I am just going to point this out, since it seems a lot of people are taking this the wrong way: Just because the developers took the focus of the game away from gear and placed it on skill doesn't mean the gear is meaningless. It is just less important than it is in most other games.
For example, for the final BWE I ran an asura. There was a dynamic event just a bit off from the place you start at (I beleive it was SE of it.) When I was the apropriate level for the event, I was having issues staying alive, and had to do quite a bit of fancy moves to stay alive from the waves of inquisitors coming in. I later came back to the area to finish the rest of the content that was nearby about 10 levels later. Despite being downleveled by 10 levels, the gear allowed for me to ultimately do the entire event myself with no issues at all.
I realize that other factors contribute to this as well, like traits, (since I didn't need to use any of my utilities to solo the event, I won't include them.) but the higher level gear does make a difference in terms of going back to lower level zones.
Where the focus switch away from gear means the most is when players of equal level (Not effective level) fight. They removed the varying strength in same-level gear, ensuring that all who are of equal level have the same amount of potential.
And I realize a lot of people already understand this, so don't maul me to death thinking that I don't :P.
Originally posted by Kakkzooka This is thirst expansion not released during the holiday season.
Blizzard is a bit concerned.
This title of this thread should have been "How will GW2 impact the release of the "Jack Black Expansion."
True.
For all the people who say WOW has nothing to worry about GW2 and could care less, they sure are going out of their way... I guess we'll see what happens.
Blizzard timed the release perfect. The Blizzard devs have played GW2, they know that GW2 has no endgame except PVP. So they give all their players who are going to play GW2 a month to max out a toon and realize that there isn't much to do except PVP and there is no progression at max level. Then many of those players will come back to WoW for MOP. I think thats why Bliz waited so long to announce release for MOP, they wanted to time it perfectly.
Blizzard timed the release perfect. The Blizzard devs have played GW2, they know that GW2 has no endgame except PVP. So they give all their players who are going to play GW2 a month to max out a toon and realize that there isn't much to do except PVP and there is no progression at max level. Then many of those players will come back to WoW for MOP. I think thats why Bliz waited so long to announce release for MOP, they wanted to time it perfectly.
Here you go again...
Based on your assessment, WOW devs knew that MoP would suck so much that they dared not compete with GW2 by releasing it before or around the same two weeks, thus they decided to wait and pick up the scraps off the GW2 table.
If you're right about WOW devs and their scheme, then its quite the risky gamble, for if players do enjoy GW2 and realize how amazing the pve endgame in Orr is, then their plan will backfire and MoP will do even worse that it will probably do anyway.
Fact is WOW is in decline, especially in NA/EU. MoP offers nothing new, just more of the same. Lord.Bachus is right... MoP may keep those who enjoy what WOW has to offer, but will most likely fail to bring in both new players and those who have left.
i doubt over half of the wow players are going to stick with guild wars 2 anyway,they obviously havent researched it enough because unlike wow the pve content doesnt revolve around gear and they cant get really good gear and smash people in the pvp
but whatever,all i can say to the wow community that leaves is.good riddance and let the community of guild wars 2 be all the more better without you
At least here people already know that, you play the majority of computer games for fun, not to constantly upgrade your gear.
As long as the game is challenging and taking a lot of work I don't see it as a big problem. Many of us wantto become good when we play a game instead of just getting good gear.
Then again, it is not unlikely that the same people who wantto buy MOP just are in it for the gear and just will play it until they maxed out a char or 2.
Based on your assessment, WOW devs knew that MoP would suck so much that they dared not compete with GW2 by releasing it before or around the same two weeks, thus they decided to wait and pick up the scraps off the GW2 table.
If you're right about WOW devs and their scheme, then its quite the risky gamble, for if players do enjoy GW2 and realize how amazing the pve endgame in Orr is, then their plan will backfire and MoP will do even worse that it will probably do anyway.
Fact is WOW is in decline, especially in NA/EU. MoP offers nothing new, just more of the same. Lord.Bachus is right... MoP may keep those who enjoy what WOW has to offer, but will most likely fail to bring in both new players and those who have left.
Only time will tell.
I seriouslt doubt Blizzard would move their date for another game, no matter how many old Blizzard people work at it.
They set the date because they think MOP will be ready to that time (which my experience make me doubt, I guess they will post pone itto Nov).
Blizzard timed the release perfect. The Blizzard devs have played GW2, they know that GW2 has no endgame except PVP. So they give all their players who are going to play GW2 a month to max out a toon and realize that there isn't much to do except PVP and there is no progression at max level. Then many of those players will come back to WoW for MOP. I think thats why Bliz waited so long to announce release for MOP, they wanted to time it perfectly.
If they based their plan off of GW2 having no endgame to ensure they get returned customers, then they made a bit of an error.
As many have said, GW2 has endgame content, but not endgame progression. All they changed essentially was that they took the guard rails off the path, and allowed for more freedom to access the endgame content and when to deviate from it.
Still, I personally think Blizzard is oblivious to the value of GW2, but WoW's demise will be caused solely by itself, and not directly by any other outside factors. If the game was good enough and fully satisfied those playing it, there would be no need to look elsewhere, and therefor the root cause is the game, not other games.
Based on your assessment, WOW devs knew that MoP would suck so much that they dared not compete with GW2 by releasing it before or around the same two weeks, thus they decided to wait and pick up the scraps off the GW2 table.
If you're right about WOW devs and their scheme, then its quite the risky gamble, for if players do enjoy GW2 and realize how amazing the pve endgame in Orr is, then their plan will backfire and MoP will do even worse that it will probably do anyway.
Fact is WOW is in decline, especially in NA/EU. MoP offers nothing new, just more of the same. Lord.Bachus is right... MoP may keep those who enjoy what WOW has to offer, but will most likely fail to bring in both new players and those who have left.
Only time will tell.
I seriouslt doubt Blizzard would move their date for another game, no matter how many old Blizzard people work at it.
They set the date because they think MOP will be ready to that time (which my experience make me doubt, I guess they will post pone itto Nov).
I agree. I don't think Blizzard chose the date because of GW2. However, after releasing all their games closer to the holidays, it does make some (not me) think that WOW made an exception this time...
I don't feel it will have that much of an impact, folks who will venture off to WOW new Xpac can still continue to play GW2. There is no real risk for GW2 compared to having to buying Xpac + sub.
Only folks who lose are the ones who have continuesly have left WoW and gone back. Then we all get to hear about how bad of XPac it was all over again.
Based on your assessment, WOW devs knew that MoP would suck so much that they dared not compete with GW2 by releasing it before or around the same two weeks, thus they decided to wait and pick up the scraps off the GW2 table.
If you're right about WOW devs and their scheme, then its quite the risky gamble, for if players do enjoy GW2 and realize how amazing the pve endgame in Orr is, then their plan will backfire and MoP will do even worse that it will probably do anyway.
Fact is WOW is in decline, especially in NA/EU. MoP offers nothing new, just more of the same. Lord.Bachus is right... MoP may keep those who enjoy what WOW has to offer, but will most likely fail to bring in both new players and those who have left.
Only time will tell.
I seriouslt doubt Blizzard would move their date for another game, no matter how many old Blizzard people work at it.
They set the date because they think MOP will be ready to that time (which my experience make me doubt, I guess they will post pone itto Nov).
Isn't it still strange that the release date is one month after GW2, making their "pre-expansion patch" to be release approx. the same time GW2 launches?
You can be sure the pre-patch will have a couple of "unique" achievements you will only be able to obtain during pre-patch time too... just like the previous expansions. The carrot.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Blizzard timed the release perfect. The Blizzard devs have played GW2, they know that GW2 has no endgame except PVP. So they give all their players who are going to play GW2 a month to max out a toon and realize that there isn't much to do except PVP and there is no progression at max level. Then many of those players will come back to WoW for MOP. I think thats why Bliz waited so long to announce release for MOP, they wanted to time it perfectly.
If they based their plan off of GW2 having no endgame to ensure they get returned customers, then they made a bit of an error.
As many have said, GW2 has endgame content, but not endgame progression. All they changed essentially was that they took the guard rails off the path, and allowed for more freedom to access the endgame content and when to deviate from it.
Still, I personally think Blizzard is oblivious to the value of GW2, but WoW's demise will be caused solely by itself, and not directly by any other outside factors. If the game was good enough and fully satisfied those playing it, there would be no need to look elsewhere, and therefor the root cause is the game, not other games.
I completely agree... and may I add, very well said.
Isn't it still strange that the release date is one month after GW2, making their "pre-expansion patch" to be release approx. the same time GW2 launches?
You can be sure the pre-patch will have a couple of "unique" achievements you will only be able to obtain during pre-patch time too... just like the previous expansions. The carrot.
yup, it is things like these which make me thing that maybe, just maybe, wow is considering GW2 in regards to their release. For now though, I choose to believe that WOW is releasing MoP on its own merit and not based on GW2... though I'm open to the possiblity that I could very well be wrong.
A theory popped into my head that I feel has validity: Maybe the major game companies coordinate and lay out release dates to allow for reasonable time to grow with no outside interference of other games being released at the same time. This would also explain why there is another MMO release a month after MoP goes live as well. Again, just a theory with little supporting facts and almost no chances of confirmation. xD
A theory popped into my head that I feel has validity: Maybe the major game companies coordinate and lay out release dates to allow for reasonable time to grow with no outside interference of other games being released at the same time. This would also explain why there is another MMO release a month after MoP goes live as well. Again, just a theory with little supporting facts and almost no chances of confirmation. xD
I think that's a very real possibility. Gaming companies do have varied relationships with each other... "I don't mess with you, you don't mess with me".
A theory popped into my head that I feel has validity: Maybe the major game companies coordinate and lay out release dates to allow for reasonable time to grow with no outside interference of other games being released at the same time. This would also explain why there is another MMO release a month after MoP goes live as well. Again, just a theory with little supporting facts and almost no chances of confirmation. xD
I think that's a very real possibility. Gaming companies do have varied relationships with each other... "I don't mess with you, you don't mess with me".
I don't see a lot of evidence to support this theory. Again, MoP releases a month after GW2 BUT the pre-release patch (5.0 or 5.0.4 whichever goes live) launches 1 month earlier.
This is the patch with the new talent system and the scenario that leads up to MoP (Theramore).
With no new content since November of 2011, people will be dying for this.
And it should go live the same time that GW2 launches.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
A theory popped into my head that I feel has validity: Maybe the major game companies coordinate and lay out release dates to allow for reasonable time to grow with no outside interference of other games being released at the same time. This would also explain why there is another MMO release a month after MoP goes live as well. Again, just a theory with little supporting facts and almost no chances of confirmation. xD
I think that's a very real possibility. Gaming companies do have varied relationships with each other... "I don't mess with you, you don't mess with me".
I don't see a lot of evidence to support this theory. Again, MoP releases a month after GW2 BUT the pre-release patch (5.0 or 5.0.4 whichever goes live) launches 1 month earlier.
This is the patch with the new talent system and the scenario that leads up to MoP (Theramore).
With no new content since November of 2011, people will be dying for this.
And it should go live the same time that GW2 launches.
True enough... coincedence?? I think not!
am I wrong to assume this is a sign of concerned WOW devs?
maybe the question should be: "how will the August 28th release of GW2 affect WOW and MoP?"
A theory popped into my head that I feel has validity: Maybe the major game companies coordinate and lay out release dates to allow for reasonable time to grow with no outside interference of other games being released at the same time. This would also explain why there is another MMO release a month after MoP goes live as well. Again, just a theory with little supporting facts and almost no chances of confirmation. xD
I think that's a very real possibility. Gaming companies do have varied relationships with each other... "I don't mess with you, you don't mess with me".
I don't see a lot of evidence to support this theory. Again, MoP releases a month after GW2 BUT the pre-release patch (5.0 or 5.0.4 whichever goes live) launches 1 month earlier.
This is the patch with the new talent system and the scenario that leads up to MoP (Theramore).
With no new content since November of 2011, people will be dying for this.
And it should go live the same time that GW2 launches.
You are right, there isn't much to see. And I supose that I should have said it was more of a hypothesis, or essentially just a guess with no real weight to it. It was just an idea to throw out there.
A theory popped into my head that I feel has validity: Maybe the major game companies coordinate and lay out release dates to allow for reasonable time to grow with no outside interference of other games being released at the same time. This would also explain why there is another MMO release a month after MoP goes live as well. Again, just a theory with little supporting facts and almost no chances of confirmation. xD
I think that's a very real possibility. Gaming companies do have varied relationships with each other... "I don't mess with you, you don't mess with me".
I don't see a lot of evidence to support this theory. Again, MoP releases a month after GW2 BUT the pre-release patch (5.0 or 5.0.4 whichever goes live) launches 1 month earlier.
This is the patch with the new talent system and the scenario that leads up to MoP (Theramore).
With no new content since November of 2011, people will be dying for this.
And it should go live the same time that GW2 launches.
No new content since November 2011. That right there is the reason I have had enough of WoW. No matter how good the game is, releasing NO content for 8 months is an absolute disgrace.
There is no excuse for taking so long to release content when people are subscribed to your product at $15 per month. People who enjoy playing the game will have paid $120 in subscription fees for zero content. Nothing at all for $120. That is the number one reason I hesitate in ever resubbing to WoW again. I am hoping that game developers and producers take a long hard look at GW2 subscription model and it becomes the standard in future for MMO games. Not F2P with neccessary cash shops, Buy to play with 'cosmetic only' cash shops and expansions that are paid for is exactly how it should be.
MoP will not influence GW2 whatsoever, its the other way around Guild Wars 2 will influence WoW and other MMOs, hopefully for the better for MMO gamers.
A theory popped into my head that I feel has validity: Maybe the major game companies coordinate and lay out release dates to allow for reasonable time to grow with no outside interference of other games being released at the same time. This would also explain why there is another MMO release a month after MoP goes live as well. Again, just a theory with little supporting facts and almost no chances of confirmation. xD
I think that's a very real possibility. Gaming companies do have varied relationships with each other... "I don't mess with you, you don't mess with me".
I don't see a lot of evidence to support this theory. Again, MoP releases a month after GW2 BUT the pre-release patch (5.0 or 5.0.4 whichever goes live) launches 1 month earlier.
This is the patch with the new talent system and the scenario that leads up to MoP (Theramore).
With no new content since November of 2011, people will be dying for this.
And it should go live the same time that GW2 launches.
No new content since November 2011. That right there is the reason I have had enough of WoW. No matter how good the game is, releasing NO content for 8 months is an absolute disgrace.
There is no excuse for taking so long to release content when people are subscribed to your product at $15 per month. People who enjoy playing the game will have paid $120 in subscription fees for zero content. Nothing at all for $120. That is the number one reason I hesitate in ever resubbing to WoW again. I am hoping that game developers and producers take a long hard look at GW2 subscription model and it becomes the standard in future for MMO games. Not F2P with neccessary cash shops, Buy to play with 'cosmetic only' cash shops and expansions that are paid for is exactly how it should be.
MoP will not influence GW2 whatsoever, its the other way around Guild Wars 2 will influence WoW and other MMOs, hopefully for the better for MMO gamers.
Yellow: exactly why I refuse to pay a monthly sub anymore! If Anet can pull of GW2 without monthly subs, I find it hard to believe that Blizzard can't do the same.
As it does everything, draw people away. Apply that to any MMO release you know and you got the answer every time. In terms of numbers? Probably far less then what WoW had in the past with expansions.
Every company tries to do this anger, timing just a bit after the release of a new game to let people try it out and giving them a chance to wear out the 'new car' smell before moving to theirs. I predict Rift Expansion will be October 28.
Comments
I am just going to point this out, since it seems a lot of people are taking this the wrong way: Just because the developers took the focus of the game away from gear and placed it on skill doesn't mean the gear is meaningless. It is just less important than it is in most other games.
For example, for the final BWE I ran an asura. There was a dynamic event just a bit off from the place you start at (I beleive it was SE of it.) When I was the apropriate level for the event, I was having issues staying alive, and had to do quite a bit of fancy moves to stay alive from the waves of inquisitors coming in. I later came back to the area to finish the rest of the content that was nearby about 10 levels later. Despite being downleveled by 10 levels, the gear allowed for me to ultimately do the entire event myself with no issues at all.
I realize that other factors contribute to this as well, like traits, (since I didn't need to use any of my utilities to solo the event, I won't include them.) but the higher level gear does make a difference in terms of going back to lower level zones.
Where the focus switch away from gear means the most is when players of equal level (Not effective level) fight. They removed the varying strength in same-level gear, ensuring that all who are of equal level have the same amount of potential.
And I realize a lot of people already understand this, so don't maul me to death thinking that I don't :P.
True.
For all the people who say WOW has nothing to worry about GW2 and could care less, they sure are going out of their way... I guess we'll see what happens.
Blizzard timed the release perfect. The Blizzard devs have played GW2, they know that GW2 has no endgame except PVP. So they give all their players who are going to play GW2 a month to max out a toon and realize that there isn't much to do except PVP and there is no progression at max level. Then many of those players will come back to WoW for MOP. I think thats why Bliz waited so long to announce release for MOP, they wanted to time it perfectly.
Here you go again...
Based on your assessment, WOW devs knew that MoP would suck so much that they dared not compete with GW2 by releasing it before or around the same two weeks, thus they decided to wait and pick up the scraps off the GW2 table.
If you're right about WOW devs and their scheme, then its quite the risky gamble, for if players do enjoy GW2 and realize how amazing the pve endgame in Orr is, then their plan will backfire and MoP will do even worse that it will probably do anyway.
Fact is WOW is in decline, especially in NA/EU. MoP offers nothing new, just more of the same. Lord.Bachus is right... MoP may keep those who enjoy what WOW has to offer, but will most likely fail to bring in both new players and those who have left.
Only time will tell.
At least here people already know that, you play the majority of computer games for fun, not to constantly upgrade your gear.
As long as the game is challenging and taking a lot of work I don't see it as a big problem. Many of us wantto become good when we play a game instead of just getting good gear.
Then again, it is not unlikely that the same people who wantto buy MOP just are in it for the gear and just will play it until they maxed out a char or 2.
I seriouslt doubt Blizzard would move their date for another game, no matter how many old Blizzard people work at it.
They set the date because they think MOP will be ready to that time (which my experience make me doubt, I guess they will post pone itto Nov).
If they based their plan off of GW2 having no endgame to ensure they get returned customers, then they made a bit of an error.
As many have said, GW2 has endgame content, but not endgame progression. All they changed essentially was that they took the guard rails off the path, and allowed for more freedom to access the endgame content and when to deviate from it.
Still, I personally think Blizzard is oblivious to the value of GW2, but WoW's demise will be caused solely by itself, and not directly by any other outside factors. If the game was good enough and fully satisfied those playing it, there would be no need to look elsewhere, and therefor the root cause is the game, not other games.
I agree. I don't think Blizzard chose the date because of GW2. However, after releasing all their games closer to the holidays, it does make some (not me) think that WOW made an exception this time...
I don't feel it will have that much of an impact, folks who will venture off to WOW new Xpac can still continue to play GW2. There is no real risk for GW2 compared to having to buying Xpac + sub.
Only folks who lose are the ones who have continuesly have left WoW and gone back. Then we all get to hear about how bad of XPac it was all over again.
Isn't it still strange that the release date is one month after GW2, making their "pre-expansion patch" to be release approx. the same time GW2 launches?
You can be sure the pre-patch will have a couple of "unique" achievements you will only be able to obtain during pre-patch time too... just like the previous expansions. The carrot.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
I completely agree... and may I add, very well said.
yup, it is things like these which make me thing that maybe, just maybe, wow is considering GW2 in regards to their release. For now though, I choose to believe that WOW is releasing MoP on its own merit and not based on GW2... though I'm open to the possiblity that I could very well be wrong.
A theory popped into my head that I feel has validity: Maybe the major game companies coordinate and lay out release dates to allow for reasonable time to grow with no outside interference of other games being released at the same time. This would also explain why there is another MMO release a month after MoP goes live as well. Again, just a theory with little supporting facts and almost no chances of confirmation. xD
The Rohan expansion for LOTRO comes in September too. That doesn't validate that theory much
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
I think that's a very real possibility. Gaming companies do have varied relationships with each other... "I don't mess with you, you don't mess with me".
I don't see a lot of evidence to support this theory. Again, MoP releases a month after GW2 BUT the pre-release patch (5.0 or 5.0.4 whichever goes live) launches 1 month earlier.
This is the patch with the new talent system and the scenario that leads up to MoP (Theramore).
With no new content since November of 2011, people will be dying for this.
And it should go live the same time that GW2 launches.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
True enough... coincedence?? I think not!
am I wrong to assume this is a sign of concerned WOW devs?
maybe the question should be: "how will the August 28th release of GW2 affect WOW and MoP?"
You are right, there isn't much to see. And I supose that I should have said it was more of a hypothesis, or essentially just a guess with no real weight to it. It was just an idea to throw out there.
No new content since November 2011. That right there is the reason I have had enough of WoW. No matter how good the game is, releasing NO content for 8 months is an absolute disgrace.
There is no excuse for taking so long to release content when people are subscribed to your product at $15 per month. People who enjoy playing the game will have paid $120 in subscription fees for zero content. Nothing at all for $120. That is the number one reason I hesitate in ever resubbing to WoW again. I am hoping that game developers and producers take a long hard look at GW2 subscription model and it becomes the standard in future for MMO games. Not F2P with neccessary cash shops, Buy to play with 'cosmetic only' cash shops and expansions that are paid for is exactly how it should be.
MoP will not influence GW2 whatsoever, its the other way around Guild Wars 2 will influence WoW and other MMOs, hopefully for the better for MMO gamers.
Yellow: exactly why I refuse to pay a monthly sub anymore! If Anet can pull of GW2 without monthly subs, I find it hard to believe that Blizzard can't do the same.
Blue: My thoughts exactly
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function()
{
runescape != goodgame;
}
Umm just this, no more words needed:-)
As it does everything, draw people away. Apply that to any MMO release you know and you got the answer every time. In terms of numbers? Probably far less then what WoW had in the past with expansions.
Every company tries to do this anger, timing just a bit after the release of a new game to let people try it out and giving them a chance to wear out the 'new car' smell before moving to theirs. I predict Rift Expansion will be October 28.
brilliant! simply brilliant!
this
////////////
function()
{
runescape != goodgame;
}