand for quite a few years. I suspect TOR will not be able to hold even half as many, for half as long, and that's why it'll produce less revenue, overall.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
It's also the post-WoW era, where numbers are bigger in comparison. So relatively speaking, SWTOR has to hold a bigger number of subs to compete with its peers. The development cost issue is another thing, because it means profitability is sketchier, and in order to maintain/introduce content the cost is greater (thus the risk is greater).
Survivor of the great MMORPG Famine of 2011
A mere "somewhat of a disappointment" seems to be something TOR can only dream of at this point. Regardless of the huge investment and the high hopes, it seems to be failing really hard.
Games are coming out all the time. Soon GW2 and TSW will be out as well. If a game is strong, it will make it.
You sound a bit like you are trying to defend SWTOR. Recently in a hopeless effort to defend a big drop last week, and now this? Why?
I am not trying to defend SWTOR at all, and especially in that post, but not taking all facts into consideration like the malfunction,and trying to make out that it loses a lot of Xfire players from it, which gave it a huge drop through normal circumstances which it was not, just loses you credit.
If there was no malfunction, then the huge drop was warranted, but as there was a malfunction then that explained the huge drop, making the drop possiblly twice as much as it would have been.if no malfunction.
By your theories the figure would have been closer to 2000 and below 2264, but it was not, and then you just go and attack me, when it is not. It seems you want SWTOR fail, and present that by any means necessary.
Star Trek Online - Best Free MMORPG of 2012
Still, TOR did sell over 2 million copies. If they get in 30 bucks each on those that would make $60M. Add monthly fees up til now and I think they must be somewhere between 80 and 100M$. That is not all the game cost to make, we do know it cost at least 120M$ and maybe as much as 150 (speculations of 300M or more are silly).
So I am pretty sure they will get in development cost anyways. Even if the game go down to 250K players it will get in that soon. Of course since EA expected it to be the next Wow they will still be dissapointed but it still ain't a huge failure like TR.
TOR will get in more money in the end that SWG but it is likely that SWG will get in more compared to what SOE payed to make it ($9M).
Calling a game that will get back all cost and earn some money a huge failure seems harsch.
Don't forget... it also costs $/mo for running the game and continued development. EA themselves put the break-even point @ 500k subs.... so they need about $7.5 million/mo over time... beyond the sales of the game to get there.
Probably expected it to cost $5 million+ mo to run the game... surely cutting back that cost as fast as they can (layoffs) and cancelling development... still this game is probably a long way from going in the black and may never.
EA can spin it all they want - but this was a pretty big failure. Huge waste of time and money.
What happened to our charts !? I was really interested in seeing all of the games listed along with D3 since release.
Don't forget that Lukas Arts takes out a good chunk.
..and the point isn't just to break even. Pretty sure they're hoping to make some profit at some point. Big company like EA, we're talking a lot of profit, probably upwards of what they spent making the game, or more.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Game is pretty much in free-fall now on x-fire. It's bleeding players fast.
Soon it will be lower than SWG, which is higher than CWA !
Star Trek Online - Best Free MMORPG of 2012
Wonder if LA is thinking oops yet.