I am more concerned they are rushing another game out the door before it is ready as they did with AO and AoC. What they are showing you now in beta is what they want you to see. For example in AoC the first 20-30 levels of the game or so were fantastic then the game fell apart completely.
Any game that offers up a "lifetime sub " screams do not buy this game at launch.
It aint that If those are the biggest concerns about this game, it will be around and growing for a long time
For one who hasn't played AO or AOC , this makes me feel warm inside.
Well, after playing Funcom games for nearly 10 years now, i can say, no other company could entertain me the way, like these freaks at Funcom could.
I am not happy with the way, the company went into a corporation over the last years, but i think compared to the global situation and how other companies play their behavior, Funcom is still well fair.
These guys have prooven balls.
I enjoyed AO as well as AoC more then every other game arround.
My typ of player is served well with what they did until today and - again compared to other companies - i have some trust.
I know Ragnar as a excellent mind when it comes to go deeper into the things and FC has many other heads like that.
The Dreamworld engine is ultracute and can deal with uncomparable more players then these lousy SWTOR shards that stutter with 50 ppl and have a cap of 300. That allone will be a different experience in TSW.
TSW is done by oldschoolgamers, so i hope, as they a learning their own beef since many many years.
That is, what made Funcom some kind of a family at one point.
All sorts of games are releasing "in the shadow of SWToR"...
yeah i dont see why swtor has anything to do with other games releasing
some companys are actually making mmos that are built with the intention of being a long lasting mmo.not just a quick cash grab that has the name star wars slapped on it
OK i really tired for how everyone looks at the launch of AO and AOC and says funcom cant put out a good game. yes i was at launch with both games and yes it was pretty bad but after a patch or 2 the game played like a champ. I still play AO and love it and cant wait til TSW comes out.
Yeah, I played the beta weekend. Mostly liked it, but it is, without a doubt, story oriented and not as social as some might like it to be.
The content, being so solo-oriented and story driven seems like a recipe for disaster just like SWToR. Sure, it might be fun the first time you play it through, but.. when you can basically get all of the skills and see all of the content, where is the replay value?
At least SWToR had rolling alts to see alternate stories going for it and the class stories were unique. This game has 3 mini starter areas until you get to the meat of the game, which is uniform for everybody, at least from what I've played.
Maybe I'm wrong. Maybe there is a lot to do in the game with people and groups you can form to conquer challenging foes, but none of that was present in the beta in Kingsmouth, at least not to any appreciable degree.
The whole story trend is starting to become disturbing. I like this games atmosphere and point and click elements, but ... does it really have any longevity, or will it just be a flash in the pan?
Yes SWTOR is a disaster. http://www.vgchartz.com/game/31584/star-wars-the-old-republic/ 2.33 Mill of copies. last week till the 12th of may was 2.32 so they just sold 10k more copies in a week, and i think that number do not include digital sales. So can someone tell me how swtor is a fail or a disaster?
Funcom has been a failure many times we all know about it.
AOC for example lists itself as a Sexy MMORPG with Sexy Females we all know it to keep things rated Teen here that is how it was listed and advertised even on this site with AD's.
Yet in the actual game all the armors look UnRealistic, they cover every part of the body, they do not even look like the concept art I saw therefore I quit the game after the first month of playing Big Failure.
AO I never really played it.
Bloodline Champions another Failure and a Troll Game, Smite for example will take out Bloodline Champions just like LOL has the biggest and best concenpt art I know of in a MOBA.
TSW will either pick Funcom up or it wont it depends how their management is for the game it could be a big success or a big flop.
Due to SWTOR? Not in the slightest- I didn't even buy the game (didn't care for it in beta) but despite how many are quitting the game still has several hundreds of thousands of players so someone is definitely enjoying it.
As for TSW, I may buy it and play if some IRL friends decide to but no way I'll jump into another MMO solo. I also wouldn't think of playing any MMOs on release- quality of the game (client and server stability) as well as the playerbase is far better 2-4 months after release.
Yeah, I played the beta weekend. Mostly liked it, but it is, without a doubt, story oriented and not as social as some might like it to be.
The content, being so solo-oriented and story driven seems like a recipe for disaster just like SWToR. Sure, it might be fun the first time you play it through, but.. when you can basically get all of the skills and see all of the content, where is the replay value?
At least SWToR had rolling alts to see alternate stories going for it and the class stories were unique. This game has 3 mini starter areas until you get to the meat of the game, which is uniform for everybody, at least from what I've played.
Maybe I'm wrong. Maybe there is a lot to do in the game with people and groups you can form to conquer challenging foes, but none of that was present in the beta in Kingsmouth, at least not to any appreciable degree.
The whole story trend is starting to become disturbing. I like this games atmosphere and point and click elements, but ... does it really have any longevity, or will it just be a flash in the pan?
Yes SWTOR is a disaster. http://www.vgchartz.com/game/31584/star-wars-the-old-republic/ 2.33 Mill of copies. last week till the 12th of may was 2.32 so they just sold 10k more copies in a week, and i think that number do not include digital sales. So can someone tell me how swtor is a fail or a disaster?
because copies sold doesnt explain why a metric ton of its servers right now are pretty dead
No, I'm afraid to buy TSW because it's made by Funcom.
Definintely holding off until post-launch to see what sort of quality they manage to deliver.
Seriously?!?!?
Are you just one of those Funcom haters then? Because they have one of the best track records for MMOs unless you are a hater.
dude, um dude? You cant be serious. You have lost your mind if you belive that. AOC was barely playable at launch, missing features that was listed on the box. It was about as stable as a 18 wheeler, balanced on a pickup, balanced on a car, balanced on motercycle, balanced on hay bale, balanced on basketball, balanced on a bowling ball, balanced on softball, balanced on a football, balanced on a baseball, all balanced on a golf ball.
It took AOC well over a year to even be somewhat enjoyable. It took AO even longer. FUncom has one of the WORST track records in the MMO genre. They are in the gutter with SOE and cryptic.
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
There was not way to vote -NO, one has nothing to do with the other, so I dod not vote.
That said, people are right to say that previous Funcom releases had poor launches but not many are quick to point out the they turned these games around completely and made them good, and that they are both (AO and AOC) still live.
TSW seems to be in better shape that AOC was at launch, as per the last beta weekend, so it should have a cleaner launch than AOC did for sure.
Anyway, I liked AOC and played it for well over a year. I plan on playing TSW as well.
No Both games have that story element (additionaly does gw2)
But the gameplay in tsw is less stale, its not a 2nd rate "world of cthulhucraft" like say swtor is a badly done "spacewow".
What it does better than swtor More exploration in pve Less instanced Way way less corridory Not hub based Most quests you phone in, and generally less time sink walking about in general Personal preference but story us you're a " cog in the machine" rather than "the chosen one" World is way more alive with ambient sounds and graphics and proper day / right cycle Freedom to build your own deck Freedom to change your deck anytime out of combat Better underlying combat system than your typical wow/swtor/rift although needs more impacting animation Easier grouping as anyone can switch decks to fill any role. Much better csrs No kill stealing, everyone who hits a named mob gets the credit for quests More involved crafting, and crafting as a needed thing to tailor your gear to different decks 3 sided pvp Much better thought out endgame pvp (although needs more of it) Rock hard dungeons Different quest types like investigations and sabotage missions. Less stilled / better writing imo Equally great music with a nice way it intensifies when you're in danger Better graphics overall (bar some animations) Better performance with large groups of players Less cpu bound
Originally posted by ShakyMo No Both games have that story element (additionaly does gw2)
But the gameplay in tsw is less stale, its not a 2nd rate "world of cthulhucraft" like say swtor is a badly done "spacewow".
What it does better than swtor More exploration in pve Kingsmouth is small and developers state there are only 8 zones. Less instanced Less choice, all instances were due to choice paths. Way way less corridory Did you make it to hoth? or Ilum or the penal colony belvis? Not hub based Yes it is, 90% of quest are from hubs and just like SWTOR 10% are from other areas. maybe 80/20 for both. Most quests you phone in, and generally less time sink walking about in general Still have to run back to the hub to pick up another quest. Personal preference but story us you're a " cog in the machine" rather than "the chosen one" SWTOR had 8 diffrent stories, and each had a choice with morality so good or evil while I guess no choice or control would make you feel like a cog in TSW. World is way more alive with ambient sounds and graphics and proper day / right cycle Both about the same, lots of zombies standing around in the middle of a field in both, Freedom to build your own deck Freedom to change your deck anytime out of combat Better underlying combat system than your typical wow/swtor/rift although needs more impacting animation Funcom needs to outsource combat systems, there is no QA or semblance of balance in TSW skills. Easier grouping as anyone can switch decks to fill any role. WoW and SWTOR have tons of tank classes yet few tanks. Much better csrs Civil Service retirement? Customer service was aweful in age of conan and they will use same guys. No kill stealing, everyone who hits a named mob gets the credit for quests. Who gets the loot? One thing I like about tera is can kill any KSer, one thing I hated about SWTOR is factions were kept seperate. More involved crafting, and crafting as a needed thing to tailor your gear to different decks 3 sided pvp Much better thought out endgame pvp (although needs more of it) Nah SWTOR's endgame PvP was fine, it just had few rewards. PvPers won't play TSW much anyway due to no PvP server so anything they put in will be used less. In SWTOR I can find a warzone within a minute on my dead server. PvP players enjoy matches. Rock hard dungeons Doubt media playing random toons is any indication of difficulty. Different quest types like investigations and sabotage missions. SWTOR had diffrent stuff but at the same time both have mostly the same fillers. Less stilled / better writing imo Bioware's writters are top tier, it is why they have so many top hits. Story's were loved by most players in SWTOR, many people played to make alts to get another one or another faction. Imperial agentwas the best story imo because it gave the developers more freedom. Equally great music with a nice way it intensifies when you're in danger Better graphics overall (bar some animations) SWTOR graphics were tight. Better performance with large groups of players This is impossible, same engine as age of conan uses, which doesn't work with large groups of players. Maybe the same, in Ilum I was 30 FPS with 100+ players in Ilum nut SWTOR's engine is just as bad. Less cpu bound
No, I'm afraid to buy TSW because it's made by Funcom.
Definintely holding off until post-launch to see what sort of quality they manage to deliver.
This. SW:TOR bears no relevance for me when it comes to TSW. The fact that Funcom's track record for MMO launches is possibly the worst ever seen is the reason I will be avoiding TSW until at least 3 months after release.
No, I'm afraid to buy TSW because it's made by Funcom.
Definintely holding off until post-launch to see what sort of quality they manage to deliver.
This. SW:TOR bears no relevance for me when it comes to TSW. The fact that Funcom's track record for MMO launches is possibly the worst ever seen is the reason I will be avoiding TSW until at least 3 months after release.
Yep,
This too.
Funcom make great MMO's.........eventually, but they are terrible at launches.
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
To be honest this game has had me all over and on both sides of the fence.Some days i feel like i want to play it ,others i feel like it is a bad design for a game.then i think hmmmm it is at least different,does have soem cool graphics and effects,maybe it deserves at least a try.
I was or am suppose to receive an email about the last beta test weekend,i hope i have not missed it as i will not buy any game anymore without at least testing it for one hour.
I don't need days/weeks to trest any game,i have seen pretty mcuh every design ever made,i just need to see the basics from the start of creating a character to the start of combat and the UI and i will be sold or running away fast.
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
It aint that If those are the biggest concerns about this game, it will be around and growing for a long time
For one who hasn't played AO or AOC , this makes me feel warm inside.
I am not afraid in the least.
All sorts of games are releasing "in the shadow of SWToR"...
That Guild Wars 2 login screen knocked up my wife. Must be the second coming!
curse you NDA!!! hahah
Glad you said. If I would have said I statement like this they would have given me another 3 day vacation. So I won't say it, but just quote you.
Well, after playing Funcom games for nearly 10 years now, i can say, no other company could entertain me the way, like these freaks at Funcom could.
I am not happy with the way, the company went into a corporation over the last years, but i think compared to the global situation and how other companies play their behavior, Funcom is still well fair.
These guys have prooven balls.
I enjoyed AO as well as AoC more then every other game arround.
My typ of player is served well with what they did until today and - again compared to other companies - i have some trust.
I know Ragnar as a excellent mind when it comes to go deeper into the things and FC has many other heads like that.
The Dreamworld engine is ultracute and can deal with uncomparable more players then these lousy SWTOR shards that stutter with 50 ppl and have a cap of 300. That allone will be a different experience in TSW.
TSW is done by oldschoolgamers, so i hope, as they a learning their own beef since many many years.
That is, what made Funcom some kind of a family at one point.
It is only on Funcom, to proove me wrong.
We will see soon™ ...
yeah i dont see why swtor has anything to do with other games releasing
some companys are actually making mmos that are built with the intention of being a long lasting mmo.not just a quick cash grab that has the name star wars slapped on it
OK i really tired for how everyone looks at the launch of AO and AOC and says funcom cant put out a good game. yes i was at launch with both games and yes it was pretty bad but after a patch or 2 the game played like a champ. I still play AO and love it and cant wait til TSW comes out.
Yes SWTOR is a disaster. http://www.vgchartz.com/game/31584/star-wars-the-old-republic/ 2.33 Mill of copies. last week till the 12th of may was 2.32 so they just sold 10k more copies in a week, and i think that number do not include digital sales. So can someone tell me how swtor is a fail or a disaster?
Funcom has been a failure many times we all know about it.
AOC for example lists itself as a Sexy MMORPG with Sexy Females we all know it to keep things rated Teen here that is how it was listed and advertised even on this site with AD's.
Yet in the actual game all the armors look UnRealistic, they cover every part of the body, they do not even look like the concept art I saw therefore I quit the game after the first month of playing Big Failure.
AO I never really played it.
Bloodline Champions another Failure and a Troll Game, Smite for example will take out Bloodline Champions just like LOL has the biggest and best concenpt art I know of in a MOBA.
TSW will either pick Funcom up or it wont it depends how their management is for the game it could be a big success or a big flop.
Due to SWTOR? Not in the slightest- I didn't even buy the game (didn't care for it in beta) but despite how many are quitting the game still has several hundreds of thousands of players so someone is definitely enjoying it.
As for TSW, I may buy it and play if some IRL friends decide to but no way I'll jump into another MMO solo. I also wouldn't think of playing any MMOs on release- quality of the game (client and server stability) as well as the playerbase is far better 2-4 months after release.
because copies sold doesnt explain why a metric ton of its servers right now are pretty dead
dude, um dude? You cant be serious. You have lost your mind if you belive that. AOC was barely playable at launch, missing features that was listed on the box. It was about as stable as a 18 wheeler, balanced on a pickup, balanced on a car, balanced on motercycle, balanced on hay bale, balanced on basketball, balanced on a bowling ball, balanced on softball, balanced on a football, balanced on a baseball, all balanced on a golf ball.
It took AOC well over a year to even be somewhat enjoyable. It took AO even longer. FUncom has one of the WORST track records in the MMO genre. They are in the gutter with SOE and cryptic.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
most people i talk to have never heard of secret world, isnt it coming out in a couple months? they should probably advertise more...
It's a different game.
Small, niche community.
It's not hyped up to compete with WOW.
But then, I saw the EA logo.
Actually, this might seem silly, but back when I was following it. We kinda made sure that the general masses didn't know about it.
In fact, when I saw the first post about it here, I had a "oh no" feeling.
Then it wouldn't be a secret, now would it? :-D
There was not way to vote -NO, one has nothing to do with the other, so I dod not vote.
That said, people are right to say that previous Funcom releases had poor launches but not many are quick to point out the they turned these games around completely and made them good, and that they are both (AO and AOC) still live.
TSW seems to be in better shape that AOC was at launch, as per the last beta weekend, so it should have a cleaner launch than AOC did for sure.
Anyway, I liked AOC and played it for well over a year. I plan on playing TSW as well.
This right here. I did report a TSW thread I saw on a WoW fansite a few months ago, hoping mods would lock it lol.
I personeley will never buy another Funcom game because of there track record. One should look at it.
MAGA
Both games have that story element (additionaly does gw2)
But the gameplay in tsw is less stale, its not a 2nd rate "world of cthulhucraft" like say swtor is a badly done "spacewow".
What it does better than swtor
More exploration in pve
Less instanced
Way way less corridory
Not hub based
Most quests you phone in, and generally less time sink walking about in general
Personal preference but story us you're a " cog in the machine" rather than "the chosen one"
World is way more alive with ambient sounds and graphics and proper day / right cycle
Freedom to build your own deck
Freedom to change your deck anytime out of combat
Better underlying combat system than your typical wow/swtor/rift although needs more impacting animation
Easier grouping as anyone can switch decks to fill any role.
Much better csrs
No kill stealing, everyone who hits a named mob gets the credit for quests
More involved crafting, and crafting as a needed thing to tailor your gear to different decks
3 sided pvp
Much better thought out endgame pvp (although needs more of it)
Rock hard dungeons
Different quest types like investigations and sabotage missions.
Less stilled / better writing imo
Equally great music with a nice way it intensifies when you're in danger
Better graphics overall (bar some animations)
Better performance with large groups of players
Less cpu bound
you say swtor is fine when a couple months from now it has barely any population and no pvpers
cuz thats pretty much the direction the game is headed
This. SW:TOR bears no relevance for me when it comes to TSW. The fact that Funcom's track record for MMO launches is possibly the worst ever seen is the reason I will be avoiding TSW until at least 3 months after release.
Yep,
This too.
Funcom make great MMO's.........eventually, but they are terrible at launches.
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
To be honest this game has had me all over and on both sides of the fence.Some days i feel like i want to play it ,others i feel like it is a bad design for a game.then i think hmmmm it is at least different,does have soem cool graphics and effects,maybe it deserves at least a try.
I was or am suppose to receive an email about the last beta test weekend,i hope i have not missed it as i will not buy any game anymore without at least testing it for one hour.
I don't need days/weeks to trest any game,i have seen pretty mcuh every design ever made,i just need to see the basics from the start of creating a character to the start of combat and the UI and i will be sold or running away fast.
Never forget 3 mile Island and never trust a government official or company spokesman.