What exactly do you think you will be doing in D3/GW2/Secret World? Yeah I thought so.
WRONG! On so many levels. After tomorrow, I will be able to defend my point with examples from TSW. D3, ok yeah, but that's the nature of that game and it's NOT an MMORPG. Not sure why you included that. GW2, rofl, the combat is more tactical then Tera and questing isn't hub to hub, it's free form and flows with the world and exploration is ten times a factor. Tera is like MMO for babies in comparison.
OP is right though, Tera could have just given one long massive epic quest from level 1 to 60 and said kill XXXX of each creature per zone, here's a piece or 2 of gear for doing that thanks, now move to next zone and kill XXXXX. Why even have quest hubs, just have a massive clump of mobs from zone to zone, a la Dynasty Warriors where you just go off on creatures spamming attack buttons. The game is THAT simple.
Biggest troll hater on this forum - go back to Alpha Centauri sonny, I think those mind-worms messed with your head.
Rofl, attacking the poster, /sigh. What is with you people? Debate the game topic not the posters and how they "seem" to you just because you disagree with them. Troll hater? Really? Just because I dislike most of what Tera offers? Which isn't anything but shiny graphics and spastic combat? One trick pony, people, it's called a one trick pony.
Name-calling is a no-no, but as for the "one-trick pony" thing, it's not that hard to reduce any game to "one-trick pony status" you know, especially if you ignore the other aspects of the game and place a few choice adjectives in front of the ones you do choose to talk about. Hey, GW2 offers insignificant dynamic quests and makes PvP a CoD-style e-sport lobby! Rift offers lots of rift events! SWTOR is a really good single-player gameset in Star Wars universe! Wow, they must all be one-trick ponies!
For me, SWTOR is a one trick pony, lol. Story was the only aspect I enjoyed. GW2 however, no. The questing, combat, PVP, dye system, exploration and hidden easter eggs make it a 1,2...6+ trick pony. See the difference? Tera offers....shiny graphics and combat. Ok, a 2 trick pony. Seriously, does it matter? The point to calling it a one trick pony is pointing out how shallow the game truly is. I hope it grows and gets beyond shallow. But I even consider WoW a shallow game, it just happens to be a very fun game with an immersive world. Tera doesn't even do that, for me.
What exactly do you think you will be doing in D3/GW2/Secret World? Yeah I thought so.
In the secret world you have: action, sabotage, investigation, item and story quests.
The quest type described above is in TSW-style an action quest. The item quests are pretty small and are used to give a feel of the world. The sabotage quests usually have completely different mechanics (sneaking, avoiding traps, blowing up rocks to get you to hidden places), the investigation quests are like a quest in an adventure game and the story quests are something of a mix between action/sabotage/investigation.
So, I think he could do something completely different in TSW if he wanted to.
Your problem isnt with Tera its with the MMORPG genre in general with a few exceptions I.E EVE however even in that you have to grind rats to make money generally.
It's quite obvious that GW2 still has the "kill x of y", or any of the other standard stuff going on. No hiding or denying that fact.
However, key here is how the game brings these things to you.
____
You approach a farm. A farmer runs up to you and yells he needs help because the farm is under attack. You run up to the farm and notice how centaurs are running down from the nearby mountain and head for the farm. You and the other players there attack the centaurs. Now, 2 things can happen, depending on the outcome:
You succeed in holding them off. Your next assignment will be to attack their basecamp and take control over it (followed by the camp being populated by friendly NPCs, even a shop. Further assignment would be to defend it against the centaurs trying to take it back once again)
You fail to hold them off. Now, the farm is held by the centaurs and you are assigned to take it back from them.
___
I shit you not, this is literally how GW2 handles quests. In essence, you are still doing the same old same old, but in this manner you really feel that something is happening in the world you walk in and that there are consequences. You are involved. To me this is crucial.
Well exact same thing is said about Tera's combat. Sure you go pick up a quest from an npc like most other mmorpgs, and the story isn't interesting. But just kill the mobs with its combat system is fun in it of it self. Just like GW2 it handles things differently. GW2 handel it by chaning the way quest are given and structured. Tera changes the way quest are completely by changing up the combat.
In the end its going to be personally taste on which one you want to do.
What exactly do you think you will be doing in D3/GW2/Secret World? Yeah I thought so.
WRONG! On so many levels. After tomorrow, I will be able to defend my point with examples from TSW. D3, ok yeah, but that's the nature of that game and it's NOT an MMORPG. Not sure why you included that. GW2, rofl, the combat is more tactical then Tera and questing isn't hub to hub, it's free form and flows with the world and exploration is ten times a factor. Tera is like MMO for babies in comparison.
OP is right though, Tera could have just given one long massive epic quest from level 1 to 60 and said kill XXXX of each creature per zone, here's a piece or 2 of gear for doing that thanks, now move to next zone and kill XXXXX. Why even have quest hubs, just have a massive clump of mobs from zone to zone, a la Dynasty Warriors where you just go off on creatures spamming attack buttons. The game is THAT simple.
Biggest troll hater on this forum - go back to Alpha Centauri sonny, I think those mind-worms messed with your head.
Rofl, attacking the poster, /sigh. What is with you people? Debate the game topic not the posters and how they "seem" to you just because you disagree with them. Troll hater? Really? Just because I dislike most of what Tera offers? Which isn't anything but shiny graphics and spastic combat? One trick pony, people, it's called a one trick pony.
Name-calling is a no-no, but as for the "one-trick pony" thing, it's not that hard to reduce any game to "one-trick pony status" you know, especially if you ignore the other aspects of the game and place a few choice adjectives in front of the ones you do choose to talk about. Hey, GW2 offers insignificant dynamic quests and makes PvP a CoD-style e-sport lobby! Rift offers lots of rift events! SWTOR is a really good single-player gameset in Star Wars universe! Wow, they must all be one-trick ponies!
For me, SWTOR is a one trick pony, lol. Story was the only aspect I enjoyed. GW2 however, no. The questing, combat, PVP, dye system, exploration and hidden easter eggs make it a 1,2...6+ trick pony. See the difference? Tera offers....shiny graphics and combat. Ok, a 2 trick pony. Seriously, does it matter? The point to calling it a one trick pony is pointing out how shallow the game truly is. I hope it grows and gets beyond shallow. But I even consider WoW a shallow game, it just happens to be a very fun game with an immersive world. Tera doesn't even do that, for me.
My point was, you can make any game seem like a one-trick pony if you spin it right. GW2 isn't a one-trick pony, but see how I made it seem like one? Just like you made TERA seem like a one-trick pony too. It's not.
Your problem isnt with Tera its with the MMORPG genre in general with a few exceptions I.E EVE however even in that you have to grind rats to make money generally.
thing is the genre has been slowly getting away from this mindset or at least hide it better than in the past.. hell even wow had some more interactive and interesting quests sprinkled in the sea of kill X quests when it first came out. Rift came with similar questing but adding in the rift/invasions to allow you to take a break for those quests and do other things to level. Also in rift you could just level off warfronts and dungeons pretty easily and not even do a single quest past level 10. Then you have SWTOR that tried to hide all these quests with full VO, sadly combat was just so bland and planet designed so uninspired the game was just not very fun(imho), then move to GW2 and TSW they are going a step further and adding a variety of types of quest along with VO and some other interesting gameplay elements thrown in... all in all I think a lot of people are tired of the basic kill X questing and some developers are noticing this and changing their game designs.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Not sure why you included that. GW2, rofl, the combat is more tactical then Tera and questing isn't hub to hub, it's free form and flows with the world and exploration is ten times a factor. Tera is like MMO for babies in comparison.
Wrong again, elocke. You should really try to have an idea what you are talking about before you just start blurting out nonsense. Saying GW2's combat is more tactical than TERA's is one of the most misinformed things I've read recently.
How exactly can he be wrong when its his opinion? I tend to agree with Elocke. Sure I didnt buy TERA but I did play in a couple betas, experienced instances and BAMs. While I loved TERAs combat system I have to say I enjoyed GW2's much more. There is no "misinformed". Its all opinion of what you liked more. I found Tera to be extreemly easy and predictable yet enjoyable. I'm finding GW2 to be much more chaotic.
But I guess people who see thier own opinion as fact for everyone will never understand what the word "opinion" means. And no, there are no facts to say one is more tactical than the other. Its purely opinion based.
Your problem isnt with Tera its with the MMORPG genre in general with a few exceptions I.E EVE however even in that you have to grind rats to make money generally.
thing is the genre has been slowly getting away from this mindset or at least hide it better than in the past.. hell even wow had some more interactive and interesting quests sprinkled in the sea of kill X quests when it first came out. Rift came with similar questing but adding in the rift/invasions to allow you to take a break for those quests and do other things to level. Also in rift you could just level off warfronts and dungeons pretty easily and not even do a single quest past level 10. Then you have SWTOR that tried to hide all these quests with full VO, sadly combat was just so bland and planet designed so uninspired the game was just not very fun(imho), then move to GW2 and TSW they are going a step further and adding a variety of types of quest along with VO and some other interesting gameplay elements thrown in... all in all I think a lot of people are tired of the basic kill X questing and some developers are noticing this and changing their game designs.
That would be the crux of the issue, many developers are addressing not only the combat but also looking at other main aspects of the game. If a game comes out that only offers a different style of combat and then has games that follow not only offer a similar style of combat but address other issues gamers have as well it will not bode well for the game that only did combat differently.
How can you expect retention at that point without having some change in the works or at least in mind? I've heard vauge mention of a system like Rifts that was planned for TERA but I haven't seen much else about it and it obviously isn't in atm. Would a system like Rifts be enough, or would it take more?
Not sure why you included that. GW2, rofl, the combat is more tactical then Tera and questing isn't hub to hub, it's free form and flows with the world and exploration is ten times a factor. Tera is like MMO for babies in comparison.
Wrong again, elocke. You should really try to have an idea what you are talking about before you just start blurting out nonsense. Saying GW2's combat is more tactical than TERA's is one of the most misinformed things I've read recently.
How exactly can he be wrong when its his opinion? I tend to agree with Elocke. Sure I didnt buy TERA but I did play in a couple betas, experienced instances and BAMs. While I loved TERAs combat system I have to say I enjoyed GW2's much more. There is no "misinformed". Its all opinion of what you liked more. I found Tera to be extreemly easy and predictable yet enjoyable. I'm finding GW2 to be much more chaotic.
But I guess people who see thier own opinion as fact for everyone will never understand what the word "opinion" means. And no, there are no facts to say one is more tactical than the other. Its purely opinion based.
He is wrong because he said the combat "is" more tactical, not in an opinionated sense, but implying it's fact in a condescending manner to boot.
Not sure why you included that. GW2, rofl, the combat is more tactical then Tera and questing isn't hub to hub, it's free form and flows with the world and exploration is ten times a factor. Tera is like MMO for babies in comparison.
Wrong again, elocke. You should really try to have an idea what you are talking about before you just start blurting out nonsense. Saying GW2's combat is more tactical than TERA's is one of the most misinformed things I've read recently.
How exactly can he be wrong when its his opinion? I tend to agree with Elocke. Sure I didnt buy TERA but I did play in a couple betas, experienced instances and BAMs. While I loved TERAs combat system I have to say I enjoyed GW2's much more. There is no "misinformed". Its all opinion of what you liked more. I found Tera to be extreemly easy and predictable yet enjoyable. I'm finding GW2 to be much more chaotic.
But I guess people who see thier own opinion as fact for everyone will never understand what the word "opinion" means. And no, there are no facts to say one is more tactical than the other. Its purely opinion based.
He is wrong because he said the combat "is" more tactical, not in an opinionated sense, but implying it's fact in a condescending manner to boot.
i found GW2 combat to be more tactical as well once get two full sets of weapon skills to swap around with, also faster paced which I like.. but its all subjective and just one persons opinion.
but again we are getting off topic
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Anyone who thinks quests in GW2 are no better than in Tera is in absolute denial. GW2 is just vastly superior in regards to PvE and leveling up. Yes I own and am playing Tera, and it only takes 1 Beta in GW2 to realize this.
Remember... all I'm offering is the truth. Nothing more.
I've been playing for a bit more than a day. My Lancer is now 50, my archer is now 36 and my Warrior is now level 22.
And it isn't arrogant for me to say that most seem to agree the questing in TERA isn't that good because it does seem that way. The majority of those I've spoken with in game and out seem to have no qualms in agreeing with this. That doesn't mean most or everyone does agree, it simply means it seems that way from my own experiences on these forums, in game and on the official forums.
And actually a complete revamp may not be a bad idea, it may be something they should poll their comunity on. Personally in this type of game I would rather Mob grind than quest grind so that I could get more time with the aspect of the game that I do enjoy which is combat. Group or even more solo Mob grind for me would be more prefferable than the current quest grind.
To me there's a difference between fairly bad and not very good, I suppose if you used a numerical system it might be clearer.
And yes, of course it is both arrogant and anecdotal to suggest your interactions define a majority decision.
TERA already has the tools it needs to make good quests, they don't need to make you run back to the quest giver - The system already allows you to complete part A and for B to automatically begin. They have timers, dynamic spawns etc.
The system doesn't need a revamp because it's clearly a comprehensive quality quest creation tool. It's a lack of creativity on part of the designers, who think that something has to be one or the other.
I don't know why they didn't utilize timers, escorts and dynamic spawns in the Island of Dawn beyond the Scorchia quest.
Even where they implement them it's poorly thought out, defense based timer quests where the monsters have no chance to actually kill you.
If you think the quest system is bad, I'd say you're wrong - If you think the quest designers are bad I'd have to agree with you.
Anyone who thinks quests in GW2 are no better than in Tera is in absolute denial. GW2 is just vastly superior in regards to PvE and leveling up. Yes I own and am playing Tera, and it only takes 1 Beta in GW2 to realize this.
Vastly superior is an overstatement, if the quest designers so choosed to they could make far better quests than those currently in the game.
Why all this fight between TERA and Gw2? If you want an interesting quest system and a different combat system in one package you shouldn't want to play one of those two games.Go play EVE or PoTBS instead.
Anyone who thinks quests in GW2 are no better than in Tera is in absolute denial. GW2 is just vastly superior in regards to PvE and leveling up. Yes I own and am playing Tera, and it only takes 1 Beta in GW2 to realize this.
Vastly superior is an overstatement, if the quest designers so choosed to they could make far better quests than those currently in the game.
If they can, then great! I think thats all anyone wants. The questions are will they? Will they wait until it's a bit late? How can they improve them in a way that fits with the other systems in the game, namely combat?
Anyone who thinks quests in GW2 are no better than in Tera is in absolute denial. GW2 is just vastly superior in regards to PvE and leveling up. Yes I own and am playing Tera, and it only takes 1 Beta in GW2 to realize this.
Vastly superior is an overstatement, if the quest designers so choosed to they could make far better quests than those currently in the game.
If they can, then great! I think thats all anyone wants. The questions are will they? Will they wait until it's a bit late? How can they improve them in a way that fits with the other systems in the game, namely combat?
I dont think they will change how quests work in tera....
They could take the majority of the quests out and leave in the story quests and could just make almost everything a bam like FFXI where some people would need a group to lvl up... that way there's questing and fighting, but not to many quests.
Anyone who thinks quests in GW2 are no better than in Tera is in absolute denial. GW2 is just vastly superior in regards to PvE and leveling up. Yes I own and am playing Tera, and it only takes 1 Beta in GW2 to realize this.
Well i never give a shit about quest in any game (beside DN those quest are just fun to read) so i really don't give a damn how the questing is placed. Personally I like know where I'm going so i have a planned route to follow through my quest rather than running around randomly looking for quest and events to pop up. But hey thats just me, I perfer grinding mobs over questing.
Anyone who thinks quests in GW2 are no better than in Tera is in absolute denial. GW2 is just vastly superior in regards to PvE and leveling up. Yes I own and am playing Tera, and it only takes 1 Beta in GW2 to realize this.
Well i never give a shit about quest in any game (beside DN those quest are just fun to read) so i really don't give a damn how the questing is placed. Personally I like know where I'm going so i have a planned route to follow through my quest rather than running around randomly looking for quest and events to pop up. But hey thats just me, I perfer grinding mobs over questing.
then TERA is perfect for you:)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Anyone who thinks quests in GW2 are no better than in Tera is in absolute denial. GW2 is just vastly superior in regards to PvE and leveling up. Yes I own and am playing Tera, and it only takes 1 Beta in GW2 to realize this.
Well i never give a shit about quest in any game (beside DN those quest are just fun to read) so i really don't give a damn how the questing is placed. Personally I like know where I'm going so i have a planned route to follow through my quest rather than running around randomly looking for quest and events to pop up. But hey thats just me, I perfer grinding mobs over questing.
then TERA is perfect for you:)
Pretty much, be even better if it was pure grind and harder to lvl =X I personally enjoy working to be higher lvl but i can live w/o it because faster cap means more people to pvp with. While steam rolling people because your higher lvl is fun but only for so long lol.
Just try to kinda... get past the lvl 26s... I'm a healer and it is actually kinda boring to level because I hit like a wet noodle... but meh I played for a week and I have work 10 hours a day and I reached lvl 56 already and I'm not bored at all, game really begins at lvl60 for me tbh... If you have NO dedication at all just DONT play MMOs of any kind dude... you can still go do some business at the AH, help friends, talk with people, join a guild, PvP, craft ...
Anyone who thinks quests in GW2 are no better than in Tera is in absolute denial. GW2 is just vastly superior in regards to PvE and leveling up. Yes I own and am playing Tera, and it only takes 1 Beta in GW2 to realize this.
Vastly superior is an overstatement, if the quest designers so choosed to they could make far better quests than those currently in the game.
If they can, then great! I think thats all anyone wants. The questions are will they? Will they wait until it's a bit late? How can they improve them in a way that fits with the other systems in the game, namely combat?
Some of the defense quests needs more mobs, when the cinematic shows you surrounded by monsters and then 3 or 6 spawn in waves every 1 minute it's a little pathetic. I don't know why they would make such stupid decisions when designing quests..
I don't know if it will change, when people complain they say that the games quest system is poorly designed - Which is far from the truth, if the quests are bad it's the quest designers fault.
If people started complaining en masse that quest designers needed to do a better job when taking into consideration :
Monster Counts
Difficulty
Repetitiveness
Using the automatic follow-up system instead of having to return to an NPC
Then maybe improvements would be made, but it's Bluehole that make most the quests - En Masse needs to touch up existing quests to make them less laughable.
Plenty of MMO's do it worse, but I feel like given that the framework they use easily supports better quests it's sad to see that they've used such little imagination when making them.
Many quests that could of been memorable and fantastic are left looking retarded.
Comments
For me, SWTOR is a one trick pony, lol. Story was the only aspect I enjoyed. GW2 however, no. The questing, combat, PVP, dye system, exploration and hidden easter eggs make it a 1,2...6+ trick pony. See the difference? Tera offers....shiny graphics and combat. Ok, a 2 trick pony. Seriously, does it matter? The point to calling it a one trick pony is pointing out how shallow the game truly is. I hope it grows and gets beyond shallow. But I even consider WoW a shallow game, it just happens to be a very fun game with an immersive world. Tera doesn't even do that, for me.
In the secret world you have: action, sabotage, investigation, item and story quests.
The quest type described above is in TSW-style an action quest. The item quests are pretty small and are used to give a feel of the world. The sabotage quests usually have completely different mechanics (sneaking, avoiding traps, blowing up rocks to get you to hidden places), the investigation quests are like a quest in an adventure game and the story quests are something of a mix between action/sabotage/investigation.
So, I think he could do something completely different in TSW if he wanted to.
Your problem isnt with Tera its with the MMORPG genre in general with a few exceptions I.E EVE however even in that you have to grind rats to make money generally.
Right on .
My point was, you can make any game seem like a one-trick pony if you spin it right. GW2 isn't a one-trick pony, but see how I made it seem like one? Just like you made TERA seem like a one-trick pony too. It's not.
thing is the genre has been slowly getting away from this mindset or at least hide it better than in the past.. hell even wow had some more interactive and interesting quests sprinkled in the sea of kill X quests when it first came out. Rift came with similar questing but adding in the rift/invasions to allow you to take a break for those quests and do other things to level. Also in rift you could just level off warfronts and dungeons pretty easily and not even do a single quest past level 10. Then you have SWTOR that tried to hide all these quests with full VO, sadly combat was just so bland and planet designed so uninspired the game was just not very fun(imho), then move to GW2 and TSW they are going a step further and adding a variety of types of quest along with VO and some other interesting gameplay elements thrown in... all in all I think a lot of people are tired of the basic kill X questing and some developers are noticing this and changing their game designs.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
How exactly can he be wrong when its his opinion? I tend to agree with Elocke. Sure I didnt buy TERA but I did play in a couple betas, experienced instances and BAMs. While I loved TERAs combat system I have to say I enjoyed GW2's much more. There is no "misinformed". Its all opinion of what you liked more. I found Tera to be extreemly easy and predictable yet enjoyable. I'm finding GW2 to be much more chaotic.
But I guess people who see thier own opinion as fact for everyone will never understand what the word "opinion" means. And no, there are no facts to say one is more tactical than the other. Its purely opinion based.
That would be the crux of the issue, many developers are addressing not only the combat but also looking at other main aspects of the game. If a game comes out that only offers a different style of combat and then has games that follow not only offer a similar style of combat but address other issues gamers have as well it will not bode well for the game that only did combat differently.
How can you expect retention at that point without having some change in the works or at least in mind? I've heard vauge mention of a system like Rifts that was planned for TERA but I haven't seen much else about it and it obviously isn't in atm. Would a system like Rifts be enough, or would it take more?
He is wrong because he said the combat "is" more tactical, not in an opinionated sense, but implying it's fact in a condescending manner to boot.
i found GW2 combat to be more tactical as well once get two full sets of weapon skills to swap around with, also faster paced which I like.. but its all subjective and just one persons opinion.
but again we are getting off topic
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Anyone who thinks quests in GW2 are no better than in Tera is in absolute denial. GW2 is just vastly superior in regards to PvE and leveling up. Yes I own and am playing Tera, and it only takes 1 Beta in GW2 to realize this.
Remember... all I'm offering is the truth. Nothing more.
To me there's a difference between fairly bad and not very good, I suppose if you used a numerical system it might be clearer.
And yes, of course it is both arrogant and anecdotal to suggest your interactions define a majority decision.
TERA already has the tools it needs to make good quests, they don't need to make you run back to the quest giver - The system already allows you to complete part A and for B to automatically begin. They have timers, dynamic spawns etc.
The system doesn't need a revamp because it's clearly a comprehensive quality quest creation tool. It's a lack of creativity on part of the designers, who think that something has to be one or the other.
I don't know why they didn't utilize timers, escorts and dynamic spawns in the Island of Dawn beyond the Scorchia quest.
Even where they implement them it's poorly thought out, defense based timer quests where the monsters have no chance to actually kill you.
If you think the quest system is bad, I'd say you're wrong - If you think the quest designers are bad I'd have to agree with you.
Hi
Vastly superior is an overstatement, if the quest designers so choosed to they could make far better quests than those currently in the game.
Hi
Why all this fight between TERA and Gw2? If you want an interesting quest system and a different combat system in one package you shouldn't want to play one of those two games.Go play EVE or PoTBS instead.
If they can, then great! I think thats all anyone wants. The questions are will they? Will they wait until it's a bit late? How can they improve them in a way that fits with the other systems in the game, namely combat?
I dont think they will change how quests work in tera....
They could take the majority of the quests out and leave in the story quests and could just make almost everything a bam like FFXI where some people would need a group to lvl up... that way there's questing and fighting, but not to many quests.
Well i never give a shit about quest in any game (beside DN those quest are just fun to read) so i really don't give a damn how the questing is placed. Personally I like know where I'm going so i have a planned route to follow through my quest rather than running around randomly looking for quest and events to pop up. But hey thats just me, I perfer grinding mobs over questing.
then TERA is perfect for you:)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
A good sign that a game really is as bad as players are starting to say:
1) The fanboys (or in denial players) are super-hyper over defensive.
2) To deflect how bad the game really is they try to call other games as equally bad.
3) they try to tell those who complain they they are just too stupid to understand the complexity of the game in question.
I think this post was meant for the GW2 forum.
Hi
Pretty much, be even better if it was pure grind and harder to lvl =X I personally enjoy working to be higher lvl but i can live w/o it because faster cap means more people to pvp with. While steam rolling people because your higher lvl is fun but only for so long lol.
think again..
Just try to kinda... get past the lvl 26s... I'm a healer and it is actually kinda boring to level because I hit like a wet noodle... but meh I played for a week and I have work 10 hours a day and I reached lvl 56 already and I'm not bored at all, game really begins at lvl60 for me tbh... If you have NO dedication at all just DONT play MMOs of any kind dude... you can still go do some business at the AH, help friends, talk with people, join a guild, PvP, craft ...
Some of the defense quests needs more mobs, when the cinematic shows you surrounded by monsters and then 3 or 6 spawn in waves every 1 minute it's a little pathetic. I don't know why they would make such stupid decisions when designing quests..
I don't know if it will change, when people complain they say that the games quest system is poorly designed - Which is far from the truth, if the quests are bad it's the quest designers fault.
If people started complaining en masse that quest designers needed to do a better job when taking into consideration :
Monster Counts
Difficulty
Repetitiveness
Using the automatic follow-up system instead of having to return to an NPC
Then maybe improvements would be made, but it's Bluehole that make most the quests - En Masse needs to touch up existing quests to make them less laughable.
Plenty of MMO's do it worse, but I feel like given that the framework they use easily supports better quests it's sad to see that they've used such little imagination when making them.
Many quests that could of been memorable and fantastic are left looking retarded.
Hi