I am going to repeat this since people are not reading the thread:
You can buy the extra slots for ingame money at launch.
Bah, why read when you can rant about the greedy heartless game developer based on what someone's best friend's cousin said.
The dev posted just now while this topic and the one on official forum has been going on for a while. Unless customers complain or protest you think FC will just come forward on their own? because that is how it works in MMO business right?
*rolls eyes*
Your tounge in cheek comment would be more relevant if i made this topic after FC confirmed that slots can be bought in game too.
Fact of the matter is, you jumped the gun. If your post was timed better, say AFTER LAUNCH, then you would have solid ground to stand on. Right now you don't, so suck it up, move along and stop getting pissy when people keep pointing out your errors. I too doubt I'll use more than 5 builds, I just don't play my games that way. Even in Rift I stick to the 5 I get and that's pushing it for me, mostly just use 3 tops. 1 pve group, 1 pvp, and 1 solo.
I didn't jump the gun FC did, dev admited it was silly to make slots avilable in CS before making it avilabe in game for testing. Who jumped the gun here? and i am merely repeating the topic on official forums...which by the wasn't posted by me.
It is always easier to blame the players when you are out to play white knight isn't it?
Repeating the topic on the official forums HERE means you jumped the gun HERE. Who's playing white knight? I think you are over reacting to be honest. Show me an MMO that doesn't have one "hot" issue at any given time. There is always something to gripe about and it always ends up being pretty silly to get up in arms about. Just like this whole thread/topic.
Repeating the topic on the official forums HERE means you jumped the gun HERE. Who's playing white knight? I think you are over reacting to be honest. Show me an MMO that doesn't have one "hot" issue at any given time. There is always something to gripe about and it always ends up being pretty silly to get up in arms about. Just like this whole thread/topic.
If it was any other company i don't think people would make such a fuss about it, Ragnar usually squashes all misconceptions quite quickly but this topic has been up on forums since CS went live, so can you really blame people for thinking that way that also when name FC is in question? and interesting part is that the guy who responded doesn't even handle CS, he just reads these forums, saw my post and decided to respond.
Imagine that a dev reads mmorpg.com first and official forums later.
Gear Management is unlocked through faction rank. Purchasing Gear Management slot is NOT the only way to unlock them. That being said I agree that it should be removed from the cash shop. In fact for me I demand it and let Funcom know.
So this is what they meant by "nice to haves." lol
They are projecting a ~30% profit increase per player from their cash shop. That is not going to happen with purely cosmetic items and some XP potions. There are bound to be some questionable items in the cash shop and that gear slot thing was a good indication of what we can expect. Just look at AO and AoC cash shops and you'll see this game's future. The only difference is that now you'll be paying a subscription fee as well.
So this is what they meant by "nice to haves." lol
They are projecting a ~30% profit increase per player from their cash shop. That is not going to happen with purely cosmetic items and some XP potions. There are bound to be some questionable items in the cash shop and that gear slot thing was a good indication of what we can expect. Just look at AO and AoC cash shops and you'll see this game's future. The only difference is that now you'll be paying a subscription fee as well.
Like what? I'm at a loss trying to think if anything that could equal that false alarm on the "questionable" scale.
So this is what they meant by "nice to haves." lol
They are projecting a ~30% profit increase per player from their cash shop. That is not going to happen with purely cosmetic items and some XP potions. There are bound to be some questionable items in the cash shop and that gear slot thing was a good indication of what we can expect. Just look at AO and AoC cash shops and you'll see this game's future. The only difference is that now you'll be paying a subscription fee as well.
Like what? I'm at a loss trying to think if anything that could equal that false alarm on the "questionable" scale.
Did you expect gear slots to be available on the cash shop? Funcom has 2 games with cash shops, they know exactly what works and what doesn't. I can see stuff like bigger inventory upgrades being on the cash shop, for example.
So this is what they meant by "nice to haves." lol
They are projecting a ~30% profit increase per player from their cash shop. That is not going to happen with purely cosmetic items and some XP potions. There are bound to be some questionable items in the cash shop and that gear slot thing was a good indication of what we can expect. Just look at AO and AoC cash shops and you'll see this game's future. The only difference is that now you'll be paying a subscription fee as well.
Like what? I'm at a loss trying to think if anything that could equal that false alarm on the "questionable" scale.
Did you expect gear slots to be available on the cash shop? Funcom has 2 games with cash shops, they know exactly what works and what doesn't. I can see stuff like bigger inventory upgrades being on the cash shop, for example.
Inventory is already huge, bigger than any recent MMOS, i doubt i will run out of space any time soon even though i am a pack rat.
So this is what they meant by "nice to haves." lol
They are projecting a ~30% profit increase per player from their cash shop. That is not going to happen with purely cosmetic items and some XP potions. There are bound to be some questionable items in the cash shop and that gear slot thing was a good indication of what we can expect. Just look at AO and AoC cash shops and you'll see this game's future. The only difference is that now you'll be paying a subscription fee as well.
Like what? I'm at a loss trying to think if anything that could equal that false alarm on the "questionable" scale.
Did you expect gear slots to be available on the cash shop? Funcom has 2 games with cash shops, they know exactly what works and what doesn't. I can see stuff like bigger inventory upgrades being on the cash shop, for example.
Inventory is already huge, bigger than any recent MMOS, i doubt i will run out of space any time soon even though i am a pack rat.
That's not the point. The point is that this is a subscription based MMO and certain things should not be in the cash shop.
I will wait until a majority of players are at max level and then I will read MMORPG to see if ppl are tired of content. If ppl think the end-game is awesome and there seems to be longevity in it, I will purchase it. Otherwise I will keep away from this title, just like I do with any other MMO with poor end-game.
Hmm.. well apparantly, unlike quite a few other people, I actually learned something the last time I played a game from Funcom.. *cough* age of conan *cough*... Just cause they made the game somewhat decent 3 years after release, doesn't excuse them for the launch. I expect no less from Funcom with their new game... If anything, it will be fun to watch..
I will wait until a majority of players are at max level and then I will read MMORPG to see if ppl are tired of content. If ppl think the end-game is awesome and there seems to be longevity in it, I will purchase it. Otherwise I will keep away from this title, just like I do with any other MMO with poor end-game.
They've never said the cashshop was cosmetic only, they said cosmetic and convenience only. Extra deck slots are definitely convenience items.
It would be convenience item if it didn't effect your gameplay like cosmetic T shirts and pants. How can you say that with straight face that extra management slots are just covenience items?
Ok, you pointed this out:
For now you get only 5 in game which are very limited where you have 9 different weapons and you are expected to come up with 100's of builds and skill decks combos. Devs repeatedly said that they expect players to come up with many decks and would also be forced to experiment and yet they decided to make this crucual feature purchaseable by cash shop.
You have seven combat slots and seven passive. To build effective decks, you need synergy which means you're going to need to have some focus on what you do. There are only so many weapons that can, in combination, build this synergy and you're probably going to try to use just a few weapons that work really well together. So, how many viable 5-weapon builds will there be for active combat? I suspect not a lot. Would you really need to select beyond 5 weapons for passives? Probably not.
Do you need to select more than two or three? I think you'll probably remained more focused that way. Assuming this isn't whack: http://www.darkdemonscrygaia.com/showthread.php?t=25719 What I see is a strong implication that you're going to have natural groupings in deck building. Let's take blades. I love blades and Blood really works well with them. Building that effective deck, after multiple failures, was as far as I got in the game. But I read the table and note that Hammer, Pistols, Elements and Shotgun really don't add much to blade deck synergies. And every other primary weapon has something very similar going on -- four really weak weapons and four very complementary weapons. And having tried Pistol/Blade on my first character... Yeah, didn't work very well together.
So, from my perspective in deck building, I wouldn't really spend a lot of time trying to tweak some weird build that was comprised of the weakest additions to the pool. So, I just can't how this is any kind of material issue when I compare it to the deck-building synergy process.
I could see you being justifiably angry if they were capping you at Q8 weapons unless you bought unlocks... Or you're only getting a 10-slot bag... But I don't see where there is a real issue when one considers that four of the weapons with which you can build a deck are only marginal when it comes to the synergies you wish to create with your deck. Even worse, trying to use all 9 would be likely make a character that is practically hopeless as you have just 14 slots (active and passive combined) from which to build a deck and you'd suffer from some hopelessly muddled deck that did nothing well.
We are talking about deck management slots here so similar to talent builds in other MMOs and you get 5 of them... most people won't even use 5. I used a grand total of 1 by the end of beta weekend 3 and used it to save my solo build then swap around test builds by hand when needed, a process which only took a couple of minutes at most.
As for broken patches... yeah not uncommon in Age of Conan I recall, or indeed any MMO. Even the most rigerous testing with a game this complex will still miss issues when a game goes live.
Let us not compare TSW to other MMOS and draw comaprisons only when it is covenient. TSW skill system and management is very vast and offers a lot more than just 5. There are 9 kind of different weapons which makes atleast 9 to 10 slots compulsory and that is minimum. If you are going to PVP you will change your tone ina minute that 5 slots are sufficient. TSW is designed ina manner where you have to have to more than 5 slots to be efficent whether you solo or in groups.
It doesn't necessarily follow. All you have to do is look at the skills and processes of the game. You have 14-total slots. You try to build 9-weapon deck when half the weapons don't even work well together and I can see anything but that you're going to be hopelessly muddled.
And if you really need to swap out weapons to make a new deck. All you do is swap weapons between combat and re-arrange your deck. It's one minor step added to the between-combat downtime you're going to need re-arrange you deck anyway.
I think 5 is fair with no sub. I think 20+ is fair with a sub. I don't even understand why they have cosmetics in the cash shop. Those cosmetics should be in the game and should be part of the sub IMO.
Edit: Is there a place I can actually look at the cash shop items? I've been looking around and can't find anything.
I think 5 is fair with no sub. I think 20+ is fair with a sub. I don't even understand why they have cosmetics in the cash shop. Those cosmetics should be in the game and should be part of the sub IMO.
Edit: Is there a place I can actually look at the cash shop items? I've been looking around and can't find anything.
Can you imagine the forum riots if Funcom had made the monthly sub $20 and left out the cash shop ?
I think 5 is fair with no sub. I think 20+ is fair with a sub. I don't even understand why they have cosmetics in the cash shop. Those cosmetics should be in the game and should be part of the sub IMO.
Edit: Is there a place I can actually look at the cash shop items? I've been looking around and can't find anything.
Can you imagine the forum riots if Funcom had made the monthly sub $20 and left out the cash shop ?
I don't understand why Funcom would need a sub of 20$ to get rid of the cash shop. This game wasn't that expensive to make for an MMO. Honestly, some of the other studios release more / polished content, with a standard sub and no cash shop (at least not on launch), I honestly don't get what Funcom is thinking on this one. Especially after the bad rap they got from AoC, you'd think they would want to make a more positive impression with this game.
I think 5 is fair with no sub. I think 20+ is fair with a sub. I don't even understand why they have cosmetics in the cash shop. Those cosmetics should be in the game and should be part of the sub IMO.
Edit: Is there a place I can actually look at the cash shop items? I've been looking around and can't find anything.
Can you imagine the forum riots if Funcom had made the monthly sub $20 and left out the cash shop ?
If you're in the UK, you are paying $20 a month. And still getting a cash shop.
I think 5 is fair with no sub. I think 20+ is fair with a sub. I don't even understand why they have cosmetics in the cash shop. Those cosmetics should be in the game and should be part of the sub IMO.
Edit: Is there a place I can actually look at the cash shop items? I've been looking around and can't find anything.
Can you imagine the forum riots if Funcom had made the monthly sub $20 and left out the cash shop ?
Oh, whoops. I had intended to direct my post at the amount of slots you get to save a customized gear/skill set. Maybe I was too involved with the thread and just got overly vague.
Either way, I'm am not a fan at all of sub + cash shop. I really just want to take a look at what's actually in the shop. Now that we are 10 days from release and the NDA is down for closed beta, I thought there might be some info on the shop that I just wasn't looking hard enough for. Is there no info on the cash shop items yet?
I think 5 is fair with no sub. I think 20+ is fair with a sub. I don't even understand why they have cosmetics in the cash shop. Those cosmetics should be in the game and should be part of the sub IMO.
Edit: Is there a place I can actually look at the cash shop items? I've been looking around and can't find anything.
Can you imagine the forum riots if Funcom had made the monthly sub $20 and left out the cash shop ?
What would be the justification for raising it to $20? It's a well known fact that even $15 is too much for a sub as server and bandwith costs are a fraction of what they were when subscriptions originally rose from $10 to $15.
What would be the justification for raising it to $20? It's a well known fact that even $15 is too much for a sub as server and bandwith costs are a fraction of what they were when subscriptions originally rose from $10 to $15.
It is? I thought it was pretty expensive with CS people and GMs and all you need to pay for too?
Is there a source link somewhere that proves that this is a well known fact?
Comments
Repeating the topic on the official forums HERE means you jumped the gun HERE. Who's playing white knight? I think you are over reacting to be honest. Show me an MMO that doesn't have one "hot" issue at any given time. There is always something to gripe about and it always ends up being pretty silly to get up in arms about. Just like this whole thread/topic.
If it was any other company i don't think people would make such a fuss about it, Ragnar usually squashes all misconceptions quite quickly but this topic has been up on forums since CS went live, so can you really blame people for thinking that way that also when name FC is in question? and interesting part is that the guy who responded doesn't even handle CS, he just reads these forums, saw my post and decided to respond.
Imagine that a dev reads mmorpg.com first and official forums later.
Gear Management is unlocked through faction rank. Purchasing Gear Management slot is NOT the only way to unlock them. That being said I agree that it should be removed from the cash shop. In fact for me I demand it and let Funcom know.
So this is what they meant by "nice to haves." lol
They are projecting a ~30% profit increase per player from their cash shop. That is not going to happen with purely cosmetic items and some XP potions. There are bound to be some questionable items in the cash shop and that gear slot thing was a good indication of what we can expect. Just look at AO and AoC cash shops and you'll see this game's future. The only difference is that now you'll be paying a subscription fee as well.
Like what? I'm at a loss trying to think if anything that could equal that false alarm on the "questionable" scale.
Did you expect gear slots to be available on the cash shop? Funcom has 2 games with cash shops, they know exactly what works and what doesn't. I can see stuff like bigger inventory upgrades being on the cash shop, for example.
Inventory is already huge, bigger than any recent MMOS, i doubt i will run out of space any time soon even though i am a pack rat.
That's not the point. The point is that this is a subscription based MMO and certain things should not be in the cash shop.
I will wait until a majority of players are at max level and then I will read MMORPG to see if ppl are tired of content. If ppl think the end-game is awesome and there seems to be longevity in it, I will purchase it. Otherwise I will keep away from this title, just like I do with any other MMO with poor end-game.
Hmm.. well apparantly, unlike quite a few other people, I actually learned something the last time I played a game from Funcom.. *cough* age of conan *cough*... Just cause they made the game somewhat decent 3 years after release, doesn't excuse them for the launch. I expect no less from Funcom with their new game... If anything, it will be fun to watch..
/popcorn....
Oh its definately a cash grab, most of all the good clothing is in the shop. Want to have more gear slots bam pop the credit card out.
There is no endgame right now.
Ok, you pointed this out:
For now you get only 5 in game which are very limited where you have 9 different weapons and you are expected to come up with 100's of builds and skill decks combos. Devs repeatedly said that they expect players to come up with many decks and would also be forced to experiment and yet they decided to make this crucual feature purchaseable by cash shop.
You have seven combat slots and seven passive. To build effective decks, you need synergy which means you're going to need to have some focus on what you do. There are only so many weapons that can, in combination, build this synergy and you're probably going to try to use just a few weapons that work really well together. So, how many viable 5-weapon builds will there be for active combat? I suspect not a lot. Would you really need to select beyond 5 weapons for passives? Probably not.
Do you need to select more than two or three? I think you'll probably remained more focused that way. Assuming this isn't whack: http://www.darkdemonscrygaia.com/showthread.php?t=25719 What I see is a strong implication that you're going to have natural groupings in deck building. Let's take blades. I love blades and Blood really works well with them. Building that effective deck, after multiple failures, was as far as I got in the game. But I read the table and note that Hammer, Pistols, Elements and Shotgun really don't add much to blade deck synergies. And every other primary weapon has something very similar going on -- four really weak weapons and four very complementary weapons. And having tried Pistol/Blade on my first character... Yeah, didn't work very well together.
So, from my perspective in deck building, I wouldn't really spend a lot of time trying to tweak some weird build that was comprised of the weakest additions to the pool. So, I just can't how this is any kind of material issue when I compare it to the deck-building synergy process.
I could see you being justifiably angry if they were capping you at Q8 weapons unless you bought unlocks... Or you're only getting a 10-slot bag... But I don't see where there is a real issue when one considers that four of the weapons with which you can build a deck are only marginal when it comes to the synergies you wish to create with your deck. Even worse, trying to use all 9 would be likely make a character that is practically hopeless as you have just 14 slots (active and passive combined) from which to build a deck and you'd suffer from some hopelessly muddled deck that did nothing well.
It doesn't necessarily follow. All you have to do is look at the skills and processes of the game. You have 14-total slots. You try to build 9-weapon deck when half the weapons don't even work well together and I can see anything but that you're going to be hopelessly muddled.
And if you really need to swap out weapons to make a new deck. All you do is swap weapons between combat and re-arrange your deck. It's one minor step added to the between-combat downtime you're going to need re-arrange you deck anyway.
I think 5 is fair with no sub. I think 20+ is fair with a sub. I don't even understand why they have cosmetics in the cash shop. Those cosmetics should be in the game and should be part of the sub IMO.
Edit: Is there a place I can actually look at the cash shop items? I've been looking around and can't find anything.
only a fool would be willing to play a game with a monthly sub fee, and a cash shop. huge rip off.
Can you imagine the forum riots if Funcom had made the monthly sub $20 and left out the cash shop ?
Ahh how sweet.
"Everybody who disagree with me , are a fool" Guess the world should thankful you are around.
I don't understand why Funcom would need a sub of 20$ to get rid of the cash shop. This game wasn't that expensive to make for an MMO. Honestly, some of the other studios release more / polished content, with a standard sub and no cash shop (at least not on launch), I honestly don't get what Funcom is thinking on this one. Especially after the bad rap they got from AoC, you'd think they would want to make a more positive impression with this game.
If you're in the UK, you are paying $20 a month. And still getting a cash shop.
Oh, whoops. I had intended to direct my post at the amount of slots you get to save a customized gear/skill set. Maybe I was too involved with the thread and just got overly vague.
Either way, I'm am not a fan at all of sub + cash shop. I really just want to take a look at what's actually in the shop. Now that we are 10 days from release and the NDA is down for closed beta, I thought there might be some info on the shop that I just wasn't looking hard enough for. Is there no info on the cash shop items yet?
What would be the justification for raising it to $20? It's a well known fact that even $15 is too much for a sub as server and bandwith costs are a fraction of what they were when subscriptions originally rose from $10 to $15.
It is? I thought it was pretty expensive with CS people and GMs and all you need to pay for too?
Is there a source link somewhere that proves that this is a well known fact?