Lol completely ditch the game..seriously. The way game has been desgined it focuses on team play, i don't go around running in de's solo i joina gorup and communicate and work as a team. If i see a player engaged with mobs i don't help unless he asks for it. There is plenty of coperation to be had in GW2 through grouping i really doubt discouraging griefing by way of training mobs will make Anet go back to drawing boards.
Why not help the player if he is engaged with mobs? I always help everyone because everyone wins. I still don't understand what is exactly you want. Discouraging griefing what do you mean by that? Don't allow mobs to follow ALL players around them but only those engaged in someway? That will (and should) never happen. What will happen in events then? What will happen when the Centaurs for example attack the city? Who is aggroing there? Who is having the aggro? The npcs? And the mobs should avoid the players near the fort and instead attack the npcs only? Why would anyone want that?
Because sometimes players don't want help? it is rude just to jump in on assumption that he he needs help. i have tried that end result was that player iw as trying to help just got pissed off.
Do you run around solo during DE's? because i am always in group so there is no chace of the 'griefing' situation to arise.
Have you even played the game?
Yes, why? i am talking about trying to help random people minding their own business who don't need help or want to be bothered. A lot of things outside DE's can be done solo and not everyone wants to be helped all the time, i was answering regarding 'why not help other' question.
You are contradicting yourself. If the mobs reset quickly enough, why should anyone run away when they see a train of mobs following a player? I very much doubt you have tested the reset range and timers of every mob in the whole game or even a majority of them.
As for your personal attack: you are welcome to point out what you find to be nonsense or misinformed information. If the forum doesn't allow you due to the forum rules, you can take it through PMs and I'll reply when I have the free time to spare.
Where do you see the contradiction? Mobs reset quickly enough so running a few meters away is enough to avoid them. As an explorer I did test them, I tend to avoid unimportant conflict.
I suppose it has to do what "quickly enough" is supposed to mean. As for your testing: did you test if multiple persons being near them changes the reset timers/distance? Did you test if doing certain % of damage to them alters it? Did you test if being in melee range while mob following you makes a difference compared to being in medium range while mob following you for the reset aspect?
Just about all mobs that I've seen did have a distance where they would just walk away. What I noticed is that they seem to have an area that they won't leave and they drop aggro on anyone that leaves this area. This is especially true to NPCs within WvW, where they won't leave their guard post area for nothing. What that player must have done was leave their leash and then all the monsters noticed that you were still within range of their leash to kill you. To prevent dieing from a mob swarm that was following another player all I had to do was to run away.
This is how it works. Someone in over their head trying to outrun a group of mobs might not be running 'towards' you, but away from the mobs. If you do not run, you are making a committment to fight. Once healed I would bet the other player would be right back to try to kill the mobs that were scraped onto you. I do agree that this COULD be a griefing mechanism, but you have the option to run in a different direction. The pull will stop at the end of the critters range.
Lol completely ditch the game..seriously. The way game has been desgined it focuses on team play, i don't go around running in de's solo i joina gorup and communicate and work as a team. If i see a player engaged with mobs i don't help unless he asks for it. There is plenty of coperation to be had in GW2 through grouping i really doubt discouraging griefing by way of training mobs will make Anet go back to drawing boards.
Why not help the player if he is engaged with mobs? I always help everyone because everyone wins. I still don't understand what is exactly you want. Discouraging griefing what do you mean by that? Don't allow mobs to follow ALL players around them but only those engaged in someway? That will (and should) never happen. What will happen in events then? What will happen when the Centaurs for example attack the city? Who is aggroing there? Who is having the aggro? The npcs? And the mobs should avoid the players near the fort and instead attack the npcs only? Why would anyone want that?
Because sometimes players don't want help? it is rude just to jump in on assumption that he he needs help. i have tried that end result was that player iw as trying to help just got pissed off.
Do you run around solo during DE's? because i am always in group so there is no chace of the 'griefing' situation to arise.
Have you even played the game?
Yes, why? i am talking about trying to help random people minding their own business who don't need help or want to be bothered. A lot of things outside DE4s can be done solo and not everyone wants to be helped all the time, i was answerign regarding 'why not help other' question.
I just think it's a strange perspective to have after playing the game. That you would run around grouped up and avoid helping others because it might be rude to interupt them.
Because sometimes players don't want help? it is rude just to jump in on assumption that he he needs help. i have tried that end result was that player iw as trying to help just got pissed off.
Do you run around solo during DE's? because i am always in group so there is no chace of the 'griefing' situation to arise.
Sometimes you can "sense" a bad pull, when waiting for someone to call for help will result in his death. Not to mention there so many times that you can't see anyone around in order to ask for help. I always appreciated strangers helping me when I was taking on Veteran monsters and of course while doing DEs. Of course helping someone while he is fighting solo "normal" mob isn't important. Still if it's near a heart why not help him? It's not HIS mob in any way, otherwise the whole point of the, no-need-to-party, experience is wasted if everyone is searching for their own mobs.
I both run solo and in groups. I've played the game for many hours and still don't understand this "griefing" at all. Even when solo there are always others around.
Block the trolls, don't answer them, so we can remove the garbage from these forums
I suppose it has to do what "quickly enough" is supposed to mean. As for your testing: did you test if multiple persons being near them changes the reset timers/distance? Did you test if doing certain % of damage to them alters it? Did you test if being in melee range while mob following you makes a difference compared to being in medium range while mob following you for the reset aspect?
I had my calculator with me and tested every single mob in the game with any possible combination. What's your point here?
Block the trolls, don't answer them, so we can remove the garbage from these forums
Lol completely ditch the game..seriously. The way game has been desgined it focuses on team play, i don't go around running in de's solo i joina gorup and communicate and work as a team. If i see a player engaged with mobs i don't help unless he asks for it. There is plenty of coperation to be had in GW2 through grouping i really doubt discouraging griefing by way of training mobs will make Anet go back to drawing boards.
Why not help the player if he is engaged with mobs? I always help everyone because everyone wins. I still don't understand what is exactly you want. Discouraging griefing what do you mean by that? Don't allow mobs to follow ALL players around them but only those engaged in someway? That will (and should) never happen. What will happen in events then? What will happen when the Centaurs for example attack the city? Who is aggroing there? Who is having the aggro? The npcs? And the mobs should avoid the players near the fort and instead attack the npcs only? Why would anyone want that?
Because sometimes players don't want help? it is rude just to jump in on assumption that he he needs help. i have tried that end result was that player iw as trying to help just got pissed off.
Do you run around solo during DE's? because i am always in group so there is no chace of the 'griefing' situation to arise.
Have you even played the game?
Yes, why? i am talking about trying to help random people minding their own business who don't need help or want to be bothered. A lot of things outside DE4s can be done solo and not everyone wants to be helped all the time, i was answerign regarding 'why not help other' question.
I just think it's a strange perspective to have after playing the game. That you would run around grouped up and avoid helping others because it might be rude to interupt them.
I was talking about group play during DE's, i saw a lot of players soloing and doing their own thing. My friend for example just grinded mobs to get some levels and he surely didn't want my help or anyone's else. Most of the groups disband after DE's is over so nope i don't run around in groups only when needed and if someone shouts for help.
Lol completely ditch the game..seriously. The way game has been desgined it focuses on team play, i don't go around running in de's solo i joina gorup and communicate and work as a team. If i see a player engaged with mobs i don't help unless he asks for it. There is plenty of coperation to be had in GW2 through grouping i really doubt discouraging griefing by way of training mobs will make Anet go back to drawing boards.
Why not help the player if he is engaged with mobs? I always help everyone because everyone wins. I still don't understand what is exactly you want. Discouraging griefing what do you mean by that? Don't allow mobs to follow ALL players around them but only those engaged in someway? That will (and should) never happen. What will happen in events then? What will happen when the Centaurs for example attack the city? Who is aggroing there? Who is having the aggro? The npcs? And the mobs should avoid the players near the fort and instead attack the npcs only? Why would anyone want that?
Because sometimes players don't want help? it is rude just to jump in on assumption that he he needs help. i have tried that end result was that player iw as trying to help just got pissed off.
Do you run around solo during DE's? because i am always in group so there is no chace of the 'griefing' situation to arise.
Have you even played the game?
Yes, why? i am talking about trying to help random people minding their own business who don't need help or want to be bothered. A lot of things outside DE4s can be done solo and not everyone wants to be helped all the time, i was answerign regarding 'why not help other' question.
I just think it's a strange perspective to have after playing the game. That you would run around grouped up and avoid helping others because it might be rude to interupt them.
Actually it is not so strange after all. If you've had a few bad experiences trying to help, you may very well feel that it is not worth the effort. This is why in several countries, several people have stopped offering their seats to elderly people, because some elderly get offended and replied something akin to "Does it look like I need help?".
Lol completely ditch the game..seriously. The way game has been desgined it focuses on team play, i don't go around running in de's solo i joina gorup and communicate and work as a team. If i see a player engaged with mobs i don't help unless he asks for it. There is plenty of coperation to be had in GW2 through grouping i really doubt discouraging griefing by way of training mobs will make Anet go back to drawing boards.
Why not help the player if he is engaged with mobs? I always help everyone because everyone wins. I still don't understand what is exactly you want. Discouraging griefing what do you mean by that? Don't allow mobs to follow ALL players around them but only those engaged in someway? That will (and should) never happen. What will happen in events then? What will happen when the Centaurs for example attack the city? Who is aggroing there? Who is having the aggro? The npcs? And the mobs should avoid the players near the fort and instead attack the npcs only? Why would anyone want that?
Because sometimes players don't want help? it is rude just to jump in on assumption that he he needs help. i have tried that end result was that player iw as trying to help just got pissed off.
Do you run around solo during DE's? because i am always in group so there is no chace of the 'griefing' situation to arise.
Have you even played the game?
Yes, why? i am talking about trying to help random people minding their own business who don't need help or want to be bothered. A lot of things outside DE4s can be done solo and not everyone wants to be helped all the time, i was answerign regarding 'why not help other' question.
I just think it's a strange perspective to have after playing the game. That you would run around grouped up and avoid helping others because it might be rude to interupt them.
Actually it is not so strange after all. If you've had a few bad experiences trying to help, you may very well feel that it is not worth the effort. This is why in several countries, several people have stopped offering their sets to elderly people, because some elderly get offended and replied something akin to "Does it look like I need help?".
I was talking about group play during DE's, i saw a lot of players soloing and doing their own thing. My friend for example just grinded mobs to get some levels and he surely didn't want my help or anyone's else. Most of the groups disband after DE's is over so nope i don't run around in groups only when needed and if someone shouts for help.
Why would one not want help while grinding? You would get the exact same amount of xp in half the time. And who in their right mind would grind mobs in GW2 to gain levels in the first place?
I was talking about group play during DE's, i saw a lot of players soloing and doing their own thing. My friend for example just grinded mobs to get some levels and he surely didn't want my help or anyone's else. Most of the groups disband after DE's is over so nope i don't run around in groups only when needed and if someone shouts for help.
Seriously, have you played a game named "Guild Wars 2", or are you confusing it with another game?
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
I was talking about group play during DE's, i saw a lot of players soloing and doing their own thing. My friend for example just grinded mobs to get some levels and he surely didn't want my help or anyone's else. Most of the groups disband after DE's is over so nope i don't run around in groups only when needed and if someone shouts for help.
You form groups for DEs? You are already grouped even without forming a party.
Block the trolls, don't answer them, so we can remove the garbage from these forums
Actually it is not so strange after all. If you've had a few bad experiences trying to help, you may very well feel that it is not worth the effort. This is why in several countries, several people have stopped offering their seats to elderly people, because some elderly get offended and replied something akin to "Does it look like I need help?".
And of course that doesn't apply to Guild Wars 2. In that game you are always considered "grouped". You are NOT KILL stealing, you are NOT Stealing experience / loot when you help someone. There is NO POINT not to help someone. That game was called WoW or any other non-Guild Wars 2 game.
Block the trolls, don't answer them, so we can remove the garbage from these forums
People are calling it griefing but it may be just not being very savvy about your surroundings. Example, in Rift, people run through mobs and pull them until the aggro breaks. People are thinking that aggro works this way and the AI is different (or seems to be) in GW2 so this doesn't works. What people are calling griefing just may be someone who doesn't understand the AI. Let's give the benefit of the doubt for BWE's.
In GW2, it seems cause and effect happen. Example, I noticed on player dead in the middle of a field because he went AFK there and there were mobs around him. As was stated, if you want to AFK, you need to be in a safe area and not any where you want. Also, I noticed that some of the mobs were more alert when I was close than when I was farther away (wild boars is an example). I also noticed that foes do have a wider aggro circle in GW2 (if it is a circle - don't know).
I was talking about group play during DE's, i saw a lot of players soloing and doing their own thing. My friend for example just grinded mobs to get some levels and he surely didn't want my help or anyone's else. Most of the groups disband after DE's is over so nope i don't run around in groups only when needed and if someone shouts for help.
You form groups for DEs? You are already grouped even without forming a party.
I am not talking just about grouping for DE's when i said 'group up when needed'. No where i said you have to form a group for DE.
I was talking about group play during DE's, i saw a lot of players soloing and doing their own thing. My friend for example just grinded mobs to get some levels and he surely didn't want my help or anyone's else. Most of the groups disband after DE's is over so nope i don't run around in groups only when needed and if someone shouts for help.
You form groups for DEs? You are already grouped even without forming a party.
Like you said, you auto-group if you join the same DE, then after DE is over, chances are the same people won't go together to another DE and instead go seperate ways, which is the same as disbanding a group.
Actually it is not so strange after all. If you've had a few bad experiences trying to help, you may very well feel that it is not worth the effort. This is why in several countries, several people have stopped offering their seats to elderly people, because some elderly get offended and replied something akin to "Does it look like I need help?".
And of course that doesn't apply to Guild Wars 2. In that game you are always considered "grouped". You are NOT KILL stealing, you are NOT Stealing experience / loot when you help someone. There is NO POINT not to help someone. That game was called WoW or any other non-Guild Wars 2 game.
You are changing the difficulty of the encounter and that can be enough to make people not want you. I do not think the majority would be upset, but it only takes a few bad encounters for people to start avoid helping.
I was talking about group play during DE's, i saw a lot of players soloing and doing their own thing. My friend for example just grinded mobs to get some levels and he surely didn't want my help or anyone's else. Most of the groups disband after DE's is over so nope i don't run around in groups only when needed and if someone shouts for help.
You form groups for DEs? You are already grouped even without forming a party.
Like you said, you auto-group if you join the same DE, then after DE is over, chances are the same people won't go together to another DE and instead go seperate ways, which is the same as disbanding a group.
You don't auto-group. People are just around each other working towards a common goal. There is not raid function or grouping of players that automatically happens during a DE.
I suppose you are confirming that you have indeed not played the game?
You are changing the difficulty of the encounter and that can be enough to make people not want you. I do not think the majority would be upset, but it only takes a few bad encounters for people to start avoid helping.
And that's a bad thing. I don't get this "philosophy" bad encounters? What bad encounters? Changing the difficulty? Is that a joke? You want "difficulty" soloing a mob? And still it is counterproductive not to attack the same mob, because that's the whole point of the no-need-to-party, no-kill-stealing philosophy. I'm certain people like you are the VAST minority and most people WILL help others whenever needed. The "hey, this is my MOB" mentality dies in Guild Wars 2. If that's so hard to understand...
Block the trolls, don't answer them, so we can remove the garbage from these forums
I was talking about group play during DE's, i saw a lot of players soloing and doing their own thing. My friend for example just grinded mobs to get some levels and he surely didn't want my help or anyone's else. Most of the groups disband after DE's is over so nope i don't run around in groups only when needed and if someone shouts for help.
You form groups for DEs? You are already grouped even without forming a party.
Like you said, you auto-group if you join the same DE, then after DE is over, chances are the same people won't go together to another DE and instead go seperate ways, which is the same as disbanding a group.
You don't auto-group. People are just around each other working towards a common goal. There is not raid function or grouping of players that automatically happens during a DE.
I suppose you are confirming that you have indeed not played the game?
People are just around each other working towards a common goal = A group of people working towards a common goal. Nowhere did I say that this specific form of grouping works the same as in common MMORPGs.
I was talking about group play during DE's, i saw a lot of players soloing and doing their own thing. My friend for example just grinded mobs to get some levels and he surely didn't want my help or anyone's else. Most of the groups disband after DE's is over so nope i don't run around in groups only when needed and if someone shouts for help.
You form groups for DEs? You are already grouped even without forming a party.
Like you said, you auto-group if you join the same DE, then after DE is over, chances are the same people won't go together to another DE and instead go seperate ways, which is the same as disbanding a group.
You don't auto-group. People are just around each other working towards a common goal. There is not raid function or grouping of players that automatically happens during a DE.
I suppose you are confirming that you have indeed not played the game?
People are just around each other working towards a common goal = A group of people working towards a common goal. Nowhere did I say that this specific form of grouping works the same as in common MMORPGs.
One thing i saw in this last beta was a lot of low lvl like say lvl 10 in lvl 16+ zone i watch them group of about 5 lvl 10 fighting lvl 16+ mobs vs 1 they did ok . vs a group mobs and they ran. i saw a lvl 9 char at the Assault on Svanir's Dome Meta event and they said in chat they know they are to low for this but the exp is great.
to OP it may have been a group like that in the next BEW if that happens again check the lvl's of the player if they are lower then the mobs they may just be running away. if they are the same lvl then they are doing it for fun just to watch ppl die.
one thing about this game when out the in world there is no safe place to go AFK not even in some towns is it safe they can get over ran by mobs. best thing to do is go to one of the citys and AFK there.
You are changing the difficulty of the encounter and that can be enough to make people not want you. I do not think the majority would be upset, but it only takes a few bad encounters for people to start avoid helping.
And that's a bad thing. I don't get this "philosophy" bad encounters? What bad encounters? Changing the difficulty? Is that a joke? You want "difficulty" soloing a mob? And still it is counterproductive not to attack the same mob, because that's the whole point of the no-need-to-party, no-kill-stealing philosophy. I'm certain people like you are the VAST minority and most people WILL help others whenever needed. The "hey, this is my MOB" mentality dies in Guild Wars 2. If that's so hard to understand...
Difficulty can be of varying degrees: it can be low, medium, high and everything in between. A bad encounter for a helpful person would be one where he encounters a person that dislikes the help being forced upon them.
If people were all about productivity, they wouldn't play games to begin with.
A mob does not necessary have to be a low level easy-to-beat monster, it can very well be much stronger than that and it is not unreasonable for someone to want certain monsters to be hard to solo.
You are mixing up my personal choices and reactions with the hypothetical ones I defend. Just because I defend and explain certain behaviour, it does not automatically mean that I personally engage in it.
Guild Wars 2 has taken several steps to stop the "hey, this is my MOB" mentality, but I don't assume that everyone will abandon it. If someone in the game doesn't want my help, I will say "I am sorry", respect their choice and move on.
Guild Wars 2 has taken several steps to stop the "hey, this is my MOB" mentality, but I don't assume that everyone will abandon it. If someone in the game doesn't want my help, I will say "I am sorry", respect their choice and move on.
That doesn't mean you won't help the next person. I wonder if I ever meet anyone that won't need my help. It didn't happen after all the hours in BWE+stress test+BWE2 and I'm 99% that it won't happen at release. The sooner everyone abandons that mentality the better for the game.
Block the trolls, don't answer them, so we can remove the garbage from these forums
That doesn't mean you won't help the next person. I wonder if I ever meet anyone that won't need my help. It didn't happen after all the hours in BWE+stress test+BWE2 and I'm 99% that it won't happen at release. The sooner everyone abandons that mentality the better for the game.
I see two reasons why someone would "refuse" help:
1) He's a "WoW clone reject" who didn't understand how the game works and that you don't lose anything when you are helped. I had a person insult me for taking a copper node during last beta week end... I explained him that they were shared, and that he could come back to mine too, but he had already put me on ignore. Stupid remains stupid, not my fault.
2) He wanted a challenge with the (veteran/champion) mob and the help dumbed it down. Understandable, but you can't blame people for helping, specially if they need to kill the same mob for whatever reason.
At the end, it's all about anti-social behaviors that were breed in WoW clone type of games that have to be ditched in this game.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Comments
Yes, why? i am talking about trying to help random people minding their own business who don't need help or want to be bothered. A lot of things outside DE's can be done solo and not everyone wants to be helped all the time, i was answering regarding 'why not help other' question.
I suppose it has to do what "quickly enough" is supposed to mean. As for your testing: did you test if multiple persons being near them changes the reset timers/distance? Did you test if doing certain % of damage to them alters it? Did you test if being in melee range while mob following you makes a difference compared to being in medium range while mob following you for the reset aspect?
This is how it works. Someone in over their head trying to outrun a group of mobs might not be running 'towards' you, but away from the mobs. If you do not run, you are making a committment to fight. Once healed I would bet the other player would be right back to try to kill the mobs that were scraped onto you. I do agree that this COULD be a griefing mechanism, but you have the option to run in a different direction. The pull will stop at the end of the critters range.
I just think it's a strange perspective to have after playing the game. That you would run around grouped up and avoid helping others because it might be rude to interupt them.
Sometimes you can "sense" a bad pull, when waiting for someone to call for help will result in his death. Not to mention there so many times that you can't see anyone around in order to ask for help. I always appreciated strangers helping me when I was taking on Veteran monsters and of course while doing DEs. Of course helping someone while he is fighting solo "normal" mob isn't important. Still if it's near a heart why not help him? It's not HIS mob in any way, otherwise the whole point of the, no-need-to-party, experience is wasted if everyone is searching for their own mobs.
I both run solo and in groups. I've played the game for many hours and still don't understand this "griefing" at all. Even when solo there are always others around.
Block the trolls, don't answer them, so we can remove the garbage from these forums
I had my calculator with me and tested every single mob in the game with any possible combination. What's your point here?
Block the trolls, don't answer them, so we can remove the garbage from these forums
I was talking about group play during DE's, i saw a lot of players soloing and doing their own thing. My friend for example just grinded mobs to get some levels and he surely didn't want my help or anyone's else. Most of the groups disband after DE's is over so nope i don't run around in groups only when needed and if someone shouts for help.
Actually it is not so strange after all. If you've had a few bad experiences trying to help, you may very well feel that it is not worth the effort. This is why in several countries, several people have stopped offering their seats to elderly people, because some elderly get offended and replied something akin to "Does it look like I need help?".
Have you played the game?
Why would one not want help while grinding? You would get the exact same amount of xp in half the time. And who in their right mind would grind mobs in GW2 to gain levels in the first place?
Seriously, have you played a game named "Guild Wars 2", or are you confusing it with another game?
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
You form groups for DEs? You are already grouped even without forming a party.
Block the trolls, don't answer them, so we can remove the garbage from these forums
And of course that doesn't apply to Guild Wars 2. In that game you are always considered "grouped". You are NOT KILL stealing, you are NOT Stealing experience / loot when you help someone. There is NO POINT not to help someone. That game was called WoW or any other non-Guild Wars 2 game.
Block the trolls, don't answer them, so we can remove the garbage from these forums
People are calling it griefing but it may be just not being very savvy about your surroundings. Example, in Rift, people run through mobs and pull them until the aggro breaks. People are thinking that aggro works this way and the AI is different (or seems to be) in GW2 so this doesn't works. What people are calling griefing just may be someone who doesn't understand the AI. Let's give the benefit of the doubt for BWE's.
In GW2, it seems cause and effect happen. Example, I noticed on player dead in the middle of a field because he went AFK there and there were mobs around him. As was stated, if you want to AFK, you need to be in a safe area and not any where you want. Also, I noticed that some of the mobs were more alert when I was close than when I was farther away (wild boars is an example). I also noticed that foes do have a wider aggro circle in GW2 (if it is a circle - don't know).
I am not talking just about grouping for DE's when i said 'group up when needed'. No where i said you have to form a group for DE.
Like you said, you auto-group if you join the same DE, then after DE is over, chances are the same people won't go together to another DE and instead go seperate ways, which is the same as disbanding a group.
You are changing the difficulty of the encounter and that can be enough to make people not want you. I do not think the majority would be upset, but it only takes a few bad encounters for people to start avoid helping.
You don't auto-group. People are just around each other working towards a common goal. There is not raid function or grouping of players that automatically happens during a DE.
I suppose you are confirming that you have indeed not played the game?
And that's a bad thing. I don't get this "philosophy" bad encounters? What bad encounters? Changing the difficulty? Is that a joke? You want "difficulty" soloing a mob? And still it is counterproductive not to attack the same mob, because that's the whole point of the no-need-to-party, no-kill-stealing philosophy. I'm certain people like you are the VAST minority and most people WILL help others whenever needed. The "hey, this is my MOB" mentality dies in Guild Wars 2. If that's so hard to understand...
Block the trolls, don't answer them, so we can remove the garbage from these forums
People are just around each other working towards a common goal = A group of people working towards a common goal. Nowhere did I say that this specific form of grouping works the same as in common MMORPGs.
Cool.
I guess I misinterpreted "auto-group."
One thing i saw in this last beta was a lot of low lvl like say lvl 10 in lvl 16+ zone i watch them group of about 5 lvl 10 fighting lvl 16+ mobs vs 1 they did ok . vs a group mobs and they ran. i saw a lvl 9 char at the Assault on Svanir's Dome Meta event and they said in chat they know they are to low for this but the exp is great.
to OP it may have been a group like that in the next BEW if that happens again check the lvl's of the player if they are lower then the mobs they may just be running away. if they are the same lvl then they are doing it for fun just to watch ppl die.
one thing about this game when out the in world there is no safe place to go AFK not even in some towns is it safe they can get over ran by mobs. best thing to do is go to one of the citys and AFK there.
Difficulty can be of varying degrees: it can be low, medium, high and everything in between. A bad encounter for a helpful person would be one where he encounters a person that dislikes the help being forced upon them.
If people were all about productivity, they wouldn't play games to begin with.
A mob does not necessary have to be a low level easy-to-beat monster, it can very well be much stronger than that and it is not unreasonable for someone to want certain monsters to be hard to solo.
You are mixing up my personal choices and reactions with the hypothetical ones I defend. Just because I defend and explain certain behaviour, it does not automatically mean that I personally engage in it.
Guild Wars 2 has taken several steps to stop the "hey, this is my MOB" mentality, but I don't assume that everyone will abandon it. If someone in the game doesn't want my help, I will say "I am sorry", respect their choice and move on.
That doesn't mean you won't help the next person. I wonder if I ever meet anyone that won't need my help. It didn't happen after all the hours in BWE+stress test+BWE2 and I'm 99% that it won't happen at release. The sooner everyone abandons that mentality the better for the game.
Block the trolls, don't answer them, so we can remove the garbage from these forums
I see two reasons why someone would "refuse" help:
1) He's a "WoW clone reject" who didn't understand how the game works and that you don't lose anything when you are helped. I had a person insult me for taking a copper node during last beta week end... I explained him that they were shared, and that he could come back to mine too, but he had already put me on ignore. Stupid remains stupid, not my fault.
2) He wanted a challenge with the (veteran/champion) mob and the help dumbed it down. Understandable, but you can't blame people for helping, specially if they need to kill the same mob for whatever reason.
At the end, it's all about anti-social behaviors that were breed in WoW clone type of games that have to be ditched in this game.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023