So far every game that has had a Life-time subscription has gone F2p and I see TSW being no different. They will have a troubled launch and folks will say " I told you so " or some will just shake there heads and not say anything. Funcom will not recover from this one if it happens. imo
" Life Liberty and the Pursuit of Those Who Would Threaten It " MAGA
While i wil be playing GW2 i still like some of the concepts in TSW and i will be keeping an eye out on what fudgecom does with it but because it is fudgecom i will wait a minimal of 1 year before diving in as it takes them that long to get a game reasonably playable...
For those that tried this game and didnt like it all i can say is imho there are far worse games out there...
I plan on playing both TSW and GW2. Why is it people always make these things out to be a competition? Can't someone enjoy both games?
Yer either fer us, err agin' us...
You're also not allowed to like a game like WoW or LotRO but also like a game like Eve, so my preferences are but the ultimate in heresy.
As for Funcom, launches DO matter, and I can tell by the way they chose to run beta that it's gonna be yet another craptastic launch. Sad, cuz, like AoC, TSW has some pretty cool things going for it.
LotRO did it better with the Warden. AoC involves waaaaaaay too much key jumping; it's flat out STUPID that you're required to engage a combo finisher with its own unique button. This limits you to a set number of special combos based on your interface.
In contrast, LotRO's Warden uses 3 attack types, and a finisher button. Depending on what attack types you use in whatever combination, your finisher button does something different. As a result, a Warden has some 40-50 different finishers (available from 4 buttons) compared to a dozen for AoC(requiring about 17-ish buttons).
In the end, AoC feels less like a challenge and more like a system intended for a different interface. Which would make sense since they originally had big plans to port it to console. Without that option, it's just a convuluted mess.
It's also one of the main reasons I don't play the game regularly.
No offense, but I found LotrO's combat one of the most boring ones I experienced in MMO's. And I did have a Warden among my chars. Even Aion's, WoW's, CO's and GW's were more fun and entertaining than LotrO's combat.
In contrast with that, AoC's combat got a visceral, in the moment feel to it, even while grinding mobs it was the melee combat that kept it from becoming boring for me. Reason was several, it was different from the usual MMO tab target combat in a way that made it imo better: positioning counted a lot, when done right you could do 2-3 times as much damage by hitting 2-3 mobs instead of 1, its attacks were in a point-blank AoE cone, meaning that you didn't have to target mobs/PC's you just hit the ones in front of you, the fatalities were a great, nice touch, and directional shielding and directional attacks caused that you had to choose your attack flow in order to hit the mobs at the places where they were weakest.
So, positioning, non-tab based combat but PBAoE cone instead, directional shields/attacks and fatalities, add to that collision detection/body blocking, dodging and blocking and you have a very entertaining and engaging combat system. I'm only looking at the melee combat, caster combat wasn't nearly as much fun.
The only thing missing was what was introduced with the ranger class revamp, namely that you didn't need to do a sequence of attacks anymore for a combo, but could change your attack sequence whatever seemed best for a situation, either you used the combo finisher without any preceding directional attacks, or you added the directional attacks that gave the effects that you wanted to include with the finisher. If that would've been implemented from the start for all classes, the system would've been perfect, bc it was alrdy highly addictive as it was for me.
Yes, funcom has a record for terrible launches...but NOT terrible games.
AO - one of the most innovative games to ever be created. Instant quests, instanced dungeons, skill progression that still hasn't been matched, crafting that was pretty difficult, some of the hardest boss fights you could imagine. The ONLY futuristic MMO to start AAA and finish AAA....name another, I dare you....
AoC - not as good as AO, but definitely better than the other garbage available. Brand new and crazy combat system, not so typical tanking mechanics (much harder than most games), very challenging end game content....VERY challenging. The first expansion to be released by a AAA mmo that did not raise levels, but actually raised difficulty.
You should really try to stop thinking about the mainstream ideas and thoughts....who cares about launch....I care about what the game offers, what it does that nobody else has done, and what can be added. Those are definitely 2 of the best games Ive ever played, but then again.....Im just a Funcom fanboi...
Im now in the closed beta for TSW and the game is pretty amazing....still haven't perfected any weapon combos and still trying to test them...just alot of fun.....the puzzles are incredible and addictive....for those that just wanna be "cool"....go buy GW2...don't need you around anyway...
you preach to the converted (me)
only for ao funcom will allways have some bonus. still one of the best games.
well i don' t like aoc, but i will buy tsw and i don't played the beta for one second.
funcom is something like a underdog for me with a better record as mainstream companys like blizzard and such.
at least they allways try to be different and do something new ...
i will also try gw2 after the release and i don't see a problem with that.
I plan on playing both TSW and GW2. Why is it people always make these things out to be a competition? Can't someone enjoy both games?
Yer either fer us, err agin' us...
You're also not allowed to like a game like WoW or LotRO but also like a game like Eve, so my preferences are but the ultimate in heresy.
As for Funcom, launches DO matter, and I can tell by the way they chose to run beta that it's gonna be yet another craptastic launch. Sad, cuz, like AoC, TSW has some pretty cool things going for it.
LotRO did it better with the Warden. AoC involves waaaaaaay too much key jumping; it's flat out STUPID that you're required to engage a combo finisher with its own unique button. This limits you to a set number of special combos based on your interface.
In contrast, LotRO's Warden uses 3 attack types, and a finisher button. Depending on what attack types you use in whatever combination, your finisher button does something different. As a result, a Warden has some 40-50 different finishers (available from 4 buttons) compared to a dozen for AoC(requiring about 17-ish buttons).
In the end, AoC feels less like a challenge and more like a system intended for a different interface. Which would make sense since they originally had big plans to port it to console. Without that option, it's just a convuluted mess.
It's also one of the main reasons I don't play the game regularly.
No offense, but I found LotrO's combat one of the most boring ones I experienced in MMO's. And I did have a Warden among my chars. Even Aion's, WoW's, CO's and GW's were more fun and entertaining than LotrO's combat.
In contrast with that, AoC's combat got a visceral, in the moment feel to it, even while grinding mobs it was the melee combat that kept it from becoming boring for me. Reason was several, it was different from the usual MMO tab target combat in a way that made it imo better: positioning counted a lot, when done right you could do 2-3 times as much damage by hitting 2-3 mobs instead of 1, its attacks were in a point-blank AoE cone, meaning that you didn't have to target mobs/PC's you just hit the ones in front of you, the fatalities were a great, nice touch, and directional shielding and directional attacks caused that you had to choose your attack flow in order to hit the mobs at the places where they were weakest.
Oh I don't disagree with that. My point is about the interface. I would get more out of the "I eat your heart!" combo(for example) if it was done with the 4 button LotRO interface, or even a 6 button (inc. lower left/lower right attack) variation than I would AoC's current "every finisher needs its own slot on your toolbar" system. In a game where movement and positioning seems to matter, it needs a system much less hunt and peck than a traditional MMO setup, yet in this case it's worse.
Agree with the OP, Funcom makes great games, inovative games, stuff you dont see anywhere else. Anarchy Online is the 2nd best MMO i ever played and i played it for almost 5 years. It only surpassed by Asheron's Call in my book. I check some footage of Secret World, it looks promising, i just hope it's gonna be good. However like all Funcom games they are pretty much only good to play 1 year after their launch. All Funcom games had terribad launch, i dont expect Secret World to be any different.
Yes, funcom has a record for terrible launches...but NOT terrible games.
AO - one of the most innovative games to ever be created. Instant quests, instanced dungeons, skill progression that still hasn't been matched, crafting that was pretty difficult, some of the hardest boss fights you could imagine. The ONLY futuristic MMO to start AAA and finish AAA....name another, I dare you....
AoC - not as good as AO, but definitely better than the other garbage available. Brand new and crazy combat system, not so typical tanking mechanics (much harder than most games), very challenging end game content....VERY challenging. The first expansion to be released by a AAA mmo that did not raise levels, but actually raised difficulty.
You should really try to stop thinking about the mainstream ideas and thoughts....who cares about launch....I care about what the game offers, what it does that nobody else has done, and what can be added. Those are definitely 2 of the best games Ive ever played, but then again.....Im just a Funcom fanboi...
Im now in the closed beta for TSW and the game is pretty amazing....still haven't perfected any weapon combos and still trying to test them...just alot of fun.....the puzzles are incredible and addictive....for those that just wanna be "cool"....go buy GW2...don't need you around anyway...
No need to diss another game or group of gamers in the process. I personally couldn't relate to you about liking the combat system, but I'm not judging you.
this had much less (next to nothing) to do with GW2 and more to do with so many people always bringing up Funcom's launches and relating this to the fact that their games are terrible....yes they have rough launches, but they are independent and not as well funded as most AAA companies. Does that excuse them, no, but the fact is, I've personally had more fun in Funcom's worlds than any other game designer's worlds. The bugs are the last thing Im worried about. If the bugs are really bad, Funcom fixes them....if they are meh, the don't bother....Im ok with that...I know others arent....but please stop demonizing Funcom just for bad launches...they are the leaders in MMO innovation....there is no other company out there that has created more original concepts than Funcom....
AAA by definition means the title is well funded relitive to peers, so above average. A level of quality is expected when a company invests heavily into a game. AO and AoC were low quality AAA releases but post launch the funding wasn't there to keep them as AAA MMOs, development pace and scale were far below the industry average. Four years after launch Age of Conan has fewer than 40 developers so it isn't an AAA MMO as it lacks funds.
I doubt a terrible launch or terrible game can be mutually exclusive, unless it is something simple like the servers are down for a week. AO doesn't have many players and AoC doesn't have many players so it would support an argument that they are indeed terrible games. Good MMOs with solid ideas, game mechanics, and content fix bugs, add content, and grow. The only exception is rift who seems to have everything nailed yet is in decline.
It doesn't matter, Funcom reaps what they sow so they only hurt themselves by creating and releasing subpar MMOs. There are people who will play any game, fewer than 0.5% of games on Xfire have zero players.
I plan on playing both TSW and GW2. Why is it people always make these things out to be a competition? Can't someone enjoy both games?
Aren't you falling into the same pattern by saying "(all) people always"? I for one will be enjoying both of them (as well as many others) and I know we two are not the only ones.
Also it's just that the human race is evolving, behaviors even faster: ... - Homo Erectus - Homo Sapiens - Homo Fanbois. I'd draw a proper picture if I could but as I'm artistically challenged I'll just settle with this one:-
Edit: Is the underlying phenomenon of trash-talking about a game you don't happen to like any different from what creates people doing bad things to others having a different religion, political view, race, or whatever? I think not. It is as it has always has been. Even though we are all cartmans now, under the skin we really are just hairy stooped monkeys in the evolutionary scale. (turns off the philosophy mode and goes back to gaming)
I like the BWE but I won't be getting the game there just isn't enough of a world there. All this instancing in todays MMOs just makes for such small worlds no matter how good the game is. GW2 I feel is the same way, I miss true Open Worlds so much that give you more than you can do in them.
So funcom make hard raids and so they should. Raids are for the best players that put the time and effot into the game to know how to beat these hard raids and i so wish every mmo did it the same . Some of the best raids i have ever done was in AoC and i have raided in most mmos and except for EQ raids every other mmo are a joke.
I am looking foward to TSW even if they do have a bad launch.
Originally posted by maitrader I dont know, i thought the zones are perfect size for launch... large enough for exploration by far... seamless zones is simply not possible with the games location set up.. how would you justify walking from london to egypt by just "walking"? Who walks 1k+ miles? Your thoughts come from the fantasy world mindset, and is definitely not the ip funcom has purused with TSW
The fact that we teleport around I don't mind...I'm just not impressed with the amount available to us exploration wise. We have multiple zones in New England that all basically have the same feel. Yes there are cool places to see (the amusement park etc...) but it's all New England. Then we have Egypt...again multiple zones but it kind of repeats itself.
I just don't really get the vastness of the world. The fact that it is broken up is fine, I just think for an MMO we need more. I want to be able to leave New England and go somewhere else when I get sick of it...but the game is very linear and you can't go anywhere else in the lower levels.
Originally posted by dubyahite Hey I appreciate Funcom's games as much as the next guy, but let's not kid ourselves here, their reputation is well earned.
It's not just rocky launches we are talking about here, it's entire features missing for long periods of time, bugs going unfixed for long periods of time, and other issues that aren't strictly launch related.
That being said, I'm all in for the TSW launch. I preordered it. I love the game from what I have played.
But I'm also not in imaginary land. There will be launch problems. The game is good enough that I'm not too worried about it. I can tolerate quite a bit when it comes to bad launches or issues, but most can't.
I believe tha TSW is going to be awesome, but you can't really blame people for being apprehensive.
Well said. A realistic and practical assessment of Funcom's dismal past performance, along with setting your expectations very low - at least initially - to match.
I'm sooo close to pre-ordering, but I still rage at the AoC fraud at launch - great opening area and then buggy, broken mess from that point forward.
No one should kid themselves about Funcom's approach: bare minumum development to launch, maximum media hype, and then fix it and finish it later.
I think for me the biggest thing that ruined my interest in The Secret World is the world itself. What they have is great, but it just doesn't appeal to my sense of exploration. I am also in the closed beta and there just isn't enough out there. The world is not seamless, and really not big enough or varied enough. I want to explore more. I wanted to be able to explore LONDON, not just a couple of street blocks. I wanted to see Parliament, and St. Pauls and the Tower.
They throw you in New England and expect you to hang out there for hours upon hours. THe area is cool don't get me wrong, but it gets old running through a small New England island after awhile. The game is just not meant for explorers, which is a shame given the quest design.
Are you sure you played for more than 30 minutes? The "small New England Island" is fricken HUGE. Even Kingsmouth itself makes other games areas look like munchkin land....and trust me, there is PLENTY to explore and quests that can only be found by exploring....this is coming from someone who thrives off exploration...Not sure what you're looking for???
Yes, funcom has a record for terrible launches...but NOT terrible games.
AO - one of the most innovative games to ever be created. Instant quests, instanced dungeons, skill progression that still hasn't been matched, crafting that was pretty difficult, some of the hardest boss fights you could imagine. The ONLY futuristic MMO to start AAA and finish AAA....name another, I dare you....
AoC - not as good as AO, but definitely better than the other garbage available. Brand new and crazy combat system, not so typical tanking mechanics (much harder than most games), very challenging end game content....VERY challenging. The first expansion to be released by a AAA mmo that did not raise levels, but actually raised difficulty.
You should really try to stop thinking about the mainstream ideas and thoughts....who cares about launch....I care about what the game offers, what it does that nobody else has done, and what can be added. Those are definitely 2 of the best games Ive ever played, but then again.....Im just a Funcom fanboi...
Im now in the closed beta for TSW and the game is pretty amazing....still haven't perfected any weapon combos and still trying to test them...just alot of fun.....the puzzles are incredible and addictive....for those that just wanna be "cool"....go buy GW2...don't need you around anyway...
No need to diss another game or group of gamers in the process. I personally couldn't relate to you about liking the combat system, but I'm not judging you.
this had much less (next to nothing) to do with GW2 and more to do with so many people always bringing up Funcom's launches and relating this to the fact that their games are terrible....yes they have rough launches, but they are independent and not as well funded as most AAA companies. Does that excuse them, no, but the fact is, I've personally had more fun in Funcom's worlds than any other game designer's worlds. The bugs are the last thing Im worried about. If the bugs are really bad, Funcom fixes them....if they are meh, the don't bother....Im ok with that...I know others arent....but please stop demonizing Funcom just for bad launches...they are the leaders in MMO innovation....there is no other company out there that has created more original concepts than Funcom....
AAA by definition means the title is well funded relitive to peers, so above average. A level of quality is expected when a company invests heavily into a game. AO and AoC were low quality AAA releases but post launch the funding wasn't there to keep them as AAA MMOs, development pace and scale were far below the industry average. Four years after launch Age of Conan has fewer than 40 developers so it isn't an AAA MMO as it lacks funds.
I doubt a terrible launch or terrible game can be mutually exclusive, unless it is something simple like the servers are down for a week. AO doesn't have many players and AoC doesn't have many players so it would support an argument that they are indeed terrible games. Good MMOs with solid ideas, game mechanics, and content fix bugs, add content, and grow. The only exception is rift who seems to have everything nailed yet is in decline.
It doesn't matter, Funcom reaps what they sow so they only hurt themselves by creating and releasing subpar MMOs. There are people who will play any game, fewer than 0.5% of games on Xfire have zero players.
You argument with AO is pretty dumb....of course AO doesnt have a large player base anymore....it's dated and very old. It still has a very loud crowd though. AoC wasnt as good as AO, but again, it was VERY innovative and I respect Funcom quite a bit for taking a HUGE chance everytime they develop a game. I still do think that AoC is better than WoW, LOTRO, Aion, GW and many others....it's just not as good as the juggernauts like AC, DAOC, AO and EQ....and UO (never played it)
I think for me the biggest thing that ruined my interest in The Secret World is the world itself. What they have is great, but it just doesn't appeal to my sense of exploration. I am also in the closed beta and there just isn't enough out there. The world is not seamless, and really not big enough or varied enough. I want to explore more. I wanted to be able to explore LONDON, not just a couple of street blocks. I wanted to see Parliament, and St. Pauls and the Tower.
They throw you in New England and expect you to hang out there for hours upon hours. THe area is cool don't get me wrong, but it gets old running through a small New England island after awhile. The game is just not meant for explorers, which is a shame given the quest design.
Are you sure you played for more than 30 minutes? The "small New England Island" is fricken HUGE. Even Kingsmouth itself makes other games areas look like munchkin land....and trust me, there is PLENTY to explore and quests that can only be found by exploring....this is coming from someone who thrives off exploration...Not sure what you're looking for???
I've been in closed beta for awhile. Without revealing much I'll say I've explored all the zones in New England and I've gone to Egypt. That was with REALLY pushing myself...The New England area is cool don't get me wrong, but just seeing that for hours upon hours gets old really fast.
What I wanted was the ability to say "Hm I'm getting sick of this New England locale, I wanna go to X, Y or Z". I like options no matter what level I am. In this game, especially in the very low levels, there are no options which makes it rough (at least for me). I get sick walking through the same area over and over again.
Yes, funcom has a record for terrible launches...but NOT terrible games.
No.
And the vast majority of MMO players disagree with you.
AO sold around 100k copies at launch, lost almost 90% of them and never got back to over 50k. That is a great many people that chose never to go back, or even play it...even after they offered the original game for FREE with no sub, most that tried it did not stay.
AoC sold very well and they ended up losing over 60% in the first 3 months...again, never to regain the numbers...same as with AO, even F2P did not retain many players and they even bragged about over 600k people signing up for it the first 3 months...game is dead.
Terrible games have terrible retention rates...I take that back. Atlantica Online is a terrible game yet somehow they have more people playing that game than all Funcom games combined...and will even after TSW is released unless they somehow magically sellaround 2 million copies.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
I think for me the biggest thing that ruined my interest in The Secret World is the world itself. What they have is great, but it just doesn't appeal to my sense of exploration. I am also in the closed beta and there just isn't enough out there. The world is not seamless, and really not big enough or varied enough. I want to explore more. I wanted to be able to explore LONDON, not just a couple of street blocks. I wanted to see Parliament, and St. Pauls and the Tower.
They throw you in New England and expect you to hang out there for hours upon hours. THe area is cool don't get me wrong, but it gets old running through a small New England island after awhile. The game is just not meant for explorers, which is a shame given the quest design.
Are you sure you played for more than 30 minutes? The "small New England Island" is fricken HUGE. Even Kingsmouth itself makes other games areas look like munchkin land....and trust me, there is PLENTY to explore and quests that can only be found by exploring....this is coming from someone who thrives off exploration...Not sure what you're looking for???
I've been in closed beta for awhile. Without revealing much I'll say I've explored all the zones in New England and I've gone to Egypt. That was with REALLY pushing myself...The New England area is cool don't get me wrong, but just seeing that for hours upon hours gets old really fast.
What I wanted was the ability to say "Hm I'm getting sick of this New England locale, I wanna go to X, Y or Z". I like options no matter what level I am. In this game, especially in the very low levels, there are no options which makes it rough (at least for me). I get sick walking through the same area over and over again.
I totally understand that....I wish I could too....but you said the areas are small....they are not small, but you can't go anywhere you want....you'll get pwnd, so now I see your point and agree that they could change that.
Yes, funcom has a record for terrible launches...but NOT terrible games.
No.
And the vast majority of MMO players disagree with you.
AO sold around 100k copies at launch, lost almost 90% of them and never got back to over 50k. That is a great many people that chose never to go back, or even play it...even after they offered the original game for FREE with no sub, most that tried it did not stay.
AoC sold very well and they ended up losing over 60% in the first 3 months...again, never to regain the numbers...same as with AO, even F2P did not retain many players and they even bragged about over 600k people signing up for it the first 3 months...game is dead.
Terrible games have terrible retention rates...I take that back. Atlantica Online is a terrible game yet somehow they have more people playing that game than all Funcom games combined...and will even after TSW is released unless they somehow magically sellaround 2 million copies.
I'd like to see where you got your numbers for AO. AoC I can see that. many people never even bothered to try it again. But it was also not your typical Elves, warlocks and hotbar MMO....it also had an "M" rating which took away large chunks of kiddy kids (thank god).
But to be honest I really don't care what the vast majority of MMO players thinks...most of them bitch and complain that they want a different MMO experience but when they get it, they hate it...so they go back to Vanilla MMO....lots of forests and sorcery.....and orcs.....and elves....over and over and over and over again.
Innovation will always be shunned down upon by the masses, but Im not the masses and I dont care to be apart of the Robot Patrol. I like Innovation, I want a new experience...that's what Im getting.
Anarchy Online was doing atleast decently about 5 years ago,but then something happened,dark days started and mount doom started to spit fire,cash shop model P2W came,dailies came , super god powers came,rare items droprates changed to casual drops,unique mobs changed to 15 minutes spawns or something ,,,etc etc.
Yes, funcom has a record for terrible launches...but NOT terrible games.
AO - one of the most innovative games to ever be created. Instant quests, instanced dungeons, skill progression that still hasn't been matched, crafting that was pretty difficult, some of the hardest boss fights you could imagine. The ONLY futuristic MMO to start AAA and finish AAA....name another, I dare you....
AoC - not as good as AO, but definitely better than the other garbage available. Brand new and crazy combat system, not so typical tanking mechanics (much harder than most games), very challenging end game content....VERY challenging. The first expansion to be released by a AAA mmo that did not raise levels, but actually raised difficulty.
You should really try to stop thinking about the mainstream ideas and thoughts....who cares about launch....I care about what the game offers, what it does that nobody else has done, and what can be added. Those are definitely 2 of the best games Ive ever played, but then again.....Im just a Funcom fanboi...
Im now in the closed beta for TSW and the game is pretty amazing....still haven't perfected any weapon combos and still trying to test them...just alot of fun.....the puzzles are incredible and addictive....for those that just wanna be "cool"....go buy GW2...don't need you around anyway...
What are we, in teh 50s and GW2 is ciggerettes. How about if you want to play a finished game with at least a nod to making something different.
REgardless,t the topic is about funcom and once agian, ifeel like eveyr week they need to play bumbling music. Announce a beta test and then move it. Two dates of launch moved.
Look at the situation like this. You have to clean the kitchen. The kitchen is a mess. You tell your spouse you're cleaning it at 9pm but as 9 gets closer the kitchen is still a mess and won't look at spotless as your neighbors. So you change it to 9:10pm. Do you really think you're going to get a lot of work done by then, or will you use that 10 minutes to hastely push things under the sink. Now, an honest person says 10pm or 11pm. But an honest person doesnt have to answer to corporate quarterlly reports of two corporation. Funcoms pushing things under the sink, hoping the few fans they have will be happy with at least hte dishes being washed.
However, moving up dates incrementaly after announcing them is becoming a running joke for this game.
What are we, in teh 50s and GW2 is ciggerettes. How about if you want to play a finished game with at least a nod to making something different.
REgardless,t the topic is about funcom and once agian, ifeel like eveyr week they need to play bumbling music. Announce a beta test and then move it. Two dates of launch moved.
Look at the situation like this. You have to clean the kitchen. The kitchen is a mess. You tell your spouse you're cleaning it at 9pm but as 9 gets closer the kitchen is still a mess and won't look at spotless as your neighbors. So you change it to 9:10pm. Do you really think you're going to get a lot of work done by then, or will you use that 10 minutes to hastely push things under the sink. Now, an honest person says 10pm or 11pm. But an honest person doesnt have to answer to corporate quarterlly reports of two corporation. Funcoms pushing things under the sink, hoping the few fans they have will be happy with at least hte dishes being washed.
However, moving up dates incrementaly after announcing them is becoming a running joke for this game.
Everything you've said here has no value. Actually most of what you've said about this game has no value. I mean this analogy is beyond rediculous. You have no idea what TSW's kitchen looks like right now. You're in that house down the road talking trash because you can. That's it.
Yes, funcom has a record for terrible launches...but NOT terrible games.
AO - one of the most innovative games to ever be created. Instant quests, instanced dungeons, skill progression that still hasn't been matched, crafting that was pretty difficult, some of the hardest boss fights you could imagine. The ONLY futuristic MMO to start AAA and finish AAA....name another, I dare you....
AoC - not as good as AO, but definitely better than the other garbage available. Brand new and crazy combat system, not so typical tanking mechanics (much harder than most games), very challenging end game content....VERY challenging. The first expansion to be released by a AAA mmo that did not raise levels, but actually raised difficulty.
You should really try to stop thinking about the mainstream ideas and thoughts....who cares about launch....I care about what the game offers, what it does that nobody else has done, and what can be added. Those are definitely 2 of the best games Ive ever played, but then again.....Im just a Funcom fanboi...
Im now in the closed beta for TSW and the game is pretty amazing....still haven't perfected any weapon combos and still trying to test them...just alot of fun.....the puzzles are incredible and addictive....for those that just wanna be "cool"....go buy GW2...don't need you around anyway...
What are we, in teh 50s and GW2 is ciggerettes. How about if you want to play a finished game with at least a nod to making something different.
REgardless,t the topic is about funcom and once agian, ifeel like eveyr week they need to play bumbling music. Announce a beta test and then move it. Two dates of launch moved.
Look at the situation like this. You have to clean the kitchen. The kitchen is a mess. You tell your spouse you're cleaning it at 9pm but as 9 gets closer the kitchen is still a mess and won't look at spotless as your neighbors. So you change it to 9:10pm. Do you really think you're going to get a lot of work done by then, or will you use that 10 minutes to hastely push things under the sink. Now, an honest person says 10pm or 11pm. But an honest person doesnt have to answer to corporate quarterlly reports of two corporation. Funcoms pushing things under the sink, hoping the few fans they have will be happy with at least hte dishes being washed.
However, moving up dates incrementaly after announcing them is becoming a running joke for this game.
Who cares if they move dates? Really? you really care about that? That's kinda petty but oh well.
TSW, from what I've played feels pretty finished if you ask me. I've ran across issues, but nothing drastic or game breaking and they appear to fix each issue I have after each patch. I think there are too many people out there just making things up and not actually speaking the truth about the game....does it have weaknesses...of course, every game does....but it's not unfinished or bugged to the point you can play comfortably....it's not even close to that. If having 9 instanced dungeons with 3 different difficulty settings is unfinished, I'd sure like to see your idea of finished....or how about very intricately woven investigation quests that work perfectly? Tell me, what is a finished game????
Comments
So far every game that has had a Life-time subscription has gone F2p and I see TSW being no different. They will have a troubled launch and folks will say " I told you so " or some will just shake there heads and not say anything. Funcom will not recover from this one if it happens. imo
MAGA
While i wil be playing GW2 i still like some of the concepts in TSW and i will be keeping an eye out on what fudgecom does with it but because it is fudgecom i will wait a minimal of 1 year before diving in as it takes them that long to get a game reasonably playable...
For those that tried this game and didnt like it all i can say is imho there are far worse games out there...
Playing GW2..
No offense, but I found LotrO's combat one of the most boring ones I experienced in MMO's. And I did have a Warden among my chars. Even Aion's, WoW's, CO's and GW's were more fun and entertaining than LotrO's combat.
In contrast with that, AoC's combat got a visceral, in the moment feel to it, even while grinding mobs it was the melee combat that kept it from becoming boring for me. Reason was several, it was different from the usual MMO tab target combat in a way that made it imo better: positioning counted a lot, when done right you could do 2-3 times as much damage by hitting 2-3 mobs instead of 1, its attacks were in a point-blank AoE cone, meaning that you didn't have to target mobs/PC's you just hit the ones in front of you, the fatalities were a great, nice touch, and directional shielding and directional attacks caused that you had to choose your attack flow in order to hit the mobs at the places where they were weakest.
So, positioning, non-tab based combat but PBAoE cone instead, directional shields/attacks and fatalities, add to that collision detection/body blocking, dodging and blocking and you have a very entertaining and engaging combat system. I'm only looking at the melee combat, caster combat wasn't nearly as much fun.
The only thing missing was what was introduced with the ranger class revamp, namely that you didn't need to do a sequence of attacks anymore for a combo, but could change your attack sequence whatever seemed best for a situation, either you used the combo finisher without any preceding directional attacks, or you added the directional attacks that gave the effects that you wanted to include with the finisher. If that would've been implemented from the start for all classes, the system would've been perfect, bc it was alrdy highly addictive as it was for me.
you preach to the converted (me)
only for ao funcom will allways have some bonus. still one of the best games.
well i don' t like aoc, but i will buy tsw and i don't played the beta for one second.
funcom is something like a underdog for me with a better record as mainstream companys like blizzard and such.
at least they allways try to be different and do something new ...
i will also try gw2 after the release and i don't see a problem with that.
Agree with the OP, Funcom makes great games, inovative games, stuff you dont see anywhere else. Anarchy Online is the 2nd best MMO i ever played and i played it for almost 5 years. It only surpassed by Asheron's Call in my book. I check some footage of Secret World, it looks promising, i just hope it's gonna be good. However like all Funcom games they are pretty much only good to play 1 year after their launch. All Funcom games had terribad launch, i dont expect Secret World to be any different.
AAA by definition means the title is well funded relitive to peers, so above average. A level of quality is expected when a company invests heavily into a game. AO and AoC were low quality AAA releases but post launch the funding wasn't there to keep them as AAA MMOs, development pace and scale were far below the industry average. Four years after launch Age of Conan has fewer than 40 developers so it isn't an AAA MMO as it lacks funds.
I doubt a terrible launch or terrible game can be mutually exclusive, unless it is something simple like the servers are down for a week. AO doesn't have many players and AoC doesn't have many players so it would support an argument that they are indeed terrible games. Good MMOs with solid ideas, game mechanics, and content fix bugs, add content, and grow. The only exception is rift who seems to have everything nailed yet is in decline.
It doesn't matter, Funcom reaps what they sow so they only hurt themselves by creating and releasing subpar MMOs. There are people who will play any game, fewer than 0.5% of games on Xfire have zero players.
Aren't you falling into the same pattern by saying "(all) people always"? I for one will be enjoying both of them (as well as many others) and I know we two are not the only ones.
A fanboy is a fanboy (http://arstechnica.com/science/2011/08/users-treat-criticism-of-favorite-brands-as-threat-to-self-image/).
Also it's just that the human race is evolving, behaviors even faster: ... - Homo Erectus - Homo Sapiens - Homo Fanbois. I'd draw a proper picture if I could but as I'm artistically challenged I'll just settle with this one:-
Edit: Is the underlying phenomenon of trash-talking about a game you don't happen to like any different from what creates people doing bad things to others having a different religion, political view, race, or whatever? I think not. It is as it has always has been. Even though we are all cartmans now, under the skin we really are just hairy stooped monkeys in the evolutionary scale. (turns off the philosophy mode and goes back to gaming)
I like the BWE but I won't be getting the game there just isn't enough of a world there. All this instancing in todays MMOs just makes for such small worlds no matter how good the game is. GW2 I feel is the same way, I miss true Open Worlds so much that give you more than you can do in them.
So funcom make hard raids and so they should. Raids are for the best players that put the time and effot into the game to know how to beat these hard raids and i so wish every mmo did it the same . Some of the best raids i have ever done was in AoC and i have raided in most mmos and except for EQ raids every other mmo are a joke.
I am looking foward to TSW even if they do have a bad launch.
The fact that we teleport around I don't mind...I'm just not impressed with the amount available to us exploration wise. We have multiple zones in New England that all basically have the same feel. Yes there are cool places to see (the amusement park etc...) but it's all New England. Then we have Egypt...again multiple zones but it kind of repeats itself.
I just don't really get the vastness of the world. The fact that it is broken up is fine, I just think for an MMO we need more. I want to be able to leave New England and go somewhere else when I get sick of it...but the game is very linear and you can't go anywhere else in the lower levels.
Well said. A realistic and practical assessment of Funcom's dismal past performance, along with setting your expectations very low - at least initially - to match.
I'm sooo close to pre-ordering, but I still rage at the AoC fraud at launch - great opening area and then buggy, broken mess from that point forward.
No one should kid themselves about Funcom's approach: bare minumum development to launch, maximum media hype, and then fix it and finish it later.
And we keep falling for it.
Are you sure you played for more than 30 minutes? The "small New England Island" is fricken HUGE. Even Kingsmouth itself makes other games areas look like munchkin land....and trust me, there is PLENTY to explore and quests that can only be found by exploring....this is coming from someone who thrives off exploration...Not sure what you're looking for???
You argument with AO is pretty dumb....of course AO doesnt have a large player base anymore....it's dated and very old. It still has a very loud crowd though. AoC wasnt as good as AO, but again, it was VERY innovative and I respect Funcom quite a bit for taking a HUGE chance everytime they develop a game. I still do think that AoC is better than WoW, LOTRO, Aion, GW and many others....it's just not as good as the juggernauts like AC, DAOC, AO and EQ....and UO (never played it)
I've been in closed beta for awhile. Without revealing much I'll say I've explored all the zones in New England and I've gone to Egypt. That was with REALLY pushing myself...The New England area is cool don't get me wrong, but just seeing that for hours upon hours gets old really fast.
What I wanted was the ability to say "Hm I'm getting sick of this New England locale, I wanna go to X, Y or Z". I like options no matter what level I am. In this game, especially in the very low levels, there are no options which makes it rough (at least for me). I get sick walking through the same area over and over again.
No.
And the vast majority of MMO players disagree with you.
AO sold around 100k copies at launch, lost almost 90% of them and never got back to over 50k. That is a great many people that chose never to go back, or even play it...even after they offered the original game for FREE with no sub, most that tried it did not stay.
AoC sold very well and they ended up losing over 60% in the first 3 months...again, never to regain the numbers...same as with AO, even F2P did not retain many players and they even bragged about over 600k people signing up for it the first 3 months...game is dead.
Terrible games have terrible retention rates...I take that back. Atlantica Online is a terrible game yet somehow they have more people playing that game than all Funcom games combined...and will even after TSW is released unless they somehow magically sellaround 2 million copies.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
I totally understand that....I wish I could too....but you said the areas are small....they are not small, but you can't go anywhere you want....you'll get pwnd, so now I see your point and agree that they could change that.
I'll put Ragnar and Martin up against any of the others out there.
I'd like to see where you got your numbers for AO. AoC I can see that. many people never even bothered to try it again. But it was also not your typical Elves, warlocks and hotbar MMO....it also had an "M" rating which took away large chunks of kiddy kids (thank god).
But to be honest I really don't care what the vast majority of MMO players thinks...most of them bitch and complain that they want a different MMO experience but when they get it, they hate it...so they go back to Vanilla MMO....lots of forests and sorcery.....and orcs.....and elves....over and over and over and over again.
Innovation will always be shunned down upon by the masses, but Im not the masses and I dont care to be apart of the Robot Patrol. I like Innovation, I want a new experience...that's what Im getting.
What letsxhat said...
Anarchy Online was doing atleast decently about 5 years ago,but then something happened,dark days started and mount doom started to spit fire,cash shop model P2W came,dailies came , super god powers came,rare items droprates changed to casual drops,unique mobs changed to 15 minutes spawns or something ,,,etc etc.
it was worse than SWG NGE.
Cant trust funcom ,btw anyone tested TSW´s cash shop yet ?
Let's internet
What are we, in teh 50s and GW2 is ciggerettes. How about if you want to play a finished game with at least a nod to making something different.
REgardless,t the topic is about funcom and once agian, ifeel like eveyr week they need to play bumbling music. Announce a beta test and then move it. Two dates of launch moved.
Look at the situation like this. You have to clean the kitchen. The kitchen is a mess. You tell your spouse you're cleaning it at 9pm but as 9 gets closer the kitchen is still a mess and won't look at spotless as your neighbors. So you change it to 9:10pm. Do you really think you're going to get a lot of work done by then, or will you use that 10 minutes to hastely push things under the sink. Now, an honest person says 10pm or 11pm. But an honest person doesnt have to answer to corporate quarterlly reports of two corporation. Funcoms pushing things under the sink, hoping the few fans they have will be happy with at least hte dishes being washed.
However, moving up dates incrementaly after announcing them is becoming a running joke for this game.
Everything you've said here has no value. Actually most of what you've said about this game has no value. I mean this analogy is beyond rediculous. You have no idea what TSW's kitchen looks like right now. You're in that house down the road talking trash because you can. That's it.
Who cares if they move dates? Really? you really care about that? That's kinda petty but oh well.
TSW, from what I've played feels pretty finished if you ask me. I've ran across issues, but nothing drastic or game breaking and they appear to fix each issue I have after each patch. I think there are too many people out there just making things up and not actually speaking the truth about the game....does it have weaknesses...of course, every game does....but it's not unfinished or bugged to the point you can play comfortably....it's not even close to that. If having 9 instanced dungeons with 3 different difficulty settings is unfinished, I'd sure like to see your idea of finished....or how about very intricately woven investigation quests that work perfectly? Tell me, what is a finished game????