Buying gold, siege weapons and exp for real money will always be 'game-breaking'.
Why are there repair costs in Guild Wars 2? As a gold sink. If you can buy gold, you won't have to farm it at endgame and the sink is wasted.
Example 2: Exp boosts. Why would anyone buy this boost if there was easily enough PVE content to level without grinding? Obviously Arenanet wants people to buy these boosts, so to level you really have to do practically all the missions in a zone.
Example 3: Mystic Keys. Why do they sell keys to chests that you can only pick up during gameplay? Surely if keys supposedly 'drop', then buying them would be unnecessary. Oh wait, they want you to buy them.
With a sub, I get content with my money. I don't pay for a stupid item shop. Maybe there's not enough content. Well then, I cancel my subscription.
With Guild Wars 2 I pay for the full game, then just to open loot THAT I FOUND, I have to pay real money.
paying 15 dollars a month for wow is p2w.. if you don't pay you can't play and if you're not playing you aint winning.
With any luck at all Pandaren's release will boost GW2's numbers.
Come on really? Kung Fu Panda's? Done to death between EQ2, movies and even WoW's pet... I may not be a GW2 fan, but I can only hope it benefits from the coming Pandapocalypse.
If Blizzard wanted to keep people away from GW2 they would have released it before GW2. Not a month later. If they believe in their expansion. By releasing it a month after GW2 they probably want to profit from those who try GW2 but don't like it.
WoW players will buy MoP anyway, be there a GW2 or not.
Finally someone with common sense.
I am glad Blizzard had more sense, because releasing any earlier then this would have resulted in an unfinished buggy expansion.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
If Blizzard wanted to keep people away from GW2 they would have released it before GW2. Not a month later. If they believe in their expansion. By releasing it a month after GW2 they probably want to profit from those who try GW2 but don't like it.
WoW players will buy MoP anyway, be there a GW2 or not.
Finally someone with common sense.
I am glad Blizzard had more sense, because releasing any earlier then this would have resulted in an unfinished buggy expansion.
Precisely this. They'd drive the players away all by themselves this way, GW2 or no GW2.
I don't know, I am sure the MMO robot crowd will go back to WoW. Personally, I have zero interest in that game anymore. The last time I tried to play it, I couldn't even play it for free. It is the same old crap again and again. No thank you.
If Blizzard wanted to keep people away from GW2 they would have released it before GW2. Not a month later. If they believe in their expansion. By releasing it a month after GW2 they probably want to profit from those who try GW2 but don't like it.
WoW players will buy MoP anyway, be there a GW2 or not.
Finally someone with common sense.
Except, they've been sitting on the date for Pandaria for a WHILE now. The expansion has been ready to launch for months.
If they were to release it before GW2, people would play it, and then remember why they were bored w/ WoW. By releasing it after GW2, they let a lot of the glimmer off of GW2 fade a bit, before enticing players away again. Blizzard knows that if you can hook people's friends, people are much less likely to leave. Even if they don't like a game.
It's also hard to ignore how all of their big content updates have been promoted around the time of a big competitor. That's an awful lot of 'coincidences'.
Buying gold, siege weapons and exp for real money will always be 'game-breaking'.
Why are there repair costs in Guild Wars 2? As a gold sink. If you can buy gold, you won't have to farm it at endgame and the sink is wasted.
Example 2: Exp boosts. Why would anyone buy this boost if there was easily enough PVE content to level without grinding? Obviously Arenanet wants people to buy these boosts, so to level you really have to do practically all the missions in a zone.
Example 3: Mystic Keys. Why do they sell keys to chests that you can only pick up during gameplay? Surely if keys supposedly 'drop', then buying them would be unnecessary. Oh wait, they want you to buy them.
With a sub, I get content with my money. I don't pay for a stupid item shop. Maybe there's not enough content. Well then, I cancel my subscription.
With Guild Wars 2 I pay for the full game, then just to open loot THAT I FOUND, I have to pay real money.
Buying gold, siege weapons and exp for real money will always be 'game-breaking'.
You can't buy exp. You can by 50% xp boosts for ONLY monster kills, whereas DEs and such give ALOT of xp each one, monster kills give 5-10xp per, and they are a minor amount of your xp gains in game. Also, You will ALWAYS be able to buy in game gold for money (I have personally sold gold in WoW, GW1, LOTRO, EQ, Lineage 2, and there are many for profit businesses doing this), Anet is just making it safer to buy in game gold (and profitting a little from it). You are still buying gold from other players, because you are trading the gems for their gold, so if you want you can NEVER pay for gems while playing the game and purchase EVERYTHING in the CS, which is a rare rare rare thing for CS in MMOs (are there any other MMOs that have this option?)
Why are there repair costs in Guild Wars 2? As a gold sink. If you can buy gold, you won't have to farm it at endgame and the sink is wasted.
Almost every MMO has repair costs, and the repair costs, as in most MMOs (other than WoW) are extremely low. Also, why the hell would people buy gems to buy in game gold just to cover repair costs? That is rediculous. lol
Example 2: Exp boosts. Why would anyone buy this boost if there was easily enough PVE content to level without grinding? Obviously Arenanet wants people to buy these boosts, so to level you really have to do practically all the missions in a zone.
A lot of people would buy this even if it is a drop in game, because it is convenient to them and they WANT to. xp boosts and other boosts drop in: boss chests, mystic chests, are given as rewards after some DEs and personal story sometimes. They are not extremely rare, and they are NOT at all necessary. I leveled to 23 in sylvari 1-15 zone, and didnt even do all the hearts/exploring/DEs. There were a couple I repeated but that was because I liked them and WANTED to repeat them when I saw them again. There are MANY DEs and Champion enemies around the zone that the map does not alert you to as well. One could easily level to 25 in any 1-15 zone without repeating content. (PS this was without doing any of my personal story either)
Example 3: Mystic Keys. Why do they sell keys to chests that you can only pick up during gameplay? Surely if keys supposedly 'drop', then buying them would be unnecessary. Oh wait, they want you to buy them.
Mystic Keys drop in game, too, from every source that Mystic chests drop from. The drop rate is somewhere between 1:1 and 2:1, I personally got as many mystic key drops as I did mystic chest drops this past BWE, and all the people I've talked with about it got at least a 2:1 ratio. Plus Mystic Keys can be sold on TP, and are pretty cheap compared to CS. CS again is just selling them for CONVENIENCE, because some people like that and will waste their money on them. (Also, other than the boosts (which are avaliable with other drops in game), everything from Mystic Chest is cosmetic.)
With a sub, I get content with my money. I don't pay for a stupid item shop. Maybe there's not enough content. Well then, I cancel my subscription.
Again, you DO NOT need to use the CS. And you can use the CS without EVER spending more real money on the game, this is rare if not completely unique compared to other CS in MMOs.
With Guild Wars 2 I pay for the full game, then just to open loot THAT I FOUND, I have to pay real money.
Andddd that is completely false. (Response in quote)
Pesonally i think its a smart move of Blizzard, giving their playerbase a new expansion so close to the release of GW2, i would have done the same, it will keep a lot of people from trying GW2 and wayting for the soon to be released expansion.
Its a master move from Blizzard, because we all know the release dates of the previous expansions where all much later. They all aimed for the christmass target (except the lich king which did not make the that target)
Maybe a little. What you likely will have to watch out for is Planetside 2 abliet it's a shooter at it's core.
If Blizzard wanted to keep people away from GW2 they would have released it before GW2. Not a month later. If they believe in their expansion. By releasing it a month after GW2 they probably want to profit from those who try GW2 but don't like it.
WoW players will buy MoP anyway, be there a GW2 or not.
Finally someone with common sense.
Except, they've been sitting on the date for Pandaria for a WHILE now. The expansion has been ready to launch for months.
If they were to release it before GW2, people would play it, and then remember why they were bored w/ WoW. By releasing it after GW2, they let a lot of the glimmer off of GW2 fade a bit, before enticing players away again. Blizzard knows that if you can hook people's friends, people are much less likely to leave. Even if they don't like a game.
It's also hard to ignore how all of their big content updates have been promoted around the time of a big competitor. That's an awful lot of 'coincidences'.
Everytime WOW is about to release a new expansion we see similar posts and yet people don't learn that Blizzard is not threatned by any MMO. They have no reason to.
I doubt Blizzard is worried about GW2 impacting them that they would release it just after a month..because if it was true they would know that the way GW2 has been hyped for years one month gap isn't good enough..and people wouldn't quit GW2 that fast.
Originally posted by lifeordinary Originally posted by Anthur If Blizzard wanted to keep people away from GW2 they would have released it before GW2. Not a month later. If they believe in their expansion. By releasing it a month after GW2 they probably want to profit from those who try GW2 but don't like it.WoW players will buy MoP anyway, be there a GW2 or not.
Finally someone with common sense.
I am glad Blizzard had more sense, because releasing any earlier then this would have resulted in an unfinished buggy expansion.
And Bliz would never do that, *cough* D3 *cough*. A company thats currently in decline though I'm looking forward to the my little pony expansion. I hope they get their sh*# together always sad to see a once great outfit serving up lukewarm slop.
I'd say it was a brilliant move. It seems clear that GW2 is their biggest threat atm, and they release it just at a "come back" point. Players will have been somewhat sated with a new game, and come back to wow "just to try it out" and bam! get hooked again.
Its all about active subs in WoW, and this is probbably the best way to keep that number high.
It's obviously a tactical move at trying to draw people back after they lose them to games like TSW, Tera, and GW2.
I'm not so sure it will work.
PVE content has gotten stupid to the point of comedy. Combat has been simplified, Heroics are no longer a "hard" mode dungeon at level cap, They dealth with much of the numeric bloat by removing 80% of the talent abilities players had, and far too many of the new talents are pvp oriented.
PVP content. More battlegrounds. Yay. How many more ways can I capture the flag? And a return to open world pvp? They tried that several times now to one degree or another.
Oh, and let's not forget the auction house that lets you buy Ashes of bloody A'lar and other super-rare items.
Every design change Blizz has made has reinforced that is is no longer the game for me. Makes me sad.
They are one month apart, I don't think anyone with money is going to wait.
One month is all its goin to take for those that bought GW2 to be screeming for something new to play. That seems to be the common shelf life of games today. 30 days.
EDIT: Should have said "SOME of those that bought GW2"
Someone sid it best early on in this thread. Some are ganna play WoW and some are ganna play GW2. Doesent really mater if WoWs expansion comes out 1 mouth or 3 or 6 months after GW2. Those that want to play it will. Just find joy in the game you want to play and be happy.
I'd say it was a brilliant move. It seems clear that GW2 is their biggest threat atm, and they release it just at a "come back" point. Players will have been somewhat sated with a new game, and come back to wow "just to try it out" and bam! get hooked again.
Its all about active subs in WoW, and this is probbably the best way to keep that number high.
That's what the free copy of D3 with your annual WoW sub was all about but look what happened. Players were bored (as always) waiting for MoP, Blizzard tried to appease players by giving them D3 to play until MoP came out if the players agreed to keep their WoW subs up (subscribe for a year), D3 was pure awful and left players bored and bitter. MoP's release has been moved up in hope of preventing bleeding, not to compete with GW2.
Blizzard isn't just killing WoW and D3, they're killing their brand. I was pretty excited when I heard about Titan years ago but now I feel the same about Titan as EQ3. I fully expect both to be incredibly medicore and uninspired being designed as products to make money rather than games to entertain. It seems as if all of the Blizzard people who were passionate about making games have left the company and have been replaced with marketers.
I don't think non-WoW players realize how dead WoW has become. 1-3 'Full' servers, a few Heavy, and the rest Normal on peak hours during weekends. Some servers complete ghost servers. Sure that'll peak up again when MoP comes out for a month or two, but it'll die right back down.
I may dare to add a prediction... Pandaria will not even remotely come close to the WotLK sales, or even just the Cataclysm sales. Many WoW players are very unhappy with the radical changes to the game in Pandaria.
WoW was at its top during WotLK (best expansion ever, with Ulduar arguably being the best raid dungeon I've ever played in any game). It will never go back there.
The same thing is said before every expansion. Actually read up, the exact opposite is said for every expansion also!!
1. Players are unhappy with the radical changes to the game in Pandaia
2. (about 3 posts before you) Why buy MoP, it is just more of the same.
Come on guys, which is it? Radical changes or More of the Same. I really wish the haters would get together and at least get their story right.
Ok, I just took this thread, and replaced GW2 with SWTOR.. and low-and-behold, the exact same people were saying the exact same things about a year ago.
I don´t think either game will have an impact on the sales of the other game. WOW is going to have it´s 4M sales on the first day, similar to what Cata had.
So predictions, which sells more in it´s first week GW2, or a rehashed, out of date, overpriced expansion to a dumb-downed game?
Pesonally i think its a smart move of Blizzard, giving their playerbase a new expansion so close to the release of GW2, i would have done the same, it will keep a lot of people from trying GW2 and wayting for the soon to be released expansion.
Its a master move from Blizzard, because we all know the release dates of the previous expansions where all much later. They all aimed for the christmass target (except the lich king which did not make the that target)
That's a laughable hypothesis. Pandaland isn't going to prevent any GW2 sales. The best it's going to do is reduce the active population for a month or two. And when folks start getting bored of the great kung-fu panda experiment, they'll slide right back without muss or fuss.
I think a lot of folks are seeing GW2 as just a gap closer for Pandaland and that's why they'll buy it. I also think that attitude won't last long once they've had the opportunity to play both. Pandaland will be filled with nothing but die-hard WoW drones by year end, because everyone still capable of free thought will be going elsewhere, many of whom will just drop back into GW2.
The smart move would have been to release prior to GW2 or at the beginning of a long dry spell in the industry in order to capture the subs from more discerning gamers who have nothing better to do with their money. As for the herd that never leaves the Blizz trough, it makes no difference when they release. Their base of fanatics are guaranteed to be lining up, cap in hand, begging, "please sir, can I have some more?". They could release it September 11th and it would have zero impact on their sales from that group.
no real direct competition. there is no "cancelling" your guild wars 2 account since its just a one box sale fee. if you stop playing gw2 when the wow expansion comes out it doesn't matter, you will most likely come back when the next gw2 expansion comes back (or whenever you are tired of wow for the millionth time).
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Comments
No. Just... no.
With any luck at all Pandaren's release will boost GW2's numbers.
Come on really? Kung Fu Panda's? Done to death between EQ2, movies and even WoW's pet... I may not be a GW2 fan, but I can only hope it benefits from the coming Pandapocalypse.
I am glad Blizzard had more sense, because releasing any earlier then this would have resulted in an unfinished buggy expansion.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Precisely this. They'd drive the players away all by themselves this way, GW2 or no GW2.
I don't know, I am sure the MMO robot crowd will go back to WoW. Personally, I have zero interest in that game anymore. The last time I tried to play it, I couldn't even play it for free. It is the same old crap again and again. No thank you.
Except, they've been sitting on the date for Pandaria for a WHILE now. The expansion has been ready to launch for months.
If they were to release it before GW2, people would play it, and then remember why they were bored w/ WoW. By releasing it after GW2, they let a lot of the glimmer off of GW2 fade a bit, before enticing players away again. Blizzard knows that if you can hook people's friends, people are much less likely to leave. Even if they don't like a game.
It's also hard to ignore how all of their big content updates have been promoted around the time of a big competitor. That's an awful lot of 'coincidences'.
I'd rather spend the 28th of september getting kick in the nuts.
You are wrong on so many levels...
Andddd that is completely false. (Response in quote)
[mod edit]
Maybe a little. What you likely will have to watch out for is Planetside 2 abliet it's a shooter at it's core.
Everytime WOW is about to release a new expansion we see similar posts and yet people don't learn that Blizzard is not threatned by any MMO. They have no reason to.
I doubt Blizzard is worried about GW2 impacting them that they would release it just after a month..because if it was true they would know that the way GW2 has been hyped for years one month gap isn't good enough..and people wouldn't quit GW2 that fast.
So no i doubt it was all planned out.
Finally someone with common sense.
I am glad Blizzard had more sense, because releasing any earlier then this would have resulted in an unfinished buggy expansion.
I'd say it was a brilliant move. It seems clear that GW2 is their biggest threat atm, and they release it just at a "come back" point. Players will have been somewhat sated with a new game, and come back to wow "just to try it out" and bam! get hooked again.
Its all about active subs in WoW, and this is probbably the best way to keep that number high.
It's obviously a tactical move at trying to draw people back after they lose them to games like TSW, Tera, and GW2.
I'm not so sure it will work.
PVE content has gotten stupid to the point of comedy. Combat has been simplified, Heroics are no longer a "hard" mode dungeon at level cap, They dealth with much of the numeric bloat by removing 80% of the talent abilities players had, and far too many of the new talents are pvp oriented.
PVP content. More battlegrounds. Yay. How many more ways can I capture the flag? And a return to open world pvp? They tried that several times now to one degree or another.
Oh, and let's not forget the auction house that lets you buy Ashes of bloody A'lar and other super-rare items.
Every design change Blizz has made has reinforced that is is no longer the game for me. Makes me sad.
One month is all its goin to take for those that bought GW2 to be screeming for something new to play. That seems to be the common shelf life of games today. 30 days.
EDIT: Should have said "SOME of those that bought GW2"
Someone sid it best early on in this thread. Some are ganna play WoW and some are ganna play GW2. Doesent really mater if WoWs expansion comes out 1 mouth or 3 or 6 months after GW2. Those that want to play it will. Just find joy in the game you want to play and be happy.
A better question is how will the release of GW2 affect the WoW expansion.
That's what the free copy of D3 with your annual WoW sub was all about but look what happened. Players were bored (as always) waiting for MoP, Blizzard tried to appease players by giving them D3 to play until MoP came out if the players agreed to keep their WoW subs up (subscribe for a year), D3 was pure awful and left players bored and bitter. MoP's release has been moved up in hope of preventing bleeding, not to compete with GW2.
Blizzard isn't just killing WoW and D3, they're killing their brand. I was pretty excited when I heard about Titan years ago but now I feel the same about Titan as EQ3. I fully expect both to be incredibly medicore and uninspired being designed as products to make money rather than games to entertain. It seems as if all of the Blizzard people who were passionate about making games have left the company and have been replaced with marketers.
I don't think non-WoW players realize how dead WoW has become. 1-3 'Full' servers, a few Heavy, and the rest Normal on peak hours during weekends. Some servers complete ghost servers. Sure that'll peak up again when MoP comes out for a month or two, but it'll die right back down.
The same thing is said before every expansion. Actually read up, the exact opposite is said for every expansion also!!
1. Players are unhappy with the radical changes to the game in Pandaia
2. (about 3 posts before you) Why buy MoP, it is just more of the same.
Come on guys, which is it? Radical changes or More of the Same. I really wish the haters would get together and at least get their story right.
Ok, I just took this thread, and replaced GW2 with SWTOR.. and low-and-behold, the exact same people were saying the exact same things about a year ago.
I don´t think either game will have an impact on the sales of the other game. WOW is going to have it´s 4M sales on the first day, similar to what Cata had.
So predictions, which sells more in it´s first week GW2, or a rehashed, out of date, overpriced expansion to a dumb-downed game?
It will have very little influence.
That's a laughable hypothesis. Pandaland isn't going to prevent any GW2 sales. The best it's going to do is reduce the active population for a month or two. And when folks start getting bored of the great kung-fu panda experiment, they'll slide right back without muss or fuss.
I think a lot of folks are seeing GW2 as just a gap closer for Pandaland and that's why they'll buy it. I also think that attitude won't last long once they've had the opportunity to play both. Pandaland will be filled with nothing but die-hard WoW drones by year end, because everyone still capable of free thought will be going elsewhere, many of whom will just drop back into GW2.
The smart move would have been to release prior to GW2 or at the beginning of a long dry spell in the industry in order to capture the subs from more discerning gamers who have nothing better to do with their money. As for the herd that never leaves the Blizz trough, it makes no difference when they release. Their base of fanatics are guaranteed to be lining up, cap in hand, begging, "please sir, can I have some more?". They could release it September 11th and it would have zero impact on their sales from that group.
no real direct competition. there is no "cancelling" your guild wars 2 account since its just a one box sale fee. if you stop playing gw2 when the wow expansion comes out it doesn't matter, you will most likely come back when the next gw2 expansion comes back (or whenever you are tired of wow for the millionth time).
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)