There would be multiple factions: Citizens, Outlaws, Indians. You would fight over land which could be developed with farms,cattle ranches, or towns, each giving different bonues or cash to buy supplies . Railroads would be the fast travel. No levels, just increases in skills when using a weapon (Shotguns, Handguns, Rifles). Clothing would be cosmetic only. You have to eat and drink water to keep you alive.
Like an old western DayZ but no perma death? keep your loot/skills?
That would be awesome, sandbox MMORPG, non fantasy...
What about some form of sneak calss? Like an apache indian?!
I'm liking it!
Yeah no perma death, just a death penalty like other players being able to take your gear. When you die you wake up in a dusty local hospital, down a few bucks for the care.
You could have player housing where you could store more weapons in case you get looted.
Also being able to attack the trains would make fast travel more interesting, forcing those who are riding to defend it.
I'm digging it, the train part makes it awesome. Make it a real sandbox too, where it takes some time to get from point A to point B...
raiding trains with a pack of bandits, those could be a form of raids too! and it would be epic, it's the ultimate PvE/PvP raid, bandits try to take the train, but if civies come in and defend they get rewards!
When does development start?
LOL, I'm getting excited about this.
You could also have player bounties for those who murder and steal. They would be posted in towns and people who go out and kill the outlaw would get a nice reward.
1. You take a premade system of mechanics, say the classic trinity mechanics of most themeparks. There you are right, slapping it on top of a world not designed for it gets at best cheesy. However other game mechanics like FPS mechanics, UO system or whatever becomes really bad slapped on the wrong setting.
2. You take a world and create original mechanics to fit perfectly for it. For some reason have this been done many times in singleplayer games (not so often the last 10 years though) but never for MMOs (possibly DDO excluded).
Either method work well, the problem starts when lazy devs take Wow and exchange its world with a famous IP (and usually add loads of bugs as well).
Yeah, but chances are whatever you create based on an existing IP doesn't necessarily make a good game. For example Force being overpowered if the game was loyal to the Star Wars IP.
Of course not, it have to be a good system and the game in itself have to be good as well.
Then you could have.... Crap who would a third faction be? Arcadians? Hmm might need to re-think this one...
The third faction could be the ones everyone seems to have forgotten about...
The "300" had almost 7000 other greeks with them as well as the Athenian fleet led by the man that thought up the battle plan and actually MADE IT WORK...Themistocles.
He held off the Persian fleet from going behind the land unit and attacking from behind...and he won even though vastly outnumbered and didnt have a small pass to negate his enemies advantage.
But everyone seems to only remember the 300 Spartans...even though over 2000 greeks died with them and worse yet, there were actually around 900 Spartans there...lol...
I am still waiting to see Blade Runner get butchered into an MMO. Would give me something to complain about. gogogo.
Yeah, butchered is a good description of this.
"We have a problem and we need you to fix it for us... go collect 10 rat tails." *sigh*
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
Real life event: Britain and the land around it 1066. It could make an awesome gameworld with vikings, normans, celts, saxons, angles, scots, picts and cunrus fighting for supremacy against eachother.
Think it rather sandboxy were guilds and alliances could build towns and forts, and crafters could plant crops and herbs, raise cattle and mine.
As for transports players and guilds should own ships (horses should be more for battle). Imagine a longship piloted by 1 player and getting speed by having players rowing it.
Mix in some themepark PvE, mainly DEs of the type GW2 have but a bit more random in placement.
No levels, no magic, no healing (but auto-healing after each combat to cut out downtime), no friggin fantasy whatsoever and a rather bloody combat system that is based on your weapon with a dynamic skill bar that differs depending on what attack you did last and whatever attack the opponent last hit you with if any, all based on actual melee combat.
For advancement something close to Everquest 1 & 2s AAs, points you get for certain achivements which can buy you certain things, and a seperate AA point system for crafting(which mean you get points for crafting a rare item but just once for it, for discovering a material and other craft related things).
And of course high customization on crafting so real mastersmiths using rare materials actually can craft items them theyselves name (like Attilas meteorite iron blade "Mars" IRL) and decide how they look based on the mats they use and skins they unlocked with crafting AA.
I have plenty of more ideas for that but it would turn into a wall of text. I also have an idea for CIV styled games which have tiers depending on technology so your character starts in the early stone age and moved to the early 19th century by crafting or defeating challenges. That one would be rather gear based though.
I am tired of fantasy MMO and some historical games without magic and healing but with a kick@ss combat system would liven up the genre.
That would be an awesome game! Maybe you could convince TaleWorlds (Mount & Blade) to make an mmo like that as it is sounds like the closest thing to it and it would be a natural evolution for the franchise. I would love to play a historical mmo.
Though the game would be primarily aerial combat and would definitely need an in-depth crafting system as the Halls were a huge part of the stories.
Just like Dragonlance it would be really hard to make a MMO like that.
Flying mounts is standard in MMOs today but a MMO who are focused on aerial combat is far from standard. It is surely possible but i think Dragonlance would be easier to turn into a MMO than Pern.
Though the game would be primarily aerial combat and would definitely need an in-depth crafting system as the Halls were a huge part of the stories.
Just like Dragonlance it would be really hard to make a MMO like that.
Flying mounts is standard in MMOs today but a MMO who are focused on aerial combat is far from standard. It is surely possible but i think Dragonlance would be easier to turn into a MMO than Pern.
I agree. Latency would be a huge factor as well. WoW's top-notch devs and top-notch servers had enough issues with mounted combat in ToC/Argent Tournament that we're a while away from it.
Pern is also not popular enough to get the rich quality a game deserves. Crafting would probably be standard. "Between" would just become a hearthstone, etc etc.
Flying mounts are standard in MMOs today? The only two games i've played where you could freely fly, during the time I played them, were WoW and Aion.. within certain zones.. for a time limit.
I don't think flying belongs in most games in their early years, I think it's a disgrace to the work that goes into the terrain, but I think expansions bringing it in is a great idea.. after people have seen the terrain enough.
Spec'ing properly is a gateway drug. 12 Million People have been meter spammed in heroics.
I really like Loke's idea of a post iron age type of game, could be anywhere from around 900 AD to 1100 AD, with no magic and a really viscious combat system. It's the kind of game I've discussed many times myself and I'm a big fan of the idea.
Any of Moorcock's eternal chmapions would be a good base for an MMO, not just Elric. Corum has potential but the Hawkmoon setting would be even better.
There was an MMO in development a few years ago based on an alternate reality where the roman empire never collapsed but got stronger and carried on into the future, so it was a sci-fi MMO but with historical roots. Unfortunately it got shelved. If i recall correctly it was called Invictus and it was Mythic (pre EA) that were developing it. I think that had a lot of potential and it's a shame it was cancelled.
Avatar! And with that I mean The Last Airbender/Legend Of Korra!
4 factions: Air, Earth, Fire and Water.
Earth can specialize in Metal bending.
Fire in electricity. Water in blood and wind in ermm... Well they kinda use fart bending in The Legend Of Korra but I kinda doubt that would look good in an mmorpg
One Piece could also be nice! But too many options there I guess.
Hmmm wel i would love to see a mmo based around the tekkaman blade series or setting. Also the Vampire Hunter D setting/books or even Trinity blood, and claymore settings are great settings for a techno yet mystical feel of game. I think that a mmo using the concepts as well as settings from Record of lodoss wars would be really different from the standard mmos out there even being a fantasy setting. Same woould go for a game based around the Coldfire trilogy books as well. Yet all of these would i think fit into a much more sandox/themepark hybrid style of design, since most of them woulld need a form of prgression that is not typical or standard at all in the genre as of yet, though based on how world of darknes goes this could change.
Comments
Elric of Menilboné by Michael Moorcock.
A sandbox MMORPG in the Young Kingdoms as described in the Elric novels would rock my socks.
A good sandbox MMORPG based on Lord of the Rings would be nice too, instead of the utter crap Turbine turned LOTRO into.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
LOL, I'm getting excited about this.
You could also have player bounties for those who murder and steal. They would be posted in towns and people who go out and kill the outlaw would get a nice reward.
Of course not, it have to be a good system and the game in itself have to be good as well.
The third faction could be the ones everyone seems to have forgotten about...
The "300" had almost 7000 other greeks with them as well as the Athenian fleet led by the man that thought up the battle plan and actually MADE IT WORK...Themistocles.
He held off the Persian fleet from going behind the land unit and attacking from behind...and he won even though vastly outnumbered and didnt have a small pass to negate his enemies advantage.
But everyone seems to only remember the 300 Spartans...even though over 2000 greeks died with them and worse yet, there were actually around 900 Spartans there...lol...
An MMORPG based on the .Hack serie (books or animes). I'd really love to experience a game with an AI gone rogue controlling the game.
Hmm, it would have to be a pretty dark game. I think a hybrid system would work best for it though.
But for some reason I just think of Cerebus and Elrod of Melvinbone:
Yeah, butchered is a good description of this.
"We have a problem and we need you to fix it for us... go collect 10 rat tails." *sigh*
That would be an awesome game! Maybe you could convince TaleWorlds (Mount & Blade) to make an mmo like that as it is sounds like the closest thing to it and it would be a natural evolution for the franchise. I would love to play a historical mmo.
Dragonriders of Pern
Though the game would be primarily aerial combat and would definitely need an in-depth crafting system as the Halls were a huge part of the stories.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Just like Dragonlance it would be really hard to make a MMO like that.
Flying mounts is standard in MMOs today but a MMO who are focused on aerial combat is far from standard. It is surely possible but i think Dragonlance would be easier to turn into a MMO than Pern.
That........
I agree. Latency would be a huge factor as well. WoW's top-notch devs and top-notch servers had enough issues with mounted combat in ToC/Argent Tournament that we're a while away from it.
Pern is also not popular enough to get the rich quality a game deserves. Crafting would probably be standard. "Between" would just become a hearthstone, etc etc.
Flying mounts are standard in MMOs today? The only two games i've played where you could freely fly, during the time I played them, were WoW and Aion.. within certain zones.. for a time limit.
I don't think flying belongs in most games in their early years, I think it's a disgrace to the work that goes into the terrain, but I think expansions bringing it in is a great idea.. after people have seen the terrain enough.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Harry Potter
I really like Loke's idea of a post iron age type of game, could be anywhere from around 900 AD to 1100 AD, with no magic and a really viscious combat system. It's the kind of game I've discussed many times myself and I'm a big fan of the idea.
Any of Moorcock's eternal chmapions would be a good base for an MMO, not just Elric. Corum has potential but the Hawkmoon setting would be even better.
There was an MMO in development a few years ago based on an alternate reality where the roman empire never collapsed but got stronger and carried on into the future, so it was a sci-fi MMO but with historical roots. Unfortunately it got shelved. If i recall correctly it was called Invictus and it was Mythic (pre EA) that were developing it. I think that had a lot of potential and it's a shame it was cancelled.
Avatar! And with that I mean The Last Airbender/Legend Of Korra!
4 factions: Air, Earth, Fire and Water.
Earth can specialize in Metal bending.
Fire in electricity. Water in blood and wind in ermm... Well they kinda use fart bending in The Legend Of Korra but I kinda doubt that would look good in an mmorpg
One Piece could also be nice! But too many options there I guess.
Dragon Riders of Pern Series
Enough said
Malazan book of the fallen
Stay away from A Song of Ice and Fire, please. They have already released two crappy games based on it and another is on its way. Just stay away!
appleseed
Hmmm wel i would love to see a mmo based around the tekkaman blade series or setting. Also the Vampire Hunter D setting/books or even Trinity blood, and claymore settings are great settings for a techno yet mystical feel of game. I think that a mmo using the concepts as well as settings from Record of lodoss wars would be really different from the standard mmos out there even being a fantasy setting. Same woould go for a game based around the Coldfire trilogy books as well. Yet all of these would i think fit into a much more sandox/themepark hybrid style of design, since most of them woulld need a form of prgression that is not typical or standard at all in the genre as of yet, though based on how world of darknes goes this could change.
Deadman Wonderland MMO
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Quest for Fire Online!
And yes it would be a sandbox!!!
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes
Dune FTW especially in children of dune storyline either timeframe im excited for
Tons of planets to explore
all sorts of classes
multiple factions (houses)
lots of political war
fantastic lore
and the SPICE WAR!!!
who wants to ride a sandworm?