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I dont get the hype

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  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by p_c_sousa
    Originally posted by Creslin321
    Originally posted by Skarecrow7
    Originally posted by Betaguy
    Originally posted by LachyFTW

    Just wait till it comes out and all the fanboys turn on the game when they get bored after a month or two.

    Can't wait to have a laugh myself, I obvously see what most do not. There vision is very clouded if they think this is the next best mmo... It's not, really. Just sayin.

    I just cant wrap my head around this way of thinking. Maybe it was the way I was raised, but I just dont see how people can get all excited about wanting people to be disapointed. If someone buys something, I hope they get enjoyment out of it, I dont sit there hoping they get disapointed and angry. There is pesimists, and then there are people wanting a whole group to be miserable just because they dont like a video game. My guess is this is the reason shows like Jersey Show keep going.

     Sometimes, I get why people want a game to fail.  For example, I will admit, that a part of me wanted SWTOR to not do well.  But this was because I felt it represented everything wrong with the genre.  It was a huge budget game that turned out to have next to no innovation, hardly even felt like an MMORPG because of the huge focus on VO and single player story, and basically just copied WoW for anything resembling an MMORPG.  I felt like if it was a big success, then we would have more SWTOR-like games to look forward to in the future, and I really did not want that.

    GW2 though...I really don't see what's to hate about it.  If you don't like it, that's fine...but it's not like it's completely derivative, it does a lot of different things, and it definitely feels like an MMORPG.  The only reason I can think of to want GW2 to fail is if you are a hardcore sandbox lover and just want all themeparks to die.

    wait and you will see some guys saying GW2 is exactly a WoW based game, with same combat system, etc....just wait xD

     Hahah I'm sure, but poor argument is poor argument :).

    Are you team Azeroth, team Tyria, or team Jacob?

  • xenogiasxenogias Member Posts: 1,926
    Originally posted by Betaguy
    Originally posted by xenogias
    Originally posted by Betaguy
    Originally posted by RizelStar
    Originally posted by Betaguy
    Originally posted by LachyFTW

    Just wait till it comes out and all the fanboys turn on the game when they get bored after a month or two.

    Can't wait to have a laugh myself, I obvously see what most do not. There vision is very clouded if they think this is the next best mmo... It's not, really. Just sayin.

    Ahh so you cure cancer and walk on water too I see.

    Not sure how I cure cancer or could walk on water from having good taste in video games?

    Because only someone with a god complex is so completely full of themselves that they want someone to dislike something because THEY dont like it. Its pretty clear you do not understand what an opinion is.  Your sig is verry fitting.

    That's your opinion, it's okay to be wrong...

    Lucky for me I cant be wrong since its an opinion :)

  • DistopiaDistopia Member EpicPosts: 21,183
    Originally posted by Creslin321

     Sometimes, I get why people want a game to fail.  For example, I will admit, that a part of me wanted SWTOR to not do well.  But this was because I felt it represented everything wrong with the genre.  It was a huge budget game that turned out to have next to no innovation, hardly even felt like an MMORPG because of the huge focus on VO and single player story, and basically just copied WoW for anything resembling an MMORPG.  I felt like if it was a big success, then we would have more SWTOR-like games to look forward to in the future, and I really did not want that.

    GW2 though...I really don't see what's to hate about it.  If you don't like it, that's fine...but it's not like it's completely derivative, it does a lot of different things, and it definitely feels like an MMORPG.  The only reason I can think of to want GW2 to fail is if you are a hardcore sandbox lover and just want all themeparks to die.

    I could think of a few reasons someone may want a game to fail even GW2, that said it still makes absolutely no sense. Any fail is as much a black mark for the genre as a whole as it is for any individual company. The more fails we see the more people turn away from the genre. The more that turn away the less funding there will be.

    Think about your comments about TOR for a second, how does such a huge project failing help this genre in any way? What seems to be a recipe for success failing does nothing but shake the foundation of this industry. On top of that all along you were looking forward to GW2. When what you want is all but in your grasp, why would you want another to fail? Does TOR have to fail for GW2 to be a success and add the influence you want into the genre?

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • VorchVorch Member UncommonPosts: 793

    I really don't like seeing any games fail...competition breeds better games.

     

    TOR, GW2, TERA, and TSW each bring something new to the table...some obviously more than others. It's taken a while, and some games are only comfortable taking baby steps, but we are moving away from EQ game design.

    "As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by Creslin321
    Originally posted by p_c_sousa
    Originally posted by Creslin321
    Originally posted by Skarecrow7
    Originally posted by Betaguy
    Originally posted by LachyFTW

    Just wait till it comes out and all the fanboys turn on the game when they get bored after a month or two.

    Can't wait to have a laugh myself, I obvously see what most do not. There vision is very clouded if they think this is the next best mmo... It's not, really. Just sayin.

    I just cant wrap my head around this way of thinking. Maybe it was the way I was raised, but I just dont see how people can get all excited about wanting people to be disapointed. If someone buys something, I hope they get enjoyment out of it, I dont sit there hoping they get disapointed and angry. There is pesimists, and then there are people wanting a whole group to be miserable just because they dont like a video game. My guess is this is the reason shows like Jersey Show keep going.

     Sometimes, I get why people want a game to fail.  For example, I will admit, that a part of me wanted SWTOR to not do well.  But this was because I felt it represented everything wrong with the genre.  It was a huge budget game that turned out to have next to no innovation, hardly even felt like an MMORPG because of the huge focus on VO and single player story, and basically just copied WoW for anything resembling an MMORPG.  I felt like if it was a big success, then we would have more SWTOR-like games to look forward to in the future, and I really did not want that.

    GW2 though...I really don't see what's to hate about it.  If you don't like it, that's fine...but it's not like it's completely derivative, it does a lot of different things, and it definitely feels like an MMORPG.  The only reason I can think of to want GW2 to fail is if you are a hardcore sandbox lover and just want all themeparks to die.

    wait and you will see some guys saying GW2 is exactly a WoW based game, with same combat system, etc....just wait xD

     Hahah I'm sure, but poor argument is poor argument :).

    Would like to add, the wait ended a few months ago, I think I've already read those claims.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • Skarecrow7Skarecrow7 Member UncommonPosts: 339
    Originally posted by Creslin321
    Originally posted by Skarecrow7
    Originally posted by Betaguy
    Originally posted by LachyFTW

    Just wait till it comes out and all the fanboys turn on the game when they get bored after a month or two.

    Can't wait to have a laugh myself, I obvously see what most do not. There vision is very clouded if they think this is the next best mmo... It's not, really. Just sayin.

    I just cant wrap my head around this way of thinking. Maybe it was the way I was raised, but I just dont see how people can get all excited about wanting people to be disapointed. If someone buys something, I hope they get enjoyment out of it, I dont sit there hoping they get disapointed and angry. There is pesimists, and then there are people wanting a whole group to be miserable just because they dont like a video game. My guess is this is the reason shows like Jersey Show keep going.

     Sometimes, I get why people want a game to fail.  For example, I will admit, that a part of me wanted SWTOR to not do well.  But this was because I felt it represented everything wrong with the genre.  It was a huge budget game that turned out to have next to no innovation, hardly even felt like an MMORPG because of the huge focus on VO and single player story, and basically just copied WoW for anything resembling an MMORPG.  I felt like if it was a big success, then we would have more SWTOR-like games to look forward to in the future, and I really did not want that.

    GW2 though...I really don't see what's to hate about it.  If you don't like it, that's fine...but it's not like it's completely derivative, it does a lot of different things, and it definitely feels like an MMORPG.  The only reason I can think of to want GW2 to fail is if you are a hardcore sandbox lover and just want all themeparks to die.

    The difference is you were more hoping that people would not buy swtor in the first place. Kinda like what I think of Diablo 3. I was hoping people would not buy it as much because of the always on line. I hoped it was going to be a good game and the people that did buy would enjoy. I am disapointed that it did sell so many, but hope that with all the problems, people learn their leason and dont buy a always on drm again. 

    image

  • doho7744doho7744 Member Posts: 31
    Originally posted by MMOGamer71
    Originally posted by DonY81

    Overhyped, its an ok game. I think its down to it being without a sub fee that helps.

    Sorry to say it GW2 is not gonna be the next best thing, not for me anyway. TSW on the other hand ;-)

    Lets compare Funcom/EA track record to NCsoft track record.  If I was in Vegas I'd go all in on GW2.

    Let's do that shall we:

    Funcom:  MMO's 3-2 had poor launches, but all are still running. 

    NCSoft: MMO's (going english only) 12-several had poor launches and half have been closed.

    So on the one hand you have a niche MMO creater that has some problems with launches but still keeps their mmo's open and fans entertained.  Then you have the company that has had some problems with some of their launches and sometimes these problems continue on thru game and when the company is displeased with the profitability of said game they just shut it down.  Hmmmm.  Look not trying to bash on NCSoft here, but let's be real.  NCSoft is about profit (as is Funcom to be sure) but ncsoft is much more bout bottom line and less about its fans.

    With both companies publishing a comparable amount of games.  Funcom self publishes and NCSoft publishes 50/50 its own and others.  Just feels to me that Funcom is a game maker that publishes and NC is a publisher that makes games.

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by Distopia
    Originally posted by Creslin321

     Sometimes, I get why people want a game to fail.  For example, I will admit, that a part of me wanted SWTOR to not do well.  But this was because I felt it represented everything wrong with the genre.  It was a huge budget game that turned out to have next to no innovation, hardly even felt like an MMORPG because of the huge focus on VO and single player story, and basically just copied WoW for anything resembling an MMORPG.  I felt like if it was a big success, then we would have more SWTOR-like games to look forward to in the future, and I really did not want that.

    GW2 though...I really don't see what's to hate about it.  If you don't like it, that's fine...but it's not like it's completely derivative, it does a lot of different things, and it definitely feels like an MMORPG.  The only reason I can think of to want GW2 to fail is if you are a hardcore sandbox lover and just want all themeparks to die.

    I could think of a few reasons someone may want a game to fail even GW2, that said it still makes absolutely no sense. Any fail is as much a black mark for the genre as a whole as it is for any individual company. The more fails we see the more people turn away from the genre. The more that turn away the less funding there will be.

    Think about your comments about TOR for a second, how does such a huge project failing help this genre in any way? What seems to be a recipe for success failing does nothing but shake the foundation of this industry. On top of that all along you were looking forward to GW2. When what you want is all but in your grasp, why would you want another to fail? Does TOR have to fail for GW2 to be a success and add the influence you want into the genre?

    Not necessarily.

    Why do you think so many games try to copy WoW?  The answer is pretty obvious...WoW is successful and made tons of money.  It shaped the direction the entire MMORPG genre took for years to come.

    While I really liked WoW, and I still like a lot of the conventions that it invented/popularized, I am extremely tired of WoW in general, and all the games that try to shamelessly mimic it.  If SWTOR had been a massive success, then I can almost guarantee you that we would see more games that emulate the WoW model quite precisely for years to come.

    But since SWTOR was not a smashing success, it was almost like the players telling the industry:  "Hey, we're tired of this.  Can you please try something else?"

    The fact of the matter is that if an idea never stops generating money, then there's no reason to try something different.  IMO, sometimes a game based on an old idea needs to fail just to encourage others to take more risks.

    Are you team Azeroth, team Tyria, or team Jacob?

  • AmanaAmana Moderator UncommonPosts: 3,912

    There has been somewhat of a derail that's mostly been cleaned up. Going to unlock the threads but I ask you guys to stay on topic. Thanks.

    To give feedback on moderation, contact mikeb@mmorpg.com

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by doho7744
    Originally posted by MMOGamer71
    Originally posted by DonY81

    Overhyped, its an ok game. I think its down to it being without a sub fee that helps.

    Sorry to say it GW2 is not gonna be the next best thing, not for me anyway. TSW on the other hand ;-)

    Lets compare Funcom/EA track record to NCsoft track record.  If I was in Vegas I'd go all in on GW2.

    Let's do that shall we:

    Funcom:  MMO's 3-2 had poor launches, but all are still running. 

    NCSoft: MMO's (going english only) 12-several had poor launches and half have been closed.

    So on the one hand you have a niche MMO creater that has some problems with launches but still keeps their mmo's open and fans entertained.  Then you have the company that has had some problems with some of their launches and sometimes these problems continue on thru game and when the company is displeased with the profitability of said game they just shut it down.  Hmmmm.  Look not trying to bash on NCSoft here, but let's be real.  NCSoft is about profit (as is Funcom to be sure) but ncsoft is much more bout bottom line and less about its fans.

    With both companies publishing a comparable amount of games.  Funcom self publishes and NCSoft publishes 50/50 its own and others.  Just feels to me that Funcom is a game maker that publishes and NC is a publisher that makes games.

    You've missed the most important one.

     

    ArenaNet - 1 launch, highly successful.

    Oderint, dum metuant.

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by Volkon
    Originally posted by doho7744
    Originally posted by MMOGamer71
    Originally posted by DonY81

    Overhyped, its an ok game. I think its down to it being without a sub fee that helps.

    Sorry to say it GW2 is not gonna be the next best thing, not for me anyway. TSW on the other hand ;-)

    Lets compare Funcom/EA track record to NCsoft track record.  If I was in Vegas I'd go all in on GW2.

    Let's do that shall we:

    Funcom:  MMO's 3-2 had poor launches, but all are still running. 

    NCSoft: MMO's (going english only) 12-several had poor launches and half have been closed.

    So on the one hand you have a niche MMO creater that has some problems with launches but still keeps their mmo's open and fans entertained.  Then you have the company that has had some problems with some of their launches and sometimes these problems continue on thru game and when the company is displeased with the profitability of said game they just shut it down.  Hmmmm.  Look not trying to bash on NCSoft here, but let's be real.  NCSoft is about profit (as is Funcom to be sure) but ncsoft is much more bout bottom line and less about its fans.

    With both companies publishing a comparable amount of games.  Funcom self publishes and NCSoft publishes 50/50 its own and others.  Just feels to me that Funcom is a game maker that publishes and NC is a publisher that makes games.

    You've missed the most important one.

     

    ArenaNet - 1 launch, highly successful.

     Also...

    Funcom is a developer, NCSoft is a publisher.

    Comparing those two would be like comparing Steven Spielberg to Paramount Pictures.

    Are you team Azeroth, team Tyria, or team Jacob?

  • HardangerHardanger Member Posts: 226
    Originally posted by Creslin321
    Originally posted by Volkon
    Originally posted by doho7744
    Originally posted by MMOGamer71
    Originally posted by DonY81

    Overhyped, its an ok game. I think its down to it being without a sub fee that helps.

    Sorry to say it GW2 is not gonna be the next best thing, not for me anyway. TSW on the other hand ;-)

    Lets compare Funcom/EA track record to NCsoft track record.  If I was in Vegas I'd go all in on GW2.

    Let's do that shall we:

    Funcom:  MMO's 3-2 had poor launches, but all are still running. 

    NCSoft: MMO's (going english only) 12-several had poor launches and half have been closed.

    So on the one hand you have a niche MMO creater that has some problems with launches but still keeps their mmo's open and fans entertained.  Then you have the company that has had some problems with some of their launches and sometimes these problems continue on thru game and when the company is displeased with the profitability of said game they just shut it down.  Hmmmm.  Look not trying to bash on NCSoft here, but let's be real.  NCSoft is about profit (as is Funcom to be sure) but ncsoft is much more bout bottom line and less about its fans.

    With both companies publishing a comparable amount of games.  Funcom self publishes and NCSoft publishes 50/50 its own and others.  Just feels to me that Funcom is a game maker that publishes and NC is a publisher that makes games.

    You've missed the most important one.

     

    ArenaNet - 1 launch, highly successful.

     Also...

    Funcom is a developer, NCSoft is a publisher.

    Comparing those two would be like comparing Steven Spielberg to Paramount Pictures.

    Exactly.  ANet's record is fairly short, but fairly clean.

    image

  • HerodesHerodes Member UncommonPosts: 1,494

    I get the hype, but I am not sure why it lost me.

    I believe it is because now everything is explained, every class, skill guides etc.
    There is so few to explore now.

    *wait* People may say *there are many locations to explore*

    NO, they actually aren´t. These are gimmicks you will maybe find as a first explorer. After this you´ll read about it in any forum or chat and even be insulted why you didn´t go to point x firstly.

    In my opinion GW2 for a gamer would be better if it flew under the radar and then being famous by word of mouth.
    Next to collecting money by word of mouth, not by hype.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Herodes

    I get the hype, but I am not sure why it lost me.

    I believe it is because now everything is explained, every class, skill guides etc.
    There is so few to explore now.

    *wait* People may say *there are many locations to explore*

    NO, they actually aren´t. These are gimmicks you will maybe find as a first explorer. After this you´ll read about it in any forum or chat and even be insulted why you didn´t go to point x firstly.

    In my opinion GW2 for a gamer would be better if it flew under the radar and then being famous by word of mouth.
    Next to collecting money by word of mouth, not by hype.

    There will always be your improvement as player since the game relies more on your actions (for example to dodge or block attacks or how to use skill x that can allow you to close the gap or create a gap) than on stats used by the game formulas.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • teakboisteakbois Member Posts: 2,154
    Originally posted by Creslin321

    GW2 though...I really don't see what's to hate about it.  If you don't like it, that's fine...but it's not like it's completely derivative, it does a lot of different things, and it definitely feels like an MMORPG.  The only reason I can think of to want GW2 to fail is if you are a hardcore sandbox lover and just want all themeparks to die.

    Players of MMORPGs with unstable populations will want gw2 to fail.

    A game like WoW has little to fear from GW2.  Even if they were to lose 1/3 of their players they would still be ok.  A game like TERA or Rift cant afford to lose 1/3 of their playerbase.

  • HerodesHerodes Member UncommonPosts: 1,494


    Originally posted by Gaia_Hunter

    Originally posted by Herodes I get the hype, but I am not sure why it lost me. I believe it is because now everything is explained, every class, skill guides etc. There is so few to explore now. *wait* People may say *there are many locations to explore* NO, they actually aren´t. These are gimmicks you will maybe find as a first explorer. After this you´ll read about it in any forum or chat and even be insulted why you didn´t go to point x firstly. In my opinion GW2 for a gamer would be better if it flew under the radar and then being famous by word of mouth. Next to collecting money by word of mouth, not by hype.
    There will always be your improvement as player since the game relies more on your actions (for example to dodge or block attacks or how to use skill x that can allow you to close the gap or create a gap) than on stats used by the game formulas.

     


    While you are a good salesman, that wasn´t my point I was talking about. Though my english is weak, I agree. ;)
    I was trying to talk about exploration and longevity.
  • mmaizemmaize Member Posts: 274
    Originally posted by teakbois
    Originally posted by Creslin321

    GW2 though...I really don't see what's to hate about it.  If you don't like it, that's fine...but it's not like it's completely derivative, it does a lot of different things, and it definitely feels like an MMORPG.  The only reason I can think of to want GW2 to fail is if you are a hardcore sandbox lover and just want all themeparks to die.

    Players of MMORPGs with unstable populations will want gw2 to fail.

    A game like WoW has little to fear from GW2.  Even if they were to lose 1/3 of their players they would still be ok.  A game like TERA or Rift cant afford to lose 1/3 of their playerbase.

    Well while all linear closed area themeparks should, in fact, die... The only reason a game like WoW has little to fear is because stupid people keep going back to run the same old exercise wheel again...and again...and again...Aww reminds me of my guinea pig Peanut..of course I was like 5 then but hey...whatever floats your boat I guess.

    There's a saying in politics..."Never underestimate the power of stupid people in large groups."  Everyone else is capitalizing why not the gaming companies??

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Herodes

     


    Originally posted by Gaia_Hunter

    Originally posted by Herodes I get the hype, but I am not sure why it lost me. I believe it is because now everything is explained, every class, skill guides etc. There is so few to explore now. *wait* People may say *there are many locations to explore* NO, they actually aren´t. These are gimmicks you will maybe find as a first explorer. After this you´ll read about it in any forum or chat and even be insulted why you didn´t go to point x firstly. In my opinion GW2 for a gamer would be better if it flew under the radar and then being famous by word of mouth. Next to collecting money by word of mouth, not by hype.
    There will always be your improvement as player since the game relies more on your actions (for example to dodge or block attacks or how to use skill x that can allow you to close the gap or create a gap) than on stats used by the game formulas.

     

     


    While you are a good salesman, that wasn´t my point I was talking about. Though my english is weak, I agree. ;)
    I was trying to talk about exploration and longevity.

     

    I guess that is always dependent on what each individual player wants from the game.

    I hope the following doesn't sound confrontational or rude since it isn't my objectve, but if your objective is to find stuff for yourself, staying clear from places where those things are being discussed would be a start.

    Myself, I'm more interested on finding solutions to challenges and considering the combat system is more player input based as opposed to RNG, that will keep me entertained for long.

    Likewise, until summer 2011 I hadn't looked in to GW2 at all, even though where I could find information, I could have kept like that if I wished and so all the game would come as new.

    Considering GW2 took some 5 years to develop and Anet doesn't have any other games besides GW1, that are short development time, they do want to create hype - even though, a large chunk of the hype is player generated.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • dellirious13dellirious13 Member Posts: 205
    Originally posted by Aceundor

    Been reading the forums and see a tremendous ammount of hype for this game. What is it everybody are so excited about?

    Is it the PVP? If that is the case why not go for a shooter?

    I cant say that the lore or environemnt appeals to me. I mean running arund like a cat with a bears head with horns? I have read that it does not have much of PVE (some for sure, but its not regarded as it strengths) 

    It may be the same thing that put me off Diablo 2 and made me exited for SWTOR.

    So back to the PVP, is that the main strength? Because I can relate to that eventhough it is not my thing Or is it "gameplay" like Diablo 2?

    What makes me hyped about this game:

    1) I am a fantasy fan...I especially love fantasy worlds that are created. I love Lord of the Rings, because it creates a completely new, separate world from real life (unlike fantasy such as Harry Potter, which just amalgamates the real world with the Harry Potter world by adding magic, flying etc....i do like Harry Potter, too, just not as much). The Guild Wars world is this new, completely different fantasy world--new lore, interesting characters (the books were excellent, too), and it also breaks away from the normal elves/orcs/dwarves that fantasy has been stuck on since LOTR came out in the 1940s.

    2) I am a fan of complete games....what I didn't like about GW1 was that it handcuffed the player a little. There was no persistant world. My PVP characters didn't have the kind of identity that my PVE charcaters had because I couldn't level them too. There was no true crafting system, no AH, etc etc. These didn't detract from GW1, but GW2 having all of these, plus so much more, makes me excited--more to do, and it is all polished (or being polished)!

    3) I like teamwork....I am a big fan of raids and dungeons because of: TEAMWORK. WoW, as an example (because of how long I've played it), has lost a lot of the teamwork even in raids. It's all individual effort now that you can only rez 1 person per boss. Tanks can't die. Healers and DPS need to individually escape from damage while doing their part. Even WOTLK raids still had a lot of teamwork (+ - boss in Naxx as 1 example), and rezzing wasnt so handcuffed like it is now. GW2 adds a lot of depth with the facts that: everyone can rez, there are world bosses that people can fluidly enter and leave the fights, 3 or 4 of your 5 person group can die in a fight in dungeons, and the people alive, can still get everyone rezzed and you can get the boss down if players are skilled enough. There is still a lot of individuality, but teamwork goes hand in hand with it, instead of being a necessity that cannot be avoided (like WoW seems to handle it now).

    4) The developers really, really care about players.....there is no other game that I know individuals that work at the company because THEY reach out to me personally when ive had questions and suggestions. I've emailed suggestions to devs for many other MMOs, and have always gotten the generic Thanks, etc...whereas the dev at Anet who received my suggestions helped develop my suggestions in our email conversation and through this outreach we became friends and still chat with each other most days. Not only that, but I have never seen such major changes happen in an open beta since MMOs first began having them. In recent years open beta have been used mostly for advertising, with some bug fixing. Whereas Anet has been using the open betas as mostly bug fixing and game element changing, with the excellent side-effect of advertising.

     

    I still don't agree with nearly everything that Anet has implemented in GW2, and don't expect to. But I can't help but be excited...hyped....when there is so much positive for me to see. I am a pessimist...after being a beta/alpha tester for so long, I can't help but see the bugs and negative design features....so when a game has the positive shine through so brightly, it is exciting!

    Edit before I post this: GW2 is not alone in being such a great game....there are many other excellent games out there (and games that started out as truly excellent like WoW), but I'm talking about GW2 here :)

  • botrytisbotrytis Member RarePosts: 3,363

    Actually A.Net brought GW1, GW:Factions and, GW:Nightfall and these could be standalone. So they really brought out 3 separate games. The add on GW: EOTN was a true add on - you needed GW1 in order to play it.


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