I will say this once, SWTOR its not similar to TSW in any way shape or form besides there both themepark. The connection between the two just isnt there at all. One is fantasy with teddy bear mobs and the other is survival horror with massive groups of killer zombies lurking in a beautifull day/night cycle waiting to jump you and kill you at any moment. Dont get me wrong, Im down with SWTOR and enjoy it more then your average TOR fan, but im all about horror and TSW gets my blood pumping.
Tera, well my favorite game was Aion but after playing TSW, I think I have a new faverate game, even so I never minded the grind in aion , as such Tera will be a perfect addition to my mmo collection.
What exactly do you think you will be doing in D3/GW2/Secret World? Yeah I thought so.
i plan to actually care about the story, play with new different kinds of skill systems, explore a game world thats not just a glorified mob spawning area, play new types of classes, hunt for items that are actually somewhat interesting, engage in meaningful pvp, undergo quests that have different kinds of twists to them other than "kill 10x wolves" over and over and over.
just because you kill computer npcs in a game to level up doesnt make it the same in every other game. i've been killing computer ai monsters to level up since final fantasy on nintendo. It doesnt make it the same kind of experience as playing skyrim on pc in 2012. at some point you need to "graduate" to the next level of complexity and sophistication. Except for the combat and graphics, TERA is literally no more advanced than lineage 2, and even that has large scale siege battles.
+1 Well said.
Wish i had the patience to write replies like this one +1
Thats what you will be doing in GW2 so I wouldn't ask lol.
D3 and The Secret World, yeah quests won't be much better.
So good luck with GW2. I pre-ordered GW2, played beta, and I regreted spending money on this rubbish game. In contrast, I pre-ordered TERA, played beta, and I'm very happy with it. No regrets whatsoever. I'm very happy to pay 15/month for a quality game. I won't play GW2 even for free - just waist of time.
I did the same as you and if you want your money back from gw2 open up a ticket they will refond your money but took them like 7 days in my case, that's how crappy their customer service is.
What exactly do you think you will be doing in D3/GW2/Secret World? Yeah I thought so.
i plan to actually care about the story, play with new different kinds of skill systems, explore a game world thats not just a glorified mob spawning area, play new types of classes, hunt for items that are actually somewhat interesting, engage in meaningful pvp, undergo quests that have different kinds of twists to them other than "kill 10x wolves" over and over and over.
just because you kill computer npcs in a game to level up doesnt make it the same in every other game. i've been killing computer ai monsters to level up since final fantasy on nintendo. It doesnt make it the same kind of experience as playing skyrim on pc in 2012. at some point you need to "graduate" to the next level of complexity and sophistication. Except for the combat and graphics, TERA is literally no more advanced than lineage 2, and even that has large scale siege battles.
+1 Well said.
Wish i had the patience to write replies like this one +1
Hope that works out for you. Once a game is released and stable and has all that you describe, then we can compare.
I would like a lot of things from my games, but so far the perfect MMO has yet to be released. I know some are convinced that GW2 or TSW are going to be just fantastic and totally innovative, but I've personally been down that road and so has the whole MMO community.
I'll believe the hype when it's actually a released MMO (whichever one it is you're talking about- I guess GW2?)
This whole "quests are bad" thing is really weird. They're no worse than any other MMO, but suddenly now if a game has kill quests it's "no more sophisticated than lineage 2". Forget about gvg, forget about storyline quests and dungeons, forget about BAMs.
I actually play TERA and I don't go 2 levels solo questing without either an event with a cutscene or grouping for something or other. I can't say that about any other themepark MMO.
Not sure why you included that. GW2, rofl, the combat is more tactical then Tera and questing isn't hub to hub, it's free form and flows with the world and exploration is ten times a factor. Tera is like MMO for babies in comparison.
Wrong again, elocke. You should really try to have an idea what you are talking about before you just start blurting out nonsense. Saying GW2's combat is more tactical than TERA's is one of the most misinformed things I've read recently.
Not sure why you included that. GW2, rofl, the combat is more tactical then Tera and questing isn't hub to hub, it's free form and flows with the world and exploration is ten times a factor. Tera is like MMO for babies in comparison.
Wrong again, elocke. You should really try to have an idea what you are talking about before you just start blurting out nonsense. Saying GW2's combat is more tactical than TERA's is one of the most misinformed things I've read recently.
Played both and no, I disagree. I had a tougher time with GW2 combat than Tera. Tera is very simplistic. The only tactic you need to learn is how to dodge at the right time. In GW2 I had to learn to dodge, learn which spell to use when, learn to swap weapons when and this would vary from mob to mob.
Now, you may like Tera combat more than GW2, but GW2 has ten times more depth to it's combat than Tera and it's bland get a new skill rank every 2 level mediocre try at depth.
Wrong again, elocke. You should really try to have an idea what you are talking about before you just start blurting out nonsense. Saying GW2's combat is more tactical than TERA's is one of the most misinformed things I've read recently.
It's actually an opinion. But perhaps you would care to elaborate on why you think TERA's combat is more tactical?
Everything I've seen from TERA shows it's combat as basically being based around a skill rotation with dodge / blocking slapped in between. Having played both, I would say that GW2's combat is far more situational, and you have to plan out which skills to use before a fight / as well as which skills will work best for which types of fights. In TERA every class is using almost all of the same skills for every fight.
Not sure why you included that. GW2, rofl, the combat is more tactical then Tera and questing isn't hub to hub, it's free form and flows with the world and exploration is ten times a factor. Tera is like MMO for babies in comparison.
Wrong again, elocke. You should really try to have an idea what you are talking about before you just start blurting out nonsense. Saying GW2's combat is more tactical than TERA's is one of the most misinformed things I've read recently.
Played both and no, I disagree. I had a tougher time with GW2 combat than Tera. Tera is very simplistic. The only tactic you need to learn is how to dodge at the right time. In GW2 I had to learn to dodge, learn which spell to use when, learn to swap weapons when and this would vary from mob to mob.
Now, you may like Tera combat more than GW2, but GW2 has ten times more depth to it's combat than Tera and it's bland get a new skill rank every 2 level mediocre try at depth.
GW2 combat is still same old shit you click on your target so there goes your skill back to being same as every other mmo, vs Teras combat you cant click on target it's a tru action mmo. GW2 combat is fake action combat.
Not sure why you included that. GW2, rofl, the combat is more tactical then Tera and questing isn't hub to hub, it's free form and flows with the world and exploration is ten times a factor. Tera is like MMO for babies in comparison.
Wrong again, elocke. You should really try to have an idea what you are talking about before you just start blurting out nonsense. Saying GW2's combat is more tactical than TERA's is one of the most misinformed things I've read recently.
Played both and no, I disagree. I had a tougher time with GW2 combat than Tera. Tera is very simplistic. The only tactic you need to learn is how to dodge at the right time. In GW2 I had to learn to dodge, learn which spell to use when, learn to swap weapons when and this would vary from mob to mob.
Now, you may like Tera combat more than GW2, but GW2 has ten times more depth to it's combat than Tera and it's bland get a new skill rank every 2 level mediocre try at depth.
Everything you just posted is wrong, and obviously posted by someone who is an unabashed GW2 fanboy. GW2 combat is a spamfest. Seriously, being able to move and just spam instant cast abilities while kiting your way out of trouble or circle strafing, all while being able to use the tab target function? And actually being able to cast while doging? You are seriously trying to get us to believe this is more tactical than TERA's combat? That's laughable at best.
TERA actually has a risk-reward factor built into its combat. You have to make decisions involving doing one thing, but giving up another. You sacrifice your ability to attack when you are blocking. You sacrifice your ability to dodge or block when attacking. You sacrifice mobility for a split second when casting in order to aim. You have to plan ahead where to position yourself as a melee class to make sure you aren't taking the full force of the mob's attack for that split second you are vulnerable after you finish attacking.
As far as strategy, there is no comparison. I feel dumber for having to even argue this point.
GW2 combat is still same old shit you click on your target so there goes your skill back to being same as every other mmo, vs Teras combat you cant click on target it's a tru action mmo. GW2 combat is fake action combat.
That makes no sense what so ever.
'You can select a target, so therefor the combat is shit' is basically what you just said.
Hate to break it to you, but in TERA you can also select targets. Care to try again?
The whole hype for GW2 really reminds me of the hype for Warhammer before it came out.
Warhammer was going to be totally different. You can level by pvp only if you want. PQs (which GW2 ripped off) where you don't need a party and can join at any time and get great rewards. Keep seiges. Open World PVP. It's going to totally innovate the way MMO games are played.
Well that didn't turn out to be true.
The cool thing with TERA was there was almost no hype and then all of the sudden a totally new and incredibly fun combat system is included in a polished themepark.
This GW2 thing is out of hand. Now even the combat is better (despite being tab target based).
GW2 combat is still same old shit you click on your target so there goes your skill back to being same as every other mmo, vs Teras combat you cant click on target it's a tru action mmo. GW2 combat is fake action combat.
That makes no sense what so ever.
'You can select a target, so therefor the combat is shit' is basically what you just said.
Hate to break it to you, but in TERA you can also select targets. Care to try again?
You can? In what way? Each class generally has maybe 1-2 skills that allow you to lock onto a target, and that still involves aiming. There is no tab-targetting in this game.
GW2 combat is still same old shit you click on your target so there goes your skill back to being same as every other mmo, vs Teras combat you cant click on target it's a tru action mmo. GW2 combat is fake action combat.
That makes no sense what so ever.
'You can select a target, so therefor the combat is shit' is basically what you just said.
Hate to break it to you, but in TERA you can also select targets. Care to try again?
Play the games try them then come here and post. I'm playing as we speak and NO! you cant target the mobs in Tera by clicking or any other way you face them that's all.
Selecting the target makes gw2 require less skill cause all you do is click on target and spam buttons so no skill require is same as all other buttonsmash mmorpg we know for years.
GW2 combat is still same old shit you click on your target so there goes your skill back to being same as every other mmo, vs Teras combat you cant click on target it's a tru action mmo. GW2 combat is fake action combat.
That makes no sense what so ever.
'You can select a target, so therefor the combat is shit' is basically what you just said.
Hate to break it to you, but in TERA you can also select targets. Care to try again?
You select targets for a very small number of lock on skills, but no, most abilities do not attack a set target. You aim and use the ability and try to hit what you want to hit.
That's the whole point of why TERA combat is so awesome.
Not sure why you included that. GW2, rofl, the combat is more tactical then Tera and questing isn't hub to hub, it's free form and flows with the world and exploration is ten times a factor. Tera is like MMO for babies in comparison.
Wrong again, elocke. You should really try to have an idea what you are talking about before you just start blurting out nonsense. Saying GW2's combat is more tactical than TERA's is one of the most misinformed things I've read recently.
Played both and no, I disagree. I had a tougher time with GW2 combat than Tera. Tera is very simplistic. The only tactic you need to learn is how to dodge at the right time. In GW2 I had to learn to dodge, learn which spell to use when, learn to swap weapons when and this would vary from mob to mob.
Now, you may like Tera combat more than GW2, but GW2 has ten times more depth to it's combat than Tera and it's bland get a new skill rank every 2 level mediocre try at depth.
Everything you just posted is wrong, and obviously posted by someone who is an unabashed GW2 fanboy. GW2 combat is a spamfest. Seriously, being able to move and just spam instant cast abilities while kiting your way out of trouble or circle strafing, all while being able to use the tab target function? And actually being able to cast while doging? You are seriously trying to get us to believe this is more tactical than TERA's combat? That's laughable at best.
TERA actually has a risk-reward factor built into its combat. You have to make decisions involving doing one thing, but giving up another. You sacrifice your ability to attack when you are blocking. You sacrifice your ability to dodge or block when attacking. You sacrifice mobility for a split second when casting in order to aim. You have to plan ahead where to position yourself as a melee class to make sure you aren't taking the full force of the mob's attack for that split second you are vulnerable after you finish attacking.
As far as strategy, there is no comparison. I feel dumber for having to even argue this point.
So you explained combat in both games in your reply but tera is better cause you have to aim. hmm makes sense but its not action combat why because you said you cant block or dodge when casting or vise versa in a true action combat game you could do it all at once I am sorry but there is no true action combat in any mmo to date. What Tera has is a Semi action combat. DCUO has a more action combat to it because you can block and dodge in combat and use skills and fight almost at the same time don't beleave me its F2P go try it then come and tell me it does not. As for GW2 you dont have to use tab-target if you dont want to and saying its a button masher so is Tera hell all games are button mashers why cause you mash butttons ethier mouse buttons or keyboard.
Sherman's Gaming
Youtube Content creator for The Elder Scrolls Online
GW2 combat is still same old shit you click on your target so there goes your skill back to being same as every other mmo, vs Teras combat you cant click on target it's a tru action mmo. GW2 combat is fake action combat.
That makes no sense what so ever.
'You can select a target, so therefor the combat is shit' is basically what you just said.
Hate to break it to you, but in TERA you can also select targets. Care to try again?
You can? In what way? Each class generally has maybe 1-2 skills that allow you to lock onto a target, and that still involves aiming. There is no tab-targetting in this game.
You can tab-target in GW2. You can't in TERA.
In TERA you can alt-click. In GW2 you either click or tab.
Again... it's a targetting method. It has almost nothing to do w/ how the combat actually plays. Both games have active dodging, both games have a certain amount of aiming to their combat (melee basically works the same for this in both games. TERA has the x-hare, but it's really only needed for certain abilities. Mainly certain ranged abilities. It doesn't matter for melee). GW2's tab targetting doesn't guaruntee a hit. There are still hit boxes, and you can still miss against an opponent you have targetting.
Honestly, when it comes to the basics of combat, the two systems are very similar on the surface. What really differentiates them is once you start getting into the class mechanics, which is when they become miles apart.
- btw, I dunno if you've noticed, but TERA not only has some skills that are homing, but it also has fairly large hitboxes. The x-hair really doesn't add challenge to the game, as it's pretty difficult to miss due to poor aiming. It's not like it's BF3.
GW2 combat is still same old shit you click on your target so there goes your skill back to being same as every other mmo, vs Teras combat you cant click on target it's a tru action mmo. GW2 combat is fake action combat.
That makes no sense what so ever.
'You can select a target, so therefor the combat is shit' is basically what you just said.
Hate to break it to you, but in TERA you can also select targets. Care to try again?
You can? In what way? Each class generally has maybe 1-2 skills that allow you to lock onto a target, and that still involves aiming. There is no tab-targetting in this game.
You can tab-target in GW2. You can't in TERA.
In TERA you can alt-click. In GW2 you either click or tab.
Again... it's a targetting method. It has almost nothing to do w/ how the combat actually plays. Both games have active dodging, both games have a certain amount of aiming to their combat (melee basically works the same for this in both games. TERA has the x-hare, but it's really only needed for certain abilities. Mainly certain ranged abilities. It doesn't matter for melee). GW2's tab targetting doesn't guaruntee a hit. There are still hit boxes, and you can still miss against an opponent you have targetting.
Honestly, when it comes to the basics of combat, the two systems are very similar on the surface. What really differentiates them is once you start getting into the class mechanics, which is when they become miles apart.
- btw, I dunno if you've noticed, but TERA not only has some skills that are homing, but it also has fairly large hitboxes. The x-hair really doesn't add challenge to the game, as it's pretty difficult to miss due to poor aiming. It's not like it's BF3.
You can alt click a person and target them but if you're not aiming at them, you're not going to hit them.
In tab-targetting, say you're ranged, and you have someone targetted, you run away, turn around and use an ability and it's going to go to your target. In TERA it's going to go wherever you're facing.
The only reason you have to alt target anybody in TERA is to whisper to them or inspect them. It plays no part in combat.
Seriously? You GW2 guys don't even understand the fundamental way TERA is played.
Guild Wars 2 = fail fans who hate on Tera cause can't play their game even though they had to pay FULL PRICE for a shitty beta and become experiment pets for stress test and whatnot.
Guild Wars 2 = fail fans who hate on Tera cause can't play their game even though they had to pay FULL PRICE for a shitty beta and become experiment pets for stress test and whatnot.
Guild Wars 2 = fail fans who hate on Tera cause can't play their game even though they had to pay FULL PRICE for a shitty beta and become experiment pets for stress test and whatnot.
Sounds reasonable.
I got the DDE... it included a lifetime sub for free!
I'm sorry but the only one saying anything about the second coming is you. Fans of a game accept its flaws and strengths.
Just jumping in to correct so people who are clueless!
1) Diablo 3 is not a watered down or reduced version of Diablo 2. You have more choices, more equipment, more gear, and more just about everything in Diablo 3... Even in the limited level 13 cap beta you can see this.
Let me explain a bit more as I like to back my claims up with PROOF rather than opinions of fail!
In Diablo 2 you pick a class and you end up doing one thing with it. Sorc can spam frozen orb and blink? Maybe you want to go something crazy and do chain lighting instead? Either way you're stuck with ONLY that build ever. No respec, no switching. Gear is extremely limited in Diablo 2, yes they have a lot of it but the primary items are all fixed "unique" drops that everyone is searching for. Diablo 3 goes way beyond this with the random stats. You'll be searching for that perfect gear much longer, and likely switching it out for even more time.
2) The Secret World questing is no different. You kill 10 zombies, 10 whatever over and over. You also collect 10 items off the ground over and over. The quests have "story" to them but thats all fluff and not actual gameplay for the player. Any missions that say "Fly a plane..." are actually just you watching a cut-scene of the plane flying and you don't actually fly it...
Crafting in TSW could be decent, but currently is not. Everyone in beta and other places complaining about how useless it is. Better gear from random world drops. Not to mention the UI for crafting needs help. Unfortunately details are still limited till NDA or such is lifted and we see more about it.
3) Tera -> 100% correct, the game has action oriented combat. The quests are Dull and you will be doing kill x over and over and over till cap. Nothing else... The classes are dull and boring. There are (lancer, warrior, zerker, and slayer) 4 melee classes with almost no differences between them. One can tank... he does less damage takes less damage. Another does more damage takes more damage. They all play about the same. They all share the same exact resource system (power) and use abilities that have to land on the target.
I gave Tera a good chance (56 something sorc) and I can't find any motivation to log back in... Solo combat involves me never getting hit and kiting mobs around till they finally die. As a "ranged" class I find myself staying very close to the fights in order to actually hit anything. I actually really enjoyed my sorc, much more than any other class I've seen or attempted to play in Tera.
Long post short, Tera, great ideas, great graphics, great combat.... Bad class design, bad quest design, bad end-game (no endgame?)
Diablo 3, great hack-n-slash... Better than Diablo 1 and Diablo 2 and other hack-n-slash... However it offers nothing NEW to the game type so if you're bored of Hack-n-slash you'll be bored of Diablo 3... Same goes for MMO's... bored of one, bored of all the upcoming clones!
GW2, is not Jesus, will not be Jesus, and will not kill wow or any other MMO on market (might drain a few subs but nothing more). I expect GW2 will be cool for a few days and die off just like SWTOR, RIFT, and any others. It will have enough people to stay up and running but thats it.
TSW -> Bla bla bla... same same. Only thing TSW might have going for it that I would consider unique is it's MUCH More difficult than any other MMO on market. This also will probably kill sub numbers as any random noob can't pick it up off the street and start playing.
Guild Wars 2 = fail fans who hate on Tera cause can't play their game even though they had to pay FULL PRICE for a shitty beta and become experiment pets for stress test and whatnot.
DO want some cheese with that whine I mean you sound like a kid whinning cause there being picked on. Its a game that it not what they say. It is a semi action combat game true action combat does not stop you from doing what ever such as dodging blocking and moving all at once. Also it does not stop you when trying to do a combat move not casting a spell that a little more understanding needing to stand still for. But using a skill should not stop you from moving.
Sherman's Gaming
Youtube Content creator for The Elder Scrolls Online
GW2 combat is still same old shit you click on your target so there goes your skill back to being same as every other mmo, vs Teras combat you cant click on target it's a tru action mmo. GW2 combat is fake action combat.
That makes no sense what so ever.
'You can select a target, so therefor the combat is shit' is basically what you just said.
Hate to break it to you, but in TERA you can also select targets. Care to try again?
You can? In what way? Each class generally has maybe 1-2 skills that allow you to lock onto a target, and that still involves aiming. There is no tab-targetting in this game.
You can tab-target in GW2. You can't in TERA.
In TERA you can alt-click. In GW2 you either click or tab.
Again... it's a targetting method. It has almost nothing to do w/ how the combat actually plays. Both games have active dodging, both games have a certain amount of aiming to their combat (melee basically works the same for this in both games. TERA has the x-hare, but it's really only needed for certain abilities. Mainly certain ranged abilities. It doesn't matter for melee). GW2's tab targetting doesn't guaruntee a hit. There are still hit boxes, and you can still miss against an opponent you have targetting.
Honestly, when it comes to the basics of combat, the two systems are very similar on the surface. What really differentiates them is once you start getting into the class mechanics, which is when they become miles apart.
- btw, I dunno if you've noticed, but TERA not only has some skills that are homing, but it also has fairly large hitboxes. The x-hair really doesn't add challenge to the game, as it's pretty difficult to miss due to poor aiming. It's not like it's BF3.
No, you can't alt-click to attack in TERA. You can select a target by alt-clicking, but that's only for the lock-on abilities that I mentioned above, and you still need to aim to lock onto them. There is no clicking to attack in TERA. Period.
And you say the X-Ray targetting reticule doesn't add much challenge to the game. Try PvP'ing, when people are moving around.
Like I said, it's a risk-reward tactical combat system with TERA. GW2, after all the fancy weapon/skill swaps, is still a tab-target game at heart.
Not sure why you included that. GW2, rofl, the combat is more tactical then Tera and questing isn't hub to hub, it's free form and flows with the world and exploration is ten times a factor. Tera is like MMO for babies in comparison.
Wrong again, elocke. You should really try to have an idea what you are talking about before you just start blurting out nonsense. Saying GW2's combat is more tactical than TERA's is one of the most misinformed things I've read recently.
Played both and no, I disagree. I had a tougher time with GW2 combat than Tera. Tera is very simplistic. The only tactic you need to learn is how to dodge at the right time. In GW2 I had to learn to dodge, learn which spell to use when, learn to swap weapons when and this would vary from mob to mob.
Now, you may like Tera combat more than GW2, but GW2 has ten times more depth to it's combat than Tera and it's bland get a new skill rank every 2 level mediocre try at depth.
I have played both as well and your full of it only diff is you have let your starry eyes of GW2 fanboisnm cloud your mind tera's combat kicks the crap out of Gw2
Comments
I will say this once, SWTOR its not similar to TSW in any way shape or form besides there both themepark. The connection between the two just isnt there at all. One is fantasy with teddy bear mobs and the other is survival horror with massive groups of killer zombies lurking in a beautifull day/night cycle waiting to jump you and kill you at any moment. Dont get me wrong, Im down with SWTOR and enjoy it more then your average TOR fan, but im all about horror and TSW gets my blood pumping.
Tera, well my favorite game was Aion but after playing TSW, I think I have a new faverate game, even so I never minded the grind in aion , as such Tera will be a perfect addition to my mmo collection.
Wish i had the patience to write replies like this one +1
I did the same as you and if you want your money back from gw2 open up a ticket they will refond your money but took them like 7 days in my case, that's how crappy their customer service is.
Hope that works out for you. Once a game is released and stable and has all that you describe, then we can compare.
I would like a lot of things from my games, but so far the perfect MMO has yet to be released. I know some are convinced that GW2 or TSW are going to be just fantastic and totally innovative, but I've personally been down that road and so has the whole MMO community.
I'll believe the hype when it's actually a released MMO (whichever one it is you're talking about- I guess GW2?)
This whole "quests are bad" thing is really weird. They're no worse than any other MMO, but suddenly now if a game has kill quests it's "no more sophisticated than lineage 2". Forget about gvg, forget about storyline quests and dungeons, forget about BAMs.
I actually play TERA and I don't go 2 levels solo questing without either an event with a cutscene or grouping for something or other. I can't say that about any other themepark MMO.
Wrong again, elocke. You should really try to have an idea what you are talking about before you just start blurting out nonsense. Saying GW2's combat is more tactical than TERA's is one of the most misinformed things I've read recently.
Played both and no, I disagree. I had a tougher time with GW2 combat than Tera. Tera is very simplistic. The only tactic you need to learn is how to dodge at the right time. In GW2 I had to learn to dodge, learn which spell to use when, learn to swap weapons when and this would vary from mob to mob.
Now, you may like Tera combat more than GW2, but GW2 has ten times more depth to it's combat than Tera and it's bland get a new skill rank every 2 level mediocre try at depth.
It's actually an opinion. But perhaps you would care to elaborate on why you think TERA's combat is more tactical?
Everything I've seen from TERA shows it's combat as basically being based around a skill rotation with dodge / blocking slapped in between. Having played both, I would say that GW2's combat is far more situational, and you have to plan out which skills to use before a fight / as well as which skills will work best for which types of fights. In TERA every class is using almost all of the same skills for every fight.
GW2 combat is still same old shit you click on your target so there goes your skill back to being same as every other mmo, vs Teras combat you cant click on target it's a tru action mmo. GW2 combat is fake action combat.
Everything you just posted is wrong, and obviously posted by someone who is an unabashed GW2 fanboy. GW2 combat is a spamfest. Seriously, being able to move and just spam instant cast abilities while kiting your way out of trouble or circle strafing, all while being able to use the tab target function? And actually being able to cast while doging? You are seriously trying to get us to believe this is more tactical than TERA's combat? That's laughable at best.
TERA actually has a risk-reward factor built into its combat. You have to make decisions involving doing one thing, but giving up another. You sacrifice your ability to attack when you are blocking. You sacrifice your ability to dodge or block when attacking. You sacrifice mobility for a split second when casting in order to aim. You have to plan ahead where to position yourself as a melee class to make sure you aren't taking the full force of the mob's attack for that split second you are vulnerable after you finish attacking.
As far as strategy, there is no comparison. I feel dumber for having to even argue this point.
That makes no sense what so ever.
'You can select a target, so therefor the combat is shit' is basically what you just said.
Hate to break it to you, but in TERA you can also select targets. Care to try again?
The whole hype for GW2 really reminds me of the hype for Warhammer before it came out.
Warhammer was going to be totally different. You can level by pvp only if you want. PQs (which GW2 ripped off) where you don't need a party and can join at any time and get great rewards. Keep seiges. Open World PVP. It's going to totally innovate the way MMO games are played.
Well that didn't turn out to be true.
The cool thing with TERA was there was almost no hype and then all of the sudden a totally new and incredibly fun combat system is included in a polished themepark.
This GW2 thing is out of hand. Now even the combat is better (despite being tab target based).
You can? In what way? Each class generally has maybe 1-2 skills that allow you to lock onto a target, and that still involves aiming. There is no tab-targetting in this game.
You can tab-target in GW2. You can't in TERA.
Play the games try them then come here and post. I'm playing as we speak and NO! you cant target the mobs in Tera by clicking or any other way you face them that's all.
Selecting the target makes gw2 require less skill cause all you do is click on target and spam buttons so no skill require is same as all other buttonsmash mmorpg we know for years.
You select targets for a very small number of lock on skills, but no, most abilities do not attack a set target. You aim and use the ability and try to hit what you want to hit.
That's the whole point of why TERA combat is so awesome.
So you explained combat in both games in your reply but tera is better cause you have to aim. hmm makes sense but its not action combat why because you said you cant block or dodge when casting or vise versa in a true action combat game you could do it all at once I am sorry but there is no true action combat in any mmo to date. What Tera has is a Semi action combat. DCUO has a more action combat to it because you can block and dodge in combat and use skills and fight almost at the same time don't beleave me its F2P go try it then come and tell me it does not. As for GW2 you dont have to use tab-target if you dont want to and saying its a button masher so is Tera hell all games are button mashers why cause you mash butttons ethier mouse buttons or keyboard.
Sherman's Gaming
Youtube Content creator for The Elder Scrolls Online
Channel:http://https//www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw
In TERA you can alt-click. In GW2 you either click or tab.
Again... it's a targetting method. It has almost nothing to do w/ how the combat actually plays. Both games have active dodging, both games have a certain amount of aiming to their combat (melee basically works the same for this in both games. TERA has the x-hare, but it's really only needed for certain abilities. Mainly certain ranged abilities. It doesn't matter for melee). GW2's tab targetting doesn't guaruntee a hit. There are still hit boxes, and you can still miss against an opponent you have targetting.
Honestly, when it comes to the basics of combat, the two systems are very similar on the surface. What really differentiates them is once you start getting into the class mechanics, which is when they become miles apart.
- btw, I dunno if you've noticed, but TERA not only has some skills that are homing, but it also has fairly large hitboxes. The x-hair really doesn't add challenge to the game, as it's pretty difficult to miss due to poor aiming. It's not like it's BF3.
You can alt click a person and target them but if you're not aiming at them, you're not going to hit them.
In tab-targetting, say you're ranged, and you have someone targetted, you run away, turn around and use an ability and it's going to go to your target. In TERA it's going to go wherever you're facing.
The only reason you have to alt target anybody in TERA is to whisper to them or inspect them. It plays no part in combat.
Seriously? You GW2 guys don't even understand the fundamental way TERA is played.
TERA
True. Action. Combat. Trinity. Grind.
Guild Wars 2 = fail fans who hate on Tera cause can't play their game even though they had to pay FULL PRICE for a shitty beta and become experiment pets for stress test and whatnot.
Sounds reasonable.
I got the DDE... it included a lifetime sub for free!
I'm sorry but the only one saying anything about the second coming is you. Fans of a game accept its flaws and strengths.
Just jumping in to correct so people who are clueless!
1) Diablo 3 is not a watered down or reduced version of Diablo 2. You have more choices, more equipment, more gear, and more just about everything in Diablo 3... Even in the limited level 13 cap beta you can see this.
Let me explain a bit more as I like to back my claims up with PROOF rather than opinions of fail!
In Diablo 2 you pick a class and you end up doing one thing with it. Sorc can spam frozen orb and blink? Maybe you want to go something crazy and do chain lighting instead? Either way you're stuck with ONLY that build ever. No respec, no switching. Gear is extremely limited in Diablo 2, yes they have a lot of it but the primary items are all fixed "unique" drops that everyone is searching for. Diablo 3 goes way beyond this with the random stats. You'll be searching for that perfect gear much longer, and likely switching it out for even more time.
2) The Secret World questing is no different. You kill 10 zombies, 10 whatever over and over. You also collect 10 items off the ground over and over. The quests have "story" to them but thats all fluff and not actual gameplay for the player. Any missions that say "Fly a plane..." are actually just you watching a cut-scene of the plane flying and you don't actually fly it...
Crafting in TSW could be decent, but currently is not. Everyone in beta and other places complaining about how useless it is. Better gear from random world drops. Not to mention the UI for crafting needs help. Unfortunately details are still limited till NDA or such is lifted and we see more about it.
3) Tera -> 100% correct, the game has action oriented combat. The quests are Dull and you will be doing kill x over and over and over till cap. Nothing else... The classes are dull and boring. There are (lancer, warrior, zerker, and slayer) 4 melee classes with almost no differences between them. One can tank... he does less damage takes less damage. Another does more damage takes more damage. They all play about the same. They all share the same exact resource system (power) and use abilities that have to land on the target.
I gave Tera a good chance (56 something sorc) and I can't find any motivation to log back in... Solo combat involves me never getting hit and kiting mobs around till they finally die. As a "ranged" class I find myself staying very close to the fights in order to actually hit anything. I actually really enjoyed my sorc, much more than any other class I've seen or attempted to play in Tera.
Long post short, Tera, great ideas, great graphics, great combat.... Bad class design, bad quest design, bad end-game (no endgame?)
Diablo 3, great hack-n-slash... Better than Diablo 1 and Diablo 2 and other hack-n-slash... However it offers nothing NEW to the game type so if you're bored of Hack-n-slash you'll be bored of Diablo 3... Same goes for MMO's... bored of one, bored of all the upcoming clones!
GW2, is not Jesus, will not be Jesus, and will not kill wow or any other MMO on market (might drain a few subs but nothing more). I expect GW2 will be cool for a few days and die off just like SWTOR, RIFT, and any others. It will have enough people to stay up and running but thats it.
TSW -> Bla bla bla... same same. Only thing TSW might have going for it that I would consider unique is it's MUCH More difficult than any other MMO on market. This also will probably kill sub numbers as any random noob can't pick it up off the street and start playing.
DO want some cheese with that whine I mean you sound like a kid whinning cause there being picked on. Its a game that it not what they say. It is a semi action combat game true action combat does not stop you from doing what ever such as dodging blocking and moving all at once. Also it does not stop you when trying to do a combat move not casting a spell that a little more understanding needing to stand still for. But using a skill should not stop you from moving.
Sherman's Gaming
Youtube Content creator for The Elder Scrolls Online
Channel:http://https//www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw
No, you can't alt-click to attack in TERA. You can select a target by alt-clicking, but that's only for the lock-on abilities that I mentioned above, and you still need to aim to lock onto them. There is no clicking to attack in TERA. Period.
And you say the X-Ray targetting reticule doesn't add much challenge to the game. Try PvP'ing, when people are moving around.
Like I said, it's a risk-reward tactical combat system with TERA. GW2, after all the fancy weapon/skill swaps, is still a tab-target game at heart.
I have played both as well and your full of it only diff is you have let your starry eyes of GW2 fanboisnm cloud your mind tera's combat kicks the crap out of Gw2